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New Flash Sale: Relic Eel
A new flash sale has been discovered for Relic Eel
When slain, the organic portions of this creature wither away. The remaining armored plates collect energy from the currents and may regenerate a new specimen.
Game database: click here Marketplace link: click here
Treasure: 29000 23200
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SUBMAS MASTERPOST
Hello, my name is Crit (he/them.) Welcome to my SUBMAS art blog, @critterbitter! It is sfw, but please take care if you are a minor, as I’m Old. Thanks! To reach my main blog, please direct your attention to @proxycrit .
This is a masterpost of all the art and comics I’ve done for the funny train men so far. Feel free to browse and definitely feel free to comment!
(Here’s my kofi as well! If you wish to tip. If you want wips, here’s my patreon!)
All work can also be found under #myart.
Comics/Art List:
A SUBMAS spotify playlist-- Post Hisui Muppet Council
Emmet and eelektross— you and your dog get sent to feudal japan
Ingo and lady sneasler— you weigh like a bag of grapes
Emmet, meet volo
tynamo and emmet’s first meeting (they become friends instantly)
Litwick and ingo’s first meeting (they become enemies immediately)
Aftermath of training
The starters perform care on full grown men
Committing war crimes on both eel and man
Submas kids— the Snack that smiles back, litwick edition
Box shenanigans (caricatures of the children)
Emmet and litwick come to a deal
The difference in starter relationships boggles the mind
Good morning, litwick (good night, lady sneasler.)
Ingo fights his inner envy demons with the communication stick
Coat flapping
You are Beloved, Lampent. That’s all.
A jackie at gear station
Tynamo evolution blues (this is funny)
The imposter syndrome sets in (it is no longer funny)
Library blues (elesa should be paid for carrying books)
Sassy night light
Happy eel dog
The joyful ordeal of evolution
Eelektrik boa (a gold standard!)
Lampent discovers discourse. This becomes everybody's problem.
Nimbasa trio walk and talk
Couch party (it's poll time!)
SUBMAS AU: Conventional Starters
Lampent is an umbrella, if you squint
Happy Holidays!
Eel-esa outfit (cause, you know, she dresses like an eel. Get it? Get it?)
Scheming
Master of manipulation.
They left Lampent in a Deino's Parking Lot
"These are our Exoskeletons, Elesa."
Chance meeting
Forbidden Lore Unlocked
Introducing Elesa, the New Kid from Sinnoh
Elesa and Blitzle
Outside the crowd
Volume Control
COLLAB: Forgiveness is Electric
Volume Control (Reprise)
Food Exchange
Electric starters
Homesick
Metaphorical and Literal Rat Children
Trouble starters
Snapshots: Route 3
Snapshots: Castelia City
Snapshots: Virbank Complex
Snapshots: Desert Resort
Snapshots: Route 8
Snapshots: Nimbasa City
Snapshots: Celestial Tower
Snapshots: Pinwheel Forest
Snapshots: Route 18
Snapshots: Anville Town
Snapshots: Undella Bay
Snapshots: Flocessy Ranch
Snapshots: Route 10
Snapshots: Driftveil City
Snapshots: Twist Mountain
Snapshots: Relic Passage
Snapshots: Route 6
Snapshots: Opelucid City
Snapshots: Chargestone Cave
Snapshots: Dream Yard
Snapshots: Route 1
Snapshots: Striaton City
Snapshots: Black City
WORLD BUILDING
Giratina and Arceus
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Good morning headmage
I was wondering if you and the other teachers went to the museum with your students this year to celebrate its 100th anniversary ?
If so what did you like there , do you have a favorite artwork ?
Have you been there before 👀?
Enter; An Unkindness of Ravens.
"Why, of course we teachers accompanied our students to the Land of Dawning's National Museum of Art. It would be highly irresponsible of us to allow children to travel to a foreign land without chaperones!”
Crowley perked with pride. Prestige—the acknowledgement of it—tended to have that effect on him, pompous man that he was.
"Not to mention... It's an honor for us to be invited to this centennial celebration! This is a wonderful opportunity for us teachers to appreciate art alongside our young pupils—though I myself have already visited numerous times. Ah, but that is what a long lifespan and a deep respect for history does… Sharpens the mind and the spirit!”
Somehow he ended up circling around and feeding his own ego again.
You walked alongside him, tactfully staying silent and letting the headmaster ramble.
Famous faces passed by, relics of the past unearthed. Stories, centuries in the making. History coming to life around you.
Click, clack, click.
Crowley’s polished shoes and cane alternated, echoing sharply in the gallery.
“This solemn, almost reverent atmosphere is rather pleasing. It grants one the space and time to properly admire and reflect on the artwork on display.”
He raised a hand, his golden claw-shaped rings upon each finger shining under the museum’s lights. Crowley gestured to the paintings that lined the closest wall. You followed where he led your gaze.
Platinum frames, seven in total. Each held an illustration of a familiar figure—you recognized them from the stone statues lining Main Street.
“I find myself gravitating toward the classics. Perhaps I am sentimental, fufu. My bias is clear.”
The Queen of Hearts.
She looked on from up high, posed with a gavel behind a banister and flanked by card soldiers. Her face was kind and rounded, but her expression was stern. Hands folded in her lap and her hammer raised to deliver justice, she was the picture of dignified grace.
The King of Beasts.
He reclined in a dark cave, bones scattered around him. The King stood out from the others of his kind--body lanky, a scar knitting one eye, mane a deep black, and with an unmatched feline poise. He toyed with a skull in one paw, his mouth twisted into a contemplative smirk.
The Sea Witch.
She danced, tentacles curling, in an anemone garden, lilac arms outstretched to cuddle her beloved pets: two moray eels that adorned her arms like a living boa. Pinkish light spilled onto them, emanating from her bubbling cauldron. Another potion brewing to fulfill some poor, unfortunate soul's wish.
The Sorcerer of the Sands.
A thin man with a long face and a goatee pieced together a golden scarab, its light piercing the starry night. Particles of sand and glittering magic kicked up, scattering across his black and red robes. The wings of the scarab, flickering rapidly--as if about to take flight.
The Beautiful Queen.
She triumphantly held up a goblet of bubbling liquid, her radiant face reflected in it. High cheek bones, skin smooth as china, full lips, long lashes, a gown that clung to her hourglass figure. Her beauty was every bit as deadly as the poison in the glass.
The King of the Underworld.
He beamed in the painting, showing sharp teeth. Various tabletop games surrounded him, and he seemed to take great joy in maneuvering a chess piece across a board. No opponent was in view--the man was a lone player.
The Thorn Fairy.
She loomed in her spiked throne, her calm face cut severe by the gathering shadows and green candlelight. Briar crept around the tattered hem of her cloak, waiting for her next command. One word, and you felt as though they would come to life and rush at you.
The Great Seven together dominated the hallowed halls of the museum. In awe of them, you felt yourself shrink back. If was as though your body instinctively knew to kneel in the presence of such raw power.
Crowley, too, quietly bowed his head to the Seven. He held his top hat to his chest, his dark lips pursed into a serene smile.
"What visionaries! We must all strive to the same heights as they."
#twisted wonderland#twst#Dire Crowley#twst interactions#twisted wonderland interactions#disney twisted wonderland#disney twst#Reader#self insert#Two Ravens at the Writing Desk
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Mint Plays Games: The Wildsea
I spent the month of April (and a little bit of May) playing a game of The Wildsea as part of our Planedawn Orphans meta-campaign series. The Wildsea is the brainchild of Felix Isaacs, and published under Myth-Works, and it’s had such a successful crowdfunding experience that it’s got a number of special scenarios, expansions and game accessories for the dedicated collector. I have access to the original game, as well as the Storm & Root expansion, but most of what we used was just from the original game.
The Wildsea was chosen to represent the “Earth” element from the checklist in Planedawn Orphans, this time targeting a relic titled “The Titan’s Throne.” Once again, we had a few folks who signed up to play as their Planedawn Orphans characters, and a few people who just signed up to play The Wildsea.
Once again, the setting and character creation was very very fun, and in this case, I think it might have been my favourite part of the game, especially when we got to ship creation. I’ve often referenced Forged in the Dark games as a cornerstone for The Wildsea in the past, but the character and ship creation process is, in my opinion, much more time-intensive than many other typical Forged in the Dark games. When you sit down to make a ship, each player has a number of stakes they can spend to ensure that the ship has a component or two that they really want. Our crew decided to build our ship out of the body of a giant lamprey eel, covered with copper scales and complete with a lightning spear built into the tail. We all agreed it would likely be horrifying to look at; and we embraced that horror whole-heartedly.
The rules are very similar to Forged in the Dark, with the added mechanic of a Twist, which makes the generally larger dice pool more interesting; roll two of any number and apart from success or failure, you’re going to have something else interesting happened. However, I feel like the twist mechanic kind of threw my play group off their rhythm, since the narrative kind of had to stop in order to give them time to think of something that they could add to the narrative. This might just be a table issue, as some groups of players might be jumping to add details to the narrative, while others might be more used to looking to the Game Master for guidance.
The game has a lot of interesting set pieces and hints of lore built into its setting, but there’s more prep that I think might be required than I originally thought. There were moments where the freedom of the setting led players down paths that I hadn’t anticipated, and I had to quickly invent NPC’s and setting descriptions that I wasn’t prepared for. I’ve heard about this kind of problem described before about the family of improv-heavy games, of which PbtA and FitD are definitely members, but this was the first time that my sparse notes in terms of locations and NPCs felt like they really bit me in the behind.
Overall my experience with Wildsea was a bit more stilted than I would have liked, but I don’t think I need to lay all of our problems at the game’s feet. Our game group had a big lull in between sessions, and we had to meet in a format that meant that communication was sometimes slowed down or difficult. I definitely want to give this game another go in the future, hopefully with a group that can all meet in the same place, and hopefully with less gaps in between sessions. The biggest takeaway that I have from this game is that Game Masters should definitely look through all of their players’ character sheets and take note of what each character is geared up for and what the players have indicated is interesting to their character arc, because I think the game will connect with your players more if you have designed threats or set-pieces that speak to those abilities.
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Safe Space - Azul Ashengrotto x Reader
I actually had a different idea for this, but that's not done yet, so have this kinda cute one.
Premise: Azul can't find his darling
Words: 507
~~~~~
“Jade.”
The tall eel looks back from his work behind the counter. “Yes, Azul?”
“Have you seen my darling?”
He thinks for a moment. “Yes, I believe about an hour ago there was quite a lot of shouting and stomping.”
“Excuse me? What for?”
“I believe it had to do with an argument with Ace Trappola and perhaps a failed assignment. But worry not, I was on standby through the entire ordeal to prevent any violence.”
“They were arguing in my lounge?” Azul’s head shakes. “Never mind. Thank you for your assistance.”
Azul’s been on a manhunt since class let out in search of the prefect he was meant to meet up with. Quite eager for the appointment, Azul ensured he was at the library twenty minutes early. That was two hours ago and neither text nor phone calls have been answered by the first year. He’s searched the entire campus as well as Ramshackle. It was only when he ran into Deuce when he learned that his beloved was last seen heading for the Hall of Mirrors.
Now that he’s here, walking the halls of Octavinelle, he scolds himself for not remembering that his sweetheart has a key to his room. On the other hand, the thought that his room would become a refuge makes the octo mer somewhat prideful.
And then nervous. It’s his room. There’s someone in his room without him there, possibly discovering all his embarrassing secrets. Suddenly his feet move a little faster. By the time Azul’s room within reach, the door is nearly slammed open.
But it’s empty. There’s no one in his room. In fact, it looks just as he left it. Almost. Beside the door are a pair of shoes that definitely aren’t his and on the bench at the end of his bed sits a school bag, also not his. To top it off, both his blanket and pillow are missing.
“Darling?” His voice is soft but steady, as if he expects a surprise. “Are you here?”
There’s no answer. Azul steps inside, closing the door as he scratches his head. Ambling around the bed, he opens the closet—just clothes inside. He checks under his desk—no, he’s not crazy, no one’s there. Perhaps someone is under the bed—this is getting silly now.
Then his eye catches the relic in the corner. It’s both his bane and his comfort. He hasn’t even used it since his first year, but just its presence gives him some semblance of reassurance. Having to explain it always gives him anxiety though. It’s not even common among merfolk, let alone land dwellers and he’s always dreaded having to explain it. Still, something tells him to check it.
Creeping closer, Azul’s breath catches in his chest. His heart just might stop as he leans over the edge.
There, using his pillow, wrapped snuggly in his blanket, fast asleep in his octopus pot, is his beloved.
For a moment, Azul just stares, his nerves melting. First things first, his phone captures the moment for him to fawn over later. With his memento secure, Azul rests his head against his hand, staring down at his beautiful, adorable prefect with a sense of serenity.
His safe space has been compromised, but in this case, he doesn’t mind sharing.
~~~~~
Nova’s Twisted Wonderland Masterlist
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Some more merman!Jim for Mermay, but mostly Cassandra from a bootleg/rip-off Little Mermaid cartoon from Golden Films / Good Times Entertainment. This all came about from a dream, and I kinda love the idea of her being involved now. Whoops?
You can see her original form in the top right, and some slightly varying redesigns. I still haven't decided on what her bottom half is supposed to be yet :'D In the cartoon she's an eel, but I'm considering shark fins or something angler-fish like, though that might be a little too stereotypical?
The plot so far is under the cut.
Jim is trying to figure out a way to get on land to reclaim a relic that was stolen by divers, and with no other merfolk willing to help him, he seeks out the help of Cassandra. She minces no words about the dangers of the above world, but promises to help him get back at the thieving humans. She takes his voice as "collateral," because humans won't listen to reason anyway, and if he's going to do anything, he must lay low and keep quiet.
Jim gets on land, and soon meets humans. The humans theorize he's lived on a ship for most of his life, and never learned to read or write. They're uncertain whether he's non-verbal from before, or if it's a result of the shipwreck trauma, but they try their best to get him accustomed to life on land. Jim's surprised to be treated with kindness when he's only ever known them as invaders, and quickly realizes he's been duped by Cassandra. In the following days, Jim tries to figure out a way to communicate the importance of the relic to the people below the waters, and what will happen if he doesn't return with it.
#artists on tumblr#mermay#treasure planet#jim hawkins#the little mermaid#mermay 2024#little mermaid au#cassandra good times#good times entertainment#traditional art#paint tool sai#golden films
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Plotbunny AU 5 - WELCOME BACK TO BEACON, LOVEBIRDS
(And we're back to this nonsense. Let's go, this world ain't gonna fix itself)
Come the day of Beacon's semester starting, Jaune gets to work being everyone's brother figure, while Alyx decides to get to know Jaune's siblings, her rivals for his hugs, his crush, friends.
Between Jaune hugging everyone who stands still long enough, the entire student body cooing over Juniper, and Alyx making commentary it all goes pretty good..
Then she drags him up to Weiss and Pyrrha, and Jaune becomes a stuttering mess. Alyx decides to ask the redhead who she is, since her saying hello gave Jaune a coughing fit.
Weiss asks Alyx if she knows who Pyrrha is, and when he says no, looks like she's going to start a tirade ,but Jaune plays peacemaker.
He thought long and hard, staying up late into the night: could he pretend he never recognized her again? Try and be ensure he becomes her partner again? game the system like that?
Manipulate her with false information and half-truths like everyone else did?
(No, never. Not in a million years. Never, ever. He's not the Jaune that loved and lost, he's a shadow of that man, but he could never dream of giving her anything but choices and support)
"This is Pyrrha Nikos, Alyx. She won the tournament in Mistral four times.... oh! And she's also sponsored by my favorite cereal, where I got the sweater from!"
Let it be known that Alyx is a reformed hellion and will game the system for Jaune's sake.
"Ohhhh, sounds important. You should partner up with Jaune here, he's brave and loyal and strong, and he deserves the best partner cause he'll be their best partner in turn! Like a knight from a storybook. Team Jaune will be the place to be-"
Jaune ain't having it. He'll protect Pyrrha from everyone, even his own misplaced feelings if he needs to.
"She's also a person who deserves to have her boundaries respected and for no one to project their wants or feelings onto her, Alyx. Come on, sorry you two, please have a nice day...."
(And Jaune misses Pyrrha watching him walk away with a laser focus.)
Initiation comes. Jaune takes Juniper out of his pocket and she grows to regular size, and Jaune lands safely in the forest...
And has a panic attack
He's already changed things, he's changing things, what if he messes up? What if it all gets worse? What if- THUNK
"Hello Again! Are you okay?"
There's Pyrrha, having jumped on her spear and ridden it like a surfboard after using it's propellant features and semblance to guide it.
Because of course she makes it look effortless; riding the spear until it landed in that tree, looking down at him while he looks up.
Something clicks.
She jumps down, hair falling, and without thinking about it, he catches her in his arms, holding her there for an instant that lasts forever before setting her on her feet.
There a small smile on her face, and his helm is hiding the tears in his eyes.
She speaks to him, a beaming smile on her face:
"So, is there anymore room on Team Jaune?"
He takes off his helmet, smiling in-spite of his misgivings as something seems to align within him. And from her beaming face, he thinks he eels it, too.
"Hardy har....partner."
Eyes lidded, Pyrrha calls her spear to her hand without a thought, smiling back at him.
"Then let's get going, partner."
Jaune helps her onto Juniper, and they rush off towards the Relics.
Together.
(It all mostly works itself out, to Jaune's relief. They kill a Nevermore and a Deathstalker, with style even, and Juniper actually dropkicks an Ursa over the horizon) (When he emerges from the Forest with Pyrrha as his partner, Alyx is very smug, the little brat. Jaune hugs her anyways)
While Jaune goes to classes, Alyx doesn't spend all of her time taking care of Juniper she needs to do other things or she'll go stir crazy.
If she doesn't distract herself from the fact that everything she knew is gone, she'll go mad.
So she reads, and watches videos on her scroll, but eventually, after reading her brother's book for the sixth time, she asks Ozpin for his thoughts on it, as the resident 'Legend Expert'.
Ozpin has many thoughts, and delights at the chance to discuss Legends and the truths behind them.
(And listen, Alyx is taking everything he says with a grain of salt, she has heard many rants from the Rusted Knight about him and his habit of omitting details, but his passion for Fairy Tales seems genuine)
And one day Alyx decides she wants to be Better, yes, but to help more people be Better as well.
"How would you like to help me write a sequel to this story my brother wrote? So everyone knows the truth, even if they don't know it...."
(Playing on that Ozpin seems to be the incarnation most obsessed with mythology and researching and lecturing about them)
And so they write, weeks going on and continuing even as the semester starts and classes begin, sharing hot chocolate and occasionally taking breaks to walk Juniper and check in on Jaune, training in the forest nearby:
>The Origins of the Rusted Knight: A story of the only son with seven sisters running away from his family's farm to become a hero like his family ancestor.
>The Girl Who Wished To Become Real: A tragedy that serves as a Stealth Prequel to The Girl who Fell Through The World, and touches on What Makes A Person.
>The Boy Who Returned Home: A tribute to Lewis, and all he did for her and her apology note and goodbye letter and thank you all in one.
(Ozpin does hug her after they write that and have Glynda let Jaune off from classes that day, strangely fond of this girl who understands him more than anyone but also takes none of his crap)
>The Four Who Finally Arrived: The sequel to the Tale of the Rusted Knight, featuring him surviving the original story, his long vigil coming to an end, and him returning home hand in hand with his friends.
>The Four Daughters: Ozma's own apology and farewell, memorializing his failures and regrets.
(Alyx gives him the hug this time, with Juniper purring. Jaune joins in, it's kinda his thing.)
>The Paper Pleasers: A Lighthearted Tale of a kind people who only want to beautify the land....... featuring the Rusted Knight in a comedic role for a change.
>Tales of the Ever After: A series of shorts and bits, telling fantastic blurbs about fantasy characters.
>The Tree and the Blcksmith: A creation Mythos story, featuring the beginning of everything, she who remakes others again and again, and two figures that become surprisingly important.
As the semester goes on, Alyx and Jaune call his family more often, and Jaune cajoles everyone else into doing the same. They argue a little, but eventually give in. Stupid himbo and his "call your family guys, cherish them!"
Weiss calls Whitley and Winter. It goes.... awkwardly. But by the third week of sunday calls, she could almost swear Whitley was looking forward to them. Odd. Stupid eyes, stinging when she thinks about it. And Winter is so, so glad to hear Weiss gush for minutes on end about her dorm's pets and her new friends.
Tai is relieved to hear his daughters are doing well and making friends. He's not so pleased to hear that their Uncle is apparently hanging around between missions, and says he might be hanging around Vale more himself. Weird.
Blake.... okay, Blake chickens out twice in a row. But the third time, Alyx slips in and presses the button for her before slipping out with a "Hi Mrs and Mr Belladonna, we got your daughter to call, don't worry we're keeping an eye out for her stalker, have fun catching up, bye!"
Brat.
But an hour later, Blake has red rimmed eyes and gives Alyx a hug, so she's not too mad.
Pyrrha calls her mother and, fortified with Jaune's hugs and everyone's encouragement, speaks about stepping back form her sponsorship deals while she's at Beacon and opens up about wanting to be more, feeling lighter afterwards.
Ren and Nora are dragged into Jaune's calls several times, and also Pyrrha's once she starts gossiping with her mother over things after their first call, and both will admit it helps more than they would admit to feel like they belong with these people.
And that's the dose of fluff. Tune in next time for Alyx's prank war against Cardin and Roman's second defeat at Juniper's paws (And Cinder getting rekked again, of course)
God. All the stuff about the new stories got me
Alyx not being quite as good a writer as her brother but trying SO HARD and wanting her new brother’s story to be told. Wanting his suffering to be KNOWN and talked about so it’s not like OG Jaune suffered for nothing
You’re doing great Alyx, you’re getting better
The Arkos meeting? *chefs kiss* Not lying to her because she deserves better than that? Pyrrha still rescuing him, but this time from his own self doubt? Top notch, all of it
ALL THE FAMILY CALLS!!! Blake getting reassured that her parents love her (because they’re the best). Weiss reconciling with Whitley and showing Winter that she’s loved as a person, because fight me they both need a hug
Tai being rightly concerned about Qrow because of the plot stuff that the girls don’t know about, but also taking it as prompting to visit his daughters more often. Because god dammit visit your kids, you know where the school is
PYRRHA SETTING BOUNDARIES BECAUSE SHES FINALLY GETTING THE SUPPORT SHE DESERVES!!! YOU LOVE TO SEE IT!!!
Thank you for the dose of fluff. Can’t wait to see Cardin, Roman, and Cinder get wrecked
Also I can’t remember if the Blake Faunus reveal happened already, but if it hasn’t I can’t wait for that. Also can’t wait to see when/if Jaune’s whole deal is revealed
Because I know it’s not HIS trauma, but god damn with him going above and beyond looking out for everyone, I want him to have his break down and be supported by everyone he’s helped build up
#rwby#jaune arc#alyx#pyrrha nikos#weiss schnee#blake belladonna#professor ozpin#plotbunny au#mine#asks#anonymous
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Eel guy here. What do the eels do in your world?
I like to think the eels are an ink resistant water exclusive species, probably used by inkling clans to scavenge or carry goods across waters that Inklings can’t cross… they are sort of like truffle sniffing dogs to me, but for random human relic garbage at the sea floor. Since they are strong, swift, and can easily filter in and out the ink (which is otherwise corrosive to most species) they are favored— but unfortunately the larger and powerful ones are still mostly wild, they’re not a very domesticated species. They have bred domestic eels later down the line… they’re more attuned to breathing in inky water over salt water.
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Every Dredge Aberration (2024), Part 13
Entwined Mullet
Encyclopedia #173
Aberrant form of grey mullet
Description:
Twisting, twitching tendrils sprout from the gill plates of this little fish. They heave in unison, moving the fish against its will.
Comment: Picture with me the feeling of wading in a marshland and having this animal brushing against your leg. Now, shudder.
How to catch: A visit to the Twisted Strand’s coastal shoals should find a mullet on your hook or in your trawl in no time.
Gleaming Mullet
Encyclopedia #174
Aberrant form of grey mullet
Description:
Scales swollen into large, clustered pustules. A golden liquid shimmers from within.
Comment: Picture with me the feeling of a small water balloon between one’s pinched fingers. Think of the building tension that commands you to grip tighter, forcing, squeezing until a satisfying-
How to catch:^^^
Blistered Tarpon
Encyclopedia #175
Aberrant form of tarpon
Description:
Scales given way to bubbling flesh. A surface dweller singled out and cleansed by the sun.
Comment: A most inconvienient bastardization to an innocent shallows inhabitant. Pushed by nature to cling to the light, and punished by aberration calling it for the Deep.
How to catch: Available by day along the shallow waters in the Twisted Strand. Can be netted.
Vortex Interloper
Encyclopedia #176
Aberrant form of sergeant fish
Description:
A slow swirl twists its body, stretching it towards an unseen dimension.
Comment: Having not merely been touched by the fathomless realm, but even bearing a small rift of its own. We’re getting closer now, closer than we have before to the Deep’s most troubling implication.
How to catch: Obtainable only by net or rods equipped to handle the silted mangrove water throughout the Twisted Strand.
Clawfin Gar
Encyclopedia #177
Aberrant form of gar
Description:
Crooked talons hang from its fins. Periodically they shudder and come together, grasping like a hand.
Comment: The direction and position of these new graspers imply clutching in the opposite direction of how this fish swims. It’s not only meant to hold, but to drag something along with it.
How to catch: Haul or trawl up from the brackish mangroves during the day.
Grinning Gar
Encyclopedia #178
Aberrant form of gar
Description:
Muscular gums grow and force cracking teeth against each other. Softer flesh tears from the strain.
Comment: I hate this animal. In the worst way, and in the best way, or actually, just the worst way, the longer I stare at those teeth. The sooner it is dismissed from my sight, the better.
How to catch: ^^^
Twinned Eels
Encyclopedia #179
Aberrant form of longfin eel
Description:
Endlessly pulling away, but torn apart they would surely perish. Two spiteful siblings splitting at the seams.
Comment: A bond stronger than will alone, and yet so short lived. Another creation of the Deep unfit for life in the old world. One way or another, their wish will be realized soon. I wonder if it was intentional for how easily we could compare this visual to the a most famous relic from the Aztec civilization, the double headed serpent.
How to catch: The elusive longfin eel feeds at night, gathered in the thick of mangrove water.
Nightwing Catfish
Encyclopedia #180
Aberrant form of catfish
Description:
Hooked barbels seek out prey in the twisting mangroves. A once sluggish fish given haste upon crimson fins.
Comment: Alarmingly, there is not included mention of the catfish's own venomous spines.
With those bigger fins comes ample danger in handling this river monster.
How to catch: Exactly as the above eel, with the minor advantage of a suitable trawl net being able to bag catfish.
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Wolf Eel
From the world of The Black Relics.
The wolf eel dwells primarily in the Northring Ocean and in the Paleotoke Sea off the coast of Eirnooren and Arboria. They are harvested as food by numerous cultures from these regions, and their flesh is known to contain healing properties for use in alchemical potions.
07/31/2024
#artists on tumblr#artist#art#drawing#sketch#lore#The Black Relics lore#fantasy#worldbuilding#concept art#creature art#akhenatenart#2024
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I’ve always wondered, are relic eels actually able to revive themselves in the coli or is the tooltip more of a world building thing?
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List of all SDV and SDV:E (Stardew Valley: Expanded) Giftable Items
Horseradish
Daffodil
Leek
Dandelion
Parsnip
Cave Carrot
Coconut
Cactus
Banana
Sap
Large Egg
Egg
Milk
Large Milk
Green Bean
Cauliflower
Potato
Garlic
Kale
Rhubarb
Melon
Tomato
Morsel
Blueberry
Fiddlehead Fern
Hot Pepper
Wheat
Radish
Red Cabbage
Starfruit
Corn
Rice
Eggplant
Artichoke
Pumpkin
Bokchoy
Yam
Chanterelle
Cranberry
Holly
Beets
Ostrich Egg
Salmonberry
Amouranth
Pale Ale
Hops
Void Egg
Mayonnaise
Duck Mayonnaise
Void Mayonnaise
Clay
Copper Bar
Silver Bar
Gold Bar
Iridium Bar
Refined Quartz
Honey
Pickles
Jam
Beer
Wine
Juice
Clam
Poppy
Copper Ore
Silver Ore
Coal
Gold Ore
Iridium Ore
Wood
Stone
Nautilus Shell
Coral
Summer Shell
Spice Berry
Sea Urchin
Grape
Spring Onion
Strawberry
Sweet Pea
Common Mushroom
Wild Plum
Hazelnut
Blackberry
Winter Root
Crystal Fruit
Snow Yam
Sweet Gem Berry
Crocus
Red Mushroom
Sunflower
Purple Mushroom
Cheese
Goat Cheese
Cloth
Truffle
Truffle Oil
Coffee Bean
Goat Milk
Large Goat Milk
Wool
Duck Egg
Duck Feather
Caviar
Lucky Rabbit’s Foot
Aged Roe
Ancient Fruit
Mead
Tulip
Summer Spangle
Fairy Rose
Blue Jazz
Apple
Green Tea
Apricot
Orange
Peach
Pomegranate
Cherry
Bug Meat
Hardwood
Maple Syrup
Oak Resin
Pine Tar
Slime
Bat Wing
Rusty Blade
Swirl Stone
Solar Essence
Void Essence
Void Pebble
Void Shard
Void Soul
Fiber
Battery
Dinosaur Mayonnaise
Roe
Squid Ink
Tea Leaves
Ginger
Taro Root
Pineapple
Mango
Cinder Shard
Magma Cap
Bone Fragment
Radioactive Ore
Radioactive Bar
Ancient Fiber
Bearberry
Conch
Dried Sand Dollar
Ferngill Primrose
Golden Ocean Flower
Goldenrod
Green Mushroom
Four-Leaf Clover
Monster Fruit
Monster Mushroom
Mushroom Colony
Poison Mushroom
Red Baneberry
Salal Berry
Slime Berry
Rafflesia
Sports Drink
Stamina Capsule
Thistle
Void Root
Winter Star Ross
Dewdrop Berry
Aged Blue Moon Wine
Blue Moon Wine
Aegis Elixir
Armor Elixir
Barbarian Elixir
Gravity Elixir
Haste Exilir
Hero Elixir
Lightning Elixir
Pufferfish
Anchovy
Tuna
Sardine
Bream
Largemouth Bass
Smallmouth Bass
Rainbow Trout
Salmon
Walleye
Perch
Carp
Catfish
Pike
Sunfish
Red Snapper
Herring
Eel
Octopus
Red Mullet
Squid
Seaweed
Green Algae
Seacucumber
Super Seacucumber
Ghost Carp
White Algae
Stone Fish
Crimsonfish
Angler
Icepip
Lava Eel
Legend
Sandfish
Scorpion Carp
Flounder
Midnight Carp
Mutant Carp
Sturgeon
Tiger Trout
Bullhead
Tilapia
Chub
Dorado
Albacore
Shad
Lingcod
Halibut
Lobster
Crayfish
Crab
Cockle
Mussel
Shrimp
Snail
Periwinkle
Oyster
Woodskip
Glacierfish
Void Salmon
Slimejack
Midnight Squid
Spookfish
Blobfish
Stingray
Lionfish
Blue Discus
Baby Lunaloo
Bonefish
Bull Trout
Butterfish
Clownfish
Daggerfish
Dulse Seaweed
Frog
Gemfish
Goldenfish
Grass Carp
King Salmon
Kittyfish
Lunaloo
Meteor Carp
Minnow
Puppyfish
Radioactive Bass
Razor Trout
Seahorse
Sea Sponge
Shiny Lunaloo
Snatcher Worm
Starfish
Torpedo Trout
Undeadfish
Void Eel
Water Grub
Dwarf Scroll 1
Dwarf Scroll 2
Dwarf Scroll 3
Dwarf Scroll 4
Chipped Amphora
Arrowhead
Ancient Doll
Elvish Jewelry
Chewing Stick
Ornamental Fan
Dinosaur Egg
Rare Disc
Ancient Sword
Rusty Spoon
Rusty Spur
Rusty Cog
Chicken Statue
Ancient Seed
Prehistoric Tool
Dried Starfish
Anchor
Glass Shards
Bone Flute
Prehistoric Handaxe
Dwarvish Helm
Dwarf Gadget
Ancient Drum
Golden Mask
Golden Relic
Strange Doll
Strange Doll
Prehistoric Scapula
Prehistoric Tibia
Prehistoric Skull
Skeletal Hand
Prehistoric Rib
Prehistoric Vertebrae
Skeletal Tail
Nautilus Shell
Amphibian Fossil
Palm Fossil
Trilobite
Emerald
Aquamarine
Ruby
Amethyst
Topaz
Jade
Diamond
Prismatic Shard
Quartz
Fire Quartz
Frozen Tear
Earth Crystal
Alamite
Bixite
Baryite
Aerinite
Calcite
Dolomite
Esperite
Fluorapatite
Geminite
Helvite
Jamborite
Jagoite
Kyanite
Lunarite
Malachite
Nepunite
Lemon Stone
Nekoite
Orpiment
Petrified Slime
Thunder Egg
Pyrite
Ocean Stone
Ghost Crystal
Tiger’s Eye
Jasper
Opal
Fire Opal
Celestine
Marble
Sandstone
Granite
Basalt
Limestone
Soapstone
Hematite
Mudstone
Obsidian
Slate
Fairy Stone
Star Shards
Fried Egg
Omelet
Salad
Cheese Cauliflower
Baked Fish
Parsnip Soup
Vegetable Medley
Complete Breakfast
Fried Calimari
Strange Bun
Lucky Lunch
Fried Mushrooms
Pizza
Bean Hotpot
Glazed Yams
Carp Surprise
Hashbrowns
Pancakes
Salmon Dinner
Fish Taco
Crispy Bass
Pepper Poppers
Bread
Tom Kha Soup
Trout Soup
Chocolate Cake
Pink Cake
Rhubarb Pie
Cookies
Spaghetti
Spicy Eel
Sashimi
Maki Roll
Tortilla
Red Plate
Eggplant Parmesan
Rice Pudding
Ice Cream
Bluberry Tart
Autumn’s Bounty
Pumpkin Soup
Super Meal
Cranberry Sauce
Stuffing
Farmer’s Lunch
Survival Burger
Dish’O’The Sea
Miner’s Treat
Roots Platter
Triple Shot Espresso
Seafoam Pudding
Algae Soup
Pale Broth
Plum Pudding
Artichoke Dip
Stir Fry
Roasted Hazelnuts
Pumpkin Pie
Radish Salad
Fruit Salad
Blackberry Cobbler
Cranberry Candy
Bruschetta
Coleslaw
Fiddlehead Risotto
Poppyseed Muffin
Chowder
Fish Stew
Escargot
Lobster Bisque
Maple Bar
Crab Cakes
Shrimp Cocktail
Ginger Ale
Banana Pudding
Mango Sticky Rice
Poi
Tropical Curry
Squid Ink Ravioli
Mushroom Berry Rice
Big Bark Burger
Flower Cookie
Frog Legs
Glazed Butterfish
Grampleton Orange Chicken
Mixed Berry Pie
Baked Berry Oatmeal
Void Delight
Void Salmon Sushi
#Mistakes have likely been made and I will not be fixing them so just reply to the post with any corrections#sdv#stardew#stardew valley#sdv:e#sdve#stardew expanded#stardew valley expanded#giftable items#sdv items#sdv gifts#sdv gifting#long post
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i'm not particularly fond of how all the venues has been standardized and never have unique mechanics anymore besides the ones that already had then as holdovers from a previous less strict design phase.
relic eels resurrecting themselves. boreal wood having minibosses instead of proper bosses. the couple of venues that can occasionally spawn packs of 4. training fields enemies having their own custom meditate animation.
now it's all just... the same standard paint-by-numbers set with a different set of pngs slapped on top. no variation, no new mechanics, just pure stats increase.
on the same note i am forever dissapointed that they completely abandoned the idea of custom battlestones right after adding empathetic regeneration, irradiated scratch, prismatic and silverglow meditate, and plumed anticipate in year 1. they could put new battlestone recolors in the pvp shop so they don't lock people who can't coli out of entire sets of apparel and genes and whatot that aren't even related to pvp mechanics if they still want that to be clanbound so bad, i want that pollen puff meditate the training fields monsters have dammit
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June 7th 1329 saw the death of our most famous King, Robert I, "The Bruce".
Much has been said about King Robert and his prowess in battle, I'll try and highlight some of his other traits and how it was he who was first given the no de plume Braveheart.
The Bruce is said to have spoken several languages, Scots, Gaelic, Latin, and Norman French, and was an avid reader who loved studying the lives of previous monarchs. According to a parliamentary brief from around 1364, Robert the Bruce "used continually to read, or have read in his presence, the histories of ancient kings and princes, and how they conducted themselves in their times, both in wartime and in peacetime.” In his free time, he would recite tales from history, with the likes of Charlemagne and Hannibal being two of his favourite subjects he shared.
Robert the Bruce’s physician, Maino de Maineri, criticized the king’s penchant for devouring eels. “I am certain that this fish should not be eaten because I have seen it during the time I was with the king of the Scots, Robert Bruce, who risked many dangers by eating [moray eels], which are by nature like lampreys," de Maineri wrote "It is true that these [morays] were caught in muddy and corrupt waters.” (Notably, overeating eels was considered the cause of King Henry I England’s death.)
Treasure hunters speculate that in the 14th century, the Knights Templar fled to Scotland with a trove of valuables because they received support and protection from King Robert the Bruce. Thanks to his help, they say, the Knights were able to hide gold and holy relics—from ancient Gospel scrolls to the Holy Grail—in secret spots across the country, including in Rosslyn Chapel and it's not just through the Da Vinci Code, I remember my mum talking about the Holy Grail possibly being hidden within the Apprentice Pillar.
After the death of his second wife, Elizabeth de Burgh, Robert the Bruce decreed to give the Auld Kirk in Cullen, Scotland—now the Cullen and Deskford Parish—a total of five Scots pounds every year. That's because, in 1327, Elizabeth had died after falling off a horse, and the local congregation generously took care of her remains. Robert was so touched by the gesture that he promised to donate money “for all eternity.” To this day, his bequest is still paid to the kirk.
The Kirk was not the only thing to benefit from The Bruce. He moved about Scotland he was a frequent visitor to Aberdeen , his first arrival being in 1306.
In the month of September 1319, King Robert, had again visited the city, where he stayed for some time, lodging in William the Lion's Palace in the Green.
The citizens of Aberdeen , many of whom were his former comrades-in-arms, gave Bruce a tremendous welcome. The King went south well pleased with the reception he had received, and at a Parliament in Berwick on 10th December 1319 , made his most generous benefaction to Aberdeen . He gave the burgesses in perpetual feu, and for a nominal payment of £213:6/8d, the whole of the Stocket Forest . From this remarkable gift the city's ‘Common Good Fund' may be said to have originated. The fund has accumulated over the years and has assets worth millions of pounds; the cities citizens still enjoy the benefits to this very day.
The Bruce died just a month before his 55th birthday, about the same age I am just now. The cause of his death has been a source of much discussion, and disagreement, but most modern scholars believe that he succumbed to leprosy. His funeral was a rather elaborate affair that required nearly 7000 pounds of candle wax just for the funerary candles. Following the fashion for royalty, he was buried in multiple places. His chest was sawed open and his heart and internal organs removed: The guts were buried near his death-place at the Manor of Cardross, near Dumbarton; his corpse interred in Dunfermline Abbey; and his heart placed inside a metal urn to be worn around the neck of Sir James Douglas, who promised to take it to the Holy Lord. The reason his guts were taken and buried first was to stop the rest of the corpse did not rot before it's "spiritual" burial at the Abbey in Dunfermline.
Unfortunately, Sir Douglas never made it to the Holy Land: He got sidetracked and took a detour to fight the Moors in Spain, where he was killed. Before his attackers reached him, Douglas reportedly threw the urn containing the king’s heart and yelled “Lead on brave heart, I’ll follow thee.” The heart was later returned to Scotland and it was not until 1921 it was rediscovered on an archaeological dig at Melrose Abbey. The Casket was opened to find the mummified heart, it was photographed at the time, but I can't find these pics online, however it was unearthed again in 1996.
After the casket had been fully examined, several different ideas were put forward about what should happen to it next. There were some suggestions of sending the casket to the National Museum of Scotland, or creating a new museum for the heart at Melrose Abbey.
In the end, in accordance with Scots Law and respect for the dead, the casket was enclosed inside a time capsule, and reburied in a private ceremony.
Although this heart hasn't 100% been proven to be that of King Robert it doesn't really matter. The casket and the heart are symbols of the man himself and shall always remain so.
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Deep Down (Indruck)
The winner of the "mer society" prompt poll was: Cultural differences between surface mers and deep-ocean mers. Duck is based on a Senator Wrasse and Indrid is based on a Gulper Eel). This fic is NSFW and contains mentions of ovipostion, but none actually occurs.
How can anyone live down here?
Duck disembarks the VertoSphere miles below where he’s ever stopped before. It opens into an abyss, so dark and empty he fears he set his coordinates too low and now he’s hovering above the Marianas trench.
He swims forward and bumps into something solid. A wall of glass coral. At his impact, a familiar an unexpected voice floats from a recording above him.
“Hello. This is Vincent Mullidae, head of transportation and Security for the Greater Pacific Region. Welcome to the Midnight Zone. If you are a resident, please feel free to draw the open symbol and be on your way. If you are visiting, please float by for more instructions.”
Duck sets the two, woven bags he’s brought with him on the floor and waits.
“If you know the name of your destination, please state it now.”
“Uh, Indrid Cold’s house?”
A pause, then yellow and pink pinpoints of light flicker in the water beyond the glass, “This color indicates the route to that residence. If at any time the lights go out, you lose your path, or you need to change course, use the tablet provided before your departure to locate the direction. It is advised that any mers unfamiliar with the area stay on the lighted paths at all times. Are you ready to proceed?”
“As I’ll ever be.”
Nothing happens.
“Yeah, I’m ready.”
“Thank you for traveling with the Pacific Municipal Vertosphere System, and enjoy your stay.”
The glass parts and he swims into the unknown. It’s a relief to find that the lamps lighting his path cast a wide circle in spite of their gentle glow.
He’s not a kid. He knows that the stories about deep sea mers lurking at the edges of trenches or the border where the light stops reaching just to drag unsuspecting sunlight mers down to do who knows what with are made up. Relics from a time when mers had shittier communication and couldn’t travel between the levels of the ocean to get to know each other. All the same, it’s hard not to see tails flicking just out of view, or imagine that the other lights he sees–mainly pathways and store fronts, now that he’s closer to the town of Sylvain–are lures meant to coax him to his doom.
Plus he’s pretty sure there are still some big-ass sharks and squids down here.
Now and then another path flickers to life, but as he understands it the local mers don’t really need the illumination to see, since they long ago adapted eyes that could pierce the darkness. It’s both useful and comforting when another path appears–each one in a different combination of colors–since it reassures him that he’s not down here all alone and also gives him a sense of the basic layout of the town.
It turns out his host lives on the end of it, and he swims up to a sea cave with an oddly rectangular opening. He raises a hand to knock at the wooden door, clearly salvaged from a wreck, when a face appears in the porthole.
“Ah, Duck Newton. Welcome” The door opens, revealing a mer with a long, black tail dotted with a line of silver dots along the top. These match his hair, which is half tied out of his face, giving Duck an unobstructed view of his glowing, red eyes and face that reminds him of sharp, pale coral. He’s a good head taller than Duck; unsurprising, given that deep mers tend to be larger than those who live in the sunlight zone.
“Please, come in. Apologies if I gave you a start, I can see the future, which means I’m always a little bit ahead. I did manage to get your room ready before you arrived; as you can see my home isn’t large, but I hope it will be to your liking.”
“Long as it’s got four walls and a roof, we’re good. I stayed some pretty bare-bones places doin’ field work.”
The other mer pauses, “Do sunlight mers also make homes from bones?”
“Uh, not usually? More like decorations or jewelry, since anything real big dies or falls down here. Mostly meant that I stayed places that weren’t much more than a glorified hole.”
“Ah, I follow. Here we are.” The mer gestures to another wooden door. Duck opens it to find a simple, seagrass bed, rock shelves for all his supplies, and plenty of lights nestled into the walls. There’s also a mosaic on the ceiling, shells and bone and debris from human wrecks cobbled together into a stunning,swirling pattern.
“Wow. You make that?”
“I did. I wanted my guest room to feel welcoming.”
“Mission accomplished.” He swims in and sets his bags by the bed.
Indrid trills in thanks, and several points of light flash blue at the end of his tail. Duck doesn’t mean to stare, but he’s never seen a light display before. The deep mers he’s met in the past were always up in his realm, where such flashes either weren’t necessary or were easy to miss.
“A rather odd place for it, I know. I do have these, but they only light up on command, not automatically.” The silver spots on his tail disappear as a row of feathery spines rise, “although these have the benefit of being slightly poisonous if something bites them or I pull one off and jab it into them.”
“Yeesh, you ever had to do that?”
“A handful of times. Mainly to other mers when I was younger and the deep was less…settled. It isn’t permanent, it just induces sluggishness for long enough for me to swim off.”
“Wow. Mers back home will just grapple if they’re really pissed over something, but most of the time you just gotta tell them to back off and they will.”
“Then I shall make a mental note not to wrestle you.” Indrid smiles, suggesting he means this as small talk, “I have some errands to attend to, but please make yourself at home. Anything in the kitchen can be shared.”
“Got it. Thanks, Indrid.”
The other mer swims towards the hall, then pauses, “Oh, and do not go beyond town once a string of red lights to the left of the house turns on. That means the giant anglers are about. It happens once a week or so. Well, see you soon!”
—--------------------------------------------------------------------------
Everyone he told was surprised Indrid had agreed to host a sunlight mer. None were half as surprised as he’d been when the futures suggested it was a good idea.
A corps of them has been sent down to study various parts of the deeper ecosystems over the course of five months. Indrid fully believes in cooperation between deep and sunlight mers, and has traveled upward on more than one occasion to lend his services as seer. But those trips involved very little contact with sunlight mer society more generally, and even with Duck having been here a few days, Indrid still fears he’ll be too awkward or alien and the other mer will request a new host.
It doesn’t help that he’s been called weird by other deep mers. It’s not his fault that his tail wiggles that way when he’s extremely happy, or that certain fish down here are too gelatinous for his tongue and he’ll refuse them rather than seize any meal that goes by. And he doesn’t mean to have odd manners; it’s just hard to remember all the rules of interaction when he sees others so infrequently. Even with a town in place, many deep mers venture into the sea beyond for weeks at a time.
The first week of Duck’s stay is going well, but he remains nervous no matter how kind and polite his guest is. But today, Duck asked him if he was willing to guide him to an area where certain, dark-loving anemones grow.
They’ve found the spot with little issue, and Duck is now flitting from rock to rock with understated delight.
“Lookit the shape of the base. I wonder if that helps ‘em..hmm, if I can just” he peers at where it's anchored to the stone, “no, ain’t that. Hmmm” As he swims to another outcropping he stops, looking at Indrid, “do you need to go back? Don’t bother me none if you stay but me starin at plants ain’t the most exciting thing in the sea.”
“I’d like to stay. I find it rather peaceful out here.” He settles on a rock as Duck nods and gets back to work. He sorts through some futures, lets his mind wander, but mostly he watches Duck move from spot to spot with a growing desire to see his tail in full sunlight; the green is doubtless dazzling.
“Oh damn, Indrid come look at these!”
He swims over to find Duck shining his penlight on a cluster of pale, swaying shapes.
“Ghost seahorses! I know we have them but I never manage to spot them.”
“Looks like the anemone let’s ‘em live on it. So fuckin’ cool” he makes notes into his recording shell, then waves Indrid over to ask him if that rock is supposed to be glowing (it’s not, it’s an orange spitfish in disguise).
They spend enough hours talking, or simply working and watching in companionable silence, for them both to become ravenously hungry. Once they arrive back at the house, Indrid sets out crab for dinner while Duck puts away his supplies.
“Any chance we could turn the heat up? Think the spot we were in all day was in a colder current than usual.” Duck rubs his arms to warm them as Indrid turns the knob to draw in more heat, once again grateful for whichever of his peers figured out they could guide steam up from the deepest ocean vents to heat their homes when needed.
They’re chatting about Duck’s youthful misadventures hanging out in abandoned human piers when a shape catches his eye through one of the only other windows in the house. He puts a finger to his lips and takes Duck’s hand, guiding him over to the window. He presses a button, sending deep red light across the rocky alcove, allowing Duck to see what he does without scaring away their visitor.
“Holy fuck, I didn’t know umbrella octopuses could be black.” Duck moves closer to the glass.
“As far as I can tell it’s rather rare. I started seeing one this color years ago, and left out food to entice it and other tentacled friends to visit. They are not long lived, so I suspect this one is the offspring of the one I saw when I first moved in.”
“Thanks for lettin’ me see him too.” The other mer glances at him, smile warming him more than a dozen trips sunward.
“My pleasure.”
—-------------------------------------------------------------
Duck’s packing up a box of recording shells to send up to the researchers who stayed in the sunlight zone when there’s an argument at the door. Poking his head into the hall, he sees Indrid’s tail flickering orange and red.
“For the last time, if you want predictions that complex, you have to bring payment with you. The contingencies alone will take me hours to sort through.”
“Fine” The voice at the door snaps, “I’ll bring you something. Keep your tail here until I do.”
Duck bristles at the tone; no one deserves to be spoken to like that, least of all someone as captivating as Indrid.
“What was all that?” He swims to the door as Indrid leans against it, arms crossed.
“A party of mers are going out in search of a giant squid. I assume to sell to humans or to eat. They want my help but keep trying to get out of paying for it.”
“Can’t you just take an IOU? Back home we do that all the time, figuring folks are good for it. Or you do a favor knowin’ they’ll do one for you down the road.”
“I wish it worked like that, but deep mers are still so prone to limited interactions with each other it is hard to trade favors. And an IOU is useless when so many of us are content to disappear into the abyss rather than make a home somewhere.”
“Makes sense. You want me to catch dinner so you can wait for ‘em?”
“Please.”
Duck picks up some crabs–Indrid and he both like them, and he happens to know these ones are pests if you live in a house made of wood, bone, or both–and returns to find Indrid dragging something white through the front door.
“Is that-”
“-whalebone? Yes. And big enough that we can throw out that uncomfortable bench in the main room and replace it with this.”
It’s a good idea. Besides, then Indrid could paint or carve into the bone, really make it nice and, and…
And Duck should stop thinking about that. About staying. About this being his home, too. Eventually he’ll have to go sunwards again. So he should just enjoy his time with Indrid while he has it.
—----------------------------------------------------
“Inside! Get back inside!”
Duck reverses course, backing into the house as Indrid comes barreling towards him. The instant the other mer is in, he slams the door and hurriedly swims to each window.
“What’s-”
“-Biting shrimp, an entire migration of them. And worse, after that subsides three days from now, we have two days of red devil squid to look forward to.”
Duck shudders, “Those come up sometimes to feed and I fuckin hate ‘em. One nearly took a chunk of my tail.”
“Hence my absence this morning and my hasty arrival; I had to warn as many neighbors as I could before the swarm began. Ugh!” He flinches as the first few shrimp hit the windows, “I hate them, the biting is bad enough but they crawl all over you and I HATE how their little feet feel–no don’t open that!”
“I won’t let ‘em in to crawl on you.” Duck opens the side window enough to reach his hand out and grab the black octopus, who wriggles in alarm until he releases it inside.
“Oh. You…you wanted to save Void. I mean, ah-”
“I know you named him, ‘Drid. Heard you talkin’ to him the other day. His kind ain’t feisty, and it’d break my fuckin heart to look out that window and see a squid get him.”
Indrid’s tail flashes light purple, “Thank you. I am sorry, I was hoping your time down here would be pleasant but alas, the sea had other plans. We have more than enough food, so hopefully it will not drive you mad to spend five days stuck in the house with me.”
Duck can tell when a joke isn’t a joke, and so he swims close enough to brush his tail along Indrid’s, “I like your company plenty, ‘Drid. Besides, this ain’t all that worse than seabird season; can be minding’ your own business and then BAM, something dives after a fish and smacks into you instead.”
“Goodness, that would be startling. Even for me.”
“My buddy Ned got one tangled in his hair once.” Duck moves to the dinner table, “wanna play Ten Shells before dinner?”
“Oooh, yes please!”
The first two days don’t feel all that strange. He and Indrid eat their meals and play games and listen to books or nap, often side by side. But by day three his body and brain register that he’s been cooped up instead of out in the kelp forests and reefs (or the crags and open ocean, as the case has been these last few months). Sensing his restlessness, Indrid pulls a surprise from the pantry.
“Coconut wine? Damn, how’d you get this?”
“A friend of mine who’s a cook. He likes to send me care packages since moving upwards.”
Indrid’s bedroom is the most insulated from the sounds of the shrimp hitting the house, so they’ve taken to spending a lot of time there, safe from the skitter of thousands of feet. Void floats after them, in search of either kelp snacks or new items to take apart or squeeze inside of.
The wine goes down easy, so easy that when Indrid suggests they open another bottle Duck is all for it. By the time his tablet shows its sunset on the surface, he and Indrid are well past tipsy, trading stories of their younger days and travels.
“You, y’know, a, a buddy of mine swore he took a summer trip and hooked up with a deep mer that had six eyes and, and six dicks.”
Indrid laughs, “Claiming both is, hic, rather a stretch. I’ve known, hic, a few with four eyes but, hic, never six.”
“What about the dicks?”
“A gentlemer never, hic, tells.”
“Aww, c’mon.” Duck rolls so his head is on Indrid’s shoulder, “always wondered if, if deep mer fuckin’ s’wild as they say.”
“Mmm” Indrid rubs their cheeks together, “because every–hic–one knows sunshine mers only kiss in the clear blue water and, hic, mate after marriage.”
Duck giggles, “Pfft, naw. Get up to plenty of wild stuff. Just, y’know, when you’re all sixteen and shootin the shit, someone always talks ‘bout a friend of a friend who got carried off by a deep mer and came back swimmin’ funny or with bites. Or didn’t come back at all ‘cuz the deep mer was so horny it kept ‘em.”
“Goodness” Indrid’s tail flashes deeper and deeper purple, “we don’t do that. No, hic, no matter how fun it sounds. Unless you, hic, think it sounds scary. Then it’s scary and I’d, hic, never do it.”
Duck nestles closer, blushing “Definitely jerked it a few times thinkin’ about it. And if it were you…wouldn’t be scared of you. Couldn’t be.”
Indrid trills softly, tail a pale blue, “I would never want you to be. No matter how fun it sounds to hunt you.’
“Thought you didn’t eat us.” He teases.
His friend yawns, then curls his tail beneath him, “Some deep mers prefer quick mating, hic, sessions. But others prefer to draw them out, to chase each other down once they’ve agreed to, hic, be together. Both come are holdovers from when it was much harder to find others in the, hic, dark depths. I always preferred the hunt.”
“Let you hunt me anytime, darlin.”
A gentle purr as Indrid takes his hand, “Let’s let the wine wear off first. Then we can talk about it.”
Duck snuggles in for a nap, “S’fine by me.”
—-----------------------------------------------------------------------------
After a long talk and what felt like an even longer wait, Duck floats in the main room, realizing just how much a courtesy Indrid did him by keeping the lights on all the time. Because with them all off he can’t see more than a few inches in front of him.
He swims forward, unnerved by the fact he has no idea where the other mer is; the house isn’t that big, and Indrid isn’t small. So where the fuck is he?
“My, my. Whatever is a little ray of sunshine doing down here?”
Duck spins to his left in time to see glowing red eyes appear in the darkness, accompanied by a possessive, green flash of the tail.
“I, I don’t mean no harm. I was out for a swim and I got turned around and with all those squid around I had to find shelter.”
“I see…” The red eyes move closer, “and you’re not at all here because you’re a nosy little thing who wanted a peek at some big, scary, deep mers?”
“No” he gasps as Indrid’s tail coils around the base of his own.
“Didn’t anyone ever tell you what happens to sweet, warm sunlight mers who wander too far from home?”
“N-nope” He shivers as Indrid’s tail loops tighter. Is it really so much longer than his?
“Then allow me to enlighten you: it is a lonely life down here. My own kind prefer to move, never settling in one place, which makes, shall we say, courtship? Difficult. Which is why some of us like to find a foolhardy mer who swam further than they should and keep them as nice, soft toy. Or place to lay, if that’s one’s preference.”
“It ain’t!” It’s more of a squeak than he means it to be, but all the same he wrenches his tail free and swims as fast as he can away from Indrid. This doesn’t get him very far, and he pretends not to know where the bedroom doors are as Indrid rounds the corner after him. The other mer hits a rock on the wall as he does this, bringing enough light to the space to reveal himself.
If Duck really was minding his own business and turned to see that rushing towards him, he’d be terrified.
As it is, the most he can manage is a moan as Indrid catches him with his arms and tail.
“Such a rude guest, running away from the one who gave you shelter.” He plucks a spine from his tail and jabs it into Duck’s own. It doesn’t hurt, but Duck thrashes to keep up appearances.
“What the fuck was that?”
“Some insurance against you running off again. It’s not as if I need you mobile for this.”
Duck’s tail is barely strong enough to keep him afloat, his arms feel heavy, and his brain is foggy, meaning it feels like a slow-motion dream as Indrid pulls him in for a kiss. It’s shockingly gentle given the context, and even the little nip to the corner of his mouth as Indrid pulls away feels sweet.
“Much better. Come along.” Indrid carefully guides him into his bedroom, pausing as they reach the pile of seagrass that he nests in, “sweet one? Are you certain you’ll be able to respond if it becomes too much?”
“Uh huh” Duck pets his face, “feel a little loopy, but I’m all here.”
A relieved smile turns sharp, “Good. Now let me see what I have to look forward to.” He pushes Duck onto the bed, curling their tails together as his fingers tease the sensitive patch of scales near Duck’s belly. Duck whimpers as they ripple open, revealing his slit and several short, flexible tendrils on all sides of it.
“Oooh!” Indrid trills, tail wiggling even as it holds Duck in place, “you sunlight mers, every part of you is so welcoming.”
“Fuck you.” He gasps as Indrid sinks his teeth into his shoulder. The pain doesn’t let up until he actually cries out.
“Now, now, don’t fuss.” Indrid grins, “If you behave I will have no need to do that again. Here is what will happen. I am going to try you out, and if I enjoy myself, I will keep you.”
“I, uh, I ain’t gonna, I won’t, uh, fuck.
“It doesn’t matter if you enjoy it. I just said it was for me.” a hungry purr, “and how could I do anything but enjoy myself, with a lovely thing such as you?” Indrid moves a hand down his tail, gripping the base of the cock emerging from his slit. It’s thicker at the bottom than at the tip, though there are two short protrusions on the tip, giving it the appearance of horns. Two rows of bumps run along the bottom, which is a new one for Duck.
He tries to back away but the combination of Indrid’s grip and the poison make it impossible. All he can do is lay there as Indrid slides in with a low, possessive trill.
“Nnnnf, oh you are wonderful. So warm, so soft” he digs his fingers into Duck’s belly, “I, I do not know why any of you waste your time up there, when clearly all you were meant for is being willing holes for mers with far harder lives.”
“No, no we’re not.”
Indrid thrusts harder, “‘We?’ Not ‘I’? Interesting. Maybe you did come down here just for this.”
“Uh uh, I didn’t, I FUCK” he moans as the horns at the tip of the dick begin moving on their own.
“Do you like them? They double as ovipositors. Right now they’re, ah, investigating to see if you’re the right place. Ohoh it seems you like that.” Indrid grins triumphantly as Duck’s tendrils coil around the base of his cock.
Duck nods, too overwhelmed by the feeling of Indrid inside him, of their tails twined together, to keep up the ruse of resistance.
“Good. Now, let me see, if they’re positioned like that…”
“AHFUCK” Duck clings to Indrid’s biceps as he fucks him harder, the motion functionally jerking the tendrils off, “fuck yeah, that’s it’s darlin.”
“Oh I’m darling now, am I? I like the sound of that.” He nibbles Duck’s neck, “such nice manners you have up there.”
“‘Drid, please, please I’m gonna cum if you keep doin’ that.”
“That’s rather the point. Well, that and fill you so full you never doubt who you belong to now. But no laying today, I think. We can do that later. It’s not as if you’ll be going anywhere, my lovely little cocksleeve.”
Duck cums with a groan, the sensation heightened by the fact the rest of his body can do little but twitch as it races through him. Indrid pounds into his limp body with a triumphant snarl, tail and spines flashing blue and purple as he cums in him with a trill.
They roll onto their sides, in no hurry to separate, and Indrid coats his face in slow, loving kisses until Duck drops it onto his shoulder.
“Satisfied, sweet one?”
“Fuck yeah. Sleepy too, but I can’t tell how much is from you stabbing me or you just wore me out.”
“Technically both are stabbings.”
Duck snorts a laugh and headbutts his shoulder.
There’s nothing but the faint sound of Void playing with a puzzle cube until Indrid murmurs, “I wish you could stay forever.”
“Me too. And maybe I could, someday. Or maybe you could stay with me.”
“Dearest, your trip ends in two months.”
“So? Don’t even take twenty minutes from here to home in the VertoSphere. We could visit each other whenever we want. There’s some places up there I’m dyin’ to show you. If, uh, if you want.”
Indrid cuddles closer, purring, “You would truly let a deep mer be your partner.”
Duck kisses his nose, “Hell yeah I would.”
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