#rain themed
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controledcaos ยท 7 months ago
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๐Ÿ‚ โŠนโ‚Š โ‹† ๐•ฝ๐–š๐–—๐–†๐–‘ ๐–†๐–š๐–™๐–š๐–’๐–“ โŠนโ‚Š โ‹† ๐Ÿ‚
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caffeinedheart ยท 2 years ago
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winter morning in the town of loneliness
my letters to you clutter the floor
they're stained with coffee and love
my spiderweb heart can't even look
but it's from the time it bloomed for you
I bet my flowers have wilt away
and you bet my smoking have stayed
I can't help but think, as rain meets the earth
of what we could be if it didn't end
now I contemplate the withered leaves
could they bloom once again with a kiss?
but my heart couldn't take what you'd give
so I study the results of it
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isaacz ยท 16 days ago
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These are not finished in the slightest but i wanna share anyway, rainworld doodles cuz i've been playing alot with friends lately First couple of designs are: five pebbles, no significant harrasment, seven red suns and looks to the moon respectfully. And as for the slugcat, thats my oc, his name is rascal and he's part lizard, his ability is that his stomach is basically a hammer space and can keep any items inside, literally any, like give 5 spears to this mf he can keep it for u(also he's moons body guard AHEM AHEM). The other slugcat is my friends oc @sleeepybacon :D
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iteratorsex ยท 2 months ago
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void worms and iterators knew about each other they could be friends. and they could hate on the guardians together
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picopubbydawg ยท 1 year ago
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in the absence of comfort
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zahanh ยท 3 months ago
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lazy peblo(+survivor) doodle
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moonsofmachinery ยท 3 months ago
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Do you think yourself a Martyr?
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kingofmyborrowedheart ยท 5 months ago
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When you see the word โ€œrainโ€ which Taylor song comes to mind?
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dragonpropaganda ยท 1 year ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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glorfindel-of-imladris ยท 28 days ago
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How do I say this without getting dogpiled:
I, too, desperately need to see Glorfindel come to life in today's media, but I am not so desperate that I would want it in Rings of Power, do you know what I mean?
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probablyanalienindisguise ยท 11 months ago
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controledcaos ยท 7 months ago
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*๐Ÿ•ฏ๏ธโ€ข๐Ÿ‚. ๐‚๐จ๐ณ๐ฒ ๐š๐ฎ๐ญ๐ฎ๐ฆ๐ง ๐š๐Ÿ๐ญ๐ž๐ซ๐ง๐จ๐จ๐ง๐ฌ ๐ข๐ง .๐Ÿ‚โ€ข๐Ÿ•ฏ๏ธ*
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witchthewriter ยท 6 months ago
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๐๐ž๐ข๐ง๐  ๐‰๐š๐๐ž'๐ฌ ๐Ž๐ง๐ฅ๐ฒ ๐…๐ซ๐ข๐ž๐ง๐ ๐ฐ๐จ๐ฎ๐ฅ๐ ๐ข๐ง๐œ๐ฅ๐ฎ๐๐ž
โคท female, ambiguous race, and any size reader. Requests are open, thank you for reading!
a/n: romantic friendship btw ... there's feels galor
แดนแตƒหขแต—แต‰สณหกแถคหขแต— | แดนแตƒหขแต—แต‰สณหกแถคหขแต— แดตแดต
INTP
Ravenclaw
Chaotic Good
Gemini Sun, Aquarius Moon, Virgo Rising
๐‘บ๐‘ญ๐‘พ๐ŸŒฟ
ใƒปYou have really cute nicknames for each other: asshole and jerk-off.
ใƒปIt took a lot of time for Jade to warm up to you.
ใƒปWhich you found a little funny; to you it was like a game. Some days it was 'lets see how many buttons I can push before he blows up.'
ใƒปNot to make you feel bad reader - Jade is an absolute awful person at times.
ใƒปHowever, he is incredibly interesting and very smart (not like you would ever tell him that).
ใƒปBut part of the reason why you hang around him so much is because ... god you find him so attractive.
ใƒปAnd what is there to do in Fromville???
ใƒปHaving a crush is so normal - it's harmless and it changes your thoughts from extisential to gushy and warm.
ใƒปJade had absolutely no clue about your feelings.
ใƒปA lot of his focus is on finding out clues and you always offer to help, but it wasn't until recently that he let you help.
ใƒปA big factor why he never wanted you to help was because he thought you would think he was crazy...or crazier then you already thought.
"Look, I've been seeing things..." he took a large gulp of the shitty vodka and wiped his mouth.
"Yes, I am aware," you answered curtly.
"Really, fucked up things. And I'm sorry if I disappear, but they just feel ... so real."
ใƒปIt was then that you realised how serious this was.
"I can help you Jade. Please, let me help."
ใƒปHis gaze couldn't meet yours. Not until you got up and sat next to him, gently holding his hand in your own.
"Please let me in. I promise not to rile you up ... all the time."
ใƒปLow and behold, Jade Fuckin' Herrera smILED. And butterflies erupted inside you.
"Why do you keep wanting to help me?" He asked in almost a whisper. His shoulder rubbed against yours and you thought you might explode.
"I like you."
ใƒปThe words came out without your permission. and you nearly slapped your hand over your mouth.
"You like me?" Jade's eyebrow raised and then knotted together.
"Yes," you squeaked.
And then he smirked.
๐‘น๐’†๐’๐’‚๐’•๐’Š๐’๐’๐’”๐’‰๐’Š๐’‘ ๐‘ป๐’“๐’๐’‘๐’†๐’”
Pretends To Be Annoyed (Jade) x Knows He's Pretending But Is Trying To Push His Buttons (You)
Two damaged individuals who attach themselves to each other
Will follow each other to the end of the earth
๐‘น๐’๐’Ž๐’‚๐’๐’•๐’Š๐’„ ๐‘ท๐’๐’๐’• ๐‘ป๐’“๐’๐’‘๐’†
Enemies-to-Lovers
Growth through Adversity
Intertwined Destinies
๐‘ป๐’‰๐’†๐’Ž๐’† ๐‘บ๐’๐’๐’ˆ
Sexy Boy by Air
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masterrainb0w ยท 6 months ago
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They MUST make plushies of Arlo NOW!!!
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sitraxis ยท 8 months ago
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Deep Underground
Also on Twitter | I HAD THIS IDEA FOR A LONG TIME
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opashoo ยท 8 months ago
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I forgot I made this, I drew it in 15 minutes it's titled "Arti's campaign if pebbles was cool.png"
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