#resources { static icons }
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discaps · 2 months ago
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— JARED PADALECKI, SUPERNATURAL, SEASON ONE, EPISODE FIVE
225 base icons, free to use with or without credit reblog to support the blog & future icons download in the source link
these icons were made by scratch by me using photoshop 2024. feel free to add psds, resize, etc. you may use freely without credit, but do not redistribute these icons or claim as your own.
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wiitchesroad · 4 months ago
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tags dump!
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lilymayflowers · 2 months ago
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once I find a laptop with enough space I’m going to attempt to make static icons (I’ve never done that before)
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actiionbubbles · 11 months ago
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tags post.
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powerhaunted · 1 year ago
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TAG DROP 001 (OOC STUFF)
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unluckyborn · 1 year ago
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TAG DROP 001: OOC
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miriasuu · 13 days ago
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MILGRAM VERDICT TEMPLATE
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uhm. so. hi. i made this from scratch because i needed for milgram rp/oc stuff and i didnt find one anywhere so. yyyeeey...!! (under cut)
@ocgram-central
i made the text in both JP and ENG versions, so u can use whichever suits your palate ^_^!! its not perfect but its close enough. also remember to edit the "SEASON N.1"/"TRIAL 1"/"SECOND TRIAL" to reflect your trials! (also the jpn text if you know it, tho its just the 赦すand 赦さない alongside the trial numbers); AND also insert your character img of choice in the layer position that muu's png is in bc of the shadow!
by the way, sorry that it's a .csp file and not a .psd; when exporting as psd, the text becomes image only :(
p.s.: do change the order of the text in "prisoner name no.000"? it shouldve been "prisoner no.000 name", sorry!
resources used: 1. milgram's font rousseau deco (included in folder) ; 2. yu mincho regular font (no clue if its system basic but throwing here just to be sure; used for jpn text) ; 3. shiro's static noise ; 4. shiro's inno/guilty icons .
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redjaybathood · 2 months ago
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Yeah, Jason Todd, a man famous for refusing to kill Joker. After spending like a whole book trying to do just that and even after getting lobotomised. Same with "he doesn't care about the victims" or predominantly kills lackies instead of supervillain: he literally gave a house to a mother and son he saved just recently; he held fundraiser; he stopped his friend from killing every criminal henchman frelancer in Gotham
And I dunno. Sometimes I think about people he did kill from the time when he freely killed people - say, guys who kidnapped a child in Brothers in Blood but also he did go after their bosses after. Very explicitly.
Like, I think - regardless of some fans trying to pass Jason as an anarchist or communist or whatever - people who oppose that reading have a very static, very prejudiced view of Jason. It is mostly from UtRH Jason, and from other comments it's clear that they have issues with daddy issues, which, okay. But they don't ever ask: why Batman, Batgirl, Huntress, the rest of them, mostly go after criminals who are ordered to do bad things like sell drugs or kill people, and not fight one on one the big boss in every issue? Because, let me tell you, the standard of "I'm not talking about Penguin, Dent... I'm talking about Joker because he took me away from you, even if you ignore the cemeteries he filled" - that's a standard for Batman, not for himself, so it makes sense for Jason at the time to not be out there only sniping the super mega villains. He couldn't really get to Black Mask or dismantle his empire without, well, curbing his power, which means bleeding his resources and his people. And I'm not saying that's how you fight crime, I'm saying that it's not contradictory.
And "it's not leftist" girl, were you on tumblr lately. This is very much a far leftist thing. Which, again, I'm not saying Jason is. But leftists here lauded literal terrorist acts irl as a decolonisation effort. An assassination as an iconic anti-capitalist act of resistance So like.
Tldr, check your biases and don't forget to discern fiction from reality. Real people dying = bad. Fictional = fun, actually.
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other-floret-friend · 4 months ago
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*You are scrolling on your tablet and accidentally fatfinger the seemingly useless “Radio” application (these tablets seem to have a radio transceiver, even though the Overnet makes that basically obsolete) and somehow, you’re perfectly tuned to a strange broadcast, not meant for you*
This is Lotus of Free Terran Outpost Burnwood, coming in. General Chang do you read me? We’ve got a window of opportunity here but it’s pretty damn fucking slim, I can send a stealth cruiser your way but I’m not sure if we got the resources to keep it on silent running for long. Do you still need assistance and/or rescue? Over.
*You hear a crackle of static, with a bit of breathing on the other line. Whoever this is, they’re waiting for an answer*
(OOC: sorry if this seems out of place for the blog but I just wanted to sneak my lil character in and this seemed like the best possible way to do it)
*The sound of such an unfamiliar broadcast was, at first, mildly interesting... followed up with a pang of dread at the words "Free Terran Outpost". Hanging on every word, I found myself breathing a little heavier, reaching for the icon to turn off the microphone for just a moment so I could try and compose myself, albeit to little avail. Then, with a deep breath, I unmuted my microphone and tried to respond to the best of my ability, trying to work out what to say.*
"I... h-hello?"
*Not a great start. Deep breath. Keep going.*
"...I don't think your radio signal is encoded."
*Not quite enough to be feralist, but at least enough to be helpful, right? As an independent, I couldn't help but find myself struck between two choices; hand them into the Affini, presumably for the sake of mandatory domestication, or let them continue, possibly harming those around them... not to mention putting myself at risk. Though, the fact that such a selfish thought came into my mind for even a moment worried me a little. At least I was being reasonably neutral, for the time being.*
(OOC: It's alright! I don't mind you giving that a go whatsoever. Sorry if my responses aren't quite up to snuff, though! <3)
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discaps · 2 months ago
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— ERIC BOGOSIAN, AMC'S INTERVIEW WITH THE VAMPIRE, SEASON ONE, EPISODE ONE
80 (100px) base icons, free to use with or without credit reblog to support the blog & future icons download in the source link
these icons were made by scratch by me using photoshop 2024. feel free to add psds, resize, etc. you may use freely without credit, but do not redistribute these icons or claim as your own.
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izicodes · 1 year ago
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Mini React.js Tips #2 | Resources ✨
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Continuing the #mini react tips series, it's time to understand what is going on with the folders and files in the default React project - they can be a bit confusing as to what folder/file does what~!
What you'll need:
know how to create a React project >> click
already taken a look around the files and folders themselves
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What does the file structure look like?
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✤ node_modules folder: contains all the dependencies and packages (tools, resources, code, or software libraries created by others) needed for your project to run properly! These dependencies are usually managed by a package manager, such as npm (Node Package Manager)!
✤ public folder: Holds static assets (files that don't change dynamically and remain fixed) that don't require any special processing before using them! These assets are things like images, icons, or files that can be used directly without going through any additional steps.
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✤ src folder: This is where your main source code resides. 'src' is short for source.
✤ assets folder: This folder stores static assets such as images, logos, and similar files. This folder is handy for organizing and accessing these non-changing elements in your project.
✤ App.css: This file contains styles specific to the App component (we will learn what 'components' are in React in the next tips post~!).
✤ App.jsx: This is the main component of your React application. It's where you define the structure and behavior of your app. The .jsx extension means the file uses a mixture of both HTML and JavaScript - open the file and see for yourself~!
✤ index.css: This file contains global styles that apply to the entire project. Any styles defined in this file will be applied universally across different parts of your project, providing a consistent look and feel.
✤ main.jsx: This is the entry point of your application! In this file, the React app is rendered, meaning it's the starting point where the React components are translated into the actual HTML elements displayed in the browser. Would recommend not to delete as a beginner!!
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✤ .eslintrc.cjs: This file is the ESLint configuration. ESLint (one of the dependencies installed) is a tool that helps maintain coding standards and identifies common errors in your code. This configuration file contains rules and settings that define how ESLint should analyze and check your code.
✤ .gitignore: This file specifies which files and folders should be ignored by Git when version-controlling your project. It helps to avoid committing unnecessary files. The node_modules folder is typically ignored.
✤ index.html: This is the main HTML file that serves as the entry point for your React application. It includes the necessary scripts and links to load your app.
✤ package.json: A metadata file for your project. It includes essential information about the project, such as its name, version, description, and configuration details. Also, it holds a list of dependencies needed for the project to run - when someone else has the project on their local machine and wants to set it up, they can use the information in the file to install all the listed dependencies via npm install.
✤ package-lock.json: This file's purpose is to lock down and record the exact versions of each installed dependency/package in your project. This ensures consistency across different environments when other developers or systems install the dependencies.
✤ README.md: This file typically contains information about your project, including how to set it up, use it, and any other relevant details.
✤ vite.config.js: This file contains the configuration settings for Vite, the build tool used for this React project. It may include options for development and production builds, plugins, and other build-related configurations.
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Congratulations! You know what the default folders and files do! Have a play around and familiarise yourself with them~!
BroCode’s 'React Full Course for Free’ 2024 >> click
React Official Website >> click
React's JSX >> click
The basics of Package.json >> click
Previous Tip: Tip #1 Creating The Default React Project >> click
Stay tuned for the other posts I will make on this series #mini react tips~!
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theresourcedhunt · 9 months ago
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ABOUT BLOG ● DISCLAIMER + RULES ● WHAT I DO & WHAT I DON'T DO
CREATED BY THERESOURCEHUNTED ● ALL MY THINGS ● GOOGLE DOCS ● COLORING PSDS
COLORING PSDS ● COLOR CORRECTION ● MAIN PSDS
GRAPHIC RELATED HELP ● PNGS ● PHOTOSHOP ACTION ● GIF TEXTURES ● STATIC TEXTURES
TEMPLATES ● DASH ICON ● RP ICON BORDERS ● PROMO PSDS ● TEXT HEADER PSDS ● CLIPPING MASKS ● SOCIAL MEDIA BASED ● CHARACTER PSDS
WRITING HELP ● WORD LIST AKA VOCAB ● CHARACTER DEVELOPMENT ● OVERCOMING WRITERS BLOCK ● SHOW NOT TELL 【 ADDING DESCRIPTION TO WRITING 】 ● WRITING TIPS ● PLOT IDEAS ● WRITING GUIDES
CHARACTER CREATION ● CHARACTER TRAITS ● STATS SHEET TEMPLATES ● CHARACTER NAMES
INBOX RELATED CONTENT ● CHARACTER HEADCANON QUESTIONS ● ASK MEMES ● DRABBLE PROMPTS
RESEARCH ● DRUGS ● GRIMOIRE ● PHYSICAL HEALTH ● MENTAL HEALTH ● FLASHBACKS ● SMUT ● BODY LANGUAGE ● FACE CLAIM DIRECTORY
RP RESOURCES ● GIF PACKS
TUMBLR ● BETA EDITOR
EXTRA ● WEBSITES TO USE
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angevon · 8 months ago
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Stardew Mods
Here are my thoughts on the Stardew Valley mods I tried in my most recent game. To be fair, the game I used them in only got to Fall 20th or so of year 1 before I got bored and decided I want to maybe restart with a different loadout, haha.
The good:
All professions - I wanted to use Skill Prestige mod (which lets you "reset" your skill exp to go back and get all skills, sounds great for a long term game) but at the time of starting the game, it wasn't quite ready for 1.6, so I went with this instead and have no regrets. Less grindy than Prestige would've been anyway! I don't think I have it in me to keep to the same game for such a long term anyway.
Animal Observer - speech bubble above the animals so you know if they've been petted and/or are readying up a resource.
Auto Catch, AutoFillPetBowl, AutoGate, Crop Watering Bubbles, passable crops - self explanatory
Better Shipping Bin - the shipping bin acts as a chest and you can pull things out of it.
Canon-friendly Dialogue Expansion - adds more npc interactions with each other, pretty cute from what I saw.
Chests Anywhere - it's going to be hard to play on console without this. Lets you access all your chests whenever, wherever. Sure it's cheaty but this game is LONG and I don't have as much free time irl as I used to.
Community Center Helper - when you hover over a community center bundle item, it gives a note on where/when to find the item. I found this most useful for the fishing ones so I don't have to wiki when a fish is around.
Cornucopia - adds more crops. My favorite part of the game is farming so this is a no-brainer hehe. Will be great when they add recipes using them, but not necessary since tbh I was never into cooking.
Difficulty Socializing - mod to gain fewer or more social points from social aspects. I set everything to 50% since in the Switch game I maxed everyone out super fast and was kinda disappointed haha.
Gunther Tells You - has Gunther tell you the description of donations.
Forage of Ferngill - has a bunch of different modules and I love the new flowers! but, the flower press is a little broken and I got rich way quick on them 😂 but it's true flowers DID need a boost over crops...
Fourteen Heart Events for All - No Marriage Required - self explanatory. Works with Platonic Friendships too!
Happy Fish Jump - makes fish jump out of the water sometimes.
Harvest With Scythe - also has a Harvest With Sword option. love swinging my sword and having crops fly out of the field.
Lasting Conversation Topics - helps you not miss any topical dialogue just because you missed talking to someone on the event day.
Platonic Partners and Friendships - if I don't decide to get married in the game, there is always this
Pokémon Wonder Mail - it's a newsletter you get in the mail about Pokémon. supposed to be used alongside the other Pokémon mods.
Quest Time Limits - lets you change the quest time limits
ReportMobCounts - notifies you how many of each enemy is on a map. Great for monster farming.
Ridgeside Village - this one adds a whole new village to visit, with a whole bunch of new NPCs to befriend. Does a pretty good job of being canon-compliant. Downside: there's some rich snobby NPCs that feel out of place.
RobinIsSingle - look, I wanted to marry her on the Switch. Well, now on PC I can! sorry not sorry Demetrius.
Self-Serve - use a store regardless of NPC being there
TimeSpeed - I'm using it to stop time indoors like in Harvest Moon games.
Traveling Skill - the more you walk, the faster you go. Who needs a horse?
Visible Artifact Spots - the dig spots now have a bubble
Visible Fish - this one shows fish in the water. However, it's just their static icon image in the water so they look very... immobile... still cute anyway.
Wild Animals - adds more wild animals in the background, very cute.
Wild Flowers Reimagined - flowers grow in the grass sometimes
The going away:
East Scarp - kinda like Ridgeside Village, adds a new village zone, but it's not quite polished yet. It's more modular where you can pick and choose which NPC modules you'd like to add, but if you don't get most of them, the village feels empty. In my game there was an entire empty map I had to walk through to get there, so I kinda didn't bother half the time 😪I did like Sen at least!
Fireworks Festival - it's cute but uses a lot of assets from the winter night festival, but comes before the winter festival, just felt weird.
Fish of Stardew - more fish is a great idea but I found they got in the way when I was trying to fish for bundle fish. Also, I think it adds an algae rock item that, when combined with the happy fish jump mod, causes algae to jump out of the water. Hilarious but immersion breaking!
NPC Jasper - just not feeling it!
Pokemania - adds Pokémon to the game. Mostly sprite replacers but cute. I'll be removing Pokemania because the dog/cat evolution is buggy which breaks immersion (it unevolves the next day...?). Also adds Pokémon cries that are way too loud.
Resource Chickens - This adds chickens that lay eggs you can convert into resources like Coal, Fiber, etc. Conceptually cool! I thought they'd be useful but I found I didn't end up needing them at all.
Stardew Valley Expanded - I gave this an honest try since it's highly recommended, but it just changed too much in Pelican Town. Maybe in a future playthrough I'll come back to this. Also, it ALSO added a rich family, what is with these modders and adding rich npcs?
Carry Your Pet - nothing wrong with it, I just wasn't using it at all.
Mods I'll keep but didn't really use or notice:
Adventurer's Guild Expanded - I'm not a deep dungeon kinda person tbh but was hoping this might make it feel more worth it to go into the mines, etc. Honestly didn't notice anything it added.
Billboard Anywhere - I found by habit I checked the board manually anyway. In my defense, I play on controller and the menu-ing on controller is a pain. I couldn't find how to reach the billboard from the menu without resorting to using the mouse.
Dwarf Expansion - never got all the dwarf scrolls 😂
Event Lookup - you can use this to see what cutscenes you have available to see. I didn't use it, but I figure it'll be useful more towards later in the game when friendship is maxed for most npcs.
Gift Decline - makes it so spamming the same gift isn't effective. I didn't actually gift much in this playthrough so this didn't have any effect.
Horse Overhaul - supposed to make the horse able to fit through areas it can't in vanilla, but I never got the horse.
Junimatic - gives Junimos more things to help with. I just didn't get far enough to use it.
Let Me Shop - lets you use Clint's shop still when he's upgrading a tool
Log Menu - adds a menu to access that shows most latest dialogue, including cutscene dialogue. Useful if you skip through something on accident like I do.
Luck Skill - one of those, does it work, or doesn't it? I can't tell!
PolyCarts - adds a bunch of minecarts but they still gotta be unlocked by community center bundle.
SkullCavernElevator - didn't get that far either!
Yet Another Cooking Skill - I'm not into cooking but I'm trying to change that.
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disastrid · 2 years ago
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Already, DNA is used to identify individuals from biological remains and reveal large-scale relationships, from family trees to evolutionary timelines. But DNA remains constant throughout a person’s life, and it degrades badly over time. Which is why researchers are also interested in proteins, the molecules DNA encodes and that do most of the work inside our cells. If DNA keeps a static record of our ancestry, proteins, which metabolize our food, store and transport resources, and carry messages from one place to another, provide a running commentary on our health and habits. They leave evidence of our diets, our illnesses, the drugs we use, even our cause of death. And they are left behind on everything we touch.
Until recently, researchers hoping to detect traces of ancient proteins needed to destroy a small sample of the material in question in order to isolate enough molecules to get a “readable” signal. This isn’t usually a problem with biological remains such as bones or fossils, but few archivists are willing to damage an invaluable artifact like Dracula’s letter. But Gleb, an Israeli entrepreneur and inventor originally from Soviet Kazakhstan, has designed a material that can coax protein molecules from the surface of paper, parchment and paintings—even mummies and woolly mammoths—without damaging the objects themselves. Working with Pier Giorgio Righetti, an Italian chemist, he and Svetlana have used this method to explore a range of archives, arousing both excitement and consternation among historians, as the researchers report the unsuspected activities of iconic figures from Johannes Kepler to Joseph Stalin.
This article is really fascinating, especially for its implications for archivists and archival work.
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peletier · 1 year ago
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RULES.
— ABOUT.   Mun is 35+. ANYTHING SHIP OR SMUT RELATED IS A NO-GO for people under the age of 21. If you are easily triggered, this may not be a blog for you. Mature or potentially triggering subjects present ranging from mental illness, blood, gore, sexual situations, gas lighting, mental manipulation and control, violent imagery, war, horror themes, murder, torture, suicide, self destructive behavior, loss of limbs, family loss, questionable intent, abuse, zombie apocalypse materlal, and mentions of drug and heavy alcohol use.
— PRIVATE / MUTUALS ONLY / DNI.   Please feel free to approach! Homophobic, transphobic, racist, Tr.ump/Pu.tin supporting, hating people based on their religious beliefs and generally crappy shit like that isn’t welcome on my dash!
— SHIP AGES. While there is no hard limit on age caps. I reserve the right to restrict age limits on fc's and characters. Especially when it comes to shipping.
— RELATIONSHIPS/KIDS/ETC.   I roll with chemistry. Highly dependent character. Canons may have various outcomes. Platonic relationships encouraged! I do not accept any oc children for Carol. From my personal headcanons, I won't write with Sophias that survived. Her death changes the course of Carol's life in the most pivotal way on the show and I want to keep that essential part of my Carol. OCs loved with plotting so we can make it stick and have all the good things! Send me your ladies! Older muses loved and adored! I won't do pregnancy plots or Carol taking in any more children as adopted kids. After Henry? She'd rather support the children around her that need it in the ways she can while not becoming their 'mother'. Aunt Carol is way open for grabs on a limited, we gotta jive basis!
— FOLLOWING.   Give me a little bit to check out your blog if you follow. I like to know your rules out of respect! If I’m following, I want to interact.
— AFFILIATES, EXCLUSIVES AND MAINS.   Accepting on a limited basis for mains and a very limited basis for exclusives. My requirements are: We must be posting together regularly and be mutuals. Affiliates will come naturally. I don't mind being approached or approaching! I, normally, keep the number of the same characters I write with down to a small amount out of personal preference!
— NAUGHTY STUFF.   I enjoy writing mature threads. But will only do so with familiar partners. If it’s not your thing? We can fade to black! I’m 10000% fine with either. I do have a sideblog where all of my spicy threads go. TAG TO BLOCK ALL CONTENT OF THAT SORT ACROSS ALL MY BLOGS IS TW OOH LA LA! 
— MEMES, POST INFO & SPEED.   Memes are a great way to for mutuals to start interaction. If they are on my blog, they don't expire! I match my partner. There are times when I get hella inspired write bunches. I don’t do one-liners. I use small text and one icon that is static and the graphic changes per month. I can enlarge your text if needed. Blog will fluctuate in speed. If I don’t heart your reply, I might not have seen it. Sending me a link is great. Poking me to remind me about an ask is fine!
— PLEASE NOTE.   OOC drama won’t be tolerated. Constant negativity, bullying or harassment are a strict nope. Anons are always off! Open communication regarding any issues is welcome! I don’t have hidden passwords in my rules. Nor will I send in one from yours.
— GRAPHICS.   Icon template / promos / banners / theme are exclusively for this blog by me with a psd by vc-resources. DO NOT STEAL! Icons made by me. Capped by homeofthenutty.
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alfa-sos-bg · 1 year ago
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ALFA SOS: Baldur's Gate
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Welcome to The Gate! If you're looking for an RP first robust game world set in one of Faerun's most iconic settings you found the place! The ALFA SOS: Baldur's Gate server spans over one square mile of in game cityscape created in thirty-two thirty by thirty areas, and 69 thirty by thirty interconnected overland areas. Join us on Discord here!
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We have standing sessions every Thursday at 9pm EST and ad-hock sessions interspersed throughout the week!
We are constantly adding new content and custom systems. So far we have ...
Fully automated player housing with persistent storage and player placed furnishings
Twelve Static Loot Notes including, The Necromancers Apprentice, The Shambling Mound, The Large Ochre, The Sugar Queen, The Weaver, The Shrine of Suffering Carrion Crawler, The Dark Shaman, The Wizards Apprentice, The Quartermaster, The Viper, The Kobod Sorcerer, and The Drow Wizard with more being added as the meta plot advances!
Many Repeatable Statics including Package Deliveries within the city, Mail Deliveries outside the city, Exterminator Contracts targeted toward low and mid levels, Caravan Guard Contracts targeted toward mid level and higher, Randomly Generated Elemental Portals, Randomly Generated Xvart, Tasloi, and Hobgoblin Camps, and Zhent and kobold Infested sewers
Crafting including Craft Wonderous Items, Craft Weapon, Armor Smithing, Clothing Crafting, Potion Brewing, Scroll Scribing, and Smelting with constructs in beta and more to come soon
Resource Gathering including Herb Gathering, Logging, and Mining
Custom Class Content including Bard Busking with fame, Druid/Ranger Animal Friends, Rouge Pickpocketing with street credit, Dynamic Burgling (in beta), Cleric/Paladin Evangelizing with faith, Fighter Training with renown, and Custom Fighting Styles
Hirelings including Flaming Fist, Gnomish Constructs, and Bannerless Legion Hires coming soon
Spell Customizations including Mage Hand, Open/Close, Spider Climb, Fly (with animations/height)
Gambling including Dice, Blackjack, and Roulette
Extras including Custom Sub-races (some sub-races still in beta), Custom Horse Mount System, Robust Language Support , Chat Triggered Emotes, Chat Triggered Dice Rolls, VFX Weapon Customizations
Coming Soon Underwater/Swimming and Bannerless Legion Bounty Marks
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