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NEW VIDEO!
I play Super Mario 64. My microphone is MUCH better on this one!
#jckistan#jackistan#super mario 64#let's play#sm64#montage#compilation#highlights#mario 64#nintendo 64#n64#project 64#pj64#Youtube
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Parallel Launcher, a very accurate emulator that launches RetroArch's Parallel Plugin without needing to use RA's god awful UI. : https://parallel-launcher.ca/ Mupen64Plus: Decently updated emu, alternative to Parallel Launcher. : https://mupen64plus.org
Additionally, PJ 2.2 and on (i believe,) has been bundled with malware for a while now. Download it from an external source if you really want to continue using PJ
Dont fucking use PJ 1.6 it has been ass forever. Outdated software. heart emoji.
Don't use Project 64.
Hey all, a new extremely dangerous vulnerability was discovered in Project64, a very popular N64 emulator. If you emulate N64 games, I highly highly recommend switching off P64 for an alternative, such as Mupen.
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thank you for adding to that post! i have a lot of anxiety about computer vulnerability so i was worried about the project 64 thing but i have the latest version so i should be totally fine.
yeah no prob! i recently had a couple of friends trying to boot up pj64 to play randomizers and running into issues with it because they had older versions installed, so i figured a lot of people just don't realize the new version (which i think came out in 2022?) exists and is such a significant upgrade. it's a good lil app, it gets the job done and i like it a lot!
(also i think the current build is portable too, which is a really nice change? like you don't have to install it, you can just run it out of a folder and don't have to go digging in Program Files or whatever to find your save data and stuff like that. very handy)
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Mario Party 1 n Wave Racer 64 for date night w/ my beautiful puppy.🥰 🥰 💖💗 💕 💖
Fuck Donkey Kong but MP1 is SO fun?? I loved the minigames like thematically they're some of my favs minus the stick rolling ones. esp. love the coop ones. Wave Racer 64 remains pleasing, though way more shallow than I had hoped (haha,,,,,,,,)
Also some Poke stadium but PJ64 refused to read her right stick or dpad so kinda went not so great (I liked the minigames okay though)
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Reinstalled project64 1.6 that absolute ancient build I used as a kid and holy shit it is WAY better than the awfully slow laggy ass new versions of PJ64. Everything just WORKS again. WELL. took a bit of tinkering with DGVoodoo for the directx8 built in plugin to use my nvidia card and fix some intel gpu errors but wow I am so playing my games like this now
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So... stop using PJ64 1.6 as your emulator, I guess.
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Y'all ever get "spoiled" on something only to realize it was never a spoiler in the first place?
When I was like 10, I remember watching my dad show off PJ64 to my uncle by playing through the beginning of OoT.
When the intro cutscene says "However there is one boy who does not have a fairy..." My uncle said something to the extent of "that's because you are a fairy."
It took me 15 years before I realized there wasn't some "Link is a fairy" theory I never knew about, my uncle was just a bigot lmfao
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PJ64 1.6 found to have a remote code execution flaw.
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Project64 1.6 (2005)
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So Project64, an emulator I've used since I was 10 goddamn years old, is scamming people now. So you have to pirate it from somewhere else. I decided to pay for the $4/mo because I was like whatever, I prefer this emulator and I don't wanna buy all the consoles.
My laptop charger broke months ago so I asked them to cancel it. The customer service rep apologized and said they'd reimburse me. Never happened.
They chose to ignore me after that.
They just took my LAST 4 dollars.
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Hi probably weird question, but for some reason my mario doesn't have eyebrows when i use your mod? I use m64plus FZ pro on android.
honestly, i have no idea, have never used android mupen :/ could be that the emulator uses different texture names.. you could try dumping marios textures and just renaming the new textures with the names from the original dumped files?
could also be the texture pack is too big and it cant load them all into memory but you'd probably see more issues than just the eyebrows with that.. if its neither of those things it might be the emulator so if theres an android version of PJ64 or Dolphin I'd try those
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Okay, so I figured out the problem!
After I generated two more seeds with all songs enabled and no randomization respectively, and getting nowhere, I suddenly realised that I've been using an outdated version of PJ64, and I had a more up-to-date version tucked away in a subfolder in my games directory. Fired it up, loaded the save, and volia! No issues :)
Moral of this story is... err, make sure your drivers are up to date or something?
Ahh,nothing like starting out your incredibly cursed playthorugh of Majora's Mask Randomizer (see Here for the ridiculousness I have subjected myself to), getting burnt and frozen to death countless times, making some good progress, discovering sandy floors SUCK, and then pulling out your ocarina to reset time and save your progress...
...only to discover that the Song of Time doesn't work.
Cue moon falling on head, three hours of gameplay down the toilet.
...oh well. Back to the drawing board XD
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Light’s recommended emulators: Windows standalone
A primer on getting started with emulation, because games are great. If you're looking for my other posts: [RetroArch] [macOS standalone]
Preamble
I'll be using a significant amount of color coding throughout this little primer.
Blue: Notable information Green: This is a good thing Orange: Go with caution Red: Warning!
The Emulation General wiki has links to all latest versions as well as further recommendations. It also holds needed BIOS files under their Emulator Files page.
Nintendo
NES/Famicom
Nestopia UE is recommended if you want cycle-accuracy combined with ease of use. As a plus, it supports the Famicom Disk System as well, though you'll need a BIOS file.
Mesen is probably the most cycle-accurate emulator around, and emulates nearly every last aspect of the NES/Famicom. A notable feature is its support for HDNes packs, allowing you to insert custom GFX in full color at up to 4x resolution. As of version 2, it can also emulate GB/GBC ROMs as well as SNES ROMs, with the same cycle accuracy.
SNES
Snes9x 1.62.3 is great for general usage. It’s come a long way since its original inceptions to become one of the better SNES emulators around. A fork of version 1.52 exists that adds speed hacks and a feature to overclock the SuperFX chip used by some games, such as Star Fox, causing them to run at higher framerates.
bsnes is for those with a fairly beefy PC who want to run SNES at cycle-accuracy.
Mesen S is much like its NES counterpart and, like bsnes, is cycle-accurate, though it might trip on some older translation patches (DeJap’s translation of Tales of Phantasia comes to mind). This is useful if your PC is lower-end and can’t quite run bsnes at full speed.
Game Boy line
BGB emulates the OG Game Boy and the GBC with a high level of accuracy, supporting nearly every damn feature of those handhelds, and has a powerful debugger for those looking to develop homebrew games or ROM hacks.
VBA-M emulates the entirety of the Game Boy line and is great for just general use. It can run most all games fairly well, and can even emulate the various peripherals--link cable over LAN or internet, the Wireless Adapter, the e-Reader (though currently only for the reader alone, no linking to other games yet), and can even allow for gyroscopic controls such as those found in Yoshi Topsy-Turvy, WarioWare: Twisted! or Kirby Tilt ‘n’ Tumble (by way of setting custom controls). Still doesn’t support the solar sensor in Boktai, though ROM hacks of that exist to get around this.
mGBA also emulates the entire Game Boy line, and shoots more for accuracy. It also emulates the solar sensor VBA-M doesn’t, though it still doesn’t support the e-Reader.
It’s up to you which of them you want to use.
Nintendo 64
Project64 is decent enough for general use. It uses a plugin system for audio/GFX/gamepads, though the ones it comes with aren’t always the best. EmuGen has a decent list of plugins. A warning: this has a nagging message asking for Patreon support that gets more obnoxious every time you run it. You'll need to use a Python script to get around it. This emulator is notable as it can also emulate the 64DD add-on that was never released outside of Japan. Recommended plugins for PJ64 are as follows: Video: Glide64 for general use. You can also use angrylion’s RDP if you have a beefy rig and want to test your PC’s mettle. A fork of angrylion’s RDP exists that supports multithreading as well, which can improve performance a bit. Audio: Azimer’s HLE Audio is your best bet. Input: N-Rage’s plugin is the way to go. It does not support the microphone for Hey You, Pikachu! but it does support most other Controller Paks, such as memory cards, the Rumble Pak, and the Transfer Pak. To use Transfer Pak features, you will need to point the plugin to a suitable Game Boy/Color ROM and its corresponding .sav file. RSP: zilmar’s RSP comes with it and is great for general use, but HatCat’s RSP Interpreter is the most accurate. It’s also fairly speedy. Use HatCat’s if you have a decent PC and zilmar’s if you’re on something lower-end.
Mupen64Plus is an excellent and highly accurate N64 emulator, but with a couple caveats. One, its plugin spec is completely different, so any plugins written for Zilmar’s spec (like PJ64 uses) will not work with this. You can get plugin packs for it though. Two, it is command-line based, though you can get a frontend for it to get around this. I personally recommend m64p. Three, it will not emulate the 64DD, but newer builds will now emulate the Transfer Pak. This emulator is now the most recommended due to PJ64’s nagging for money. (Fuck you, Zilmar.) Recommended plugins: Video: GlideN64 or ParaLLEl-RDP (Angrylion’s RDP is also available for Mupen if your PC is sufficiently beefy) RSP: cxd4-ssse3
DS
DeSmuME is the best for just general play, but it doesn’t support any wireless or DSi-specific features. EmuGen Wiki has more information about solving some common issues. Do note that there is no Xinput support, only DirectInput. Creative differences, you know. BIOS files are not required, but are highly recommended.
If you don't care for DeSmuME, give melonDS a go. It's come a long way as of 0.9.5, and while it isn't quite as mature as DeSmuME, it's simple enough to set up. Notably, melonDS can emulate DSi features DeSmuME won't.
3DS
Citra, along with yuzu, had its development permanently halted following yuzu’s settlement with Nintendo. However, its source code has been archived and it is still quite functional in its current state. Other devs have since picked it up again.
Lime3DS is a notable fork of Citra that diverges a bit and continues development on 3DS emulation.
GameCube/Wii
Dolphin is your one and only option for emulating these. However, it’s a damned good one, as it is capable of running most games very well and even supports features not present on the original consoles. If you have a Bluetooth adapter, it can even support a real Wiimote, MotionPlus, and other such Wiimote attachments. It also comes with a stripped-down version of mGBA to emulate GameCube/GBA connectivity for those games that support it. There's a lot to love about this emulator, and it's considered to be among the gold standards of emulation for a good reason.
A notable fork of Dolphin exists called PrimeHack, and it is centered around the Metroid Prime trilogy. Notably, it modifies them to be able to use normal controller input, much like Prime Remastered on Switch. Also allows for other modifications specifically for the Prime games, not present in standard Dolphin. Best way to play the trilogy, although the SkyTown zip lines in Corruption are a lot harder…
Wii U
Cemu is your only real option here. I have not mucked about with it much but it seems to be quite reliable. As with RPCS3 you are gonna need a beefy setup for this--it's not toaster friendly. Some setup required.
Switch
Ryujinx is a stable Switch emulator, capable of running many commercial games in a playable state (moreso than yuzu, even). That said, the Switch is not perfectly emulated yet. Glitches will happen. You will have to supply any needed keys or system files yourself, so be ready for that. Since yuzu has been discontinued following their settlement with Nintendo, Ryujinx is the only one to really bother with.
Sony
PlayStation
DuckStation is currently my most highly recommended PS1 emulator, with high accuracy and compatibility as well as all the bells and whistles. If you've used Dolphin, the UI for this will feel very familiar. Note that it discourages using hack options--it should be install-and-go. You’ll want BIOS files.
Mednafen is perhaps the most accurate, short for My Emulator Doesn’t Need A Frickin’ Excellent Name (LOL IRONY). You may also see it referred to as Beetle. It is command-line based, but frontends exist to get around this. Do note that Mednafen is very picky about what BIOS files to use. Get them off EmuGen and they’ll be properly named. Mednafen will require a CUE sheet to know where the music data is, as well as an .m3u playlist to automatically load the next disc of multi-disc games (many Squaresoft games, for example).
PlayStation 2
PCSX2 is currently the only viable option for PS2 emulation. As the PS2 is notoriously difficult to emulate, do not expect things to be 100% perfect all the time. However, it can run damn near the entire PS2 library of games, though some will need a bit of tweaking emulator settings to get running mostly without issue. Recommend you use the latest nightly builds.
Unlike PS1 emulators, BIOS files are required for this. You’re also gonna need a fairly decent CPU to get some games running at full speed.
PlayStation 3
RPCS3 is your only real option. It’s a damn promising one, though--over two thousand commercial titles will run mostly without issue, and it’s improving every month thanks to very active development & Patreon funding. Setting it up can be tricky--see EmuGen’s page on it as it’s a bit lengthy to get into here.
Do note that you are going to need a high-end CPU to even run games at all reliably. At least an Intel i7-2700K or AMD Ryzen 3 1300X, or better. Emulation is largely CPU-reliant as it is.
PSP
PPSSPP is the only one you should ever bother with, as it is speedy, portable, and constantly updated. It’s able to run most games well, though some will need settings tweaked to run properly. Recommend you download the original fonts off EmuGen otherwise text may look weird (example being Monster Hunter Freedom Unite).
PS Vita
Your only option here is Vita3K. Note that this platform isn't perfectly emulated yet, do not expect compatibility for everything. It seems to be back on active development after a hiatus.
SEGA (most systems)
Kega Fusion, developed by a former SEGA employee, may stumble on newer versions of Windows (particularly ARM versions), but there’s ways around it. It supports the SG-1000, Master System (AKA Sega Mark III in Japan), Game Gear, Mega Drive (AKA Genesis in North America), 32X, and Mega CD. BIOS files are required for the latter two, however. While it doesn’t natively support Sonic & Knuckles’s Lock-On feature, you can get precombined ROMs to get around this and they will play just fine. Try out the Sonic 3 Complete ROM hack, seriously.
SSF is a decent standalone emulator for the Saturn. Some configuration is required and as it is written by a Japanese dev, a lot isn’t fully translated. To run games, you must use a virtual CD drive and mount your ISO to it to get it to work. If you have a physical copy of a game, you can also set it to your PC’s optical drive and run it like that. Close and restart the emulator for any changed settings to take effect. You don’t explicitly need BIOS files, but it is highly recommended you have them as some games won’t work properly (or at all) without them. Make sure you set the proper region as well.
Mednafen is also capable of emulating the Saturn, about as well as its PSX emulation. Reminder that it is very picky about BIOS files. If you want accuracy in your Saturn emulation (certainly not a simple task), Mednafen is worth taking the time to set up. As with PSX games, Mednafen will require a CUE sheet to know where a game’s music data is.
Flycast can emulate the Sega Dreamcast. You do not need a Dreamcast BIOS (though it’s highly recommended), but if you want to emulate NAOMI or Atomiswave hardware, you will need those respective BIOS files. Use the MAME ROMs for those.
Android
Dunno why you’d need to beyond app development...but yes, you can run Android in a PC environment. BlueStacks and MEmu are your best bets here. Here’s a quick copy-pasted warning from EmuGen:
Important Note: These emulators are usually closed source and while they're distributed for free, their devs look for roundabout ways to monetize them. One such high profile case was BlueStacks. [Light’s note: The most recent versions of BlueStacks no longer do this.] Make sure to check if there are pre-installed apps on your emulator (and disable them), monitor your Internet connection download caps and processor activity to detect any abnormal activity (and block domains accordingly if the need arises) and avoid as much as possible giving sensitive account data (just in case it's key-logged). Besides basic safety, these precautions often make impacted emulators run much faster when the adware services and apps are turned off.
Obscure systems
4DO is capable of emulating the 3DO decently. Some setup required.
MAME and TinyCDi can emulate the Philips CD-i...if you really can’t wait to bomb Dodongos.
MAME and ares can also emulate the entire Neo Geo and Atari lines. FinalBurn Neo can emulate the Neo Geo consoles and arcade hardware, and Mednafen can emulate the Neo Geo Pocket.
Mednafen, ares, higan, and BizHawk can emulate the WonderSwan+Color.
Multi-platform emulators
MAME: Short for Multiple Arcade Machine Emulator, this was originally developed to emulate arcade machines such as PAC-MAN or Donkey Kong. Over time it gained the ability to emulate almost anything. That said, it gets its own mention here because this thing can be an absolute bitch to set up. I’m not gonna get into it here because of that, but many other detailed guides exist to get it going.
RetroArch: Covered in this post.
ares: Another multi-platform emulator. Much like RetroArch, ares can unify settings, such as input. Its cores are quite good, particularly its SNES core as that was derived from bsnes (when Near/byuu was still running the ares project). Others aren't quite as good or are outshined by standalone emulators--notably, its Saturn core is very much work-in-progress. Unlike RetroArch, it doesn't use libretro (that I'm aware of) and its cores aren't modular.
Not currently emulated
THERE ARE NO EMULATORS FOR THE FOLLOWING PLATFORMS THAT WILL RUN COMMERCIAL GAMES/SOFTWARE. ANY YOUTUBERS CLAIMING OTHERWISE ARE SCAMS!
iOS/iPadOS
PlayStation 4 (some are in development but can't run games in a playable state yet)
PlayStation 5
Xbox One
Xbox Series S/X
Historical/Legacy
Note: These emulators are old, inaccurate, and will never be updated again. I list them here for those who want to look into emulation's past, or want to try some of them as a curiosity in DOSbox or a virtual machine. This isn't an exhaustive list, though--EmuGen has a much more expansive timeline.
NESticle: Decent NES emulator for its time and was fairly easy to set up. Made by Icer Addis (Bloodlust Software), its source code was later leaked by Donald Moore in 1997. That source code didn't resurface until togemet2 released it in 2019--twenty two years later. Thanks, Shitman!
Another fun NES fact: there was a NES emulator for the Mega Drive that was programmed in the early 1990s by none other than Yuji Naka--purely as a hobby! (No, it was never released.)
ZSNES: Used to be the superior SNES emulator prior to Snes9x getting its shit together. Made by zsKnight, _Demo_, pagefault, and Nach around 1997. It has not been updated since 2007--however, a number of Super Mario World hacks actually exploit ZSNES's flawed sound emulation to get custom audio working. Such hacks won’t work properly on newer, more accurate emulators because of this. It’s worth keeping around for this reason, but don’t rely on it for general use. Be aware: it is possible for specially made ROM hacks/homebrew to break out of ZSNES itself and execute native code on the host computer.
Genecyst: Also made by Icer Addis around 1997. Was known for being one of the fastest Mega Drive emulators around (though it lacked sound), and its save state format was the basis for later emulators such as Gens.
MEKA: DOS-based Master System/Game Gear emulator first released in 1999. While there isn't much for average players today, it is actually still maintained for its absolutely thorough compatibility with the most obscure releases and peripherals. It is named for the first dragon you encounter in Wonder Boy III: The Dragon's Trap, and is themed around that.
UltraHLE: This early N64 emulator, developed in 1999, gained notoriety for being one of the first to run commercial games at full speed on the Pentium and 3dfx hardware of the time. It ultimately was discontinued due to incessant fan pestering for new features, and because it actually got Nintendo's attention--as the N64 was still being actively supported at the time, Nintendo threatened legal action. Trolling truly is a art.
1964: Used to be a powerful alternative to Project64 back in the 2000s. It had the ability to assign plugins on a per-game basis, wide GameShark cheat support, and the strongest netplay of the time. PJ64 eventually overcame it.
bleem!: HOO LAWDY there is a STORY behind this PS1 emulator. Here's the Gaming Historian's video on it, he does the whole thing much more justice than I ever could. (Note: you probably won't be able to run this in any capacity as it was paid software and I can't find a download for this anywhere...)
VGB: One of the first Game Boy emulators, developed by Marat Fayzullin around 1995.
VisualBoyAdvance: The original version of this was developed by Forgotten and the VBA team in the early 2000s and abandoned in 2004. It's still actually fairly functional and useful, but maybe not for general usage.
YopYop DS: Developed by YopYop256 around 2005. This is actually what would evolve into DeSmuME.
Last updated on August 7, 2024. Please reblog from source when possible to make sure you have the most recent version of this post.
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Project64 is a Nintendo 64 emulator written in the programming language C for the operating system Windows. This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components. Project64 can play Nintendo 64 games on a computer reading ROM images, either dumped from the read-only memory of a Nintendo 64 ROM cartridge or created directly on the computer as homebrew. Project64 is considered one of the top performing emulators used today. One of the few emulators that still use Kaillera netplay up to 4 players at once.
http://www.pj64-emu.com/windows-binaries
Games List - http://tinyurl.com/ydxptzes
Recommended Games (Comes with Mario Kart, Mario Party, Goldeneye, Tony Hawk’s Pro Skater 2, Smash Bros. 64, and more!) - http://tinyurl.com/y73ru4hn
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i wanna talk about retro gaming
because i just have a lot of feelings.
i got a pocketgo as a late night purchase when it was on sale for $30. i had seen it floating around the internet this year, and i’ve been intrigued. this year saw a ton of emulator handhelds actually... which makes me super happy, but none of them stand out to me like the pocketgo.
first of all, the thing is cute. it’s the same size as an iphone 5, which makes it tiny and adorable. and they just got the gameboy vibe so perfectly. and unlike other gameboy clones, it looks more like a gba with a comfortable landscape layout... and this is a dumb reason to get excited, but it actually has the right amount of buttons. at least for GBC, GBA, NES, and SNES titles. which i think is what most people want to emulate. i have been turned off by so many handhelds simply because they look cramped, they don’t include basic things like shoulder buttons, etc.... and it doesn’t make itself too big by trying to include extra buttons for games it honestly can’t emulate. (you don’t need a joystick for ps1 titles, for example... because this thing really doesn’t run ps1 well at all.)
also, it has a really decent display. it’s a very clear IPS, and the pixels look just... really good and really sharp.
now, the very first thing you find when you’re googling for reviews is an issue the screen has, particularly with snes titles.. the display refreshes at 30 fps, causing games that run at 60fps to screen tear. if you haven’t seen it, it looks a bit like someone ripping a seam along the game in things like backgrounds and peripheral graphics. people make a huge deal about it and complain that the screen is crap. i...... disagree a lot. i think the screen is bright and clear and i’m not exactly looking for graphical power when i’m playing 30 year old games.
i will say that you need to turn on transparency settings in the snes emulator, which absolutely kills the speed of the games and some games really chug along. getting across that timed section in the beginning of super metroid was choppy af with transparency turned on. however, i DO think the timed mini-game in LTTP would probably still be more enjoyable than what i described on the psp. for the most part, i’m not really THAT bothered by it and probably wouldn’t notice if i didn’t have the FPS number right in front of me. it was seriously just that one minute in super metroid where i was like “oh this is less than good”. for the most part, i don’t think it impacts the playability of the majority of games you want to be playing on a small handheld.
and while i originally got it thinking, oh this is absolutely going to be my go-to for most SNES titles..... i guess i didn’t anticipate that it actually is really small. i absolutely love the size, personally. but it does take away from the immersion of a game, and i think is best suited for titles you want to pick up and play. i don’t really notice that with other handhelds, even when they’re just slightly bigger, like the psp.
gameboy games feel right at home on the small screen, and the emulator has a ton of options for different filters and uses allll of the frames for the super gameboy. it’s adorable.
the emulators are really stable, and i haven’t experienced any crashes yet. which is more than i can say for the psp. i will say that the battery indicator annoys the crap out of me.... it stays green and then it just powers off. that makes it really not suitable for more than a couple of hours of gameplay without a powerbank nearby. it seems to hold a charge okay, though.
the d-pad and buttons are clicky, responsive, and the build overall is actually pretty quality. i honestly can’t believe i got it for so cheap, considering all it can do.
now, i just wanna also talk about the controller in the pic because this is also a really good device for retro games. i got the 8bitdo sn30 pro yesterday, but i’ve had a little bit of time to mess around with it. it needed a firmware update right off the bat, but the updater is actually really smooth and a very stress-free experience, which i can’t say for most firmware updates i’ve needed to perform. after the firmware update... it runs smoothly on pretty much every device i’ve tried? the switch treats it like a ps4 controller, and it’s integrated pretty well. the firmware update makes it compatible with iPad, and KOTOR recognized it fully. i don’t have a true android device, i only have a chromebook with android games... but once i updated the firmware, those games seemed to have no issue. i had a bunch of issues before updating the firmware, however. but i’m not the go-to person regarding android.
and!! that dedicated d-pad!!! oh shit ohhhhhh shit!! the input on this is also clicky and responsive. i’m so excited to play mario maker on this thing. yall. i’m so excited that this thing has a very retro-friendly layout but with all the buttons and functionality of a modern controller. they also have another version with grips. that one looks like a reinvented dualshock controller to me, personally.
i also like that the aesthetic between the pocketgo and the 8bitdo controller just. match. i don’t know why that makes me so happy.
anyways we live in a beautiful time where you have lots of options to play lots of games, and i’m starting to accept that my obsession with playing old games isn’t going away and boy man if only nintendo would take a hint-- no. that’s a whole ass rant for another day.
i also got cheap usb versions of n64 and gamecube controllers, and i do want to point out that zsnes, pj64, and dolphin are all very stable and fantastic ways to emulate. i could kiss the person who made zsnes. i mean i won’t, probably, but i could.
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Super mario 64 emulator configuration
#Super mario 64 emulator configuration Pc#
#Super mario 64 emulator configuration plus#
#Super mario 64 emulator configuration tv#
For some reason it is quite hard to configure the controls, which to some who may find a personalised way of mapping the n64 pad to a keyboard could be irritating and I personally sometimes get errors while playing Mario.
#Super mario 64 emulator configuration tv#
The problem of the menus in NEMU is not present here and it does run quite quickly on a low level machine, not quite as fast as NEMU without TV aspect but faster than nemu with TV aspect.
#Super mario 64 emulator configuration Pc#
it too uses lle and on a mid range pc (~500mhz,128mb ram) will give reasonable results with Mario 64. Overall Mario on NEMU will be worth it if you have a half good machine, if not look elsewhere (note turning off TV aspect does give a slight speed increase) TRwin is an emulator very few rave about but it is more than capable. but if you have anything over an 800mhz cpu you won't notice it The disadvantage of nemu using lle is that for some the framerate (rate at which the screen refreshes) will be slower than on the n64. There are a few minor graphics bugs that don't really affect how the game plays, like the text menu's at the start of the game, you can't quite see the text but if you have played the game you won't need them anyway. Mario64 was one of the first games to work with this emulator and in the latest build will run very well providing you have a reasonable machine (~750mhz,256mb ram and a ~tnt2 card). Next up NEMU, now unlike UltraHLE the authors of nemu decided to use "lle" or low level emulation, this is more demanding on the CPU, but it is also much more compatible. Overall Mario on UltraHLE can be a true experience of a wonderful game with a keyboard, a true 3d game like this does play a little "off" I will admit, however there is a way round this via an adaptoid.
#Super mario 64 emulator configuration plus#
The sound was a little slow and jumpy on that pc, but it was poor by todays standards, anyone with a Pentium/other 400mhz (or celeron 500mhz but I wont go into that) and 64mb of ram plus a voodoo2 or 3 card will get results that will better the n64 (if you don't have a voodoo check out "glide wrappers"), and that for me is the oint of emulation. UltraHLE was my first experience of playing Mario on a pc in glorious high resolution (and advantage of emulation in that the pc can produce more "picture elements", or "pixels", giving a more detailed image). Where was and still is controversy about the legality of this but that's not why I am here. When UltraHLE was first released the n64 the world stood up and took notice as Mario introduced himself on the pc for the first time ("its'a me Mario"). Another advantage of this ROM is that because if Mario 64's status as a defining game, when creating an emulator authors will often use it as a staring point to test their emulator. Although it was so revolutionary at one time, now it seems that it is quite simple for the n64 to cope with the game when compared with newer games like WWF no mercy. Released way back in 1996 it was hailed at the time as the first truly 3d game, it was revolutionary but then, what do you expect with a designer like Shigeru Myomoto?Īs a result of this it is often a good place to start when emulating the n64. Mario is often chosen because it is the game that launched and defined the n64 as a home console. If you listen to anyone with in the emulation community you will probably find out that Mario 64 is always a good game or "ROM" to start emulating with. Mario 64 - PJ64, 1964, NEMU, TRwin, UltraHLE, Corn and TR64 (and any other you can think of).
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Modded Wwf No Mercy For Android
WWF No Mercy (a.k.a. Hardcoding a HD Texture Pack into a N64 ROM) WWF No Mercy is one of the, if not THE, most modded N64 games out there. There are hundreds of HD texture packs, in conjunction with custom cheat files, that can be used to turn No Mercy into a whole new game! For WWF No Mercy on the Nintendo 64, a GameFAQs message board topic titled 'WWF No Mercy 2012 Mod Game (New Link R.I.P. Hello, This is my first post here. I just got M64Plus FZ Emulator and played WWF No Mercy and wanted to install a mod for the game but I couldn't find a tutorial to do it.
Wwf No Mercy Legends Of Wrestling Mod Download
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Modded Wwf No Mercy For Android Apk
Main Page >
No Mercy Mod Faq and Installation Guide
2.1 Project64 (PJ64)
2.3 Mod texture files
2.5 Hacks
3.1 Can I play this on the N64?
3.3 Can I have the ROM?
3.5 I can't see anything!
3.7 Textures have loaded, but I still have the default wrestlers!
3.8 Why are all my wrestlers tranny rainbow pirates?
3.10 Why does the game keep flickering when more than 2 wrestlers are
3.11 I get this message saying Flash RAM error!
3.13 PJ64 displayed an error message about 8xxx xxxx
3.15 The cheats don't work!/The movesets are still the same!
3.17 How do I add cheats?
3.19 My game isn't saving anymore! HELP!
3.20 Help my game gives me this message ('No hardware-accelerated Direct3D
devices were found. Switching to the reference rasterizer, a software
device that implements the entire Direct3D feature set, but runs verly
slowly') and it looks like it's running but nothings happening!
3.21 Why does wrestler mod x have x attire, when he wears x attire now?
3.23 Why does wrestler mod x's moveset suck? There's moves missing!
3.25 How do I load up a mempak?
3.26 Why isn't TNA/ROH/CZW/AJPW/NOAH/CMLL/PWG/IWS/AAA/ect. in this save pack?
I am the legendary snesmaster40, once King of the main help topic at NMZ
and also at TIZ. I've since stopped bothering with the help topics as there
are more forum regulars that know the solutions to the common problems
nowadays. I originally wrote this FAQ for WWE Redux, but the project has
since disbanded due to internal conflicts, so since I spent some time
researching, gathering information, and typing this document I decided to
------------------------------------------------------------------------
2. Download the latest version of Project64
3. Double click the file that you have download and follow the instructions
------------------------------------------------------------------------
http://www.megaupload.com/?d=65OEGJ6K
3. Extract the following files here: 'BMGlib.dll' and 'msvcr70.dll'
5. Extract the following files here: 'RiceVideo.dll' and 'RiceVideo6.1.0.ini
7. Go to Options -> Settings -> Plugins tab
8. Under 'Video (graphics) plugins, select from the drop down box:
------------------------------------------------------------------------
2. Next goto the folder called 'Plugin'
3. Goto File -> New -> Folder and call it 'hires_texture' (IT MUST HAVE
4. Repeat step 3 except call the folder 'WWF No Mercy' (IT MUST HAVE THE
5. Now extract the into the folder 'WWF No Mercy'
------------------------------------------------------------------------
2. Next goto the folder called 'Save'
3. Extract the file called 'WWF No Mercy.fla' into this folder
If you did all the above you should now be enjoy WWE Redux
------------------------------------------------------------------------
2. Load up all the neccessary cheats
------------------------------------------------------------------------
Q. Can I play this on the N64?
A. No
------------------------------------------------------------------------
Q. Can I play this on the XBox?
A. At the current time, no
------------------------------------------------------------------------
Q. Can I have the ROM?
A. NO
------------------------------------------------------------------------
Q. Which ROM version should I use?
A. The (U) version
------------------------------------------------------------------------
Q. I can't see anything!
A.
- Update the graphics card drivers (visit the manufactuers website
- Mess about with the settings for the Rice plugin as some computers need
- Buy a new graphics card
------------------------------------------------------------------------
Q. Textures aren't loading!
A. When you start the ROM with Rice's plugin it will check to see if there's
any textures available. You should be able to see the textures loading, if
you didn't then you've installed the textures wrongly. Go back and check the
------------------------------------------------------------------------
Q. Textures have loaded, but I still have the default wrestlers!
A. You didn't install the save file correctly, go back and check the save
------------------------------------------------------------------------
Q. Why are all my wrestlers tranny rainbow pirates?
A. Switch the render to OpenGL. This happens because your graphics card
------------------------------------------------------------------------
Q. Why do I see these white borders?
A.
- Have Normal Combiner blank
------------------------------------------------------------------------
Q. Why does the game keep flickering when more than 2 wrestlers are outside?
A. Whilst the game is running:
- Go to Options -> Configure Graphics Plugin -> Current Game Options
- Frame Update at: At CI Change
- Rendering to Texture: Basic render-to-texture
------------------------------------------------------------------------
Q. I get this message saying Flash RAM error!
A.
- Press Ctrl-Alt-Del (this should bring up the task manager)
- Look to see if PJ64 is still running
- Now reload up WWF No Mercy and it should work
------------------------------------------------------------------------
Q. PJ64 crashed!
A.
- Turn on the cheat codes one at a time, until you find the bad code
------------------------------------------------------------------------
Q. PJ64 displayed an error message about 8xxx xxxx
A.
- One of the cheat codes maybe bad
------------------------------------------------------------------------
Q. Everything is too fast!
A. Press F4 or Go to System -> Limit FPS, make sure it is ticked.
------------------------------------------------------------------------
Q. The cheats don't work!/The movesets are still the same!
A. You haven't turned the cheats on, go back and check the hack steps
------------------------------------------------------------------------
Q. I don't see any cheats!
A. Make sure you're using the (U) version of the ROM
------------------------------------------------------------------------
Q. How do I add cheats?
A. Do the following:
- Untick Hide Advanced Settings and Click the OK button
- Now in the cheat window, right click and select Add new cheat
------------------------------------------------------------------------
Q. This game is running too slow
A. Buy a new computer or upgrade it (don't ask how, plz)
------------------------------------------------------------------------
Q. My game isn't saving anymore! HELP!
A. Blackjacket (great hacker) will tell us the solution to this one
Well after about 3 hours of trial and error and refusing to go to sleep
until I fixed it...I found a solution. Somehow I refrained from both
destroying the house when my shit got fucked and then jumping for joy when
I fixed it. Okay but for people if this ever happens to you here's a little
Now I wondered hell, what's the point of a save state if you cant really
1) I made a save state in the Smackdown! mall, because memory stays temporary
in there..but once you get out it unsaves...if that unsave bug is happening.
2) I moved the .fla native save out of my save folder and put it somewhere
safe..just in case the save state didn't work or something.
3) I started the game. Now I tried just simply going to the save state I
made and then just saving, but that didn't work. I remembered that in some
ways the save state and native memory are independent, so technically, the
native game won't know your in the Smackdown mall and therefore, it's
pointless...sooo without loading the save state yet, I went into the Smackdown
mall and to the superstar edit. Everything should be in default. So next,
I merely went to one of the stars changed a letter in their name and saved.
4) Leave the smackdown mall, the new save should be 'broken in' so to speak.
Go back into the smackdown mall and into the edit superstar section again.
5) NOW load up your save state. Your whole original roster should be there.
6) Edit a few superstars before leaving..not actually edit, but just go in
and save. Do it a few times more to make sure and pan through all stables
just in case. Leave the mall all the way until the main menu.
7) Go back in and everything should be fresh and you'll be able to save again.
Cheers
Credit: blackjacket
------------------------------------------------------------------------
Q. Help my game gives me this message ('No hardware-accelerated Direct3D
devices were found. Switching to the reference rasterizer, a software device
that implements the entire Direct3D feature set, but runs verly slowly')
and it looks like it's running but nothings happening!
A. Wrestling.Swami HG (great modder) will tell us the solution to this one
When I started up PJ64, and opened WWF No Mercy, it would go through the
'Loaded: XX&' counter, loaded the hires textures, and then an error message
'No hardware-accelerated Direct3D devices were found. Switching to the
reference rasterizer, a software device that implements the entire Direct3D
But clicking 'OK,' PJ64 would appear to keep on running, with the FPS meter
If you still have PJ64 running, close it, and follow these steps:
SOLUTION:
1. Go to the Start Menu and click on 'Control Panel.'
2. Double click on the 'Display' Icon.
NOTE #1: If you're running XP, or you don't see a 'Display Icon,' click on
3. In the new window ('Display Properties'), choose the 'Settings' tab.
4. Click on the 'Advanced' button.
5. In the new-new window, select the 'Troubleshoot' tab.
6. There, move the 'Hardware acceleration:' slider all the way to 'Full.'
7. Click 'Apply.' The screen will go black for a moment, don't wory, that's
just the monitor adjusting to the new settings. Close all the windows, and
after a restart of PJ64, everything should be working.
Credit: Wrestling.Swami HG
------------------------------------------------------------------------
Q. Why does wrestler mod x have x attire, when he wears x attire now?
A. Because wrestlers like to change attires alot
------------------------------------------------------------------------
Q. Why isn't wrestler mod x available?
A. Because texture modders are human and they have to rely on resources
------------------------------------------------------------------------
Q. Why does wrestler mod x's moveset suck? There's moves missing!
A. Because you suck? Seriously the moveset might be outdated by the time
you have this mod as wrestlers can continue to learn new moves.
------------------------------------------------------------------------
Q. Why do the wrestlers body's look blocky?
A. That's because this is an N64 game which has awesome gameplay
------------------------------------------------------------------------
Q. How do I load up a mempak?
A.
- Make a backup of the file 'WWF No Mercy.mpk'
- Place the mempak that you found in a mod into save folder
- Make sure the mempak is named 'WWF No Mercy.mpk'
- Go to the data area in SD mall to copy the CAW into the game
------------------------------------------------------------------------
Q. Why isn't WWE/TNA/ROH/CZW/AJPW/NOAH/CMLL/PWG/IWS/AAA/ect. in this save
------------------------------------------------------------------------
Q. Why are you the best?
A. Because I am
------------------------------------------------------------------------
If you have another problem which isn't here then post it in the Offical
help topic. But be warned if the answer really is here prepare
Anyway I wrote all that and researched all this information, be extremely
Also guys working on saves can use this document as a base for their
readme's, but as long as I and the others mentioned below recieve credit.
- snesmaster40 (I wrote and formatted this FAQ and guide damnit!)
- Blackjacket (figured out how to solve this problem)
- Wrestling.Swami HG (figure out one of the most confusing and complicated
(/code)
I made this back in 2007 so it might be a little outdated, but it's information is still valuable and may help with any common problems that you might be experiencing.
Special thanks to Flying Toaster as I forgot I had made this.
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