#player protag
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This gorgeous Uranesian was made by @victoriasimsblog 🥹!! 💎💎💎 I gave her some very tiny tweaks (tattoos and makeup mostly), but she's Victoria's creation through and through. She will be one of the customizable native Uranesian sims that we'll offer as a downloadable option for the player.
#uranesia#sims 3#victoriasimsblog#sim feature#showcase#revision#customizable uranesian#player protag#sim: vyuktora#uranesians#your sims#ts3#in-game#unedited#pics
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back in the fallout pit, fortunately my art has improved since 2016 so I can draw doctors hanging out together somewhat effectively now
#fallout#arcade gannon#my art#posting here cos the relevant oc's rp blog isn't active anymore and my main rp blog rn is vtm stuff but this last week I've drawn him A LOT#as of March Dr. Antyllus is a 10 year old OC of mine! His fallout verse consumed me entire during 2016/2017 I did a lotta rp then!#know that despite using him as my player character in both NV and Fo4 I don't consider him the protag for either - he's just some guy#with his own set of antics going on I pinned on him#I just like playing through the game as him anyway and thinking up how he'd fit in and what his responses to stuff would be as a companion
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PLAYER: "Gale alone? How so?"
#bg3edit#baldur's gate 3#bg3#gale dekarios#gale of waterdeep#elminster aumar#mystra#dailygaming#ch: gale dekarios#vg: baldur's gate 3#series: baldur's gate#gif: mybg3#gale's reaction is hidden during this moment#the camera is focused on elminster and then the protag#but jfc#he puts the pieces together much quicker than the player has the option too#and it's heartbreaking#i both love and hate the flycam
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this game does a really good job of giving backstory for jaheira and minsc that's accessible to new players to the series, while also being absolutely devastating to return players, and i appreciate that so much
#like it's very ''aww that's sad'' to tav but if the player has the actual history with dynaheir and minsc it's BRUTAL#matt did a really great job of showing how much he misses her even after 100 years#(i miss her too)#also i really REALLY appreciate the bg1&2 protag being referred to as ''gorion's ward'' here#(even though the game also namedrops stupid abdel in a book too)#it helps keep up the immersion bc my ward was definitely not abdel adrian lmao#court vs bg3#minsc#minsc and boo#dynaheir
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Mostly a continuation of this post, Sims 2 DS Edition. An approximate height line-up based off of each model's Z-dimension.
+ Closer pictures because the lineup is a HUGE image and Tumblr destroyed the quality of it.
#some of these models look SO goofy#there's also some fun details that i don't think i would have noticed without looking at the models like this#now TBF i've had a decent amount of the models saved already from a few months ago#i just had to re-rip some of them to ensure a neutral standing position#i used melon ripper to get these so i can't like#formally extract the models w/ rigs to upload them to modeler's resource or whatever#it's nice to see the models with a good resolution#and i'm willing to take more angles of the models + share the blend files if anyone wants to see more of what the models look like#the random two sims there is my protag + a random female protag for Size Reference w/ the player#sims 2 ds#sims handhelds#tsq#gbasims
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You can draw ozzy x player??? (Kindergarten:P)
Heres my attempt! Its been a while since I've drawn Ozzy! Kidd/protag drew him a flower <3
#response#kg kids#kindergarten game#kindergarten 2#kg2#kg 2#kg ozzy#kindergarten ozzy#kindergarten fanart#kg fanart#kindergarten protag#protag kindergarten#kidd kindergarten#kidd kg#kg kidd#kindergarten kidd#ozzy x kidd kindergarten#kidd x ozzy kindergarten#ozzy x player kindergarten#player x ozzy kindergarten#player kindergarten#kindergarten player#kg player#player kg#player kg2#kg2 player#kg protag#kg2 protag#protag kg2#kidd kg2
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some rejuv doodles...again~
#pokemon fangames#pokemon rejuvenation#pokemon rejuv#pkmn rejuvenation#pkmn rejuv#KArts#idk why#i like zooming in the canvas and doodle#st about how blurry the sketch line make me happy#was checking my screenshot folder and i just realized Maria literally said ''indriad DESTROYED their bodies''#and i was line ''wait...so techinally venam just has a new body now?''#''p/n. I despise you''#that line alone make Alain my fav protag#compared to other protags#they shown more anger toward player and i love that
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
#every choice you make while designing your game says something about your experiences and your world view#whether you think it does or not#i think abt that interview with hozier where he talks abt all art being political & someone in the comments tried to disagree#by saying a child's drawing of their house cant possibly be political & someone else replies:#but it is. what does a house look like to them? is it one story or two? is it a trailer? an apartment? these things imply something#about that child's lived experience#another post i reblogged on kithj that talked abt these games like the forest or far cry where you play as a random white guy#that is being hunted by the evil native people. and the game requires you to just indiscriminately kill them#without thinking about it bc it's a game and you're the protag. that says something whether it was intentional or not#allowing the player character to do or say certain things without consequences communicates something to the player!!!#this does not mean you should punish them but that you should think about your narrative design and your choices and their outcomes#think about what makes sense in your world#and think about what it could imply in the real world. to the player#and think about all the different paths you can explore with them in this way#writing
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On Blue Lock, Episode Nagi movie:
It was like one of those outsider pov fics from a secondary character pov but official. Given that's one of my fave genres of fic amd I knew that about the movie coming in I enjoyed the perspective it offered, and also the melodrama of NagiReo xD
Also why was the ost so much better than in the anime itself? Did I blitz too quickly through the episodes? It made the kinda recap this was, entertaining as it got, much better. Why XD I hope that ost is in season 2.
Liked how NagiReo were the last ones to cross that door and that Ego had to bait Ngi into it. Would have messed up his 300 teens plan for Blue Lock is these two refused lol though I think he was absolutely prepared for that. Funny how Nagi is the one who gets the Blue Lock mentality despite being the reluctant of the pair.
I loled at how little the other guys in V mattered though, and at the replay of the match against Z, Nagi getting more and more fixated in Isagi and football for himself, to Reo alarm and happiness respectively.
I am not the only one who thinks Nagi is/was depressed due to a lack of challenge and isolation in his life, right? That whole, leave me I don't want to even try, just want to stay in my comfort zone idling the days away....
Going to other matters....
Also. Why did that Isagi and Bachira separation at Stage 2 look 100% more gay than it was in the anime? I swear it was the typical Shonen friendship on the season. Ah I know. Because Nagi, BL character that he is, was there remembering himself and Reo in rosy flashbacks. Hilarious taking what happened just before between them. But then Nagi is confident on their friendship in a way that Reo just isn't.
The contrast between their mental states re:change are so fucking funny in a sad way too. Reo is so insecure, compared to Nagi, I guess it comes from his family reputation and money being all he was before he meet Nagi and so he's insecure about his own merits but really. He's coping about as well as my bestie in HS did to her situationship with another girl collapsing when she was 14, that's the level of gay ass failing were talking about. That Nagi just didn't voice aloud the emotional reassuring parts to Reo during the breakup was so teenage boy of him, he just thinks he's being clear enough and then, everybody else can see Reo is just. Not manging it well. Love that they just fucking went pass Nagi being brutal to Reo on the 3vs3, like. Yes this is Nagi PoV the movie no you don't get to see what the fuck was he thinking. I personally imagine he was trying to like, do a reverse psychology on Reo, but it didn't work(?) (except it kinda did) bc Nagi has a 0 in interpersonal communication. Who knows though. Maybe the manga?
Anyways I'm really happy about that post-credits and additional time! So season 2 is gonna start from the jump after the 50 days timeskip, huh? Not surprised at all by who I saw there as the starting 11 for the U-20 match, of course our protags and company are there.
That after all the movie they end up bringing it back to NagiReo kinda having maked up, and Reo having friends/rivals telling him to quit the sad face, they're gonna be the best is soooo funny. Yes Reo you have friends, you're there on the 25 of 300 even if you're on the sidelines right now, relax XD Happy for him he seems to get friends other than Nagi, he needs more than a (boy)cough(bestie) friend.
And that was it!!! Thanks to @ashen-sky for telling me to wait for the post credits! Very appreciated given almost my whole sala walked out.
#my thoughts#blue lock#there I did it#now I will proceed to forget about blue lock until October bc I won't be reading the manga#I didn't for haikyuu and the other Shonens I started as anime I won't be doing it now#also the fic is all super smutty which despite my jokes I don't buy#the only one I buy so far are NagiReo in fact#not that I don't think some of the others aren't queer bc I think some charas definitely play on it#but those two give me the semi canon ship vibes bc we're in a shonen#despite my jokes about Isagi as protag right now I don't ship him much with anyone else#a bit with Bachira bc yeah and I like them both as charas but right now I'm more invested in them as players and their friendship!#boring I know XD#but I like to watch these kinds of Shonen from time to time bc I like the character personal progression and development :P
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guys I'm so fking sad..... one of my favorite (maybe even my favorite) Korean VAs passed away... Lee Woori-nim(이우리)... I just heard the news so I don't know why he died but I'm sure he was way too young... This is so devastating. You may know him as the korean voice of Cyno from genshin, or Lord Oyster from CRK...I need to find his other roles too... He had one of the most beautiful voices I've ever heard and his acting was good too, I was really really looking forward to hearing him in many more roles esp main chara roles ㅠㅠㅠ I even included him in my TWSB fancast (for yeseo/jesse)... I've only discovered him recently (bc of crk) but I just instantly fell in love w his voice T_T so angelic and gentle and handsome... I'm so sad man. Rest in peace...
#so many talented people dying recently it's been nonstop mourning#every death deserves to be mourned but#just posting abt this one bc this one rly hurts personally for me UGH...#i dont want to believe it....#이우리#lee woori#sobs...#genshin players please treasure cyno bc his voice is immortalized as him... T_T#i cant believe we wont get to hear his voice anymore....#cyno#genshin cyno#cyno genshin impact#lord oyster#he was one of the best in kr VA industry I'm not kidding like.#he shouldve gotten sm more roles...#main/protag roles....#man i just cant believe it like i liked him sm that i imagined him in fancasts all the time but#ONLY reserved for my favs that deserve the prettiest voice... like yeseo & kabru dunmeshi....😞💔#EDIT: fuck forget what i said abt cyno... theyll prob recast him for genshin...#that makes me so sad i forgot about that. feels so bad.... he wont be immortalized in that game after all#in fact he'll be erased..... 💔💔💔#at least his lines should be on youtube hopefully...
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i like vows & vengeance well enough but i do wish that rather than a full story featuring an independent protagonist, they had done small side stories for each of the companions pre-game (without needing to connect them to that protagonist). if the selling point of the podcast is the companions then I want to hear about them, not have them be minor features in another character's story.
#britt says#vows & vengeance spoilers#not really but i want some sort of tag for this and dont want it in the main tag#but yeah maybe i misunderstood but it felt like the advertising leaned heavily on companion presence that just isnt there#and i dont dislike the main characters of the podcast they're just not who im looking to hear about#if anything having an out of game protag be a connecting point between all the companions (and the antagonist) who ISN'T rook feels weird#obviously they're not starting a crew with nadia but she'll still be a central connection between all of them#maybe im just sad we havent heard more about who rook can be and there's a player envy if that makes sense#anyway its a nice show overall just not exactly what i was hoping for
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started a new ot2 file and playing around osvald’s shaky scrutinize chances earlygame feels like this
#octopath#sketch#8path tag#osvald v. vanstein#i didn't even start questioning people until i got castti like losing a 96% scrutinize check is just humiliating at that point...#coercing is going fine but that's bc protag temenos player over here yknow
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it's been a year and i still don't understand why ppl are deriding the astral sea version of gale's act 2 romance scene so much, trying to paint it as the "lesser" choice.
there's nothing even remotely practised or choreographed imo about baring your soul literally and figuratively to someone you're in love with.
#imo it's a symptom of ppl trying to be go down the 'you're more than your magic' route and taking it too far by trying to entirely separate#gale and magic#he literally spells it out to the player that to him sex is just a facet to show love#he doesn't just want one facet#he wants it all#in the night he believes to be his last#also i will never forget the devnote that's like 'bowing to the player's wishes' if the 'old ways' option is picked#it's literally him accomodating the protag#not the other way around#ch: gale dekarios#vg: baldur's gate 3#series: baldur's gate#text: personal#fandom critical#not really tbh#just thinking out loud#since it's smth i've noticed popping up again and again
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i miss posting and making and engaging with ieytd content but I will be honest sometimes it feels alienating. as a lesbian.
#bee's buzzing#ieytd#i dont know.. its probably just me being Strange. but.#the Main guy in the fandom is juniper. and he's interesting! but. i don't... think about him as often#and when i do it's never in the shipping / x reader context i see so frequently in the tags.#i dont ship him with agent phoenix because. my agent is an it/its dyke. so i dont really engage in that side of fandom#i also dont think about the handler as often because. idk i just think about the women more!#but juniper and agent phoenix and the handler are like. the only people i see talked about often#which is fine!! people like them. i also like them just. not in the same way/to the same extent.#im here for the women. but. they're not talked about often at all :[#when they are it's usually briefly in passing.#they get the worst of the mischaracterization too imo. because people just do not give them the same depth as they like to give-#- charas like john. it makes me kinda sad tbh.#and also the fandom does not. seem to make much space for f/f content.#i know like. the handful of other people who make f/f content for ieytd.#and. god. idk im still honestly a bit ticked off by one solaris post that 1) was not a good analysis i will be quite honest.#it was very surface level. like really basic info and also iirc not entirely accurate? i cannot remember anymore#but. 2). it started by saying 'nobody talks about solaris outside of fabbylaris' and that still makes my blood boil.#like. not to vaguepost but. the fabbylaris posters ARE talking about solaris outside of a shipping context. please. please#also there was a whole Thing a while back where people started being strange about non-feminine nonbinary agent phoenix.#and as a nonbinary butch-adjacent dyke. it made my skin crawl!!! im NOT feminine and idk why making agent phoenix not feminine is.#apparently Bad to a certain subset of the fandom#sorry but im a dyke and i WILL make the player insert protag a butch lesbian who doesnt use she/her.#and if you have a problem with that please think about Why people making the player insert nonbinary and androgynous/Vaguely Masc is-#- such a problem to you. and whether that is alienating to the trans people in the fandom.#okay. im normal now. goodnight.
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Various other Banban scribblings.
Wall art style depictions of Josh's 4 siblings: Jason, Judy, Jimmy, and Jenny. Each would've had their own personality and their own corresponding mask. Josh was the oldest sibling and Jimmy was the youngest.
My interpretation of the player, a single parent in their mid 30's named Marc. They're looking for their daughter Claire. They parted with Claire when Banban's resort opened, leaving her in the care of her best friend's family for what they thought would be a week. When Marc came back for their daughter, they found the resort's lot empty, but its front door unlocked.
Wall art style depiction of the rainbow Jumbo Josh you see in the banban mobile games. He is not real and never was. He's just a drawing on a wall. They did not make a real rainbow jumbo josh. He has no catchlights cuz he has no soul.
#art#traditional art#marker art#Garten of Banban#Jumbo Josh#Jumbo Josh lounge#Marc#redesign#I think the banban protag is nonbinary cuz if they weren't the game woulda said so already LOL#like those kids notes are ambiguous if they're for you or not n banban calls you 'fellow' n bouncelia calls you 'parent' and 'they' so#player nb real#this is my first banban post that has no trigger warnings can you believe it#this is the least scary horror game ever how am I able to write such scaries about it#Banban Resort
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combining some endings with a slash as I believe they serve equal narrative purpose. Feel free to elaborate which should go first or be omitted in the tags/comments if you would like :) I omitted the coffin ending as it’s not really an “ending” so much as it is a fail state for the true end
#zero escape#999#9 hours 9 persons 9 doors#999 spoilers#ze 999#this poll was originally gonna be ‘best door order playthru’ but that is WAY too long to put as choices#and it essentially asks what this is asking anyway#my choice is sub->knife->axe->safe->true#I could see an argument to wedge the coffin ending in before the safe ending and returning to true#if only for Santa’s ‘time to make a wish come true’ line be more at the front of the players mind#but that’s meh reasoning at best#I love the axe ending but I also like sub->safe->true and just dismissing the other endings#I think sub is so important to play thru ESPECIALLY get first because I think it sets the tone in its ending so so well#especially if you get the sub ending by choosing door 3 instead of 7/8 and then 2#it very quickly and clearly shows off the protags cleverness and manipulation skills which come back again in the safe end#and then the ending itself being an Everyone Dies ending raises the stakes so much for ur next play thru#yes people die in other endings but this is EVERYONE#I personally think it’s good for tone#I really dislike the idea of people getting the safe ending first too#it reveals its hand SO early if you do - the antagonist of previous endings is just revealed#so if you get the knife or sub ending after the safe ending I think it ruins so much mystery#and I think a lot of scenes with Ace before the Safe ending are better when you don’t suspect him and see him as his Lame Dad persona#when u get Safe first and then keep playing with him after…idk u can still enjoy Lame Dad Ace but I think the betrayal hits harder#when u get Safe later after thinking u know about Ace outside of just the 6 door#but hey these are all my opinions - can’t wait to hear what others say :)#poll
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