#i hate dlc as a concept
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dizzy-lights · 1 year ago
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I can't believe Atlus is asking us to pay to access two main characters who are being shoved into forms they were canonically miserable in and even moreso I can't believe that I'm going to do it!
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someawkwardnerd · 1 year ago
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the end of the end
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dykedvonte · 6 months ago
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why do you hate Joshua Graham or Honest Hearts so much?
This DLC and character represents a bigger issue with fandom spaces I have but particularly fallout fandom in general.
Fallout tends to tackle a lot of topics controversial and not. The first two games it’s heavy cause they are the most satirical and direct with how anti-war, nationalism and etc… they are. 3 loses this as it’s very clear once you play or learn about all the games that Todd and a bunch of guys at Bethesda just liked the 50s post apocalyptic aesthetic and refuse to actually critique the ideals of the time period like the earlier titles.
New Vegas is the game that really gets back into it a degree it almost seems like it’s taking too much on. There are things done exceedingly well while other things are done horribly wrong . I’ve made posts about it before and plan to make a big series of posts (it’s a lot of writing) but my biggest gripe is with Honest Hearts and all the gross and white savior esque depictions it has of indigenous peoples. The entirety if FNV does not do the injustices faced by indigenous people correctly on any count. My two biggest complaints are with the Khans and the tribes in Zion but I’ll talk about the former on a different post.
Both characters of Daniel and Joshua are the most accurate depiction of white saviors I’ve seen and I hate how the DLC tries to justify and defend them. The DLC treats Joshua like this man who has repented for his past actions when he is just retracing his steps after his cruelty bit him in the ass. He was one of the worst parts of the Legion and it is all but explicitly stated that if you don’t force him to be non-violent he will turn the tribes of Zion into the legion 2.0. The Dead Horses and the Sorrows are horribly infantilized by both Daniel and Joshua who both use them for self serving purposes guised by religious duty. The White Legs are the horrible stereotype of violent and savage indigenous and I personally think a lot of their interlinking with Ulysses, his hair and Ulysses character in general are distasteful and very telling of how BIPOC or POC where involved.
But outside of the game it’s the weird obsession people have with these characters ideologies and trying to make them seem more interesting/philosophical than they are. Tumblr is an echo chamber and many fans of Fallout are not the people on this site. Many people are not educated in the issues these characters convey and how poorly they do or used these characters as a poor introduction for their takes. Contrary to what a lot of people believe in, fallout has a prediomeny white cis male fanbase. More importantly a large portion of the fanbase is white.
You can joke how FNV made you trans or see the numbers on post/fics or diverse headcanons but these are kiddy numbers compared to the millions that consume the franchise and aren’t in those more aware spaces or don’t engage in the spaces the same way someone like me does/has to. Their views shape a lot more than people realize and it’s exhausting to be in a space where people don’t correct the more subtle yet toxic aspects of it but also adopt them into some weird quirky view point on the characters or issues. Some people don’t realize and some people don’t care.
My main issue is just the idolizing of these sort of thing in this fandom space and people try to acts like a game like fallout whose tagline is “War never changes” and has never had a game not revolve around political or militaristic factions issues isn’t that deep or doesn’t relate to real issues. I think it’s mainly caused by how over powered you can become and how you can strong arm your way past these learning moments as majority of people who play this game do play it as a power fantasy where they can do so as they please (which of course, go ahead it’s fun) but never take in parallels or lessons in the story as if it was just another first person shooter.
Also like another personal gripe is Cazadores spawn like hell whenever I’m there and I have not found a mod that works to mod them out so I have to play Indigenous Racism the DLC while getting jumped by giant wasps WHILE helping Mormons. Like I cannot catch a break.
#I’m mostly silly or character headcanon focused on this blog#but sometimes I forget some people literally have never interacted with someone slightly outside of their ideologies or don’t learn about#philosophies that don’t pertain to their view point and actively block them out#and so I have like a meltdown and occasionally post about it cause like I see more people hate Danse for regurgitating BoS teachings than#hate Joshua Graham who helped found the legion participated in their practices and still has this weird bloodlust#like make it make sense why do you like this white man genuinly like outside of his aesthetic#I can say silly shit about them hit it’s always I think it’s surreal they even exist while others genuinely wish they did so they could fix#them and some of all don’t realize how quickly jokes lead people down rabbit holes and pipe lines cause ur not gonna see posts even pitying#that man in here#like when I defend Danse it is through the signs and events in game that show he is not stuck in his ways and possibly only adopted those#beliefs because of his tramatic events with super mutants and the bos being very anti anything not human#their are affinity reaction that concern this while Joshua like moans yes when killing the white legs and is always polishing his gun goon#pile like I’ve learned too much about him the Mormon faith and that dlc to be told I’m playing favorites he is not fixable or repentent#this fandom has one of the worst issues of he’s my fave so he can’t do wrong when some of this characters are literal unapologetic rapist#racists or individuals who condone or perpetuate like ideas and concepts like obviously I’m gonna not like them????!#like I still think it’s interest to dissect them and I try so hard to not be a hypocrite but sometimes it’s like the whole this is just a#fun thing for you but like be aware of what you are taking in and reflect like is so important fiction can slowly seep into your morals#I’m rambling and losing track of shit so imma stop here before I reach the tag limit but again dm and ask cause this is the stuff I will#blab about#horrible at normal conversation tho#fallout#fallout new vegas#joshua graham#honest hearts#ask#anon#fallout 3
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spinaroos-47 · 1 year ago
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No not the fucking mimic
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dogboots · 5 months ago
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haha nooooo pokemon you don't want to fill your roster entirely with jokemon and things that only exist for a gimmick that won't exist next game and recolors of old pokemon noooooo you don't want to do that!!!!!
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camping-with-monsters · 1 year ago
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Kind of a rant with full offense but I genuinely despise all the hate Geeta gets as a champion. Yes her battle was a pushover. You have exactly 1 fire type which could totally be your token “overleveled starter” and she’s basically done for. But as a character? She’s not that bland— not from everyone else’s standpoints. Specifically the gym leaders.
First of all, everyone forgets she’s not even the final battle of the Victory Road storyline. Second of all, the fact that in the post game when you rematch all the gym leaders, many of them seem to react somewhat brashly thinking that you are Geeta (as far as I remember. Cause like. I think they’re supposed to have some sort of meeting I guess but Geeta sends you to take care of matters instead.) Many of them mention Geeta having a weird aura— a bewitching aura even (quote taken specifically from gym leader Tulip.) and she seems to rub a lot of the gym leaders the wrong way mentally. People seem to forget that she’s blatantly supposed to be a character shrouded in mystery but everyone and their mom wanna pin the blame on the rock flower she sends at the end of her battle for why she’s a bad champion. Y’all are focusing on the wrong material. Yes, her battle is pretty decently hyped and is a let down because yeah, she’s got a weird ass team and doesn’t use Kingambit or Glimmora’s ability the “right way” and that “Gamefreak doesn’t know how to make a good game” as if most of y’all weren’t crying at the mere concept of Arven’s whole motive for his storyline. Y’all ain’t slick.
Glimmora as her ace is genius. Not because of the battle standpoint— in that regard, it’s of course used very poorly considering it’s hazard setting gimmick. This is introducing the importance of this Pokémon and the lore of Paldea as a whole. Glimmet and Glimmora have something to do with the origins of Area Zero. The way it’s found in large abundances— the emphasis on the Pokémon in general in the endgame. It’s supposed to display it’s importance and not much else. Maybe even give way to whatever is going on in the DLC. It’s called “The Hidden Treasures Of Area Zero” for goodness sake! I firmly believe that when the DLCs come out, we will be getting some major answers to some questions. Why does she battle so carelessly? Why does she emit such a bewitching aura? Why is Nemona oblivious to this? Why is Geeta just… like that? What! Is! Geeta’s! Deal!?
Geeta is a character with so much opportunity for open speculation. She is a character we are supposed to be theorizing on. She’s a character we are supposed to be learning more about as time goes on.
But all y’all wanna focus on her easy ass battle. Hmph.
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todayisafridaynight · 2 years ago
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some heretic put the idea in my head that gaiden might be a dynasty warriors game and that.................
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thebuttsmcgee · 1 year ago
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seeing most of the new mk stuff but esp the guest characters had me like
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scribeofmorpheus · 1 month ago
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Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).  
EDIT: Why Dragon Age Veilguard isn't a "Cathedral" thread (very important tet-a-tet about understanding game development politics--especially what was happening in Bioware)
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol) [EDIT: Just want to clear up one mistake I wrote here--I say Mary Kirby (Varric's Author) was trying to kill him off since D2, but I meant the scrapped Exalted March DLC helmed by Gaider, and then someone else wanted to kill him off in Inquisition (Mary, I'm sorry I accidentally passed a fib about you!)]
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
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Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.  
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
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[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
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It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated). This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
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Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, imagine her being dethroned from her seat of power by Agents of Fen’Harel after she lost access to the eluvians, that would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race/gender besides female elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!  
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso) is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents.
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed talvashoth holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
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[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.  
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (choices mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titans, introduce the concept of Dwarves with magic, awaken the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
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Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
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Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
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nerdragenewvegas · 2 months ago
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You know how New Vegas was originally supposed to have a couple of romance options which was meant to include Cass, but the entire concept got scrapped during development because 1. they realised they had so much dialogue already in the game that it wouldn't fit on a physical disc (which we had to worry about back in my day) which is one of the reasons lonesome road became a DLC instead of being baked-in to the vanilla game as was intended and 2. Chris Avellone has openly stated he pushed for it to be cut because he hates romance in video games, because he hates fun and thinks games should be hella edgy and shit?
you cannot convince me boone wasn't one of the intended romance options and that his dialogue was originally written with that in mind. you cannot fucking convince me otherwise. the mutual death wish shit? the stuff about 'That day you showed up in Novac, I had a feeling I was supposed to go with you. That it was time to end all this.' ?????? Are you fucking kidding me?????? He's a 'I love my dead wife guy' he's for the girlies and the gays and the theys I'm telling you. There's such an undercurrent of intimacy in his dialogue if/when you storm the fort and kill caesar as well at during his loyalty quest thingy and i know you can say 'its just an intimate friendship' and yes, at that point? Without a romance afterwards? Absolutely. But that shit is 100% a platform for it to become something more and you cannot change my mind that was the original intent
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prommytheus · 1 year ago
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i love apollo and i love his ominous implying that he’s going to take advantage of his sick leave go do something deeply illegal to solve (and avenge) clay’s murder, but the way that got executed ingame was that he didn’t do anything. they. they cut off his plot thread entirely. because they needed to write him out so that nick could take the spotlight. even though it’s apollo’s trilogy. “it’s your story now apollo” MY ASS jkaksjdkjd
i think phoenix returning to law is fun and has a lot of potential, im very fond of his cute lil suit and his dlc case. but the final case? the final fucking case??? phoenix should have just weirdgirled. or better yet- peaced out of the main plot to go on a rage fueled excursion to the space center to FUCKING KILL AURA for holding his fucking daughter hostage. also miles im glad you’re back but wh. why are you prosecuting this case. why would aura choose you of all people. how much do you know anyway
….i dont really have a closing argument for this. i guess my point is that i fucking love aa5 because it introduces so many cool concepts, characters, and plot threads—
—and i also fucking hate aa5 because it drops all of them without hesitation to put those red and blue fuckers back behind the benches and then kill a man for shock value.
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foone · 1 year ago
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one thing I like about Outer Wilds: Echoes of the Eye is how it relates to (some) player's perception of the main game's ending. (spoilers)
So the ending of the main game is about the end of all things. You can't stop the end coming, but you can help make what comes next. It's about accepting that the end is inevitable, and that fighting against that end is pointless. The player goes through the whole game hoping they'll find a way to save Timber Hearth, to save themselves and all their friends, and slowly realizes that it's not possible. The end cannot be stopped: I'm sorry, but the universe is winding down. All that's left is to let the next world grow from the ashes of this one.
Naturally, not everyone was happy with that concept. They wanted some way to save the world, to have a "good ending", to not have to deal with the sadness of the ending. They were upset with the game.
And then Echoes of the Eye comes along, and maybe some of those gamers thought this was like the DLCs for Mass Effect 3 and Fallout 3: Maybe this'll retcon the ending, and let us finally win, and let the Hearthians live?
And then... nope. The DLC is about a race who came to the solar system and the eye told them "THE UNIVERSE IS ABOUT TO DIE: LET'S CLOSE IT DOWN AND BUILD A NEW ONE!". And they were terrified and pissed. They shut off the message the eye was sending, they tried their best to forget that that was ever the situation they were in. They retreated into a fantasy world, ignoring the world burning around them. They nearly destroyed the multiverse by preventing the next big bang, because they didn't want their story to end.
It's only because of The Prisoner and The Hatchling's combined efforts that the Nomai came searching for The Eye, and The Hatchling was able to enter The Eye, and restart the universe.
The inhabitants of The Stranger had buried their heads in the sand up until the end of the universe, trying to ignore the reality of the coming end. The game makes it clear how foolish they were, and how close they came to destroying everything in their futile attempt to save themselves.
The DLC feels like it's in dialogue with those players who hated the main game's ending, and how there was no way to stop it. The DLC shows them a bunch of monsters in the dark, terrified of the first new thing to happen in 300,000 years, about to die as their spaceship falls apart under the strain as it attempts to avoid the supernova. They could have been the ones to usher in the new world, in their image. Instead they hid, and pretended nothing was happening. One of them tried to right this wrong by letting their story come to its natural conclusion, and they trapped that individual in a casket at the bottom of a lake, immortal but trapped in solitary confinement. They were just that scared of the story ending.
You meet The Prisoner and tell them of all that happened since their confinement. You tell them that their actions are the only reason you're there, why the Nomai came and tried to find The Eye, why you will be able to find The Eye. You bring that memory of The Prisoner into The Eye, and even as a memory they must apologize for their whole race, no matter how this turned out in the end. You reassure them that they did the right thing, and you step together into a new dawn.
The story of the DLC just feels like they had those who didn't like the main game's ending in mind when it was written.
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s0ap-bubbles · 3 months ago
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Mk1 stays pissing me off so I’m gonna violently suggest things Dominik can do better in the future
(Under the cut so anyone who doesn’t wanna read it isn’t subjected to a petty teenager ranting lol)
1. Stop being a pussy and write some gay people properly. No more ancient rules bull crap that makes it impossible for them to be affectionate to each other.
2. I don’t know what the fuck you’re on Dominik, but why are you constantly creating random ass ships that were never hinted at or asked for. If there’s no build up, why should I care???
3. Learn how to use the multiverse concept effectively, cus the way you use it now is absolute dog shit. You’re telling me that every character from every mk game has their own timeline? EXPLORE THAT. Don’t just give me “liu kang but evil” cus we got that with the revenants, expand on what changed depending on the timeline he’s from.
4. Bros never heard of show not tell or something cus why is everything cool happening off screen, including now rain’s redemption??? Are you actually fucking stupid??? you had a whole dlc to expand on the things they talk about in the intro and you chose “hehehe havik universe so crazy look at Mohawks”
5. I get this is a new universe but bro. if you’re using iconic characters, at least respect their fucking origins. I’m aiming this at the absolute shit show that is the new bi-han cus there’s is no way you just made him comically evil and called it a day, then set up a redemption in the dlc, and then just made him a bigger bitch than before. Also the way you pushed kitana aside and reduced her to mileena’s cheerleader/support system was so shit as well. The only reason I bring this up is because kitana was leading a whole rebellion and becoming Kahn in the last game, and now you have her going “sister, please don’t do that… empress, please don’t kill them…” like…
6. I am BEGGING YOU. To stop writing Johnny cage like a mcu character I don’t think I can take it any longer fake laughing at his shitty quips. I love Johnny cage but oh my god he’s just been reduced to “funny reference man” and nothing else. Like there is no way he made a game of thrones reference during a literally deadly attack where multiple people had just been killed.
7. Your references suck, you suck, I hate you. Having characters reference other characters who aren’t in the game was cool until I realised that that’s all it is. A reference. These characters aren’t going to be in the game as dlc or anything going by the OBSCENE amount of guest characters, so who gives a fuck.
8. I’m just being petty now but Jesus Christ I hate how you wrote the new era. It’s a cool ass concept, but the way you wrote it was so shit, that I can’t even defend it atp. Change is a natural and necessary thing, but if this is your second time rebooting your franchise NRS and people STILL get mad over the story, I think it’s time to really look at what made the franchise special, and not try to replicate it, but put your own spin on it, make something new that still connects with your fans.
9. RESIGN. PLEASE.
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ganondoodle · 1 year ago
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one of the few zelda youtuber guys that seems to actually love totk made a video about it (i guess bc so many talked about why they dont like it) and while i didnt watch it i took a peek into the comments and of course its full of people going "LMAO people only dislike it bc it didnt validate their crazy theories!!" "its always the same when a new zelda comes out lol at first they hate it and then later its a classic haha idiots" "people who dont like it are just caught up in their nostalgia and cant accept anything new being introduced!!"
also thanking him for "speaking up" about loving the game ... which i find kinda mind boggling bc the internet is full of praise and 10/10s for it
i obviously dont want to villainize people that love totk but like .. these kinds of comments are so unecessarily judgemental? how dare someone NOT like an entry in the franchise and voice legit criticism, how dare someone not worship the game just bc it has zelda on it! CLEARLY they are just made delusional by their own fantasy and will realize later just how wrong they were! hah! those fools!
on my rants there were quite a few people who actually said they like the game but agree with alot of my views on it regardless, it is very flawed but i can also see that the good things outweigh the bad stuff for others, even if i legitimately hate it; but i also had to block multiple people bc they got so butthurt about me criticising it
and i dont think its 100% just an opinion thing either, totk, even when i disregard my personal feelings on the matter, has alot of problems, moreso than the other zeldas (each judged for how it was in their time) and in pretty much every part of the game too (story, lore, continuity, gameplay and rewards, UI-) and i think alot of it stems from its conception, they have never done a true direct sequel before and it came from a DLC idea, and it shows (though i still believe even coming from that you could have done something way better..... bc they also made botw, which seemed to prepare fertile ground for more storytelling that was all discarded for NO reason)
BUT that doesnt mean you cant like it anyway! there are some very horribly shitty games out there that are beloved by people anyway! and thats fine! i love ww and botw, both of which HAVE flaws too! and thats okay!
you dont need to be dismissive of any hint of criticism like that, there is no holy honor to defend, it just makes you look like a jerk
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mossy-green-aka-ferrythem · 5 months ago
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God now that I truly think about it... (Shadow of the Erdtree Spoilers under cut. I will be going over every remembrance boss.)
Never have I been more disappointed in a boss than with Promised Consort Radahn. What really makes it sting is the boss lineup this DLC has.
It has truly elevated Elden Ring to one of my favorite games. Stuff that never even clicked before in the base game finally clicked, I love a large portion of Elden Ring's boss design philosophy because it tends to be tough but fair, and the game gives you multiple options to handle all these different challenges. Even some of the worst bosses, with stuff like Godskin Duo, have big workarounds that make them very manageable! (not to say godskin duo is good, just something you can deal with).
Then you look at Promised Consort Radahn, and just... look I need to relay my feelings on all these DLC fights.
Rellana feels a bit too swift for my taste, but still a fun and engaging fight which really is quite interesting!
Divine Beast Dancing Lion really does feel quite simply... Divine when you get the hang of it.
Putrescent Knight was a fight I hated at first, but then... after making it pretty much the first boss I fight when I get to the Shadow Realm... it has become one I am incredibly fond of, and a fight that is, again, fun and engaging!
Scadutree Avatar is an easy favorite of mine. Gives weight to the concept of a "Tree Avatar", is a very engaging fight with many twists and turns, and has a large emphasis on one big weakspot!
Bayle is really amazing. Minus some lingering hitbox jank and the way fire interacts with the arena sometimes, he really did perfect the boss philosophy behind dragon bosses in Elden Ring I'd say. Better than any ancient dragon, better than Placidusax I'd say. Really I am not terribly fond of Placi. Too much big AOE usage and very little movement from the actual boss, only occasionally using lightning claws to keep you in it. Bayle however, is special. The fight actively encourages you to aim for the head, Bayle is aggressive, forcing you to dodge attacks that come at an interesting pace, and adapt to unusual punish windows, and weakpoints, and overall... is just an absolute fucking spectacle that I adore. Would love to learn this boss more in more playthroughs.
Midra is peak, problem is he died quite quickly on my first playthrough, so I can't say too much about him.
Messmer...
Messmer was a turning point.
Messmer is one of my absolute favorite bosses in Elden Ring. In fact, he's one of my favorite souls bosses, period!
So much about him is done right! He harness the Elden Ring boss design philosophy so perfectly! Also just. The way he recontextualizes so many fucking things with him and his mother Marika, and the sort of emotions the fight has... god.
Anyways
Commander Gaius is an alright fight. The changes made to his arena placement are very welcome. Overall a pretty fun fight, all things considered.
Romina is just... god she is just spectacular in so many ways! I love Romina! Mwah! 💋
Metyr is quite the interesting boss... very unusual, very odd, but also, definitely a fun time! Very reminiscent of some unusual fights in Bloodborne, namely Rom. Metyr is still very distinct though, of course.
Then...
God Damn it.
God fucking damn it.
god.
Promised Consort Radahn.
Ok I will be honest
I haven't beaten this fight, but honestly, I don't really want to.
I don't see him as a test of skill, or a fun challenge.
I see him as a test of patience. A test of patience at best even! Like just. So many things about this fight are fucked.
The first phase is great though, I must say! Despite it feeling somewhat frustrating, it has a lot of fun things to it! Though... some of it did feel quite bullshit... which just... oh god. It's like a prelude to what awaits you.
The fucking Second Phase.
Everything falls apart here.
The beams of light mess with your vision, and don't have quite the clear telegraph. I've seen how you dodge them and it's just... hugging against the boss. Like just. It feels like in this way, they enforce a very specific way of playing. Problem is, this way of playing isn't fun!
Then there's also the way other things mess with perception...
Then there is the inconsistent arena structure...
Then there is the nuke that comes out so quickly you can't get away from it 90% of the time...
There's the unsatisfying feel to how suffocating the attack strings begin to feel...
There's the fucking clone attacks that look fucking stupid and feel dumb.
There's the roll catches that will hit you like. All the time.
It doesn't feel right listing it all, but like. I am sure anyone else who has reached his second phase has their own input to give here.
My main input is that it just quite simply... wasn't fun...
In fact, it is bullshit.
Bullshit in that the challenge doesn't feel too consistent, bullshit in that it just feels so suffocating, and how that suffocation works against Elden Ring's design philosophy, and just. It's not fun. It's not fun to either squint your eyes and find a way to roll through that nauseating barrage of light, or take the other best option that I have heard, which is, I kid you not, to just, "Block Everything with a Shield".
...
That's. No. Just. No.
What really gets me is how in my experience, DLC final bosses not only are the most fun, but are also just. So amazing in so many ways. Some of the most emotionally moving the series has to offer, some of the toughest, but some of the most satisfying ever.
When I say this, who I really pertain to is Orphan of Kos, and of course...
Slave Knight Gael. One of my favorite bosses ever. Not just in terms of Souls games. But in terms of EVERY game. Everything about Gael is so amazing... genuinely, no boss has caused my heart to stand still, only to rush back to life quite like Gael. No boss has made me shed deep, sincere tears quite in the way Gael has. I love Gael. Gael means the world to me, and how he so thoroughly thematically captures the end of an entire world, the end of Dark Souls as a series. That there is nothing after him, that he stands alone at the end, due to him just living long enough to outlive everything. It's just... god I could keep going. I adore Gael. Adore him.
While Radahn... yeah I went over it.
Everything about that fight feels scuffed. Extremely scuffed.
Hell, you can actually look at what attributes Radahn and Gael share in terms of gameplay, and Gael does LITERALLY FUCKING EVERYTHING better. Like. Gael is the template here. You don't throw out what Gael did so well in pursuit of this overly-ambitious slog of bright lights and boringly-long attack strings.
Just. God.
What I really have to say here is that Promised Consort Radahn disappoints me so much.
How they have made such an amazing lineup of bosses in this DLC as well, which if I will likely talk about more in the future, and continue to speak about with an air of fondness, fun, and respect! Compared to what was supposed to cap off the DLC it's just...
So horrifically disappointing.
When compared to the Orphan, it's so horribly disappointing.
When compared to Gael, it's so atrociously disappointing.
I make this long post to say just.
I do not like Promised Consort Radahn.
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colourful-void · 3 months ago
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Thoughts on Splatfests Affecting the Next Game
so we've only had two so far, but i think the way these wins are framed in game and how they're treated narratively is important in terms of making splatoon 4 predictions.
The way that Final Fest results affect the future of splatoon is Culturally and In Universe, while also having out of universe elements.
As the playerbase, we repersent the opinions of the Inkfish! And when a choice wins, that means that in canon, that choice is more popular. that is how it works. so when it comes to final fests, what does that mean?
For spaltoon one to two, it became so that Marie was more popular than Callie. And they both went off on solo careers, etc etc. The effect of Splatoon in universe was Marie's popularity, which influenced Callie's mindset in Splat 2, etc. Out of universe, it meant Marie was liked more, so they put her in the story mode as your guide. Callie is still central, she gets a cool boss fight. Callie as a concept does not cease to be, nor is she suddenly like, hated. She's just slightly less popular.
For splatoon two to three, it became that Chaos was more popular than order. And culturally, that became the case for Inkfish! The entire Splatlands didn't suddenly become (inuniverse) bcs chaos won, it was already a chaotic place and that love made it become more popular. Yes, out of universe it influenced the setting and design of Splatsville, but in universe, the splatlands have existed for ages. We still got side order DLC, the entire concept of any order wasn't entirely thrown out the window.
In both cases, it's not that things took a massive change from how they were or suddenly sprouted into existence, its just that, that's how people felt, thats what they trended towards. Chaos winning didn't make all of Inkcadia into a lawless wasteland with no structure at all. Marie winning didn't kill Callie.
We can't be sure of what'll happen with Splatoon four, but I think some predictions aren't really in line with whats happened before. A remake? that's a whole new stucture, and also just like. not really an ideal selling strat for a game like this? a turf war/legends arceus game? I can't be sure on that, but so much of splatoon's identity is wrapped up on it's EXCELLENT use of pop culture and how well it aligns to our real lives and the modern world. I trust the team wouldn't do that.
But i think we'll see in splatoon four that the inkfish of today start to care more about their history and their past. While some people have pointed out how important it is to live in the moment, and look to the future, i dont think acknowleging the past is a bad thing! i think splatoon four could do some really cool stuff with inkling and octoling histories while still being a modern game. Having everyone think more about how they got here, that's big for inkling culture! i like that!
and hey, maybe I'm wrong. but i think most of all, I'm jsut happy yo see where it goes. so i hope we all can enjoy what comes next together!
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