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Find the Best Property Sourcing Company
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Forever His | C.Sc
Pairing: Seungcheol x reader
Genre: fluff, angst, slightly smut
Words Count: 3,5K
Summary: You found out that Seungcheol was marrying you for your property and wealth while you're pregnant with his child. What would you do? Let him go or play a fool?
Seungcheol growled in anger upon hearing several hurried knocks on his bedroom door well past midnight. Inside, he held you close, releasing all the pent-up affection from his business trip. Your face blushed from the intimate activity, your lips plumped, and Seungcheol was the reason behind it all. Initially oblivious to the noise, you regained your senses when he suddenly stopped and questioned him, "Why?"
Seungcheol sighed, his lips peppering a gentle kiss on your forehead. He whispered, "I'm sorry," before continuing, "get dressed. Don't want anyone to see you like this," accompanied by another peck on your shoulder. You observed him donning a robe before rising to walk to your closet to get dressed. It had been a week since you last saw him during his business trip to Hong Kong, and he immediately reveled in the moment upon his return.
You understood the frustration etched on his face as he headed to the door, reprimanding his assistant whom he had just seen a few hours ago—more than he had seen you all week. Despite the interruption, you decided not to retake your shower, opting for minimal clothing just in case the interrupted moment could be resumed. Wrapped in your robe, you lay on the bed with a tablet in hand, patiently awaiting your husband's return while attempting to mentally prepare for the upcoming workday.
It had been a year since you met Seungcheol, and you had been married for six months. People remarked that you two were still in the honeymoon phase, a sentiment you couldn't deny. The longest time apart was a mere week, and when you were both home, the opportunity for intimacy was ever-present—bed, kitchen, home office, or even the car. Seungcheol cared little about the location as long as he could be close to you, witnessing your pleasure, and hearing you moan his name, a source of immense satisfaction and ego boost for him.
After nearly half an hour since your shared intimacy was interrupted, Seungcheol entered the bedroom, and you welcomed him with a smile, setting aside your device as he approached. However, your joy was short-lived as he dropped a bombshell— an urgent matter required his immediate attention, shattering the serene moment.
His apology hung in the air, and you gazed into his eyes, almost whispering, "Can't it wait until tomorrow?" His gaze met yours, and he replied, "I'm sorry, but everyone needs me." The weight of his words settled, and you nodded, offering him a kiss. He whispered a goodnight and covered you with a blanket.
As he prepared to leave, he assured you, "I'm going. If you need anything, Eunji is downstairs, okay?" The deep kiss on your forehead lingered, leaving you with a mix of understanding and a touch of loneliness as he walked away, duty calling him away from the warmth of your shared moments.
As you sat in your office, a sense of solitude crept in as hours passed without any news from Seungcheol. Reflecting on your father's words, "A big power would come with a big responsibility, Y/n," you realized the weight of the responsibilities that came with leading two prominent companies. You, as the director of Seri Corps, and Seungcheol, the owner of a property investment company dealing with hotels, apartments, residences, and department stores, found little time to break away from the demanding roles.
The constant influx of work surrounded your thoughts, echoing your father's wisdom. You yearned for a moment to confront Seungcheol's assistant, Kim Mingyu, about easing the workload on your husband. Simultaneously, you knew Seungcheol harbored similar thoughts about Myungho, your secretary.
Seungcheol's suggestion of taking a break from work and starting a family lingered in your mind. "How about a little break from work? It might end up with a cute baby like you..." he had expressed his desire to build a family since the early days of your marriage.
Initially hesitant, thoughts swirled in your mind. Could you be ready to be a mother? Your upbringing without a mother made you wary, but Seungcheol had gradually changed your perspective. His love, support, and dreams of a family with you had softened your reservations. You found yourself yearning for the joy of building a family with Seungcheol, confident that he would be an exceptional father, creating a world of happiness for your future children.
After a lengthy discussion with Seungcheol about starting a family, you took the decision to visit your ob-gyn and began the journey towards pregnancy. For the past three months, you had gradually reduced your workload, entrusting responsibilities to your younger brother, Lee Chan, while actively trying to conceive with your husband. Unbeknownst to Seungcheol, you had already been pregnant for four weeks, and the only person privy to this news was Myungho, your ever-attentive secretary.
Myungho had been a pillar of support, ensuring your well-being by sending nutritious meals and a glass of pregnancy milk to your desk every morning. He also exhibited consideration for your workload, making efforts to send you home before 6. This morning, upon entering the office, you found Myungho had prepared your favorite breakfast from a beloved restaurant, lifting your spirits from the previous night's glum mood.
Despite your gratitude, you declined Myungho's offer to check an anonymous file that had been delivered to you. As you enjoyed your meal, you informed him that you'd arrange for your own transportation home and would call upon Eunji, the bodyguard Seungcheol had assigned to you.
"Just in case," Seungcheol explained when he was questioned about the need for a bodyguard, triggering memories of a near altercation when you initially resisted the idea. You asserted your ability to protect yourself, having learned jiu-jitsu and basic shooting. However, that night, Seungcheol revealed a hidden compartment beside your bed containing a gun. Holding your wrists firmly, he calmly stated, "I'm not doing this because you're a woman, but because you're my woman," emphasizing his commitment to your safety.
*
"Are we heading home, mam?" Eunji inquired, her gaze alternating between the road and the rearview mirror, noting the exhaustion etched on your face. Concerned, she questioned you about it.
"Just tired, thanks for asking. Yes, we're going home, please," you replied with a smile, appreciating Eunji's thoughtful gesture. Myungho, attentive to the shifting atmosphere, was about to join the conversation, sensing your unease.
"I'm okay, Secretary Seo. You should go home," you reassured him before closing the car door, leaving Myungho behind as the car set off for your house.
Looking out the window, your reflection mirrored the complex emotions brewing within you. As you questioned Eunji about your husband's whereabouts, her lips tightened, emphasizing her reluctance to share such information.
You hadn't received any news from Seungcheol today, a departure from the usual routine. While you recognized the demands of his busy schedule, today was different; a yearning for his comforting presence intensified, especially with the added vulnerability brought on by the pregnancy.
The familiar presence of threats was not new to you, but today brought a different kind of menace. A letter arrived this morning, accompanied by pictures and a USB. The images depicted Seungcheol in the company of an unidentified person, taken just hours after he left you the previous night. The revelation injected a new level of tension into an already uncertain day.
As you connected the USB, the file unfolded a chilling conversation between Seungcheol and his uncle, Choi Junggan. The revelation shook you to the core as they discussed plans to take control of Seri Department Store, a place with deep roots in your family history.
"We need her to hand you the Seri Department Store this year," Choi Junggan's voice declared, triggering disbelief and confusion within you. Seungcheol's voice, usually a source of comfort, uttered words that contradicted everything he had ever said to you.
Frozen in your car seat, you listened as Seungcheol acknowledged his role in the plan, vowing to gain your trust to further their hidden agenda. The shock reverberated through you, and doubts about the authenticity of your relationship took hold.
Arriving home, you rushed to your shared office, desperate to find evidence that would contradict the betrayal you had just uncovered. Each desk you searched only intensified the sinking feeling in your gut. Stumbling upon a hidden map and recalling the secret desk with a concealed gun, fear gripped you.
Questions raced through your mind—was Seungcheol planning something sinister? Was he preparing to harm you? The shivers intensified as you discovered a Memorandum of Understanding signed by your father and Seungcheol's father, outlining a deal that involved transferring the Seri Department Store to Seri Corps to settle debts. A chilling note from Seungcheol himself accompanied the document, vowing retribution for the suffering caused by Seri Corps.
The foundation of your trust crumbled as you grappled with the harsh reality that Seungcheol might have used you to fulfill a hidden agenda, driven by a desire for revenge against your family. The love and assurances you believed in were now clouded by a chilling revelation, leaving you in a state of shock and betrayal.
Click
In the sudden darkness, every creak of the floor beneath your cautious steps echoed through the house, a symphony of dread playing in the silence. The weight of the unknown assailant's presence hung heavily, suffocating the very air you breathed. Your trembling fingers fumbled for your phone, desperation rising as you attempted to call Eunji for help, but the device felt foreign and cumbersome in your anxious grip.
Before the call could connect, a vice-like grip clamped around you from behind, the cold edge of a knife pressing menacingly against your neck. Panic set in, and your mind raced through the horrifying possibilities of what this intruder might do. The chilling voice that whispered into your ear shattered any semblance of security, laying bare a sinister knowledge about your husband's actions.
"Have you found out about who your husband truly is?"
As you closed your eyes, you clung to a prayer for rescue, desperately hoping that someone, anyone, would come to your aid in this supposedly secure haven. The slight pain from the knife's pressure served as a cruel reminder of the peril you found yourself in, each second dragging like an eternity.
Summoning the courage to question the intruder, you choked out, "Who sent you?" The tightening grip around your neck conveyed a chilling refusal to answer, and the revelation hinted at a darker truth about Seungcheol, unraveling the very fabric of the reality you once believed in.
"The person who sent me wants the department store you have."
In a surreal twist, the lights flickered back on, momentarily blinding both you and your assailant. Seizing the opportunity, you instinctively flipped away from the unknown threat, your heart pounding in your ears as you sprinted towards the bedroom. The slam of the door, the metallic click of the lock, and the thudding of your own heartbeat created a cacophony of tension in the enclosed space.
As you sought the hidden gun, the room felt like a battleground, the seconds ticking away in sync with your frantic breaths. Dialing Myungho, your voice trembled with urgency, "Send police to my house, someone's trespassing and tried to hurt me!" The air became charged with a sense of impending danger as you awaited assistance, realizing that the sanctuary of your home had been shattered, leaving you vulnerable and exposed to a threat that had breached even the most intimate corners of your life.
*
Seungcheol's heart raced as he sped towards home, two police cars in tow. The tension in the air was palpable, and he exchanged a concerned glance with Kim Mingyu, who was navigating through the traffic while contacting the dispatcher for an alternative route. However, the gravity of the situation became evident when Mingyu's expression shifted, and their eyes met in the rearview mirror.
"They are heading to your house, sir," Mingyu relayed the alarming news.
Seungcheol's furrowed eyebrows betrayed his growing anxiety. "What do you mean?"
Mingyu swiftly removed his earpiece and pressed harder on the gas pedal. "Someone's trespassing your house and trying to hurt Mrs. Choi."
Upon arrival, Seungcheol rushed into the house, his senses heightened by the impending threat. The scene unfolded before him – you seated on the kitchen counter, Myungho tending to a wound on your neck, and police officers meticulously investigating the incident. The sight cut through Seungcheol like a knife, and his eyes locked onto yours as he approached.
Without a word, he enveloped you in his arms, a mixture of relief and concern etched across his face. The chaos in the house seemed to fade into the background as Seungcheol held you close, silently vowing to protect you from any harm that dared to breach the sanctuary you both called home.
Seungcheol's concern was evident as he gently inspected the wound on your neck, his expression softening in a mix of worry and tenderness. Faced with the undeniable proof of your vulnerability, he couldn't help but ask, "What did he do to you?"
A hesitant smile played on your lips as you replied, "So you know him..."
Myungho, ever considerate, discreetly stepped away, allowing the two of you a moment of privacy. Seungcheol's eyes remained fixed on yours, a silent acknowledgment of the tumultuous situation that had unfolded.
Pulling you into his protective embrace once again, Seungcheol's concern escalated into frustration. He directed his anger toward Mingyu, demanding to know why there wasn't proper security in place when the intrusion occurred. Mingyu bowed apologetically, promising to investigate the lapse.
As the commotion settled, Seungcheol engaged with the police officers, his anger simmering as he learned the details of the trespasser's actions. His insistence on swift justice was clear, emphasizing that whoever had harmed you should be held accountable.
Once the room cleared and additional security measures were put in place, Seungcheol finally had the chance to sit with you. As you handed him the file of the Department Store Ownership Transfer, a heavy silence filled the room. The shared understanding between you two spoke volumes, acknowledging the depth of the betrayal that had unfolded.
In that moment, the room held the weight of unspoken emotions, and Seungcheol's gaze lingered on you.
The room hung heavy with the weight of revelation as you confronted Seungcheol. The truth, once hidden in the shadows, now stood exposed, unraveling the carefully woven fabric of your marriage.
"He wants Seri Department Store," you mumbled, your arms crossed, standing defiantly before Seungcheol. Frustration radiated from you as you ran your hand through your hair, grappling with the gravity of the situation that had unfolded.
"My life," you paused, "was worth of that store!"
Seungcheol shook his head, attempting to deny the painful reality. "Baby, no..."
"Don't call me that! You had the same intention!" The words burst out from you, a sharp accusation that hung in the air. It was a yell, a rupture in the calm facade of your marriage.
"You've been lying to me..." your voice faded, replaced by hot tears streaming down your cheeks. The vulnerability you revealed was a stark contrast to the stoic persona you had been trained to adopt.
Seungcheol's throat went dry, words catching in the tangled web of emotions. He took a deep breath, his heart breaking as he witnessed you, the strong and composed figure, breaking down in front of him. Wiping your own tears away, you showed a side that was rarely seen by anyone.
In that moment, Seungcheol loathed himself for causing the tears and hated that he couldn't be the one to comfort you. "I never lied to you," he finally uttered, but the truth seemed feeble against the magnitude of the situation.
You threw a letter at him, a tangible representation of the deceit that had taken root. "Then what is it? You're trying to fool me by marrying me. You're into my property, Seungcheol."
Seungcheol's voice matched your intensity, "Yes, I was! But I've been delaying..." His tone softened, desperation lacing his words. "Because I fell for you, for real. And I've been trying to stop my uncle for the revenge."
The room echoed with Seungcheol's explanation, his vulnerability laid bare. This was a side of him you had never seen before, and in this moment, as he bared his soul, the fragile bridge between betrayal and redemption trembled in the air.
In that vulnerable moment, Seungcheol shed the facade of superiority and power that he often wore. Tonight, he laid bare his emotions, doing everything in his power to make you believe in the sincerity of his love for you.
"I'm aiming for a hotel abroad and offered him the condition that we won't involve anyone from Lee Family, from your family, including you. He agreed. But little did I know he had sent someone to hurt you." Seungcheol approached you, gently rubbing your arms before his hand traced the tender area on your neck.
"They hurt you," he declared with fiery intensity in his eyes. Seungcheol sighed, his chest filled with anger, and he closed his eyes, seeking solace in looking at your face. "I'm sorry... I'm sorry for everything."
Your hand caressed his cheek, and your lips met in a kiss that started calm and slowly transformed into something more passionate and charged with desire. As the kiss broke, leaving both of you gasping for air, his eyes opened, fixated on you.
"Promise me, this won't happen again," you whispered, and he immediately nodded. His lips sought yours again, but you playfully dodged, pulling your head away from him.
He looked at you with longing, whispering, "Baby..."
You licked your lips, making a demand, "Say that you love me."
"I love you," he replied without hesitation.
"Say that I'm more than that store." Your hands roamed to his stomach, then gradually went down to his hardness. Seungcheol groaned under your touch, "You're more than that, baby. You're worth the world," he whispered into your ear. His hands explored the warmth of your skin under your blouse, his member pressing against you.
"Can I take this off?" he asked, pulling the hem of your blouse. You nodded, and soon both of you stood there, stripped of the barriers that concealed your vulnerability.
He kissed your lips again, guiding your hands to his shoulders. "I love you, I love you so much." The words hung in the air, reaffirming the bond that transcended the complexities of the world outside.
*
Myungho entered your room, holding the file that contained detailed information about Choi Junggan, your husband's influential uncle who seemed to have a significant impact on Seungcheol's life since the passing of his parents.
"How about the guy who attacked me last night?" you inquired, your focus shifting from the file to Myungho. As you scanned Junggan's list of properties and business history, you nodded in acknowledgment, recognizing the extent of Junggan's influence on Seungcheol's business trajectory.
"Cops captured him. He hasn't said anything about the person who hired him. But it's definitely Choi Junggan. He's the only one who's into your property," Myungho revealed, shedding light on the tangled web of motives and alliances.
Seungcheol's revelation from the previous night suddenly made a lot more sense. While delving into the file Myungho had handed you, a realization struck you—the depth of Junggan's control over Seungcheol's life since the tragic loss of his parents when he was just a high schooler.
Understanding that Seungcheol, as the sole heir to his parents, had been manipulated by Junggan to make your family pay for something you were yet to uncover, you recognized that the only way to unveil the truth was by confronting the man himself. The file in your hands became a key to unraveling the intricate layers of a past that had been concealed for far too long.
"Could you do me a favor, Secretary Seo?" you inquired, and Myungho nodded politely, ready to assist. "What is it, Mrs. Choi?" he asked.
"Are you personally close to Kim Mingyu?" you questioned, prompting a quizzical expression from Myungho. He responded, "I guess, we regularly meet at the pub blocks away from your house."
A smile played on your lips as you outlined your request, "I need you to find out about the properties my husband has been eyeing recently, possibly around Hong Kong and Singapore. I need all the details."
Myungho, respecting your privacy, sought clarification, "May I know what this is for, ma'am?"
"I want to buy them first, before my husband could," you calmly stated, leaning back in your seat. Myungho noted the determination in your eyes and quickly understood that Choi Seungcheol had underestimated the strength he was up against.
After few hours, a familiar figure approached your office. Seungcheol, clearly agitated, entered the room after signaling Mingyu and Myungho to stay outside. Your eyes met, and you became aware that your husband, Choi Seungcheol, had an undeniable issue with anger. He took control of the switchable glass, making the room opaque, a move that intensified his presence. He looks so hot like this.
"I thought I made it clear this morning that you shouldn't be at work after what happened last night?" Seungcheol voiced his concern, frustration evident in his demeanor.
You nonchalantly replied, "I was safer here than in your house, Seungcheol," rising from your seat and approaching him.
Seungcheol sighed, massaging his temples, "Baby, please don't do anything."
Your hands gestured in confusion, "I don't do anything," you replied with a shrug.
Concerned about the dangers posed by his uncle, Seungcheol attempted to explain, "My uncle, he could be pretty dangerous."
Understanding his apprehension, you nodded, "He is. Great to hear that you and I are seeing him from the same boat."
Seungcheol stepped forward, gently grabbing your hand and placing it on his cheek. Closing his eyes, he savored the softness of your touch before pecking your hand. As he opened his eyes, a soft smile adorned his face.
"Trust me, please," he earnestly begged, "Trust me, baby. I'll take care of him."
You bit your lip, confessing, "I want to help you."
Seungcheol shook his head, "I don't want you to get hurt. You were almost... killed last night. I won't ever let that happen again."
You nodded, whispering, "I know," and offering him a reassuring smile.
Attempting to steer the conversation back to a professional tone, you asked, "What are you doing here, by the way?"
Seungcheol, catching the shift, followed suit, "I have a meeting scheduled with Mr. Lee. Surprised to learn that it wasn't you leading the meeting with investors."
Concerned for your well-being, he inquired, "Are you okay?"
You assured him with a nod and a quick response, "I'm totally fine. I have a business trip to attend; I'll be home pretty late tonight."
Seungcheol nodded in understanding, seeking more details, "Where to?"
With a calm smile, you disclosed, "Singapore."
*
"Okay, you got my attention now..." Junggan's voice resonated from the phone speaker as Myungho handed you his phone, subtly mouthing, "Choi Junggan."
You chuckled upon hearing his first words, "Great to know that. You started it first by sending a poor man into my house," you replied, gazing out the window at the nighttime view of Incheon as the plane descended.
Junggan's laughter echoed through the call, "What a feisty girl! Yeah, Seungcheol has captured him, hasn't he? He was honest when he said he loves you."
A smile touched your lips, "Why? Is it hurting you? That your 'one and only doll' finally betrayed you? He's not a doll, Choi Junggan. He's your nephew."
Junggan scoffed, getting straight to the point, "What do you want?"
"Stop controlling my husband, and I'll give you the hotel," you proposed, offering a straightforward agreement.
You could hear the old man laughing, "You really bought a hotel just for my nephew?"
You sighed, "He's not just your nephew; he's my husband."
A sly smile crept into Junggan's voice, "But his worth is more than a hotel, isn't he?"
You couldn't help but chuckle at his audacity. Even in this situation, with you acquiring properties he had his eyes on in Singapore, Junggan remained arrogantly composed. The negotiation had just begun, and it seemed like dealing with him would be a game of wit and strategy.
"A hotel and 3% of your department store shares?" Junggan negotiated in a sly tone.
"Here's the thing, Mr. Choi," you paused, "I actually want to give you the department store. I thought about that, honestly." You could sense his excitement at the prospect. "However, I don't think my late mother-in-law would be happy if I give her precious building to someone who has been very deceitful and manipulative toward her son, Mr. Choi," you continued, and your words resulted in a moment of silence.
A confident smile played on your lips; you knew you had him.
There was a pregnant pause before he asked, "How do you know?" in a tone that betrayed his vulnerable point—Seungcheol's mother, a person Junggan held very dearly in his heart.
"I have my sources," you said, "just like you have Eunji as your source."
Before the phone call could reach its conclusion, Myungho subtly indicated that it was time to go, as Seungcheol and your grandfather were eagerly awaiting you for a late dinner.
"You need to decide, Mr. Choi. Time is ticking," you said before decisively ending the call. The negotiation had just begun, and you felt a sense of satisfaction at holding the upper hand.
The starry night welcomed your landing at the international airport, and you were ready to disembark when Myungho suddenly announced that he had left an important file on his seat. He urged you to go ahead since your car was already waiting outside. Unusual for Myungho, who typically had other business to attend to, you signaled your new driver to head home immediately.
As you traversed the city streets, a notification alerted you to a text from Myungho. With a sigh, you muttered, "He won't ever let me rest," before opening the message. A shiver ran down your spine as Myungho requested that you inform Seokmin, one of Seungcheol's drivers, that Myungho would be waiting for him in his office since he couldn't reach him personally.
You put your phone down, inhaling a heavy sigh silently. Seokmin was assigned to drive you home, but whoever was behind the wheel of this car was certainly not Seokmin. You refrained from looking at him, sensing that he had been eyeing you through the rearview mirror. In response, you swiftly sent Myungho your location with a concise message:
"Send me help."
*
Seungcheol's heart raced as Mingyu delivered the alarming news of your kidnapping on the way home from the airport. His mind immediately pointed fingers at his own uncle, considering the recent threatening call and the ominous words echoing in his ears: "Betray me again, I'll let you know the consequence."
He had been cautious, attempting to shield you from the dangerous business involving Choi Junggan. However, your determination to help him and seek revenge had taken an unexpected turn. When Mingyu, panic-stricken, revealed that you had purchased the property intended for Seungcheol's uncle, the pieces fell into place. You aimed to confront Junggan directly.
Seungcheol had just spoken with his uncle an hour ago, and now the shocking news of your kidnapping left him reeling. It appeared Junggan had anticipated Seungcheol's plan, orchestrating a betrayal that ran deeper than Seungcheol initially thought. The threat wasn't just about revenge; it was a move calculated to protect his money laundering activities.
During Seungcheol's time as Junggan's assistant, he had diligently documented evidence of his uncle's illicit activities. Those notes and additional proof could be the leverage needed to finally put Junggan behind bars. As a mix of fear and determination surged through Seungcheol, he knew he had to act swiftly to save you and dismantle the dangerous web his uncle had woven.
As Seungcheol continued to make urgent calls to his lawyer, Mingyu updated him on the situation. The news of Seokmin found unconscious at the airport heightened the tension. Mingyu, sitting in the driver's seat, couldn't hide his frustration as he chuckled angrily. Your location, frozen for the past 10 minutes, signaled that the kidnappers might have discarded your phone.
"Myungho has informed the police to track your wife's location. They must have thrown her phone," Mingyu reported, the concern for your safety evident in his voice.
Seungcheol sighed, realizing the urgency of the situation. In a moment of clarity, he remembered placing a GPS on your wedding ring, a precaution due to your tendency not to update him about your whereabouts. Swiftly, he shared your latest location with Mingyu, who promptly relayed the information to Myungho and the authorities. The race against time had begun, and Seungcheol couldn't shake off the fear that gripped his heart, praying that they would reach you in time.
"Sir.."
Seungcheol's heartbeat quickened as Mingyu's revelation about Myungho having something important to share reached his ears. The car's atmosphere shifted into an air of tension, each passing second increasing Seungcheol's anxiety. Mingyu, with a look of concern on his face, executed the announcement with a gravity that made Seungcheol's gut twist.
As the speaker crackled to life, Myungho's voice trembled slightly, an unusual undertone of nervousness underscoring his usually composed demeanor. Seungcheol's instincts sharpened, sensing that whatever news was about to be delivered carried weight.
"Sir, I'm sorry for not telling you this before," Myungho began, the apologetic tone heightening the tension in the car. A heavy sigh punctuated the pause before he revealed the bombshell, "But your wife..."
The moment hung in the air, pregnant with unspoken implications. Seungcheol's mind raced, contemplating what revelation could follow, unaware that the news about to unfold would reshape the stakes of the impending rescue mission.
"She's pregnant."
Seungcheol's heart skipped a beat as the revelation about your pregnancy echoed through the speaker in the car. The gravity of the situation suddenly multiplied, intertwining the fear for your safety with the concern for the life growing inside you. The realization struck him like a lightning bolt, and for a moment, he felt a mix of emotions—fear, panic, and an overwhelming sense of responsibility.
Mingyu, sensing the shift in the atmosphere, glanced at Seungcheol with worry etched on his face. Seungcheol took a deep breath, trying to steady his racing thoughts.
"Myungho, I... Thank you for letting me know," Seungcheol finally responded, his voice carrying a mixture of shock and concern. The news added an extra layer of urgency to the already critical situation. The thought of you, pregnant and in danger, fueled his determination to bring you back safely.
"Let's focus on getting her safely," Seungcheol instructed, his tone more resolute. The drive to rescue you became not only a mission to save his wife but also an imperative to protect the life growing within you.
Opposite to the confidence in his words, Seungcheol's hands tightened on his phone. A sharp pang of guilt surging through him like a current. The revelation of your pregnancy, a joyous occasion under different circumstances, now bore the weight of his past actions. Learning that you hadn't shared this significant news with him triggered an ache in his chest, a feeling of betrayal intertwined with remorse.
As he absorbed the reality of your pregnancy, Seungcheol couldn't escape the haunting guilt that you might perceive his lack of knowledge as a testament to your distrust. He couldn't shake the notion that your choice to keep this life-altering secret from him was a consequence of the distrust seeded by his initial motives for marrying you. The revelation of his original intentions – driven by revenge against your family – added a layer of complexity to his guilt, a realization that his past deeds were casting a long shadow over your relationship.
The darkness of the night seemed to mirror the turmoil within Seungcheol's mind. He wanted to protect you, cherish you, and share in the joy of impending parenthood, but the ghosts of his actions stood as barriers between them. The weight of guilt pressed on him, magnified by the realization that your silence might be a form of self-preservation.
In the confined space of the car, the echo of Myungho's revelation resonated with Seungcheol's internal struggle. Your trust, or lack thereof, became a tangible force, a barrier he needed to dismantle. As he raced against time to rescue you, Seungcheol grappled with the urgency to bridge the emotional distance that had unwittingly grown between you. He yearned not just to save you physically but to rebuild the trust that now seemed more fragile than ever.
The phone rang, and Seungcheol's heart skipped a beat as he saw the caller ID – his uncle. Answering with a trembling hand, he braced himself for the chilling exchange that awaited him.
His uncle's voice, dripping with malevolence, cut through the silence of the car. "Seungcheol, my boy, I see you're on your way to retrieve your dear wife."
Seungcheol's grip on the phone tightened, his knuckles turning white. "Let her go, uncle. This ends tonight."
A sinister chuckle resonated through the line. "Oh, but my dear nephew, it's just the beginning. You see, you've been quite the disappointment, trying to dismantle my plans."
The image of you, bound and unconscious, flashed on Seungcheol's phone screen, and his breath caught in his throat. His uncle's voice continued, each word a venomous threat. "I've sent you a little preview of what's to come. A taste of the pain she'll endure unless you comply with my demands."
Seungcheol's jaw clenched, a mixture of fear and rage fueling his determination. "Enough of this, Junggan. I won't let you harm her any further. Tell me what you want."
His uncle reveled in the power he held. "Simple, my boy. You come alone, or she pays the price. I've arranged a charming little place for our reunion. You have twenty minutes, Seungcheol."
The connection severed, leaving Seungcheol with a chilling ultimatum. The car accelerated, racing against time, each passing second amplifying the desperation in his heart. The road blurred beneath the car's tires, mirroring the whirlwind of emotions raging within him.
In the dimly lit room where you were held captive, your unconscious form became a pawn in this deadly game. The timer ticked down, a countdown to a confrontation that would determine not only your fate but the unraveling of a family's twisted legacy.
Seungcheol arrived at the designated location, the eerie silence of the abandoned building sending a shiver down his spine. He motioned for everyone to stay back, keeping a solemn promise to Junggan, who had threatened unspeakable harm if he defied the rules. Mingyu stood by his side, holding back your team and Myungho as Seungcheol ventured into the decaying structure by himself.
The building exhaled a musty breath, its walls stained with the remnants of a dark past. Shadows danced ominously in the corners, and the creaking floorboards echoed through the desolate halls. The air hung heavy with tension, a palpable reminder of the impending confrontation.
As hedelved deeper into the labyrinthine structure, the distant sound of a knife being sharpened reached Seungcheol's ears. Each scrape against the blade reverberated through the corridors, amplifying the sinister ambiance of the place. The echoes seemed to mock him, a haunting reminder of the imminent danger that lurked in the shadows.
Your captor's sadistic preparation was evident, the chilling sounds intertwining with the apprehensive silence, painting a grim picture of the confrontation ahead. Seungcheol tightened his grip on the makeshift weapon he had grabbed on his way in, steeling himself for the horrors that awaited him within the dimly lit recesses of the old building.
In the eerie ambiance of the dilapidated building, Seungcheol cautiously followed the echoes of his uncle's cold welcome, each step a tense reminder of the impending confrontation. The air was heavy with anticipation as he approached the dimly lit room, the shadows casting an ominous backdrop to the unfolding drama.
As Seungcheol entered, the scene before him unveiled a tableau of despair. There you were, seated vulnerably on a worn-out chair, your eyes reflecting a mix of fear and relief at the sight of him. A masked figure, an ominous silhouette in the dim light, stood menacingly beside you, wielding a gleaming knife at your neck—a silent threat that echoed through the room.
Junggan, concealed in shadows, initiated the negotiation, his demands echoing with a sinister undertone. The metallic edge of the blade against your skin served as a cruel incentive for Seungcheol to heed his uncle's commands. A choice lingered in the air—sacrifice his empire or risk harm befalling you.
Seungcheol, a whirlwind of conflicting emotions, dared to question his uncle's malevolence. "Why, Uncle? What satisfaction do you derive from causing such pain? Is revenge worth the torment you're inflicting?"
In response, Junggan unraveled a tapestry of resentment and bitterness. He confessed that his hatred stemmed from the belief that Seungcheol wasn't his son but the offspring of the brother who had allegedly stripped him of everything.
Seungcheol, eyes ablaze with a mixture of anger and desperation, couldn't fathom the depth of his uncle's resentment. "Is this the only way you see to settle your grievances, Uncle? To use me, to hurt her? What did she ever do to you?"
Junggan, his voice dripping with venom, responded with a sinister chuckle. "You've always been the pawn, Seungcheol. A pawn in my game for justice. Your existence is a constant reminder of what was taken from me."
As the masked figure tightened their grip on the knife, you winced, and Seungcheol's resolve solidified. "If it's revenge you seek, hurt me, not her. She has nothing to do with your vendetta."
A wicked smile played on Junggan's lips. "But that's where you're wrong, Seungcheol. She's entwined in this web of revenge just by being a part of your life. The Lee family took everything from me, and now, through you, I'll take everything from them."
Seungcheol's fists clenched, grappling with the reality of his uncle's malevolence. "There has to be another way, Uncle. We can find a resolution without resorting to this brutality. I'm willing to face consequences, but spare her from this."
Junggan, unmoved by Seungcheol's plea, continued to press his demands. "Relinquish your shares and your position, or her suffering will be just the beginning. Your family will pay for the pain they've inflicted on mine."
In the tense exchange, Seungcheol's mind raced, searching for a solution that would save you from the impending danger. The cold metallic resonance of a sharpening knife underscored the urgency of his decision, knowing that every passing moment brought you closer to the brink of harm.
The reminiscence of past grievances escaped from Junggan's mouth—the CEO status taken by Seungcheol's father, the love of his life, Seungcheol's mother, passed away after an accident made by Lee Family after a debt they couldn't afford. Betrayed by the nephew he saw as a means to reclaim what he believed was rightfully his, Junggan revealed that Seungcheol's actions had thwarted his grand plan for vengeance, fueling a burning desire to settle the score against a family he deemed responsible for his life's misfortunes. Desperate to thwart the unfolding tragedy that hung heavily in the air, his voice quivered with a potent mix of fear, anger, and an enduring undercurrent of love that defied the years of familial discord.
Seungcheol's plea cut through the tense silence, the gravity of the situation reflected in the beads of sweat forming on his forehead.
"Uncle, you can't let this happen. There has to be another way. I won't let you harm her," Seungcheol implored, his eyes betraying a deep-seated concern for you, the woman he loved.
Junggan, shrouded in malevolence, reveled in the chaos he had orchestrated. His response dripped with vindictiveness.
"Seungcheol, you were always naive. You're a mother's son indeed, but you've betrayed your bloodline by siding with the Lees. Her family took everything from me!" Junggan's voice echoed through the desolate space, carrying the weight of years of perceived injustice.
Seungcheol, clinging to a glimmer of hope, pleaded for reason.
"I can't change the past, but causing harm won't right those wrongs. This cycle needs to end," he urged, his gaze unwavering despite the ominous figure holding a knife to your neck.
Junggan, driven by a festering bitterness, pressed on with his ultimatum.
"Your father and your in-laws stripped me of everything. Now, you'll pay the price unless you give up your shares and the CEO position," Junggan declared, the shadows accentuating the grim determination etched on his face.
Seungcheol, sensing an opening, sought common ground in an attempt to alter the course of events.
"I know you loved my mother. Is this what she would want? Revenge? Darkness?" he questioned, hoping to kindle a spark of humanity in his uncle's hardened heart.
A moment of hesitation flickered in Junggan's eyes, caught between the allure of vengeance and the echoes of a love that once defined him.
Seungcheol seized the moment, his voice resolute as he proposed an alternative.
"Let's find a way out of this darkness, together."
Seungcheol, desperation etched across his face, pleaded with his uncle. "See me as my mother's son then, as someone's son you truly loved. Is this what she would have wanted for us? For me to cause harm to the ones I care about?"
Junggan's cold gaze wavered for a moment, a fleeting glimpse of humanity breaking through the hardened exterior. Seungcheol seized the opportunity, buying precious seconds, knowing you were attempting to free yourself from the restraints.
"I know you've suffered, Uncle. I can't change the past, but I refuse to perpetuate this cycle of pain. Let her go, and we can find a way to heal, to break free from this darkness."
The room hung in a tense pause, Seungcheol's words echoing as he desperately sought a crack in his uncle's resolve. As you managed to loosen the ropes around your hands, you prepared to make your move.
Unable to sway Junggan, Seungcheol saw your decisive action. In a split second, you turned the tables on the masked assailant behind you, catching them off guard. Seungcheol seized the distraction, lunging at his uncle, attempting to overpower him and put an end to the sinister plan unfolding in that dimly lit room.
The deafening sound of a gunshot pierced the air, sending shockwaves through the dimly lit room. In a twist of fate, the bullet veered off course, sparing you but hitting the masked assailant square in the chest. The mysterious figure crumpled to the ground, revealing the chaotic tableau that unfolded before you.
Seungcheol, reacting with primal instinct, unleashed a barrage of punches on his uncle, Choi Junggan, driven by a potent mix of fury and the need to protect you. The room echoed with the collision of fists against flesh, a visceral symphony of retribution.
Heart pounding, you sprinted toward the chaotic scene, brandishing the knife you had managed to acquire. Desperation fueled your every step as you aimed for Junggan, determined to end the threat he posed. But the abrupt sound of another gunshot halted your advance, freezing you in place.
A searing pain gripped Seungcheol's stomach as he staggered back, a look of disbelief in his eyes. The room seemed to warp as your husband, once a pillar of strength, struggled to maintain consciousness. Panic clawed at your throat as you rushed to his side, frantically calling his name.
Meanwhile, the room buzzed with the arrival of law enforcement, finally catching up to Choi Junggan's malevolent pursuits. He was apprehended, the weight of his crimes hanging heavy as he was led away in custody. Mingyu and Myungho, responding swiftly, joined the chaotic scene.
Fingers trembling, you cupped Seungcheol's face, desperately trying to keep him conscious. The room spun, an unwelcome dance of disorientation as you fought against panic threatening to consume you. Mingyu and Myungho, sensing the urgency, swiftly called for paramedics, their voices a cacophony in the chaotic aftermath.
Seungcheol's eyes fluttered, struggling to focus on your face. The pain etched across his features intensified your desperation. "Stay with me, Seungcheol," you pleaded, your voice cracking with a mixture of fear and determination.
Myungho ushered the paramedics into the room, and their swift, practiced movements conveyed a sense of urgency. Assessing Seungcheol's condition, they worked efficiently to stabilize him. The sterile scent of antiseptic mingled with the lingering tension in the room as they set to work.
Mingyu, his expression etched with concern, hovered nearby, a silent pillar of support. The paramedics, clad in their clinical attire, exchanged urgent words, and the rhythmic beeping of medical equipment became a lifeline, a fragile connection to hope amid the chaos.
As Seungcheol was carefully placed onto a stretcher, your hand found his, the warmth of your touch a reassurance. "You're going to be okay," you whispered, more a declaration to yourself than to him, as if willing the words to manifest into reality.
*
The next day dawned with an incessant buzz of media activity outside the hospital, a swarm of journalists hungry for details about the tumultuous events that unfolded the night before. Cameras clicked, microphones were thrust forward, and questions were fired in rapid succession, creating a chaotic backdrop to the already tense situation.
Mingyu and Myungho, the steadfast guardians in this storm, ensured you were shielded from the relentless media frenzy. Their combined efforts allowed you moments of respite, a precious chance to attend to Seungcheol's side while navigating the whirlwind of investigations and inquiries.
The hospital became a temporary sanctuary, its walls offering both refuge and scrutiny. You moved through the corridors with the weight of exhaustion and concern etched on your face. The ordeal had left a lasting impact, and the layers of shock and fear demanded a toll on your stamina.
Mingyu and Myungho orchestrated a delicate balance, managing the influx of information while insulating you from the relentless bombardment of reporters. Their dedication ensured that you could focus on being by Seungcheol's side, a quiet force in the midst of chaos.
Seungcheol remained unconscious, a silent figure in the sterile hospital room. The aftereffects of the surgery lingered in the air, and the medical equipment surrounding him hummed a somber melody of monitoring and healing. As you sat by his bedside, your gaze flitted between the rhythmic blips on the monitor and the unconscious figure before you.
In the periphery, Mingyu and Myungho dealt with legal matters, fielding inquiries, and liaising with the authorities to ensure justice prevailed. The investigation into Choi Junggan's malevolent actions continued, unveiling a tapestry of deception and betrayal.
The quiet hum of the hospital room enveloped you as you maintained a vigilant watch over Seungcheol, waiting for the moment when he would stir from his unconscious state. The sterile scent of antiseptic lingered in the air, creating an atmosphere of hushed expectancy.
Days turned into nights, and your presence by Seungcheol's side remained unwavering. The rhythmic beeping of the monitors provided a constant backdrop, a metronome marking the passage of time in the silent room. Mingyu and Myungho, the ever-dedicated allies, took turns supporting you, ensuring you had moments to rest amidst the persistent vigil.
Then, a subtle change began to unfold. The stillness in the room seemed to shift, and Seungcheol's eyes fluttered open, adjusting to the muted hospital lighting. The quiet anticipation gave way to a surge of relief as his gaze met yours.
For a moment, silence enveloped the room—a tableau where words seemed insufficient to capture the depth of emotions. You reached out, your hand finding his, and a faint smile played on Seungcheol's lips. The shared understanding transcended spoken language—a silent acknowledgment of the trials endured and the connection that persevered.
"My love," Seungcheol's voice, though weak, carried a resonance that resonated with the shared experiences of the tumultuous days. The weight of unspoken words lingered in the air—apologies, gratitude, and the silent promise of a shared path forward.
Mingyu and Myungho, attuned to the subtle shifts in the room, discreetly stepped outside, giving you the space for this intimate reunion. The hospital surroundings faded into the background as you and Seungcheol navigated the unspoken intricacies of the journey you had weathered together.
The initial frailty in Seungcheol's voice strengthened, and he began to piece together the fragments of what had transpired during his unconscious interlude. As you recounted the events, Seungcheol's expressions mirrored a spectrum of emotions—from disbelief to anguish and, ultimately, a steely resolve.
Seungcheol's concern radiated as he carefully examined you, his eyes searching for any signs of injury. Your sigh carried a blend of exasperation and affection, and a soft slap on his arm punctuated your reassurance.
"Stop worrying me! You got shot, but luckily it didn't hit anything vital," you said, your words laced with relief. Yet, as the weight of the recent events pressed down, a tear found its way down your cheek, betraying the underlying emotions.
Seungcheol, witnessing your vulnerability, regarded you with a mix of disbelief and tenderness. "Hey, I'm okay now," he gently assured, reaching out to wipe away the escaping tears. "I'm fine, just some pain in my abs. Don't cry."
As Seungcheol's fingers brushed against your cheek, attempting to alleviate your tears, a nuanced connection unfolded. Your laughter, tinged with both relief and lingering anxiety, echoed in the hospital room. Seungcheol's fingers delicately wiped away the tears that had escaped your eyes, his gaze searching yours with an intensity that transcended the spoken words.
"I thought... I thought I almost lost you," you confessed, your voice barely above a whisper. The emotions of the past days surged to the surface, and you found solace in Seungcheol's reassuring presence.
Seungcheol's thumb brushed against your cheek, capturing the stray teardrops. "You won't lose me. I'm here, and I'm not going anywhere." His words carried a depth that resonated with the shared experiences, the trials that had tested the foundation of your relationship.
The intertwining of your fingers created a silent pact—an unspoken vow that traversed beyond the confines of the hospital room. The fragility of the moment, juxtaposed against the resilience you both exhibited, rendered the air charged with a profound understanding.
As the hospital surroundings faded into the background, you and Seungcheol navigated the uncharted territory of post-trauma healing. The physical wounds, while mending, paled in comparison to the emotional labyrinth that lay ahead.
Seungcheol's voice, a soothing cadence, broke the quietness. "We'll get through this, together. No more secrets, no more hidden agendas. Just us, facing whatever comes our way."
*
A week later, as Seungcheol was discharged from the hospital, you embarked on a dual mission—preparing a grand welcoming party for his return and orchestrating a surprise announcement of your pregnancy. The air was charged with anticipation, both for the joyous reunion and the revelation that would shape the next chapter of your lives.
Amidst managing company affairs and attending to Seungcheol's recovery, you meticulously planned the party, envisioning the moment when you would share the news with your closest circle. The guest list included your parents, Mingyu, and Myungho, each holding a special place in your journey.
Unbeknownst to you, Mingyu and Myungho had discreetly informed Seungcheol about the impending announcement, adding an extra layer of excitement to the occasion. They playfully briefed him on the need to feign surprise later, turning a heartfelt moment into a delightful act.
As Seungcheol made his way home, a swirl of nerves accompanied his anticipation. The idea of feigning surprise added a humorous twist to the heartfelt revelation, highlighting the camaraderie that had formed between him, Mingyu, and Myungho.
The echoes of laughter and warmth from the party venue set the stage for the surprise, with decorations and joyful chatter creating an atmosphere of celebration. You, with a radiant smile, welcomed everyone, your eyes holding the secret you were about to unveil.
Seungcheol, aware of the impending revelation, played his part with an endearing mix of anxiety and excitement. His eyes sparkled with the anticipation of a scripted surprise, concealing the joy that brewed within.
The party unfolded seamlessly, filled with genuine happiness, heartfelt congratulations, and a shared toast for the growing family. Amidst the festivities, Seungcheol's feigned surprise added a touch of playfulness, creating an unforgettable memory that blended sincerity with a lighthearted twist.
As you stood together, announcing the impending arrival of a new member to your family, the room brimmed with love and shared joy. The surprise element, a collaborative effort with Mingyu and Myungho, added a layer of laughter to the celebration, underscoring the support and unity that defined your close-knit circle.
As the echoes of laughter and celebration subsided, the warm glow of the party lingered in the air. The night wore on, and eventually, you found yourselves in the quiet intimacy of your home. The day's excitement had settled, leaving only the serene presence of you and Seungcheol, cuddling on the bed.
Seungcheol, ever the sweet and caring husband, wrapped his arms around you, creating a cocoon of comfort. The genuine happiness from the party still radiated from both of you, making the shared moments even more precious.
Hours ago, Seungcheol had brilliantly acted out the surprise of your pregnancy announcement, and now, in the quiet solitude of your bedroom, his tenderness shone through. He whispered words of love and anticipation, expressing his joy at the prospect of becoming a father. Every touch and caress conveyed the depth of his feelings, creating a cherished connection between you two.
"You know, Seungcheol," you began, your voice carrying a feigned hurt, "you didn't have to pretend to be surprised about the pregnancy. I know you already knew back in the hospital."
Seungcheol's expression shifted from affectionate to a mix of surprise and amusement. His eyes met yours, registering your playful accusation. You continued, maintaining the facade of being a little upset.
"I appreciate the effort, but I would have loved if you asked me about it in person," you teased, a mischievous glint in your eyes.
Seungcheol, realizing the playful charade, chuckled softly. "You caught me," he admitted, a sheepish smile gracing his lips. "I just wanted to go along with the surprise, make it special for you."
You let out a melodious laugh, the earlier faux-disappointment dissolving into shared amusement.
Seungcheol, still holding you close, caressed your cheek and spoke with a sincerity that touched your heart. "I just want every moment, every announcement, to be special for you, my love. Our journey together, especially with our little one on the way, means everything to me."
You smiled, your heart brimming with love for the man beside you. "And it is special, Seungcheol. More special than any surprise. I'm grateful for every moment we share."
He pressed a soft kiss on your forehead, sealing the sentiment with affection. "I love you, more than words can express."
"I love you too, Seungcheol," you whispered, cherishing the quiet closeness of the night and the promises it held for your growing family. The future, once shrouded in uncertainty, now felt full of hope and the enduring strength of your bond.
As you both drifted into a peaceful sleep, the echo of those three words lingered in the room, a sweet lullaby that embraced you in the warmth of love and the anticipation of a beautiful journey ahead.
#densworld🌼#seventeen fanfic#seventeen imagines#seventeen angst#seventeen scenarios#seventeen series#seventeen fic#seventeen seungcheol#seventeen drabbles#seventeen#seventeen smut#svt smut#svt fic#scoups x reader#scoups fluff#scoups imagine#scoups smut#seungcheol x reader#seungcheol scenarios#seungcheol smut#seungcheol fluff#choi seungcheol
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"The last coal-fired power plant in New England, which had been the focus of a lawsuit and protests, is set to close in a victory for environmentalists.
Granite Shore Power said Wednesday it reached an agreement with the Environmental Protection Agency to close the Merrimack Station in New Hampshire by June 2028. As part of the deal, the company said the site will be turned into the state’s first renewable energy park that host solar power and battery storage systems. The company also said it would shutter Schiller Station in Portsmouth in December 2025. That facility, which is permitted to use oil, coal and biomass, has not operated for several years...
The 460-megawatt station in Bow has long been a thorn in the side of environmental groups. Most recently, the Sierra Club and the Conservation Law Foundation filed a lawsuit against plant owners, alleging it was violating the Clean Water Act. The plant was owned by Eversource until 2018, when it was sold to Connecticut-based Granite Shore Power. Both were named as defendants.
The environmental groups claimed the plant draws about 287 million gallons (1.1 billion liters) of water per day from the Merrimack River, heats that water as a result of its cooling process, and then discharges the water back into the river at temperatures that often exceed 90 degrees Fahrenheit (32 degrees Celsius).
Climate activists also protested the plant and demanded its closure over concerns it is a major source of air pollution. [Note: Coal plants are by definition major sources of air pollution. x] In one incident, climate activists last year paddled canoes and kayaks down the Merrimack River to the plant site and were arrested after going onto the property.
“This historic victory is a testament to the strength and resolve of those who never wavered in the fight for their communities and future,” Ben Jealous, Sierra Club Executive Director, said in a statement. “The people of New Hampshire and all of New England will soon breathe cleaner air and drink safer water.”
The Sierra Club said the announcement will make New Hampshire the 16th state that is coal-free and New England the second coal-free region in the country."
-via AP News, March 28, 2024
--
Note: It doesn't say it in this article, but the coal plants are being replaced by renewables! Specifically solar and battery farms! Source
#fossil fuels#air pollution#renewables#renewable energy#coal#pollution#mining#environment#solar power#battery#united states#new hampshire#good news#hope
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something about you
chapter two: benji
summary: [name] can't seem to shake off benjicot blackwood even with every precaution she takes to avoid him.
pairing: modern!benjicot blackwood x f!reader
notes: if any of you are british, please dm me and tell me i used the right terms for schools 😃 i live for accuracy. also yes, reader is meek and shy and i want to hear NOTHING from any of you.
masterlist | playlist
The rumors circled faster than [Name] running home the same day she had announced she was dating Benjicot Blackwood at Nyra's Nook. When she had gotten home, she texted her boss, apologizing for the commotion and explained a white lie about eating a bad pasta for lunch finally getting to her that afternoon.
Luckily enough, Rhaenyra was more than sympathetic and told her to have the following day off. [Name] spent the day doing what she knew best: hiding out in her room and watching horror movies to avoid hearing anything about what her loud mouth said the previous day.
She hadn't heard anything up until Chiara had barged into her room, howling, "YOU'RE GOING ON A DATE WITH BENJICOT BLACKWOOD?"
"Any louder and the deaf old women two doors down will hear you." [Name] replies, pausing the Babadook.
Chiara ignores her, shoving her friends feet off on her bed to make space for herself. Chiara Tyrell had been one of the many students who came from affluent families - her's being well known for their sustainable food production company - but had hit it off when they were assigned as roommates. She had never hid the fact that she was a Tyrell but also didn't treat [Name] like a piece of gum under her shoe for being a scholarship student, the latter appreciating the treatment.
Still, Chiara always managed to learn about circling gossip and would tell [Name] whether she wanted to or not. Now with the newest information revolving her own roommate, Chiara looked more than pleased to hear directly from the source.
"How'd that happen? Didn't we have plans to watch the movies? Not to mention - Benjicot Blackwood of all people? This is rich."
[Name] dug herself further into her blanket. "Well, first we are still watching movies that and second we aren't going on a date..."
She explains to her friend what had happened, to which she nearly fell over laughing after hearing the whole situation. [Name] swung a pillow at Chiara's face when she wouldn't cease her howling and warned her about their neighbors again.
After taking a few heaving breaths, Chiara stopped, gasping out every word she could think. "That's amazing - and to avoid Aeron of all people? This is even better than the horror movie!"
"What's the deal anyways with those two? I wasn't sure if they wanted to kill or kiss each other." [Name] comments, remembering the scene in front of her.
"Well, they might as well have done either. Their families do similar businesses in trading and unfortunately have property close by so they've always been at each other's throats. Father to son usually. Its like an inherited right to want provoke the next generation." Chiara explains. "Those two, however..."
A look of amused contemplation falls on her face before she giggles. Leave it up to Chiara to not take anything seriously, though [Name] enjoyed their differences, unlike Benjicot and Aeron. "Get on with it!"
"Aeron and Benjicot went to the same schools, all the way up to Sixth Form." Chiara continues. "And anything one had, the other wanted - that included girls and guys. Them coming to university at the same time just about caught everyone's interest. I was hoping one of them would fight again but it seems like Benjicot's pulled back since he entered uni. No one's seen him with anyone that way since we started our first year."
"Why?"
Chiara shrugged. "Who knows. He does have a group of friends he hangs around with nowadays; doesn't hang off with his cousins as much and never floats around groups anymore. At least, according to Janna Terrick."
[Name] nodded, staring at the ceiling as she finally asked herself what had she gotten into? For once her political science lessons finally taught her something and that she just put herself between a family feud and more likely than not brought a couple of monsters out the closet.
"I'm so excited," Chiara continues, laying her body on top of [Name]'s. She just about choked on her curly brown hair and attempted to push her off when all her weight was placed on top of her. "My roommate - my cute little roommate of all people to be in this!"
"This cute little roommate will hit you with another pillow if you don't get off me!" [Name] counters, shoving her off. She turns to the wall, her anxiety building in her chest as she thinks about having to face one of them the next say. "And its not like I wanted this to happen. It just came out because Aeron is such a prick!"
"I'm only joking. If you really do need help, just let me know. I know a few people that can do something about this." Chiara offers ominously, patting [Name]'s arm. [Name] eyes her suspiciously, trying to decide if she wanted to know what she meant or not. She kept her eyes on the wall instead.
"I'm sure another issue will come up soon to mask what happened; besides, almost all the Targaryens and Hightowers are in this year too. There's more than enough drama to go around." Chiara reassures before a mischevious smile comes on her face. "Although it would be fun watching you finally do something outside of studying and working--"
"Chiara."
"Right, I'll leave."
For some reason, [Name] prayed to the gods, old and new, for something to happen to the Targaryens and Hightowers like Chiara mentioned. It had been about two and a half weeks since her blunder and she was still getting strange looks from classmates that just about ignored her until now.
One of them, a Tully brother she couldn't distinguish from, had been brave enough to ask her during her shift at the library, "Is it really true? You got Ben to finally go on a date? Y'know I hadn't pegged him to be the type to date someone like you but I'm glad!"
If she hadn't been so mortified, she would have told Kermit/Oscar off but was beaten to it by the other Kermit/Oscar who smacked his head after he had heard the end his brother's sentence. He sent [Name] an apologetic look.
"My brother was dropped when he was a babe. I'm so sorry. He means well; we're all glad Ben isn't as gloomy as he was before." He offers with a smile before grabbing his brother by the scruff of his shirt like an alleycat and walking away to the other side of the library.
[Name] had just about dropped everything and hid away into the archives section after that. It was embarrassing enough she kept remembering the conversation; it was even worse when people came up to her and ask abouf it.
Still, she made use of her two jobs always finds herself hiding in the archives room or the back of the bookstore whenever she caught sight of Benjicot or Aeron these past few weeks.
The day she had come back to the store, Aeron hadn't shown up but Benjicot had, setting down the books he wanted to buy the first time he was there. "I wanted to get them but Nyra sent me away after you left." He explained to which she only offered a nod as she scanned his selections and packed it quickly into a bag. "Look, I--"
"Thank you for shopping with us, come again. Bye!" [Name] said hurriedly, the guilt of bringing him out of his built in shell overcoming her. She walked away to the back, not coming out until the next customer had come in and she was sure Benjicot was gone. Any time they would be in the same vicinity to one another, he was tried to talk to her but she evaded every attempt he made and seemingly found new routes to her usual spots around campus.
Aeron, surprisingly, pulled back, only giving her long looks across the campus grass during sunset. Still, she wasn't sure the trade in with Benjicot was any better, even though the latter significantly less pushy and condescending as his sworn enemy (though she wouldn't know that much since she never gave him a chance to speak with her).
The archives had been her biggest form of respite from the world it seemed; the silence was a welcome change to the every bustling college town of King's Landing. There were no customers or library patrons to ask her of anything, no nosy classmates staring or making comments, and there was no Benjicot Blackwood or Aeron Bracken to bother/or glare at her.
She sat at one of the long tables down there, contemplating nothing and enjoying it as much as she can before reminding herself that the head librarian, Alicent, would be looking for her soon. As she made her way out the door, she nearly slammed into another body.
"I'm so sorry--"
"Its fine--"
"But I was in the way and I should have been looking forward--!" She started before her mouth clamped shut and met Benjicot Blackwood's brown eyes.
He gave her a reassuring smile as he repeated, "Like I said its fine. I was looking for you anyways." He frowned to himself before correcting himself. "No, well, I was looking for the archives for a class project but I was looking for you. I wasn't following, I promise. I wouldn't do that."
His nervousness seemed to outweigh his appearance - still in the learher bomber jacket and dark clothes. A fashion sense polar opposite to him right now. For some reason this eased [Name] a bit more, though not enough to keep eye contact with him. Her sneakers were a bit more entertaining to look at over Benjicot.
"Um, right." [Name] started, not sure where the conversation should go next. "I'm, uh, sorry. By the way."
"Whatever for?"
"Pulling you into that mess with Aeron. I panicked and wanted him off my back. If I'd known both of you knew each other, let alone hate each other, I wouldn't have brought you in this mess." [Name] explains, finally glancing up at him, fighting the urge to look down again after realizing he had been watching her the whole time as she spoke, listening to every word she said. She adds quietly, "Now we're both pulled into some ridiculous scandal with the school."
Benjicot blinks at her before asking, "You really didn't know about our families? So you didn't just pull me into all of that because you knew about us?"
"No!" [Name] nearly shouts. She wasn't the perfect person but bringing people into her problems hadn't been something she was proud of. "I panicked and you walked in at a seriously unfortunate time."
He nods, seemingly taking on everything she said becore shaking his head and laughing. [Name] frowned, unsure how to take the reaction. Was he mad? Confused?
"Are you upset?" She asks, relief flooding through her as he shook his head.
"No not at all. I just uh..." He starts, rubbing the back of his neck sheepishly. "Feel a little embarrassed now."
Huh? "Why?"
"Well I was going to propose we continue--"
"What?" [Name] says, her voice echoing in the empty hall. Benjicot nodded. "What? Why? Aren't you sick of having to answer questions about us already?"
"No actually, I've just been giving vague answers to keep everyone guessing." Benjicot admits, smiling in amusement as [Name] stared at him in shock. "Its fun when you're bored. What have you been saying?"
Nothing. I've been avoiding everyone. "That's not the point. Why do you want to even continue?"
"Ah well, you seem familiar with our families a bit, right?" He starts. "I'm not looking for any trouble but I just enjoy getting under Bracken's skin a lot. Its our second year here and I don't go and poke around with him as much as I did when we were kids. He's on edge and overconfident. I just wanted to remind him that I'm still here to knock him down a bit, yeah? Also, he doesn't seem to hang around the bookstore anymore so you haven't been dealing with him lately."
"Yeah." [Name] said, a little dizzy. He wanted to continue this? Even with the explanation, she had a hard time wrapping her head around it. "So if we pretend to go out a little longer, it irritates Aeron and he'll leave me alone?"
"Something like that, yeah. You don't have to agree to it. Not after you said you knew nothing about the fueds. I know you didn't like him that much either so I thought you bringing me in on that was part of some plan." Benjicot says hurriedly. "I just thought it'd be fun for a little bit - a couple weeks at best - and you'll get time away from that prick forever if we continue."
A bit of the Benjicot from a few weeks ago had came up at that moment when he mentioned Aeron. He really did hate him. Enough to propose to a stranger they should continue "dating" just for some laughs. [Name] stood for a minute, staring down at her shoes again as if they had the answer to this problem.
Now, she could have just told Aeron off but what would that do for someone as dense and self absorbed as him? If she followed Benjicot's suggestion and continued this ruse, it would mean he'd leave her alone since Benjicot is around.
She chewed her lip, following the pit in her stomach as she said, "Fine."
Benjicot's eyes widened, looking like a new person from the sudden agreement. "Seriously?"
[Name] nodded. "On some conditions." She held her fingers up each time she spoke. "One, we only do this on campus and at the bookstore. And try not to be seen with other people around Aeron and his friends; they might get suspicious."
"Easy enough."
"Two, no kissing on the mouth or anything of that sort." Benjicot sent her a confused look.
"How would we convince them then? You act like you've never been kissed before--" He stops himself as [Name] sent him a scathing look.
"What's that supposed to mean?" She says defensively. "Not all of us had time for relationships if we wanted to get into a good university."
"No, I just - you're um, really pretty?" He says the statement like a question, but that only set a fire in [Name]'s chest as she glared at him. He shakes his head in panic. "I'm sorry. I didn't meant to make it sound like an insult. Its just uh... Yeah." He ends whatever he says, clearly not wanting to piss [Name] off anymore. "How about no mouth to mouth of any kind? Just head kisses? That's still convincing enough."
[Name] stared at him, narrowing her eyes in suspicion to see if he gave that suggestion for real or just to appease her. "Fine. Head kisses and that's it."
She held up a third finger. "Two months at best with this. Six weeks basically. We pretend to date, 'break up' and we go on with our days like before."
"We can't even be friends?" Benjicot jokes, though she can hear the hint of genuineness behind it. Given what she head about Benjicot Blackwood, he seemed like nothing but trouble. But being in front him now, so quiet and considerate of her feelings, she wasn't sure what to think anymore.
This time, she was the one to give a reassuring smile. "Let's see in a couple months, Benjicot."
"Just call me Benji. I don't get called Benjicot unless I'm in trouble."
"Sure. Benji."
After laying all their ground rules, Benji offered to walk her home ("Its almost dark and now's a good time to start since everyone's walking home!"). The walk was silent, both unsure of what to say to each other at that moment in time.
Between the both of them, Benji seemed the most natural about acting everything out. He kept an arm around her and often glanced her way, as if completely enamored by her appearance even if she looked like she crawled out of a sewer after a long day of pushing heavy books around all day.
Regardless, she could feel staring again but she didn't mind this time now that she had Benji around to be in on this. By the time they reached her apartment, she pulled away from him. She looked at him and for once she seemed to have a good look at him.
His brown hair was messed up from the autumn wind. The leather jacket fit him well but he clearly seemed to have just grown into it from how he awkwardly kept his hands shoved into his pockets and moved his shoulders around it with uncertainty. In that moment, Benji was just like any other person and not some lone wolf with a rakeish history.
"Thanks for walking me home." [Name] says before pausing. "Benji."
Benji grins. "No problem. [Name]."
The door swings open, Chiara stepping out through the door. Her eyes dart between the two before stepping askde to let [Name] walk in. They both wave at Benji, who reciprocates before turning to walk back to his own place. After he'd been far away enough, Chiara pulls [Name] by her sweater into their apartment.
"What happened?"
The question itself wouldn't give a clear enough answer for her friend. [Name] puts her bag down as she speaks, "I think you'll need to sit down for this. You might faint after you hear everything."
taglist
@not-a-glad-gladiator @opheliaas-stuff @sahvlren @nikki-is-a-nerd @weird-things-i-think-about @cxcilla @anakilusmos @haydee5010 @waystarkia
#benjicot blackwood x reader#davos blackwood x reader#house of the dragon x reader#benjicot blackwood fic#davos blackwood fic#hotd x reader#hotd fic
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Atlantic Canada's largest newspaper chain is now officially owned by Toronto-based Postmedia Network Inc.
On Monday, Postmedia confirmed the closing of its $1-million purchase of SaltWire Network Inc. and the Halifax Herald Ltd. in a short statement on its website. The sale was approved by a Nova Scotia Supreme Court judge on Aug. 8.
Andrew MacLeod, Postmedia's president and CEO, said his company is "delighted" to welcome the new media properties, saying the sale "preserves their vital role within the community."
Full article
Let's explore why this is a very bad thing.
Postmedia, the company that just bought a chain of over two dozen Atlantic canada newspapers, is known for many things- none of them good.
This is an incomplete list of harmful things that Postmedia and its executives have done/are known for:
Right-wing politics. "The National Post was founded in 1998 by Conrad Black, who has connections to conservative politics and sat as a Conservative Party member of the United Kingdom's House of Lords. The Post has always been aligned with the right side of the political spectrum. ..."Just in the past couple of years, Postmedia has issued an edict stating that they should move even farther to the right, so they're very reliably conservative," said [Media journalist Marc] Edge. "In fact, [they] endorse Conservative candidates often over the objections of their local editors.""
Union busting. "They employed a mix of cajoling (such as with buyouts and raises), entreaties to preserve the paper’s uniquely collegial newsroom culture, office-wide memos decrying the havoc a union would wreak, and, according to CWA Canada President Martin O’Hanlon, one-on-one meetings between staff and management."
Monopolization of canadian news media. "Postmedia Network’s purchase of Saltwire Network will extend its grip from coast to coast, as it already dominates Western Canada with eight of the nine largest dailies in the three westernmost provinces. This purchase will give Postmedia the largest dailies in Nova Scotia, Prince Edward Island and Newfoundland to go along with the largest in New Brunswick, which it acquired from the Irving Oil family two years ago."
Cuts to pensions and benefits while giving large bonuses to executives. "...several top Postmedia executives had received enormous retention bonuses at a time of aggressive belt-tightening (after which many left regardless), and second, the March 2017 announcement that benefits and pensions would be curtailed significantly."
Already beginning to lay off staff from the Atlantic canada newspapers they now own. "...the long-term future of workers in departments like circulation, advertising, customer service, finance and production remains uncertain. "Staff believe maintaining local jobs in the community is critical to retaining both subscribers and clients," the union said. Last week, the union representing workers at The Telegram confirmed that four of the paper's 13 newsroom positions will be eliminated."
More reading: source 1, source 2
Tagging: @allthecanadianpolitics
#mine#cdnpoli#postmedia#national post#media#news#news media#newspapers#conservatives#conservatism#atlantic canada#capitalism#monopolies#monopolization#canada#canadian news#canadian politics
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Muppet Fact #1229
Despite the recent rumors, the Jim Henson Company's studio lot in Los Angeles is not being sold to the Church of Scientology. A recent statement read:
"In regards to recent rumors about the sale of the La Brea studio lot, the Henson family is not in any business dealings with the Church of Scientology, and that organization is not in consideration as a potential buyer of the property. It is still the family’s intention to move The Jim Henson Company to a new location it can share with Jim Henson’s Creature Shop, but at this time the family is not in escrow with any buyer.”
Source:
Patten, Dominic and Anthony D'Alessandro. "Jim Henson Company Lot On La Brea Not Being Sold To Scientology, Owners Say; “Not In Any Business Dealings With The Church,” Family Declares." Deadline. October 5, 2024. https://deadline.com/2024/10/scientology-jim-henson-lot-purchase-1236108303/.
#muppet facts oc#jim henson#the muppets#muppets#muppet facts#fun facts#henson studios#jim henson company#scientology mention
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Because it’s been so long since I focused on the Isla Paradiso gang, I’m first going to post a small series of recaps before plunging back into the story. I have shamelessly borrowed this recap style from one of my favourite Simblrs, @zosa95 who is a constant source of inspiration and entertainment! Recaps will be tagged IP_recaps. Feel free to follow...or block!
IP_recap 1
Raj, (with a lot of help from Cookie) discovered that Lincoln Porter, multi-millionaire property developer and the vice-president of the Isla Paradiso Chamber of Commerce, had bribed Government officials to have a theme park approved next to Hobart’s Hideaway. Lincoln had awarded one of his own building companies the contract to build the theme park, a deal that would have netted him many more millions. Warren Sandler, aka Warren the Whale Whisperer, had submitted the original application to build the theme park, but a three-month long investigation cleared him of any wrongdoing. Lincoln and several of his cohorts were jailed and Raj was once again offered a seat in the Chamber of Commerce, a move which Lincoln had previously vetoed. Raj and Cookie are now the toast of the town for the role they played in Lincoln Porter’s very public fall from grace, and Raj’s rebirthed whale watching business is booming. Life is sweet for Isla Paradiso’s newly-minted power couple…at least, on the surface....
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this isn't so much a "play this game" message but i heard you mention that you might play the bl*ey game in a similar vein to the p*ppa p*g game. thought i'd note that bl*ey as a franchise is far more genuine and has more spirit in comparison, not to mention the fanbase has expanded overtime a la my l*ttle p0ny.
during the pandemic my friend group bonded heavily over the show bc of its writing which based on my own experience is capable of appealing to adults in a subtle but still deep emotional and wholesome manner. it's a NZ gov't-funded kids show that truly has a purpose as edutainment for young families and fulfills it beautifully.
point is that doing a "wtf is this game about" stream of the recent game may not be the best idea for an otherwise beloved piece of media. also i wouldn't want you to deal with unwanted attention from toxic toon buffs. but don't wanna be bossy, i'm not ya mum ofc. that game does look very silly and adorable like the source so maybe you'd enjoy it! but just wanted to give you a heads up in case the original stream idea is in the works.
PS i listened to the beginning of the final pikmin stream early in the morning chasing around a mouse the cat brought in. so now my brain has connected the existence of the gumby movie to "where is that DAMN mouse"
I have been getting multiple questions and comments and messages about this recently, and I do not understand why.
I made one off-hand comment about wanting to play the game with friends (who like the show, and who were already planning on playing it) because it has multiplayer, and that sounds funny.
It is made by a company that exclusively does kids show licensed shovelware. I do not think it matters if the source material is good. People have been making bad video games out of good properties since video games became a widely produced thing.
(The friends I want to play this with are both fans of the show, and I think it'll be fun to try and understand it through their eyes. They also agree with me that shovelware is weird and funny and fun to pick at. LOL)
There's this weird thread of presumptions in these messages I keep getting, that if I do end up streaming this, it's going to be some weird irony-poisoned thing, or I'm going to be really unnecessarily mean or something. I do not understand. I know I can be kind of a bitch sometimes, but... Have you seen my streams?
"I wouldn't want you to deal with unwanted attention" I already am. I have received like 8 messages about this in the span of a few days. If you are going to get mad at shadows on the wall you do not need to make it my problem.
It's a children's cartoon. It's fine. The dogs will be fine if a bad game comes out and I have a chuckle about it.
Please do not send me questions or comments or presumptions about this anymore. Thanks.
#I have been talking about this with Frankie because he is one of the above-mentioned friends & he said#''i dont think bluey would read all that''
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#nice #right to repair movement #though I think right to repair should be limited to some extent #I don't want unqualified people trying to fix essential life-or-death things like brakes #or engines
Tags from some video it's not important, but they make me want to talk about right to repair, what it is, and what it ain't.
Right to repair is a specific framing of a more general personal and/or private property right that grants you the ability to alter or have altered on your behalf any object in your possession. Whether you want to upgrade, fix, break, downgrade, or laterally customize the object, the right to repair bestows on you that capability, and the additional unspoken right to choose any qualified person you want to make the desired alterations on your behalf if you yourself are not qualified.
The reason it's such a big deal is because companies don't want you to be able to do this. Apple, Toyota, Ford, John Deer, and so on all want you to be entirely reliant on them as the sole source of repairability and modification so they can take as large a slice of the pie out of that secondary market as they have in the primary market; because if they can charge you for repairs, or refuse to repair it at all (inventing the need for a full cost replacement) that's more profit in the shareholders' pockets.
Having the right to repair does mean having the ability to open up your car and ruin the engine; but everyone who isn't my father would never do that because cars are the most expensive consumer good normal people will ever own, and the tendency among normal people is toward preserve the car's value as a functional object.
Instead they'd take the car to an expert of their choice to be repaired on their behalf, and again Ford etc would rather you be required take it to a liscenced Ford repair person paying Ford repair liscence premiums, even for something as routine as a tire rotation or oil change, because then Ford gets a kickback which is more money than they'd get if you tooke it to the equally, or perhaps more, qualified Moe's Auto Repair that doesn't bother with Ford liscenced repair shop nonsense.
And if someone vastly unqualified to throw a wrench into their car engine does so, and shreks their car's roadworthiness, there are laws defining road worthiness and the privilege of driving which regulate to mitigate the potential damage that behavior can cause without infringing upon the right to repair. Not to mention cars without working engines don't run; just ask my father who somehow managed to completely brick his Ford F150.
...
The right to repair movement isn't telling everyone to repair everything they own themselves, or at least that's not what anyone correctly articulating the point of the right to repair movement is saying, but rather trying to free everyone from the oppressive policies of manufacturers who want a monopolistically large cut of the repairs market, and are using paternalism to justify their unfair business praxises.
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"RUGGED GUS" SPOTTED IN TARTOSA. FUTURE CONSORT HAS SOLD HIS BUSINESS, AND IS REPORTEDLY "ADJUSTING WELL" TO MASSIVE LIFESTYLE SHIFT (WHICH INCLUDES A NEW ROYAL BODYGUARD).
If you all thought that Rugged Gus - with his casual jeans, shirts, and jackets - has officially been put to rest following the engagement announcement, well it looks like you're wrong.
Gus, a.k.a. the future husband of Crown Princess Anya, was spotted looking very much like his pre-engagement self, and reverting back to his old style. The royal fiancé was photographed leaving his sister's flat in Tartosa.
Reports claim that the man of the hour has officially moved to Brindleton earlier this month, and will most likely only fly back to Tartosa to visit his family and settle some "loose ends." One insider claims that things are starting to sink in, and he's come to realise what he has to give up to marry Anya:
"Everyone's talking about Anya, but really, Gus has had to give up quite a lot. He's had to shed his citizenships, relocate to a new country, and even be baptised into a new religion. And since he's decided to marry a future Queen, meaning he'll be Prince consort one day, that means he also had to give up his career and his business, which he built from the ground up. That's not an easy feat, to let go of a life, a lifestyle to which you've grown accustomed. But he's doing it all for Anya."
Gus established Aslan Builders, a construction company specialising in high-end builds and restorations. However, due to his new status as Anya's fiancé, he had to sell his shares and let go of the company altogether. This is because members of the Royal Family are not allowed to engage in private businesses. There were earlier murmurs that Gus would not be given any royal titles and would not receive Brindleton citizenship so he would be allowed to continue with his company, however, this was nipped in the bud by no other than The Queen herself. One palace source claims:
"Basically, Her Majesty thought that it might, one day, be possible for certain countesses, duchesses, or princesses, but since Anya is 'no lowly princess,' it would not be possible at all for her husband and future consort to be a foreign businessman without any royal titles. And everyone sort of agreed. It's unheard of. It's just not done."
Good news, for Gus, however, is that he gets to keep his many, many properties and investments. He even added another one: a luxury flat located three blocks away from Anya's home in the city.
Despite the sudden changes in his life, Gus is said to be taking it all in stride:
"Considering everything, he's doing great. He's adjusting well to his new life. He's thought this through and he knows what the endgame is - a life with Anya. So I suppose now, he's taking it all in, learning, coping, because really he knows that Anya is a package deal. You get her, The Royals, and the whole of Brindleton."
"If there's something he does struggle with, it's being given his own protection officer. But he gets that it's again part of the protocol. It's just amusing to see Gus, big, gigantic, and hulking Gus, being followed around by a bloke in a suit. But he respects that his security is just doing his job, and it's for everyone's safety."
"He also finds it a little irritating that his sisters and his mum, and some of his friends are now being hounded by the press. Things have gotten a little out of hand that he had to pay for his family's security. He even got his mum a chauffeur."
The coming months will very busy for the future royal. Word on the street is his "royal training" is underway, and we'll be seeing him join the royals on his first official engagement sometime soon.
We're rooting for you, Gus!
#ts4#theroyalsims#simblr#ts4 simblr#ts4 royal simblr#ts4 royalty#ts4 royals#ts4 royal#ts4 royal story#ts4 royal legacy#mystory#gus#tartosa#royal wedding
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Inspired, in part, by this post by @mzminola but also something I've been ruminating on for a couple of years now.
Talking about pre New52 canon here mostly, though opinions about New52 or post Rebirth canon are also welcome to be added on, just specify it so we don't talk at cross purposes?
One of the thing that messes with me as an adult thinking back on comics is that you simply cannot put Alfred as the single member of staff who is dealing with all of the Manor.
I mean you can, comic logic, Alfred Is Not Of This World, whatever you want personally want.
Me personally, I cannot.
I need Harold to be down in the Batcave dealing with that part of the property until he dies in the 2000s at the very least, but also, consider how many hours there are in each day and how much Alfred has to do and how he's always serving dinner in time and laundry is done and everything is restocked and yet he also has the time to be personally chaffeuring the members of the family around and someone is also going to be having to deal with the household expenses and count balancing and -- and --
Like all of that PLUS keeping up with the superhero stuff PLUS cooking what sometimes are LAVISH spreads (WHICH TAKES TIME! PREP WORK TAKES TIME! COOKING TAKES TIME! ESPECIALLY IF YOU ARE ONE PERSON AND ALSO HAVE TO GO PICK THESE PEOPLE UP AND MAKE SURE THEY HAVE THEIR LAUNDRY DONE AND THE GARDEN IS NOT OVERGROWN AND THE HOUSE IS CLEAN AND -- AUGH)
I cannot just accept that Alfred is doing it all, on his own, with the occasional WE-affiliated-and-vetted company called in to deal with, say, catering for a big event or whatever.
Especially not if Bruce is young and Alfred's supposed to be raising him, like oh god no, which is why the idea @mzminola talked about in their post (Bruce raised by his relatives) has taken root in my brain and is now my own personal very much cherished headcanon and a source of plenty of excuses for Bruce but also varied and eclectic skills and connections.
But okay, let's say that Alfred got left in charge of just managing things for Bruce until Bruce is of age and can take over things himself (in theory, in practice Bruce definitely pushes all he doesn't want to deal with about the house on Alfred and all he doesn't want to deal with about the company on Lucius Fox and sets up a contingency to get Tim to deal with shit for Bruce if Bruce were to be unavailable / unsteady / acting sus), while Bruce is being passed around from relative to relative.
There's still the staff that the Manor had before the death of Thomas and Martha to deal with. Gotta downsize that but you cannot just boot everyone and close shop.
I mean, yeah you can, but also, some of those people were probably there for a long time and Alfred wasn't just going to throw them out.
The way things work out in my brain is if Alfred is the "face" of the staff and the only one who, usually, interacts directly with The Family, while the others are in the background minding their own business, asking no questions at all.
They probably lost some people in NML during the Manor collapse, and the staff had to go through the harrowing process of getting new people that they didn't know nor trust in and then do their own version of vetting and making sure there was nothing hinky about any of them and that they understood the importance of the privacy of their employers, etc. etc.
Some of them must have retired at some point or moved on and were let go with more than fair compensantion and retirement packages and some stuff actually got outsourced a bit as technology progressed and things changed.
Especially after NML, actually.
Alfred is not going to hire someone just to come by to do all of the laundry, but he might have a trustworthy laundry service that is Bristol-based and is used to dealing with Rich People without asking questions.
And I am not say that they have to be In The Know life Alfred and Harold.
Actually, I prefer the idea that they aren't and that they just have this cushy job and loyalty to the Waynes and are all well compensated for being quiet and dealing with stuff on their own.
Sure, Alfred deals with the supernatural side of things, absolutely, and I am sure he has state of art machinery for, say, dealing with the costumes after patrol, but the Manor is huge and the upkeed is time consuming and exhausting and Alfred is too busy to do everything on his own.
So basically what I am saying is:
I have a might need for Alfred and his skeleton crew of long-time, trusted employees who keep the Manor running and stay out of the way of the bosses and everyone lives better like that.
I need Alfred's list of Trusted People who can deal with the family's laundry without messing it up and come do repairs when they are needed Upstairs since Harold won't leave the cave.
Give me Bruce's different childrens' different relationship's with said skeleton crew and Bruce's own distant relationship with them too and their reactions to things.
Allow me to have the skeleton crew sticking around and keeping the Manor up and running whenever Alfred is off around the world with Bruce for recovery / training / support purposes or who are still there and keeping things going when Alfred is too busy feuding with Bruce to look after everything else.
#meta#dc meta#my worldbuilding#things that haunt me#alfred pennyworth#running a Manor is not a one person job#The Skeleton Crew
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How are you doing?
Do you want an honest answer or a watered down haha cutesy artist answer?
I could be worse, to put it simply. It’s been a very. . . Excitable week. And month. And life.
I’m dealing with medication withdrawals that will last another month. They have me sicker than a dog right now, physically at least. My mental stamina is fine, it’s definitely been worse in the more recent past. I’m making a pretty good stress recovery from the past three months of harassment from varying sources, but there is no rest for the wicked.
I’m about 95% positive that I’m being actively stalked by someone from the whole August fiasco, someone who I’ve had blocked since the beginning of August. A (former) friend of mine that I had met through the rp blogs I did designs for turned out to be a sexual predator who was grooming the minors in said group, and I recently had to cut them off after confronting them about it. So that’s great. Both of these things are giving me mild stress, especially because neither of these people know when the fuck to quit and have a long history of stalking and harassment.
However, I’m finally writing again. I’m trying to get back on my current projects, as well as the newer project I’m working on. I’ve completed some commissions, I’ve made a couple self indulgent artworks, and even some art for friends. So I’m being productive.
I’m finally back to watching the shows, although this migraine the past few days has put a rather sudden pause on that. Hopefully I can get back on schedule within the next couple of days. I’m once again finding enjoyment in taking them apart too, which is always a good sign. A large part of why I went on a sudden hiatus was due to the harassment the past few months, but I’ve had some sense knocked into me about the matter by my everlasting and ever loving parents that had me seriously questioning why I was letting it affect me to the point I couldn’t function?
I moved back in with my parents last month. I haven’t fully unpacked, my executive function has been lacking when it comes to sorting boxes. Especially since the last time I was here it was only for a month before I had a fight with my folks and had no option but to leave. However we’re reaching that one month mark so fingers crossed that history won’t repeat itself.
In all honesty it’s been going a lot smoother than I expected. I’ve done a lot of yard work while I job hunt, and so I’ve been left relatively alone and to my own devices since I’m sacrificing so much of my time to clean up the property. It’s been a good distraction, and I’ll be honest I needed the vitamin D.
Unfortunately I’m running out of things to do around the property to prepare for winter. No more Vitamin D for me. Probably for the best, I don’t want to burn out.
Speaking of jobs, I have one now. I need to go in tomorrow and turn in the hiring paperwork, and then yippee I will have a steady source of income. It’ll probably only be part-time pay, but that’s okay. A job is a job.
I managed to reach my goal for donations, thanks to my friends and this wonderful community. All of my bills have been secured, with a little excess that I’ll use to buy new pants for work (can’t go in pantless). I cannot be more grateful to this community for handing together to help me reach my goal so I can afford to keep doing things like drive (which is extremely necessary when you live in the middle of rural countryside) and live in a house (as much as my parents love me I do have to pay rent since my dad is disabled and cannot support the family anymore).
My social life is fine. I’ve made a lot of close friends over the past few months, misery loves company and all of that. It’s ironic how we were all more or less strangers to each other, and yet these series of events have made us extremely tight nit as a little online village. I’ve made quite a few new friends too, just by being obnoxious. It is what I do best after all.
There isn’t a really an easy answer to questions like this when you have a busy life. I could just say “oh I’m fine” but that’s not honest. That’s not transparent or real, and I try to be both of those things. I’m not entirely sure what “fine” would look like, and by society’s standards I’m definitely not fine in any fashion. But we all make do with the hands we’ve been dealt.
I’ve become extremely close friends with a malignant narcissist (short term would be narcopath) and I find their presence a comfort. I continue to work on projects with friends, and abstain from creating new ones. I’ve caught up on a few different fanfics while I’ve been sick these past couple of days, and that’s always nice. I’m trying to do my best to give back to the community what was given to me (metaphorically), but being bedridden these past couple days has prevented me from achieving that very well. I’ve grown a fondness for TikTok animations and animatics, and have been considering making a few of my own.
Oh yes, also a month or so ago I bought a graphics tablet for my laptop and am looking into learning 3-D modeling. It would be fun to make my own VRChat avatars, plus it’s always handing to have more skills under your belt.
And my apologies if this runs long, or stops making sense at some point, I’m still fairly delirious and it is late as I write this, even though it will post sometime in the morning long after I’m asleep.
I’m doing well, to put it simply. Nothing in life will ever be just right, and I frankly don’t expect it to, nor do I wish for a perfect life. The only way we learn is through hardship, after all. I could always be better, but I could be much much worse as well. I’m just glad I’ve got plenty of time on my hands to swindle away even between writing, and art, and videos, and work. Due to a fairly rigorous sleep schedule I’ve about 16 hours of the day to spend at my leisure, and that already feels like too much excess time.
To the point I’ve taken to playing mobile games simply to pass it by.
So hopefully getting a job in town, one with a paycheck, will help manage some of that boredom. I’m sure I’ll still have plenty of excess time regardless, I always seem to be swimming in it.
And I’m sure I’ve concluded this post multiple times by now, but I truly am doing well enough. Talking about it helps me figure out and rationalize my mental health. It’s a bit like psychoanalyzing myself, for the word to to witness as if I’m just another one of the silly characters dancing on the screen. It is truly a beneficial experience for myself, however, since I’m able to truly process any emotions that might have been hiding behind triggers.
And here I go on another tangent, so I’ll cut it off here.
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Ben Blanchet at HuffPost:
MSNBC’s Rachel Maddow has reportedly agreed to take a “far lesser amount” than her current $30 million a year as worries loom among MSNBC staff after parent company Comcast revealed its plan to spin off several NBCUniversal channels — including the network — into a new company. Maddow, who has been with MSNBC since 2008, renegotiated her deal with the network and is set to make $25 million annually for the next five years, a $5 million per year pay cut, The Ankler reported Thursday. Executives told the outlet that Maddow has been “ratings Viagra” for MSNBC and the network “needed to keep her” amid an uncertain time. “No one else can do what she does. You can’t build a brand like it overnight,” one unnamed executive told The Ankler. HuffPost has reached out to MSNBC for comment.
Comcast’s plan, which is set to take about a year, would create a company called “SpinCo” to house a number of assets including MSNBC, CNBC, E!, Golf Channel, Oxygen and Syfy. The assets set to move to SpinCo generated $7 billion in revenue for the year ending Sept. 30, according to Comcast. The news of Maddow’s pay cut comes as MSNBC staffers are “in a panic” over the network’s future, sources told The New York Post earlier this week.
[...] An unnamed NBC News producer — in remarks to TheWrap — said staffers are “in the dark” over what the shakeup means for their outlet’s relationship with MSNBC moving forward, adding that they expect the ties to be “cut off.”
Is this the first disturbing sign that the state of the news media in the US is careening towards where it currently is in Hungary, in which it gives undue praise to its authoritarian leader?
MSNBC’s Rachel Maddow is taking a pay cut due to the spinning off of nearly all of Comcast’s cable properties into a separate company.
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Last week Mark Darrah did a Q&A video on his YouTube channel Mark Darrah on Games, called "15K Subs - Q&A". In case it's useful to anyone e.g. for accessibility reasons, here are some notes. The full video can be watched here [<- source link].
(Some of the questions answered were leftover from his previous Q&A video in this series from some time ago, during which time he had left BioWare and had not yet started his consultant work with BioWare.)
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Dragon Age: Dreadwolf, the DA:D development era at BioWare & related topics
"I'm still consulting with BioWare."
Q. Were there any plans to make Dragon Age games in other genres, like an MMO? A. "Not really. What actually happened was during Joplin development, as we were being squeezed and people were being stolen onto other projects like Mass Effect: Andromeda and Anthem, I actually put a Twitter poll up at one point, just sort've gauging the interest. There was never any people against it, it was really nothing more than that, just to see what the appetite was for something like that. But no development was ever done." Q. Are you looking forward to playing Dragon Age: Dreadwolf? A. "I mean, I'm not really completely on the outside anymore. I'm working with BioWare as a consultant. So when this question was originally asked I was on the outside. Yeah, I mean, that was a pretty interesting thing to look forward to, I know a lot more now than I did then. So my answer I guess is not really relevant anymore, but at the time, yeah, I would say so."
Q. At this point would it be better for the Dragon Age IP to be sold off and taken by another studio such as Larian? A. "I don't think, first of all that's never gonna happen. EA doesn't really sell off IPs. I think that it's in a good place, it's got support from EA and it's moving towards its end." [meaning Dragon Age: Dreadwolf is nearing the end of its development cycle and moving towards ship]
Q. What happened internally at BioWare, [someone whose name was redacted by Mark for the video] started becoming more and more bigoted, and why does he have a beef with Mark? A. "So I'm not gonna talk about who this was, but I'll just answer the question. The reason why there's a specific beef with me is because I was the one tasked with responding to some of the drama that was spinning up, once it crossed the line where EA felt something needed to be done. I did a video about why it's sometimes the right answer to be quiet and not to respond to something, in this particular case EA decided that things had gotten sufficiently out of hand and something needed to be done. I was the one who had the very legally-approved language and was the one that was, as a result, responding to that."
Q. [a question regarding Dragon Age extended universe/secondary material, like the comics and novels] A. "At BioWare, there is a business development group who is responsible for looking for this kind of thing. Usually, well I guess always, there is a requirement of feedback, some sort of feedback loop. Depending on the exact property that might be everything from 'you will do exactly what we say and you're just work for hire' up to 'you have a lot of creative control and BioWare maintains some degree of veto power'. Typically, with BioWare, they're looking for deals where the cost is being carried by the people making the product, as opposed to by BioWare. This is not the case with all companies. The advantage of the studio paying for it is that you make more money, but you carry more risk, so BioWare goes with the more conservative way, where they're not spending as much, or anything usually, but they give away more profit on the back end."
Q. How has it been working on Dragon Age again? Did you miss it? A. "I don't know that I missed it when I wasn't working on it. It was interesting to be on the outside. It's very strange being back in the, on the inside again, because my role is very different. I'm not the Executive Producer, I don't have that direct managerial role, I don't have direct, I don't really have any hard power whatsoever on the project anymore, so that's definitely different."
Q. What's the best piece of advice you would give the Dragon Age/Dragon Age: Dreadwolf team if asked? A. "I guess this question, which was from before, isn't as relevant, I've given them all that advice at this point."
"Dragon Age: Dreadwolf will be only on next gen consoles and PC, as far as I'm aware." [i.e., PS5 not PS4, Xbox Series X not XBone etc].
Q. Is this [referring to Dragon Age: Dreadwolf] a new beginning for Dragon Age? A. "Dragon Age is a weird franchise. It has had to reinvent itself every single time because of internal corporate pressures. This, like Dragon Age: Inquisition, like Dragon Age II, will be different from the games that came before it. I think that's fine. It's kind of become part of the DNA of the franchise at this point."
Q. What made you want to reach out to BioWare to consult on Dragon Age: Dreadwolf? A. "So I feel like that's been somewhat over-reported. So I have been doing consulting work since, in 2022, was when I started doing it. I was reaching out to different people. I knew where BioWare was when I first reached out to them. At the time they said 'no', and then I was like 'alright, fine' and I started working with some other people, and then things changed at BioWare and then they came and reached out to me when their situation was a bit different. So, I guess the short answer is money. The long answer was, I mean I have contacts there, I knew I could help them out, and I'm certainly interested in Dragon Age being the best game that it can be."
Q. How long is alpha to beta to release in general terms? A. "Almost unanswerable. It is incredibly dependent upon - the time from alpha to beta, well first of all there's lots of different definitions of these different phases, but the time from alpha to beta is the time of getting the content finished, and then from beta to release is more about getting your bugs fixed. Some games have thousands of bugs, some games have tens of thousands or hundreds of thousands of bugs, so these times can be highly dependent upon the game and the genre. If you're making something that's a competitive game that really needs a lot of tuning, then you want a lot of time in that beta period, ideally to get the game in front of people who're gonna play it, to really dial those knobs in as best you can."
Q. Why does Frostbite struggle with animation? A. "I actually feel like it's actually doing fine with animation. I think it's a content problem, not an engine problem, when it comes to animation in Frostbite. I think what you're seeing is what is being built. Now, that being said, Frostbite now uses ANT, which is the animation system built for sports, so it is different."
"I did watch Dragon Age: Absolution. I actually really liked Absolution. I'm not sure how enjoyable it would be for a non-Dragon Age person, because I'm not a non-Dragon Age person, but as a Dragon Age person I really liked it, I thought it was well-made, I thought it did something interesting with the IP."
Q. Have you added any new gameplay mechanics that you can talk about? [unclear if question was regarding DA:D or the DA games in general] A. "Not anything that I really remember, exactly, because, you know, it's a collaborative, for a AAA game it's a collaborative exercise, at least the way that I ran the project, so I wouldn't consider that anything that was in the games that I led was introduced by me, they would have been introduced by the team, or pushed for, or advocated for by people other than me, for the most part."
"In one of my videos, I said that Dragon Age: Origins went through lots of shifts in development. Yeah, Dragon Age: Origins was multiplayer two different times before it actually ended up shipping. Also, it was originally being built on the Neverwinter Engine, it shifted engines in the middle, so it had some big shifts. The difference being that, you know, back in the early 2000s, there wasn't as much scrutiny on development, there wasn't as wide of a pipeline for rumors as there is now."
Q. Is there going to be any new external/secondary media about Dragon Age? A. "I actually don't know the answer to that, that's not a room that I am in anymore, so that would be a question to ask BioWare."
Q. Where was this filmed? [The next DRAGON AGE: Behind the scenes at BioWare] How does it hold up comparing to what was announced at The Game Awards? A. "I think this is the video, the Dragon Age video that was filmed at a park in Edmonton. I think it was Whitemud Park, if it's the video I am thinking of. How does it hold up? I mean, it doesn't show as much, it's showing a little bit of content, it holds up fine."
Q. How difficult or realistic is it to have previous protagonists in a sequel game? Like Hawke in Dragon Age: Inquisition or letters from the Warden? A. "It can, for Dragon Age, or any game that has a, or any game that has character creation, it is extra work, because you have kinda two choices. You either have to move to sort've default marketing protagonist. Well I guess you have three choices. Default marketing protagonist, or you have to put character creation right in the middle of the game flow, to allow people to create their character, or you have to have some way to move your protagonist appearance from game to game to game. Which, it would be the ideal solution, but that requires that your character creation remains relatively constantly from game to game. Which typically isn't actually the case."
Q. Why did EA cut BioWare's budget? A. "I assume that's to do with the layoffs. I do not have an answer to that question, but I put it in here anyway, so, there you go."
Q. Have you acquired new knowledge you can use for yourself consulting at BioWare? A. "It's actually been really useful, for me, so as a story-shaper, someone who develops my storytelling through the interaction with people, it's been useful for a lot of my concepts and philosophy, to bounce it off of people, and to be able to come back to things that I've thought about and even written about, even made videos about, and re-examine some of that. So absolutely, working with people has, for my kind of storytelling, has been helpful for me understanding the things I already believe."
Q. Any idea what the Dragon Age: Dreadwolf Collector's Edition will entail, or how do you decide what goes in them? A. "I have no idea, I guess they'll announce it probably when they put pre-orders up. When you're doing a Collector's Edition, when you're doing a Digital Deluxe, any of those things, it's all about perceived value. So it's all about, how much more do we want to charge for this thing? How do we get that much stuff in the box so that it's worth it? Not worth it for everyone, because otherwise, that would just be the game, but worth it for some degree of people. Typically, for physical Collector's Editions, that comes with a bunch of little things and one big thing. Dragon Age: Inquisition went a different way and it gets its value through a ton of little things like a map, little things you put on the map, and a lockpicking set, and a whole bunch of little things, but it's all about getting over that threshold of this being worth it to some percentage of your audience."
Q. Do you have hope that Dragon Age: Dreadwolf will be good? A. "Absolutely, that's why I'm working with them."
Q. Do you think it's possible for EA to recover in the eyes of BioWare fans? A. "I'm not sure that it's possible for any multi-billion dollar publicly traded company to ever have a really great public perception. I think it's something that they should care about, but I think they would be better served by focusing on strengthening the perception of the individual studios. Let EA be the evil corporate overlord and then make the perception of the studios that they own as strong as possible. That would be the way that I would go."
Q. If you could go back and change Dragon Age lore, what would you change? A. "There was some stuff in the early Dragon Age: Origins [days] which was very much trying to address some of the tropey, problematic bits of magic from D&D, so teleportation, things that. I think we went a little too hard there, and I think leaving that door a little bit more open would be better. The other thing that I think that Dragon Age has been dealing with, but is sort've a problem is, the source of magic. So in typical vanilla D&D magic kind've comes from a million different places, so it kinda doesn't matter. In some other settings, magic comes from a single place, it comes from the astral plane or it comes from this crystal that people dig up and grind up and use to do magic. In Dragon Age you kind've have it coming from a couple of different places, but too few to be everywhere, and therefore it doesn't matter, but too many for it to be one. So you end up with this weird thing of like, are undead caused by the Blight, is lyrium a source of magic? Like, there's just a few too many. And so Dragon Age has been kind've collapsing that probability space down. If I had a time machine, I'd probably just collapse that probability space down in the first place, not necessarily put it in the games, but at least know where that space collapsed." Q. Aren't the only sources of magic Blight, blood or Fade? A. "It isn't, because you've got Blight, blood, Fade - well, okay, yes - lyrium is [Titan] blood now because that was Dragon Age collapsing the probability space. That's what I mean by Dragon Age is collapsing the probability space. It didn't used to be. I don't know if that was always the plan for lyrium or not. I don't think so, I think that was - yeah, no, I think there are Titans, Titans have always been in the plan, but I don't know that lyrium was always - I could be wrong, I could be misremembering."
Q. Are games taking longer to come out now, or is it just Dragon Age and Mass Effect that this has happened to? Why? A. "No, games are taking longer. The short answer actually has a lot to do with graphical fidelity, it's just the assets take longer to make. There are more things, like you didn't have as many steps in creating a piece of art in 1998 as you do now, you didn't have even the concept of materials or shaders or any of these things, so now you have all of these additional steps along the way. It will be interesting to see if, as, some of these techniques, you know, PBM and photogrammetry and these other things become more commonplace, if some of those costs come down. It hasn't happened yet, it actually just kept going up and up and up, you just changed the work that's being done, but that might be the end-state, where maybe costs actually start to go down again. I haven't seen it yet though."
Q. Can you tell us more about Sandal or do we have to wait until Dragon Age: Dreadwolf? A. "No, Sandal is a character whose future will be decided by BioWare." Q. Can I assume that Sandal will be in Dragon Age: Dreadwolf? A. "I wouldn't make that assumption."
Q. What did you miss most about working in AAA and how does it feel being back in a different position? A. "Like I said before, it's weird, because I am, my desk, the desk, if I go into the office the desk I actually sit at is the same desk I had before, but my position is very different. I'm not doing salaries, I'm not doing people management, I'm not doing reviews, but also I don't have final say on anything, I have no hard power in my position, it's just a consulting position, so it's pretty different. I don't know that I miss anything in particular about AAA, I mean there's a power in the giant team that you just don't see in the indie space, but there's an agility that you just don't see in AAA in the indie space, so I think there's pros and cons for both sides."
Q. Any thoughts on the idea that Mass Effect and Dragon Age have become too similar? A. "I would, so I did a very sarcastic presentation back in, probably 2017. They've always been really similar. They are BioWare games with a party, they've always been incredibly similar, so I don't think it's a problem, I think that they have their own distinct characters, they stand apart from each other. In the same way that I wouldn't say that Fallout and Elder Scrolls are too similar, but they sure are both Bethesda games, so I don't think there's a problem there at all."
Q. Do you have an opinion to share on why there's been no marketing yet for Dreadwolf? A. "I assume that means 'why hasn't there been marketing yet for Dragon Age: Dreadwolf. I mean, there has, but nothing recently. The policy for much of AAA has become very much shorter, louder marketing campaigns. I think that there is a lot of power in that. I think that can be a very powerful way to go. Dragon Age obviously carries the fact that we did an announcement trailer back in 2018, but I think that's what's happening."
Q. Do you think it's possible for BioWare to split from EA? A. "No. EA doesn't let things go, so no. Could everyone leave and start their own studio? Sure, but BioWare will remain part of EA as far as I can tell. That's not how EA thinks."
Q. Should Dragon Age have more or fewer jump-scares in it? A. "I mean it doesn't have that many jump-scares, so... more!"
Q. Why did you decide to rejoin BioWare? A. "Like I said, I was consulting. I reached out to them, to look at the possibility of helping them out with some things. They said no, then some time went by and then they contacted me and said 'oh, actually yes', so, short answer is because it was what I was doing at the time. Longer answer is, I mean, definitely I am interested in Dragon Age being the best game it's capable of being."
Q. Do you feel BioWare could have done more to nurture the fanbase between releases, other than comics and novels? A. "Yeah, I do actually wish that there was an ecosystem to make little games, so, you know, you make the little, you make Final Fantasy Tactics, you make Dragon Age Tactics. You make mobile title - I mean there was the mobile game, the Dragon Age mobile game [Heroes of Dragon Age], that did really well, but yeah, I think there is an opportunity there. That is not the way that development works really at EA. It would've had to have been done by a different part of EA, and, so, yep. [shrug]"
Q. What do you feel about the comments that BioWare is becoming less writer-oriented? A. "I don't know that that is true. Definitely it went through a period of trying to focus more on different kinds of gameplay, like Anthem is definitely a game driven by its gameplay as opposed to by its story. I guess we'll see with Bowie what the actual truth is going to be, but I don't think that's what's happening."
Q. Is the next Mass Effect still in development? A. "Yep."
Q. Will Dragon Age go open-world again? A. "I don't know, I mean I guess that's always a possibility."
"I'm not going to comment on any things that have changed in BioWare's staffing, because, one, I found out at the same time as everybody else did, so I have no information, and two, I'm working with them, so I'm not going to give my opinion on that, so." "I'm not gonna comment on any layoff stuff."
Q. Would it be possible to give us the option to turn off the 'screen shake' effects after a critical or melee hit in Dragon Age games? A. "Yeah, I mean you do see that as an accessibility option in a lot of games now, so, hopefully."
Q. Mass Effect and Dragon Age have thousands of years in each of their respective lore/worlds, do you think there's a space for smaller and/or externally produced experiences that explore it more? A. "I do think there is an opportunity for that, I mean that's kind've where the comics and Dragon Age: Absolution and things like that have lived. You do have to figure out to control the IP somehow. Now you could go, like with KOTOR, where you just throw something back into the past far enough. Like go wayyy back and talk about 'where the Qunari came from' or something, but, I do think there's an opportunity there with some thinking. Now, will that happen? I don't expect so because that would require dev resources that don't really exist, or going to an external studio, which I don't think EA is gonna be particularly interested in doing."
"Yeah, I know. [the title] 'Dreadwolf' did ruin the whole vowel thing. Like, I'm also mad about that."
Q. Has there ever been discussion about adding more 'drama' to BioWare romances? I loved the conflict with Liara in Mass Effect 2 if you had romanced another character. A. "I'm sure that's a conversation that's happened somewhere. Often the characters are, each character is written by a different writer, so when they interact that can become a little bit more complicated, but yeah, there's certainly interesting things to be potentially done there."
Q. How involved are you as a Creative Lead on marketing titles? Do you have input into the creation of trailers? A. "Yes, usually there's some degree of input in trailers, but at EA they're usually done by a central group, so it's influence more than necessarily even veto. Probably the Executive Producer has veto power if necessary, but not direct creative control, they're done by a different group."
"I won't be working on [his game, High Tea on the High Seas] until my contract with BioWare is over, I expect."
"I love the modding community. We don't really support them very much, but I think there's a lot of power there for sure."
Q. Do you think BioWare should make non-linear games like Baldur's Gate 3 or stick with what they have always done before? A. "I think that there is, BioWare used to do more 'campfires in the dark', so more, like, 'I know you got here, but I don't know how', and I think that we should return to that more, at least for the side content. I think that the follower content is where BioWare's strength remains and will remain, and I think that deserves to be done in whatever way fits the storytelling that we're trying to do."
Q. Do you think the Dragon Age series should have more musical numbers in the game? A. "Yes I do."
Q. Is there any animosity between BioWare teams? A. "There has been, in the past. I don't think there is now, but there has been in the past, for sure."
Q. Do you regret allowing the player to kill certain characters? How much does that complicate future titles? A. "It makes future titles really complicated. In Dragon Age: Inquisition trying to find a Warden was like, basically they all could be dead, that's why you end up with mustache, Stroud, because literally everyone else could be dead. I don't regret it though, I think it's good to do that kind of thing when you can, it adds extra impact. You just have to live with the consequences of it."
Q. Is there room when AAA games are being developed for smaller projects to get made in the same studio? A. "It depends on the studio. Within BioWare, basically no, because the big AAA things just suck all the life out of it, but I've seen it work at some places where they have protection to keep the little things working and alive. So it's possible, but I don't think it could work at BioWare because I think they would just end up getting starved out by the bigger titles."
Q. Do you think BioWare is going to innovate, or are they trying to make something standard? A. "I mean all games contain innovation, so I'm not sure what your question is there, so yes."
Q. Was there any general reaction that BioWare had to Cyberpunk: Edgerunners? A. "Nothing that I'm aware of. I'm sure that people watched it and had thoughts, but nothing that I've heard."
Q. Do you believe marketing campaigns that are started too early, with features that don't make it into the final product are deceptive and counter-productive because they create false expectations? A. "So I do believe in shorter, louder marketing campaigns in general. There are cases where ya gotta go out and ya gotta start building expectations for your title, but when you're out there for a long time, and you're showing gameplay, you're going to show things that end up getting cut. And I don't think, so, are they counterproductive? No, I don't think they are, because most people don't remember, they just remember they were excited, the thing they saw two years ago. They don't remember that it showed something that ended up getting cut. Do they cause a little bit of internet drama? Sure. But I don't think that they're counterproductive. I think in the cases where you have to do them, where you're repairing a relationship or you need to build up a new IP or whatever, they can be useful. Are you gonna get yourself into trouble? For sure, but, still worth doing."
"Shorter marketing campaigns are super effective, but there are cases where you need a longer conversation with your potential fans."
Q. Do you see Dragon Age as a franchises headed towards a linear end, or more of a world for stories that expand in different directions? A. "I don't know that we'll ever see Dragon Age kind've branch into a bunch of different things. So, like, will there be a main title that continues to basically be the line of canon, that's, probably, yes. That's probably what will happen. It is a franchise that is much more about its world than Mass Effect, and much less about its characters, so I get your point, but I don't think we'll ever see, like, several different parallel storylines going at once."
Q. Without a remake or remaster [of previous Dragon Age games] what would you pitch to onboard people in the Dragon Age franchise? A. "I mean hopefully Dragon Age: Dreadwolf is a perfectly reasonable on-boarding point. The games are designed to be able to be consumed starting with any of them, so hopefully that remains the case."
Q. Why did you not teach anyone at BioWare the true art of Twitter teasing and trolling before you left, because your skills was legendary, and it has not been the same since? A. "So I think, I only got to be on Twitter the way I was on Twitter because I was the Executive Producer, because I was basically the one who decided what information was public. Which is why you haven't seen me do that again."
Q. Does BioWare face any recruitment problems due to its primary location in Canada? A. "Primarily in Canada isn't a huge problem, primarily in Edmonton definitely is. We still live in this weird world of hybrid development so people are getting hired from all over the place right now, but yeah, Edmonton was always a problem for recruiting."
Q. When are you planning to talk about Anthem? [in YouTube videos] A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. There was talk about a "five game plan" for Dragon Age at some point. Was that ever a thing? If so, is it still a thing? A. "There have been lots of plans, so, sure."
Q. Will you continue your career in development after Dragon Age: Dreadwolf, or was it just a one-time return? A. "Yeah, I'm working with another studio right now as well, this is not my only contract, for sure."
Q. Will you be involved with the next Mass Effect as a consultant? A. "That's not my decision to make."
Q. What is the main thing you would change about how management works in AAA studios? A. "I think that question is unanswerable because management at AAA studios is different everywhere. BioWare uses a matrix structure, so they have departments, but they also have individual leaders. I would like to see more project-driven, like, I've talked about [his] 'hourglass' [concept] in a video before, where driven more through the product, but that being said, I'm not sure long-term how that would be for the people, so I guess, short answer is depends on the studio."
"Dragon Age has had the misfortune of always being seen as being inaccessible to the average gamer, so there's been a lot of corporate pressure for it to become more mainstream. And so it's been kinda questing for a fantasy RPG that is very accessible. Hence why, and then, you know, hence that's Dragon Age II, and then you know Dragon Age II's reception pushed Dragon Age: Inquisition to change some more. Dragon Age has never really been allowed to be constant. And I think it would actually be very good for the franchise to be allowed to be constant for a while, get some 'true sequels' [true sequels here refers to a specific thing Mark has previously discussed on his channel] under the belt. So, yes, true sequels are awesome, I wish that there were more of them and I wish that Dragon Age was one of them."
Q. Are Dragon Age and Mass Effect regarded as big IPs by EA? A. "Sometimes. Sometimes yes, sometimes no. There was a time when EA had the, I think it was called like, 'The Big 12', Mass Effect was on that list, Dragon Age was not, so, sometimes."
Q. Do you feel EA has historically had unrealistic profit expectations for the Dragon Age series? A. "I can't really get into the way that EA does its financials. I think that there are, sometimes, EA wishes everything was FIFA and obviously that's unrealistic."
Q. Will the critical success of Baldur's Gate 3 influence Dragon Age: Dreadwolf and other future projects? A. "It's a bit late to influence Dragon Age: Dreadwolf. Will it affect other future projects? I suspect so. I think it's gonna have a big impact on the RPG space, in some ways, for sure."
Q. Oh, is 'Bowie' the actual codename? Neat! A. "Yeah, Bowie is the actual codename. Did I just leak that? Well it is."
"The hardest part of a project for most people, myself included, is when you can't see the start anymore, and you can't yet see the finish, so with games with really long [development] cycles they can have a lot of trouble in the middle because you don't have the excitement of the beginning anymore and you can't see that it's finishing. So that can be hard. I think that is honestly one of the reasons why I think completion urgency has been on my mind so much, because this has always been kind of the case with BioWare with games, where you do a middle march in the dark, and so hopefully we find some solutions to that."
Q. When are you planning to talk about Anthem? A. "Yeah, so we're like two years late on this. It is going to be after I finish working with BioWare at this point, to be perfectly honest. It's gonna be a while, but we'll get there, we will definitely talk about it."
Q. Is it more accurate to think of the development cycle of Dragon Age: Dreadwolf as one game, or several? A. "Kind've something in-between. Definitely there have been moments where the game has pivoted to a large degree that it effectively has started over, but it hasn't always actually started over, and maybe that would've been better, so it's a little bit of both."
Q. BioWare office tour when? A. "I don't think that I can do that, but maybe BioWare will, you should ask them."
Q. Do you think the 'Frostbite is bad' narrative has been blown out of proportion? A. "Yes I do. I mean, yes it is not a perfect engine, no engine is. It definitely doesn't have the support levels that Unreal has, but it is a capable engine if you treat it with respect. The problem is, is that I think a lot of developers have not treated it with respect."
Q. Has BioWare ever thought about character DLC, for example the story DLC in Dragon Age: Inquisition was wonderful but much of what people enjoyed about the story DLC like Trespasser was reuniting with the companions. A. "Yeah, there actually, a bunch of stuff got discussed in earlier incarnations of Joplin and Morrison about doing, like, date packs, or very, very focused bits of DLC. I don't think that's still in the plan, but that was the plan at one point."
Q. What would you say to fans of Dragon Age that are worried about Dreadwolf right now? A. "I'd say keep paying attention, and hopefully BioWare give you confidence."
Q. Do Dragon Age: Dreadwolf leaks hurt any team morale? A. "It can, depends on the leak, it can, for sure."
[source and full video link]
Other notes from the video are collected under the cut due to length:
Q. What's something from Baldur's Gate 3 that may not be obvious to players that you've seen and said 'wow, Larian really figured something out that I wish we, BioWare, had been able to do'? A. "The big thing that Larian is doing that is missing from most other modern games is they are, Failbetter Games calls it 'campfires in the dark', which is, a lot of their plot scripting is based upon reacting to where you are in the moment as opposed to the path you use to get there. What that means is you can do almost anything, because the game doesn't really care how you did it. If you're Matt Mercer and you pile up a bunch of boxes and then teleport into a keep, and bypass the entire plot of getting in there, once you're in the keep, the keep is like, 'okay, you're here, I don't know how you did it, but whatever, we'll just go from here'. And, two things. One, it makes for incredibly robust scripting. The game is able to not fall apart as you do things that it wasn't expecting, because to some degree it's not really expecting things as much. Two, it's just letting you do much more as a result. Now you are giving up a certain degree of reactivity for that, but it's a very powerful tool that I think has been largely set aside by most other developers."
"I think there's definitely some interesting avenues to be taken with your party members having relationships with each other and interacting with each other. It gives them more life. It makes them more believable, that they're not just there waiting for you to come and talk to them and otherwise they're completely static. I think having them interact with each other definitely helps make them more believable."
"One of the, I would say, biggest mistakes of Dragon Age II is the fact that you always have to fight both final antagonists, regardless of which path you decided to do, and that's a decision coming from 'we don't want to waste our content. We want people to see this stuff we spent all this time on'. So some of it is about just being willing to commit to the concept of, there is content that people won't see. It helps, at least it helps me a little bit to remember that most people aren't gonna even finish your game, so arguably the end is a branch that most people won't see." "Honestly, to a large degree, let the creatives guide the way. If they're excited about writing it, if they're excited about scripting it, let them do it. Maybe you do a much simpler version [of the hypothetical cutscene being discussed, re: branching content and zots/resources], but you can still do it."
"I've never played a game of the Dragon Age TTRPG. How much was the Dragon Age team involved in the creation of the rules? Not at all. That was created entirely by Green Ronin. That was their system entirely and I think they've used it for other things since then. I like that it exists. I like that there is a, something that signals that Dragon Age is an RPG. Now I think I would be pushing to make a 5th edition supplement for Dragon Age, rather than a standalone RPG, but at the time, it was the right call, I'd say."
Q. As a producer, how have you mitigated decision fatigue for you or your team throughout closing a project? A. "So one of the reasons why I actually advocate so strongly for triage is that triage is a forum through which you can answer a lot of questions, especially at the end of a project, the closing parts of a project. You're not going to avoid making decisions. Finaling a project is making thousands of decisions in rapid succession, but you can take a little bit of the burden off individual team members by helping them with that decision-making, or when necessary making decisions yourself. Triage also lets you get a group of people together. Making decisions as a group, if you've worked together for a while, can be faster, can be less draining as well."
"I really believe in some degree of developing out loud. I don't know how practical Larian's style of, 'go into Early Access for three years and develop it with the community' is, for most studios, especially the publicly traded ones, but I do think some form of discourse with the community is incredibly valuable. Are we gonna see it? I hope so, but I do think that a lot of studios have developed a very secretive, private kind of stance. For good reason. It's a lot of work to keep this discourse running, to keep it from turning toxic, to keep the conversation going. I think it's worth it, but there's work there, for sure." [I think BioWare are a publicly traded company]
"I could be wrong, but I feel like we're starting to see DLC in singleplayer games be a thing of the past. It seems like it's fading away. I think we may not see very much [of this] three years from now. Will it then circle back around, come back around? I suspect it will, but that's what I'm noticing."
[on the game industry in general] "We've had a lot of layoffs this year, so definitely there's been volatility this year, but we have, as the industry has grown up, it has become more risk-averse, at least in the AAA space, it's become more expensive, things have taken longer, but you do see less, sort've pulsing - you see less AAA games shipping and then the entire studio being shut down. It does still happen, but I do think you are seeing less of it. I think it's partly just, becoming more and more a business."
"I do not think Mass Effect 3 will ever be open-sourced."
"If I was given a large budget and asked to create a 'Dragon Age Legendary Edition', I think if I was given that task, the big thing would be, I think for Dragon Age: Origins, you have only two choices. Once you start going in there, you gotta go so deep, that I would go remaster, and just pretty it up, and let all its warts be its warts. Maybe take another crack at the console controls, and like getting tactical camera on the consoles, if I could, but largely just prettying it up. Dragon Age II, I'd be really tempted to see if you could make Orsino an optional fight, otherwise, probably it's fine. Dragon Age: Inquisition, Hinterlands, actively pushing you out of the Hinterlands much more quickly, not cutting anything from it, but definitely making it more clear that there is a critical path, because the pacing is kind've off there. Reducing the amount of Influence you need to unlock things so you can get through it a little more quickly."
"Dragon Age: Origins was originally planned as one game with no sequels. That was the original plan, which is why the end of Dragon Age: Origins has weird branching epilogue structure, is because it was never intended to be a game with sequels. You're always going to, that's a lesson for the world, always assume that you're going to potentially have sequels. So, it's not that you should leave a bunch of threads, but don't make sequels incredibly difficult to have."
"Dragon Age: Inquisition basically only had eight spells because of console convenience, yeah, basically, it's designed around its console controls for sure."
Q. Was there ever a significance to the Amell [blood]line? Like the Warden and Champion being related? A. "I don't know the answer to that question. I mean, there are often things that are planned and then executed, but also things where convenient plot hooks are picked up and taken in different ways. So sometimes things are planned years in advance and sometimes they just look that way."
"As far as I can remember, Leliana's lyrium ghost was just a quantum thing. It's just because we wanted Leliana in Dragon Age: Inquisition and Leliana could be dead. I mean it kinda makes sense, because the only place that Leliana could die in Dragon Age: Origins was at the Urn, so, sure, the Urn did it."
Q. If Dragon Age: Origins ever gets a remake, would a lot more of the problematic elements be removed? A. "So that's, ultimately what it comes down to, I think if you did a Dragon Age: Origins remaster, you wouldn't, you would just put a fresh coat of paint on it and that would be what you would do. But if you start to do a remake, I think it becomes necessary to start to open up some of those conversations, and that could be a lot, which is honestly one of the things that probably is causing hesitation on doing a remaster, or a remake in that case."
Q. If a fan writes an incredibly good idea on a forum or social media, is BioWare banned from implementing their idea? A. "It depends. If it's just like, 'I put an idea out on a Twitter post', no, you're basically releasing that idea to the public by that kind of post, but we don't, but BioWare doesn't, so I guess no, I guess, short answer no, because in that case it's like, well you just gave that to everybody. If it's a bit of fan literature, nobody's reading it, it's just going in the garbage, so no, so in that case nobody knows what's in that piece of literature, so, no."
"Will Dragon Age: II and Dragon Age: Origins ever come to PS5? I don't know. I mean that would basically require a remaster of some sort."
Q. If you had free reign what's the coolest, most ridiculous thing you would put into a physical Collector's Edition of the game? A. "So, I did, on Anthem, I did push for this, and I wish we'd done it, I did push for doing, because we had the studio that made the physical versions of the Javelin suits for that one EA Play. I did push for a $55,000 Collector's Edition, where you got one of those suits. Obviously we didn't do that."
Q. Would you say it’s harder to import decisions in a series like Dragon Age or Mass Effect? I bet it’s harder when each game has a different protagonist. A. "Actually, so, Dragon Age is a little bit more self-healing because when you are playing a Mass Effect, so Mass Effect 1, 2, 3, a lot of what you care about is the interpersonal stuff. When you're moving from Dragon Age: Origins to Dragon Age II, you don't really care about any of that interpersonal stuff, because it's a different character. I mean, you care, but it doesn't, the game doesn't need to reflect it. So Mass Effect has to deal with a lot more minutiae than Dragon Age does. Dragon Age just needs to deal with the big stuff."
Q. Would the Eclipse Engine have been better for Dragon Age: Inquisition even if it had meant the scope of the game would have to be smaller? A. "No, the Eclipse Engine was about ready to die of old age."
Q. Do you remember what the major aesthetic influences on Anthem were? A. "So, this is what I remember. Cigarette butts and coffee cups, so like, the abyss. No wheels. I actually think Anthem has a pretty strong identity. It looks like something."
Q. Who's decision was it to start using Frostbite? A. "I mean, the short answer is, it was the only politically-viable answer for Dragon Age: Inquisition, so, so I guess EA."
Q. Did you feel there was a large culture change when Greg Zeschuk and Ray Muzyka left BioWare? A. "Not really, like a lot of it was basically already happening, as part, as EA basically started to impose its culture on, and also just the culture infiltrated over time. I would say that the cultural shift at BioWare happened slowly, not all at once when they left."
Q. I was really hoping for that Dragon Age tactical game. Any chance of seeing something like that in the future? A. "Probably not, I mean, it was a tweet, there wasn't anything behind that."
Q. If only there was a Mass Effect toolset. A. "Yeah, so I don't think you're gonna get, so a toolset with a game that is using Unreal like Mass Effect, that's much less likely, because you're gonna have to get a deal with Epic to do that. They might go for it, but yeah, that would be harder."
Q. I recently found out that The Last Court was made by an outside studio, and BioWare has brought in outside writers to work on Dragon Age before. Is that a common occurrence? A. "Yeah, it happens, for sure."
"Dragon Age II is pushing the Eclipse engine to the limit, it's basically the upper limits."
Q. Was there ever any discussion on showing Hawke and their companions visibly age over Dragon Age II? A. "There was, there was absolutely, that conversation did happen. We didn't really have any way to do it easily, but it was talked about."
Q. Dragon Age seems to have a much larger female fanbase than most gaming franchises, is this something EA has been cognizant of/interested in? A. "Cognizant of, yes, interested in, yes as well, though The Sims is actually even better. Understanding what to do about? No."
Q. What were your lessons learned from Mass Effect: Andromeda and why it went that bad? A. "I don't actually think it went that bad. It had a rough launch, so it kind've escaped a little early. That's probably its biggest problem. If it had released in the state that it was at within a month, it would've been a lot better received. Now it did also launch up against Zelda and Horizon, so, the number one lesson there is - when Dragon Age: Inquisition shipped and the Inquisition team was talking to the other team, one of the biggest things we said was 'don't use Inquisition as your baseline, it should be your worst-case', and a lot of the planning on Mass Effect: Andromeda was done using Dragon Age: Inquisition as the best case, so, what happened, basically its end got squeezed out of existence."
Q. What do you think about a Mass Effect: Andromeda remake? A. "Seems early, but maybe, some day. I mean it's kind've healed its perception to a large degree, kind've like Dragon Age II but for different reasons, it's not seen as as bad as it was seen at launch, so, I think there's a market there."
Q. Have there ever been discussions within BioWare of visual novels as a possible format for their franchises? A. "Yeah, it's come up, it's even been pitched. Hard for EA to do little things."
[source and full video link]
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mass effect#mass effect: andromeda#anthem#dragon age: absolution#next mass effect
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by Dion J. Pierre
The University of Wisconsin-Milwaukee’s (UWM) chancellor has apologized to the Jewish community for reaching an agreement with an anti-Zionist group which ended a “Gaza encampment” in exchange for the school’s issuing a statement calling for a ceasefire in Israel’s war against Hamas and considering an academic boycott of Israel.
“It is clear to me that UWM should not have weighed in on deeply complex geopolitical and historical issues,” UWM chancellor Mark Mone said on Tuesday. “And for that, I apologize. I acknowledge that it is an increasingly difficult time for many Jewish students at UWM and across America.”
He added, “Let me be clear: UWM resolutely condemns antisemitism, just as we do Islamophobia and all other forms of hatred. Our campus must be a place that welcomes all students and the full expression their history, culture, identity, and ethnicity. But words alone cannot create the culture of inclusion we desire, which is why we must transform our words into commitment and action. This work will take time, as all hard work does, and it will also take the openness of our entire community.”
Mone did not say whether he intends to honor the deal he brokered with Students for Justice in Palestine (SJP), a group that has been linked to terrorist organizations and is a source of a substantial number of antisemitic incidents on college campuses. In addition to agreeing to call for a ceasefire in Gaza, on May 12, he issued a statement describing Israel’s war to destroy the Hamas terrorist group in Gaza as “genocide,” citing figures reported by Hamas-controlled authorities which have been lambasted by experts as unreliable. The deal also stipulates UWM’s reviewing “its study abroad policies” and pressuring a local environmental organization to cut ties with two Israeli companies, which Mone has already done.
“University of Wisconsin-Milwaukee Chancellor Mark Mone capitulated to protesters who violated UWM codes of conduct and state law, vandalized university property, and used harassment and intimidation to fuel antisemitism on campus,” the Milwaukee Jewish Federation, Hillel Milwaukee, and the Anti-Defamation League (ADL) said about the deal in a joint statement. “The agreement is amongst the most offensive and dangerous of any university agreement reached with encampment protesters over the last two weeks.”
Mone is not the only university leader accused of injuring Jewish university life to appease anti-Zionist protesters.
#university of wisconsin-milwaukee#uwm#mark mone#spineless asshole#students for justice in palestine#gaza encampment
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