#rain themed
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there should be advent calendars for every month
what are we counting down to? nothing. i just want a daily treat. next question
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controledcaos · 4 months ago
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🍂 ⊹₊ ⋆ 𝕽𝖚𝖗𝖆𝖑 𝖆𝖚𝖙𝖚𝖒𝖓 ⊹₊ ⋆ 🍂
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caffeinedheart · 2 years ago
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winter morning in the town of loneliness
my letters to you clutter the floor
they're stained with coffee and love
my spiderweb heart can't even look
but it's from the time it bloomed for you
I bet my flowers have wilt away
and you bet my smoking have stayed
I can't help but think, as rain meets the earth
of what we could be if it didn't end
now I contemplate the withered leaves
could they bloom once again with a kiss?
but my heart couldn't take what you'd give
so I study the results of it
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picopubbydawg · 1 year ago
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in the absence of comfort
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kingofmyborrowedheart · 2 months ago
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When you see the word “rain” which Taylor song comes to mind?
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dragonpropaganda · 11 months ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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probablyanalienindisguise · 8 months ago
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masterrainb0w · 4 months ago
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They MUST make plushies of Arlo NOW!!!
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moonsofmachinery · 3 days ago
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Do you think yourself a Martyr?
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sitraxis · 5 months ago
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Deep Underground
Also on Twitter | I HAD THIS IDEA FOR A LONG TIME
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opashoo · 5 months ago
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I forgot I made this, I drew it in 15 minutes it's titled "Arti's campaign if pebbles was cool.png"
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witchthewriter · 3 months ago
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𝐁𝐞𝐢𝐧𝐠 𝐢𝐧 𝐚 𝐫𝐞𝐥𝐚𝐭𝐢𝐨𝐧𝐬𝐡𝐢𝐩 𝐰𝐢𝐭𝐡 𝐑𝐚𝐧𝐝𝐚𝐥𝐥 𝐰𝐨𝐮𝐥𝐝 𝐢𝐧𝐜𝐥𝐮𝐝𝐞
⤷ female, ambiguous race, and any size reader. Requests are open, thank you for reading!
ᴹᵃˢᵗᵉʳˡᶤˢᵗ | ᴹᵃˢᵗᵉʳˡᶤˢᵗ ᴵᴵ
ISTP
Slytherin
Chaotic Neutral
Aries Sun, Sagittarius Moon, Capricorn Rising
𝑺𝑭𝑾🌿
・Everyone knew Randall was an asshole from the get-go. Loud-mouthed, aggressive, and does not play well with others.
・He rubbed people the wrong way, his defense was up 24/7. The dude was a pure menace.
・But everyone reacts differently to this town. There were so many questions and hardly any questions. Could an individual's personality be turned up? Maybe.
・So you decided to give him a chance.
・Knocking on the bus' door, a shout came from inside ("Yeah, Yeah, I'm coming!")
・Swinging it open, he looked at you expectantly. It made your confidence waver.
"I ugh, I thought maybe I could show you around town? Ya know, since you've been in the bus for so long."
"Ugh, maybe another time..."
"Oh, okay," you couldn't lie - rejection still hurt, even in this purgatory of a town.
As you turned away, you heard Randall's voice.
"But um, maybe tomorrow?"
A blush crept onto your cheeks as you nodded.
・It took a while for him to warm up to you.
・And when you kissed for the first time; it freaKED HIM OUT.
・He emotionally pushed you away. Afraid of his feelings, of opening up, of caring and then having it all ripped away.
・But after two weeks, your feelings solidified for each other. And it was all because a monster nearly killed you.
・Randall's feelings came at him full blast once he realised you could have died. And if you have ever seen a protective boyfriend ... no you haven't. Not until Randall.
・He was by your bedside - even after you had fully healed. He wouldn't leave you alone.
"Oh, you do care-" you said playfully one morning. And Randall had a tear in his eye.
"You don't understand..." He said, quickly wiping it away, "I don't understand this place, fucked if I know how or when we'll go home. But ... you're mine now."
・His nicknames for you started out as your last name, and then he chose your eye colour. But after your relationship was officially he started calling you, 'babe', and mockingly: 'sweetpea,' 'honey buns.'
・Likes sharing his clothes with you (but NO ONE ELSE. Seriously.)
・You definitely do not call him Randall, when you do it makes him think he's in trouble.
・So you call him the most randomest, sickly-sweet nicknames; just trying to make him blush. He usually just rolls his eyes.
・He moved out of the bus and into the room you'd been staying in.
・Since the bar no longer had a shop keep, the two of you kind of took it over.
・Even if either of you don't like to drink alcohol, you somehow brighten up the place and people feel more welcome.
・Always kisses you goodmorning and goodnight. (He stays awake all night, checking and rechecking the monsters can't get in (they can't) but the thought of being caught asleep next to you, completely defenceless causes so much anxiety for him.)
𝑹𝒆𝒍𝒂𝒕𝒊𝒐𝒏𝒔𝒉𝒊𝒑 𝑻𝒓𝒐𝒑𝒆𝒔
Asshole To Everyone Except One Person (Randall) x Is That One Person, Will Never Admit That It Makes Them Feel Special (You)
“I care about you!” (You) x “You shouldn’t!” (Randall)
Thinks They're In Charge (Randall) x Is Actually In Charge (You)
𝑹𝒐𝒎𝒂𝒏𝒕𝒊𝒄 𝑷𝒍𝒐𝒕 𝑻𝒓𝒐𝒑𝒆
Defying Expectations
Bickering and Banter
Mutual Growth and Empowerment
𝑻𝒉𝒆𝒎𝒆 𝑺𝒐𝒏𝒈
Talk Show Host by Radiohead
Please Please Please Epic Version by Morgan Clae
Too Sweet by Hozier
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controledcaos · 4 months ago
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*🕯️•🍂. 𝐂𝐨𝐳𝐲 𝐚𝐮𝐭𝐮𝐦𝐧 𝐚𝐟𝐭𝐞𝐫𝐧𝐨𝐨𝐧𝐬 𝐢𝐧 .🍂•🕯️*
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drawing-every-rw-ship · 5 months ago
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I know GW isn’t prioritized but .. solar flare (grey wind x seven red suns) maybe … 👉👈
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The wind's whispers a solitude hum and The sun answered the call with a warm embrace.
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midnightmah07 · 8 months ago
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I have no idea what happened I just sat down and all of this came outta my brain
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front-facing-pokemon · 17 days ago
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