#rail on shooter
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posthumanwanderings · 4 months ago
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Cosmic Epsilon (Home Data Corp / Asmik - NES - 1989)
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n64retro · 3 months ago
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Star Fox 64 Nintendo EAD Nintendo 64 1997
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horvival · 2 months ago
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Dead Space: Extraction (2009)
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delta-gambit-au · 4 months ago
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I'm sorry for any lack of updates. Been kind of busy with responsibilities and spending the remaining spare time advancing some 3D avatars for two people (a couple of Addison OCs I'll post here once they are done).
Because I saw that the GIF format destroyed most of the work of pixel art I did, I thought I'd upload a close up of the dot-matrix that took me ages to reproduce so that it looked more like an LCD screen of old that moved the points across a grid. I still has some vague fond memories of the mini-games that were inside the VMU of the Dreamcast. Aww man, how I wish I could play the old Panzer Dragoon games again... <longing sigh>
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hardcore-gaming-101 · 9 months ago
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EOS: Edge of Skyhigh
This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!
Taking after arcade classics like Space Harrier and After Burner, EOS: Edge of Skyhigh is a 3D rail shooter where you pilot a transforming mecha, using both a rapid fire gun and lock-on missiles to destroy hordes of enemies. The jet plane form is a little weaker but its smaller size makes it easier to dodge attacks, while the robot form is slightly more powerful but also makes it a bigger target. The robot form also features a powerful burst attack, a volley of powerful shots which is useful for taking down larger foes. You can use the shoulder triggers to speed up or slow down, but the difference in speed is often imperceptible.
Read more...
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devileaterjaek · 1 month ago
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The House of the Dead 2 (Dreamcast) //Discord// //Twitch// //Ko-Fi//
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toonabby · 6 months ago
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Happy belated 35th birthday, Yui Ishikawa!
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azorious-saber-cat · 3 months ago
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theactioneer · 10 months ago
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Line of Fire (Sega, 1990)
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dpadstudio · 7 months ago
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Savant - Ascent REMIX ~ Ultimate Update ~ Available May 9th
- Includes -
✨Classic Mode 🧙Unlockable Abilites (New & Classic) ⛓️Absorb Enemy Powers 🐲Dragon Shot 🕺Ultimate Dance Moves ⚔️Reworked Survival Mode ⌛Time Attack Mode 🏃Daily, Weekly and Monthly Challenges
What is Savant Ascent:
A malicious orb has cast Savant out of his tower and transformed his surroundings into dangerous enemies!
Dodge and shoot your way back up the tower, and blast down waves of enemies as you make your way towards the top! As you progress, you unlock CDs that not only give you new tracks to play to, but also grant you powerful new abilities!
Get the game on Steam here, New update drops May 9th
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bat-galactic · 6 months ago
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Got some work done on an opening sequence. Lots of stuff I need to change up, but it's getting somewhere
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posthumanwanderings · 8 months ago
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Internal Section (Positron / Square - PS1 - 1999)
“Often described as a twisted fusion between Tempest and S.T.U.N. Runner, this Positron game was released exclusively in Japan in 1999, at a time when the PlayStation games catalogue was already vast and varied. Dynamic and irreverent, Internal Section is essentially a complex ‘tube shooter’, an unusual angle that can be considered a welcome addition at a time when horizontal and vertical scrolling shooters were predominant. The mere sight of the initial presentation, or the bizarre imagery printed on the bizarre game manual, tells Internal Section apart from a common shooter. Instead of acquiescing to the adolescent anime characters and pseudo-plots, it evokes the same mature, impersonal and hi-tech ambience of the demoscene computer art subculture. Each of eight levels is divided into four sub stages (A, B, C, D and Boss Fight). When the level guardians are reached, game scheme switches from its tubular form to that of a circular rail drawn around the enemy, where greater shot precision is often required. Internal Section‘s gameplay is utterly unique, allowing the player to instantly choose between twelve different shot types, each of them based on a Chinese zodiac sign: apart from dodging bullets and other obstacles, the key to success lies in the use of the appropriate sign for each situation. Far from a hardcore shooting game experience, Internal Section is all about the experience and aesthetics – rather than superhuman skills – with scattered checkpoints and infinite continues that make it a short, albeit extremely enjoyable video game.
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The first impact created by Internal Section originates from the awkward graphic style. Their lack of texture mapping is properly compensated with the addition of smooth and lustrous shading, drawn in vivid colors and wonderful contrasts. Flat polygons pervade the screen as each level displays a predominant color, and each sub-stage exhibits a rich and artful array of pictorial themes. Due to its spartan aesthetics, this uncanny Squaresoft release is bound to be compared with Rez, released by SEGA two years later.
iS also aspires to a perfectly balanced blend of audiovisual and gameplay, including a carefully selected techno music playlist. While not as memorable as the licensed soundtrack from games such as WipeOut, the disk includes 16 original themes that help bring some strong sense of rhythm into the game experience. Similar to Ridge Racer, it also lets the player swap the game disk for an audio CD, essentially giving it a customizable soundtrack. Customizations also include the selection of different ambiences for the levels, a factor that dramatically increases the game’s appeal and replay value.
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If carefully observed today, in light of modern shoot’em up revivalisms, iS has achieved a certain state of grace, having risen to a level that only a handful of its counterparts were able to attain. Its flat polygon graphics running smoothly on the television screen and its responsive controls prevent the game from looking or feeling obsolete. In fact, everything about iS contemplates innovation, as well as a very strong desire to evade the usual patterns that have long infected this stagnant genre. Its status as a rare and unpublicized title coming from a major company has contributed, undoubtedly, to the consecration of Internal Section as one of the most engaging and sought after titles from the recent past.“ [article source]
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n64retro · 8 months ago
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Star Fox 64 Nintendo EAD Nintendo 64 1997
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horvival · 1 month ago
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Dead Space: Extraction (2009)
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k-i-l-l-e-r-b-e-e-6-9 · 1 year ago
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Star Fox 64 (1997) known as Lylat Wars in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64
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arcadebroke · 1 year ago
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