#persona 4 arena ultimate
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do-you-ship-it-polls · 7 months ago
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Do you ship it?
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worlds-worst-ships · 4 months ago
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Do you ship it?
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thefigureresource · 1 year ago
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Elizabeth [Persona 4 The Ultimate in Mayonaka Arena] 1/8 scale from Ques Q will be re-released February 2024.
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the-weird-otaku · 1 year ago
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"It's Sho' time!"
Credits:
Model - me, ATLUS
Effects: B-ToonShader, ExcellentShadow, AutoLuminous, ikClut_空気清浄機改, ikClut_漂白剤, ikClut_デフォルメ, ikClut_エレガンス, ikClut_ET5, WorkingFloor_X, NEXT_solid, FXAA
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grailfigure · 1 year ago
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Unit #024 // Persona 4: Arena
1/8 Scale by Ques Q
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pulaasul · 2 years ago
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hypogryffin · 7 months ago
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day 7: femc lives au
rip kotone you would have loved persona 4 the ultimate in mayonaka arena
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adachimoe · 1 year ago
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Random tidbits from Hashino's interview in the Persona Club P4 book
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At the back of the Persona Club P4 fanbook, there's a 6 page interview with Katsura Hashino about the making of Persona 4. This interview is spoilerific and you have to cut the pages of the book to even read it lol. I have 0 desire to translate the entire thing (I don't trust myself with that, ngl), but here are some fun highlights from it related to Adachi. This interview/book was published in 2009, so before the anime aired, before Golden, before Arena, etc.
The identity of the true culprit - who filled Adachi's role before Adachi?
While developing the story, it originally had Izanami (Hashino very specifically mentions Izanami was planned since the start) and Namatame, and one of the themes was "how the characters get info". From what Hashino says, Namatame's role during this earlier stage in development sounds very similar to what we got in-game. Back then, he was considered the true culprit and he was well-meaning, but he lacked some pretty critical info. After Namatame, there would be the feeling that there was still someone out there, but that someone was Izanami, not Adachi.
The staff felt the plot was lacking, so they wanted to add in a stepping stone between Namatame and Izanami as an extra plot twist - a true, true culprit. And the first character who they considered for the role of the true culprit was................... not Adachi.
The very first candidate for the true culprit was Yukiko. Yup. This came from a half-serious, half-joking convo between Hashino and Soejima. Their reasoning for picking Yukiko was because in the Kindaichi Case Files, whenever there's a murder in the sticks, it's always the lady who runs the ryokan who's the culprit.
The next person who they considered was.......... Yosuke. They thought that because of how his character was shown as a decision maker with a good head on his shoulders, maybe he'd have a relatable reason for devising everything? They talked about making him a villain who would still be adored by players regardless. But Hashino was against the idea of having one of friend group as the culprit.
Ultimately, the reason why neither Yukiko nor Yosuke became the culprit was because their motives for murder would be too personal. Hashino thought that if it's murder driven by personal motive, then players won't be as invested. A personal motive would be too much like the "Tuesday Mystery Theater", a Japanese mystery TV show that was - from my understanding - character driven drama.
Hashino went back to the theme of "how the characters get info". At the time, there existed a person in the plot who's function in the game was to give the main cast information from the police's side. This character just so happened to give you info, and seemingly consequence free on their part - after all, what you did with the info after had nothing to do with them. They were careless. And Hashino followed this train of thought, thinking that kind of carelessness went well with antagonism.
Originally, Adachi was the aforementioned character. He was not the culprit, and he gave the characters info about the police's investigation. Following Hashino's train of thought, then the person who was giving away information would become this new culprit between Namatame and Izanami.
But there was an issue - if he was giving the main cast info about the investigation, then he would stand out among the adult cast, and him standing out might spoil that he's the true culprit. Thus, Hashino changed directions during development and started to create Adachi's character.
(See bottom of this post for a footnote about Adachi's old character design and some ramblings about his old role.)
The Thousand Curses and the Myriad Truths
Per Hashino, Persona 4 is about media literacy (no seriously it says media literacy in katakana wasei-eigo even). Izanami's Thousand Curses represents the lies of the media that humans believe in. The protagonist's Myriad Truths represents how, in this sea of misinformation and lies, you can only trust and believe in the words of those who are close to you.
(I suppose now is a good time to mention that the Japanese name for Myriad Truths is "Tens of Thousands of [Mantras / True Words]". A mantra is a phrase/word you repeat over and over, so it seems the Myriad Truths is a visualization of the protagonist unleashing all of the truths from his social links and bonds. All 10,000+ of them.)
Adachi's Given Name
Adachi's given name was not always Tohru. At first, it was Tamotsu, which is written 保. Hashino changed it to Tohru because the character for Tamotsu 保 could also be read Yasu when used as a name, and at the time, the staff was trying not to spoil who the culprit was.
Why would Tamotsu / Yasu spoil the game, though? Because "Yasu did it!" is an old ancient ur-spoiler meme thing from the 1983 adventure game the Portopia Serial Murders. Think of like... "soylent green is people", "Darth Vader is Luke's father", "Sephiroth kills Aerith", etc. Not only that, but the main character of Portopia is a detective, and Yasu is your buddy cop sidekick.
Hashino was already aware of the Yasu comparisons because one of the staff who read the script reacted by going, "So Yasu did it, huh?" But Hashino thought that Portopia was so damn old that gamers wouldn't know about it. Only turbo nerds working at Atlus know Portopia, right?
Wrong lmao turns out a shit ton of people knew about the Portopia spoiler. After character art of Adachi was released in a magazine promo for Persona 4, people reacted with, "Yasu did it", so Hashino very quickly changed Adachi's given name.
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They had already recorded the audio for the game at this point, which included a line of Adachi saying, "I'm Tamotsu Adachi" when he introduces himself. Hashino had the audio team cut out him saying "Tamotsu", and this is why Adachi says, "I'm Adachi" and not "I'm Tohru Adachi" in April.
I'm sure there's an alternate universe where his name stayed Tamotsu and in that universe I am instead blogging about how you can read it as "Yasu" while explaining the Portopia Serial Murders. :')
Footnote Commentary
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If you're familiar with the Persona 4 Design Works, Adachi's page mentions that originally during development, he wasn't the culprit but rather a misdirect. After his role in the story was revised to be the true culprit, Adachi's design was also revamped to be the design we know of today. But this red haired design was his original design back when he was apparently just a leaky faucet. I suppose since we know his name used to be Tamotsu, we can call this version of him "Tamotsu" lol.
Hashino doesn't really go into what he meant by "create Adachi's character", but I'm assuming since the Adachi character already existed in the plot, he meant like... "re-create" the character to fit this new role as the true culprit with this consideration about how he'd come off in the plot.
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Hearing that the character originally gave you legit info about the police investigation is interesting, cause in the Design Works, opposite this page of Adachi's old design, Soejima also mentions that Adachi was originally a red herring. I can see how those go hand in hand - a guy feeding you accurate info? How would that not be suspicious?
I also get the impression that Hashino is indirectly saying that the Adachi we got in-game also feeds you bullshit, as to make him seem *less* suspicious, if him giving you legit info would make him more suspicious. Which, well, considering the first thing he says is, "Yukiko did it!" ...Hmm yeah okay lol.
I was pretty amused to see that Yukiko and Yosuke were names being tossed around to be the true culprit. Wild to see that the ancient internet rumors are actually true. Notably, Dojima is still not true. Very funny to read that the real origin was some partially nonsense convo between Soejima and Hashino where they're like, "Hey, so, about the Kindaichi Case Files."
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The real moral of the story here is that Adachi is truly no one's first choice. Even his role as the true culprit was originally just a confused Namatame.
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xrd · 7 months ago
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Kanji's intro from: Persona 4 The Ultimate in Mayonaka Arena Stageplay
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sketchy-the-changeling · 14 days ago
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persona 4 arena ultimax
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Fire music, visually striking while still being clear to read and making efficient use of screen space. You always run a risk when you include a whole-ass bio for the characters on the select screen (see Virtua Fighter 4 Ultimate) but the larger real estate from being 16:9 helps mitigate that.
Assuming this color scheme doesn’t cause trouble with those that are visually impaired, this is a good standard imo
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comunidadarcsystemworks · 2 years ago
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Interview with Arc System Works (2023) - Part 1
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Today, we are glad to communicate that Comunidad Arc System Works and Anime Fighting Game Community teamed up once again to bring a new exclusive interview to our followers! Since this interview has too many questions, we will publish it in two different parts so we can share it with all of you sooner. We hope that you enjoy Reading all of the new info that we have to share today, Let’s Rock!
Questions by AFGC:
1. Recently, various fighting games have added new controls and mechanics to not only make each game unique, but to also ease new players into the fighting game genre. However, some of these mechanics disinterest a few fighting game players who wish for more freeform gameplay. What is it like to strike that balance?
Guilty Gear -Strive- Producer: Ken Miyauchi
Our objective here has been to create a new form of "free style" play-feel experience for the players.
One major problem of a running series title is that players of previous titles are able to bring over their experiences directly without need of much adaptation, and that poses as a huge entry barrier for new players who want to join in the scene. With that, our ideal situation would be to create a new, challenging and fair environment for both new and old players, while also keeping the freedom of expression.
We retain the view of simply making the game "simple" or "toned down" would generally make the fighting game lose its appeal over other genres.
2.  This year for Arc System Works has been a huge boon for rollback netcode, with the implementation of it being added to Blazblue Cross Tag Battle, Persona 4 Arena Ultimax, and with it releasing soon for Guilty Gear Xrd and Dragon Ball FighterZ. How was the process to add rollback to all these games?
Guilty Gear -Strive- Producer: Ken Miyauchi
We cannot speak on behalf of non-Arc System Works published titles, but at least for in-house titles, the process varies between each project and there are no 2 same projects. Ultimately, it is the positive feedback from players which are definitely motivating us to support rollback netcode, especially after the implementation on Guilty Gear -Strive-.
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3.  For the past two years Arc System Works has been developing the Arc World Tour and Arc Revo. How has it been to develop these tours for an international audience?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
For the past couple of years it has been a tremendously challenging period for events due to COVID-19. We had to factor in the risk of events needing to stop or cancel abruptly, and that greatly hinders our efforts to push for bigger promotions. The other common alternative of doing online events also has its drawback; more often than not, we find it difficult to convey the passion of the competitors to the online audience via streaming.
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4. One of the biggest challenges of the Arc World Tour is trying to get a representation of Arc System Work Communities from around the world. In particular, South America and Africa have always asked for a place on the world stage. Is this something we can see going into future tours?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
Ideally we do wish to have a grand event one day where we can include as many countries as possible, like the World Cup that just ended not too long ago. Moving forward we will be incorporating more regions into the AWT wherever possible.
5. Previous in 2020, there was a going to be a new type of event during the Arc World Tour being the daredevil events, events where people from all over the world can submit their events to be added to the circuit. However, due to the pandemic this and the entire tour had to be changed. Given how offline events are returning is there any hope for daredevil events to return?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
We observed that there are many community-driven tournaments out there despite being a 18-months old game, and we are keen to revive the daredevil campaign too. Stay tuned for more details.
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6. Final question about the tours, in the past we had games such as Blazblue Central Fiction, Guilty Gear Xrd, and Granblue Fantasy Versus all featured on the world tour stage. Is there any chance for these or other previous Arc System Work titles to be included in the tours in the future?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
It is hard for us to incorporate games with less active users into the tour, but for future Arc-organized tournaments such as ARCREVO, perhaps we can have it in the form of a side tournament, where fans can gather and compete together.
7.  To many, Guilty Gear Strive, is one of the best rollback fighting games to date. With the inclusion of that and crossplay coming to the game, can we expect that level of treatment to come to all future ASW games?
Guilty Gear -Strive- Producer: Ken Miyauchi
We hope to maintain (if not better) the quality of the rollback netcode implementation for future ASW fighting games. However, it is much more difficult to say for crossplay, as it heavily depends on the nature and the size of the game.
At the very least, as the producer of GGST, I can safely say if the new project is to be on the same level as "Guilty Gear", then I would certainly like to give it the equal treatment as well.
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8.  As much as we know about Arc System Works, the fighting game company, we know a bit about Arc System Works, the publishing company, can you tell us what is in the works outside the world of Fighting Games?
Global Marketing Dept. Biz Dev / Producer: Zack Tan
We publish many other games besides just fighting games, such as "River City" series (or alternatively known as either "Renegade" or "Kunio-kun"), the "Double Dragon" series and more. Recently we have also released hit-titles "River City Girls" "River City Saga: Three Kingdoms" as well.
Additionally, we have partnered up with other companies to publish several titles locally as a regional project. Some examples include "Aragami 2", "Kitaria Fables", "Fallen Legion" series and many more. The most recent one we have here is "RWBY: Arrowfell", thanks to the great guys over at Rooster Teeth and WayForward for making it possible.
As a development studio, we also have some smaller scale projects around. Our latest game, albeit limited to PS4/5 and Japan only, the "Two-Jong Cell!!", a game where the player plays mahjong with cute anime girls or against online players, with a twist of special skills. We also have "Ground Divers" released on Nintendo Switch within the year too.
CASW’s note: As a fan of Resonance of Fate and Ys as well, I will add that Arc System Works also published the Asian version for Resonance of Fate 4k/HD Edition and Ys Origin in the past (we can find that version in webs like Play Asia). Kitaria Fables, for example, it’s a PQube title that I had the pleasure to translate into Spanish so I wanted to publicy show my hapyness for that chance and seeing that ASW published it in another region is incredible.
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9. One of the biggest challenges of this year was trying to qualify for the Arc World Tour finals you would have to win one of the few qualifiers spots. Is there any consideration for a longer tour with more spots for players to qualify?
Global Marketing Dept. User Community Team Manager: Riku Ozawa
For this year's format, we had hoped to achieve a more exciting feel and raise the tension for each of the qualifier tournaments, where we have limited slots. However, we came to realise that there are many more players around the world with great potential than we had initially expected, over the course of the current tour. For future qualifying tournaments, we do hope to expand the scale.
Note: This questions have been asked last year (11/27/2022), that means that some of them might be outdated.
¡We will publish Part 2 during next week!
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unfilteredflare · 2 years ago
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Major Persona 3 rant below:
I'm such a HUGE persona fan. And the thing is, Persona 5 has the best game mechanics, UI, and polish cuz it's the newest 1. But Persona 3 has always had the best story and characters BY FAR. The only thing working against it was the mechanics were outdated and unnecessarily difficult at times so plenty of people never gave it a try. So a persona 3 with an updated UI? I would kill for that. My wish has come true and I'm literally vibrating with excitement cuz of my adhd
Persona 3 Reload has the chance to become the best persona game ever made. And I'm fucking LOSING IT
I HIGHLY recommend Persona 3 Reload when it comes out next year. I know I have high expectations and could end up severely disappointed. But I feel like it's gonna be hard to mess it up? Like, yeah they have to update a lot of the stuff so I'm not too picky about certain mechanics. Just so long as the characters and story are faithful to the original, then I will be happy. Bare minimum: keep the story and characters the same and it will be an excellent game. Best possible option: they combine the better writing and FEMC from the psp rerelease with the epilogue they added into the FES rerelease to great the best version of the game
Persona 3 had 2 rereleases with addition content. First they had the version called FES which added in content called The Answer, which was a 60+ hour playable epilogue. Then they did a different version called Portable with the additional content being called FEMC, which involved a lot of rewriting of scenes in the base game. People have been debating which of those 2 versions is superior. FEMC or The Answer. I was always firmly in the opinion of the The Answer being better. Until recently when someone I follow on Tumblr made a very compelling argument for why FEMC is better. So I've been a little conflicted over which is my favorite. So the remake could just be the original base game, or they could add either or both of the extra content. Whichever way it goes will still be good. But I'm praying for them to add both The Answer and FEMC to make the ultimate best version of the game.
OH OOOOOOOHHHH
OOOOH MY GOOOOOOOOD
I JUST REALIZED
THEY COULD FUCKING
THEY HAVE THE OPTION
I don't know how to describe it. But they could finally FINALLY finish Elizabeth's storyline!!!!!!!!! I've spent the last 15 YEARS WAITING FOR ELIZABETH!!!!!
SO LIKE. OK. All the persona games r linked together. They r all canon but the characters from different games never interact or learn about the events of previous games so each one is very standalone. But there r call backs and references to previous games. The Velvet Room and it's master Igor r in every game. He never talks about the previous games but he is always there and very important. He also always has an assistant helping him. His assistant changes in every game. Elizabeth in P3, Theo in P3FES, Margaret in P4, Marie in P4Golden, twins Caroline and Justine in P5. P1 and P2 had unnamed and unimportant assistants. The assistants also reference each other cuz they r all family. So starting in P4, u meet Margaret and she mentions in passing about how she is taking over for her sister who went missing. Elizabeth went missing???? What is this new plotline???? Then Atlus made several spin-off games that were slight sequels to the base games. Like, Persona 4 Arena was a fighting-style spin-off that shows us what the characters r up to after the events of P4. Well, Elizabeth from P3 showed up as a playable character in Arena. And we learned about why she went missing. She has left on a quest of her own. To fix something that happened in P3. And her storyline in that game ends with this implication that what she is trying to achieve MIGHT be possible. That there is an end destination for this quest of hers. So when Persona 5 was first announced, lots of fans were excited and speculating on what the new developments would be in Elizabeth's story. Will she achieve her dream? Will she discover something that makes her goal completely impossible and tragic? We don't know.
No new games have mentioned Elizabeth's plotline AT ALL. Not fucking P5 or P5Royal or Dancing Star/Moon, or PQ or PQ2 or P5Stikers. NOTHING. FUCKING NO UPDATES AT ALL. Let me tell u, the fandom, and me in particular, is really pissed off about it. I NEED to know if she succeeds. So yeah. It just occurred to me that they could use the remake as a way to add an epilogue that finally FINALLY FINALLY addresses Elizabeth's quest. I'm all hyped up again. I calmed down for a bit but now I'm excited ALL OVER AGAIN. I will be SOOOOOO disappointed if they don't fucking mention it AT ALL
Ok. Fuck. Now that I really think about it. Her whole quest is about her trying to change something that happened at the end of the game. So I don't want to spoil it and am trying to be as vague as possible. There is a new direction they could take this game. And that is Time travel. Like, Elizabeth going back to the beginning and this whole remake could be the new timeline she is establishing so she could change the 1 thing. So most stuff would be the same but a major story plot point would be different. And it's not that wild of a theory either cuz Persona 2 established Time travel as a Thing. The whole plot of P2 revolved around time travel so it's completely possible. And now I'm really conflicted. Cuz I would love this to be an update on Elizabeth. But I would also like this to be a faithful retelling of the same story. Idk which way it's gonna go now
Tl:dr
Persona 3 Reload could go in so many directions. It could contain, in any combination, the base game, The Answer from FES, FEMC from Portable, and Elizabeth's post canon storyline. And I don't know which version I would be most excited for
Also I guess they announced a new Persona 5 game. But like, who cares
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nimishafaguniya · 4 months ago
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5 Digital Marketing Mistakes to Avoid for a Successful Campaign
In the fast-paced arena of digital marketing, running a successful campaign can be both rewarding and challenging. Even the most well-thought-out strategies can fall short if certain pitfalls are not carefully avoided. Whether you’re a seasoned marketer or just starting, understanding these common mistakes can save you time, money, and frustration. Below, we explore five digital marketing mistakes you should steer clear of to ensure your campaigns achieve their full potential.
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1. Neglecting Target Audience Research
One of the most critical errors in digital marketing is failing to thoroughly understand your target audience. Without a clear grasp of who your audience is, what they value, and how they behave online, your campaign is likely to miss the mark. It’s not enough to create content and hope it resonates—targeting the right audience requires data-driven insights.
How to Avoid It: Start by developing detailed buyer personas that represent different segments of your audience. Use tools like Google Analytics, social media insights, and customer surveys to gather data on demographics, interests, and online behavior. Continuously refine these personas as you gather more information. This will help you create more personalized and relevant content that speaks directly to your audience's needs and desires.
2. Overlooking Mobile Optimization
In today’s digital landscape, a significant portion of online traffic comes from mobile devices. Yet, many businesses still neglect to optimize their websites and content for mobile users. This mistake can lead to poor user experience, higher bounce rates, and ultimately, lost conversions.
How to Avoid It: Ensure that your website is fully responsive, meaning it adapts seamlessly to different screen sizes. Test your site’s performance on various devices and operating systems to identify any issues. Additionally, prioritize mobile-friendly content formats, such as vertical videos, concise copy, and easy-to-navigate menus. Pay attention to page load speed, as slow-loading pages can deter mobile users and negatively impact your search engine rankings.
3. Ignoring the Importance of SEO
Search engine optimization (SEO) is the foundation of any successful digital marketing strategy. However, some businesses treat SEO as an afterthought, focusing more on content creation without considering how that content will be discovered by search engines. Ignoring SEO can result in your content getting lost in the vast sea of online information, limiting your reach and visibility.
How to Avoid It: Integrate SEO into your content strategy from the start. Conduct keyword research to identify the terms and phrases your target audience is searching for, and incorporate these into your content naturally. Optimize on-page elements, such as meta titles, descriptions, headers, and alt text for images. Regularly update and audit your content to ensure it aligns with current SEO best practices. Additionally, consider building backlinks from reputable sources to boost your site's authority.
4. Focusing Solely on Acquisition Without Nurturing Leads
Many digital marketing campaigns prioritize lead acquisition but fail to focus on what happens next. Capturing leads is just the beginning—nurturing those leads through the buyer’s journey is equally important. If you neglect to engage with your leads after the initial contact, they may lose interest and move on to a competitor.
How to Avoid It: Develop a comprehensive lead nurturing strategy that includes email marketing, personalized follow-ups, and retargeting campaigns. Use marketing automation tools to segment your leads based on their behavior and interests, allowing you to send relevant content that moves them closer to making a purchase. Regularly analyze the effectiveness of your nurturing efforts and adjust your strategy as needed to keep leads engaged and progressing through the funnel.
5. Failing to Measure and Analyze Results
One of the most significant mistakes in digital marketing is failing to track and analyze the results of your campaigns. Without proper measurement, it’s impossible to know what’s working and what’s not, leading to wasted resources and missed opportunities for improvement.
How to Avoid It: Set clear, measurable goals for each campaign and determine the key performance indicators (KPIs) that will help you track progress. Use analytics tools to monitor metrics such as website traffic, conversion rates, engagement levels, and return on investment (ROI). Regularly review your data to identify trends, successes, and areas that need improvement. Use these insights to refine your strategies and optimize future campaigns for better performance. Introducing Karsan Marketing, a results-driven Digital Marketing Agency dedicated to helping businesses thrive online. With a team of experts in SEO, social media, and content marketing, we craft tailored strategies that boost brand visibility and drive measurable growth. Our client-centric approach ensures that each campaign aligns with your unique goals, delivering the impact you need in today’s competitive market. Whether you’re looking to increase traffic, generate leads, or enhance your online presence, Karsan Marketing is here to guide you every step of the way.
Conclusion
Avoiding these common digital marketing mistakes can significantly increase the chances of your campaign’s success. By thoroughly understanding your audience, optimizing for mobile, prioritizing SEO, nurturing leads, and measuring your results, you can create more effective and impactful campaigns. Digital marketing is ever evolving, and staying vigilant about these potential pitfalls will help you navigate the complexities of the online landscape and achieve your business goals.
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mobiblip · 9 months ago
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Exploring the World's Most Luxurious Laptops
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In today's digital age, laptops have become an essential tool for both work and leisure. While there's a plethora of options available catering to various needs and budgets, some laptops stand out for their exorbitant price tags, boasting cutting-edge technology, premium materials, and exclusive features. Let's delve into the world of extravagance and explore some of the most expensive laptops money can buy.
1. The 8,000,000 Dollar Luvaglio One
Topping the charts is the Luvaglio One, priced at a staggering $8 million. Crafted with precious metals, diamonds, and a rare stone power button, this laptop is the epitome of luxury. Its specifications are shrouded in secrecy, adding an air of mystique to its already lavish persona.
2. MacBook Pro with Diamond-Encrusted Logo
For Apple aficionados with a penchant for opulence, the MacBook Pro with a diamond-encrusted logo is the ultimate status symbol. Priced at $30,000, this limited edition laptop features a sparkling diamond logo that elevates its aesthetic appeal to unparalleled heights.
3. Tulip E-Go Diamond
The Tulip E-Go Diamond laptop combines high-performance computing with exquisite design. Adorned with diamonds and available in vibrant colors, this $355,000 masterpiece caters to individuals who demand both style and substance.
4. MJ’s Swarovski & Diamond-Encrusted MacBook Air
Renowned for its extravagant designs, MJ's customizes MacBook Air laptops with Swarovski crystals and diamonds, transforming them into dazzling works of art. With prices reaching $20,000, these luxurious laptops are a favorite among fashion-forward tech enthusiasts.
5. Predator 21 X by Acer
Shifting our focus to performance-driven luxury, the Predator 21 X by Acer boasts top-of-the-line specifications tailored for gaming aficionados. Priced at $9,000, this behemoth features a curved display, dual NVIDIA GeForce GTX 1080 GPUs, and advanced cooling technology, offering unparalleled gaming experiences.
6. Asus ROG GX700
Another contender in the gaming laptop arena is the Asus ROG GX700. With a price tag of $5,000, this liquid-cooled powerhouse delivers uncompromising performance, making it a favorite among professional gamers and enthusiasts alike.
7. Lenovo ThinkPad 25
Combining retro aesthetics with modern functionality, the Lenovo ThinkPad 25 celebrates the 25th anniversary of the iconic ThinkPad series. Priced at $1,899, this limited edition laptop appeals to nostalgia seekers and tech enthusiasts who appreciate timeless design and reliability.
Conclusion: While the price tags of these laptops may seem extravagant to the average consumer, they cater to a niche market of individuals who value exclusivity, craftsmanship, and cutting-edge technology. Whether adorned with diamonds, crafted from rare materials, or engineered for peak performance, these luxurious laptops redefine the boundaries of sophistication in the digital age.
For a more in-depth look at these extravagant devices, visit Expensive Laptops and delve into the world of luxury computing.
Social Media Hashtags: #LuxuryLaptops #TechExtravagance #DigitalLuxury #ExclusiveTech #PremiumComputing #LuxuryTechnology
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kingofdinosaurs · 1 year ago
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ok if you know me you KNOW i voted for sho but i feel so BAD seeing kanami get rolled. and i want labrys to get her lead back. so without further ado, I'm gonna do propaganda for all my special persona 4 spinoff warriors (sorry to metis and the p5 guys, i just have more emotional attachment to these guys and they could use the help). vote labrys for president of spinoffs 2024 🥳🎉🎊
under cut because i don't want to obliterate everyone's dash with this ALSO DON'T READ THE ZEN AND REI PART IF YOU DON'T WANT SPOILERS FOR PERSONA Q, it's impossible to talk about why i love them without spoiling the major twist of the game
LABRYS:
her accent.
no im serious in this house we love and appreciate labrys' silly slightly bad accent. it's literally plot relevant and important that it's a slightly bad impression. it matters. it's cute. appreciate it now.
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no, genuinely, the accent is important. to some extent, labrys is carrying forward the potential and likeness of somebody else, a sick girl from kansai who was never afforded the chance to do many of the things she wanted to. but her response to that was to offer her likeness and personality as a base for labrys and her sibling line of robots. labrys is that girl's legacy, accent and all. love her accent it's important and it's CUTE
she genuinely has the best overall story segments in EVERY GAME SHE'S IN. i include bbtag here too, her chapter of the extra story is really cute and fun, which is exactly what the bbtag story needs to be. that's neither here nor there but i want to emphasise just how consistently great the stuff with her is.
her base arena story mode is bar none THE best in the game. the others, while nice character studies, can get a little repetitive, but hers is a backstory piece instead and has some incredibly emotional moments and reveals about both her and aigis. she also has a really lovely dynamic with chie, kanji, and teddie especially. her moments with those characters in the main story always make me smile.
imo she also has the best overall story path in ultimax. i really love the true ending, but overall i like the p3 route just a little more. she has all sorts of interesting and engaging moments with other characters, and i love her dynamic with sho as someone who's on the same path she is, just not as far along. p4 arena/ultimax is ultimately a story about recovery and moving forward even after terrible things have been done to you, and in that respect she's the perfect protagonist for it.
she's just a really wonderful character. i think in stuff like p3/5d or bbtag, she can come off as a slightly one-note plucky optimist type, but the thing that i really want people to know is that she earned that optimism. she fought for it, through some of the cruelest trials anyone could go through, and she came out the other side still believing that a better future could be waiting for her. she fucking WORKED to be that joyous!!! she lost so many people and so much time locked away, and she is STILL AN OPTIMIST. it's her god damn RIGHT!!! WE LOVE LABRYS!!!!!!!
also she's adorable like awww look at her little happy smile :')
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vote labrys
SHO MINAZUKI:
i shouldn't be allowed to do this. i cannot be trusted to do this. sho minazuki has a known and debilitating effect on my brain that makes me incapable of being normal for even one second. but I'll try
ill start with the easy stuff. first instance of an honest to god no beating around the bush stated IN TEXT Wild Card who wasn't the protagonist. eat your fucking HEART OUT goro akechi. i always see people arguing about this. it's sho. sho is the answer. conversely, minazuki has a really interesting status as a very similar figure to ryoji. i am NOT pulling this out of my ass i PROMISE i need to make an infographic about it sometime
his shitass puns they suck so bad. they're so fucking BAD it's kind of painful but they're endearing. in general when he's not going through the fucking horrors he's a fun-loving guy and it's cute. he needed to be in dancing so he could spend a game just doing normal silly shit and not having multiple breakdowns over the course of an HOUR.
easily steals the show (the sho -_-) in the p4au manga especially, good lord. there's some scenes in there (the scar flashback, the scene where fake ikutsuki wakes him up, and the fight at the end come to mind) that are just cemented in my brain now as how things went. it's too good. go read the p4au manga.
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sho is really interesting to me as yet another foil to narukami, and in a completely different direction than adachi. he's abrasive, very open with his feelings, both intentionally and inadvertently terrible at forming bonds with others. but ultimax makes very clear that he can change. from the very beginning of the horrors done to him by ergo research, it's emphasised that even back then he wanted to connect with others. even at rock bottom, with no hope for the future and no idea what to do now his entire world has been turned upside down, he held onto hope that he might be able to find that bond he's looking for, even if he couldn't recognise that in himself. unlike adachi, sho finds it very easy to love others, he just has no fucking idea what to do with that. so he lashes out, because it's all he'd been taught to do. it's why ultimax's ending needed to be so optimistic. ultimax is a story about recovery, and about hope. your life isn't just a write-off forever if something goes wrong. i really like that message, and I'm really glad that sho got that chance. he deserved it.
ok so i could for sure talk for hours about both sho and minazuki but I'm limiting myself. i really love minazuki as basically the only one in sho's corner for their whole shared existence. he's flawed in a lot of ways - he's slow to trust, quick to resort to violence (a trait they share) and has a habit of making decisions for sho without necessarily taking his input on the subject if he feels it's what's best for him. but beneath all that edgelord "harbinger of death" demeanor (which is its own fucking post whenever i put that infographic together), he really does genuinely want to protect sho. he'd do anything to make sure he was alright. and when minazuki is taken out of the picture in the p3 route, we see how much that stabilising influence and kind presence was lifechanging for sho. it's honestly hard to watch the scene at the top of the tower in p3 side, sho is so much more openly miserable and suffering than minazuki is in his equivalent fight. it's easy to write minazuki off. and i am guilty of drawing sho way more. but you can't love one without the other. they're too important to each other, and they're both suffering the same way. minazuki just has the calm facade while sho wears his heart on his sleeve more.
anyway you should still vote for labrys but i hope you understand my position. I've been obsessed with these guys for like a year now and i want to share with the class.
ZEN and REI:
persona q is the world's most necessary 50 hours of mid for the world's most beautiful, thematically + emotionally resonant hours of PEAK. zen and rei are at the heart of that.
briefly i want to note that persona q is a perfect example of a crossover done right, where the plot is intrinsically tied to and a blend of the themes of the persona games it's a crossover of. the emphasis on the idea that your life is worthwile just because you lived it, and because people loved you, also really reminds me of guilty gear's philosophy and i like guilty gear.
with that in mind, the reveal that rei has been dead the whole time is brilliantly done. i don't think i've ever seen a running joke so effectively recontextualised as her inexplicable and frequently impossible snacks - the physical representation of her hunger for life. the moment you get to the end of the final labyrinth, the game's tone completely changes, but they manage to make the previous hours of silly shenanigans necessary to the emotional impact of that shift in tone.
zen and rei are so fucking great, man. persona's own psychopomp, god of death and grief and acceptance, eternally aloof and distant from those feelings he brings with him. finally understanding the weight of life through a sick, lonely girl who feels she was robbed of one. it doesn't hurt that they're so cute together before the reveal. their relationship is honestly very cute in a way i wasn't expecting to like nearly as much as i did, although i will admit i did hope zen kept being dense as hell about it because of how funny it was to me. wrought iron gate ass man. wouldn't know what flirting was if it was signposted in bright flashing neon.
if i'm talking a lot about the before and after of q's plot, that's because it's so integral to how good these 2 are. every silly or sweet moment you shared with them, the collar you helped rei make, your banter as you travelled through labyrinths together, it's all so necessary to feel the weight of their ending together. that WAS rei's life, and her impact. she WAS loved, in the end.
AND THAT'S WHY Q BEING ONE OF THE "EVERYONE FORGETS" SPINOFFS IS THE WORST POSSIBLE THING THEY COULD HAVE DONE. but that doesn't ruin zen and rei for me. sorry for spoiling the twist of persona q shadow of the labyrinth
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KANAMI MASHITA:
ok you guys are doing her dirty because she's in the worlds least accessible rhythm game and that isn't fair!! i honestly believe that p4d has a very well done story with a couple of glaring flaws, neither of which are on kanami. in fact, they're largely an issue because yu narukami and his stupid funky bunch are involved. in all honesty, i think p4d would have worked better as a standalone game because the p4 stuff kinda drags the overall plot down.
anyway. kanami is the main protagonist of the real world segments of the game, while the investigation team and her colleagues are stuck in the midnight stage. i don't want to spoil everything that goes on in p4d, but suffice it to say that she ends up working with dojima to try and figure out where the missing people are, and builds an honestly charming rapport with nanako as her new backup dancer. hearing nanako call her big sis in the climax of p4d did genuinely catch me off guard in a good way, it's very sweet. much like narukami, kanami and nanako have a lot in common as 2 people who really shouldn't be as isolated as they are, especially as young as they are (kanami is 15 years old and lives seemingly alone with no parents notably in the picture during p4d), who can find common ground in that.
in all seriousness, kanami really charmed me as somebody who's almost totally different offstage. she's a really nice foil to rise as somebody who doesn't really know who she is at all, vs rise who's decided to face her idol career with the same confidence and strength she's learned to live her life with since the events of p4. offstage, kanami is almost a completely different person, both visually and in terms of personality. she exemplifies the themes of p4d so well - the kanami people know and love is a packaged product, a false bond with people who will never truly know her, and the lie is equally damaging for both sides of the equation. underneath the glitz and glamour of her career, kanami is a deeply lonely person traumatized to the point of repressing memories by the death of her greatest inspiration, who she's ironically walking the same path as. she barely even knows the other kanamin kitchen girls, and from the outset her life outside work is presented as incredibly lonely and distant from others.
obviously, persona 4 is The Bonds Game, so all of its spinoffs are obsessed with bonds too. but i always eat it up. that's no less true with kanami. her budding rapport with the rest of kanamin kitchen and with rise is really interesting to me, and i really like the idea of them forming their own part-time persona team, perhaps with rise as a guest member. the little circle they did in the climax to power up rise was really cute and i love the idea of them moving forward and finding their own strength of heart the same way the investigation team did.
it IS really funny that all we knew of her prior to p4d is that rise was jealous of her while she was retired. like knowing kanami as she is in p4d it was distinctly NOT mutual rise was just being a hater 😭
anyway, if you've actually read all of this i salute you. and i'm sorry for the word vomit. in short LET'S GO P4 SPINOFF WARRIORS I LOVE YOU GUYS!!!!!!!!!!!!!!!!!!!!!!!
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who’s your favorite persona oc?
oc is defined here as a character introduced in content that comes off the side of the original plot (sorry marie+kasumi, you’re actually in the main games)
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pulaasul · 2 years ago
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