#product development roadmap
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marrywillson · 2 months ago
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Our expert team can help you create a clear and actionable product development roadmap that aligns with your business goals. We specialize in agile development, ensuring your project stays on track and delivers results.
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wseinfratech · 8 months ago
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Steps to Draft a Customer-led product development plan Customer satisfaction is a critical driver for product’s success. Learn the impact of a customer-driven development and how to build a proactive strategy
Read More : https://wseinfratech.com/infographics/how-to-create-a-customerled-product-development-roadmap
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botreetech · 2 years ago
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What are the Special Aspects of a Software Development Roadmap?
A software development roadmap can help companies with designing great software. Read more about the different aspects of a software product roadmap.
Read more: https://technofaq.org/posts/2023/01/software-development-roadmap/
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medical-billing-service-0 · 2 months ago
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The Key to Sustainable Business Growth: How Consulting Services Can Boost Your Revenue
In today’s fast-paced and competitive marketplace, businesses are under constant pressure to innovate, grow, and streamline operations. However, the journey toward sustainable revenue growth is often complex and requires specialized expertise. Consulting services have become a valuable resource for organizations aiming to navigate these challenges and achieve their business goals. In this blog, we’ll explore how specialized consulting services can fuel business growth and provide strategic support in critical areas.
Driving Revenue Growth through Consulting
One of the most critical aspects of business success is finding ways to continually increase revenue while optimizing operations. Revenue growth consulting is a specialized service that helps businesses identify new opportunities and implement effective strategies to maximize earnings. By analyzing current revenue streams and assessing market trends, consultants provide tailored advice on how to expand sales channels, improve pricing models, and enhance product offerings. Businesses that invest in revenue growth consulting can achieve long-term stability and avoid stagnation in an ever-evolving economic environment.
Business Expansion Strategies for Success
Expanding a business involves much more than merely increasing operations; it requires strategic planning, market understanding, and resource management. Professional consultants offer in-depth business expansion strategies, helping companies identify new markets, assess the competitive landscape, and define clear growth goals. Whether a company is looking to expand domestically or internationally, consulting services ensure that businesses take calculated steps, avoid common pitfalls, and achieve scalable growth. An expert consultant can develop a roadmap that takes into account everything from market entry to supply chain management, providing a holistic approach to expansion.
The Importance of Market Research Services
Successful business decisions are built on a foundation of accurate and comprehensive information. Market research services are an integral part of the consulting process, providing businesses with critical insights into customer behavior, industry trends, and competitive dynamics. By leveraging market research, companies can develop products and services that align with customer needs and market demand. Consultants use various data collection methods, such as surveys, focus groups, and data analysis, to provide actionable insights. This empowers businesses to make informed decisions that lead to enhanced market positioning and better ROI.
Streamlining Operations with Production Management Consulting
In addition to identifying growth opportunities, businesses need to ensure that their operations run smoothly and efficiently. Production management consulting helps businesses optimize their production processes to reduce costs, improve quality, and increase efficiency. From supply chain optimization to workflow automation, consultants help companies refine their operational models to produce better results with fewer resources. This type of consulting is particularly valuable for manufacturing firms and businesses with complex operational processes, as it allows them to stay competitive while maintaining high standards of quality.
Strengthening Financial Health with Balance Sheet Maintenance Services
Financial health is the backbone of any successful business, and maintaining a solid balance sheet is essential for long-term stability. Balance sheet maintenance services, offered by financial consultants, ensure that a company’s assets, liabilities, and equity are well managed. These services involve evaluating financial statements, optimizing capital structure, and identifying potential risks. By working with consultants, businesses can ensure they have accurate financial reporting, enabling them to make sound financial decisions and avoid unnecessary liabilities. This strengthens a company’s financial foundation and prepares it for future growth and investment opportunities.
#The Key to Sustainable Business Growth: How Consulting Services Can Boost Your Revenue#In today’s fast-paced and competitive marketplace#businesses are under constant pressure to innovate#grow#and streamline operations. However#the journey toward sustainable revenue growth is often complex and requires specialized expertise. Consulting services have become a valuab#we’ll explore how specialized consulting services can fuel business growth and provide strategic support in critical areas.#Driving Revenue Growth through Consulting#One of the most critical aspects of business success is finding ways to continually increase revenue while optimizing operations. Revenue g#consultants provide tailored advice on how to expand sales channels#improve pricing models#and enhance product offerings. Businesses that invest in revenue growth consulting can achieve long-term stability and avoid stagnation in#Business Expansion Strategies for Success#Expanding a business involves much more than merely increasing operations; it requires strategic planning#market understanding#and resource management. Professional consultants offer in-depth business expansion strategies#helping companies identify new markets#assess the competitive landscape#and define clear growth goals. Whether a company is looking to expand domestically or internationally#consulting services ensure that businesses take calculated steps#avoid common pitfalls#and achieve scalable growth. An expert consultant can develop a roadmap that takes into account everything from market entry to supply chai#providing a holistic approach to expansion.#The Importance of Market Research Services#Successful business decisions are built on a foundation of accurate and comprehensive information. Market research services are an integral#providing businesses with critical insights into customer behavior#industry trends#and competitive dynamics. By leveraging market research#companies can develop products and services that align with customer needs and market demand. Consultants use various data collection metho#such as surveys
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farmerstrend · 2 months ago
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Kenya Dairy Board’s 10-Year Plan: More Milk, Sustainability, and Climate Action
The Kenya Dairy Board unveils a 10-year plan to transform the dairy sector by focusing on sustainability, increasing milk production by 2.5 billion litres, and ensuring environmental and economic benefits for farmers. Kenya’s 10-year Dairy Industry Sustainability Roadmap aims to produce an additional 2.5 billion litres of milk annually, promoting sustainable farming, reducing greenhouse gas…
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slidebazaarin · 9 months ago
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raulmolinaposts · 1 year ago
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Ways to Create Digital Products Fast
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Introduction The digital era, often dubbed the Fourth Industrial Revolution, has reshaped the trajectory of businesses worldwide. Everyone participates in this digital upheaval, from microscopic startups to colossal conglomerates. At the crux of this transformation lies a lucrative domain—digital products. Their significance in today's marketplace is palpable, bridging gaps and fostering innovations at a pace hitherto unseen.
Understanding the Landscape of Digital Products 
At its essence, a digital product is an intangible asset or piece of media that can be sold and distributed repeatedly online without replenishing inventory. These encompass a vast array, from e-books and online courses to software and mobile applications. The modern consumer's penchant for immediate access, coupled with the pervasive nature of the internet, has catapulted the demand for such products to an all-time high.
The Developmental Process: Ideation to Execution 
Creating a digital product is an intricate ballet, harmonizing creativity with pragmatism.
Conception: It commences with identifying a palpable market need. Perceptive entrepreneurs often discern gaps in the market, which burgeon into ideation sessions.
Design and Prototyping: The prototype phase ensues once the idea is solidified. Here, visions metamorphose into tangible prototypes. Whether it's the draft of an e-book or the beta version of the software, this stage is pivotal in giving shape to the intangible.
Testing: Before the grand unveiling, testing the product rigorously is imperative. This ensures that it is functionally impeccable and resonates with its target audience.
Finalization and Launch: After rigorous iterations and ensuring that the product meets its intended standards, it's time for the grand launch. This phase is about making the product available and strategizing its introduction to garner maximum traction.
Monetization Strategies for Digital Products 
Creating a digital product is just the prologue. The actual narrative is its monetization.
Subscription Models: An increasingly prevalent model, it ensures a consistent revenue stream. Whether software-as-a-service (SaaS) or online periodicals, subscribers receive periodic content in exchange for regular payments.
One-time Purchase vs. Freemium Models: While some products command a one-time fee, others leverage the freemium model. Here, users get basic features for free but must pay for advanced functionalities.
Ancillary Revenue Streams: Beyond the direct methods, creators often employ affiliate marketing, advertisements, or upselling related products to bolster their revenue.
Navigating Potential Pitfalls 
The digital domain, while lucrative, is fraught with potential pitfalls.
Digital Saturation: With innumerable digital products flooding the market, distinguishing oneself is challenging. It demands not just quality but also adept marketing strategies.
Protecting Intellectual Property: Given the intangible nature of these products, they're susceptible to piracy. Safeguarding one's intellectual property through copyrights, trademarks, or patents becomes paramount.
Adapting to the Dynamic Nature: The digital realm is mercurial. What's relevant today may be obsolete tomorrow. Hence, creators must remain agile, updating their products and strategies with market evolutions.
In summation, while the digital product landscape offers many opportunities, it demands meticulous planning, unparalleled creativity, and keen business acumen. As the digital age surges, those poised to make a mark are not just creators but visionaries who can envisage and adapt to the ever-evolving digital tapestry.
Ask any online expert and they will tell you that you need to have your own product to be truly successful online.
Afterall, you can't put all your effort in promoting someone else's business through affiliate marketing, especially if it's something you can't control.
To ensure that you have total flexibility, ownership and control, you need your own product. This is your best bet for ensuring that you’ll have a long-term, sustainable, and scalable business.
But the question still remains… How do you create a product from scratch if you've never done it before? And how to do you do so quickly in the most cost-effective way?
In this special report you'll discover…
The #1 fastest and easiest way to create your own products using other people's content LEGALLY using a 6-step process!… (most newbies will never take advantage of this).
A simple way to get the gurus to create 90% of your product for you… in a way that will make it hard for them to say 'no'.
How to leverage other people's time and talents… and why it's costing you BIG TIME to create your own products from scratch.
1 simple marketing strategy to get your audience to create your product and sales letter for you!
How and WHY you can 'tutorialize' almost any product or software and charge a premium …even if the information is freely available.
How to use blogs and forums to create products within 24 hours. (Most will never take advantage of this strategy. You'll have little or no competition).
Get instant access to this special report from the link below
https://ezshop4u.com/10digitalproducts
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seo1tctct · 1 year ago
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A product roadmap is a document that outlines the steps that will be taken for a product or solution to be developed over time.
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paleopinesofficial · 2 months ago
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An important update to our Paleo Pines Community🦖💙😞
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Transcript Below;
Paleo Pines Needs Your Help
A lot of you have been asking what’s next for Paleo Pines and we wanted to provide our community with an update on the challenges we are facing. The sad truth is, the future is uncertain. 
For the better part of this year we’ve been working behind the scenes to create a plan for the next iteration of Paleo Pines, filled with stunning new regions, quirky new NPCs, plenty more adorable dinosaurs, plus eggs, babies and - yes - multiplayer. The job after launch seemed simple - listen to our community, provide a roadmap full of updates and DLC to ensure that our players can continue to enjoy the existing world… and double-down on that enjoyment with the plan for bigger, better, shinier Paleo Pines for you to enjoy with friends and family.
We've been searching high and low for a production partner, one that felt your love and passion to help us bring the next Paleo Pines to life. On several occasions in our journey, we were within a few small steps of the finish line, only to have circumstances beyond our control cause the future to fall through.
This isn't happening just to us. It seems the whole indie game scene is facing a sudden drying up of publishing and investment opportunities. Thanks to the unwavering dedication of our small team and the massive love from all of you, we've been able to support the first year of Paleo Pines on a shoestring budget. 
We’ve managed to keep the lights on… until now. Unless we can find a partner who is keen to see the Paleo Pines universe grow, we won’t be able to keep our team together for much longer. 
So, we’re making our situation public. Here's how you can help:
Do you know a publisher/investor who would be a great partner for Paleo Pines 2? If you're a serious publisher or investor and are interested in seeing a production plan, financial model, game design document and more, please reach out to [email protected]. (By the way, Paleo Pines isn’t the only property we’re working on... Our talented team has a diverse collection of small, medium and large scale projects, for PC, console and mobile. If you’re looking for something fun and a little bit different, get in here.)
Can you help in smaller ways? Every little bit helps! Here are a few ways you can directly support the devs:
Have you got our DLC yet? We've just released our very first Halloween DLCs – a great way to support us while getting more gameplay for yourself.
Still playing the demo? Are we on your Wishlist? Please consider buying the full game today, or in the next sale. We promise it'll bring you hours of dino-tastic joy! 
Befriend a Paleo Pines plushie. These adorable creatures aren't just cute, our portion of the sales goes towards development. Our latest, Boo, the albino Styracosaurus, is available now. Our previous plushies helped fund our new Halloween DLCs and free update.
Order Paleo Pines merchandise. We’ve got dozens of fun items celebrating your favourite dinos available in time for gifting this year.
Even if you can't offer financial support, you can still be a hero! Share this post with anyone who might be interested in helping. Wishlist us, buy the game, talk about how it makes you feel, and share share share. The power of community is real, and every share brings us closer to making more Paleo Pines!
The team here can't express enough gratitude to the incredible Paleo Pines community. You've been with us through every step of this amazing journey, from the demo launch to the release last September, and through our adorable plushie collaborations with Makeship. You've become more than players and we couldn't have imagined building this world with a kinder, more supportive group.
Thank you from the bottom of our hearts for supporting us on this roller coaster of a year since launch, and your patience and understanding with our current situation. Hopefully with your help, this won’t be the end of the Paleo Pines adventure.
Lots of love, The Paleo Pines Team
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allieebobo · 1 month ago
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Monsoon Games: Roadmap
I'll continue to tweak this rough roadmap according to the responses I get from the google form, but here's the plan (ideal-case) for the next 1-2 years!
If you haven't filled out the form yet, please do, as answers would be super valuable in helping me better gauge, prioritize, and budget my next steps as well as tweak the pricing for the tiers!
Phase 1: Now till end-2025
Full-time urban planner
Part-time game dev.
Likely to be mostly solo-work and choice-script based
Phase 2: Beginning 2026 till end 2026
Part/Full-time game dev
Likely to involve / bring in an artist/coder, depending on eventual decision on game format (ren'py, Godot or choicescript)
Phase 3: Beginning 2027
Launch phase 2 game
Re-evaluate what to do next, likely back to my full-time job, but to KIV this based on what happens in Phase 2
Details below the cut!
Again, if you have comments, suggestions, preferences, do leave a message or email ([email protected]). If you're interested to collaborate, or to find out about what games I'm thinking of, click here.
Phase 1a
Timeframe: now till end 2025
Scope: Keep rolling out choicescript updates for CT:OS and Merry Crisis. This will form the base of content for ko-fi/patreon (with subscribers continuing to get early-releases until these games are complete).
Phase 1b 
Timeframe: start sometime 2nd half of 2025, run concurrently till end 2025)
Scope: Write a choicescript 'concept demo' for 2 new games I've been haunted by over the past couple of years. (I'll release more info on this if I think they're viable). Whether or not they become more complex games, I'll at least have the choicescript demo. 
Phase 1c 
Timeframe: optional, but to start as soon as funding is obtained
Scope: Depending on interest, I want to consider doing a port to ren'py for Merry Crisis (or CT:OS, but likely MC) for a more visual-style game. This would involve either hiring a coder to help with the port, or doing it myself. More importantly, will need to commission art for this.
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Monthly-subscriptions for both Phase 1a and 1b would include the following tiers: 
$3/month (existing): Just to support me :) 
$6/month (existing): Early-access links to CT:OS and Merry Crisis
$9/month (new tier): Same as above + Early-content (e.g. lore, character snippets & art, non-interactive stories, dev logs) for new game(s)
$12/month (might not go for this tier, but including just as a concept): Same as above + Expanded early-content (e.g. interactive choice-script based demo access)
Phase 2a
Timeframe: Beginning 2026, probably 6-9 months or more depending on scope
Scope: With CT:OS and Merry Crisis completed, I hope to then turn my sights to converting the choicescript demo created in phase 1b into actual complete games. This could either take the form of: 
A full choicescript game
A full ren'py (visual) game
A full Godot (2D) game
About 2-3 months into Phase 2a, I will also have enough content to launch a kickstarter, which would hopefully bring new backers on board and funds to speed-up production of the game(s). For folks who prefer supporting once-off instead, they'll also come in at this stage :) 
Phase 2b: 
Timeframe: Probably 6-9 months into 2026
Scope: Once there's a playable beta version of the game, I'll then do testing with subscribers and other beta-testers, and do de-bugging.
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Monthly-subscriptions for both Phase 2a and 2b would include the following tiers: 
$4/month: Just to support me :) 
$8/month: Subscriber-only content for all new games in development (e.g. character snippets & art, dev logs)
$12/month: Same as above + Little interactive patches/expansion packs for CT:OS and Merry Crisis 
$16/month: Same as above + Expanded early-content for all new games (e.g. non-interactive stories, scene peaks/teasers, interactive twine or choicescript based playable content, access to beta version of the game when ready in phase 2b)
Kickstarter tiers: 
$12 once-off for a specific project (a selection of content from the pool of characer snippets & art, dev-logs that $8/month subscribers get) 
$25 once-off for a specific project (same as above + a selection of content from the pool of expanded early-content) 
$35 once-off for a specific project (same as above + special perks e.g. ability to design a character or item or request chapter) 
Phase 3
Timeframe: Start of 2027 onwards 
Scope: When at least 1 game is launched, hopefully by start of 2027, I'll re-evaluate and see what to set my sights on next! This probably also means going back to full-time urban planning :)
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exeggcute · 1 year ago
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this is the startup coaster as I'm familiar with it:
(1) three guys named scott snag a few million in seed funding, hire a few engineers to work with them in the abandoned wework they're renting from the ghost of a 15th century land baron.
(2) headcount slowly grows, they release a product that "works" but it's either cheap as hell or free so people are starting to adopt it; adoption is a sign of growth, which in turn yields more funding from eager investors.
(3) scott^3 have enough cash reserves to move into a real office and hire marketing/sales people, product improves a bit. still not even close to being profitable but it's okay because funding continues to pour in!
(4) incremental product improvements, user adoption crescendoes, maybe another funding round. possible hiring frenzy to follow. cue a chorus of scotts, in perfect unison: "our company is valued at almost at a billion dollars! an IPO is just around the corner!"
(5) investor money becomes harder and harder to come by over time; company slows spending.
(6) "well, all we have to do is focus on revenue instead of growth... profitability is within reach." management may or may not make poor decisions that spur original critical employees to jump ship, taking their expertise and guiding philosophy with them.
(7) money continues to hemorrhage with no VC infusions in sight. company makes significant cuts to their workforce, pares back their roadmap.
(8) in the absence of key personnel (and without the necessary cushion to develop new features or offer competitive pricing), the product either stagnates or gets noticeably worse. users revolt and either threaten to leave or actually do.
(9) final death spiral where revenue continues to dry up, which leads to more layoffs, which makes the product worse, which means users continue to churn, which makes revenue dry up even more. any investors cut their losses and move on to their next prospect. scott, scott, and scott either go on the podcast circuit or start over again to get seed funding for a new startup that they can only describe as "the uber of canine saunas"
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larkingame · 10 months ago
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hello folks! I hope that January has treated you all well and that the beginning of 2024 has been kind to you so far. welcome to the second public update for larkin's monthly development of 2024! 
Personally, January seemed to fly by for me, and while it did provide a lot of time for work, it also posed some challenges and taught me a few things. The first of which, is the fact that the new Larkin is a //big// undertaking, bigger than I think even I realized when I first set out on this journey. While turning Larkin into an RPG, with dice rolls, stat checks and the like is a decision that I'm still very happy with and proud of my progress on--it's going slower than I'd necessarily like. To illustrate this to you, the prologue of Larkin currently sits at about 55k words, while the original twine prologue was at just about 21k words in it's complete scope. The big difference there being, in those original 21k words I managed to get the plot moving and the Preacher and Wyatt on their way to Nevada, but in the time that I've been working on the RPG version of Larkin, I've only just about gotten finished with the first major encounter. It's slow going, and I'm working really hard to ramp up the production speed--adjusting my schedule to wake up at 5:00 am to work for a few hours before work and school, and then coming home and working on larkin until about 1:30 am (as much I hate this fact, I //do// in fact need //some// sleep.) Even with all of my free time dedicated to work on Larkin or catching those few precious hours of sleep, I'm still not entirely happy with the speed at which I'm working on it--and I'm still experimenting to try and figure out what works best that helps me produce quality work with a quick turn-around. 
That being said, one of my new systems I've implemented to try and alleviate my production stress is that I've started dropping two updates to the game every week. The first update comes on Thursdays and is called what I've dubbed a 'Bulk' Update, it essentially builds on the choices/routes that have already been presented to the player, giving you room to explore your environment/develop your character compared to the Sunday 'Streamline' Update, that furthers along the plot of the story. Later tonight I'll be posting an update roadmap for the month of February on Patreon. 
Other brief updates about the progress of the game. For one, I've been working with two artists—one who is producing some art that'll be used as future patreon physical rewards and another who's putting together portraits of all the game's main characters that I am. Sickeningly excited about, considering that this artist is my current favorite working artist of all time. In total there's going to be sixteen character portraits that you'll be able to unlock throughout the course of the game, with slight variations depending on our relationship with that character. Other than that, me and my assistant Phillip are in the process of really trying to build a bigger social media presence for Larkin, so we'll be launching twitter/threads/bluesky/instagram and editing the tiktok pages for Larkin, that I'll drop in a card later tonight as well. I’ve also introduced another patreon tier of $1 for those of you who are wanting more consistent updates on the game development on Patreon!
STATS: 
PROLOGUE WORDCOUNT: 55, 750 words
ROUTE TRACKER: 1.5/11
PROLOGUE WORDCOUNT GOAL: 150k
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wseinfratech · 2 months ago
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How to Plan a Customer-driven Product Strategy?
Customer satisfaction is a critical driver for product’s success. Learn the impact of a customer-driven development and how to build a proactive strategy
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izicodes · 11 months ago
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Saturday 20th January 2024
Someone asked me earlier this week a question that I didn't really deeped about beforehand. Basically, I was stuck answering it and it boggled my mind ever since because it stuck to me how I didn't think about this earlier on?
"What are your career goals?"
Since I started learning programming and Web Development back in 2020, I just thought "Oh getting a proper job in Tech would be great!"... but now I got it, it's like okay what now? Do I just continue this, learn new things, and just stick to this position?
I had to answer this person straight away for specific reasons but I said "Maybe being a Senior Software Engineer would be nice 🤷🏾‍♀️" and yeah I'm sure having that title would be great for my Dad to boast to his family and mates about "Oh my daughter is a Senior Software Engineer~! 😎", which honestly I don't mind as he's happy, but what else? What do I actually want to work towards now - short and long-term?
But making short and long-term goals is very important. For some people, this helps them have a path for them to work towards. I am one of those people because that's what I did to get where I am now in my programming journey, but I didn't think THIS far as to what next after I got the job I wanted. I came up with some ideas but I might work on them a bit:
Senior Software Engineer be nice?
Whatever a CTO actually does? (long-term)
Be proficient enough in Web Development technologies to teach others properly maybe? Especially the younger generation (HELP I tried teaching my sister coding and she called me a nerd...)
Work on my own web app product thingy?? and sell?? and earn money?? (confused about how I would do that though)
Venture out to Game / App Development maybe? (long-term)
Ability to work anywhere internationally (I have other goals where I would have to visit countries so would also like to work in Tech as I complete those side-quests)
Right now I am comfortable working FOR someone / company - I'm the type that SOMEHOW I become a CEO I still would work than be a no work/meetings/travel to conferences type of CEO if that makes sense
Help other companies temporarily on Web Dev stuff (free or paid, I don't mind - just want experience, innit?)
Work in another country maybe? That doesn't speak English though cause that's cheating (to me, I like challenges and language learning is a really good one)
But maybe now I will have something to work towards, but I will soon convert this bunch of ideas to a roadmap a bit~! 🤔
Thank you for reading and hope this makes you think about your own goals in terms of career/work/profession~!
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eyeforlee · 1 year ago
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비오는 rain . ๑ 𝐞nhypen 𝐚s 𝐪uotes 𝐟rom 𝐥iterature
❝ c/w . ๑ might not be accurate, all taken from the site ; parade,com ❞ "  ₊ 𝐞's 𝐧otes . . . so we're studying literature and i figured i'd make this
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𝐇eeseung ; “I am nothing special, of this I am sure. I am a common man with common thoughts and I’ve led a common life. There are no monuments dedicated to me and my name will soon be forgotten, but I’ve loved another with all my heart and soul, and to me, this has always been enough.” —The Notebook, Nicholas Sparks
𝐉ay ; “What greater thing is there for two human souls, than to feel that they are joined for life–to strengthen each other in all labor, to rest on each other in all sorrow, to minister to each other in all pain, to be one with each other in silent unspeakable memories at the moment of the last parting?” — Adam Bede, George Eliot
𝐉ake ; "And when one of them meets with his other half, the actual half of himself, whether he be a lover of youth or a lover of another sort, the pair are lost in an amazement of love and friendship and intimacy." —The Symposium, Plato
𝐒unghoon ; “To love another is something like prayer and can't be planned, you just fall into its arms because your belief undoes your disbelief.” — Admonitions to a Special Person, Anne Sexton
𝐒unoo ; “I cannot fix on the hour, or the spot, or the look or the words, which laid the foundation. It is too long ago. I was in the middle before I knew that I had begun.” — Pride and Prejudice, Jane Austen
𝐉ungwon ; "The true mark of a leader is the willingness to stick with a bold course of action — an unconventional business strategy, a unique product-development roadmap, a controversial marketing campaign — even as the rest of the world wonders why you're not marching in step with the status quo. In other words, real leaders are happy to zig while others zag. They understand that in an era of hyper-competition and non-stop disruption, the only way to stand out from the crowd is to stand for something special." — Do You Pass the Leadership Test? Bill Taylor
𝐍iki ; “I looked around the empty room — which was no longer empty. There was a voice in it, and a tall slim lovely woman. There was a dark hair in the pillow in the bedroom. The air was full of music.” — Playback, Raymond Chandler
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rivalsforlife · 1 year ago
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The Yearly AA Series Future Speculation Post
I've given up on calling it aa7 speculation because that has never worked out for me. anyways [apollo justice voice] hiya!
It's been a while since I made one of these little posts where I try to predict things and end up horribly embarrassing myself. BUT this year has actually been very exciting for Ace Attorney. We have Ghost Trick! We have 456 ports! Could there be more? Who knows. Tokyo Game Show is coming up and that's always a bad time of year for my self-esteem.
In this post I will do the following:
-Go over the November 2020 leaks again, to compare that to where we're at now
-Talk a bit about the 456 port and what I think that means for the series and its future
-Talk a bit about how well TGAA is doing, I think
-Brief Tokyo Game Show speculations (there's not much to speculate about)
I'll reference my previous posts and sources where necessary. It'll get long and rambly again so I'll put the rest under a keep reading.
FIRST:
Revisiting the Calendar (Again)
For those who aren't aware, back in November 2020, Capcom got hacked (this was overall bad) and from that hack came a leak of a roadmap for the future of the AA series.
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For this post, please keep in mind that this calendar is using the Japanese fiscal year, which starts in in April. Therefore Q1 is roughly April-June, Q2 July-September, Q3 October-December, Q4 January-March of the next year.
This calendar was likely made in 2019, before the COVID-19 pandemic, which inevitably ended up throwing everything off quite a bit.
Some of these things came true. This leak was where we first heard about the official TGAA ports, and while they were delayed by about a quarter, they still came out pretty close to on time with all things pandemic to consider. What's especially interesting is that now with confirmation of the 456 ports, we now have no idea what is up with AA7.
We know that AA7 was in development at one point. We know that, if things were on track prior to the pandemic, they might have started the main production. However, the plan seemed to be to release it for the 20th anniversary and use those sales and the sales from TGAA to judge whether 456 would be ported; now that we have 456 confirmed before AA7, we can assume that AA7's delay is so severe we have no way of predicting if or when it will come out.
The thing is, though, AA has been doing really well the last few years, despite the lack of a new game. The 2019 ports of the Phoenix Wright: Ace Attorney trilogy have sold around 2.3 million copies, when previously no other Ace Attorney game broke a million. The trilogy hit a million copies around December 2020, for reference. Ace Attorney itself as a whole broke ten million copies sold recently. In this post I covered how TGAA seemingly has sold way more than Capcom expected, and sold pretty quickly, and is confirmed to be somewhere between 500k-1 million copies sold.
I don't see any reason to believe that AA is in dire financial straits. We've gotten more official merchandise in the last year or so than we got for a while, AA is featured heavily on Capcom's Captown website, the Tokyo Game Show merchandise store has been selling out of AA merch faster than any of their other IPs... I don't see why they wouldn't want to milk that. And 456 is probably a part of it.
What Do The 456 Ports Mean
Back in March 2022, in an event I almost completely forgot about, Capcom updated their trademark for Apollo Justice. I covered my thoughts on that here, and speculated it might indicate a 456 port. ... Which it apparently did. I'll quote exactly what I said in that post, since I still feel this way:
Presumably, previously, the decision to port or not to port 456 would be dependent both on how well TGAA does and how well AA7 would do. With no AA7, they might be making this decision solely based on TGAA. And they… might actually decide it’s worth the port?
This tells us a couple of things.
1.Capcom is aware that there is a decent market and profit to be made porting the Ace Attorney games to all consoles.
2.This heavily implies that TGAA sold fantastically.
I also said in my post about TGAA's success that the 456 ports would be the best indicator of whether Capcom would find it more profitable to continue along with mainline or stick to writing more things about TGAA. Because TGAA is actually doing... pretty great? It's always seemed to have a pretty good fan reception, but it came at the end of the 3DS life cycle and seemed to do poorly enough that Capcom didn't try to localize it for several years. But now it's big enough that Ryunosuke made it onto the 20th anniversary logo, and Ryunosuke and Kazuma are featured in some of the Ace Attorney merchandise for TGS's merch store.
456 doing well would probably reinvigorate Capcom's desire to continue making stories set in mainline. It also might inspire them to finally give an official translation to my favorite game, Ace Attorney Investigations 2, who is Capcom's poor unloved child these days. I'm not expecting Investigations Ports for a few more years, since they seem to be spacing out the ports by about two years, but... it's more likely now than I felt it was about three years ago.
The Great Ace Attorney Sweep
Also, the last few years have had a heavy focus on Great Ace Attorney, even now a couple of years after the ports came out. Takarazuka made their first AA musical in a decade based on TGAA, and, if you ask me, it sounds pretty heavily like they were teasing for a sequel someday. There also has been a reading theater based on TGAA, with an original episode written by Takumi.
Of particular relevance is this source of dubious credibility I linked to in one of my other posts talking about TGAA's expected success. I've assumed it came from the data in the November 2020 Capcom Leak but I can't be certain, so take this next part with a grain of salt.
Here are the original sales projections from 2019(?): FY21: 195K (originally supposed to launch in Q1) FY22: 55K FY23: 8K FY24: 41K (with 32K being in Q3)
This sudden increase in FY24 has always been interesting. Again, as a reminder, Japan's FY24 Q3 would be equivalent to October-December 2024.
It would make sense to say that the 456 ports coming out would likely lead to an increase in sales for all AA games, and it could be that Capcom initially intended for a 456 port to come out about half a year later than the current projection of early 2024. At the same time... I can't deny the possibility that this could be hinting at a new game in the TGAA setting. And something coming out in late 2024 could be a reasonable candidate for an announcement at some major gaming show that Ace Attorney fans already have an interest in tuning into. These are all completely neutral things I am saying that I have no expectations or hope for whatsoever.
What IS Happening At Tokyo Game Show?
TGS is always the part of the year where I say "This is the most likely place for a new AA game announcement leading up to or during it" and it never happens. This year, though, will be different! We have a CONFIRMED feature of the 456 ports. This is the first time we'll have AA content at TGS since 2018, when I first got into the series, so I think it's a pretty big deal. (2018 was when the trilogy ports were first announced; TGAA ports had an announcement-release window of April-July, so they didn't get a chance to feature at TGS.)
Since all we have for a release date is early 2024, I wouldn't be surprised if there will be an official confirmation of the release date, probably a showcase of port features, maybe in-person gameplay? That could be all, and it would be more than we've had since 2018.
I want to say "because there's going to be 456 advertising there, it would be ridiculous for them to announce some new AA content to detract from that". But I said the same things about the capcom showcase where Ghost Trick was featured and the 456 collection was announced, so. Capcom's decisions on when to announce things can be counterintuitive, it seems, so maybe the least likely time is actually the most likely...?
Anyways, we have no idea what the state of New Ace Attorney Content is like in Capcom. From the calendar from the Nov 2020 leaks, the staff that had been working on the DGS ports would join the main staff for AA7, suggesting to me that there would be part of the staff working on ports and part of the staff working on new things. We have no idea what happened to these people who were supposed to be working on AA7. We *can* assume that at least part of the staff transferred over to 456 ports now, but we don't know when that would have been, or if they'd really need all hands on deck for a remaster.
It's been a few years now since Yamazaki left Capcom. We know absolutely nothing about what Takumi has been doing, outside of whatever contributions he may or may not have made to the Ghost Trick remaster, and only recently contributing to various stage content. (We know he advised at least somewhat on the Takarazuka play, and wrote that original episode for the reading theater, so I'd assume he's not in the middle of a big project right when those were taking place.)
This is all to say, there's reason to believe Something's Been Happening Behind The Scenes. And Therefore -- [clown wig descends onto my head again] Maybe TGS 2023 Will Be The Year Of New Ace Attorney Content. Since 456 will be taking the spotlight, I wouldn't expect anymore than a teaser, if it's happening at all.
And now that I've said it, it won't happen.
OVERALL
-TGS confirmed 456 port feature, which should be interesting to see what kind of quality of life features they'll add. Slight possibility there could be something else AA related teased there, solely because Capcom.
-I think TGAA is doing better than Capcom expected and I wouldn't be shocked if they tried to make a new game of it, or at least more extracanonical content like stage plays taking place in that timeline
-AA7 has seemingly vanished but I am sure it will come back when I least expect it.
-AAI ports someday. please. please. please.
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