#peggle 2
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pegglepervert · 7 months ago
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i'm preggle and it's bjorn's
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dietcokeluvr6969 · 7 months ago
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my life is like a video game, trying hard to beat the stage
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the-leech-lord · 1 year ago
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Touch me while your bros play PEGGLE TWO!!!!!
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pomegranate-vinegarete · 18 days ago
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Annual Easter luna art win
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thenumberfives · 1 year ago
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chzdavmpr · 7 months ago
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Guy playing peggle 2: Man I hope this multiball lands in the bucket. If it doesn't I'm gonna lose.
The guy singing latin in his ear:
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thon717-y2rapidprototyping · 8 months ago
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Brick Breaker games research - peggle
Core Game Loop:
Initialization: Set up the game board with pegs (or “pins”) in various arrangements, and prepare the player’s balls (or “shots”). Initialize any special power-ups and scoring metrics.
Input Handling: Allow the player to aim their shot using a reticle or aiming mechanism. This involves setting the angle and power for the ball’s trajectory.
Launch: Release the ball from the top of the screen, allowing it to interact with the pegs as it falls towards the bottom.
Peg Interaction: As the ball hits pegs, the pegs may be cleared, and the ball may bounce or change direction based on collisions. Handle any special peg interactions, such as those that activate power-ups or score multipliers.
Score Update: Calculate and update the score based on the number of pegs hit, any special events triggered, and the remaining balls.
Level Progression: Check if all orange pegs (which are the main targets) have been cleared to complete the level. If so, proceed to the next level or end the game based on the player’s progress and performance.
Render: Draw the updated game board, pegs, ball, and any visual effects on the screen.
Repeat: Continue to handle inputs and launch shots, updating the game state until the player runs out of balls or completes the game.
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Unique Selling Point (USP):
The USP of Peggle revolves around its unique blend of puzzle mechanics, physics-based gameplay, and its charm:
Physics-Based Gameplay: Peggle integrates a physics engine where the ball interacts with pegs in a realistic manner, creating a satisfying and unpredictable experience. The way the ball bounces and ricochets off pegs provides a sense of excitement and accomplishment, as players watch their shots unfold.
Puzzle and Skill Combination: The game combines elements of both puzzle and skill-based gameplay. Players need to strategically plan their shots to clear orange pegs and achieve high scores, while also relying on precise aiming and a bit of luck. This blend appeals to a broad audience, providing both tactical depth and casual fun.
Power-Ups and Special Abilities: Each level features special power-ups and abilities, like multi-ball shots, precision aiming, and more. These features add variety and strategic depth, making each shot potentially game-changing and adding layers of strategy to the game.
Visuals and Audio: Peggle is known for its vibrant, colorful graphics and whimsical, cheerful sound effects. The game’s charming aesthetics and celebratory sound effects (like the "Peggle Master" cheering) create a joyful and engaging atmosphere that enhances the overall experience.
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carnelianfoxx · 2 years ago
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you know what becomes 10 years old in June?
PEGGLE! 2!!!!!!!!!!!!!!!!!!!!!!!!!!
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lewisso · 2 months ago
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Top Games of 2018
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Yakuza 0
Pokémon: Let’s Go Pikachu
Super Mario Party
Kirby: Star Allies
Katamari Damacy: Rerolled
Super Smash Bros: Ultimate
WarioWare Gold
Peggle 2
Hero of the Universe: Jettomero
Kirby: Battle Royale
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figb4r · 3 months ago
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They call me the peggler
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pomegranate-vinegarete · 2 years ago
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My first ever fan comic! Earth is a wonderful sister. The comic inspired by my family, their playing peggle 2 at the end, Lunar is playing as luna and Earth is playing as Windy from the Dlc. (:
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follow-freeman · 1 year ago
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Did you know? There is an offical Valve themed Peggle game!
I'm serious. This shit is real.
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"Peggle Extreme" was developed by PopCap in 2007. There are ten levels, all using Valve's ui and characters. Peggle Extreme includes three Half Life levels, four Team Fortress 2 levels, and three Portal levels.
Orginally, this game could only be obtained by installing the Orange Box on Steam in 2007, but it shortly was made free for all users a couple months later. The best news is, it's STILL free in 2024 for all to play!
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This is the win screen if you care.
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ummmmandy · 2 years ago
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✨It's finally done!✨
Calling this one "Dress Up Schmess Up 2" since I sort of want it to be an extension of the first game, just with a different bigger/chubbier body type for the doll. So it's got similar style, item count, and color palette, but all new items just drawn for this game.
🌟& this game was also sponsored by DollDivine.com!!🌟
You can play this game HERE on Meiker
or HERE on DollDivine.com
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mages-ballad · 9 months ago
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really loving that estinien is just "wol 2" at this point. he finally learned how to cope in healthy ways and accepted a support group and now he's just doing whatever he wants. he goes on an adventure just because he feels like it. he's fighting stuff and using his draconic-level strength for good. he might not always have context for whats going on but he's down to help. he's making connections in his own weird ways. he's out here eating a lot of things and sightseeing and enjoying himself.
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pinniepon · 9 months ago
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All my video game blinkies so far
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henarten · 2 months ago
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Ok so this is probably dumb and stupid to the people following me for reblogging a heaping amount of random bullshit. But to those in the know, I am running my second regional fighting game tournament in Rochester, NY...
Full Stack 2!!!
( https://start.gg/fullstack )
With returning brackets for Rivals of Aether 1, Smash 64, and (no I am not joking) PEGGLE!!!
Now with Rivals 2!
Again I know a lot of people following me arent in the RocNY area but it'd mean a lot if y'all could help me spread the word. Besides it would be fucking awesome if my tumblr was the reason someone found out I was running this.
Oh and I literally had to make a graphic for the Peggle ruleset so there is that. Reblog so people see the peggle graphic
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