#persona 5 tactica dlc spoilers
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Same scene lmfao
#im noticing all similarities with tactica's scenes aren't I lmfaoooo#amethyst’s little rambles#fandoms#shitposts#p5t#persona 5 tactica#persona 5 tactica dlc#repaint your heart#repaint your heart spoilers#persona 5 tactica dlc spoilers#p5 royal#p5 tactica#p5r#persona 5 royal#p5r spoilers#ren amamiya#goro akechi#akira kurusu
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The sillies
#some of these memes r so stupid LMAO but they clawed their way into existence as bastard children just like Akechi did. so uh. here they r#persona#persona 5#persona 5 royal#p5#p5r#persona 5 spoilers#Akechi goro#akira kurusu#ren amamiya#sophia persona 5#ryuji sakamoto#haru okumura#ryuharu#akeshu#shuake#nsft text#the it’s so gorover and we are so back memes r for persona 5 tactica…. we will hv to wait and see how the Akechi dlc turns out :/#persona 5 strikers#(cuz of Sophia!)#masayoshi shido#lol feels weird to tag him#mine
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Persona 5 Royal Crossover events stop calling Sumire, "Kasumi" challenge (Impossible). 😮💨😭
#starchild rambles#minor rant#and yes it's about the IDV Crossover skin for her#don't get me wrong I love it and I'm gonna try and get it 'cause it's a freebie for participating in the event#but UGH#i'm so tired of it#sorry I just get a little miffed whenever crossover events use that name.#Back when the game just came out it was fair along with the Tactica DLC but it's been a while now#let her be her actual self dammit!#idk it can feel tone deaf sometimes when it probably wasn't intentional on the devs' end so I'm not super sure#persona 5#p5#persona 5 royal#p5r#p5r spoilers#sumire yoshizawa#kasumi yoshizawa
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twin girls. the cigarette factory
#persona 5 tactica#p5t#p5t spoilers#persona 5 tactica spoilers#guernica p5t#luca p5t#jerri p5t#kasumi yoshizawa#akira kurusu#ren amamiya#goro akechi#quinn moment#quinn drawings#trying to tag this as spoilers however i can but we finished the dlc last night and i feel like a rabid animal ok?#i havent seen the entirety of base game yet though so dont say anything abt it if you can pleaaasae and thanka you
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why is literally no one talking about this
#persona 5 tactica spoilers#p5t spoilers#spoilers#tagging that for safety...#this is from a little Thx for playing cutscene after finishing every challenge state in the dlc!!#those are extra little levels that challenge your skill after finishing the dlc#idk if they also exist in the normal game If u don't have the dlc?? i doubt it#BUT I SERIOUSLY SEE NO ONE TALKING ABOUT THIS WHICH IS SO WEIRD#NO ONES MENTIONING THIS GORO??? LOOK AT HIM.#THE EXPRESSION.. HES SO EXTRA#AND SUMI!!!!! SUMIIIII#persona 5#goro akechi#sumire yoshizawa#image
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unironically the hardest line in the game what the hell
#p5t spoilers#p5t#persona 5 tactica#i think the dlc was good#nothing spectacular but guernica's design went hard and the story was touching#it's so weird how they move through stuff so quickly in tactica#like they get straight down to business#im too used to the ten hour tutorial from persona 5 and the incessant explanations every five seconds#and like that's GOOD ofc but they could've added more stuff with all the extra time they had left over huh#also why the FUCK did yusuke not appear in this at all (i know it's the akechi and sumi dlc but COME ON)#jerri couldve used the slightest bit more development too like she's just so cartoonishly evil it's not even entertaining#like i guess she was serving salmael at the end but like. cmon even the mirror models cmon#i love guernica though im drawing her rn#persona 5 tactica spoilers
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Hey Tumbler, what the fuck?
this character has been in the wild for 2 months and Y'all've said NOTHING?!
#the character designer COOKED#i haven't spent too much time on the DLC yet#p5t#repaint your heart#p5t spoilers#persona 5 tactica#spoilers
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Persona 5 Tactica spoilers?????!!!!!!!! DLC spoilers!!!!!!!!!!!!
Apparently it’s out in some time zones lol
Well here are some doodles I did during watching someone stream it (i am a poor ass give me a break 😭😭😭😭)
here they are (non spoilery) and a meme (spoilery)
....
#artists on tumblr#digital art#character doodle#fanart#persona 5#persona 5 fanart#persona 5 tactica#persona 5 tactica dlc#spoilers#persona 5 tactica spoilers#goro akechi#joker persona 5#sumire yoshizawa#persona 5 meme#procreate#guernica#Luca
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JERRI WHEN I CATCH YOU JERRI. JERRI WHEN I CATCH YOU. JERRI WHEN I CATCH YOU JERRI. JERRI WHEN I CATCH YOU. JERRI WHEN I CATCH YOU JERRI. JERRI WHEN I CATCH YOU. JERRI WHEN I CATCH YOU JERRI. JERRI WHEN I CATCH YOU. JERRI WHEN I CATCH YOU JERRI. JERRI WHEN I CATCH YOU. JERRI WHEN I CATCH YOU JERRI. JERRI WHEN I CATCH YOU.
#persona 5 tactica#p5t#p5t spoilers#p5t dlc spoilers#persona 5 tactica repaint your heart#p5t dlc#🐁.txt#p5#persona 5
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Just finished Repaint Your Heart. I did it on Normal difficulty(rather than Hard, which is what I'm doing the main story on) since the description for the DLC and other people online said it might be a little challenging, and it kinda was? There were definitely a few close calls, but I never got totally wiped out. In fact, the only time I had any party member die was Kasumi during one of the later battles where I made some dumb decisions. As I previously suspected, we totally forget about the DLC's events a la Dancing or Q/2, but there IS a little surprise with a certain character who doesn't forget. Also the ending was really good and there were a lot of emotional and... let's say, FORESHADOWY moments, considering this takes place some time before the PTs infiltrate Sae's Palace.
#posts fully endorsed by cobweb#persona 5#persona#persona 5 tactica#p5t#p5 tactica#p5t spoilers#persona 5 tactica spoilers#repaint your heart#repaint your heart dlc#p5t repaint your heart
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Thanks for the RYH food. Genuinely upset why they decided to make it non-canon at the last minute. Unlike Q2 and Dancing, I feel like RYH could’ve fit well into canon with little to no consequences. I thought it was until Guernica randomly said at the end “By the way this isn’t canon bye!” and it shows the trio like “Well… I guess that wasn’t canon then!” They don’t even provide a reason why it happens.
mm, disagree. it was clear from the beginning that whatever happened wasn't going to 'happen' given it's set during that one point in november every p5 spinoff needs to take place in, and the whole thing about akechi and sumire finding out the other has a persona.
i figure the 'reason' is something like jerri is working for salmael, salmael's offer to the PTs for letting them go home involves wiping all their memories and the only way around that is to defeat him, he's still a standing god by the end of the DLC so those rules still apply? there's a lot of little things like that in p5r that never really get explained, (the concept of awakening twice, a palace ruler having a persona, that sort of thing) and it is fun to make theories about how it works, but i think (especially given the game is literally about the power of the heart) it's more important to think about those things from an emotional character perspective.
and from a character perspective... i don't mind it. guernica remembers what happened to some degree, and she's the focus character here. from that, her art inspires toshiro to rebel, and from that the main game starts. i think it's cute. sumire and akechi aren't in a space for character growth, and the sort of... abject loneliness they're both experiencing is important to their stories, which haven't resolved yet at the time of the DLC.
#persona 5 royal#p5r spoilers#persona 5 tactica#p5t dlc#p5t repaint your heart#p5t dlc spoilers#repaint your heart spoilers#i should make a tag for#persona talk#ask tag or something#thanks for sending this i love talking <3
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I can't believe Atlus is asking us to pay to access two main characters who are being shoved into forms they were canonically miserable in and even moreso I can't believe that I'm going to do it!
#persona 5 tactica#persona 5#i'm angry at myself too#i hate dlc as a concept#but i need them back right now#everyone talking about akechi being detective prince'd when sumire has also been kasumi'd#i know why they're doing it i hope there's a good like plot reason#but it hurts to look at. still gonna get it though#i just want them to be happy#p5r spoilers
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Yes i played p5t and yes i played the dlc and (spoilers) -
I wanna say - i liked it, i really did, great move to bring the bouldering lore back, but also...atlus needs to stop putting the p5 cast and story in spoiler jail. Goro and Sumi should have had so many moments of reflection with Luca and Guernica but no - no they are not allowed to. You KNOW goro was shitting himself hearing about Guernica's power to meddle with the darkness in people's hearts...or at least i wanted him to...
#anyways royal trio supreme#and i enjoyed the shuake crumbs#and also tactica as a whole was SO much fun i loved it#that is all#p5t#persona 5 tactica#p5t spoilers#p5t dlc spoilers#persona 5 tactica spoilers
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Pickles Played Persona 5 Tactica and Has Some Words
I finally finished Tactica and its DLC sans some challenge stuff and I do wanna do some cleanup, but I thought I'd write a review for it.
It's long (like, 3k words long) and there's spoilers and overall... it's an Okay(tm) game, but... here, just lemme talk about it a bunch:
Alright, I'm not gonna mince words.
Persona 5 Tactica is not a game I can reccomend to anyone.
But is it a bad game?
Well, no.
But I have no idea who it's for.
Maybe it's for people who want more of the P5 characters? Not exactly? Both stories' focal points are on new characters and the Phantom Thieves just kinda happen to be there. There are some nice interactions, but this isn't a story about the PTs like Strikers.
Is it for people who like tactics but aren't really into P5? Well... it might be the other way around, actually? It's an okay tactics game with persona elements, but both parts of that are watered down when compared to base game persona and other tactics games like XCOM.
With that being said, lemme just ramble about what I thought about the story and gameplay.
THE STORY
The best way I can sum up my feelings about Tactica are "the story was told well, but I'm not sure if I liked it." This is a game that's less about the Phantom Thieves and more about Toshiro and Erina and focuses around the internal conflict of rebellion versus self-preservation.
Toshiro is probably why I'm neutral towards the game At Best. Erina grew on me but Toshiro...
Ehh.
At the beginning of the game, he's a big wimp and he's constantly telling the PTs and Erina that they have to be careful. From a theming standpoint, Toshiro's behavior makes perfect sense.
But from the petty bitch inside of me, this is infuriating because not only do YOU know that this is the Phantom Thieves that have taken down Shido (and also Yaldaboth), but TOSHIRO knows it as well and he's being Like This.
Like, he kinda sucks in the beginning and does so for the first two acts, understandably, but by the third act, when The Big Persona Moments happen, my opinion of him just kinda stayed the same. They swayed in a different direction, but... still on the negative side of the spectrum.
The reveal of Erina as Toshiro's Persona... makes sense. She's Toshiro's spirit(?) of rebellion and is based off of his classmate that once inspired him to stand up for himself and others.
Did I like this revelation?
Hell no, I was punching my thigh and screaming in voice call "No fucking way, Toshiro's so lame, though" as loud as I could without upsetting my parents in the other rooms.
From this point on, Toshiro now has the resolve to do what's right, even if it's scary... but he comes off as a little too strong in my opinion. I kinda have the same feelings about Zenkichi once he gets his persona in Strikers. In the beginning they feel like a new character meant to balance out the insanity that is how the metaverse is, but once they get their persona, they're full on inundated in the anime stand battles and they're a little too extra about it.
Having two full acts of "hey guys maybe we shouldn't help the hat people out of hat people slavery," pivoting into "WITNESS OUR POWER AS ONE" has the same vibes as a relative who's not really an asshole, but one that you've been trying to convince for years that economic inflation is the reason why our generation can't live comfortably, and once they finally understand, they come off a little bit too strong and righteous about it that you're not sure they're genuine or if this is a "he's a little confused, but he's got the spirit" situation.
And then god happens.
In persona games, I usually don't fully understand how or why the god-being is doing all of this, but I especially can't wrap my head around how they work in Tactica. It's mostly because Toshiro's metaverse is kind of a Silent Hill kinda deal where it's a mental torture labyrinth for him personally, as opposed to Mementos, which is naturally the collective unconscious, connecting everyone's minds and hearts together.
The jump from "I'm going to bully this one guy in particular" to "now EVERYONE will be as lame as Toshiro" is lost on me. Maybe politics?
It's... it's fine, there's no reason to lose sleep over it.
The ending of the story is nice and reasonable, though. It sorta redeems Toshiro for me. It's one thing to yell in your own metaverse hellscape how you're going to do the right thing, but once he's back in the real world, he actually stands up to his dad and fiancé and steps down from his political position to build it back up from scratch, but better.
And, yeah! I respect that.
That being said, though, the game isn't devoid of new Phantom Thief interactions. There's some good ones like Futaba "I don't kinkshame" Sakura, casually bi Joker as seen in that one "who would you marry" bit, and a guys only sidequest in which they think they're looking for Toshiro's porn stash (yeah, I know) (it's not). I wouldn't say it's crumbs, but you're not getting the whole loaf that you'd get from, say, Mementos Mission or Strikers.
The story also does this thing where the Phantom Thieves can relate with Toshiro's issues, but something about it feels... off.
Toshiro's in an arranged marriage with Marie for political reasons! Just like Haru! His fiancé sees him as a pushover! Kinda like Makoto! His mom died when he was young and he blames himself for it! Wow, Yusuke and DEFINITELY Futaba can relate to that!! Eri, the real person that Erina is based on, had to transfer schools because she was accused of a crime! Gee, that SURE sounds familiar-
Part of me thinks I'm being a little too unfair on the game for creating parallels like this because Strikers also kinda did this. But in Strikers, the PTs being able to connect with the jail rulers was integral to the plot. Here, it's just kind of a wink wink nudge nudge kinda thing.
And my knee-jerk reaction to that is a small "I get it, shut uuuup."
Again, and overall because I think that rounds out what I have to say about the story, P5 Tactica's main story isn't bad. It's told well, but I'm not necessarily the biggest fan of it.
GAMEPLAY
I've only played Strikers and I don't think I've played a true tactics game, so I don't know how much weight my opinions hold.
So um.
I dunno, the gameplay was fine.
The pacing is weird because it's kind of a visual novel first, and a tactics game in-between, but I got used to that after a bit.
It's a really simple tactics game and... yeah things don't get too complex outside of sometimes there are buttons that'll open doors or raise and lower platforms, sometimes height matters, but the mechanics don't get too crazy outside of certain boss battles.
The game revolves around downing enemies to get Once More's so you can either encase the enemy in a triangle formed by your units to initiate an All-out Attack or you can chain together Once More's to extend your unit's range and move them across the map. This mechanic took a bit for me to understand fully, but I never really got tired of doing it.
Boss battles were kind of hit or miss in this game. The fights with Toshiro's Dad and Salmael I enjoyed as they were kinda formatted as "here's a weird stage, go figure out what to do." However, Marie and *checks notes* "the scary Eri Natsuhara that Shadow Toshiro made" I didn't care for as much since they changed the game from "your decisions on where to move your units are key for this" to "you need to do exactly as we say." Which always kinda sucks, y'know?
Character selection is also kind of a weird thing in this, too. It doesn't seem like it matters who you take with you into missions, which... feels weird to me considering past Persona games. The elements have all been kinda smooshed down into less of a weakness thing, but just a special move that can hinder movement, do damage over time, or change enemy placement entirely, but which type of special you bring along doesn't seem to be as crucial as other Persona games. Each character has a slightly different attack, gun spread, and movement limit, but it wasn't anything drastic that I noticed apart from Haru (she is very slow but apparently hits like a truck) and possibly Morgana (his attack was very weak for me, but I'm not sure if that's because I didn't have him kitted out properly or that's intended).
I played the game almost entirely with Joker and Ann, while swapping between Erina and Ryuji for the last slot and I didn't run into any problems.
The last stretch of the game is... a strange one gameplay wise. Toshiro becomes a party member except... he's Different(tm). He doesn't get a skill tree, is a permanent fourth party member, and can initiate All-Out Attacks, but isn't a part of the triangle that forms it. He does have a gun, but it's in the form of a 0SP attack that Ernesto/Erina can use... that also happens to ignore walls entirely. And he also gets Almighty attacks, which kinda just do big number damage for way more SP.
It's hard to say if the game did a good job scaling the level difficulties to incorporate a fourth party member as staying on top of your persona fusing, weapons, and the skill tree can kind of make the game a breeze. I also played on the normal difficulty, so maybe in harder difficulties, Toshiro becomes more of a necessity than a party member that breaks the game.
My only big gripe with the game is just... the weirdness of the undo button. I don't know how it is in regular tactics games, but the undo in this game doesn't work on a "clear the last action this unit did" basis, but on a turn basis. If you happen to screw up on turn one, unit one, you have to back out COMPLETELY to the mission start screen, which is hella annoying especially if you're playing on the Switch because of the load times.
"But Pickles, what about the DLC? Surely you have just as many thoughts about it?"
Y'know?
I actually don't.
I liked Repaint Your Heart a lot. Again, it's less a story about the Royal Trio and more about Guernica, but it's closer to the traditional Persona 5 story format where they're changing someone's heart. This story also had much higher emotional... fidelity? I guess you could put it?
Guernica needed to remember her main inspirations for creating art - being abandoned and homeless and her big sister dying because of it and she embraces that anger against society into art that inspires hope in people less fortunate. While being groomed into a political pawn from basically birth and then, later in life, being thrown into your own mental hellscape sucks, in terms of emotional weight, Toshiro's story feels like a feather compared to Guernica's.
Also her design is just cool and the paint aesthetic is definitely more my speed.
In terms of Royal Trio content, I think this was the best case scenario we could expect from Atlus.
Emphasis on "from Atlus."
Yeah, we didn't get Black Mask Akechi, but there are MORE THAN ENOUGH moments where he lets the facade slip. His default spell is Megidola, but his skill tree lets him have both Light AND Dark spells. He'll cuss at you if you hit an enemy into him. I don't know what he's doing viscerally screaming half the time he summons Robin Hood.
Sumi. Is also there.
She is fine.
Guernica's connection to the thieves is also written in the same way as Toshiro is, in that it's a little shoehorned in and doesn't add to the story beyond that. After finding out that Luca is Guernica's sister that died, Sumi definitely feels motivated and inspired to help her out, but Akechi also being an abandoned child, scorned by society, and angry at the world because of it is never touched upon. This is probably for spoiler reasons, but... still.
Because this is a story that takes place during Sae's Palace in the main game, they all have to have amnesia about it in the end. Which, understandable, and at least no one in the trio had extensive character development but...
*clenches fist*
Man,
Having tackled this after the main game, I enjoyed the gameplay a lot! It's basically P5 Tactica but with Splatoon mixed in. When a unit is on a tile painted the opposite color for them, they can be instantly knocked down and combo'd on, which adds a whole extra layer of complexity to the game. I wish there were a few more levels to play, but the length of the DLC never overstays its welcome.
Hokay.
If you made it this far, congrats! You reached the end. And my tl;dr section.
I think that's just about it on what I cohesively have to say about P5 Tactica. This isn't a terrible game by any means, but I don't know if the audience it's intended for actually exists. It has a just okay story and just okay mechanics, but the DLC has a more than okay story and the core mechanics are given a fresh coat of paint (yeah, boo, I know) that makes the game more interesting. I would not go paying $80 USD to experience the DLC alone, though.
Thank you for reading my review if you made it all the way to the end! P5 stuff (well, mostly Akeshu) has been my muse these past few years and playing a game that was "just okay but why did they..." got into my brain real bad, so I wanted to write some stuff out.
I'll close this out with some bullet points of thoughts that I couldn't really cohesively fit into my review:
I really really liked how they got little costumes for the old timey Japan kingdom and I was hoping we'd get more of that and every kingdom was based on a new theme... but we only got three kingdoms and the last one before "Smithy's Forge from Super Mario RPG" was............ School.
SATANAEL'S BACK IN TIME FOR CHRISTMAS (BUT ONLY POST-GAME)
Erina also being Ernesto thing is mostly weird to me because she's still her own entity but also not???? The possible genderfluid connotations are cool though.
There's a quest where Haru asks Yusuke how to be fast. Yusuke tells her she has to "Become a Black Hole." I do not know what this means.
After the quest, Haru says that even though the axe slows her down, she's very partial to it as her father didn't like her chopping wood as a kid, but she'd sneak out and do it anyway. She later found out that her dad knew she was doing this, but decided not to scold her for it. She took this as a sign of kindness from her father and that's why the axe is so special to her. I do not know what this means as Haru's father was a horrible capitalist who basically tried to marry her off in pursuit of power.
The weapon designs in this game are generally kind of silly, but I appreciate that they exist in the game. There's a chompy gun with teeth that Joker gets and I really like it :)
God the Lyn tracks from the DLC FUCK
...what
Futaba says "sus" at one point in the end
#persona 5 tactica#p5t#Y'ALL ASKED FOR THE HOT TEA#THIS IS AS REASONABLY SCALDING I COULD MAKE IT#oh fug I almost forgot#thank you to all the friendos who looked through this for me before I posted it!!
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OKAY, SO WE FINALLY BEAT PERSONA 5 TACTICA AND THE REPAINT YOUR HEART DLC, FULL SPOILER REVIEW AHEAD
- First of all, I think the game is very good. I rate it 9/10, because although there are some stuff I don’t like, the good stuff is SO good that it makes up for it perfectly. It is a great game, and I don’t regret at all buying the Deluxe Edition on release.
- The gameplay is VERY good, no doubt one of the greatest points in the game. As a fan of tactical RPG fan, it’s a system that is very different than the usual “your character’s turn, move these squares, do your action, proceed”. The fact that you freely move the characters makes for a very peculiar experience, and it makes for a very fun gameplay, with cool puzzles that, although I recognized may be annoying for some people, were very fun to me. Very cool!
- However, I think the gameplay lacked more Persona/SMT elements. For example, the lack of a system based on elemental weaknesses was something I didn’t like. Because of that, I spent 90% of the game’s battle with a party composed of Joker, Panther and Queen, without feeling any need to alternate between different characters. Sure, there’s this mechanic that the characters have better status if you let them rest, só it’s valid to alternate the party, but that was literally the only reason, the aspect of changing characters because of their strong or weak points was kinda lost. Also, no Social Links aside from the Quests and the Talk menu, that provide some fun scenes, but doesn’t replace the social aspect of the Persona games.
- That said, the Quests and Talk scenes were REALLY cool, it provided us with some awesome interactions between characters and did a wonderful job at including the newcomers Erina and Toshiro. Things like Yusuke wanting to see Legionnaires fall from the sky, Haru blowing up everything to let off steam, Erina trying to summon a Persona and being a worthy rival of Ryuji in the aspect of yelling at inappropriate times… it was all very cool. Also, the Quests were amazing in gameplay if you like puzzles. I don’t like it, but I had lots of fun with it.
- The game is kinda short, and it felt like a waste to have only two Kingdoms with a strong historical theme (the French Revolution and the Meiji Revolution), the other two Kingdoms felt kinda bland. I think it would have been nice to insert at least one or two other Kingdoms with strong revolution sceneries.
- The story itself is very cool. Erina is amazing since the start, but Toshiro is a character that really grows on you. He starts off being very annoying, but since the main story is all about his development, you end up liking him more, and the transition from “adult pain in the ass” to “honest man trying to do the right thing” is very nice, and his background is amazing.
- There’s a specific scene where you, as Joker, can pick someone on the Phantom Thieves you’d want to marry, and that includes Ryuji and Yusuke as well. I really loved that scene because, although Ryuji and Yusuke scenes are more inclined to comedy, in no moment it goes like “whaaaaat, you want to marry Ryuji, that’s weird man, no homo”, quite the opposite, in both Ryuji and Yusuke options the act of them marrying Joker is seen as totally normal, without making fun of it, and well, it’s not just the boys’ options that tend to comedy, if you pick Makoto the scene is also hilarious. Sure, it could have been better, but we’re talking about Atlus, every baby step is a reason to rejoice in that way. Who knows, maybe in Persona 6 we’ll FINALLY have a MLM romance option.
- LAVENZA IS BETTER THAN EVER, it’s her best version of all times, she radiates 1000000% of that Elizabeth and Margaret chaotic energy and I FUCKING SCREAMED WHEN VELVET ROOM TURNED INTO A FUCKING TRAIN OH MY GOD THAT WAS SO FUCKING AWESOME HELL YEAH
- Salmael is the generic god final boss, normal to every Persona game. But one thing I didn’t like is how it’s not directly based on any entity like Nyx, Izanami or Yaldabaoth. Sure, you can argue that it’s based on Samael, but it doesn’t make any sense, since it’s only in the name, nothing in Salmael’s motivations have anything to do with Samael. Aside from that, well, can’t say much about it, just the regular “god-that-looks-for-excuses-to-fuck-up-humanity-while-trying-to-justify-saying-they’re-actually-saving-it” that we have on every Persona game.
- I think the game is kinda easy. Sure, it’s a good thing for those who want to enjoy the story, but I beat the game on Medium and had literally no difficult whatsoever aside from some Quests (and in those cases, the difficulty is more related to solving a puzzle than facing actually difficult enemies). The damage input is mostly small, the AI is not really smart and you have access to very strong skills early on. Dunno how that would go if I tried on Hard, but Medium felt more like Easy to me. And I don’t mean that as “I’m too good for this game, it’s so easy for my standards”, but I really think the game difficulty is not that high, which can be good for some and disappointing for others.
Now about Repaint Your Heart, the DLC:
- CAN’T BELIEVE THEY ADDED SPLATOON TO THE PERSONA + FIRE EMBLEM MIX, THAT’S SO CREATIVE, SOUNDS REALLY DUMB AT FIRST BUT WORKED SO WELL
- The story itself is not that bad, but not that good either. Guernica is cool, Luca is cute, but their story wasn’t that touching for me, I couldn’t empathize with them properly.
- Still, the DLC was cool not only because of the Splatoon mechanics, but also because of Akechi and Kasumi interactions. If you play it knowing what is happening at that time (it’s before Sae’s calling card, so Akechi is already part of the Phantom Thieves, is in the middle of the plot to betray them and assassinate Joker, and Joker is fully aware of that), it’s awesome because you can clearly see the moments when Akechi’s figurative mask fells off, and you have many dialogue options made to provoke him.
- Don’t have much to say about Kasumi, she’s cute and nice as always. Also, THAT SCENE OF HER LEGIT WILLING TO PICK UP TRASH WITH LUCA, HOLY SHIT
- I want to turn Jerri into fried chicken, but her motivations seem kinda dumb, I mean, she’s a servant of Salmael, who wants to “save” mankind erasing all will of conflicts, then she brainwashes Guernica to kill all of manking using conflict? Makes no sense at all unless she was rebelling against him, and that’s clearly not the case.
Well… it was quite an experience. I loved it.
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I Played Persona 5 Tactica, Here Is What I Think About It
I have long awaited Tactica since the first announcement trailer (yes, the one that got "accidentally" published by Atlus). After playing through the main story + DLC I needed to sort my thoughts & have decided to subject every other person on the internet to it.
First of all a few disclaimers: Did someone ask me to write this? No Do I care? No Do I need to sort out my thoughts out loud? Yes :D There will be spoilers for the entire game + DLC so read this post knowing that! Lastly, this post is highly critical but it comes from a place of enjoyment of the game and love for the series. If that hadn't been the case, I would've never spent literal days collecting all these words in one place.
So.
Let's start by: have I enjoyed my experience? Yes, most of the time. Would I recommend the game to someone else? Now that is a good question. Let's start from the theory.
What does Tactica want to achieve?
According to this interview by Business Producer Nomura, Director Maeda, and Composer Konishi, P5T had -- extremely summarized -- three main goals:
Maintaining the Persona 5 allure and imagery despite having a different gameplay and visual style
Making a strategy rpg accessible even to non-fans of the genre and non-navigated trpg players
Capturing "the straightforward and highly passionate feelings of the high school students, along with a slightly precarious, fleeting danger inherent in their straightforwardness" (Maeda, quoting from the Persona Central article previously cited)
If we hold what it said into this interview as our sole criteria for judging the game, Persona 5 Tactica aces most of it. I will go into each section deeper as this post goes on, but this game was clearly made with passion by people who have very clear in their minds what Persona 5 means, sounds, and feels like.
There is only one problem: it's not as clear who this game was made for.
Who's Tactica targeted at?
At its core, despite being a game that most likely only the more passionate P5 fans will buy, especially so far from P5's original release and so close to both P3:RE and the (plausible?) announcement of P6, Tactica's main story is so clearly made with the intent of being enjoyed by every possible P5 fan that the hardcore fanbase would probably be the last segment of players I would suggest that should play this game. Right from the start, it supplies you with practical notes about who is who, what key places you need to know, and other recap information from the previous game -- a nice feature, and very helpful... but clearly targeted at people who haven't touched P5 since 2017, or at least haven't been participating in some form of fandom in the past 6 years.
Don't get me wrong, there is nothing bad with wanting to appeal to every possible player -- Strikers, too, was purposefully designed to be enjoyed no matter your starting point for the series, the game, the anime, or the manga (or none of these things, actually). I find some form of contradiction, however, in the fact that not only the DLC, which acts as a prequel to Tactica's main story, technically has light spoilers for Royal, but also... of all the people I know -- irl, on the internet, among gaming creators -- who played P5 the majority of them still has only played P5. They haven't been interested in the slightest in all these spinoffs that have come out in the meantime, not even in Royal. (more about this on Reddit)
My point is: at this point in time, with the infamous cow-milking reputation Atlus has especially regarding P5, the people who have bought and are going to buy the spinoffs no matter what are the hardcore fans. But this game isn't made for them for the most part -- and that is something that can sour the whole experience.
I won't get into the debate about the canonicity of the P5 timeline, but Tactica seems to have a few ideas and well-confused about the whole thing. Because the DLC is Royal compliant, even touches upon "Kasumi"'s bond with her sister, and is technically set parallel to Sae's Palace. Which sort of makes sense since Royal and Tactica share their producer (Wada). But then there is no mention of Royal canon whatsoever in the main story (01.29.24 EDIT: I stand slightly corrected, as Maruki does get hinted at... but I also stand by the fact he's not mentioned in a way that truly matters, and my point about the Third Kingdom I talk about later on is still valid). Sure, much like Strikers, Tactica does not contradict Royal. But between not contradicting and actively enforcing there is a world of difference.
During the game, specific events of P5 are referenced, much more heavily than what happens in Strikers, with Shido and the political scandal being addressed more than once -- to the point where the December calling card is what prompted Toshiro out of his subservient attitude towards his father. Even Yaldabaoth is mentioned and compared to Salmael, the Big Baddie of Tactica, something that in Strikers was left much vaguer ("it's been x months since we fought a god"). And this does not happen for any of the Royal content. Despite the DLC, the Royal-compliant DLC, very clearly linking its story with the main one. Even more, the Third Kingdom and Salmael have an unmissable resemblance with the themes of the Third Semester and what Maruki was planning, parallels so apparent that you would expect someone to at least hint at what happened between January and February at some point.
Instead, there is silence. The themes are loudly there (and I don't know if it's just me, but the Hideout -VT- ost has interesting similarities to Ideal and the Real - End Version -) yet not once, not in the slightest does Maruki ever get mentioned or referenced or hinted at. (01.29.24 EDIT: as I added before, Maruki does get hinted during a conversation that takes place in the Thrid Kingdom... but it's no where near how deeply interwowen Tactica's story is with the ending of vanilla P5. This is what I meant in the following sentence where I say there is a disparity of treatment because there absolutely is.) It's clear to me, given the disparity of treatment, that Tactica's main story doesn't want to contradict Royal in the same way that Strikers didn't, but Persona 5 vanilla is clearly the game you're supposed to have played before starting this one. Which, of course, is also reinforced by Akechi and "Kasumi" being locked behind the DLC. And I think I speak for a lot of people when I say that, if you're a hardcore fan (= most likely to buy Tactica), this probably isn't what you would have wanted from this game.
What Tactica does best
Tactica is a good game for the most part. As I was saying in my introduction, 2 out of the 3 main goals for this game have been not only achieved but aced.
Gameplay-wise, the loop can become quite addicting, especially between the last portion of the First Kingdom and the first half of the Second Kingdom, where imho the story peaks. The development team has done a damn well good job in reducing the structure of a trpg to its core and mixing it with what makes Persona 5... Persona 5. Much like the base game, for example, getting the upper hand through chains of One Mores and All-Out Attacks is basically how you progress through maps. Each Thief has his own Persona + 1 equippable sub-Persona -- even Joker can only use Arsène -- but they made sure to translate each different element into a different mechanic. I adored that, exactly like it happens in the first game, despite the combat being turn-based the characters seem to dance on the battlefield, with each action flowing into the next one as the hype builds up and either Lyn's voice or catchy drums accompany you turn after turn. Don't expect something too complex, as the game is designed to be accessible even to non-strategy players -- and surely I was disappointed by having to play with only 3 characters at a time -- but the fun is there, and to an extent, you can build each character how you most like them through a minimal but very efficient skill tree.
The music is another thing Tactica does very well. By now (Strikers, Royal, and Tactica) it's clear that Konishi favors aggressive guitars over groovy basslines and I didn't mind it one bit, as this became kind of his personal signature. The first portion of the game especially is full of banger hits that get later reprised and remixed as you progress through the Kingdoms. Some of my favorites:
Maxim, like many tracks, has an excellent use of percussions that resemble war drums
Tension, with clear Life Will Change influences
Infiltrate, back at it with the Life Will Change vibes and an exceptional use of strings that resemble horse hooves running on the cobblestones of a medieval city
Master of the Castle, which plays during the Marie bossfight, is an excellent mixture of the Tension theme with the addition of a more aggressive guitar and... bells! Because she's about to get married!
Amusement Park of Trauma, a strong detachment from the general mood of the Second Kingdom that perfectly serves its purpose
Recollection, a melancholic theme that through its notes perfectly sets the mood for what the player is about to go through as soon as they set foot in the Third Kingdom, much like Gentle Madman before it
01.29.24 EDIT: as the beta version of Last Surprise was discovered, I was able to catch a bunch of notes between 0.18 and 0.30 that I am fairly sure are present, rearranged/with guitars only, inside one of Tactica's OSTs too. I just can't seem to find it so I will add the specific one as soon as I spot it lol
Along the new tracks, some very neat rearrangements like Beneath the Mask (which somehow they managed to make it sound even more lo-fi than it already was) and Disquiet make their apperance, as well as a version of Prison Labor.
Also, contrary to what happens in the hellscape of info dumping that is the first hours of Strikers, tutorials are actually paced wonderfully here, and you get to be introduced to each bit of gameplay with little steps, and nothing gets shoved down your throat leaving you with so many information you actually have no idea how to play.
Additionally, the story is quite captivating, especially if you pay attention to what can seem to be minor details. Right from the start, the sheer need to understand what the hell is going on is what drives you forward, and by the end of the First Kingdom and Marie's reveal as Toshiro's fiance, you start to understand that the scope of the entire thing is much more limited and personal -- which is something I appreciated a lot. Toshiro is a good character, his cowardice at the start isn't just a funny trait for the laugh, but a flaw that is deeply connected with his personal history and, much like with Zenkichi and Sophia, the team did a good job in tracing parallels with the other Phantom Thieves in order to quickly build empathy towards him -- with Haru and Futaba being the absolute best matches. The same thing happens with Erina, who shares the rebellious fire of the Phantom Thieves and leads the rebellion against Marie. What I loved about her is her goofiness, I was afraid she would be the nth Strong Female Character -- seeing as Kasumi was very much your Manic Pixie Dream Girl -- instead I found a lady with a sharp tongue and a strong heart, who's deeply loyal but doesn't hesitate to fool around. She's really valid, I admit I wouldn't have bet on her character to be like this but I'm happy they took this direction with her.
So... all is good, right? Why do I say that the game "is good... for the most part"?
Tactica's recycling problem
Fundamentally, and believe me it pains me very much to say this... Tactica doesn't have a lot to say, despite what its developers declared.
The game's themes, characters, morals, and climax are all heavily derivative of themes, characters, morals, and climaxes that have already been more than explored within the various iterations of P5. Past the final portion of the Third Kingdom, the repetitiveness of it all became seriously unbearable. No thing, big or small, gets spared: this is how you find yourself with Toshiro mathematically relating to all the Phantom Thieves, even when it feels forced; how you have the battle against Shadow Toshiro and then Eri that is 1:1 what we saw in Futaba's Palace with the fight against Wakaba; how you have the nth Deity Wished By Mankind that wants to rule over Free Will; how the "Fourth" Kingdom is nothing more than a recycling, reskinning, recoloring of what you already played through the previous Kingdoms -- mobs and bossfights included.
It really does a disservice to the game, the fact that so many of its final portions are stretched out to the point of exhaustion, I imagine only for the sake of justifying the cost of the game with more playtime, something that is deeply wrong, especially if we take into consideration that the game is actually sold at (less) than the current average market price (60€/$, compared to PS4/Switch games being 60-70 and next-gen games being 70-80). It kills the climax that Tactica so painfully had built up to that point, and it made me feel like completing the story was more of a chore I had to do in order to get to the final cutscene (which... is fine, I guess) than something I did with heartfelt conviction.
Moreover, the deeply derivative nature of this game causes more than some issues, character-wise. Because this is a game with the Phantom Thieves... but narratively speaking, they aren't the protagonists: Toshiro and Erina are. This leads to a weird situation where the group, who has by now 2 god killings under their belt, remains stagnant throughout the whole game, as they have nothing to learn or improve about them, and too often they become nothing more than the mask (ah-ah) of themselves, with characters acting just like their archetype -- Yusuke, the starving artist; Morgana, who gets angry when he's called a cat; Ryuji, the dumb guy who's the butt of the joke. Incredibly speaking, the one who feels less like herself is Makoto: in P5 she can be tough and confrontational, sure, but you have to provoke her, first -- she's usually kind and collected, with a sort of mom-friend attitude. Strikers played a bit more into her punk side, and Royal gave us her wonderful Showtimes with Haru and Ryuji... but in Tactica, she's straight-up aggressive and quick to violence, often excessively, often for no reason. I have no idea what happened with her honestly, the day of the wedding in the imaginary vignette she even accuses you, unprompted, of cheating on her. Are the writers Makoto haters?
Anyway. My point is, as much as Toshiro and Erina hit home and do their job as characters, and as much as it's heartwarming to have the whole gang together again... sometimes, especially near the end, it sure feels like everything is just an excuse to have more Phantom Thieves content. Which would not be bad! But it is the moment Royal gets ignored and all the progress and maturity they gained is erased.
Overall, I think Tactica has a great cast and great premises, but the final portion of the story has really been dragged for too long, and the amount of recycling between ideas, assets, plot points, and maps is... not great.
Tactica's mysterious mysteries
There is a whole lot that is never given clarification in this game, and well beyond the realm of plausible fan speculations.
So many things went unexplained or even unaddressed. The Metaverse should by all means be gone at this point -- yet it's still working, and the only comment you get on the matter is "I guess it can't be erased completely" which is fine seeing how it's so tied to the human subconscious but an element so important to the worldbuilding really is treated like Just A Thing That Is Said and never given more consideration. Additionally, it is said that Kingdoms aren't Palaces... but functionally speaking, we explore Toshiro's Palace. There are cognitive versions of his family and acquaintances, there are memories locked inside the maps, there is his Shadow... there is no formal reason for it not to be Toshiro's Palace! Except that they needed to market it like an Entirely Different Thing somehow! On this front, Strikers did a really better job in connecting to the canon worldbuilding of P5.
Another thing that goes entirely unaddressed is how exactly the Phantom Thieves have been summoned inside Toshiro's cognition. The game explains that Shido's calling card was what roused Toshiro from his complacency, and what generated Erina as the spark of his rebellion... but it's never explained how the Thieves got in, especially given that it's explicitly stated that they entered in a different manner than Toshiro, who was kidnapped by Salmael, Persona 4 style. All the weirdness of this new world, Personas not working as usual, the Velvet Room changing form... everything is addressed merely in passing, diverted back to Salmael's doing, or even straight up commented by Lavenza with "I have no explanations for this behavior."
Again, lastly, some things are brought up and never addressed again, like the fact Erina can plant the Flag of Freedom but the Flag itself, as a mechanic, only has relevance in the First Kingdom; or the fact that doors with a projectile on it are used to traverse Kingdoms and are what evoked the Phantom Thieves, but no one will ever explain to you what those are or why the Phantom Thieves don't traverse one back to return to the real world, instead they simply... *fades to white*
But what about the DLC?
The DLC is enjoyable but has, on a smaller scale, the exact same problems the rest of the game has.
Some bits of dialogue and character interactions sent me flying, like the way Joker can tease Akechi in a way he doesn't do with any other character or the fact that whether or not Akechi is a Phantom Thief is treated as a complicated matter, and you can trigger some interesting remarks about the whole situation going on outside of Tactica.
Aside from this, the DLC most than anything else suffers from being set in a pocket of time that needs to be wiped from memory, firstly because these three characters aren't exactly a trio yet and only had one interaction together before this moment yet they act like they're closer than that... and secondly because the whole Guernica situation is a parallel to Kasumi and Sumire's story. So it really hits the wrong way, and it even verges on horror if you have the hindsight, that Akechi, Joker and Violet have to save a girl that lost her sister and is being brainwashed to forget her... while Sumire is still "Kasumi."
I liked the setting and I liked the paint mechanic and I liked how frankly brutal and visceral some scenes are. That is exactly my jam! But I couldn't enjoy them to the fullest because I knew they would have amounted to nothing in the grand scheme of things. The memory wipe solution was in store, of course, I saw that coming, nonetheless I found it deeply unelegant, seeing as they didn't even try to offer an explanation as to why or how the trio had their memory erased.
Also, it makes no sense for Guernica to be active in the real world at that scale if only because there would be no reason for her to never be mentioned anywhere after, and I quote, "pulling a stunt like the ones from the Phantom Thieves."
On a final note, since I mentioned the base game's price... contrary to that, Tactica's DLC isn't worth the 20€/$ you pay it. Not only because it's very short (4-5 hours if you rush, 6-8 if you take some more time to maybe restart some maps or replay some dialogues and gush like I did) but because the experience is overall nothing memorable, and the additional maps aren't enough to cover that. I stand by the fact you shouldn't judge a game's price by its length, but length isn't Repaint Your Heart's sole problem, sadly.
My final thoughts
Overall, I enjoyed playing Tactica (save for the final part) and it gave me some really stellar content, like the fake wedding scenes, Ann's best characterization across the entire series, Erina as a character, and overall a new occasion to spend time with my favorite band of outlaws teens.
I'm glad I had more P5 content... but I still feel I could've gone by with no problems without Tactica. Which is a sad thing to say, but it's true. Because I loved Strikers and I would never want to live without having played that game. Tactica, well... despite me being hyped for it a ton, it made me come to the conclusion that I am done with P5 content, especially if it has to be like this. If I feel nostalgic, I'll just boot my PS5 and replay Royal for the second time. And for everything else, there is fandom.
Thank you for reading this far if you have. You can find me on Twitter, Ao3 and BlueSky!
#persona 5#persona 5 royal#persona 5 tactica#p5#p5r#p5t#spoilers#p5t spoilers#p5r spoilers#tactica spoilers#p5 meta#meta-ish at least?#not a review#not fully meta#but a secret third thing#aka my honest thoughts
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