#persona 4 arena ultimate
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Do you ship it?

#persona 4#persona 4 arena ultimate#ryotaro dojima#tohru adachi#adajima#p4#persona 4 spoilers#poll#polls#fandom polls#shipping#video games
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15 fighting games! A combo for every fighting game I own [or "owned", there's like 3 in here that i don't play anymore lmao]
Putting this together was fun! This was a dead tread [I think?] that I saw on Youtube a couple years ago, and I wanted to try it out cuz it seemed cool, despite how late i am
i like fighting games cant you tell guys
banger song i used was this
#my post#fgc#dead trend#fighting games#guilty gear strive#guilty gear#under night in birth 2#under night in birth#melty blood#neco arc#melty blood type lumina#neco arc chaos#touhou project#touhou 15.5#antinomy of common flowers#super smash bros#super smash bros ultimate#granblue fantasy versus rising#gbfvsr#street fighter 6#akatsuki blitzkampf#skullgirls#persona 4 arena ultimax#touhou hisoutensoku#touhou 12.3#melty blood actress again current code#pokemon close combat#pokken tournament#pokemon#blazblue
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Do you ship it?

#shipping#crackship#rarepair#polls#shitpost#my polls#poll time#tumblr polls#crossover#shipping poll#danganronpa trigger happy havoc#danganronpa#danganposting#danganronpa ultra despair girls#danganronpa ultimate summer camp#danganronpa udg#dr udg#ultra despair girls#udg#toko fukawa#genocider syo#genocide jack#dr1#sho minazuki#persona 4 arena ultimax#persona 4 arena#persona 4
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Elizabeth [Persona 4 The Ultimate in Mayonaka Arena] 1/8 scale from Ques Q will be re-released February 2024.
#Elizabeth#Persona 4 The Ultimate in Mayonaka Arena#1/8 scale#Ques Q#Re-Release#Persona 4 Arena#P4A#P4U#Megami Tensei series#Persona series#Video Game Characters#Fighting Games#Anime Figures
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day 7: femc lives au
rip kotone you would have loved persona 4 the ultimate in mayonaka arena
#persona 3#p3#femcweek2024#kotone shiomi#minako arisato#hamuko arisato#ken amada#akihiko sanada#yukari takeba#persona 4#labrys persona#yu narukami#souji seta#p4au#p3 spoilers#accidentally flipped the design on her sleeves swhoopsies :p#hope everyone had an awesome femc week!!!
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old 2013 interview with the head of the p4 english localization team
This is an old, old interview with the head of the P4 eng localizer team, Yu Namba (no, not the Like a Dragon character). Afaik, he has since left Atlus and now works at Spike Chunsoft.
I thought this was pretty interesting to read since I do talk a lot about the changes made on this blog.
Some of the things he mentioned:
Persona 4 was released in America as "Shin Megami Tensei: Persona 4". The interviewer asks about why this started, and why it stopped. Basically, they started adding the SMT title to other things after SMT3 was released overseas. The reason why it stopped with Arena and Golden is because they felt that "Shin Megami Tensei: Persona 4 Arena/Golden" was too long lol...
The JP title of Arena is Persona 4 The Ultimate in Mayonaka Arena, or P4U for short. It was changed to Arena in America because Persona 4 Ultimate would sound like "the ultimate version of Persona 4" while Arena better conveyed that it's a fighting game. The JP title of Golden is Persona 4 The Golden. It was changed to just Persona 4 Golden to make it more grammatical and match how Arena's title was localized.
In JP, the protagonist's Understanding stat ranks up from "Buddha-like" on rank 4 to "Motherly" on rank 5, with the word used for motherly being a kind of affectionate term. In English, these were swapped with Buddha-like being renamed to Saintly so the protag instead advances from Motherly on rank 4 to Saintly on rank 5. He says this is due to America being Christian lol. (Tbqh, I thought they just mixed up the translations of rank 4 and 5, but it was actually intentional.)
Junes is named after the word Jeunesse (the French word for youth?). Hence why the Japanese commercial jingle is "Every Day, Young Life", and the meat combo is called the "Ultra Young Set".
During the King's Game sequence when Naoto explains her family lineage, in the Japanese game Chie references the detective novels and manga Kindaichi. Since Kindaichi isn't big in America, Namba changed this to Chie bringing up the Kuzunoha clan, assuming that people who played the earlier games and Raidou would understand.
Famitsu brings up Kanji's Shadow, saying that it seems to be a topic amongst North American fans on the web. Namba comments that while his Shadow looks and acts over the top, the theme of not being accepted as you are is pretty serious. There was a player who said that the stance the game takes really saved them, and Namba thinks that's cool that the game touched someone like that.
In the past, Persona 1 was localized as Revelations: Persona and everything was American-ized/4Kids-ized, but it was released back when people in America weren't as familiar with JRPGs/Weeb stuff/whatever. Since the interest has gone up due to anime and manga being published in the west, they didn't feel the need to give Persona 3 the same treatment when localizing it. The "M" rating in America (versus Japan's Ages 12 and up rating) is because of the Evokers -- even though it isn't actually a gun, they anticipated how it would be seen.
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Kanji's intro from: Persona 4 The Ultimate in Mayonaka Arena Stageplay
#03#purseowner posting#oh i forgot this was in my drafts#anyway i really like his physical acting in this stage play its very cute
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Microsoft XBOX 360 - Persona 4: The Ultimate in Mayonaka Arena
Title: Persona 4: The Ultimate in Mayonaka Arena / ペルソナ4 ジ・アルティメット イン マヨナカアリーナ
Developer: Arc System Works
Publisher: Atlus
Release date: 26 July 2012
Catalogue No.: JES1-00230
Genre: 2D Fighting Action
A Persona fighting game? Sounds fairly plausible, given the latest trend in making fighting game adaptations of Japanese RPG series (Dissidia: Final Fantasy, .hack//Versus, Tales of Versus, just to name a few). Few of them, however, have quite the pedigree that Persona 4: Arena has: 'tis collaborative effort between Arc System Works, the fighting maestros behind Guilty Gear and BlazBlue, and Atlus, the masterminds behind the long-running Shin Megami Tensei series of RPGs.
The game takes place a couple months after the events of Persona 4. With peace returning to the rural town of Inaba following a serial murder case that shook it to its very core, protagonist Yu Narukami is planning to spend his Golden Week vacation in town with his friends. All that changes, though, when the Midnight Channel airs once more, advertising a fighting tournament between the members of the Investigation Team, with Teddie as its host. In addition, friends Kanji and Rise have gone missing. Unable to overlook their disappearances and the sudden return of the Midnight Channel, Yu and his friends Yosuke, Chie, and Yukiko dive back into the TV World to investigate. At the same time, Mitsuru Kirijo, Akihiko Sanada, and the android Aigis, all from Persona 3, have also entered the TV World in pursuit of a stolen weapon that can prove very dangerous in the wrong hands...
The gameplay itself is as tight and fine-tuned as you can expect from a game crafted by Arc System Works. The feel of the game is like a mix between BlazBlue and JoJo's Bizarre Adventure: each character, in addition to having their own attacks, can also summon their Persona to fight alongside them. While the roster seems small with a paltry thirteen characters, each one plays unique from the others, from Yu's balanced fighting style to Yosuke's rush down, Naoto's zoning to Aigis's risk-reward-heavy combat, Mitsuru's distance control to Kanji's heavy-duty grappling. There's a fighter for anyone who invests the time and patience into learning the ins and outs of the cast.
The game is deep enough for any serious fan to dig their fangs into, yet also accessible to newcomers, thanks to simple quarter-circle motions for special attacks and auto-combos that let players dish out smackdowns with ease. There is still an incentive for players to wean themselves off of auto-combos after some time since even though using them allows players to easily execute a super attack at the end with enough super meter energy, using them sacrifices a small portion of health. The game's online component is no slouch, either. At release, there was some concern about latency issues for the 360 version of the game on launch. Thankfully, Arc System Works acted quickly and released a patch that has since eliminated this issue, and even with subpar connections, the game plays buttery smooth in Network Mode.
The game is as much a joy to watch and listen to as it is to play: in addition to the aforementioned voice work, the game is accompanied by a masterful soundtrack by Shoji Meguro, including remixes of your favorite themes from Personas 3 and 4. The graphics, themselves, are simply beautiful, mixing three-dimensional battlegrounds with sprite work so wonderful, that the characters looked like they popped straight out of an anime.
At the end of the day, Persona 4 Arena is a perfect offering for fighting fans and Persona fans alike, a game that marries the lovable cast of the Persona series with the intense fighting action one can expect from Arc System Works. So go get this game, tune in, and enjoy the show.
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persona 4 arena ultimax
S
Fire music, visually striking while still being clear to read and making efficient use of screen space. You always run a risk when you include a whole-ass bio for the characters on the select screen (see Virtua Fighter 4 Ultimate) but the larger real estate from being 16:9 helps mitigate that.
Assuming this color scheme doesn’t cause trouble with those that are visually impaired, this is a good standard imo
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Major Persona 3 rant below:
I'm such a HUGE persona fan. And the thing is, Persona 5 has the best game mechanics, UI, and polish cuz it's the newest 1. But Persona 3 has always had the best story and characters BY FAR. The only thing working against it was the mechanics were outdated and unnecessarily difficult at times so plenty of people never gave it a try. So a persona 3 with an updated UI? I would kill for that. My wish has come true and I'm literally vibrating with excitement cuz of my adhd
Persona 3 Reload has the chance to become the best persona game ever made. And I'm fucking LOSING IT
I HIGHLY recommend Persona 3 Reload when it comes out next year. I know I have high expectations and could end up severely disappointed. But I feel like it's gonna be hard to mess it up? Like, yeah they have to update a lot of the stuff so I'm not too picky about certain mechanics. Just so long as the characters and story are faithful to the original, then I will be happy. Bare minimum: keep the story and characters the same and it will be an excellent game. Best possible option: they combine the better writing and FEMC from the psp rerelease with the epilogue they added into the FES rerelease to great the best version of the game
Persona 3 had 2 rereleases with addition content. First they had the version called FES which added in content called The Answer, which was a 60+ hour playable epilogue. Then they did a different version called Portable with the additional content being called FEMC, which involved a lot of rewriting of scenes in the base game. People have been debating which of those 2 versions is superior. FEMC or The Answer. I was always firmly in the opinion of the The Answer being better. Until recently when someone I follow on Tumblr made a very compelling argument for why FEMC is better. So I've been a little conflicted over which is my favorite. So the remake could just be the original base game, or they could add either or both of the extra content. Whichever way it goes will still be good. But I'm praying for them to add both The Answer and FEMC to make the ultimate best version of the game.
OH OOOOOOOHHHH
OOOOH MY GOOOOOOOOD
I JUST REALIZED
THEY COULD FUCKING
THEY HAVE THE OPTION
I don't know how to describe it. But they could finally FINALLY finish Elizabeth's storyline!!!!!!!!! I've spent the last 15 YEARS WAITING FOR ELIZABETH!!!!!
SO LIKE. OK. All the persona games r linked together. They r all canon but the characters from different games never interact or learn about the events of previous games so each one is very standalone. But there r call backs and references to previous games. The Velvet Room and it's master Igor r in every game. He never talks about the previous games but he is always there and very important. He also always has an assistant helping him. His assistant changes in every game. Elizabeth in P3, Theo in P3FES, Margaret in P4, Marie in P4Golden, twins Caroline and Justine in P5. P1 and P2 had unnamed and unimportant assistants. The assistants also reference each other cuz they r all family. So starting in P4, u meet Margaret and she mentions in passing about how she is taking over for her sister who went missing. Elizabeth went missing???? What is this new plotline???? Then Atlus made several spin-off games that were slight sequels to the base games. Like, Persona 4 Arena was a fighting-style spin-off that shows us what the characters r up to after the events of P4. Well, Elizabeth from P3 showed up as a playable character in Arena. And we learned about why she went missing. She has left on a quest of her own. To fix something that happened in P3. And her storyline in that game ends with this implication that what she is trying to achieve MIGHT be possible. That there is an end destination for this quest of hers. So when Persona 5 was first announced, lots of fans were excited and speculating on what the new developments would be in Elizabeth's story. Will she achieve her dream? Will she discover something that makes her goal completely impossible and tragic? We don't know.
No new games have mentioned Elizabeth's plotline AT ALL. Not fucking P5 or P5Royal or Dancing Star/Moon, or PQ or PQ2 or P5Stikers. NOTHING. FUCKING NO UPDATES AT ALL. Let me tell u, the fandom, and me in particular, is really pissed off about it. I NEED to know if she succeeds. So yeah. It just occurred to me that they could use the remake as a way to add an epilogue that finally FINALLY FINALLY addresses Elizabeth's quest. I'm all hyped up again. I calmed down for a bit but now I'm excited ALL OVER AGAIN. I will be SOOOOOO disappointed if they don't fucking mention it AT ALL
Ok. Fuck. Now that I really think about it. Her whole quest is about her trying to change something that happened at the end of the game. So I don't want to spoil it and am trying to be as vague as possible. There is a new direction they could take this game. And that is Time travel. Like, Elizabeth going back to the beginning and this whole remake could be the new timeline she is establishing so she could change the 1 thing. So most stuff would be the same but a major story plot point would be different. And it's not that wild of a theory either cuz Persona 2 established Time travel as a Thing. The whole plot of P2 revolved around time travel so it's completely possible. And now I'm really conflicted. Cuz I would love this to be an update on Elizabeth. But I would also like this to be a faithful retelling of the same story. Idk which way it's gonna go now
Tl:dr
Persona 3 Reload could go in so many directions. It could contain, in any combination, the base game, The Answer from FES, FEMC from Portable, and Elizabeth's post canon storyline. And I don't know which version I would be most excited for
Also I guess they announced a new Persona 5 game. But like, who cares
#long post#sorry for the rant#its all i can think about for the last several hours since it was announced#stream of thought rant too#cuz i realized things as i was writing it all out#im just#so full of thoughts rn#and i dont know how to handle it#cuz nobody i know is as big a persona fan as i am#i have 3 friends that have played some of the games#but they have never finished even 1 game so they dont know anything really#i have so much deep lore in my brain and nobody cares
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21/2/25 Fact or Fiction
Statement #1: Jey Uso’s Royal Rumble win is in the Nakamura / Del Rio / Sheamus / Edge B-level category. FACT - Is he going to be challenging Cody at WM? No? Then by that definition alone he's going for the Opening Match Title, aka the Night One Title
Statement #2: You have watched a WWE PPV / PLE from a private corporate box. FICTION - Closest I've ever been to a private box is sitting in the press box of the local magistrate court. Got a pretty good show that day, mind...
Statement #3: Charlotte was the right call to be the first woman to win 2 Rumbles. FICTION - So much for that NEW ERA, eh? Then again, let's not pretend that Black & Gold NXT isn't where Charlotte began being an overpushed bore with zero character or anything
Statement #4: Kevin Owens losing ANOTHER title match at the Rumble was really uncool, even if the match was good. FACT - Owens has had a lopsided win/loss rate in title matches ever since he was fed to Goldberg, and it's certainly starting to get to the point where his being announced as a challenger is a borderline spoiler alert, which just plain sucks given he'd be money with the belt
Statement #5: The Berzerker really should have won at least one Rumble. FICTION - The obvious issue is that, once he got to the main event of WrestleMania, he'd have won the headliner...by count out, which would be such a wet fart booking-wise the crowd would simply shrug and file out of the arena in silence
Statement #6: John Cena will ultimately be remembered as a movie star like The Rock rather than a generational WWE superstar like Hogan or Austin. FICTION - Cena's been in wrestling far longer than he's been in movies, which is the exact opposite of The Rock, so he's going to have to be in films for like thirty years to address that, which pretty much guarantees he'll forever be seen as a wrestler-turned actor while The Rock is seen as...well I won't say "actor", that would imply he has the range to play a second persona
Statement #7: You believe in Joe Hendry… to win the WWE Title one day. FICTION - Do I think he deserves a shot? Absolutely. Do I think he will get it? Let's be honest: Hendry's Scottish, which means the big one will forever be just out of his reach, because fate loves to kick the Scots when they're up, down, or somewhere inbetween
Statement #8: Here’s a great idea for a Rumble match innovation: once a wrestler is eliminated, they can stay around the outside of the ring and if they can somehow pull someone out of the ring then they can take their spot. FICTION - That's an idea that Vince Russo would think is golden...which is also a fine suggestion for what sort of shower should be taken on that suggestion
Statement #9: Pro-wrestling basically peaked with Mini Mankind, Mini Vader and Mini Goldust. FICTION - Wee-LC or GTFO
Statement #10: The run of creative Rumble endings stopped after the 2004 match (except for the 2011 Santino fake-out) and from now on all we’re ever generally going to get again are these one-on-one superstar showdown deals. FICTION - Ladies and gentlemen of the jury, may I direct your attention to the 2018 Rumble where the final six was played as What Vince Wants (Reigns, Cena, Orton) vs What Philadelphia Wants (Nakamura, Balor, Mysterio) and when it got to the final four it turned into Vince (Reigns, Cena) vs NXT (Nakamura, Balor)
Statement #11: Since both of them have a had a pretty dull year, Roman Reigns probably shouldn’t have lost the WWE Title to Cody Rhodes at Wrestlemania last year. FACT- He should've dropped the title to Cody at WM two years ago. The final year of Roman's Reign of Terror was so padded it was impossible to give a shit about anything as it was obvious they were giving Cody a second WrestleMania go-round. And Sami was still the more logical choice to beat him, anyway
Statement #12: You have seen the future, and its name is Dominick Mysterio. FICTION - Working on the basis Dominik's character isn't going to have any major changes, that says he won't be the future - because his title reign would get boring pretty quickly
Statement #13: If the Hulk Hogan who won the 1990 and 1991 Rumbles was in a modern one, he would easily throw all the small-sized superstars of today over the top. FICTION - He'd have been barred from competing due to having radioactive piss. What a shame...
Statement #14: More people would have cared about like a Maven vs. The Boogeyman match at the 2025 Royal Rumble than that 2/3 Falls Motor City Machine Guns vs. DIY match. FICTION - Have we really gotten to the point that we've forgotten that The Boogeyman stopped being entertaining the moment the bell rang? Also, your MCMG slander will not stand here
Statement #15: Main event-ing the Saturday show is not really main event-ing Wrestlemania. FACT - While on a technicality people can say they headlined WrestleMania, the reality is that there's only one WrestleMania headliner match every year - and it's the title match that's been the focus of their booking for months if not the entire year not just of the programming, but also the one that's front and centre of the PR campaign
Statement #16: You don’t recognize Hacksaw Jim Duggan or Braun Strowman as real Royal Rumble winners. FICTION - Duggan counts. He's been a surprise Rumble entrant entirely because he counts
Statement #17: You wouldn’t have cheered so hard for Knockouts Mickie James and Jordynne Grace entering previous Rumbles if you knew that it would lead to TNA officially becoming a seeder system for the WWE. FACT - If I could find an Evolve fan and gauge their opinion on half their roster being announced for the Cruiserweight Classic to compare I would...but has anyone ever met an Evolve fan in the wild?
Statement #18: It’s never gonna happen for the Street Profits like it did for the Usos. FACT - Not least because I can remember the names of both Usos, but with the Street Prophets I seem to be incapable of remembering both their names at the same time
Statement #19: Starting with 5~10 wrestlers in the ring would be a good innovation to liven up the Rumble. FICTION - The Rumble works best when the various stories slowly unfold, for example in 2001 we managed to have several stories unfold within the first ten entrants: Jeff Hardy at No1 and then Matt Hardy at No3 that had them team up to eliminate Bull Buchannan (and later Faarooq), Matt and Jeff fighting each other, Drew Carey's appearance and faceoff with Kane, Al Snow attacking Raven when he took a powder to continue their feud, the Hardcore division run the Rumble for a bit prior to Kane going Beast Mode. If you had the same Rumble open with five or ten wrestlers it just wouldn't have worked that way
Statement #20: A random mid-carder or a “jobber” will never win a Rumble. FICTION - Albert Del Rio won one, the biggest one fact, and he put the "mid" into midcard
Statement #21: Despite her size, Roxanne Perez will be a successful star on the WWE main roster. FACT - I merely need to point to Alexa Bliss' success, as she's just as tiny as Rosanne Perez and she was second only to Charlotte for a while...in the ways that can be construed as both a good and a bad thing?
Statement #22: Despite her size, Lash Legend will NOT be a successful star on the WWE main roster. FACT - While she's shed the deserved criticism that she was receiving 2-3 years ago, I still can't see her breaking into the group of favourites at the head of the division such as your Horsewomen, Rhea or Belair - but crucially also can't see her breaking into the pack just behind them who get a fair shake such as Iyo, Kairi or Chelsea. In other words she's going to be somewhere between Piper Niven and Zoey Stark
Statement #23: I’ve said this before and I’ll say it again, the women’s Royal Rumble match only needs to have 20 entrants. FICTION - While the first couple definitely felt like they were trying to find anyone they handed their belongings to in a garbage bag in the previous 5-10 years to fill out the pool, these days they can fill out the thirty spots with little to no problem
Statement #24: Logan Paul will win the 2026 men’s Royal Rumble match. FICTION - Hopefully he'll be unable to perform due to the fallout of his crypto scam/feeding children lead/the after effects of his long-awaited boxing match against a combine harvester/the revolution having him pretty high up the list of who should be against the wall
Statement #25: Liv Morgan will win the 2026 women’s Royal Rumble match. FICTION - One thing I've noticed with the booking of the women's Rumble is there's only three people who are ever likely to win it: one of the first three entrants, a surprise entrant, or...Charlotte fucking Flair. For the former we have Bianca Belair in 2021 from No3, Rhea Ripley in 2023 from No1, and Bayley in 2024 from No3, while for surprise entrants we have Becky Lynch in 2019 and Ronda Rousey in 2022. Why do I bring this up? Easy: if Liv Morgan enters at No4, she's not winning
Statement #26: You will watch both the new WWE Evolve show and the LFG reality competition show. FICTION - Wasn't the complaint (one of the complaints, anyway...) from 7-8 years ago that it was becoming exhausting trying to actually keep up with all the content WWE was pumping out at the time, which had people legit choosing which of raw or SmackDown to drop from their watching habits? No idea why that suddenly popped into my head...
Statement #27: HHH’s booking is super boring. FACT - Watching somebody pushing their favourites gets boring a lot quicker when PPV cards are pared down to just the five matches most months, and that's before the identikit builds for programs, i.e. all of Cody's seem to be about Dusty and/or him leaving "The Other Place", all of Punk's seem to be about how nobody backstage likes him, all of Charlotte's being about there being a title match going free that weekend...
Statement #28: John Cena is a really nice guy who should have a really nice ending to a really nice career. FACT - ...although I'm going to play with the definition of nice ending as I don't feel that it should be winning a title and then hanging it up, instead it should be a match where the fanbase who has had time to miss what Cena can do with the right opponent and can give him the send-off that he's earned, and that's a sendoff that can be given since we're far removed from the days of CENAWINSLOL
Statement #29: CM Punk will face Stone Cold Steve Austin at Wrestlemania one day. FICTION - It's as much a pipedream as expecting a Punk feud to not be weeks of "Nobody backstage likes you" and other variations of doing that internet shit on TV that Punk suddenly doesn't seem to have an issue with...
Statement #30: You kinda forgot about AEW. FICTION - Literally watching Grand Slam after I post this, damning indictment on ITVX's upload schedule which this sentence may be seen to be...
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5 Digital Marketing Mistakes to Avoid for a Successful Campaign
In the fast-paced arena of digital marketing, running a successful campaign can be both rewarding and challenging. Even the most well-thought-out strategies can fall short if certain pitfalls are not carefully avoided. Whether you’re a seasoned marketer or just starting, understanding these common mistakes can save you time, money, and frustration. Below, we explore five digital marketing mistakes you should steer clear of to ensure your campaigns achieve their full potential.

1. Neglecting Target Audience Research
One of the most critical errors in digital marketing is failing to thoroughly understand your target audience. Without a clear grasp of who your audience is, what they value, and how they behave online, your campaign is likely to miss the mark. It’s not enough to create content and hope it resonates—targeting the right audience requires data-driven insights.
How to Avoid It: Start by developing detailed buyer personas that represent different segments of your audience. Use tools like Google Analytics, social media insights, and customer surveys to gather data on demographics, interests, and online behavior. Continuously refine these personas as you gather more information. This will help you create more personalized and relevant content that speaks directly to your audience's needs and desires.
2. Overlooking Mobile Optimization
In today’s digital landscape, a significant portion of online traffic comes from mobile devices. Yet, many businesses still neglect to optimize their websites and content for mobile users. This mistake can lead to poor user experience, higher bounce rates, and ultimately, lost conversions.
How to Avoid It: Ensure that your website is fully responsive, meaning it adapts seamlessly to different screen sizes. Test your site’s performance on various devices and operating systems to identify any issues. Additionally, prioritize mobile-friendly content formats, such as vertical videos, concise copy, and easy-to-navigate menus. Pay attention to page load speed, as slow-loading pages can deter mobile users and negatively impact your search engine rankings.
3. Ignoring the Importance of SEO
Search engine optimization (SEO) is the foundation of any successful digital marketing strategy. However, some businesses treat SEO as an afterthought, focusing more on content creation without considering how that content will be discovered by search engines. Ignoring SEO can result in your content getting lost in the vast sea of online information, limiting your reach and visibility.
How to Avoid It: Integrate SEO into your content strategy from the start. Conduct keyword research to identify the terms and phrases your target audience is searching for, and incorporate these into your content naturally. Optimize on-page elements, such as meta titles, descriptions, headers, and alt text for images. Regularly update and audit your content to ensure it aligns with current SEO best practices. Additionally, consider building backlinks from reputable sources to boost your site's authority.
4. Focusing Solely on Acquisition Without Nurturing Leads
Many digital marketing campaigns prioritize lead acquisition but fail to focus on what happens next. Capturing leads is just the beginning—nurturing those leads through the buyer’s journey is equally important. If you neglect to engage with your leads after the initial contact, they may lose interest and move on to a competitor.
How to Avoid It: Develop a comprehensive lead nurturing strategy that includes email marketing, personalized follow-ups, and retargeting campaigns. Use marketing automation tools to segment your leads based on their behavior and interests, allowing you to send relevant content that moves them closer to making a purchase. Regularly analyze the effectiveness of your nurturing efforts and adjust your strategy as needed to keep leads engaged and progressing through the funnel.
5. Failing to Measure and Analyze Results
One of the most significant mistakes in digital marketing is failing to track and analyze the results of your campaigns. Without proper measurement, it’s impossible to know what’s working and what’s not, leading to wasted resources and missed opportunities for improvement.
How to Avoid It: Set clear, measurable goals for each campaign and determine the key performance indicators (KPIs) that will help you track progress. Use analytics tools to monitor metrics such as website traffic, conversion rates, engagement levels, and return on investment (ROI). Regularly review your data to identify trends, successes, and areas that need improvement. Use these insights to refine your strategies and optimize future campaigns for better performance. Introducing Karsan Marketing, a results-driven Digital Marketing Agency dedicated to helping businesses thrive online. With a team of experts in SEO, social media, and content marketing, we craft tailored strategies that boost brand visibility and drive measurable growth. Our client-centric approach ensures that each campaign aligns with your unique goals, delivering the impact you need in today’s competitive market. Whether you’re looking to increase traffic, generate leads, or enhance your online presence, Karsan Marketing is here to guide you every step of the way.
Conclusion
Avoiding these common digital marketing mistakes can significantly increase the chances of your campaign’s success. By thoroughly understanding your audience, optimizing for mobile, prioritizing SEO, nurturing leads, and measuring your results, you can create more effective and impactful campaigns. Digital marketing is ever evolving, and staying vigilant about these potential pitfalls will help you navigate the complexities of the online landscape and achieve your business goals.
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Exploring the World's Most Luxurious Laptops

In today's digital age, laptops have become an essential tool for both work and leisure. While there's a plethora of options available catering to various needs and budgets, some laptops stand out for their exorbitant price tags, boasting cutting-edge technology, premium materials, and exclusive features. Let's delve into the world of extravagance and explore some of the most expensive laptops money can buy.
1. The 8,000,000 Dollar Luvaglio One
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So I can't Link the Doc because I DO NOT want to give out my Email (and I can't hide it on Google Docs) so I just... Copy Pasted all the info but that means both Formatting and Color Coding are broken. And I worked hard on those!!! So know this isn’t it in its full glory.
I've been wanting to Post this for forever so I reeeeeally just want to go and ahead and do it.... so I did. But if anyone has a better way to add a Doc that doesn't involve disclosing my Gmaill/Google Account (for a bunch of reason of what I use it for I would just prefer it stay private... I just also use it for Docs unfortunately) pls let me know!
Chart Made By
And Info Collected By
ArachRei
Tumblr LittleShySheep-at-DA
Feel free to use but pls credit me
Persona Series part of
Shin Megami Tensei by ATLUS
Last updated 2024 September
6,654 Word Count
As of 2024/1
This is as of P3P/P4G/P5R Ports
Being the most recent NewGen Games Ported.
And P5T and P3RE
Being the most recent Games Released.
And P5X
(only in China and Korea not yet Global)
The current running App Game.
And because Aegis: The First Mission
Is getting Ported I am deciding to add short Notes on App Games.
This Lists Rough Order
It’s divided by Game Number (so all 3 Related Games, all 4 Related Games, all 5 Related Games, all Q Related Games, Etc) and then the Overview info Lists are just by Release Date while the Text Groups Remakes.
Persona Series Anniversary is
September 20 since 1996
Though I believe the Japanese Release Dates are in Japanese Time Zones and with Daylight Savings I’m not actually sure of the exact difference in Time Zones from Japan to America.
Games Titles Released: 20
List of Games:
Megami Iburoku Persona
Persona 2: Innocent Sin
Persona 2: Eternal Punishment
Persona 3
Persona 3 FES
Persona 3 Portable
Persona 3 Dancing Moon night
Persona 3 Reload
Persona 4
Persona 4 The Golden
Persona 4 Arena
Persona 4 Arena Ultimax
Persona 4 Dancing All Night
Persona 5
Persona 5 Dancing Star Night
Persona 5 The Royal
Persona 5 Scramble: The Phantom Strikers
Persona 5 Tactica
Persona Q: Shadow Of The Labyrinth
Persona Q2: New Cinema Labyrinth
Alternate Titles, Shorthand, and initial Release:
Sometimes Releases in different Countries change the Names but there usually is a Common Name used World Wide or they’re just Close Enough no one really cares.
Also each Game has an Abbreviation of the Name that people use.
Also just adding Release Dates so they’re all next to each other.
All this info is actually Listed below as well just thought I’d put it all together here.
List of the Games Alternate Titles, Shorthand, Series Connection, and initial Release:
•Megami Iburoku Persona
Shorthand: P1
Connection: Main Title
First Jnp release: September 20, 1996
•Persona 2: Innocent Sin
Shorthand: P2:IS
Connection: Main Tile (Part 1/2)
First Jnp release: June 24, 1999
•Persona 2: Eternal Punishment
Shorthand: P2:EP
Connection: Main Title (Part 2/2)
First Jnp release: June 29, 2000
•Persona 3
Shorthand: P3
Connection: Main Title
First Jnp release: July 13, 2006
•Persona 3 FES
Shorthand: P3FES
Connection: Main Title Remake 1
First Jnp release: April 19, 2007
•Persona 3 Portable
Shorthand: P3P
Connection: Main Title Remake 2
First Jnp release: November 1, 2009
•Persona 3 Reload
Shorthand: P3RE
Connection: Main Title Remake 3
First WW release: February 2, 2024
Story DLC WW release: September 10, 2024
•Persona 3 Dancing Moon night
Alt (Eng): Persona 3 Dancing in Moonlight
Shorthand: P3Dance
Connection: Spin-Off
First Jnp release: May 24, 2018
•Persona 4
Shorthand: P4
Connection: Main Title
First Jnp release: July 10, 2008
•Persona 4 The Golden
Alt (Eng): Persona 4 Golden
Shorthand: P4G
Connection: Main Title Remake 1
First Jnp release: June 14, 2012
•Persona 4 Arena
Alt title (Jpn):
Persona 4 The Ultimate In Mayonaka Arena
Shorthand: P4A
Connection: Spin-Off
First Jnp release: March 1, 2012
•Persona 4 Arena Ultimax
Alt title (Jpn):
Persona 4 The Ultimax Ultra Suplex Hold
Connection: Sequel to Spin-Off
Shorthand: P4AU
First Jnp release: November 28, 2013
•Persona 4 Dancing All Night
Alt (Jpn): Persona 4 Dance
Shorthand: P4Dance or P4DAN
Connection: Sequel
First Jnp release: June 25, 2015
•Persona 5
Shorthand: P5
Connection: Main Title
First Jnp release: September 15, 2016
•Persona 5 The Royal
Alt (Eng): Persona 5 Royal
Shorthand: P5R
Connection: Main Title Remake 1
First Jnp release: October 31, 2019
•Persona 5 Scramble: The Phantom Strikers
Alt (Eng): Persona 5 Strikers
Shorthand: P5S
Connection: Sequel
First Jnp release February 20, 2020
•Persona 5 Tactica
Shorthand: P5T
Connection: Spin-Off
First WW release: November 11, 2023
•Persona 5 Dancing Star Night
Alt (Eng): Persona 5 Dancing in Starlight
Shorthand: P5Dance
Connection: Spin-Off
First Jnp release: May 24, 2018
•Persona Q: Shadow Of The Labyrinth
Shorthand: PQ
Connection: Spin-Off
First Jnp release: June 5, 2014
•Persona Q2: New Cinema Labyrinth
Shorthand: PQ2
Connection: Sequel to Spin-Off
First Jnp release: November 29, 2018
About Releases:
So Atlus usually Releases in Japan first before World Wide, English, or Other Language Versions are Released. This could be as much as a Year between when the Japanese Version comes out and when we get it in Eng/WW! Nowadays most Games have Simultaneous Releases upon there initial Release so Atlus got hounded for this. And finally as of SMT V they have Simul Releases. With P5T to be the first Persona Game with a Simul Release.
Important Names:
Atlus is a big Team so obviously there are a lot of hands involved in each Project.
There’s a reason the Credit Songs are 5-7 Minutes long and the Text scrolls fast.
But the easiest Names to find that stand out (the Writer/Director for each Game is not as easy to find for some reason?):
Kouji Okada and Kazuma Kaneko are the Creators of SMT and Persona.
Kazuma Kaneko did the Art for SMT and Persona 1 & 2.
Shingenori Soejima does the Art for Persona 3 and onwards (NewGen).
Shoji Meguro is the Main Composer of most of the Music in the Persona Series.
Note on Title Changes:
This list mainly consists of Quick Notes of what is the Main Difference from one Game to the next. The Difference however between a Remaster/Port/Rerelease and a Remake/Retitle/New-Title is a Remaster may include New Fixes or Small Extra Content but does not change any of the Overarching Plot while a New-Title for the same Game does.
Also a Port is usually just the same Game on a Different System.
I tried to stick to this Wording to differentiate what I mean instead of using the same Word for different things if that makes any sense.
Note Spoilers:
This list shouldn’t contain any major spoilers because it is all Stats and general information. However because I do list how many dungeons and team members there are that could be considered spoilers.
Persona dungeons work in there will be the ones they show, the secret mastermind, and then whatever evil god is actually controlling the secret mastermind that you only fight in the True Ending.
Color Coded:
Deciding to Color Code (but trying to make sure it doesn’t look too eye bleeding) so:
This is the Color Red used for Headers here.
This is the Color Blue used for info to be added.
Persona 1 is Purple
Persona 2 is Dark Orange
Persona 3 is Blue
Persona 4 is Yellow
Persona 5 is Red
Persona Q is Orange
Persona 3 Apps are this Blue
Persona 5 Apps are this Red
Text for Persona Chart starts!:
What Game is Persona?
All Games are Owned/Made by Atlus
SMT and Persona:
First comes the “Shin Megami Tensei” Franchise (aka SMT) which The Persona Series is a small Branch of. Persona uses the same Play Styles (Turn Based Jrpg) and set of Demons to fight (now called Personas).
SMT Branches:
Persona is just one of the Spin-Off Series to the Shin Megami Tensei (sometimes just called Megami Tensei or MegaTen) Series.
There might be more One-Offs or Smaller Things but these are Ones mainly Listed.
Without going into too much detail here are all the Branches (Number of Games Released is rough and probably not correct).
•From Early 2023:
•Branches of Spin-Offs: 8
Main SMT (15 Games) (up to Main 5)
Megami Tensei Gaiden (6 Games)
Majin Tensei (5 Games)
Devil Summoner (5 Games)
Digital Devil Saga (2 Games)
Devil Children (7 Games)
Devil Survivor (2 Games)
Persona (see below)
•Live Service Games
I didn’t really List info on Live Service or App Games here (except some footnotes at the bottom for the Persona ones) but I believe the 2 current or longest running SMT ones are:
SMT: IMAGINE (MMORPG)
SMT Liberation: Dx2 (App)
•Other Big Atlus Games
I’m not gonna List these because they aren’t even technically part of SMT but they are done by the same Major Creators (Artist and Music being the most recognizable).
There might be one or two more but these are the ones I know off the top of my head:
Cathrine
Cathrine: Fullbody
Tokyo Mirage Sessions #FE
Metaphor: ReFantazio
•Shin Megami Tensei if…
Not included in the List of Persona Games because it’s technically an SMT Game but this Game was what began the concept for the Persona Series.
•Persona Revelations
The absolutely terrible “Americanized” Localized Release of Persona 1 and is mostly know as a Meme in the Persona Fanbase
•Megami Iburoku Persona
Aka P1
Takes place in 1997
Takes place in Mikage-Cho and St. Hermelin High School.
First Jnp release September 20, 1996
NA release December 14, 1996
PSP Jnp release April 29, 2009
PSP NA September 22, 2009
PSP EU August 11, 2010
Released on PS1
Remastered on PSP
•Persona 2: Innocent Sin
Aka P2:IS
Takes place in 1999
Takes place in Subaru City and Seven Sisters High School.
First Jnp release June 24, 1999
PSP Jnp release April 12, 2011
PSP NA September 20, 2011
PSP EU November 4, 2011
Released on PS1
Remastered on PSP
•Persona 2: Eternal Punishment
Aka P2:EP
First Jnp release June 29, 2000
NA release November 30, 2000
PSP release May 17, 2012
Released on PS1
Remastered on PSP
Both of these games go together to tell the full story but with two different perspectives.
Old/OG Gen vs NewGen:
P1 and P2:IS/P2:EP are done by the same Writer and the original Artist from SMT (these are two different people). They also are directly connected in the Story with recurring Characters and Settings. And I believe they are somewhat connected to a couple Main-Lone SMT Games?
P3, P4, and P5 (and related) share a different Writer and Artist as well as have some more distinct changes from the first two/SMT. And as such this is called the “New Gen” (short for New Generation) by most.
Old/OG Gen also doesn’t have nearly as many Remakes, Sequels, and Spin-Offs as NewGen does.
I’m sorry I do not have as much information for the Old/OG Gen as I do for NewGen.
My info on Old/OG Gen:
Part of the reason I do not have much info for Old/OG Gen is because their Release in Japan was rather straightforward but their Release in America was a bit of a mess. All 3 Games were Originally Released on PS1 in Japan before being Ported to PSP.
In America however, Persona 1 got a absolutely botched “Americanized” Localization that almost killed the Series over here (but I believe Fan Translation Patches of the OG Game were in circulation?). But Persona 2: Innocent Sin managed to get a Hard Copy Release on PSP in America which saved it. The Actual Persona 1 and Persona 2: Eternal Punishment would only get Official Copies Digitally much later (to my knowledge). I don’t know if any of the 3 got PS1 Official English Copies or just PSP though.
Format:
•Title
[Releases]
[Game Type]
[Assorted Stats]
[Differences] (for remakes)
[Description] (for spin offs)
[Relation]
•Stuff I Usually have for Assorted Stats:
Dates When Game Takes Place
How many Social-Link/Confidants
How many Social Stats and Their Levels
How Many Types of Physical Damage
How Many Personas in the Compendium
Info About Enemy Type
How Many Gear Types
How Many Dungeons and/or Bosses
Info About Dungeon Types
How Many Playable Teammates
How Many Hours is an Average Playthrough
If there is Story or Cosmetic DLC
•Persona 3
[Releases]
Aka P3
First Jnp release July 13, 2006
NA release August 14, 2007
EU release February 29, 2008
AU release March 6, 2008
Released on PS2
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Takes place in 2009.
Takes place in Tatsumi Port Island and Gekkoukan High School.
Start date 4/6/2009 End date 3/5/2010.
Social Links Available 22.
6 Social Link are Teammates and 15 are Unrelated to the Main Story.
7 of the Social Links are Romanceable.
There are 3 Social Stats; (Academics, Charm, and Courage) with 6 Levels Each that you get Points for through doing different tasks.
There are 3 Types of Physical Damage (Bash, Slash, and Pierce) and each Party Member has a Weapon that does 1 of the Types.
Number of Personas in Compendium Total 145, (141 SMT Designs, 4 Character Specific).
Enemies are not Personas from Compendium.
You gain Personas from Drops after Battle.
Gear that is used in Battle is Assesoris, Armor, and Weapons (types Weapon of depends on each Character).
After certain Sections of Levels Advancing Tartarus will be Barred until Defeating a Boss that Advancing the Main Story.
Main Dungeon Tartarus is 6 Blocks (9 if we Count ones with Two Halfs) and 264 Floors.
Tartarus also has 10 Underground Bonus Floors.
There are 25 Floor Bosses in Main Tartarus.
The Full Moon Bosses will all have their own Special Areas not for their Fights.
There are 7 Moon Boss Dungeons and 11 Moon Bosses (some are doubled up).
Not including Protag there are 9 Playable (in Battle) Teammates.
Average Playthrough is roughly 70-80 Hours.
[Relation]
First Version of a Main Line Game.
•Persona 3 FES
[Releases]
Aka P3FES
First Jnp release April 19, 2007
NA release April 22, 2008
EU release October 17, 2008
AU release November 13, 2008
Released on PS2
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Only Listing things that are Updated/New.
Number of Personas in Compendium Total 169, (165 SMT Designs, 4 Character Specific).
The Answer takes Places in a Special Dungeon not available in The Journey.
The Journey Average Playthrough is roughly 70-80 Hours.
The Answer Average Playthrough is roughly 30-60 Hours.
[Differences]
Adds some updates to the Main Story (now called “The Journey”) as well as the short After Story (called “The Answer”).
The Answer Start date 3/31/2010 End date 4/1/2010.
The Answer Plays as a Boss Rush Dungeon and is locked on Hard Difficulty.
[Relation]
Remake of a Main Line Game with New Content.
•Persona 3 Portable
[Releases]
Aka P3P
First Jnp release November 1, 2009
NA release July 6, 2010
EU release April 28, 2011
All Ports WW release January 19, 2023
Released on PSP
Ported (Remastered?) to PS4, XBox (Pass, Series, and One), Switch, and PC (Windows and Steam)
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Only Listing things that are Updated/New.
Number of Personas in Compendium Total 173, (169 SMT Designs, 4 Character Specific).
Both Male and Female Protagonists have 22 Social Links but for the Female 8 are different characters from the Male ones.
For Male Social Links: 6 Social Links are Teammates and 15 are Unrelated to the Main Story. 7 of the Social Links are Romanceable.
For Female Social Links: 11 Social Links are Teammates and 9 are Unrelated to the Main Story. 7 of the Social Links are Romanceable.
[Differences]
Adds an entirely new Route with an Alternative Protagonist, but changes almost all of the Gameplay (aside from Battle) to Visual Novel style format. So no Animated Cutscenes or 3D Cutscenes, I assume due to Storage Restrictions.
[Relation]
Remake of a Main Line Game with New Content.
•Persona 3 Reload
[Releases]
Aka P3RE
First WW release February 2, 2024
Released on PS4, PS5, XBox (Series and One), and PC (Steam)
Episode Aigis Main Story DLC
First WW release September 10, 2024
Released on PS4, PS5, XBox (Series and One), and PC (Steam)
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Only Listing things that are Updated/New.
You can now Friendzone the Romanceable Social Links, you used to not be able to and doing 2 Romanceable Social Links would be considered cheating.
Seems like some of the Tartarus Floor Bosses are at slightly different Floor Numbers?
Number of Personas in Compendium Total 194, (190 SMT Designs, 4 Character Specific, +21 DLC Not Counted).
Has Story Content as DLC.
Has Additional Cosmetics and Personas as DLC.
[Differences]
Completely New Art, Models, Animation, and Voice Over for everything.
They added a lot of quality of life Mechanics that were used in P5 to make the Gameplay smoother, a ton of Battle and Fusion that I won’t List all of.
Costumes are now Separate from Armor.
They removed the Fatigue Mechanic.
Shuffle Time no longer Shuffles you just pick Manually.
You can now hang out with Teammates you don’t have Social Links for and get Battle Bonuses.
The Game only has the Main Story “The Journey” upon release but they plan to add the After Story “The Answer” as DLC at a later date.
The DLC Official Title is “Episode Aigis -The Answer-“ I assume they choose “Episode Aigis” to try and hide some Spoilers for those who haven’t finished the Game yet.
[Relation]
Remake of a Main Line Game with New Content.
The First full Remake of a Main Line Game with completely New Art, Animation, and Mechanics.
Does not have the Female Protagonist or things specific to her Route.
•Persona 3 Dancing Moon Night
[Releases]
Alt title: Persona 3 Dancing In Moonlight
Aka P3D or P3Dance
First Jnp release May 24, 2018
WW release December 4, 2018
Released on PS4 and Vita
[Game Type]
Rhythm Game Spin-Off
[Description]
Just a fun Rhythm Game with no real driving Plot. A chance for all the Characters to just hang out and interact.
Debatable where in the Timeline of the Main Game it would connect to because it happens in a Velvet Room Dream.
Average Playthrough is roughly 7-15 Hours.
Has Additional Cosmetics and Songs as DLC.
[Relation]
Spin-Off.
Could take place in P3, P3FES, or P3P.
Because of how the different versions don’t change the Main Story, but there are Characters only added in P3P present.
•Persona 3 App Games (4)
Slightly Different Format Not Doing Stats
•Persona Mobile Online
[Releases]
For Megaten A Service Users March 16, 2009
For EZweb Service Users November 5, 2009
I can not find an End of Service Date
[Game Type]
Phone App Game
[Description]
You fight Shadow around your School which is Yamori High School.
You Have Arcana Points as a modified Social Link System.
Otherwise I can find next to no info on it.
[Relation]
App Game Spin-Off.
Does not connect to any Main Persona Game is just in the style of them.
Seems to be particularly following P3’s popularity.
Non-Canon and never mentioned again.
•Persona 3 Social
[Releases]
JPN Release August 17, 2010
I can not find an End of Service Date
[Game Type]
Phone App Game
[Description]
Player Character is a New Student at Gekkoukan High introduced to Shadows and Personas.
You could Play Mulit-Player.
Other than that next to no info.
[Relation]
App Game Spin-Off.
Relation to P3 but Non-Canon and never mentioned again.
•Persona 3 EM
[Releases]
For Megaten A Service Users November 26, 2007
For Yahoo Keitai Service Users December 12, 2007
I can not find an End of Service Date
[Game Type]
Phone App Game
[Description]
It is a Side-Story for P3 taking place during the Yakushima Trip.
You go to a Dungeon called Oneiros and encounter Arche-Persona bosses.
Game has simplified versions of all the Main Game mechanics but Maxed Social Links give items.
[Relation]
App Game Spin-Off.
Takes Place During P3.
But I have never heard the Story mentioned so I believe it is Non-Canon.
•Aegis: The First Mission
[Releases]
For NTT DoCoMo Mobile Service Users October 29, 2007
For Softwarebank Moblie Service Users November 14, 2007
I can not find an End of Service Date
Ported to G-Mode Archives Nintendo Switch and PC (Steam) TBA
[Game Type]
Was a Phone App Game
[Description]
Aigis from P3’s Backstory.
Takes Place on Yakushima Island in May 1999.
A Hack and Slash Fight System instead of Turn-Based.
[Relation]
Phone Game Spin-Off.
A Prequel to P3.
As it is being Ported and still preserved it seems the Story is Canon.
•Persona 4
[Release]
Aka P4
First Jnp release July 10, 2008
NA release December 9, 2008
AU release March 12, 2009
EU release March 13, 2009
Released on PS2
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Takes place in 2011.
Takes place in Inaba and Yasogami High School.
Start date 4/11/2011 End date 3/21/2012.
Social Links Available 21.
9 Social Links are Teammates and 8 are Unrelated to the Main Story.
7 of the Social Links are Romanceable.
There are 5 Social Stats; (Courage, Diligence, Understanding, Expression, and Knowledge) with 5 Levels Each that you get Points for through doing different tasks.
There are 3 Types of Physical Damage (Bash, Slash, and Pierce) and each Party Member has a Weapon that does 1 of the Types.
Number of Personas in Compendium Total 187, (185 SMT Designs, 2 Character Specific).
Enemies are not Personas from Compendium.
You gain Personas from Drops after Battle.
Gear that is used in Battle is Assesoris, Armor, and Weapons (types Weapon of depends on each Character).
Has 9 Dungeons (including the Tutorial Area).
Not including Protag there are 7 Playable (in Battle) Teammates.
Average Playthrough is roughly 70-80 Hours.
[Relation]
First Version of a Main Line Game.
•Persona 4 The Golden
[Releases]
Alt title: Persona 4 Golden
Aka P4G
First Jnp release June 14, 2012
NA release November 20, 2012
AU release February 21, 2013
EU release February 22, 2013
Window Port WW release June 13, 2020
PS4/Xbox/Switch WW release January 19, 2023
Released on Vita
Ported to PC (Windows and Steam).
Ported (Remastered?) to PS4, XBox (Pass, Series, and One), and Switch
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Only Listing things that are Updated/New.
Social Links Available 23.
9 Social Links are Teammates and 8 are Unrelated to the Main Story.
8 of the Social Links are Romanceable.
Number of Personas in Compendium Total 205, (201 SMT Designs, 4 Character Specific).
Has 10 Dungeons (including the Tutorial Area).
Average Playthrough is roughly 70-90 Hours.
[Differences]
Leans more into Silly Fandom interpretations of the Characters.
Adds some cute extra scenes and hang outs for the Main Cast.
As well as some Unnecessary Characters and Arches for said Unnecessary Characters.
[Relation]
Remake of a Main Line Game with New Content.
•Persona 4 Arena
[Releases]
Alt title (Jpn):
Persona 4 The Ultimate In Mayonaka Arena
Aka P4A
First Jnp release March 1, 2012
All Port Jpn release July 26, 2012
All Port NA release August 7, 2012
All Port EU release May 10, 2013
Released on Arcade(?)
Ported to PS3, Xbox 360, and Vita?
[Game Type]
2d Versus Type Fighting Spin-Off
With a Visual Novel Story Mode
[Assorted Stats]
1 New Playable Character.
7 Playable Characters from P4.
4 Playable Characters from P3.
Average Playthrough is roughly 10-30 Hours.
[Description]
A Fighting Game taking place after both 3 and 4.
Though it seems that the Careers of and current place in life of the Characters is the Canon future the Events of the Game are not considered such.
Leans more into Silly Fandom interpretations of the Characters for the P4 Cast.
It seems like Fandom decided P4A/AU is Non-Canon but P4D is and I can’t remember exactly why.
Had Story Content as DLC?
[Relation]
Spin-Off.
Could take place after P3, P3FES, or P3P.
Because of how the different versions don’t change the Main Story, but there are Characters only added in P3P present.
Takes Place after P4G.
Mention characters and Events only in P4G.
•Persona 4 Arena Ultimax
[Releases]
Alt title (Jpn):
Persona 4 The Ultimax Ultra Suplex Hold
Aka P4AU
First Jnp release November 28, 2013
PS4 Port Jpn release August 28, 2014
PS4 Port NA release September 30, 2014
PS4 Port EU release November 21, 2014
Xbox Port NA release September 30, 2014
Xbox Port EU release November 21, 2014
PS4/Switch/PC Port WW release March 17, 2022
Released on Arcade(?)
Ported PS3, Xbox 360, and Vita?
Ported to PS4, Switch, and PC
[Game Type]
2d Versus Type Fighting Spin-Off
With a Visual Novel Story Mode
[Assorted Stats]
1 (+1 unavailable in Story Mode) New Playable Character.
8 (+3 unavailable in Story Mode) Playable Characters from P4.
7 Playable Characters from P3.
Average Playthrough is roughly 10-30 Hours.
[Description]
A direct continuation of the Previous Game. With two Playable points of view from either the Persona 3 or Persona 4 Cast.
The entire Story Mode of the Previous Game is also DLC for this one.
Though it seems that the Careers of and current place in life of the Characters is the Canon future the Events of the Game are not considered such.
Leans more into Silly Fandom interpretations of the Characters for the P4 Cast.
It seems like Fandom decided P4A/AU is Non-Canon but P4D is and I can’t remember exactly why.
Had Story Content as DLC?
[Relation]
Sequel of a Spin-Off.
Could take place after P3, P3FES, or P3P.
Because of how the different versions don’t change the Main Story, but there are Characters only added in P3P present.
Takes Place after P4G.
Mention characters and Events only in P4G.
•Persona 4 Dancing All Night
[Releases]
Alt title: Persona 4 Dance
Aka P4DAN or P4Dance
First Jnp release June 25, 2015
NA release September 29, 2015
PAL release November 6, 2015
PS4 Port Jpn release May 24, 2018
PS4 Port WW release December 4, 2018
Released on Vita
Ported to PS4
[Game Type]
A Rhythm Game Spin-Off
With a Visual Novel Story Mode
[Description]
A Rhythm Game that is actually Story relevant and works in the Timeline. We see info from this Game mentioned in later Games as well.
Could be considered more of a Sequel than a Spin-Off weirdly enough.
It seems like Fandom decided P4A/AU is Non-Canon but P4D is and I can’t remember exactly why.
Average Playthrough is roughly 10 Hours.
Has Additional Cosmetics and Songs as DLC.
[Relation]
A Sequel and a Spin-Off
Takes Place after P4G.
Mention Characters and Events only in P4G.
•Persona 5
[Releases]
Aka P5
First Jnp release September 15, 2016
WW release April 4, 2017
Released on PS4 and PS3
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Takes place in 2016.
Takes place in Yongen-Jaya and Shujin Academy.
Due to wanting to set the Game in a couple years in the Future from Release but the Release being delayed until 2016 they changed the Year from 2016 to 20XX.
Start date 4/9/20XX1 End date 3/20/20XX2.
Confidants (Social-Links) Available 21.
8 Social Links are Teammates and 9 are Unrelated/Heavily Involved to the Main Story.
9 of the Social Links are Romanceable.
There are 5 Social Stats; (Knowledge, Guts, Proficiency, Kindness, and Charm) with 5 Levels Each that you get Points for through doing different tasks.
There are 2 Types of Physical Damage (Melee and Gun) and each Party Member has both a Melee Weapon and a Gun.
Number of Personas in Compendium Total 192, (182 SMT Designs, 8 Treasure Demons, 2 Character Specific, +18 DLC Not Counted).
Enemies are Personas from the Compendium
You can Negotiate to gain Personas.
Gear that is used in Battle is Assesoris, Armor, Melee Weapons, and Ranged Weapons (Guns).
Has 8 Dungeons (Called Palaces this does not count the upper Levels of Mementos only the core of it that is a Dungeon).
After certain Sections of Levels Advancing Mementos will be Barred until Defeating a Boss that Advancing the Main Story.
There are 8 Sections and 66 Floors to Mementos (excluding the Dungeon Core).
Not including Protag there are 8 Playable (in Battle) Teammates.
Average Playthrough is 70-80 Hours.
Has Additional Cosmetics and Personas as DLC.
[Relation]
First Version of a Main Line Game.
•Persona 5 The Royal
[Releases]
Alt title (Eng): Persona 5 Royal
Aka P5R
First Jnp release October 31, 2019
WW release March 31, 2020
All Port WW release October 21, 2022
Released on PS4
Ported to PS5, XBox (Pass, Series, and One), Switch, and PC (Windows and Steam)
[Game Type]
Turn Based Battle and Time Management
Could be considered partially a Social Sim
[Assorted Stats]
Only Listing things that are Updated/New.
Instead of having a Time Skip for the Third Semester the Story continues.
Confidants Available 23.
10 Social Links are Teammates and 9 are Unrelated/Heavily Involved to the Main Story.
10 of the Social Links are Romanceable.
Number of Personas in Compendium Total 207, (196 SMT Designs, 9 Treasure Demons, 2 Character Specific, +25 DLC Not Counted).
Has 9 Dungeons (Called Palaces this does not count the upper Levels of Mementos only the core of it that is a Dungeon).
There are 16 New Floors to Mementos.
(excluding the Dungeon Cores).
Not including Protag there are 9 Playable (in Battle) Teammates.
Average Playthrough is 70-100 Hours.
Has Additional Cosmetics and Personas as DLC.
[Differences]
Adds a Story Arch at the end of the game.
Like Golden, adds new Characters and Arches for them, but does add a few more options to the existing party. Though the New Content is by no means bad I feel they should have focused more on improving the existing part to make it mesh better with the New Content, because they are kinda poorly integrated with each other.
[Relation]
Remake of a Main Line Game with New Content.
•Persona 5 Scramble: The Phantom Strikers
[Releases]
Alt title: Persona 5 Strikers
Aka P5S
First Jnp release February 20, 2020
WW release February 23, 2021
PC Port WW release February 23, 2021
Released on PS5, PS4, and Switch
Ported to PC
[Game Types]
A Hack and Slash Fighting (warriors) Spin-Off
[Assorted Stats]
Start date 7/24 End date 8/31.
Number of Personas in Compendium Total 63,
(62 SMT Designs, 1 Character Specific, +18 Treasure Demons Not Counted).
Enemies are Personas from the Compendium.
You can Negotiate to gain Personas.
Gear that is used in Battle is Assesoris, Armor, Melee Weapons, and Ranged Weapons (Guns).
8 Dungeons (Called Jails plus some Bosses not in Dungeons but only 6 Distinct Towns).
9 Playable (in Battle) Characters.
Average Playthrough is roughly 40-80 Hours
[Description]
Works as a continuation of the Main Game and does a good job of expanding on the Plot, Themes, and Ideology. I think it works perfectly as a Sequel more than just a Spin-Off.
Though it could work in the Timeline we do not see Events from this Game mentioned in any other Game.
[Relation]
A Sequel and Spin-Off.
Takes place after P5.
Does not have or mention anything from P5R.
But P5S and P5R were in development at the same time thus why Content from P5R isn’t in it.
•Persona 5 Tactica
[Releases]
First WW release November 11, 2023
Released on PS4, PS5, XBox (Pass, Series, and One), Switch, and PC (Windows and Steam)
[Game Type]
Tactical Strategy Spin-Off
[Assorted Stats]
Number of Sub-Personas in Compendium Total 197, (196 SMT Designs, 1 Character Specific, +13 DLC Not Counted).
Instead of the Protagonist being able to switch Personas here there are Sub-Personas that anyone can Equip in Addition to their Main.
Enemies are not Personas from Compendium.
You gain Personas from Drops after Battle.
Sub-Persona do not have 3D Models or 2D Cut-ins in Battle, you only see an Image of them in Inventory or During Fusion.
Gear that is used in Battle is Ranged Weapons (Guns). There are no other Items in this Game.
4 Dungeons (Called Kingdoms).
9 (+2 DLC) Playable (in Battle) Characters.
Average Playthrough is roughly 20-30 Hours.
DLC Average Playthrough is roughly 4-5 Hours.
Has Story Content as DLC.
Has Additional Cosmetics and Personas as DLC.
Has a Chibi Art Style.
[Description]
The thought behind this one is that Atlus wanted to make a Tactical Strategy Game and then decided to use P5 to make one.
Because of the Main Idea behind this Game being a Game Mechanic and not a Story Concept it’s feels maybe not as deep as the other Games but it is Light Hearted and fun.
Annoyingly one Part/Dungeon was DLC upon Release instead of just being included in the Main Game (after you beat it you can use the Characters only in the DLC in the Main Game).
[Relation]
Spin-Off.
Takes place somewhere after P5R.
DLC takes place somewhere during P5R.
DLC Mentions Events and Characters from P5R.
•Persona 5 Dancing Star Night
[Releases]
Alt title: Persona 5 Dancing In Starlight
Aka P5D or P5Dance
First Jnp release May 24, 2018
WW release December 4, 2018
Released on PS4 and Vita
[Game Type]
Rhythm Game Spin-Off
[Description]
Just a fun Rhythm Game with no real driving Plot. A chance for all the Characters to just hang out and interact.
Debatable where in the Timeline of the Main Game it would connect to because it happens in a Velvet Room Dream.
Average Playthrough is 7-15 Hours.
Has Additional Cosmetics and Songs as DLC.
[Relation]
Spin-Off.
Takes place somewhere in or after P5.
Does not have or mention anything from P5R.
•Persona 5 App Games (2)
Slight Different Format Not Doing Stats
•Persona 5 O.A.
[Releases]
Jpn March 15, 2018
End of Service August 30, 2019
[Game Type]
Phone App Game
[Description]
An App Made to Promote Persona 5: The Animation Mostly.
Seems like it was mostly Text and Dialogue?
But Characters were Playable and there were Limited Run Palaces so i'm not sure?
Barely any info on this.
[Relation]
App Game Spin-Off.
Related to and seems to follow the Story of P5.
There is barely any info on it so I dont think it's Canon.
•Persona 5: The Phantom X
[Releases]
[Game Type]
Phone App Game
A Gacha Game
[Description]
It’s Persona 5 in Mechanics, Style, and Locations but all different Cast.
The OG/Actual Persona 5 Cast is in the Gacha and have Side Stories with the new Cast apparently?
Except for the Protag none of the new Characters are designed by Sojima and they look awful in comparison.
If you ask me it seems like a watered down version of P5 to be able to sell in China with all their Censor Rules.
It is also basically a Genshin Clone to appeal to that audience and as someone who is fed up with Genshin and their Design/Gameplay choices I am not interested or assumed.
Therefore I do not have info because I simply do not care.
[Relation]
App Game Spin-Off.
Seems to take place in an Alternate Reality version of P5 to my knowledge.
If it’s Alternate Reality i’m assuming it’s Non-Canon.
•Persona Q: Shadow Of The Labyrinth
[Releases]
Aka PQ
First Jnp release June 5, 2014
NA release November 25, 2014
AU release November 26, 2014
EU release November 28, 2014
Released on 3DS
[Game Type]
Turn Based Battle and Dungeon Crawler Spin-Off
[Assorted Stats]
Number of Sub-Personas in Compendium Total 186, (186 SMT Designs, +4 DLC Not Counted).
Instead of the Protagonist being able to switch Personas here there are Sub-Personas that anyone can Equip in Addition to their Main.
Enemies are not Personas from Compendium.
You gain Personas from Drops after Battle.
Personas do not have 3D Models, they are all just 2D Art Cut-ins.
Gear that is used in Battle is Assesoris, Armor, and Weapons (types Weapon of depends on each Character).
5 Dugeons.
10 Playable Characters from P3.
8 Playable Characters from P4.
Average Playthrough is roughly 60-100 Hours.
Has Additional Cosmetics and Personas as DLC.
Has a Chibi Art Style.
[Description]
Very cute crossover of 3 and 4!
With two playable points of view from either the P3 or P4 Cast.
Leans more into Silly Fandom interpretations of the Characters for the P4 Cast.
Debatable where in the Timeline of the Main Game it would connect to because it happens in a Velvet Room Dream.
[Relation]
Spin-Off.
Could take place in P3, P3FES, or P3P.
Because of how the different versions don’t change the Main Story, but there are Characters only added in P3P present.
Takes Place after or close to the end of P4G.
Mention Characters and Events only in P4G.
•Persona Q2: New Cinema Labyrinth
[Releases]
Aka PQ2
First Jnp release November 29, 2018
WW release June 4, 2018
Released on 3DS
[Game Type]
Turn Based Battle and Dungeon Crawler Spin-Off
[Assorted Stats]
Number of Sub-Personas in Compendium Total 230, (230 SMT Designs, +15 DLC Not Counted).
Instead of the Protagonist being able to switch Personas here there are Sub-Personas that anyone can Equip in Addition to their Main.
Enemies are not Personas from Compendium.
You gain Personas from Drops after Battle.
Personas do not have 3D Models, they are all just 2D Art Cut-ins.
Gear that is used in Battle is Assesoris, Armor, and Weapons (types Weapon of depends on each Character).
5 Dugeons.
11 Playable Characters from P3.
8 Playable Characters from P4.
9 Playable Characters from P5.
Average Playthrough is roughly 50-90 Hours.
Has Additional Cosmetics and Personas as DLC.
Has a Chibi Art Style.
[Description]
Very cute crossover of 3, 4, and 5!
Also finally a feature of both the Male and FeMale Persona 3 protags!
Debatable where in the Timeline of the Main Game it would connect to because it happens in a Velvet Room Dream.
[Relation]
Spin-Off.
Could take place in P3, P3FES, or P3P.
Because of how the different versions don’t change the Main Story, but there are Characters only added in P3P present.
Takes Place After or close to the end of P4G.
Mention Characters and Events only in P4G.
Takes place somewhere in or after P5.
Does not have or mention anything from P5R.
BONUS
NewGen Calendar:
Mostly the Main NewGen Games take place over a Year that matches up with a Real World Calendar. This is also Listed higher up but here are all the Start and Stop Dates:
Persona 3
Start date 4/6/2009 End date 3/5/2010
Persona 3 The Answer
Start date 3/31/2010 Ends date 4/1/2010
Persona 4
Start date 4/11/2011 End date 3/21/2012
Persona 5
Start date 4/9/2016 End date 3/20/2017
Persona 5 Strikers
Start date 7/24/2017 End date 8/31/2017
BONUS
Other Media Adaptations and Spin-Off:
As of 2023/11
•App Games:
Persona Mobile Online
Persona 3 Social
Persona 3 EM
Aegis: The First Mission
Persona 5 O.A.
Persona 5: The Phantom X
•Other Non-Console Game Media Each Title Got.
-Persona 1:
Manga (8 Volumes 44 Chapters)
-Persona 2:
Drama CD
Manga Anthology
-Persona 3:
Drama CD
Manga (11 Volumes 50 Chapters)
Manga Anthology (Many)
Manga Anthology P3P (Many)
Anime Movies (4)
Stage Play Weird Masquerade
Anime Trinity Soul (26 Episodes)
-Persona 4:
Drama CD
Manga (13 Volumes 68 Chapters)
Manga Anthology (Many)
Manga Anthology Golden (Many)
Anime (25 Episodes + 1 Ova)
Anime Golden (12 Episodes + 1 Ova)
Manga Detective Naoto (3 Volumes 20 Chapters)
-Persona 4 Arena:
Manga (3 Volumes 14 Chapters)
Manga Ultimax (4 Volumes 36 Chapters)
Manga Anthology (Couple)
Stage Play Arena
-Persona Q:
Manga P3 Side (2 Volumes?)
Manga P4 Side (4 Volumes 25 Chapters)
Manga Anthology
Manga Anthology Q2
-Persona 5:
Manga (Ongoing)
Manga Mementos Missions (3 Volumes 18 Chapters)
Manga Anthology (Couple)
Anime Daybreakers (1 Ova Special)
Anime (26 Episode 2 Specials 2 Ova)
Stage Play
Alright I’m finally gonna post it… the
Persona Chart

How all the Persona Games Connect (mostly for NewGen) which goes with this 6,654 word Google Doc (that I’m debating how to link because I don’t want people knowing my email…) that has assorted Game Stats and Release info. Mild spoilers? For like number of Dungeons and Teammates but nothing specific. If any of the info is sorted “weirdly” it’s cause it’s made for my Autism Brain and I literally just find cataloging stuff like this fun and do it as a stim…
#charts#persona#newgen persona#smt persona#persona 1#persona 2#persona 3#persona 4#persona 5#persona 3 reload#persona 5 royal#persona 5 strikers#persona 5 tactica#persona 3 episode aigis#persona 2 innocent sin#persona 2 eternal punishment#persona 4 golden#persona 4 dancing all night#persona 4 arena ultimax#anime adaption#manga adaption#persona 5 the phantom x
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