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#people who play video games
ravenpureforever · 2 months
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On one hand, Young Justice is kind of neglected by the actual superheroes that should be looking out for them in a lot of crucial ways and very much failed by the adults around them
But on the other hand Red Tornado straight up hosts a parent-teacher conference where their respective legal guardians all show up, barring Batman who’s in traffic so Nightwing fills in instead because Robin’s dad does not know he’s a vigilante which is objectively hilarious
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jennaflare · 2 months
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So Disco Elysium is the only game you've ever really liked
I get it! It's a phenomenal game with superb art and writing, and its themes are consistent and deeply explored. It sets a high bar for video games. But there are other really, really fantastic games out there. This is a list that is 100% my own taste of things that aren't necessarily similar, other than the fact that they're really fucking good. (A lot of these are on sale for the Steam Summer Sale until July 11 2024!)
In Stars and Time
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In Stars and Time is a time loop game where you play as Siffrin, the rogue of a party at the end of their quest to save the day by defeating the King, who is freezing everybody in time! But something is wrong: every time you die, you loop back to the day before you fight the King. You're the only one who remembers the loops, so it's up to you to figure out why it's happening, and how to break out.
In Stars and Time is a heart-wrenching dive into mental health, friendship, and love. It's about feeling alone, and how awful it is when the people who love you don't notice (and how awful it is when they do). It's about falling deeper and deeper into your worst self and your worst tendencies, and how to come back from it.
The creator also did one of my favorite Disco Elysium comics ever, which is only tangentially relevant but worth mentioning.
Roadwarden
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In Roadwarden, you play as the titular Roadwarden for an undeveloped and "wild" part of the kingdom. Monsters roam the forests and roads, and it's your job to keep people safe. On paper, anyway. Your real mission is to find out what is of value in the area, and how to take it from its people. How well you perform this task is up to you. It's an oldschool text-based RPG, and I take a lot of notes by hand when I play.
Roadwarden explores exploitation and industrialization by making you look in the face of your potential victims. You can only learn what your bosses want you to report on by getting close to the residents, after all. There are mysteries to be solved, secrets to be gathered, and hearts to win.
The Longing
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The Longing is an adventure-idle game where you play as the solitary servant of a sleeping king. Your task is to wait for him, for four hundred days. Time in the game passes in realtime (for the most part). There are caves to explore, books to be read, and drawings to make.
The Longing is about loneliness and depression. It's about whether or not you decide to stay in that hole, and if you do, what you do with yourself while you're there. Maybe you'll wander. Maybe you'll stare at a wall. Maybe you'll just sleep until it's all over.
Papers, Please
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Papers, Please casts you as a newly hired customs officer in a country that is rapidly tightening its borders as its fascist government tightens its fist. This game is stressful. Sometimes you intend to help out the revolutionaries when they asked, but then you got so stressed out trying to make your quota so you can feed your family and pay your bills that you didn't notice the name of the person they were hoping to contact while going through their papers. Sometimes someone puts a bomb in front of you and expects you to defuse it. Sometimes someone suggests you steal people's passports so you can get your family out, and with the horror you see daily, the idea tempts you more than you'd like.
Papers, Please is all about hard choices and testing your moral fortitude. Everything you do has consequences. Being a good person in this game is hardly ever rewarded, but not in a way that feels overly cynical. Papers, Please asks you what kind of person you want to be and what you're willing to sacrifice to get there.
The Return of the Obra Dinn
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From the creator of Papers, Please, The Return of the Obra Dinn is a game where you play as an insurance investigator for the East India Trading Company. The ship the Obra Dinn has just floated back into port, its entire crew missing or dead. It's your job to figure out what happened aboard the vessel. For insurance reasons.
I don't know how to go into the themes of this too deeply without giving away too much, but the mechanics of the game itself make the game worth playing. You have a magic stopwatch that allows you to go back to the moment of a person's death, allowing you to try and figure out who (or what) killed them, and how. And the soundtrack is extremely good.
Outer Wilds
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In Outer Wilds you play as an unnamed alien, and it's your first day going to space! Your planet's space program is pretty new still, so there's still lots to explore and discover on the planets within your system. There are ancient ruins from a mysterious race that once lived in your system, long before your species began to record history. Why were they here? Where did they go? How are they connected to the weird thing that keeps happening to you?
The fun of Outer Wilds is in the discovery and answering your own questions. The game never tells you where to go, and it never outright tells you anything. There are clues scattered through the system, and it's up to you to put them together and figure out your next steps. It's about the way that life always goes on, no matter what, even when it seems like the end of everything, forever. I'd recommend NOT reading anything else about this game. Just go play it. Seriously, the less you know, the more fun this is.
If on a Winter's Night, Four Travelers
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In If on a Winter's Night, Four Travelers, you explore the circumstances of the deaths of four individuals.
This is a short one that took me about two and a half hours to play. If for no other reason, play it for the stunning pixel art. The game explores sexism, racism, and homophobia in the Victorian era and leans heavily into horror themes. Best of all: it's completely free!
Pentiment
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Pentiment takes you to the 16th century, where you take the role of Andreas Maler, a journeyman artist working on his masterwork in the scriptorium of an abbey. When someone is murdered, Andreas takes responsibility for finding the culprit.
The game is set over 20~ years and you get to watch how Andreas' actions affect the village in various ways (who's alive the next time you come by, have people gotten married and had children...). It's an exploration of how the past affects the future, and what parts of that past we choose to keep or discard. It has beautiful art, and fans of both Disco and Pentiment often compare them.
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Other games you might wanna check out
Night in the Woods, Dredge, Oxenfree, A House of Many Doors, Inscryption, Slay the Princess, Citizen Sleeper, Chants of Sennar, Loop Hero, The Cosmic Wheel Sisterhood, The Pale Beyond, Where the Water Tastes Like Wine, Elsinore, Her Story, Before Your Eyes, Pathologic (not delved into above because the venn diagram of Pathologic fans and Disco fans is basically a circle)
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posting this with absolutely no context
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felassan · 4 months
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Dragon Age: Inquisition - Game of the Year Edition is currently available FREE on Epic Game Store as part of the Epic Mega Sale 2024! This edition of the game includes all of the DLC. This offer is available from now until May 23rd 11am EDT. [source, two] juuust in time for Dreadwolf Summer hhhh.
(Dragon Age: Dreadwolf is available to wishlist on Epic Game Store btw.. 👁️)
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hildegardladyofbones · 2 months
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One of the best things about Disco Elysium by far is that it does not fear ugly women. The world is full of ugly men, but ugly women are so hard to come by.
#I'm not calling the characters ugly btw#i don't believe any one can be ugly#i do not care for beauty standards and thus i don't rank people based on how “ugly” or “pretty” they are#but the characters in DE do not meet the conventional beauty standards and look like actual people with unique faces#and thus would be considered “ugly”#and that is so important to me. i go feral whenever media represents how people look like in real life and not how they look like in the#fictional parallel universe where everyone is a model and where a majority of the movies take place#because irl you don't have to be a model to be desirable#the most attractive man in any video game I've ever played has a receding hairline and a big nose and thick glasses and a small chin#and not only is representing realistic people. just good. in general. but it makes the character of Dolores Dei stand out so much more which#works for the game so well. she's barely human. she's a deity- a myth- a legend. the only version that exists of her now is the one with#glowing lungs. she's perfectly beautiful because she's inhuman. the fact that everybody else looks so human only highlights how inhuman she#has become yk?#if everyone was as conventionally attractive as her then she wouldn't stand out. we wouldn't get why she's so special.#disco elysium#disco elysium analysis#media analysis#beauty standards#this is only one aspect of how this game portrays real people btw. as someone interested in character design this just immediately stood out#to me#the first time i noticed it was when i first met garte and the second time was when i met ruby because neither are conventionally desirable#oh my fucking god the nerds who complain about a woman with a model face having body hair in a video game would perish if they played this#mainstream game/movie studios catering to western masses could never
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thirddoctor · 2 months
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For so long, I only felt what she wanted me to. Now I have to do it for myself, and I feel like I'm drowning.
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baalzebufo · 27 days
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honestly the funniest gideon to me might be immediately post-show. where hes fresh out of jail on parole and trying to be a better person. my headcanon is they commuted his sentence to a mixture of therapy and community service (they uh. had no choice after the decision to both ignore weirdmageddon and also the prison got destroyed) and he accepted this in his attempt to Be Nicer
but also it means hes walking around town like this for a while
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thelaurenshippen · 10 months
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ah yes, the sweet sting of rejection from a billion dollar corporation who believes that "action stories don't appeal to romance audiences", welcome back my old familiar friend
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hychlorions · 2 years
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i've been replaying old faves recently
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lunarharp · 22 days
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played dragon age 2...just simple scribbles
#dragon age tag#i doubt that will see much use again..but who knows. vvv rambling below#weird game..the characters dialogue stuff and ending were good tho :')#i've played some of the first game but it kept crashing. i knew already despite knowing nothing that this guy was going to be my type#it doesnt feel right making video game art any more bc games like this end up feeling really personal - an experience that happened to me#if i design the main character a bit and fall in love then..that happened to me..i can't make Fan Art of that..only ive been through that..#like i cant make fanart of my dear companions in bg3 despite it having been a huge part of my heart in the last year#almost 1000 hours of playtime in something i can barely talk about bc it means too much.... lol#tons of ideas and conversations and extra thoughts and scenes and emotions about all the incredible times i've been through in bg3#and the maelstrom just rotates around intensely in my own heart forever...but that's ok too...that is so precious to me#but fortunately i already knew people that have played this game and talked/drew abt it recently so it was saved from that for me#sharing scribbly fanart on my Blog is a way to capture the feeling just after experiencing something so it has good points#witch hat atelier escapes that by not being a GAME. games are so immersive. but my wha art & feelings are incredibly immersive too#which makes it difficult sometimes now. i live a complicated and emotional life <3 i am not suited to fandom <3#my character ended up looking so much like oru without me realising that's what i was doing. Kind bearded fireball throwing gay mage. Hmm.#falling for a sad white hair memory trauma fellow that keeps you at a tragic distance. Hmmmmmm.#i see also how very much bg3 is inspired by stuff like dragon age now lol so i'm glad i experienced it. I WANT MY KIRKWALL LIFE BACK...#so dated though as well and unpleasant at times (the city and the dismal atmosphere was depressing.) i hate violence/horror..#bg3 is SOOOO very dismal but it feels like I am killing people and going through horrors because i have to survive i have to be free#Well anyway. ahh it's so refreshing to fall in love. my gay journey continues...
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azuree1733 · 2 months
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What yall know bout my boy Irvine
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#the friendship we deserved
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shalom-iamcominghome · 5 months
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I'm glad we had a conversation about the real important topics in shul: whether or not we do kosher minecraft runs and why it is/isn't permissible to not follow kashrut
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thefirstknife · 11 months
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New article with more details (from Jason Schreier who first broke the story). If you can't see it, I'll copy the whole text under read more.
About 100 employees were laid off in total (8%) and one of the main reasons listed is "underperformance," "sharp drop in popularity" and "poor reception of Lightfall."
So you know when for the last year and a half content creators have been shitting and pissing on the game as a full-time job and the amount of negativity and ragebait content became the only thing to make content about for them? Well they certainly won't take the blame, but I will let it be known. These people either don't understand the influence they have or they do and they're doing it on purpose, and I don't know which of these two options is worse, but I am 100% confident that their campaign of rage and hate contributed to this.
You don't base your entire community around constantly hating everything about the only game you play (despite clearly not enjoying it anymore) and somehow avoid galvanising thousands and thousands of people into perceiving the game negatively. Imagine being employees who have barely worked there for 2 years and the only community reception they've seen is 24/7 hate train for their work and then they get fired because of "poor reception" and "drop in popularity." How can they not take that personally? I am absolutely devastated for these people who delievered a banger product and who were met with an unrelenting barrage of toxic gamer children which ended up having more sway over their boss than them.
Which brings me to the next bit and that's FUCK THE CEO. He is now my mortal enemy #1. I am projecting psychic blasts directly into his brain. What an absolute spineless coward who is more willing to bow down to fucking gamers than to protect his own employees. This is absolutely rage inducing because this has happened before. From the article from 2021 about the toxic culture at Bungie:
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Reading this shit from the new article absolutely fucking sent me into blind rage because I immediately remembered this. Another instance of employees suffering because of comments on reddit. And because of toxic players. And proof that leadership is not protecting employees and is instead siding with players.
Match made in heaven. Asshole gamer content creators and asshole CEOs, all of whom sit at home on piles of money made from someone else's labour. I hope they all explode. None of the people that worked on this game deserve this.
Another article with an infuriating comment from the CEO:
In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.
"Kept the right people." Really. Veteran composers weren't the right people? Die!
Bloomberg article in full:
Bungie’s decision to cut an estimated 100 jobs from its staff of about 1,200 followed dire management warnings earlier this month of a sharp drop in the popularity of its flagship video game Destiny 2. Just two weeks ago, executives at the Sony-owned game developer told employees that revenue was running 45% below projections for the year, according to people who attended the meeting. Chief Executive Officer Pete Parsons pinned the big miss on weak player retention for Destiny 2, which has faced a poor reception since the release of its latest expansion, Lightfall. The next expansion, The Final Shape, was getting good — not great feedback — and management told those present that they planned to push back the release to June 2024 from February, according the people, who asked not to be identified because they weren’t authorized to speak publicly. The additional time would give developers a chance to improve the product. In the meantime, Parsons told staff Bungie would be cutting costs, such as for travel, as well as implementing salary and hiring freezes, the people said. Everyone would have to work together to weather the storm, he said, leaving employees feeling determined to do whatever was needed to get revenue back up. But on Monday morning the news got worse: Dozens of staffers woke up to mysterious 15-minute meetings that had been placed on their calendars, which they soon learned were part of a mass layoff. Bungie laid off around 8% of its employees, according to documentation reviewed by Bloomberg. Bungie didn’t respond to requests for comment. Employees who were let go will receive at least three months of severance and three months of Bungie-paid COBRA health insurance, although other benefits, such as expense reimbursements, ended Monday, sending some staff racing to submit their receipts. Laid-off staffers will also receive prorated bonuses, although those who were on a vesting schedule following Sony Group Corp.’s acquisition of Bungie in January 2022 will lose any shares that weren’t vested as of next month. The layoffs are part of a larger money-saving initiative at Sony’s PlayStation unit, which has also cut employees at studios such as Naughty Dog, Media Molecule and its San Mateo office. TD Cowen analyst Doug Creutz wrote in a report Monday that “events over the last few days lead us to believe that PlayStation is undergoing a restructuring.” PlayStation president Jim Ryan announced last month that he plans to resign. Many of the layoffs at Bungie affected the company’s support departments, such as community management and publishing. Remaining Bungie staff were informed that some of those areas will be outsourced moving forward.
#destiny 2#bungie#long post#and like i don't care what's anyone's opinion on lightfall. it doesn't matter#the expansion is fine. there's some bad shit in there as there is in every expansion#literally nothing on this earth was so bad to deserve the amount of vitriol that lightfall got#it was purely motivated by hate and rage from people who have clearly lost their interest in the game a long time ago#no one else normal enough would respond even to a weaker expansion this way. and lightfall wasn't even weaker#literally nothing ever released in destiny deserves to have comments bad enough to end up affecting employees#there's been some bad expansions/dlcs/seasons. whatever. none of them were like... gollum level. not even close#people genuinely treated lightfall like it personally killed their dog. it was insane. the reaction to it was insane.#it stemmed from people who should have stopped playing a long time ago and stopped being content creators for one game#i can't even properly explain just how long and tireless the ragebait content campaign for destiny has been#opening youtube and seeing 10 videos in a row of just complaining and bitching#opening twitter and seeing thousands upon thousands of posts and comments dedicated solely to hating the game#imagine being an employee trying to maintain some communication with the community#hippy was relentlessly bullied by people I've seen suddenly lamenting that she was fired. you caused this#they will never accept even a miniscule portion of the blame for this ofc. they will just keep claiming they don't have that influence#but they do. it's been proven years ago. in the same way#community comments DO reach devs and community comments DO influence what happens to them and the game#'the event is bad' 'meta is bad' 'pvp is bad' 'raid is bad' 'story is bad' stop playing. no longer asking.#it's a video game. if you hate it stop playing. you don't have to justify it to hundreds of thousands of people and take them with you#especially when it leads to employees taking the fall#so to all content creators who are appalled and baffled after spending 2 years hating the game: you did this.#and to the ceo even more: explode into dust and be forgotten
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froggy-nebula · 3 months
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vriska is really funny cause when you look at the shit she actually does shes not the best at manipulating people or flarp or combat she just cant win at any of her hobbies
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poorly-drawn-mdzs · 1 year
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More silly MXTX polls to mull over for the week:
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