#pve still exists
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I hate the overwatch tag on tumblr. I just wanna look at women. Am I asking too much
#like its still full of people complaining about the monetization of the game#and that pve missions were cut#first of all#pve still exists#they didnt lie about it for 4 years#its currently in the game#what got cut was the pve hero mastery integration#where you could unlock different abilities to use in pve#and second#its so annoying to see people complain about the minetization in ow#when every other free shooter in the market is doing very similar things#like has anyone here ever seen a valorant skin#and seen how much they cost#or how the league monetization works#im an ow2 supporter forever and always#she did nothing wrong#csgo 2 did the exact same thing where they released essentially the same game#and no one complained as much about that
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don't feel like spreading the poll of the week because theres enough negativity and pointed-ness around, however
#can't fault SOTO#not from a 'great for my characters in particular' standpoint#IBS however almost doesn't exist for my commander's story#my characters took a large backseat during all of that and simply barely interacted with it#SOTO gave me the excuse to pull the worst [figuratively speaking] character i have that's still alive and give him meaningful development#the mute-ness works for him#he's not speaking outloud about how he feels ever#in fact some of the only voice lines that we get that're bangers were detrimental for him in particular because it DOES assume carrying -#the same commander through to be wayfinder#which makes sense; but whatever#IBS did nothing for me personally beyond give me a map that i like to farm sometimes and give me even more fear of comp PVE until recently#other than LWS1 which i didn't get to experience live and IBS; my charas were present and doing things in everything else#so my choice is purely down to 'this did nothing for the development of my OCs'#which i rank kinda highly; more so than a lot of other things in a game narratively driven by the fun lil guys you make i guess
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As depressing as the 2 Ramattra + Zenyatta spawn room interactions are, for me, 2 outta the 3 Ramattra + Echo interactions take the cake. Both are just... insane.
Echo: You... are an R-7000 unit. The one humans call... umm... Ramattra: Ravagers, yes. Squad killers, and... ruder things. Echo: Does it trouble you? Being so feared and hated? Ramattra: Once. Now, it gives me a warm little feeling inside.
... A few things:
(Putting a read more cuz the post got a bit long)
Being judged for being the model of omnic his soul just happens to occupy bothered him.
He likes it now. Which, good for him, but imagine liking being hated, especially when it used to bother you. Just how far gone you have to be for that?
... Does he truly like it now, or is he pulling an excuse out of his ass? Because the sheer strain in his voice when he finishes Echo's sentence kind of suggests otherwise.
Wait a minute... Does... does he hate his body??? That could explain why he's having a hard time talking about his model, yet is perfectly content with humans hating and fearing him, as that could be tied to his personal choices (standing up for the survival of his species, Null Sector, all that jazz), not something he can't control (his model, which is something he didn't choose and can't change)...
The other interaction doesn't get any better.
Ramattra: It's a shame none us have ever met Aurora, your predecessor. Echo: I hear that often. *throat clearing noise* What would you have asked her? Ramattra: The same thing I ask her every day. I wish she could answer.
The "asking every day" is potentially metaphorical, not pin-point accurate, which... honestly doesn't matter. He asks often enough to use such wording. That naturally begs the question, what is he asking?
When I first heard this interaction all the way back, I knew whatever he's asking has to be some rough shit, just based on the sheer nature of his character, and the fact Aurora is lowkey a God (weeell not entirely, according to Symmetra's short story, but whatever, close enough). But, it's hard to pinpoint what exactly he could be asking. Bro has a lot on his plate, and, at the time, there wasn't much evidence.
There certainly still isn't anything concrete to figure it out... but... since then, we have received this.
Sooooo just on the fact of where this information comes from, it isn't anything too solid. It's from the PVE missions menu. Which is told strictly from the perspective of the Overwatch-the-in-universe-organization's members. They don't know what the audience does. They don't even know who's in charge of Null Sector beyond Genji's educated guess.
That means this entry existing in OW's archives is from Genji, who is the only one on the squad who has any idea who Ramattra is. Aaand, based on Zen's flashback in the PVE missions, Genji has never even met Ramattra. So what Genji knows about the guy comes strictly from Zenyatta (maaaybe Mondatta), either by Zen being observant enough to notice, or Ramattra straight up told him.
Aaaand Ram and Zen haven't seen each other in decades. Obviously, Ramattra has changed a lot since his Shambali days. So OW's archive might not be exactly up to date.
But, it is the best piece of information we have. And Jesus Christ, it hurts a lot by itself, but in the context of Echo's interaction, it's even worse.
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see you in hell you stupid fruits: a rambling reflection on revue starlight relive
revue starlight relive has reached end of service, so i guess i might as well share my thoughts? if you just want the tl;dr, my opinion can be summed up as "good fucking riddance", but you know. might as well talk about it a bit more.
first off, things i liked about relive. i liked most of the new characters it introduced, even if they were pretty flat early on. it was clear that they weren't sure what to do with some of them, but they did expand on them and give them more depth over time. some of the events were cute. the battle system was fun. arcana arcadia had some cool stuff, even if i had already stopped actually playing the game by that point (more on that later). and, uh... that's kind of it, i guess.
none of this stuff was ever really able to overcome the game's flaws. the new characters were fun, but it was pretty clear that they didn't always know how to juggle them, and some characters would go months with no new events or cards (i recall Misora often being neglected). events often had cute moments and occasionally an interesting character tidbit, but a lot of the time they just felt like pointless fluff.
while the basic battle system was compelling, the game never did much with it. PvE stuff was mostly just bland grinding and PvP was a mess full of ridiculous power creep where if you wanted to keep up you had to either get super lucky with your pulls or spend hundreds of dollars. Leveling up and unlocking skills for characters was tedious. in fact, most of the gameplay was an exercise in tedium - eventually, i realized i was going to all this effort to raise characters and do dailies and shit for basically no reason! why bother grinding characters so i can beat event bosses over and over to get the many different types of materials when the only thing to do with them is make your characters better so that you can get more materials??? if you just wanted to experience the cutscenes, you didn't need to engage with the actual gameplay much at all, so why bother? that's not even mentioning the complete lack of variety in basic enemies and bosses that got reused over and over.
arcana arcadia was really cool, but i don't think the story was well-served by the format, and also it took years for them to get to it - the first story arc was pretty much nothing and the second mostly felt like a course correction rather than a compelling narrative arc on its own (especially the first half, imo - the Rinmeikan and Frontier stories were probably the best).
but even if all of this was fine, and the game had compelling gameplay and writing, it would still be bad, because it's just a slot machine with anime girls on it! the entire purpose of the game, the whole reason it exists in the first place, is to grab as much money as possible from vulnerable people. and i kind of debated on whether i would talk about this, but i was one of those people. i spent thousands of dollars on this game because it turns out, surprise, i have a gambling addiction! so it was very frustrating for the bulk of writing for this franchise was locked behind an app i could not safely use.
i think that's basically it. it was a bad game stapled to a slot machine that showed you yuri if you won and i'm glad it's dead.
at least junna and nana kissed.
#not gonna bother posting this in the tag#people don't need to see my whining#fuck gacha games though
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this is coming out of nowhere but i still think about selvven and azarile (although he no longer exists in game) in cyrodiil together. that was fun times! and almost 10 years ago damn
AAAAAAAAAA Me too!!!! We had so much fun just hanging out in Cyrodiil all the time, I learned the ropes of PVP thanks to you 馃榿 I still can't believe how long it's been, Selvven is still here! More PVE now but I still bully him relentlessly <3
I found some old screenshots too!
Ah yes, back in the day where it was ugly default armour or nothing
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anniversary stream notes
twitch drops again. oh boy. until may 28th.
announcing new dbd game. what the fog is a co-op roguelite which you can get for free if you have a behavior account for a limited time
year 9 roadmap announced, including:
addressing rubberbanding issue, hopefully in the current ptb
six new chapters, some survivor-only:
june is the dnd chapter
july is a licensed survivor
august licensed killer & survivor duo
december original killer & survivor
march '25 licensed killer-only
april '25 original survivor-only
modifiers in july and september
special event-specific queues so you can play vanilla dbd if you like
adding new game mode in summer, 2v8 mode. has bigger maps, replaces perks with classes. no hooks, uses pyramid head's cages. can only choose from 5 original killers, but plan to add more if it goes over well. killers cannot both play the same killer.
more dlc bundle packs
new challenge system, can complete passively without having to select them & can do multiple at once
inbox system to remove news popups while still conveying announcements
finisher mori changes- basekit but can only use on last remaining survivor. mori offerings changed to just offer bp for finisher moris
cross-progression coming later this summer between console and pc dbd
expansion for the dbd board game, bringing in original characters up to knight
dnd chapter:
killer is vecna. he casts spells. survivors can pick up magic items from chests, specific contents determined by roll of d20. voiced by matt mercer.
killer perk: weave attunement. first time an item is depleted, survivor drops item. survivors in range of the dropped item have auras revealed. survivor who picks up item is oblivious.
killer perk: languid touch. if a survivor scares a crow within the terror radius they're exhausted
killer perk: dark arrogance. killer is blinded and stunned for longer but gain faster vault speed
survivor is aestri yazar. like legion, can play a different character with cosmetics, baermar uraz
survivor perk: mirrored illusion. after finishing a generator, can press ability button near a generator, chest, totem, or exit gate to conjure and illusion
survivor perk: bardic inspiration. do a performance around other survivors with different results depending on the roll of a d20.
survivor perk: still sight. stand still for a bit to see auras of generators, totems, and chests
[shoutout to dvveet on twitter who posted graphics with the perk details! they did not tell us on stream]
new map is a dungeon
new mechanic- passage. magic teleport doors
casting of frank stone updates: it's a game that exists. new trailer.
some bits from the unnamed pve game by midwinter was shown. given codename "project t." play as trespassers in the backwater, fight thralls, shoot them with guns. maybe drive trucks.
anniversary event masquerade details:
pre-masquerade login events with outfits + currency boosts each week
mad designer makes an appearance. not a playable character. will show up in trials with bag of tricks. will give players abilities at start & after certain "points" are accumulated, with up to 5 tricks in play per match.
do not have to escape with invitations to get cosmetics. cosmetics connected to even currency. can also get older masks in the store
new masks for: clown, doctor, hag, plague, skull merchant, twins, adam francis, kate denson, renato lyra, david tapp, thalita lyra, yun-jin lee
survivors can use invitations to go into quiet mode and not make noise. killers can use them to immediately send downed survivors to a hook
outfits for the unknown, bill overbeck, and the pig
dbd 7-piece dice set up for pre-order
CASTLEVANIA CONFIRMED
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I love that people are paying attention to Assymetric Productions now but I wish all the people who enjoy West of Loathing or Shadows Over Loathing would try the Original Flavor: KINGDOM OF LOATHING! Its a COMPLETELY FREE browser-based MMORPG which has been running since the 00's (and still manages to hold up), and its genuinely wonderful!! it has the exact same sense of humor you know and love from the sequels (off-shoots?), and actually includes all kinds of fun little details which fill out the Loathing universe! Every season they introduce a new playstyle (you can replay through "ascensions" to build up skills from every class on a single character and win cool items), Regular holidays (which work on IRL holiday dates as well as ingame timeline, and when they overlap it gets WEIRD), and while it DOES have stuff you can purchase (new monthly!) with real money to support it, its NEVER game-breaking, and usually instead of providing any kind of boost, it provides ENTIRE IN-GAME AREAS, meaning its closer to regular DLC drops than any kind of Play-to-win! And if you dont want to pay for any of it? You can still buy it from kind folks who sell theirs at the Mall of Loathing (usually for a high amount of Meat, but its all very optional, i assure you!)
And best of all? Despite being an MMORPG, there's very little content you need to have friends to enjoy! There's a few PVE multiplayer dungeons which exist in the Clan system, and PVP that is 100% opt-in!
Anyways what are you waiting for! Become a disco bandit, a pastamancer, or a turtle tamer, grab your meat and a martini, and join Kingdom Of Loathing today! An adventurer...IS YOU!
#shadows over loathing#west of loathing#kingdom of loathing#i assure you im not paid by them i just recognize the value in something FREE AND FUN on the modern internet!#its one of the few remnants of what the internet was back then and i want to see it flourish
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Organizing Hetalia Characters Into Arbitrary Categories:聽Games In My Steam Library
Italy: Placid Plastic Duck Simulator Cute plastic ducks that you can name???? He's sold, even if they don't do anything Germany: Cities Skylines He owns all of the DLC and miraculously doesn't run into traffic issues like every other player does. With how organized this man is you CANNOT convince me that this dream isn't a dream come true for him. He will spend over an hour going through and making sure all of the traffic light nodes are correct and he spends time thinking about optimization. He might be a little overly invested in his city, though Japan: Plants vs. Zombies or Undertale Japan gives me completionist kinda vibes and I think he would like games that have multiple routes you can take. I thought Plants vs. Zombies because you have to play through the main story several times if you want to get all of the achievements and that's on top of the series of mini-games that exist. As for Undertale, I think having the three different game modes would be fun for him, on top of the millions of easter eggs Toby Fox has hidden throughout the game. I could also see him really liking Portal, but I've already given that to someone else America: Outlast I don't know what you want me to say, I think this one speaks for itself. He's also giving me Portal vibes but I don't think he has the patience for some of the puzzles England: Overcooked! 2 Man can't cook in real life. This also translates to video games. I would like to think that he's gotten decently far into the game, but I'm gonna say he's stuck at level 4-3 because so far that level seem impossible in single player France: Unpacking This man is canonically afraid of computers. I don't know what he would play, so he gets Unpacking. I think he would like the sentimentality of the narrative at least Russia: The Sims 3 or Unturned Sims 3 because I see this man spending far too long planning out families and being devastated when they die. He also refused to upgrade to The Sims 4 when it came out and still holds this grudge (and because I have TS4 on origin not steam lol). Unturned for so many reasons. I think he likes a healthy balance between calmer games and combat games; Unturned isn't a combat game per say, but playing in PVE servers in like 2018 was a nightmare. Man has no fear either, so he's much more willing to take on the roblox-reject looking mega zombies than I ever will be China: Stardew Valley There's so much you can do in this game and I think the variety in content and the art style are what appeal to him most. I think he would like caring for the animals most of all, which couldn't be me, so kudos to him. Don't ask me who his choice in bachelor/bachelorette is because I don't know. I'm not even sure if he would care to befriend many of the NPCs save for Shane for the blue chickens Prussia: Star Wars: Battlefront II I don't have a real reason for this other than Prussia's simultaneously a huge dork and also one of the worst people to be in VC with. He thinks the desktop version of this game sucks, though, and misses the PS2 version (me too) Canada: Portal You can't change my mind on this one. GLaDOS is his favorite once she gets turned into a potato. Also he deserves to have a companion cube plush (it's very fun to throw at people, speaking from experience). He has the patience for puzzle games and I think it's more suited for him than America
#hetalia#銉樸偪銉偄#hws#hws italy#hws germany#hws japan#hws america#hws england#hws france#hws russia#hws prussi#hws canada#hetalia shitpost#organizing hetalia characters
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Three houses get more representation in heroes because its popular ?
I guess?
My issue isn't with how popular or loved Fodlan is, but what FEH was supposed to be.
With FE Cipher, even if Fates and Awakening were very popular, we still had entire sets featuring FE6 characters. Ditto for FE4/5/8 (tfw a Bael got its own card).
CYL is a popularity contest, that much I understand.
And yet, I also understand FEH is supposed to be a celebration of the franchise itself - bla bla FEH is a main game because Vero is a paid DLC in Engage bla but would anyone really pay 60 bucks to play book 1 and 6 about Vero's story? Really ? If this is a main game , then the first warriors game is one too lol - so why are the same 3 games over represented ?
In Cipher, we had a Fates set, then a Jugdral set (featuring CIpher OCs?), then an Archanea set, then an awakening set, then a Valentia one, etc etc.
But if they follow the current FEH, it'd be one fodlan set, one thracia set, one fodlan set, one awakening set, one fodlan set, one tellius set, one fodlan set, one elibe set, one fodlan set etc.
I really get how popular units/games will always sell and the fan favourites are always represented, I played through 2 Tales gacha games lol, Links had basically a bajillion of Leons and Yuris while poor Caius barely existed, and Rowen never got a premium unit!
CYL is a fan event - for sure - but beyond CYL, it's just FEH that tires me - it's not a celebration of the FE series anymore, it's just a cashgrab to take money from some fans using their current obsession (Fateswakening in Year1-2, Fodlan now) so while it never concerned me in the first few years, I dgaf and moved on, wondering if the units I like would ever get a thing (and they did! Saias was released for free lol) but now with the state of powercreep the game has?
You have to roll for units, to get their skills and fodder them to units you care about, and even then, they might not be able to clean PVE content - I like when things are challenging, sure, but the last Seer's Snare was a cruel wake-up : even with the newest shiny skills and whatnot, Caineghis cannot compete with duo!Anna. P!Naesala has the WTA against them? Who gives a fig, he dies on initiation.
Hegemongard was just a prelude to what FEH would become lol - even if, with investment, old units could still put up a fight against her, but you had to get dedicated team to counter her.
Now? With a team with W!Mitris, L!Alear and A!Elincia? Good luck tanking anything lol - sure, Tina is a godsend and I find if hilarious how this random nobody from FE5 is supposed to counter the crazed current meta, but it's the same issue - sell ridiculous units, and sell ridiculous counters.
It's the essence of a gacha game.
Maybe the next A!Caineghis or maybe a L!Caineghis will make the character relevant again - at least if you want to play and use him, but... as far as FEH is concerned, no one gaf about Cain, so he might have gotten a refine and yet he'll not get another unit. Forgive him in you want to play PVE content - or roll for new premium units and field him as a cute mascot.
#anon#replies#fe heroes#heroes salt#at this point i'm more invested in heroes to dissect character lines and characterisation#than to play it proper#i forgot 5 days of the last TT#and didn't vote for 2 days in the last CYL event#what is even the point#i vote for the characters i like but seriously what for?#so FEH will care about them? release them in the future?#We will get 5 Hildas before Amalda is released#and by Hilda I mean the one whose family keeps starving children as servants
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Hmm. Upon further play with dlc weapons spells and ashes, I have to wonder if the devs remembered their own game's power scaling.
Some spells hit like a truck but most hit like soggy spaghetti. Some ashes of war are godly strong and some are just worse versions of existing ashes but which cost more to use, and some are entirely useless for pve because their movement is just batshit. Absolutely nothing costs a sensible amount of fp to use. Some weapons are either flaming trash or are capable of melting Malenia with minimal effort, with only like one or two exceptions that exist in a mythic "just okay" category. All of the new spell casting tools suck, like literally all of them. Never use any of them.
Maybe this is a bad opinion but like I would kinda think you want every new spell and ash of war added by a paid dlc to be strong. They put in a whole new subcategory of incantation called Bear Communion that has five permanenr stackable buffs that can apply to it (Ralva's hide, roar talisman, Godfrey icon, the two incantation boosting talismans) and it tops out at like 1k damage on a charged cast (without any extra cheese like stacking golden vow, fgms, and howl of shabriri) while taking almost ten seconds to perform, which is still less damage than two casts of catch flame on the same build.
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i don't get why people are still crying about ow2 pve. who actually enjoys playing pve on ow... it was never going to be good anyway wtf are you complaining about not getting? i do think they should take a page out of apex book and develop uhhh the lore a bit more because at this point it's these characters just... exist ... and there is no story. (PSA i do NOT like the fucking weird comics that apex makes, but i appreciate a little lore trailer at the beginning of every season). add SOMETHING for the freaks, jfc.
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why do exotic catalyst quests force you to play pvp for some of them, it's such bullshit. I don't like pvp, I never have, and forcing me to suffer to finish a quest for something COMPLETELY UNRELATED TO PVP is just bullshit. Like, what's the logic here? I just want the cryothesia catalyst. Why do I have to go and get 50 kills in crucible? I tried it. I hate it. If you're trying to force players to try something they normally wouldn't do, then at least for the love of fuck make the investement not so hard. make it like one or two kills. but 50!? and yeah I know the catalyst boosters exist, but you still have to get quite a few kills. and you have to get it *with the gun you're trying to catalyze.* so I'm stuck plinking away at shotgunners and snipers with my shitty little sidearm that really doesn't work in pvp. this fucking sucks. at least give us the option to do pvp or pve for fucks sake.
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So I've connected two mental points and I'm gonna put them out here despite whether or not anyone else comprehending anything I have to say.
While I was 8 hours into a 9 hour day my boss reminded me not to work so hard after staging everything I could possibly need before leaving for the day. After some peace and quiet for awhile I realized I felt a familiar feeling that I'm going to struggle to explain.
"I'm just some guy, but literally no one else I know could possibly do what I'm doing. It has to be me; somebody else might fuck it up."
I realized I've had that feeling multiple times before. The moment that stands out the most from my memory is the earliest when I use to play Star Wars battlefront almost 2 decades ago on Xbox. I would constantly play as a basic grunt pushing forward barely surviving the onslaught between me and my objective. Thinking, "I'm just some guy, but I'm gonna be the hero that wins this battle and saves as many of my comrades as I can cause I'm the only one who can."
Then I was doing the same thing in Conker live and reloaded multiplayer PvE campaign. Playing a grunt that pushed through the impossible to achieve the objective and save who I can.
Fast-forward to Mass Effect 2, Mordin Solus, "Had to be me, someone else might've gotten it wrong." Etched itself into my brain.
Thinking about how even with some help I'm the one who processed probably 7000 out of 9000 packages my tiny little post office scanned today. How my decision not to stay home is one of the major factors a Canadian company that only exists because of the exploitation of indentured servants and blatantly lying to their customers is still turning a profit.
If I just stopped working harder than most humans can comprehend would that make a difference, would it help, or would it just piss off tens of thousands of people and make no difference by the end of the week?
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OW2 PVE has been axed completely, huh...
*sigh
I can't say I didn't see it coming to some extent, buuuut I still, perhaps foolishly, was holding onto hope that we'd get something. Nothing too grand, but still something. Cuz otherwise, 7 years of world building would be down the fucking drain.
Ha, ha, haaaa...
Honestly, live service games are the single worst possible medium to tell stories that exists. Fictional stories need an ending to be effective, but live service games want to run into perpetuality for that sweet sweet cash flow. If OW got a proper ending, how would Blizz keep shoving in new heroes? They would all have to be disconnected from the Talon/OW/Null Sector alignments because, well, where were those people when shit was going down? Yes, they could keep on making characters that are generally not connected to the main plot like Lifeweaver and Illari, people that just kind of exist in the world, but with a finished story they'd feel tacked on. Purposeless. And at that point what would keep lore and world building enthusiasts interested? All those casuals buying the precious virtual cosmetics? Gameplay, sure, but you cannot tell me all of them are playing the video game purely for the gameplay.
So while I can understand the reasoning behind the cancellation (as fucking shitty as capitalism is), and as inevitable as it was, it's still terrible after all of the teasing.
#Borb Rambles#overwatch#at this rate i don't really care if the game itself dies#blizz could surprise us and announce a tv show or movie or whatever as damage control which would be fantastic#but after all of their workplace culture esports monetisation fuckups#how likely is it that they'd make a good non-gameplay corporate decision for once#granted the game existing means there IS a small chance#if it doesn't exist the chance is 0#though at this rate they may as well give up and let the fans run wild with the story since they fucking won't
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Do the characters of War Bots have a base and/or team name? Do they have roommates? Are there wacky sitcom-esque situations between them?
Ooh, this gives me a good general chance to talk about connected characters!
The biggest group (by a small margin) is Formann, Xenir, and Burnett, who don't have a formal group name yet but they're the building team! Because reconstruction and bot repair are vital jobs in this world, they tend to be pretty highly regarded positions. That said, this trio in particular tends to be more open to odd jobs since they're a neutral party between the big Haven government and the rebel Outlander factions, and tend to just work for whoever pays more without picking permanent sides since it's their belief there's no "right" side between the two. This of course tends to rub some people on either side the wrong way, but they manage to navigate both circles fine enough. I like to imagine their dynamic being vaguely like Team Chaotix with some traits mixed around. Formann is the rugged but caring grandpa-like figure, Xenir is the bright-eyed dreamer who wants to help people, and Burnett is the short-tempered practical one. They enlist as mercenaries in the Plantoid fight mostly because Formann and Xenir want to help people, and Burnett just begrudgingly does what she has to for a paycheck.
Aside from that group, most of the other groupings I have in mind are smaller pairings.
Calber and Navea are actually old colleagues from one of the prior Outlander wars, serving as esteemed high-ranking members of the Haven militia. They were both built as well... some of the few literal war bots in this cast, with Calber being a standard infantry unit while Navea is a more robust "juggernaut" model, so her model is much less common. Calber largely resents his time in action, detesting conflict between bots just as much as the conflicts that drove humans into extinction. Navea meanwhile is more of an optimist, still not liking conflict but seeing it as a necessary evil sometimes. Both of them were some of the first contacted to lead the fight against the plantoid invasion, though it took some personal convincing from Navea to get Calber willing to go back into action.
Not so much a proper group but more just a pair of character that I'd want to put together in an "official" story is Poppett and Martinet. This was actually a suggestion by my partner, since I didn't realize "poppet" was a british term of endearment, so they suggested they pair up as a sort of adoptive father-daughter duo. They both have some manner of leg-mounted wheels so I figured it makes sense, plus I like the potential interactions between the skilled but vaguely aloof parental figure clashing with the impulsive but still relatively grounded child-ish figure.
A pairing that I had in mind but scrapped due to one of the characters being scrapped was a dynamic between Wilderoad and a bot named Kashov. He was meant to be a money-based utility character back when the PvP mode had a money mechanic, but since that was scrapped in favor of the simpler loadout system, and I didn't know how to have a character exist in both modes where his main mechanic was only built into one of them. Because the PvE mode still has an upgrade shop (ala TF2's MvM), he's still planned to feature as the shopkeeper there since I like his potential personality. I always like the shifty spineless salesman characters, and he's always been especially pathetic in my head. Here's what he looks like, though uh. Be warned: old and not great art. Why does his right arm look like that.
Anyways, Wilderoad as a wandering vigilante has to eventually bargain for supplies with somebody, and their favorite self-preserving capitalist to bargain with is Kashov. Mostly because they don't feel bad about holding him at gunpoint until eventually his scams get negotiated down to a reasonable price. I like their dynamic of "has morals but not for this bastard" and "is the bastard but goes along with the one with morals for practical reasons, and yet will still try to be a bastard at any given opportunity". At this time one of Wilderoad's alternate weapons was implied to be something they stole from Kashov, since it was a revolver that increased money earned from dealing damage and getting kills.
Unless I'm forgetting something that's the main group dynamics I have planned at this moment. It's something I definitely wanna flesh out more over time, but since gameplay takes precedence over story it's more something that's more just connecting dots and building from there. I wanna figure out more connections, but individual character stories and the overall plot still have a lot that needs work in general.
Good question though, was looking for a chance to bring some of this stuff up at some point!
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is it just me or is the overwatch team not focusing as much on lore as they used to? are they doing this on purpose because of pve or are they just forgetting to develop characters in multiple mediums
Well I mean this has been an ongoing logistical issue with the fact that there's over 30 heroes in the cast for a while (we all remember where we were when the Devs said Hanzo is as relevant to the central plot as the hamster...) as well as the need to continually introduce new heroes to keep the game fresh.
I think it's a combination of saving a lot of material for the PvE, and also I think in the future there is going to be less of a focus on linear lore and they're going to go for more of a 'toy box' approach similar to what League of Legends has--lots of AU's based on skins, less emphasis on a super strong central canon once the PvE has set off all of its lore bombs. I think StarWatch being introduced with its comic, skins, and game mode represents this shift as well. I don't think they'll drop the 'core' world of Overwatch completely, as that's still a vital baseline for introducing new heroes and also their novels and short stories, but the 'core' plot is going to be more of a vehicle for introducing new characters, and the new characters themselves are vehicles for further fleshing out the world and prompting new interactions from the existing cast. In the meantime fan favorites will get re-interpreted in events and game modes that aren't necessarily 'canon' but have their own plots--like Junkenstein's Revenge and StarWatch. I think the fact that each Battlepass season has its own 'Theme' leads into this as well.
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