#primal form
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heart-star · 4 months ago
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Have you noticed those similarities?
Sure those may just be a coincidence but what if it's true, like the games of team Ico are all connected, even in the whole multiverse dark being are all celestial bodies shaped that evolve each time they're defeated?
Think about it: just like the master of the valley becomes dormin even dark star becomes a clone of Bowser and just like in Ueda's games the enemies are controlled even psmd's dark matter and The end control bodies.
Besides what if Sonic's world isn't the only with a duality of gaias but is common one planet for universe?
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heeha-must-die · 1 year ago
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the scrunkly
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gummi-ships · 4 months ago
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Kingdom Hearts 3 - Rage Form
#kingdom hearts 3#kh3#sora#rage form#arendelle#formchange#my gif#rage form is so intriguing#sora still behaves in a wild animalistic fashion similar to his anti form but it's different#anti form felt as if he relinquished all self control and acted strictly on instinct just like a heartless#he used to run around hunched over on all fours and fight tooth and claw with reckless abandon#but here you can at least see SOME semblance of who he is. he's able to wield his keyblade while in this form which is pretty major#he still fights in an absolutely chaotic and primal manner but it feels evolved#the big difference is you call upon rage form at will. he channels his rage and darkness in a desperate last resort to stay alive#which is very significant but he still loses some control like the ability to use of magic; items; shotlocks; etc#it's cool to see darkness used in this way but i really want sora to able to explore themes of darkness within himself in future games#i want these to be more than cool forms with fun gameplay. i want them to have implications that something dark is brewing and needs to be-#brought to the surface and tackled head on because we've never seen anyone capable of cloaking themselves in darkness in such a way#take riku's dark form for example. he's in control and he's very much still himself. it's entirely different#on another note i'm now thinking about how hp is fully restored when activating rage form but you have the choice to give it up again-#when using risk charge. it'll increase attack damage but you're still walking a dangerous line in the pursuit of power
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critterbitter · 1 year ago
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The way you draw blitzzle kinda makes me want to draw blitzzle.
Do it. Draw the funny oreo donkey. Dig into that mlp childhood and draweth the horses.
It doesn’t have to be clean or pretty, as long as its out there you won! Observe.
(Coughs up a zebra).
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(EDIT: CHANGED LITWICK AND TYNAMOS NATURES SO THEY CAN BE MORE VIABLE TO COMPETITIVE BATTLES. Assume i fed them mints off screen haha)
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dreamyintersexouppy · 22 days ago
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every time someone she/hers the knight from hollow knight she blushes and smiles and feels more happiness than she ever has in her life before, even if she doesn't fully understand it yet
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cybertron-after-dark · 2 months ago
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YOUR DOODLES ARE SO SILLY GOOFY CUTIE
Anon this ask fueled me to knock out a whole page of doodles, here's the result with closeups
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tizz-does-art · 6 months ago
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Bear witness to a Primal God, and tremble ye who trespass
Now I know that the Artfight post hath been seen, of course it needs to fall here as well for all the tumblr folks. For the glorious @phlurrii and aaaall your fluffy beasts.
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catladychronicles · 3 months ago
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Periods will really have you out here wanting to howl naked at the full moon but you are forced to participate in things like “society”
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slxxty-puppubus · 3 days ago
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I want you to dig your teeth into my neck as you pin me beneath you. I want to feel all of your weight pressing down on me keeping me still, keeping me trapped. The trailing of your hands as you grope and claw along my tiny frame. Every bite, bruise, and mark left behind, feel like whispers of praise and worship falling from your jaws, as you carve your desire and devotion into my flesh. Each whimper and moan a sweet hymn just for you, a song woven of desperate submission and animalistic pleasure. Your mouth upon my body is the sweetest kind of prayer. A prayer of lust and longing. My body is your cathedral and your altar the place you revere your God. A God known only as carnal desire.
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acerikus · 21 days ago
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What’s wrong with psoutertale <- has never seen it but wants the tea
Gonna put this under a read more bc this is about to become a hater zone. Anyone who doesn't wanna enter the hater zone this is your last chance to back out 🥰
Short answer (this might not look short but TRUST ME YOU HAVEN'T SEEN THE ALTERNATIVE YET): the game was made with the intent of being 'undertale but wholesome' essentially. The dev has talked before about how they originally just wanted to make a lv0 ending for undertale (basically frisk is so Perfectly Nice And Wonderful that everyone loves them even more and they magically save Asriel AND save Chara and nothing is sad or bittersweet) and then decided people would probably rather play a full game, basing it on the outertale au and adding in neutral and several geno routes too. The murder routes are incredibly edgy yet at the same time, the Dev admits they didn't really care about them when developing them at all. (And there's. More of them than in undertale???? Like there's three separate murder route variations and even more neutral variations than undertale's 90-something versions. It's wild). They even went back and made a 'peaceful mode' that's just the same game again except you can ONLY play pacifist and they take the fight button away. I honestly think they should've just done this from the start and left it at that.
There's parts of ps!ot that are decent. The equivalent to the omega flowey fight is incredibly fun, despite the tone and vibes really not feeling flowey at all and kinda missing the point of his character (much like the rest of the game). There's a handful of really fun bosses amongst a bunch that just seem Hard And Unfun For The Sake Of It, but not enough for me to recommend it.
The characterisation is.... Really really bad. Everyone is flanderised pretty extremely, asgore is woobified, chara is woobified, frisk is woobified, alphys is treated like a cool badass and yet when you look beneath the surface there's nothing to her and nothing about her is alphys at all, there's absolutely no justification for floweys existence in this au (also they made him a star for no reason but establish in his backstory that they still injected a flower with determination. It makes no sense), and overall they just took away everything that made every character interesting and compelling and made them one-note, boring, occasionally just there for yaoi, and in some cases just treated certain characters like shit for seemingly no reason. (Mainly the women. Mainly toriel. Stinks of misogyny even if not their intent.)
There's also so many bits that just kinda feel like they're trying to passive aggressively 'fix' undertale in ways I really don't vibe with. It makes me sad.
Long answer? Here's an essay I wrote a few months ago going over my gripes with it (as well as some very good additions someone added in the tags). Be warned, it's incredibly long so you might wanna make sure you have time for it lol
The long answer breaks down every single main character and some of the minor characters and exactly what pisses me off about their treatment, I talk a lot more specifically about how they fucked up flowey in the narrative, the misogyny and the woobification in it so if you want more details on that, check it out!
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wildstar25 · 9 months ago
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MiqoMarch Day 26 - Faith
Though she is constantly reminded of her status being blessed by the goddess- Hydaelyn's chosen, as they called it - Arsay maintained a reluctance to allow her fate to be subject to the will of any higher being. Instead it is her friends, her family, whom Arsay puts her absolute faith in. Their bond is the greater gift by far.
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stardustamaryllis78 · 1 month ago
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Human Aaravos really covered up his bosoms because they were his most powerful primal, huh?
Gotta give the others a chance, I guess.
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raviollies · 10 months ago
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Theta is an incredibly old Hag having been able to survive for a millennium, her true age unknown as she herself stopped counting. Thus amongst Hags, not only does she rank as a Grandmother but a very powerful one at that, her only misfortune having been the last of her coven, the group having cannibalized itself in a struggle for power.
Such old Hags exist but are a rarity, and in some isolated pockets of rural areas they are worshipped as deities of the natural cycle of decomposition and as the group for life. Though this practice is few and far between and generally discouraged in favour of the standard pantheon and generally labeled as a false or old god. Their domains consist of ancient forests older than civilizations, not unlike Silvanus, though where they differ is that the Fae have a propensity to grant wishes and desires, for a price of course, rather than keeping a distance for the sake of balance (Often times this involves body parts [ a la what Auntie Ethel does in BG3, where they would be granted sight or hearing through your body] or living beings).
Theta's reasoning for pursuing Blythe is nothing special - she was simply seeking out Elven women with a potential, ones that have not awakened or honed their magical skills as to be molded and influenced (She sees it as teaching a chick to fly).
Like other Hags, Theta believes in the obscenity of love; patron of obsession and possession. She encourages Elven mages to cannibalize their lovers - and is staunch in the belief that consuming another grants their power. Whether or not that belief is fact or fiction is dubious.
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imaginal-ai · 3 months ago
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"An Elemental" (0001)
(The Forces of Nature Series)
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ecto-stone · 2 years ago
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Better Call Vlad.
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2hoothoots · 4 months ago
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Revisiting P2 since the docu epilogue dropped and your AMV (<3) popped up as a sign for me to ask something that hopefully you haven't already spoken about years ago: What did you think of the in-game psych explanation for Maligula, that she's the primitive savage part of the mind? P2 is a weird mix of sketchy Freud/Jung concepts that Tim likes meshed with modern psych, and Maligula's deal seems like something they probably wrote a lot of different versions of but never quite solved elegantly
yeah, i think you totally hit the nail on the head - it's always felt like one of the parts of the story that they couldn't quite give enough polish to before they had to finalize it and move on with development. like - i went to go get my artbook to see if it had any insight into the writing process, and did you know that Nona and Maligula being the same person was apparently added way later in development? that's wild! i didn't know that until literally right now! i may or may not have skipped straight to my favourite characters when my artbook arrived and then put it on my shelf without reading the whole thing
ANYWAY, retrospectively i think it being a twist that was added later actually makes a lot of sense in the context of everything you mentioned. the Maligula problem, to me, is the fact that they're trying to juggle a bunch of different things that she has to be in the story. there's Maligula, the ruthless big bad, and Nona, the beloved grandma, and if you suddenly have to also make them both the same person... well, it ends up being kind of a thorny writing problem to make that work, haha.
here's some art i made so this isn't just a wall of text, rest of the answer under the cut
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i think one thing they could have done when they needed to rehabilitate a mass-murderer into a lovable old lady was pull back on either end of the spectrum. make your villain softer and more sympathetic, or give grandma a mean streak like she's one bad day away from a tragedy at the crochet club. and to give the story credit, i'm really glad they didn't. Nona is relentlessly sweet and endearing - and that's great! she needs to be in order to make the audience care about her, otherwise the emotional beats are never going to land. likewise, Maligula is a great villain, she's vicious and ruthless and at the culmination of her arc we see she simply does not give a shit about murdering hundreds of people. i love that for her, honestly, you go girl
but then, like - how do you connect the dots? how do you frame grandma having a violently murderous streak in a way that doesn't make the ending of "but she's over it now" feel kinda weird and hollow? and how do you do that while also being sympathetic to the game's themes around mental health? Maligula's informed by the traumatic things that happened to Lucrecia during the war, but she can't just be a manifestation of trauma, because the moral of the story being that trauma makes you a mass-murderer (until you beat up your trauma and shove it in a giant pit) would feel... really tonally dissonant!
so i think you're totally right that the sprinkling of pop-psych concepts we get ends up feeling a little bit like an awkward band-aid. Maligula's story is about how the horrors of war can shape you into a terrible person, who does terrible things - ...but there's also, like, special circumstances, so it doesn't feel weird that she goes back to being Raz's sweet grandma afterwards. special psychic circumstances! she's not just any war criminal, she's the fight or flight response gone out of control!
which - i dunno, i think that line in particular always stood out to me, because that's not really what the fight or flight (or freeze or fawn) response is, right? it's a temporary boost of adrenaline to the system to rev you up for getting out of a dangerous situation. an overactive fight or flight response is called chronic stress and anxiety. i know the games are pop-psych and not actual science, but it always stood out to me as a little awkward.
if it were me in the writer's seat - with the benefit of all the time in the world to workshop it, and no looming deadlines, and the hindsight of having a full completed game in front of me to think about - i might have tried to frame it around connection. i think you could swing the lens to instead focus on how violence, stress, trauma etc., make it harder to understand and empathise with the people around you. the tragedy of Lucrecia's story is that she came home to try and help her countrymen, the people she cared so dearly about. but the more time passed, the less she cared, the less she was able to see them as people. after Marona's death, the Maligula that remains is one who's unable to even care about killing her own sister. the alternative is too raw, too painful - instead, she sheds her last vestiges of remorse, and throws herself into the easy relief of violence. (we see this again, when Nona "awakens" as Maligula - when confronted with the baggage of her past, she chooses to wash it all away with force, unable and unwilling to care about the people she used to call friends.)
and i think shifting the focus like that ties it in thematically, too. a big theme (of both games, but especially the sequel) is how important connection is, how being able to understand and reach out to and rely on other people is a lifeline during hard times. PN2 touches on how there aren't really "good people" and "bad people" - everyone has the capacity to do wonderful or terrible things, and i think Raz's line to Maligula about how "everybody's got something like you" works. Lucrecia was never a monster, no matter how everyone tried to pretend she was. she was just a person, the same as everyone else - and just like everyone else, she could be pushed to extremes under the right circumstances. it just feels kind of odd when the implicit context is "everybody's got a mass-murderer hidden in the primal recesses of their brain", hahaha.
but like, again, that's the privilege of hindsight, right? i've definitely also been on the other side of the creative process, stuck with something i suddenly need to make work in a story and having to come up with a solution that feels like a band-aid. sometimes you just gotta call it good enough, and move on. and i think the game is overall much stronger for having Nona and Maligula be the same person - it plays into the wider themes, it sets up some great emotional beats, and i think it's overall well-executed, even if there are one or two hiccups in the writing.
anyway, great ask! thank you for the invitation to ramble, this is something that stuck out to me on my first playthrough of the game and it was fun to sit down and get my thoughts in order
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