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Adventures in the Northern Wilderness Cover Art by Keith Parkinson
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The Rifter #11: Hidden Answers That Could Boost Your Gameplay
Could the Q&A in The Rifter #11 be the key to unlocking new adventures in your Palladium RPGs? 🔑 Find out how these insights can impact your games today! Don't stay in the dark when answers are at your fingertips. Watch now! #TheRifter #PalladiumBooks #RPG
The Rifter #11 Rifts Ultimate Edition Unlock invaluable insights with our analysis of The Rifter #11’s Q&A section and discover how it impacts your Palladium Books games today! Join us as we reveal answers to burning questions that could enhance your gameplay and storytelling. In this enlightening video, we delve into the Q&A section of The Rifter #11, uncovering clarifications and expert advice…
#game master tips#game mechanics#legion of myth#Megaverse#Palladium Books#palladium games#palladium megaverse#Palladium rifts#Palladium RPG#rifter magazine#rifts role-playing game#Rifts RPG#role-playing games#roleplaying tips#rpg content#rpg die gest#RPG gameplay#rpg magazine#rpg overview#RPG sourcebook#RPG supplement#tabletop RPG#the rifter#the rifter 11#the rifter issue 11
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Wassup, figure you'd get a kick out of what i found (and bought) at a pawn shop a few years ago:
Any tips for running it?
Yeah – run as fast as possible.
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I think we can fit one more gun on there (Kevin Long illustration from ad for Robotech the Role-Playing Game and supplements by Palladium Books, in Dragon magazine 135, July 1988)
#Robotech#Kevin Long#mech#mecha#sci fi#Robotech the Role-Playing Game#Robotech RPG#Palladium Books#Dragon magazine#RPG#1980s
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Man, Palladium RPGs exhaust me. In a good way, but still, exhausting. This is the first edition of Beyond the Supernatural (1987). Players take various sorts of psychics who then investigate supernatural mysteries that can fall anywhere on the horror spectrum, from farcical to gruesome.
As with most Palladium games, there are at least two truckloads of rules too many. The main innovation here is Potential Psychic Energy (PPE) which is how Psychic Character Classes (PCCs — it wouldn’t be Palladium without lots of abbreviations) do their thing. It’s basically a point system for any sort of mental powers or magic and replaces the D&D-derived spells-per-day style systems that were in TMNT, Palladium Fantasy and other games up to this point. PPE and the underlying psychic/magic systems would become an important component of Rifts. A fun section of source material tackles Ley lines and sites of power that will also be important for that later game (and is, along with the bestiary, which includes a lot of unusual monsters from non-European traditions, is the most fun section of the book). I tend to think Palladium games are too complicated for me, and I definitely think this one is too much for horror (and too combat oriented). YMMV of course.
So much amazing artwork, though. A cover by Richard Corben? Hell yea! Kevin Long was still pumping out illustrations for Palladium at this point, but this is one of the rare times I think he’s out-shined — Steve Bissette contributes a ton of work to this book, and it is all grimy and shadowy and full of toothy danger. It’s hard to compete with a master.
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Soothsayer Harbinger Providence, with Phalanx Host Armor & Tormentor Bodyguard (top)
Senior Sweeper Shauna's Final Moments (second row left)
Dreadguard (and Senator) Nicole Teigs of Great House Artemis & her Host Armor, Medusa (second row right)
Dreadguard Fallon O'Connor & her Host Armor, Brutus (third row left)
Dreadguard Miko & her Host Armor, Dragon (third row right)
Splicers Dreadnaught OCC Upgrade (bottom)
by Chuck Walton for the Splicers TTRPG
#aj oc#palladium games#splicers rpg#chuck walton#trans#most transgender occ of all time#like what do you mean the hideous fleshy monsters are actually beautiful women in artificial armor#you could hardly make a more blatant metaphor for dysphoria if the Host Armors had dicks
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percy :(
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Clyde Caldwell painting for Palladium
“Island at the Edge of the World”
That warrior has some Sam Neill vibes!
#clyde caldwell#fantasy#art#illustration#palladium games#rpg art#sam neill#ttrpg#role playing games#1990s fantasy#island at the end of the world#magic sword
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Rifts Adventure Guide Cover Art by John Zeleznik
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The Best Selling Hit RPG from 1985 is Back!
This Teenage Mutant Ninja Turtles & Other Strangeness Kickstarter campaign features a relaunch of the original TMNT role-playing game and sourcebooks, sought-after collector items that have enthralled generations since their release in 1985 as one of the first licensed TMNT products.
They are returning to print as two, officially licensed, deluxe hardcover collections of the RPG and all sourcebooks. Each is completely remastered, includes rules clarifications, and is updated to full color. Bonus material includes an array of new artwork, never-before-seen behind-the-scenes info and art, remembrances, and tributes by renowned comic book and RPG creators Kevin Eastman, Peter Laird, Freddie E. Williams II, Sophie Campbell, Jim Lawson, Ciro Nieli, David Petersen, Steven Cummings, Ramon K. Perez, and many more.
From Kevin Eastman, TMNT Co-Creator
This is incredibly exciting! I am 1000% onboard to help bring this historic and original TMNT Role-Playing Game series back in a truly deluxe collector’s edition that will thrill original fans and open the door for new ones.
I've made all my archives available for expanded behind-the-scenes content as well as a few top secret surprises you need to be part of. Stay tuned!
What is the Teenage Mutant Ninja Turtles & Other Strangeness RPG?
CREATE YOUR MUTANT - Mutate your own hero (or anti-hero) from a wide variety of urban, rural, and wild animals from birds to exotic zoo animals. Train them up with a variety of skills, combat experience, weapons, cool gear, and even psychic powers!
EXPLORE - Shrouded in secrecy is a hidden world of mutants, robots, aliens, time travel, and even passages to other dimensions. While their existence is kept secret from the public, the deep lore of the Teenage Mutant Ninja Turtles - and other strangeness - awaits fans old and new to experience firsthand.
ADVENTURE - Visit the back alleys, sewers, and dark recesses of metropolises like New York City, or travel to faraway exotic dimensions. Get caught up in mayhem and foil plots to destroy the neighborhood, the world, or even stop an alien invasion. The choice is yours, and so are the weird friends and rewards that await. Each book contains easy-to-run adventure scenarios as well as plot hooks to keep your own story arc fresh for years.
DISCOVER - The familiar cast of the TMNT are joined by unique potential allies, enemies, and frenemies to add to the RPG lore. These characters, originally illustrated in 1985 by Kevin Eastman, Peter Laird, and others, have never appeared again in the TMNT comics, cartoons, movies, or video games. The Terror Bears, Caesar's Weasels, Doc Feral, and more will delight new and old readers and gamers alike with their memorable antics, crazy origins, and unique motivations. Learn their schemes and grand plans for the future of mutantkind and decide - will you help them or work against them?
Originally released in 1985, the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game books were created using typewriters, paste-up boards, and lots of handcrafted skill.
REMASTERED TEXT: Palladium Books' archives of these titles - the original boards sent to printers for printing - have been painstakingly scanned at high resolution, cleaned up visually, edited for typos, and updated with new content and rules clarifications.
ART UPGRADE: We are pleased to say that the high-resolution scans have the art looking sharper than ever and presented in glorious full color for the first time by top colorists like Michael Majestic, Jeremy Colwell, Luis Antonio Delgado, and more. The Teenage Mutant Ninja Turtles & Other Strangeness looks more stunning than ever before!
FRESH CLEAN BOOK: When combined with advances in digital printing, modern digital layout software has also allowed us to refresh the look of the books while staying true to their classic presentation. Each book will have a back index and other tweaks to make the contents easy to navigate and enjoy.
Teenage Mutant Ninja Turtles & Other Strangeness Redux Edition
This 256 page full color reissue contains the following remastered with modern layout:
NEW Homage Cover Art by Freddie E. Williams II, with color by Michael Majestic.
The classic 1985 Teenage Mutant Ninja Turtles & Other Strangeness core RPG book. Now in full color.
The Turtles Go Hollywood adventure book. Now in full color.
The Truckin' Turtles adventure book. Now in full color.
Featuring 8 pages of original comics created for the RPG by Kevin Eastman and Peter Laird. Now in full color.
Featuring 35 original mutant animal illustrations for the RPG by Kevin Eastman and Peter Laird. Now in full color.
Featuring all-new rules for creating 5 new mutant animals (the Gecko, Great White Shark, Ring-Tailed Lemur, Penguin, and Alligator Snapping Turtle) with one or more illustrated by Sophie Campbell, plus a new "Feral" hand-to-hand combat style for mutants who grew up in the wild, and an equipment chapter updated with modern gear not available in 1985.
The Redux Edition includes the classic rules clarified and updated to provide ease of play for fans old and new alike.
Teenage Mutant Ninja Turtles Transdimensional Adventures Redux Edition
This 256 page full color reissue contains the following remastered with modern layout:
NEW Homage Cover Art by Freddie E. Williams II, with color by Michael Majestic.
The fan favorite Transdimensional TMNT sourcebook with rules for creating humanoid mutant dinosaurs and prehistoric mammals like the saber-toothed tiger and mastodon. Plus fan-favorite easy to use time travel rules, magic, and more! Now in full color.
The TMNT Guide to the Universe sci-fi sourcebook and adventure supplement with weird aliens, high-tech gear, and rules for creating futuristic craft and piloting them in dogfights! Now in full color.
The Teenage Mutant Ninja Turtles Adventures the best selling TMNT RPG adventure book with memorable villains and dastardly plots. Now in full color.
Featuring 10 pages of original comics created for these sourcebooks by Kevin Eastman and Peter Laird. Now in full color.
Featuring 33 original mutant animal illustrations created for these sourcebooks by Kevin Eastman, Peter Laird, and Jim Lawson. Now in full color.
BOTH BOOKS INCLUDE ADDED TRIBUTES AND MAKING-OF FEATURES
NEW full-page artwork by comic and RPG artists including Kevin Eastman, Jim Lawson, Freddie E. Williams II, Sophie Campbell, Ciro Nieli, Ben Bishop, David Petersen, Ramon K. Perez, Steven Cummings, and many more including RPG legend Larry Elmore!
NEW never-before-seen behind-the-scenes information and art, plus remembrances and tributes by renowned TMNT creatives including Kevin Eastman, Jim Lawson, Freddie E. Williams II, Ciro Nieli, Sophie Campbell, Kevin Siembieda, and others including writer-director Rawson Marshall Thurber.
Kickstarter campaign ends: Wed, November 29 2023 4:59 AM UTC +00:00
Website: [Palladium Books] [facebook] [twitter] [instagram]
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The Rifter #11: How Alternate Combat Rules Can Elevate Your Game
Are you making the most of your combat encounters in Rifts? ⚔️ Unveil the alternate combat rules from The Rifter #11 that could change your game forever! Don't let outdated tactics hold you back. Click to level up your battles! #TheRifter #RiftsRPG #TabletopGaming
The Rifter #11 Rifts Ultimate Edition Experience combat like never before with our in-depth exploration of The Rifter #11’s alternate combat rules for Rifts! Watch now to discover how these innovative rules can redefine your battles and elevate your gaming sessions. Dive into the action as we break down the alternate combat mechanics introduced in The Rifter #11, designed to add depth and…
#game master tips#game mechanics#legion of myth#Megaverse#Palladium Books#palladium games#palladium megaverse#Palladium rifts#Palladium RPG#rifter magazine#rifts role-playing game#Rifts RPG#role-playing games#roleplaying tips#rpg content#rpg die gest#RPG gameplay#rpg magazine#rpg overview#RPG sourcebook#RPG supplement#tabletop RPG#the rifter#the rifter 11#the rifter issue 11
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Reading your posts mentioning Palladium, and currently listening to an episode of a podcast about Heroes Unlimited. I have to ask, why *are* Palladium games like that? Is there some goal in mind? Some quirk of the era that they couldn't shake off? Is it one really weird guy catering only to himself in the design room?
(With reference to this post here.)
It's 100% on account of the fact that Kevin Siembieda genuinely believes he's an excellent technical writer, and he's really, really not. Like, I'd be the last guy to impugn his creativity, but from a technical writing standpoint his work is consistently very bad, and has not discernibly improved since 1981.
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The Coalition States is a genocidal human supremacist power of North America in the the dystopian post-apocalyptic future of Palladium's Rifts roleplaying game.
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Time Travel Ninja Turtle Style -- Ad for Transdimensional Teenage Mutant Ninja Turtles, a 1989 sourcebook for the TMNT RPG by Palladium Books, with James Lawson art (in Dragon magazine 145, May 1989)
#TMNT#Teenage Mutant Ninja Turtles#James Lawson#1980s#triceratops#Palladium Books#Dragon magazine#dinosaur#time travel#game ad#RPG
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Way back, before I started doing this, I bought like four feet of Palladium books in an eBay lot for next to nothing. It was ridiculous and possibly the very worst way to try to interface with Rifts. A single Rifts book is overwhelming on its own. Two dozen is just static blasting at top volume. I picked about half a foot of books with the best art and sold the rest on eBay. Adventures on the High Seas (1996) was among the ones I sold. But last year, I saw a copy on eBay for five bucks and I bought it again. I had zero memory of the contents of the book, I did this based entirely on the Martin McKenna cover alone. It’s a mighty fine cover.
Looking at this one again, it’s actually good. I don’t think I had any other books from the 2E Palladium Fantasy line aside of the core rules, but if they are all like this one, then it is a pretty strong line, and much improved over the older stuff. It’s well organized and the details on the many islands all make me want to dip in and read a bit whenever I flip through. The majority of the book is islands and ports, with particular detail paid to the isle of the cyclopses, which is cool, because I like cyclopi. There is a big section on ships, too, but that seems secondary. There are a bunch of new classes too, none but Pirate and Sailor seeming particularly themed to oceangoing adventures, but whatever. More is More in Palladia.
Art’s pretty great throughout. Scott Johnson does the lion’s share. There are interiors by Martin McKenna, Wayne Breaux and Peter Simon as well, but no clear credits (Johnson’s got a super obvious signature, though).
#roleplaying game#tabletop rpg#dungeons & dragons#rpg#d&d#ttrpg#Palladium#Adventures On The HighSeas#noimport
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