#rathalos katana
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day 2; trollhunters x demon slayer + monster hunter stories; the academy accepted troll jim as the new member of demon hunters along with his friends and also as the new rider, he carries a katana called the rathalos katana with the fire type element that kanjigar and the others created, also the rathalos armor will protect him from supernatural evils and fire
@simba17pikachu
#trollhunters#trolls#troll#trollhunters jim#toa jim#jim lake jr#jim#troll jim#trollhunters troll jim#demon slayer#monster hunter#monster hunter stories#kinship stone#rathalos katana#rathalos armor#july spectscular#Spotify
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Hello, how are you? I hope you are well. I send you my regards. I have a curious question, do you think it would be peculiar for Troll Jim to have the Rathalos armor and also be the most powerful armor like the Eclipse armor since it not only protects him like the Eclipse armor, but also gives him fire resistance, agility and has the Rathalos katana in hand? The materials are made thanks to old scales and removed parts through special treatment and care for monsters like Ratha since Ratha gave him those materials so that Jim's father, Kanjigar, would make him the Rathalos armor with great love and dedication.
It wouldn't be farfetched especially since monsters sometimes create gems inside their body and Trolls can unlock the power hidden inside gemstones. The Trollhunter armor being one such example of an item.
#sonicasura#sonicasura answers#asks#hammertfitzerald#trollhunters#toa trollhunters#tales of arcadia trollhunters#toa#tales of arcadia#jim lake jr#jim lake junior#james lake jr#james lake junior#troll!jim#troll jim#monster hunter#monster hunter series#mh#mh series#monster hunter stories
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to all of my monster hunter homies, might I offer you this to consider:
monsters from MHW that I associate with the DMC crew/monsters they would have in their arsenal
Dante: rathalos + teostra
Vergil: azure rathalos + lunastra (also consider, acidic glavenous for its katana tail blade)
Nero: tobikadachi + glavenous
Trish: fulgur anjanath + kirin
Lady: a fucking bazelgeuse + a fucking seething bazelgeuse (literally no one will survive)
Nico: a dodogama named cobbler
V: malfestio, nargacuga, gore magala
and yes, I am open to hearing everyone else's own monster associations/party ideas 👀
#devil may cry#monster hunter#monhun#i restarted mhgu the other day and then mhw today so im having a moment
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Monster Hunter World: All Guild Card Titles
The post Monster Hunter World: All Guild Card Titles appeared first on Fextralife.
Ever wondered how many titles are available in Monster Hunter World? Wonder no longer as this guide will list and detail how to obtain all the titles for your guild card.
Monster Hunter World: All Guild Card Titles
Players of Monster Hunter World can enjoy some extra fun by customizing their Guild Card with countless titles. Guild Cards can be customized by editing their titles, backgrounds, greeting, sticker, equipment, and poses. They play a small role in the realm of Monster Hunter World allowing hunters to give them out to players they have met.
First & Third Slot titles
Available from the beginning:
(None)
Newbie
First Year
Beginner
Fledgling
Rookie
Hunter
Fisher
Fighter
Sniper
Sword
Rapier
Blade
Great Sword
Lance
Spear
Hammer
Mallet
Dual Blades
Twin Swords
Light Bowgun
Crossbow
Heavy Bowgun
Ballista
Katana
Long Sword
Arrow
Bow
Gunlance
Blast Pike
Horn
Flute
Hatchet
Switch Axe
Glaive
Staff
Halberd
Charge Blade
Squad
Now Recruiting
Newcomer
Helper
Courageous
Meowster
Ms.
Knightly Order
Hunting Crew
Man
Girl
He
Me
Lone Wolf
Love
Stranger
Thrilling
Exciting
Solo
Duo
Trio
Party
Potion
Honey
Red
Blue
Green
Promising
Klutzy
Third-rate
Offense
Defense
On Sale Now!
First Fleet
Second Fleet
Third Fleet
Fourth Fleet
Fifth Fleet
New World
Commission
Good
Bad
Expedition
A-Lister
Scoutfly
Reach hunter rank 6
Romance
Lemon
Head
Mask
Body
Mail
Vambraces
Guard
Waist
Coat
Leggings
Boots
Armor
Assassin
Grand
Buster
Strider
Saber
Slayer
Brave
First-Class
24/7
Self
Anima
Pure
(Self-)Trained
Instructor
Exaordinaire
Trooper
Adventurer
Frontier
Miss
Cheery
Oasis
Protector
Arcadia
Buddy
White
Black
Shadow
Gloom
Dark
Jade
Pink
Crimson
Vermillion
Yellow
Rainbow
Shiny
Ravine
Reach hunter rank 11
Raw
Rough
Family
Stubborn
Amphibious
Fang
Youngster
Shot
Debonair
Proven
Fresh
Ultraviolet
Unforgiven
Capable
Phoenix
Prodigy
Genius
Dashing
Vanguard
Amnesiac
Mushroom
Nectar
Vale Tudo
Diversion Team
Pied Piper
Gunslinger
Angler
Berserker
Mercenary
Assault
Bride
Rambling
Eagle Eye
Soldier
Entomologist
Bomber
War
Killer Bee
Bearer
Tragedy
Sweet
Tomorrow
Papa
Battalion
Peach
Diet
Army
Foreman
Original
Amateur
Reach hunter rank 16
Leader
Ace
Limitless
Veteran
Raid
Cleave
Melody
Cannon
Mutant
Spinning
Dancing
Stalwart
Romantic
Shooting Star
Quickdraw
Beautiful
Nostalgic
Powerful
Unrivaled
Kid
Dude
Best
Lucky
Challenge
Fleet
Lady
Mr.
New Land
Relaxing
Monthly
Artisan
First
Armed
Cunning
Punk
Technician
If Only
Painful
Slowpoke
Advanced
Pro
Beloved
Devoured
Hard-Boiled
Masterful
Giga
Strawberry
Cute
Nearly
Pretty
Reach hunter rank 30
Lord
Shinobi Freedom
Dream
Altair
Kunoichi
Vega
Vagrant
Iron
Breaker
Samurai
Model
Traveler
Slash
Wing
Break
All
Weapon
Anonymous
Fan
Crisis
Heroine
Finest
Natural
Heartthrob
Boy
So-called
Tiny
Former
Casual
Madam
Professor
Winner
Loser
Fever
Coward
Skilled
Singed
Beast
Free
Chicken
Bug
Silent
Kinda
Treasure
Full-Auto
Compound
First-Time
Soft
Fate
Reach hunter rank 50
Tail
Shaker
Sheathed
Headshot
Coordinated
Hardcore
Exacting
Divine
Very Stubborn
Salvo
Surefire
Strategist
Eco
Ebon
Unlucky
Slim
Unbelievable
Story
Cataclysm
Ore
Messy
Value
Derring-do
Country
Petit
End of an Era
Sealed
Graduate
Specialty
Apprentice
Neo
Sister
Acrobatic
Maiden Name
Myself
Walker
Alchemist
Thief
Captive
Mining Master
Transporter
Guardian
Grizzled
Safari
Trolley
Minion
Experienced
Mecha
Brand-new
Researcher
Reach hunter rank 100
Complete
Sage
Perfect
Ruler
Big Bang
Blademaster
Beastmaster
All-or-nothing
Indiscriminating
Machine Crew
One-shot
Gamble
Prism
Faint
Cocky
Exclusive
Team
Mostly
Reborn
Wonderful
Viva
Pseudo
Disciple
Not for Sale
Radiant
Beauty
(Temporary)
Ripe
Favorite
Squishy
Darling
Charmer
Big
Intermittent
Max
Fishmaster
Rodeo
Excellent
Regular
Stroll
Love-struck
At First Sight
Luv
Roving
Rare
Second-rate
Mascot
Partner
Like
Popular
Reach hunter rank 250
As Always!
Sufferer
Agent
Riled-up
Shuddering
Terra
Archdemon
Requiem
Ballad
Marvelous
Dauntless
Bushido
Avenger
Double
Hilarious
Role Model
Class Leader
President
Exhausted
Indestructible
Royal
Blushing
Chaos
Retired Number
Of All Time
Sexy
Awesome
Flex
Unbeaten
All-out
Joy
Group
No. 1
Mrs.
Born
Nameless
Giant
Sorta
Mini
Lad
Syndrome
Anti
Crew
Captain
Passion
Special
Half
Respect
Bargain
Mega
Reach hunter rank 500
Legend
Champion
Hero
Clear
Reincarnated
Strongest
Top-class
Unparalleled
Jet-black
Emperor
Robot
Baby
Gorgeous
Short
Foremost
Anger
Life
Witch
Person
Forbidden
Snowflake
Famed
Long
Audacious
Extreme
Constant
Gourmet
Maid
Magistrate
Weakling
Unthinkable
Huh
Macho
Research Team
Campaigner
Scholar
Bounty
Illusion
Intelligent
Sapphire Star
Blinding
Ultra
Disappointing
Human
Smart
Hunt
Flower
Right-hand
Men
Women
Super
Complimentary
Alias
Hope
Pioneer
Freed
Knight
General
Imperial
Supreme
Crack
Opportunistic
God
Terror
Squire
Mettle
Karma
Star
Dragon
Czar
Fearless
Brand
Drink
Egg
Dumpling
Friendly
Hunt-crazy
Monster Hunter
Nailed it
Tempered
Trailblazer
Challenger
BFF
Vibe
Tracker
Titan
Observer
Mission
Go
Handler
Quirk
Fly
Miracle
Fantasy
Chockablock
Big Sis
Specimen
Smitten
Aerial Battle
Charming
Reach hunter rank 999
Monster
World
Top
Hunt 20, 30, 40, and 50 Rathian
Rathian Hunted
Land Hunted
Duchess Hunted
Wyvern Princess Hunted
Hunt 20, 30, 40, and 50 Pink Rathian
Cherry Blossom
Valkyrie
Queen
Graceful
Hunt 20, 30, 40, and 50 Rathalos
Rathalos
Skies
Prince
King
Hunt 20, 30, 40, and 50 Azure Rathalos
Azure
Sapphire
Soul
Regent
Hunt 20, 30, 40, and 50 Diablos
Diablos
Berserk
Desert
Horned
Hunt 20, 30, 40, and 50 Black Diablos
Violent
Piercing
Devil
Demon
Slay 10, 15, 20, and 30 Kirin
Kirin
Stormy
Thunder
Flash
Slay 10, 15, 20, and 30 Kushala Daora
Kushala
Gale
Cyclone
Soaring
Slay 10, 15, 20, and 30 Teostra
Teo
Shimmering
Kaiser
Flame Emperor
Hunt 20, 30, 40, and 50 Lavasioth
Lavasioth
Amber
Magma
Red-hot
Hunt 20, 30, 40, and 50 Barroth
Barroth
Charge
Tyrant
Strong
Hunt 20, 30, 40, and 50 Uragaan
Uragaan
Destruction
Rolling
Sledgehammer
Hunt 20, 30, 40, and 50 Anjanath
Anjanath
Bully Hunted
Wild Hunted
Brute Wyvern
Hunt 20, 30, 40, and 50 Great Jagras
Great Jagras
Gluttonous
Gobbling
Shaggy
Hunt 20, 30, 40, and 50 Pukei-Pukei
Pukei-Pukei
Venomous
Pop
Teacher
Slay 10, 15, 20, and 30 Nergigante
Nergigante
Power
Rebirth
Consume
Slay 10, 15, 20, and 30 Xeno’jiiva
Xeno’jiiva
Winged
Energy
Honcho
Guide Zorah Magdaros
Zorah
Volcano
Advance
Colossal
Hunt 20, 30, 40, and 50 Kulu-Ya-Ku
Kulu-Ya-Ku
Burglar
Dexterous
Raptor
Hunt 20, 30, 40, and 50 Jyuratodus
Jyuratodus
Mud
Water
Owner
Hunt 20, 30, 40, and 50 Tobi-Kadachi
Tobi-Kadachi
Fulgur
Flying Squirrel
Agile
Hunt 20, 30, 40, and 50 Paolumu
Paolumu
Balloon
Floaty
Pearly
Hunt 20, 30, 40, and 50 Legiana
Legiana
Elegant
Speedster
Twister
Hunt 20, 30, 40, and 50 Great Girros
Great Girros
Ravenous
Fear Hunted
Paralyzing
Hunt 20, 30, 40, and 50 Odogaron
Odogaron
Watchdog
Predator
Fierce
Hunt 20, 30, 40, and 50 Radobaan
Radobaan
Bone
Spiral
Thorns
Slay 10, 15, 20, and 30 Vaal Hazak
Vaal Hazak
Zombie
Corpse
Destination
Hunt 20, 30, 40, and 50 Dodogama
Dodogama
Drill
Dignity
Bold
Hunt 20, 30, 40, and 50 Bazelgeuse
Bazelgeuse
Trickster
Trouble
Raider
Hunt 20, 30, 40, and 50 Tzitzi-Ya-Ku
Tzitzi-Ya-Ku
Flashy
Spotlight
Mirror
Hunt 50 Tempered Monsters
Adept
Commander
Charisma
Slay 50 Elder Dragons
Valiant
Mythic
Legendary
Already
Feral
Comet
Hunt 100 Large Monsters
Maniac
Tough
Enraged
Hunt 500 Large Monsters
Master
Fairy-tale
Unprecedented
Complete a quest in the Ancient Forest
Ancient Tree
Forest
Complete a quest in the Wildspire Waste
Wildspire
Wastes
Complete a quest in the Coral Highlands
Coral
Highlands
Complete a quest in the Rotten Vale
Rotten
Vale
Complete a quest in the Elder’s Recess
Elder
Recess
Complete 50 optional quests
Liberty
Guide
Guidance
Complete 50 Investigations
Seeker
Knowledgeable
Fair Wind
Complete 10, 30, and 50 Arena Quests
Black Belt
Arena
Chosen
Expert
Hardened
Decidedly
Gladiator
Glory
Admired
Respond to 10 SOS and complete the quest
Backup
Great
Interceptor
Complete 100 Multiplayer Quests
Comrade
Friend
Lonely
Collect 50 Guild Cards
Bond
Spread
Link
Recruit a Tailraider
Tailraider
Stray
Meow
Grimalkyne
Gajalaka
Obtain 100,000 research points
Insect
Plant
PhD
Earn 1 million zenny
Tycoon
Celebrity
Resort
Acquire 5 pieces of Rarity 8 gear
Gear
Obsession
Quintessential
Arm
Collector
Lofty
Join a Squad
Sensei
Prime
Business
Active-duty
Sweetheart
Real
Troupe
Princess
My
Trendy
Heir
Famous
Killer
Telepathic
Unmovable
Eternal
Service
History
Final
Homemade
Warrior
Archer
Bug-catcher
Farmer
Book
Dapper
Curmudgeon
Maiden
Moxie
Grillmaster
Fisherman
Tracks
Item
Prize
Specialist
Skill
Using
Wobbly
Rider
Schemer
Hide-and-Seek
Well-done
White Wind
Participate in the Kulve Taroth Siege
Kulve Taroth
Hoard
Exhilarating
Highly Prized
Obtain from Deviljho Update
Deviljho
Demonic
Destroy
Invader
Obtain from Lunastra Update
Lunastra
Flame
Regal
Incandescent
Obtain from Horizon Zero Dawn PS4 Collaboration
Zero Dawn
Override
Machine
Nora Tribe
Outcast
Obtain from USJ Collaboration
Universal
Studios
Wonder
World’s
Cool Japan
Obtain from Street Fighter V Collaboration
Rival
Destined
Living Legend
Bandana
K.O.
Obtain from Devil May Cry Collaboration
Stylish
Must Die
Ebony
Ivory
Force Edge
Obtain from Mega Man Collaboration
Dr.
E-Tank
Classic
Rush
Rock n’ Roll
Complete “A Visitor from Eorzea (Extreme)”
Warrior of Light Completed
Slay Behemoth to complete the Final Fantasy XIV Collaboration
Fantasy
Crystal
Dragoon
Behemoth
XIV
Obtain Bayek Layered armor or Assassin’s Hood from the Assassin Creed Collaboration
Origins
Assassins
Bayek
Scarab
Pharaoh
Stealth
Slay a Leshen from The Witcher 3 Collaboration
Witcher
Geralt
Ciri
Leshen
White Wolf
Igni
Solved all of the mysteries in Contract: Trouble in the Ancient Forest
Wild Hunt
Partake in the Spring Blossom Fest
Spring
Bloom
March
April
May
Partake in the Summer Twilight Fest
Summer
Ocean
June
July
August
Partake in the Autumn Harvest Fest
Autumn
Pumpkin
September
October
November
Partake in the Winter Star Fest
Winter
Snow
December
January
February
Partake in the Appreciation Fest
Anniversary
One Year
Congrats
Celebrate
Birthday
Second Slot titles
(None)
By
An
For
And
Plus
On
With
Is
No
To
From
Per
Who
What
When
Are
Why
His
Her
Upon
Our
Your
Until
But
Colored
Lacking
Shrouded
Called
Dancer
Swift
Town
City
Using
Looking
Gang
Devotee
Type
Ally
Or
Boss
Assistant
Teacher
Limited
Occasional
Vs.
Worker
Fusion
Minus
Circle
In
Of
Less
The
At
Around
Across
Division
&
+
–
x
?
!
=
~
.
/
:
€
$
★
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
α
β
γ
Except
Meaning
If
Pre
Post
Only
During
Again
Also
Since
Use
So
Very
Wait
Try
☆
Just
Hate
Else
Besides
If you enjoyed this guide be sure to check out next Monster Hunter World: All Guild Card Backgrounds to see the array of Guild Cards Backgrounds you can attain.
Don’t miss out on the upcoming Monster Hunter World: Spring Blossom Festival 2019 Contents.
For all your Monster Hunter needs stop by our Monster Hunter World Wiki. You can also check out the most recent guides in Monster Hunter World: Arch Tempered Nergigante and Monster Hunter World: Patch 6.00 Notes & Witcher Collaboration Event.
If you are looking for more Monster Hunter World info, you can go in-depth with our featured guides: All Armor Limits, Everything about Kulve Taroth, Long Sword Elemental Limits, Dual Blades’ Max Element & Status Limits, Attack Values & You,��Crown Sizes & You, Monster Hunter World: The Canteen Explained With Ingredient Guide or Monster Hunter World: End Game Guide.
The post Monster Hunter World: All Guild Card Titles appeared first on Fextralife.
Monster Hunter World: All Guild Card Titles published first on https://juanaframi.tumblr.com/
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Monster Hunter: World and Monster Hunter: Rise OCs
Cyan: [30] (Peppermint, a Siamese cat with a fluffy tail and extremely loving) (has a pet Woodland Pteryx) (tamed and befriended a male Anjanath, naming it "Anja") (uses the Chain Blitz || blowgun)
Kovidar: [30] (Chamomile, a black cat with a broken tail and super cranky) (has several cobalt butterflies and omen flies as pets) (tamed and befriended a female Fulgur Anjanath, naming it "Fulja") (Uses the Iron Katana)
Sakura: [19] (Hibiscus, a calico cat with a spherical tail and is a hyper kitten) (has three pet shepherd hares) (As a monster tamer and trader, she has tamed numerous dragons and wyverns, but her favorites are a Kulu-Ya-Ku named "KuKu", a Pukei-Pukei respectfully named "Pukei", a Tobi-Kadachi named "Tobi", A Paolumu named "Pumu", an Aknosom named "Parasol", a Magnamalo named "Magna", a Tentranadon named "Gluttony", a Bishaten named "Kronk", an Almudron named "Swampy", an Izuchi named "Izu-zu", a Bombadgy named "Bomb", a Mizutsune named "Misty", a Rathalos named "Wrath", and a baby Anjanath named "Anath") (uses the matched slicers and clutch claw)
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Wanted to gab about Monster Hunter World for a while. It's probably going to be really rambly and sound overly negative, but hey. I tend to be like that. Super negative. It's easier to pinpoint and hammer on a weakness than a strong point.
I guess let's start at the very, very beginning. While it doesn't bother me even slightly, the concept of Capcom pouring all this money and focus onto Monster Hunter, but then not even remotely trying any sort of lip-syncing for the very first cutscene was... jarring. I don't really get complaints about it being too hand-holdy, though. You're fighting Jagras by the third quest and maybe an hour and ten minutes, compared to like three for Jaggi/Jaggi/Maccao in the previous games. Yeah, that first hour is like 105% cutscenes and scripted as heck, but that's them trying to be 'cinematic'. It's not great, but it's better than kicking you back and forth between town and the plains level for ten missions of gather honey/bones/ore/Aptonoth. NPCs tend to feel kind of like completely worthless human beings, but that's just a global videogame issue. Of course nobody else could actually show up and fight something. I guess not showing up at all is better than the Huntsman/Field Leader/Ace Cadet getting bodied time and again.
While yeah, no loading zones are nice, and most of maps are absolutely stellar (though Forest has that confounding middle floors region and Coral Highlands has waaay too many huge pointless regions), I think weapon and quality of life changes are what matters the most. While I think I prefer Gen's (Guild style for both) SnS (World's feels a touch too spammy, and the backleap suuuucks now; Gen's SnS required some finesse) and Greatsword (in spite of the fact that MHWorld's GS is designed around my 'stay in there' playstyle and not running away like everyone else does), almost every other weapon feels at its best. I've found love for Dual Blades, Gunlance, Bowguns, the Bow itself, and even slightly the Katana in this one. Still hate Insect Glaive, but at least they fixed the bugs. I like the LBG and Dual Blades enough to break them into regular usage. Hammer is just so pure and powerful that it kinda makes the Greatsword's damage feel woefully inept. Lance is amazing with guard being worth a damn and being more mobile than ever. Switch Axe makes actual use of both switching and axing. All shields are good. Blocking Nergigante's dive with a SnS shield like it's no huge deal is glorious and refreshing, because that would NEVER have flown before.
Seeing the weapon tree is great, even if what's on the tree is a bit barren. Like, really, I'm not even gonna whine about the boring weapon designs; why are old designs like the Rathian Switch Axe and Dual Blades missing? Poor things don't even GET poison without Awakening. Lots of weapons have huge holes without Awakening. The clear winner is armour skills. It's just so simple and intuitive, it's honestly baffling they didn't do this ages ago. My only quibbles are that you might possibly get TOO many skills now. You're packing more goods than an endgame G-Rank character in 4U. Also, sometimes some Alpha pieces feel exceptionally dumb. Like, is anyone ever going to take the version with, like, freaking Entomologist on it over a free socket? I do think I'd have preferred seeing more Set Skills to scale things down slightly so you had to get a few subpar pieces to get a better, prominent skill, but hey. Set Skills only needing typically 3 makes them a lot more palatable to me.
I might be in the minority here, but I like the switching of decorations and charms. Getting that one good charm completely changed your armour sets, and the 5000 others you got until then were wholly worthless. With decorations, you can equip multiple at a time, sometimes nearly a dozen. You can actually get lots of use out of 'okay' ones. The weekly gold tickets for free gems is really fair. And kinda necessary for upgrading charms. A couple skills really stand out, which I guess isn't anything new. Health Boost went from wholly worthless to the single best skill, allowing for 200 HP, Fire Res stops fire's constant burn damage and near global usage (especially with Bazel and Rathalos' interruptions), and Stun Res is more useful than ever, with Stun taking thrice as long to recover from. I'm sure the 'metagame' is still herp derp handicraft and crit boost or whatever, but I prefer not dying. Ever. I can run all that stuff handily and still get a pricier skill like Elemental Crit or some serious Guard points and not look like complete clownshoes, so that's always a huge plus. Oh, however. Female armour design is at its all-time low. One of the plusses of switching primary genders every game is that I dodged that bullet. Course, in Gen, I knew going in that I wanted Tigrex for Hearing and Eating, so I could use the name Amber quite fittingly. Two armour styles helps sometimes, but. Just. Stop. Making. Everything. Be metal thighhighs and have random-ass patches of bare skin.
A lot of the new monsters are mostly just rehashes. Which is... reasonable, really. There's only so many moves and so many ways to do stuff. Legiana is a less threatening ice Rathalos. Anjanath is a more aggressive, less burly Deviljho. Even Paolumu is Kecha Wacha with a few low-grade Kush attacks. Bazelgeuse certainly stands out among the crowd, because his moves are wholly unique, and he's actually a threatening party-crasher, unlike Deviljho. The fact he's mostly about area of effect makes him incredibly dangerous (and/or helpful) when you're preoccupied, but when the focus is on him, he crumples surprisingly easily. I think most people have a love/hate relationship with him and the 3-monsters in the field. It does spice things up, but it also sometimes turns into an absolute fustercluck.
What's less thrilling is the near universal amount presence of fire. It's one thing that ALL the old guys are fire (minus Diablos, Kushala, and Kirin), but the fact that several of the new monsters (Anjanath, Bazelgeuse, Xeno'jiiva) are fire too is just pouring gasoline on the, well, fire. Kirin, Paolumu, and Vaal Hazak are the only three weak to it, I think, while each weapon gets two-four trees for fire. The free DLC doesn't change matters, with both Lunastra and maybe Alatreon doing fire too. I don't actually remember if Alatreon can light you up. For the other elements, Thunder and Ice get two (plus Oroshi, later). Water has just Jyuratodus and nobody even does Dragonblight. This means if you want elemental weapons, you'll be killing a shitton of Jyuratodus, Tobi-Kodachi, and Legiana. It also makes Fire Res probably the second best general-purpose skill, but I've already been there.
One thing I really did like is how HR just opened up pretty completely. It was fun seeing if you could immediately tackle Rathain or whoever to get some solid HR armour right away. The only shortcoming was the sad, sad excuse at 'oh no, monsters are invading other envir-- Anjie and Pukei are the in desert. That's it. It would've been a nice change of pace to see different guys different places, not to mention it could better use certain otherwise barren rooms and cause 'party chambers' to sometimes be more or less dangerous. Because I've never once fought Dodogama without in the main crystal room without it being a four-way. Lavasioth won't go there, but the three others are mighty fond of the room, too. On this thought, why the hell doesn't Nergigante show in the desert? They had his AI working there for the beta, and you first find traces of him in the swamp. :|
Investigations, Expeditions, and Bounties are all nice enough ideas, but I really think it would've worked better if they reworked how they functioned. Expeditions are kinda... pointless? Other than stupid gather-y bullshit like the ultra-rare endemic life and tempered tracks only show up there. Bounties are an alright way to guide your hand to specific quests, but it's flow breaking early on, and once you don't need armour spheres, you can just forget all about it. Investigations giving bonus rewards with stricter demands is genuinely nice, although there's always the issue of running a quest dry before you have enough Jyuratodus Fins or whatever. I'd more prefer these be like sliders that you can play with to set it to be as hard and rewarding as you can handle, but hey. I'll take it any day over 4U's Guild Quests.
It's kinda a half-baked idea, but I could sort of see a revision of these ideas into one bigger thing. Like, you'd choose a set of three or so investigations at once (like bounties), and when you go to a viable locale, those goals slot themselves in. If it's 30 minutes for Rathian and 50 for Barroth, she'll leave at 30 minutes and Barroth will stay for 50. Or once room opens and Diablos shows, Diablos' timer starts. I'm not sure how death would work. Take ten minutes away? It's not perfect, but it would flow a lot better than having to reload the same map twice every ten minutes when something dies.
Tempereds are just the stupidest attempt at harder monsters yet. Frenzy wasn't great either, as they gave nothing better compared to their normal counterpart, but at least there was a mechanic beyond 'hits harder'. And I seriously think half the G-Rank monsters don't have non-frenzied quests, so it's not much of an option. Hyper was never explained at all, but its heads above the other two. Specific stronger attacks with weaker weak points. Further, with Hypers, you still needed to fight the appropriate monster to get their parts (with some more variety for semi-generic parts like Hyper Horns). With Tempereds, your goal isn't to get parts, but horrifically rare drops, so there's no reason to do anybody but the easiest guy of that tier. You gain nothing more from fighting Radobaan versus Jagras. While I can live with never getting those amazing decorations, streamstones and augmenting are just awful to be linked to luck. Yeah, it's post-postgame, but that junk alone makes me feel I'd rather see a new game that refines World's new ideas rather than it get a G-Rank expansion. Generations was content to have the end be the end, not involving any roulette crap. ...Double Cross might've done some wacky random-luck bullshit. I don't know, come to think of it.
I feel like I had other, nicer, things to say, but this is already waay too damn long and sounds bit too bitter, so I think I'll just stop. Oh yeah, and needing a subscription to play online sucks, so I haven't even attempted to enter or use an SOS out of curiosity. But from what I hear about it only having two scales, one for one player, and one for four, is really stupid. It reeaallly favours single player, which, hey, is working for me, but might've missed the point of the series. See? I can't even end this without sounding negative. :|
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Monster Hunter World Review
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Monster Hunter World Review
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Monster Hunter World is an action role-playing game from Capcom. Known for franchises like Resident Evil and Street Fighter, Monster Hunter World is the latest in a long-running series stretching back to the days of the PS2. As we stated in our Monster Hunter World preview, it is perhaps the most accessible entry to a world of fantastic beasts, over the top weapons, and cat companions. After spending more time with the final release of the game, does it still ring true?
In Monster Hunter World, you’re a hunter with the Fifth Fleet – a collective of explorers that’s made its way to Astera – a base consisting of hunters and scholars dedicated to unravelling the mysteries of a region known as the New World. It acts as the hub for you to trade gear and items, craft new equipment, or simply concoct and consume new dishes cooked by cat chefs that give you a boost in battle by temporary increasing stats like health or attack power.
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Astera is also the location that lets you take on new quests. These usually have you tracking down all manner of monsters and slaying them (it is called Monster Hunter after all). From the poison spewing Pukei Pukei to the highly deadly flame spewing Rathalos, each foe in Monster Hunter World is almost always bigger than you and requires a different strategy to defeat, as each monster has specific weaknesses and behavioural patterns, making every encounter different from the last.
For most part, these encounters are satisfying – particularly when you take down these behemoths for the first time without a retry. You’ll find yourself slaying them over and over again as you’ll soon realise you can craft armour and weapons with their hides, scales, and whatever else you can scavenge. While not necessary, it gives you access to better gear, that is necessary to make fights against tougher combatants a little easier.
The core combat has a welcome sense of skill and depth to it. Each axe swing and sword stab has different animations and weight, and button mashing is an easy way to lose. Mastering the timing of the arsenal at your disposal is half the battle, and it’s highly fulfilling. Land a hit on a monster’s weak spot and you’ll see a tail flying off, or its shell being crushed. Monster Hunter World’s assortment of guns, axes, lances, and glaives (or combinations of all) and the visual feedback you get when using them creates a sense of gratification few games can match. It doesn’t get old either ensuring that you’re far from bored when slaying the likes of a Great Jagras the first time or the fifth time – which we needed to do to craft some armour.
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This is the core of Monster Hunter World’s gameplay loop. Over the course of its 40 hour campaign you’ll traverse arid deserts, marshy wetlands, colourful forests, and valleys of corpses, discovering all manner of monsters destined to meet the business end of whatever weapon you choose. Along the way, you’ll gain loot such as ore and animal manes. This lets you craft better items, weapons, and gear. In a lot of ways, it feels like Diablo in third-person.
Instead of the bespoke classes of Blizzard’s RPG series, the attributes of your character depend on the weapons and armour you use. In our case, switching from the katana – which granted better protection from physical attacks – to the Proto Commission Axe (a sword and shield that combines to form a giant axe) – gave us better chances at surviving elemental attacks. Each weapon and piece of armour has its own upgrade path and since you can switch between them, there’s enough flexibility to take on what Monster Hunter World has to offer.
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In fact it’s so good that you’ll forget any concerns you may have with its plot that barely holds its events together. Without spoiling much, you’ll gain slivers of backstory by speaking to the denizens of your settlement and while most cutscenes make sense, some of them bring in characters that were never introduced with the assumption that you’d know who they are. By and large however, the events of Monster Hunter World are coherent even if you’re new to the franchise like us.
Apart from this, Monster Hunter World’s focus on online play is welcome. Early on it makes it easy to join friends in quests or put up a request for those playing the game online to help you out. Taking on a few online co-operative quests was a lag-free, fun experience and it will be interesting to see if it remains this way after the game is out on January 26.
As we mentioned in our first impressions, Monster Hunter World looks great on the PS4 Pro. Be it colossal wyverns or its many locales, it’s a visual treat. This extends to the standard PS4 barring minor texture pop-in and jagged edges. On the PS4 Pro you can choose between better image quality or frame rate, choosing the latter didn’t make the game any worse for wear and the former never made the frame rate sink to unplayable levels.
All in all, Capcom has crafted a large, sprawling RPG that’s addictive and entertaining without watering down any sense of depth. 2018 has just begun and we already have an exceptionally polished effort in Monster Hunter World. The gameplay mechanics and systems make it hard to put down. We’d recommend it for fans and first-timers alike.
Pros:
Looks great
Fantastic gameplay
Accessible yet deep
Cons:
Rating (out of 10): 9
Gadgets 360 played Monster Hunter World on the PS4 and PS4 Pro. Monster Hunter World price is Rs. 3,999 in India and $60 in the US. Monster Hunter World release date is January 26 worldwide.
We discussed Monster Hunter World on Transition, our weekly gaming podcast. You can listen to it via Apple Podcasts or RSS or just listen to this episode by hitting the play button below.
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Thought I should write up my own thoughts on the MHWorld demo for a certain particular XBox owner.
Thoughts are quite positive, but I don't think that's a huge surprise. Definitely the biggest downer is that female armour still completely suuucks. 0/6 sets contain actual pants. Male Anjanath is basically male Pink Rathian armour (full plate, helm and all), while female Anjanath is basically Dalamadur's G-Rank armour (worn by the GS in the 4U demo). Basically a metal bikini with a big furry/spiky cape-thing. Great for a barbarian look, absolutely, and perhaps fits Anjanath's personality better. But, uh, it's a drastic design difference from the simple and understated male version. And if you wanna be a tankgirl, it's kind of a big ol' middle finger.
The new way skills work is about 40000x better and more intuitive. Every part gives a level in a skill, and every level has some value. I seriously wonder why it took this long to come up with such a simple and elegant solution. I believe that random charms, sockets, and decorations are all gone. I honestly wouldn't mind one bit.
Jagras (and most of the non-critical wandering monsters; Kulu Ya-Ku, not-Chameleos, and not-Lavasioth) were complete jokes. Like, less threatening than Great Jaggi. Barroth was a bit easy, but all-in-all, felt the most fun to fight. He certainly wasn't the towering, mud-spamming titanic jackass he was in Tri. Anjanath takes like 12-15 minutes to kill, and varies between hitting for like 20-30 damage and 110 damage (of 150, in case that wasn't clear). Rathalos likewise does 25-40 on basic nicks, but taking that fireball or homing claws to the face does 135 damage, and is basically instant death. It reminds me of the Hypers and Deviants having certain random attacks do absolutely ridiculous amounts of damage. It doesn't feel all that great, but it's probably more honest. It puts emphasis back on the big, flashy attacks, and them bumping you to death isn't as big a deal. Roars and Stuns aren't as impactful, but annoying as ever. I kinda feel like 'hey, why can't I move?' and don't really feel like what's causing it. Probably because Gen really kicked up the roar's effect, and with Earplugs, I used that all the time as my golden opportunity to fire out a big Hunter Art.
Noooow, weapon changes. I'm feeling pretty smug about the changes to the GS; it basically confirmed for me that my GS playstyle, and Guild Style for the GS, was the 'correct' method to use it, and all the people who called me a dumb c*** for not running away after every draw were wrong. ANd assholes. You can charge even more than ever, and Tackle you can do can stop you from getting ragdolled every four seconds.
I was pretty sure I'd be back to feeling rather lukewarm about the Lance, after losing Absolute Evade and Shield Assault for quick-sheathes and/or 'get-out-of-bullshit-free', but I think I like it more than ever. The decreased loss of Stamina completely makes up for its losses. Dashing for days and getting loads of free pot-shots on fleeing monsters is hilarious. Blocking also seems to be worth a damn, as not EVERY. SINGLE. attack causes kickback, nullifying your counter-attack, or does multi-hit, causing you to get murdered during your counterattack frames (Astalos notably did this on every attack). Or maybe it's just that most guys in the demo aren't that big of dudes. Getting joust & jump back is also great, and seriously might put Lance in the running for best mounting weapon. That said, mounting itself doesn't feel as good as it did in 4U/Gen. Maybe it's just the less clear interface.
I like to think that for Maces they took the Striker-combo (the version without a golf-swing) and made that the Circle attack, rather than a wholly useless side slap. I felt like I totally devastated Anjanath with it (who, unlike every other Brute Wyvern, is graceful enough to have his head low enough to reach with the Mace), but still timed out. Maybe I spent too much time wandering first (probable), or maybe the demo Mace is exceptionally weak, as it has Paralysis on it, and Gen's Para/Sleep weapons were remarkably bad in raw offense.
Easily the 'most improved' award goes to the Bowguns. Maybe not surprising, but having a decent second stick makes a lot of difference. More than that, though, is you can move and shoot; you're not a total sitting duck when multi-shotting bullets. I fought Barroth with a LBG, and got hit exactly once, and Barroth did pretty unimpressive damage, instead of the insta-kill it woulda been in the past. Thinking on it, I have LITERALLY never not seen a bowgunner NOT triple cart. Or at least double cart. The non-dedication of armour and defense boost involved alone makes them actually usable. The new bonus fire stuff is wacky. LBG's mines are hilarious; dump 'em on a downed monster, and you can get multiple melee punches in for 100+ damage. HGB has long-range mortars (they might not be new, though, TBH) and the machine-gun thing from the first trailer. It also has a sniping thing, but that seemed astoundingly unimpressive.
Switch Axe's explosive discharge now just freaking grabs you onto the monster, and between that very distinct confirmation and the numbers, actually feels great, and not the 'oh, did I miss? It didn't even react to my huge explosion' of the past. Previously, you could enter Sword Mode at 50%, and reloading it gave a full 50%. Add on Gen's Demon Riot and Energy Charge, and the Switch Axe half might as well not have existed. Now, while you can enter at about 33% charge, reloading only gives 33%, too, and it can drain kinda fast, so there's reason to use it in Switch Axe mode. It's weaker than Gen's SA, sure, but it feels like a far better weapon. It helps that the transformations now include attacks themselves, making Switch Axing mid-fight an actual thing.
Hunting Horn is improved enough just be seeing the notes like XX would've added, but the fact you can chain songs into each other means you always have ALL your songs active, all the time. It kinda feels less interesting, weirdly. You're like, 'oh, now what should I do' during the fight, instead of desperately going into the menu repeatedly mid-fight because you have the memory of a knat while doing sick flips off everything's back so you can play the notes in relative peace in midair.
Sword and Shield is more like Shield and Sword, having even better Shield attacks added again. The reverse-shoryuken after the leaping attack is kinda spotty and inaccurate, but the leaping attack itself isn't as important for re-positioning, either. The loss of Whirlwind Slash and Oils ultimately results in me liking World SnS less than the Gen version of it.
Katana has a couple more moves than just 'try to spam out Spirit, uh, whatsitcalled', but is still mostly the same. If you're not a fan of the Spirit Gauge, not caring via Sakura Slash is still probably the more fun version of the weapon. Bow is the same, but with one special attack that takes forever and a day to charge. It's still the best the Bow's been, but I'm still not 100% sold on it. Charge Blade has a weird slidey-thing and can charge the blade itself, too. Nifty, but feels like it'd be impossible to do within actual combat. Dual Blades are almost identical. I still don't give a damn about Insect Glaive and Gunlance.
Mantles and such are pretty much better, global, Hunter Arts with a more honest recharge time. Challenger is Mace's Taunt and the Healing spike is one of the generic HAs nobody ever uses. It's hard to get a feel for a Palico's value and options from the demo, but the fact you can personally tell it to heal/flash/taunt, rather than having to hope they don't do something stupid is a huuuge step up.
I saw you can save 140+ armour sets, so I can most certainly redo the 'save a set for every monster' thing that I did in Gen. Couldn't set items, but I imagine it's also an unreasonably high number. You lose out on that 4th excess item pouch that Gen/4U had, but instead, all ore and monster parts have a whole separate, even bigger bag they get dumped into. Mining is stupidly fast, and you get a whole whack of 2-5 mushrooms/honey in a single pick. Gathering for supplies in the middle of a rough fight absolutely seems viable. Potion drinking-and-moving is great, but all-in-all, it feels like other things even it out. Changing sets at camp could be stellar for multi-monster fights, or even just 'oh, face is busted, time to put away the gun, and stab it in the face directly'.
I'm sure there's other things I have to say buuuut somehow I've taken like an hour and a half to write what I meant to do in like ten minutes sooo that's probably a good reason to stop blabbing.
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