#public perception of gaming
Explore tagged Tumblr posts
snsl0530 Ā· 1 year ago
Text
Has the COVID-19 pandemic changed the public perception of gaming
Tumblr media
The Covid-19 epidemic has drastically altered our lifestyles, particularly our free time. People have had to get creative in staying occupied at home in the face of lockdowns and other social isolation tactics. Sales of video games have skyrocketed in this climate, demonstrating the widespread appeal of this new leisure. But has the Covid-19 epidemic also affected the general opinion of gaming? In this article, we'll go into this subject and examine how gaming has grown in popularity despite the downturn.
Gaming as a social activity:
Tumblr media
During the pandemic, gaming has become increasingly important as a means of connecting people together. Online gaming has become a popular option for those who are unable to get together in person to spend time with their friends and family. Statista found that between February and April 2020, when the global COVID-19 pandemic first broke out, an increase in user involvement and spending on gaming occurred (Clement, 2022).Ā  As more individuals explore for secure methods to socialize online, platforms like Steam, Xbox Live, and PlayStation Network have seen a surge in their daily active user bases. The rise in popularity of multiplayer games like Fortnite and Call of Duty has led to the rise in popularity of communal gaming experiences like Animal Crossing: New Horizons. In addition, research has demonstrated that online games can assist in fostering social ties and address fundamental mental health needs as people, confined to houses during the COVID-19 epidemic, engage in multiplayer games to maintain a feeling of community (CBC Radio, 2020).
Gaming for mental health:
Tumblr media
The pandemic has also shone a light on the positive impact of gaming on mental health. With so many people experiencing increased levels of stress and anxiety, gaming has become a way to escape from the difficulties of day-to-day life. Gaming has been shown to have a positive impact on mental health, providing a sense of control and achievement that can help to alleviate feelings of anxiety and depression. According to a report by the World Health Organization (2021), online games encourage players to stay mentally and physically healthy at home. In fact, the COVID-19 pandemic has caused many of us to make changes to our daily routines and spend more time at home. Lockdowns have made it difficult to get our daily dose of exercise and social contact. But staying active and connected to our loved ones is more important than ever, especially for our physical and mental health (World Health Organization, 2021). In addition, research has shown that puzzle games like Tetris and strategy games like Civilization have been shown to have a calming effect on the brain, making them a popular choice for those looking for a mental break (World Health Organization, n.d.). In particular, Tetris has been found to reduce symptoms of PTSD and depression in patients (McPhillips 2022). Similarly, Minecraft has been found to improve creativity, problem-solving skills, and socialization in children.
Gaming as a career choice:
Tumblr media
Finally, the pandemic has also brought a newfound respect for gaming as a legitimate career choice. Many people have lost their jobs or been furloughed during the pandemic, leading them to look for alternative sources of income. The COVID-19 pandemic has led to a surge in the popularity of esports as a legitimate career choice. With many people losing their jobs or being furloughed during the pandemic, esports has become a viable career option for many (Heinrich 2020). In fact, the effect of the global coronavirus (COVID-19) pandemic on the esports industry was significant, as people sought alternative forms of entertainment due to travel restrictions and cancelations of live entertainment events (Heinrich 2020). Esports are video game competitions played online either alone or as a team, so they are not as constrained by public safety measures as live sports. As people were unable to tune in normally to sporting events, esports engagement boomed during the health crisis (Heinrich 2020). Esports events have continued to take place online even during the pandemic, with many professional gamers earning a living from their passion. In addition, content creation and streaming have become increasingly popular as a way for gamers to make a living from their passion. Platforms like Twitch and YouTube have made it easier than ever for gamers to share their gameplay and connect with fans (Allen 2020). In fact, the number of people watching gaming content on Twitch increased by 50% during the pandemic (Hall 2020). In addition, content creation and streaming have become increasingly popular as a way for gamers to make a living from their passion.
Tumblr media
In conclusion, people's views on video games have shifted after the spread of the Covid-19 virus. As people seek out new ways to socialize, enhance their mental health, and diversify their income, gaming has emerged as a viable option. The pandemic has proven that gaming is enjoyable and fulfilling for everyone, from novices to veterans.
Reference:
Allen, T 2020, ā€œCOVID-19 and the Rise of Esports,ā€ University of Nevada, Las Vegas, accessed 27 November 2023, <https://www.unlv.edu/news/release/covid-19-and-rise-esports>.
ā€œBored and lonely? Researcher says online games can help us socialize safely during the pandemic | CBC Radioā€ 2020, CBC, accessed 25 November 2023, <https://www.cbc.ca/radio/spark/bored-and-lonely-researcher-says-online-games-can-help-us-socialize-safely-during-the-pandemic-1.5806290>.
Clement, J 2022, ā€œTopic: COVID-19 impact on the gaming industry worldwideā€, Statista, accessed 26 November 2023, <https://www.statista.com/topics/8016/covid-19-impact-on-the-gaming-industry-worldwide/#topicOverview>.
ā€œExcessive screen use and gaming considerations during #COVID19ā€, n.d., World Health Organization, accessed 25 November 2023, <https://www.emro.who.int/mnh/news/considerations-for-young-people-on-excessive-screen-use-during-covid19.html>.
Hall, B 2020, ā€œCOVID-19 is taking gaming and esports to the next level,ā€ World Economic Forum, accessed 27 November 2023, <https://www.weforum.org/agenda/2020/05/covid-19-taking-gaming-and-esports-next-level/>.
Heinrich, S 2020, ā€œEsports ride crest of a wave as figures rocket during Covid-19 crisis,ā€ the Guardian, accessed 25 November 2023, <https://www.theguardian.com/sport/2020/apr/11/esports-ride-crest-of-a-wave-as-figures-rocket-during-covid-19-crisis>.
Jane McGonigal Quote: ā€œOver time, the games we play can change how we think and what weā€™re capable of. And itā€™s easy to maximize the benefits s...ā€, n.d., accessed 27 November 2023, <https://quotefancy.com/quote/1487119/Jane-McGonigal-Over-time-the-games-we-play-can-change-how-we-think-and-what-we-re-capable>.
McPhillips, K 2022, ā€œHow COVID-19 Made Playing Video Games a Mental-Health Practice,ā€ Well+Good, accessed 26 November 2023, <https://www.wellandgood.com/video-games-mental-health-covid-19/>.
ā€œOnline games encourage players to stay mentally and physically healthy at homeā€, 2021, World Health Organization, accessed 25 November 2023, <https://www.who.int/news/item/16-11-2021-online-games-encourage-players-to-stay-mentally-and-physically-healthy-at-home>.
0 notes
hplonesomeart Ā· 24 days ago
Text
Tumblr media
Iā€™m pitifully late to properly celebrating the spooky season, but hey at least Iā€™ve got some cool fanart to show now lol
35 notes Ā· View notes
veveisveryuncool Ā· 1 year ago
Text
something something game accurate anime nrhrhsnnsn
Tumblr media
kirbytober day 9: soaring/anime
206 notes Ā· View notes
sophierosyne Ā· 7 months ago
Text
the most unfortunate part of ashley being my fav until dawn character is how hard they're gonna Gag her in the movie. "Understand the Palm of my Hand Bitch!!!" is so ridiculously cunt and iconic that they Cant Not include it in the movie
21 notes Ā· View notes
camelliagwerm Ā· 2 months ago
Text
Arthur finding love with Bull is not what I'd expected, but something that happened nonetheless and I am so glad it did. Like, for Arthur to be the headspace he is in now in Inquisition and beyond, it's a perfect match. Someone he doesn't have to be the Inquisitor with at all. There's no idolisation, no 'Your Worship', no 'my Lord', no 'Inquisitor'. He doesn't have to be the saint, the Herald, he doesn't have to be perfect and he doesn't have to hide his relationship, like he had to for so many years before.
He's found someone who loves him openly, who talks about how much he desires and cares for him publicly while still keeping things private when it matters. And Arthur in return can openly express that desire when he wants to, gets a thrill out of being able to love in public and knowing for the first time, him being in love isn't something that will be perceived as wrong and he simply doesn't care anymore if it causes a minor scandal.
I can just imagine how freeing it must be for Arthur, a Circle mage who had to love a templar in secret for 20 years, to finally be able to not hide that part of himself away like it's something shameful.
8 notes Ā· View notes
amplexadversary Ā· 1 month ago
Text
I just saw a Halloween video and it reminded me of the yearly event at Knotts
I wonder if there are any interesting Characters that are in-universe famous that would get a kick out of The Hanging (live show, basically stuntpeople enrichment)
2 notes Ā· View notes
meowsticmarvels Ā· 10 months ago
Text
constantly thinking about weird fucked up persona aus but mostly on the brain rn is p3/4 stuff. like for one a swap with the IT and SEES (like location and premise and all that) would be crazy but for reasons that I'll elaborate on in the tags it's not perfect. but what IS crazy to me and had been rotating in my brain is. the concept of SEES having shadows.
for a while I've been thinking of an au where the answer features their shadows. granted I haven't played/watched the answer but the concept is certainly really insane because the characters do have enough issues for it to be crazy. even by that time. there'd be general overarching themes of grief and loss between them all but also individual things (that some of them do mostly get over but still. this would be insane mid-game too) -- junpei's jealousy, akihiko's need to not lose anyone ever again, mitsuru's guilt and feeling like she has to make up for the kirijo group's shortcomings, etc. would be a hell of a time and I'd love to write this concept if I can thinknof things. talk to me abt ur thoughts on p3 characters having p4 esque shadows im thinking
7 notes Ā· View notes
thirdsonofeve Ā· 2 years ago
Text
Okay so I'm gonna have a hot take about the fucking harry potter game. Just scroll past this if you don't wanna engage with it.
The "boycott" has not. Fucking. Worked. It was bound to be popular and people screaming about how you shouldn't buy/play it has been free advertisement. That being said, in a perfect world it would have tanked and been played by a handful harry potter-adults and not made back the production costs but that's not the world we live in.
In my opinion, you as an individual, should not buy/play it. None of that "I'll give 60 bucks to a charity clmbating antisemitism/transphobia so I can play it without worrying about my conscious"-bullshit.
However, given that it's got so much buzz people are going to watch playthroughs and game streams. This is where left-wing streamers can play a huge role. From what I understand the game is pretty fucking antisemitism and as we know the franchise is owned and largely controlled by a terf, which is why these things need to be pointed out. A left-wing person streaming the game and actually discussing the themes and the problems with the game and making fun of jk and whatever could have a large impact on the way the game is viewed. Instead of having only apolitical/outspoken transphobes/right-wing people stream the game and have the antisemitism and transphobia fly straight over their heads, some procentage of people could instead be exposed to left-wing ideas. On top of that, the charity work that could be done would outshine whatever charity work some streamers may or may not do without playing the game.
People sharing spoilers and pointing out the antisemitism and low quality of the game should be getting more attention than the people screaming about how playing the game makes you the scum of the earth.
32 notes Ā· View notes
villainsidestep Ā· 8 months ago
Text
me realizing fawniel is a more openly affectionate couple than fawnric: this is fucked up and evil behavior actually
4 notes Ā· View notes
shuyume Ā· 1 year ago
Text
i need to write an essay on the first ch of thh it is nothing short of brilliant. the way they set you up for a run of the mill vn with a bit of a gorey twist and then kill your waifu, force you to accuse her of instigating a crime, and then ask you to contemplate the morality of playing judge, jury, and executioner is oh so incredible
3 notes Ā· View notes
girls-and-honey Ā· 2 years ago
Text
something something why is tumblr seen as the anti-social social media when we're all about quality mutuals instead of follower count
2 notes Ā· View notes
nuleak Ā· 1 month ago
Text
FIRST | PREV | NEXT
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Nice save Bruce...
Chapter Index
4K notes Ā· View notes
transmutationisms Ā· 1 month ago
Text
i think when people talk about dsm diagnoses being 'destigmatised' it's usually the case that what they mean is the public perception of the diagnosis name (depression, anxiety, etc) has become associated with minor, temporary, or resolvable forms of distress. the experience of being so depressed you cannot get out of bed, or brush your teeth, or work -- that experience and those behaviours have never been 'destigmatised,' only associated with other diagnostic labels in certain discourses seeking to present 'depression' as treatable or minor. it's basically a semantic nosological shift, rather than any actual 'destigmatisation' of the behaviours psychiatry exists to pathologise -- widening (minimising) the diagnosis, then just moving any leftover 'scary' symptoms to a different diagnostic bucket. it's a rhetorical shell game that does not challenge, but exists symbiotically with, the ableism that causes behaviours like "not being able to get out of bed" to be stigmatised in the first place.
6K notes Ā· View notes
moghedien Ā· 5 months ago
Text
Laeā€™zelā€™s romance arc is literally everything like itā€™s a one night stand. Itā€™s a two night stand but she pretends she isnā€™t dying to be with you again. Sheā€™s a domme. Sheā€™s a bottom. She doesnā€™t believe in love and doesnā€™t like to cuddle. She thinks youā€™re weak for showing interest in her. She thinks sheā€™s weak because she canā€™t stop thinking about you. She wakes you up in the middle of the night and makes you duel her because she doesnā€™t know what else to do about being obsessed with you. She cries and confesses her devotion to you if you win. She cries and confesses her devotion to you if you lose. She will tell everyone about your sexual exploits without shame. Sheā€™s embarrassed if you try to kiss her in public. She growls at you if you stop kissing her public. She is extremely possessive of you. She wants you to be as extremely possessive of her and is the most visibly heart broken if you cheat on her. She takes half the game building up the courage to ask you to cuddle. She changes her entire perception of the world because you showed her to was ok to approach things differently. She gives you multiple terms of endearment. Sheā€™s terrified that your relationship will end after all of this is over. The climax of her romance is holding her hand.
10K notes Ā· View notes
dragon-ball-meta Ā· 9 months ago
Text
Finally feel like I can say something coherent, so here goes... I say this without a shred of exaggeration: Akira Toriyama was legitimately one of the most important creative figures of the last 50 years. His work, especially Dragon Ball, has influenced SO much even outside its own medium. Movies, TV, cartoons, comic books, video games, MUSIC... all of it. You can see his fingerprints in so many other works. Even now, artists and writers, voice actors and animators, musicians and game devs are all mourning him and reflecting on the impact he had on their own work. Titans of anime and manga are sharing in this pain. The craziest thing about this though? The humility he had in spite of it. He was always reluctant to be in the spotlight, preferred to keep his head down and just work, never really worried that much about public perception of himself. Part of what makes him such an icon, man. Losing him is losing a piece of our shared history. It's something that resonates deep in the hearts of everyone his work touched. This is just... such a loss. And I can't even begin to imagine what his family is going through right now. Praying for them all. Rest in Peace to a literal Legend, an absolute Icon, and a personal inspiration in more ways than I could ever express properly.
8K notes Ā· View notes
nicholasandriani Ā· 1 year ago
Text
Inspiration: Bryce Mattie. Exploring the Pioneering Work of a Media Scholar and Games Studies Expert + TEDx Talk on the Activism of Play
Brilliant mind, game scholar, and media critic, I first encountered Mattie Bryce by way of a games and the environment course I was building for a summer camp centered around ā€œGames and You.ā€ In the dynamic world of media studies and game analysis, few voices have made as significant an impact as Bryce Mattie. With a deep passion for dissecting the intersections of media, culture, and digitalā€¦
Tumblr media
View On WordPress
0 notes