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#padomay
wrong-mother · 3 months
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One art I'll always be proud of is this one, drawn far back in 2021. I just LOVE it. This is the Night Mother back when she still was mortal. And yes, she is Chimer here, not Dunmer, and OHHH BOY there are more of my headcanons to unpack :'D
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So I have a headcanon that long before becoming a deity, Night Mother was a Morag Tong priestess and assassin who served both Mephala and Padomay/Sithis (there are hints in canon that before turning to serve only Mephala, MT also worshiped Sithis). After the War of the First Council, however, when Azura cursed the Chimer, Morag Tong decided to turn away from Sithis, wrongfully thinking he didn't protect them from the wrath of his child, and started to worship only Mephala. A woman, who later became the Night Mother, was angry because of this, so she left Morag Tong; after that she had children from Sithis and became a deity as in canonic events.
Fun fact: Night Mother is actually a character from whom Indoril Irna Mora developed into a different (and mortal :D) character. Irna also left Morag Tong; however, she did it much earlier because there were fluctuations in faith and customs long before the War of the First Council would even happen. Still, both Irna and Night Mother share same personality traits, such as fierce loyalty, motherly love, wisdom and femme fatale-like sexuality. And a lust for blood, too - they are both Velothi :D
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ansu-gurleht · 10 months
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okay so here's a question re: 36 lessons. i'm compiling some quotes and notes for the thing i've been thinking about, and i came across something i'm not actually sure of: does vivec recommend veneration of padhome? or just sithis?
there are seven instances of "padhome" being used in the lessons, three referring to the "altar of padhome," the other four as part of variations of the "GHARTOK PADHOME" incantation.
i had assumed vivec venerated or at least recommended veneration of padhome, but in sermon 16 he refers to "the altar of Padhome in the house of False Thinking," which seems to indicate a connection to the house of troubles. would vivec recommend venerating padhome if padhome was connected to the house of troubles?
but now that i'm thinking of it, sithis himself is only referred to four times in the lessons himself, always called "SITHISIT," with three of those references in just one sermon, sermon 10. and these references all seem somewhat neutral? i think i had assumed he was venerated by the dunmer bc of the positive spin the book "sithis" puts on him, which i've always headcanoned as being a text written directly by vivec himself, if not at least one of his closest followers.
would love to hear what you guys think!
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Now bare with me because this gets kinda fucky
I don't believe in The Godhead theory
I do however believe there is something in The Elder Scrolls universe that is old, ancient, powerful
Older than aedra and daedra and anything in between
Something that exists beyond that of Mundus Aetherius The Void and all other realms of existence
Something that views all other beings as beneath it and insignificant
Whatever this thing is it has existed for quite sometime and may have even been primordial
Hell it might be what created Anu and Padomay in the first place
Whatever it is has no physical form and those who have seen it have ceased to be
Not necessarily dead but just non-existent
This thing has no known information not even Hermaeus Mora or The Elder Scrolls could tell you what it is
Think of it as (as much as I hate the man) Azathoth from H.P Lovecraft but without the possibility of reality being it's dream just something ancient, powerful, immoral, undying incomprehensible and beyond time, space and existence
The idea of such a being existing in The Elder Scrolls universe is something very fascinating and yet also very terrifying
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Last night's sketch. I think this was supposed to be anu and padomay
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sulphuricgrin · 1 month
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TESfest 2024
Day 5:  CROWN  //  GENTLE
Two Altmer girlfriends enjoy a calm, sunny afternoon
(2 in 1 prompts! Late, sorry; was simply too busy to sit down and write. Likely the only time I will ever write from Cinnara’s pov, but she fits a wholesome chapter)
Characters: Lilliandra (Altmer OC), Cinnara (Altmer OC)
Word count: 339
@tes-summer-fest
_________
Cinnara found herself in the meadows between Illumination Academy and Ebon Stadmont, with Lilliandra at her side and the occasional griffin or bird flying above. It was late spring, and with it came flowers. Soon enough her mentor would give her a list of plants, minerals, and even bugs to collect to produce dyes for her fabrics as she continues on her Path to Alaxon. But for now she could simply enjoy the beautiful weather with her girlfriend.
They sit in the grass, having cared little for taking a blanket with them. A distance away are a pair of guards from House Nivulirel that always follow Lilliandra anytime she leaves the academy walls. In Cinnara’s lap are red hibiscus and purple ironweed flowers that she had picked in the meadow. As she weaves the stems together, Lilliandra plays on her lyre. She’s lying on her back with her ankles crossed, head resting against Cinnara’s thigh. She can feel her girlfriend shift her head minutely in time with the music, humming softly to the almost melancholic tune. 
Such moments remind her of when they were younger, of times less complicated and unburdened of higher responsibilities. (Though she supposed that Lilliandra was always burdened by responsibilities no matter the age.) And it was now where she cherished their moments of free time more. 
Finishing her little project, she grins to herself. Careful not to disturb her playing, she gently places the red and purple flower crown on Lilliandra’s head of golden curls. 
The playing doesn’t stop, but she doesn’t shift her gaze up, looking at Cinnara. “What did you crown me with?”
“Flowers. Hibiscus and ironweed.”
“Not grown out of flower crowns, have we?” Lilliandra teases.
With a kiss to her head, Cinnara mutters softly, “Never.”
“Hm.”
“I love you.”
Music stops and Lilliandra’s hand is gently pulling Cinnara’s face down to hers. “And I you.” 
With a kiss on her lips and the smell of flowers surrounding her, she can only think of how much she’ll cherish these little moments.
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bowsersforeskin · 10 months
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Steel raspberry mulberry
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thabk uou....... same to you <3
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At a party, at least three people will NOT be left unkissed by Sheogorath. Think about that.
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alhavaradawnstar · 4 months
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why did sheogorath and jyggalag as impressions in the shape of anu and padomay just hit me
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honestly it’s pretty funny how most guys on r/teslore will readily accept that Akatosh and Lorkhan are the same dude (on account of MK coming right out and saying it) 
but when you claim that Anu and Padomay are the same guy they’ll freak out
~video game lore heresy~
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Increasingly insane TES lore checkpoints to ask yourself "Should I stop here"
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tindomizel · 10 months
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Trinimac, Creator of Death
In light of Douglas Goodall's new lore text, The Soft Doctrines of Magnus the Invisible, I have a new theory to propose: Trinimac, by killing Lorkhan, created death, and by extension Arkay. Hear me out. 
“Only the shape-taker's respiration emptied the arc for the thief's eye” 
This is a quote from Enantiodromia, the second part of the four-part text. The shape-taker is obviously Trinimac, who is known as such because of the Boethiah incident, and the thief's eye is referring to Arkay, who is associated with the Thief constellation. To me, this quote is implying that the former made room for the latter to exist (made it possible for Arkay to exist). Expanding on this, before Mundus death did not exist, the et'Ada were infinite and without limitations, which is why Lorkhan created Mundus; to teach their progeny, through the application of limit, how to become without limit. I believe that, when Trinimac killed Lorkhan at the behest of Auri-El, the concept was created. I find it highly likely that Lorkhan always intended for death to be invented, but I'm undecided on whether he planned for it to be created by Trinimac killing him. It does fit nicely into the theory that Lorkhan always intended for his heart to be ripped out– this heart is the heart of the world. Regardless, the first death was a murder.
That quote also somewhat evokes an elven ballad from ESO, Folly of Man, which laments the rise of mankind: “You'll learn what the Corpse-God wrought. Even Trinimac didn’t know, with his final blow, just how badly he'd been caught”. If Trinimac did indeed create death, based on everything we know about him, it's unlikely that he did so intentionally. 
‘Enantiodromia’ itself is defined as the tendency for things to change into their opposites. Is that not what eventually happened to Trinimac?
On Orkey and Trinimalarkay
Orkey is the Nordic god of death, considered a fusion of Arkay+Malacath by many, and is most known for “stealing the Atmorans’ years”, or shortening their lifespans, which is exactly what Trinimac would have done to every mortal by creating death. On top of this, in Nordic legend, Orkey summoned Alduin who “ate almost every Nord down to six years old”. This is interesting because Alduin is, of course, connected to Akatosh/Auri-El, who ordered Trinimac to kill Lorkhan. Trinimac and Auri-El are both responsible for the death of Lorkhan, and both Orkey and Alduin have stolen years away from the Nords/Atmorans. 
So who is Orkey? Is he Trinimac? Isn't Tsun Trinimac? Yes and no. For a long time people have tried to equate Trinimac/Malacath with Arkay through Orkey, and while I don't believe they're the same being, it does seem likely that they're connected. Arkay was created unintentionally by Trinimac through the murder of Lorkhan, and their relationship is somewhat similar to Peryite and Akatosh or Lorkhan and Namira. They are connected but Arkay is still ultimately a separate being. The Nords combined Arkay (‘death’) with his creator in an attempt to explain how he came into existence. This would explain how Tsun (who is theorised to be the Nordic equivalent of Trinimac) is present in the Nordic pantheon alongside Orkey, and how Trinimac is present in the Altmeri pantheon alongside Xarxes (who is theorised to be the Altmeri equivalent of Arkay). 
And finally, tri-nymic and Arkay, Zenithar and Stendarr.
“Trinimac is probably one of the least understood underpinnings of the whole pantheon. I like him that way, but I would study Mithras if you really want to find out more” -Michael Kirkbride
To summarise, Mithras was a Greco-Roman god, inspired by Mithra, the Iranian god of the sun, justice, contract, and war. Mithra was part of the Ahuric Triad, along with Ahura Mazda (the creator deity, god of the sky), and Apam Napat (god of water). Although this may be boring, I believe tri-nymic is simply a reference to the Ahuric Triad. The Ahuric Triad reminds me of Padomay, Anu and Nir as well. Padomay is, of course, Lorkhan and Anu is Auri-El. What if Trinimac is Nir (the catalyst, the first possipoint)? 
Finally, I am a big fan of @ayem's theory that Trinimac was always padomaic. Trinimac pretended to be anuic– and tried to be anuic– so that he could serve Auri-El, but ultimately he could only be Mauloch. The Roads seems to be about how one can only be what they are, which is a recurring theme in The Elder Scrolls.
“Hue is governed by momentum. As much as manifold Meridia loves the Blind, even orphans cannot change their color.”
This quote is obviously about Meridia, but I think it also applies to Trinimac. There are also countless parallels between Meridia and Trinimac: they were both champions of more powerful gods, they both tried (and failed) to be something else, and, in my opinion, Meridia assumed Trinimac's role as ‘warden’ of Nirn after his ‘death’.
Narratively, I think Trinimac accidentally creating death is a very important moment in his story. It's the moment that proves to him, without a doubt, that he will never be able to escape or erase what he is. He tried to be something static, unchanging, and yet he created death– the final destination, the unavoidable end. What is death if not the ultimate transition? No matter how hard you try, you cannot escape your nature.
Some more random thoughts:
In Nordic legend, Alduin/Orkey's curse is thrown onto the orcs by Ysmir Wulfharth, who is believed to be a Shezarrine. I feel like this could be a reference to how the orcs were also transformed/suffered when Trinimac was defeated by Boethiah (who hoped to avenge Lorkhan).
Additionally, Malacath's realm is the ashpit and ashes are associated with death.
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greyborn2 · 2 months
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A SUMMARY OF MAORMER*
*with occasional headcanon
Gosh, so this one took a while. What follows is a complete summary of maormeri lore as it currently stands. Mostly taken from ESO since, well, that's been are biggest source so far really. Everything written in blue is as near to fact as we can get. It is either directly stated or pretty clearly inferred from the pieces of lore we have. HOWEVER... well, I couldn't help myself. I'm a theorist. Everything not written in blue is more theorizing and worldbuilding on my part. As a general rule I've kept to a 'connect and fill in the dots' approach rather than wholesale making stuff up. So while a lot of this isn't canon, I'm doing my best to keep to its spirit. Also; this is a long ass post so feel free to just skip around to titled areas that interest you!!
HISTORY AND RELIGION
Altmeri and Maormeri history (and faith, on the sea elves’ part) understandably differ somewhat on the topic of king Orgnum. The Altmer hold that he was once a nobleman, and priest of Auriel, and a phenomenally powerful sorcerer who turned from his god. He, they go on to claim, would start a cult in reverence of himself, bankrolled by arcane relics he forged. The Aldmer eventually being forced to break a part of their homeland away, cast it into the sea, and weave powerful mist magicks around it to contain their enemies.
The Maormer claim and fervently believe, for their part, that what the other Mer worship as Auriel is simply a small fragment of the whole truth. Their faith sticks surprisingly close to that of the Redguards; that the time god is both beginning and ending. The serpent god Satakal who bites on and eats his own tail. A god not unlike a synthesis of the traditional Auriel and the Nordic Alduin. They say Satakal, coiling serpent of time, upon who's scales all reality rests, would fall in love with the Mother Sea; from their union all the beasts of the shores and seas came. And so in love with the Mother Sea and his children was Satakal that he would shed his godly scales, for this rotation of time, walk as an elf. King Orgnum. From there the Maormeri and Altmeri tellings converge. They speak of Orgnum attempting to speak the truth to the Aldmer, of how most rejected him, and how he and the Maormer were banished.
While Orgnum-as-Satakal is the primary god of the Maormer, much reverence is also paid to the Mother Sea as well.
Some tellings draw more parallels between the story of Satakal and Mother Sea to that of Anu and Padomay, with each related to the other respectively. By this account Orgnum, as the second incarnation of their telling of Anu, can be seen as a synthesis of Anuiel and Auriel into one.
Maormer see Orgnum as not just their king, but king by right of all the seas, of his love. By this reasoning all islands, from the tiniest rock to the summerset isles themselves, are his by right.
Legend claims that Orgnum made the Maormer his children, and the children of Mother Sea, by ''spilling the spirit of the sea'' into their blood, and it was this that transformed the Aldmer into the Maormer.
When Satakal assumed the skin of Orgnum, his visage as serpent god of time still shone through his mortal form. He began looking as an ancient Mer, and as this rotation of time slowly shortens so to does his mortal life, growing younger and younger by the centuries instead of older. In the current era, it is rumoured, that king Orgnum looks as an adolescent.
Though king Orgnum's full face is almost never seen, everything below the eyes being hidden by a long veil, those who have seen it say he possesses an otherworldly beauty. Some priests and priestesses to Satakal adopt this item of fashion.
Another mark of Orgnum’s divinity is his third arm. Legend says that one can reach toward the past, one the present, and one the future. Though little has been seen of his ability to manipulate time beyond minor miracles.
King Orgnum is able to adjust his form, taking on the shape of the largest sea serpent ever seen. This silver scaled beast is the terror of the Altmeri navy and has been seen swallowing entire ships whole. It is Orgnum’s duel nature of man and serpent that the common Maormer echoes by bonding with a sea serpent at birth.
PYANDONEA
Pyandonea is a floating island chain, kept above the sea by a vast 'bed' of roots beneath her, massive deposits of the naturally floating frog metal, and a small amount of lingering Aldmeri magicks.
Pyandonea, and her surrounding sea, is eternally shrouded in unrelenting mist. Without magical aid the mist is quite literally impossible to traverse. An unaided Maormer could no more leave the isles than a mainlander could enter it. Only with the aid of Sea Witches can passage to and from the isles be formed, as well as between island settlement and island settlement.
The landmass of Pyandonea is that of dizzyingly vast mountain archipelagos overflowing with verdant jungle rainforest, from which mist and waterfalls pour down constantly. The seas around her a maze of kelp which grabs, entangles, and drowns unwary sailors and ships alike, or smashes them against the rocks... though it is only with the aid of these grasping kelps holding onto the underlying root bed of Pyandonea that it stays in one place at all. Sea beasts and water spirits prowl water and land, only adding to the danger. She is a land designed to keep people in, and out, with no passage between; and it took the Maormer much skill to escape her and turn her defences to their advantage.
Maormer settlements are often built in or around the remains of huge emperor crabs, whale carcasses, or otherwise slain titans of the deep. Maormeri ships hunt them, drive them against the shores, and harvest what meat they can; but there is often enough leftover food to support a population for the years necessary to build up a new port or town, and so some of the crew stay behind. Further inland are overgrown Aldmeri ruins, some still inhabited as strange cities that look indistinguishable from the abandoned ones from outside, only within the vines cut away and replaced with signs of civilization. Orgnum himself holds court and rules (when he is not at sea, which he is for most the of year) in one such overgrown city of ruins.
Shades of blue and white are the most popular architectural colours, just as they are most popular in fashion. White marble walls with blue shingles, deep blue sunshades spread between the whitened ribs of old krakens, sky blue tents in bustling markets. It is seen as representative and in honour of the sea; of both her waves and her crashing foam.
Despite the jungles and humidity, Pyandonea is still quite unlike the forests of Topal or the Niben. Unlike both of those it is much further from the equator, almost down to the southern ice sheets, and thus even without snowfall it can be devastatingly cold. Unprepared travellers can find themselves soaked in the mist and losing an entire limb to frostbite... if they are lucky.
BIOLOGY
Maormer are split into, very broadly, two categories. The majority of Maormer are milky white in skin and eye colour, with predominantly white, black, or grey hair. Their ears end with fin-like ridges, and they are able of safely consume salt water - their tongues have an adaptation to safely filter out salt from water, an ability that even remains for a while even after death and removal. Contrary to popular belief, they do not have gills or any special ability to breathe underwater. Finally, almost all possess a mouth of sharp teeth, specialized in tearing meat and breaking shells. So called 'leviathan' Maormer are a minority, making up perhaps a tenth of the overall population. Theirs is a bloodline that has been altered by powerful magicks - sorcery combining their ancestors with beasts of the sea. While most leviathan Maormer are descended of sea snake-hybrids, having faintly white scaled skin, fangs, gills, and springy bones that flow through water at terrifying speed this is not the case of all leviathans. Some have chitinous shells, others semi-translucent jellyfish skin, some even bearing tentacles and bioluminescent patterns. There are as many shapes of leviathan as there are fish in the sea. All are larger than their kin, though, all more at home at sea than land, and all both feared and respected by their fellows. Any captain worth their salt has a coterie of leviathans in their crew.
Maormer are naturally resistant to lightning, though fire and heat can be potentially debilitating - drying their skin out far faster and leaving longer lasting damage than it does to mainlanders.
Maormer possess the uncanny ability to 'blend' into the background and go unseen until they move, or make a noise, oftentimes to the shock of those who forgot they were even there to begin with. While the ability seems chameleonic it doesn’t actually alter the colour or texture of their skin, indeed, even a Maormer in full armor has this power. This ability is most obvious in mist and fog, where they can achieve something even surpassing invisibility.
Maormer are naturally attuned to find their balance on moving ground, be that on the deck of a ship or on the shores of their floating island-homeland of Pyandonea. When forced onto stationary land almost all seem to fall into a strange, staggering, swagger, and many suffer from so-called 'land sickness'.
CULTURE
Maormer society is organized more as a fleet than a traditional nation. Orgnum presides over the entire kingdom as both god and king. Beneath him are the many Sealords, occasionally referred to as ‘Coastal Princes’, each commanding over a fleet and clan, with many holding seaports and territory on Pyandonea itself. These Sealords are the admirals of their people. Beneath them are countless captains of near endless degrees of power. Some are near-rivals to Sealords, commanding small fleets, and ports, all across Maormer territory. Most command a single ship and crew, however. All Maormer, from the lowest sailor to the highest Sealord give a tribute of their take to those above them. All wealth trickles toward their king.
Maormeri society is traditionally a strict meritocracy. When a Sealord dies, their most powerful captain takes the role. When a captain dies, their first mate assumes command and is expected to assign the most capable Maormer under their command to their former position. Nepotism is a grave offence, a betrayal of those that serve under them.
Maormer often take slaves, as well as plunder, in their raids. Those who require too much work to keep are often killed or abandoned, with the fit potentially remaining with their new crew and captors for the rest of their lives. In dire straits, slaves are sacrificed to power Maormeri sorceries. It is not entirely unheard of for a slave to eventually earn their freedom, either remaining with the crew as a true member, or being left on the mainland once more.
A Maormer ship is nearly entirely self-sufficient, and can remain at sea indefinitely barring repair work. The sea provides adequate food and water for a Maormeri crew, and captured supplies can support whatever slaves the ship has.
Every ship keeps one or more Sea Witch, incredibly powerful mages able to command weather to devastating effect. Most Sea Witches are then further accompanied by a throng of apprentices, called Stormcallers.
Maormer trade with both Khajiit and Redguards as often as they prey on them, though some travel further afield. Even far-off Skyrim is at least partially known to them.
Almost every Maormer owns a sea serpent. When a new Maormer is born, the serpent who hatched nearest to the event is assigned to them. The two care and protect each other, forming a deep symbiotic bond. Though few sea serpents are afforded the food needed to grow to ship-crushing sizes, those who do make terrifying mounts for their bonded Maormer. Rider and beast attack as one, the intelligence of their Maormer given to their mount's terrifying strength in pure harmony.
Those Maormer who, by some means, lose their serpent are often paired again with likewise orphaned serpents - if such an opportunity is possible.
After a raid, the take is surprisingly often most distributed fairly and evenly amongst the crew. A captain or Sealord who denies his people their fair share is seen as betraying their service, and rarely long for this world.
Those Maormer unable or unwilling to live a life at sea will most often instead find themselves working as shipwrights or any number of other occupations in Pyandonea's ports. They are a small, but vital, minority.
While all Maormeri ships and crews are combat-able, not all are pirates and raiders. Some work as merchants, trading goods between Pyandonea and the broader fleet. Others make way as diplomats between the Sealords. Many more are simply 'civilian' ships; little different from a mainlander village save for the fact that they are always at sea and farm kelp and fish in place of grain and livestock.
For those Maormer unable to breathe underwater, drowning is a terrible fear. Many legends are of drowning Maormer being saved at the last moment from this fate, and their armor and clothing is designed to adapt as best it can to water and save them from drowning. Fabrics and leathers (mostly from porpoises and ornaugs) are kept resilient to water retention and wet-weight, boots are either designed with mostly uncovered feet or such that they can easily be shed, and the only metal broadly used is frog metal, or orgnium, a metal strong as steel but bearing incredibly buoyancy.
Mainlanders are often seen as clumsy, stumbling, and ill-suited to life at sea. The phrase 'groundwalker' is thus used as both a clear statement of fact but, also, often an insult to the clumsy or foolish. The irony that Maormer are just as clumsy on land is utterly lost on them - or, more likely, they simply believe it more important that one be at home at sea.
Treason and mutiny are one and the same, and both are rare indeed. The offence and mistreatment a captain must provide their crew with is incredible before the bonds of loyalty (and often blood ties too) are broken.
Song and music are major parts of Maormeri culture. From the rhythm keeping slave chants, to the sailors’ shanties, and and even the popular tunes of a pungi in a seaside town, it is hard to go long in Maormeri company without someone striking up a song or tune.
Maormer are far, far, less obsessed with breeding, pedigree, and lineage than the Altmer, or indeed most elven culture. In their eyes, their blood is only a very small part of what makes them better than mainlanders. Theirs is a sense of cultural superiority more so than racial, and those who integrate are often treated little differently than born Maormer - save perhaps for the occasional joke at their expense as they fail to find their sea legs. The endless forms a leviathan Maormer can take have almost enforced this view of accepted diversity amongst them.
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sulphuricgrin · 1 month
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TESfest 2024
Day 3:  GHOST  //  hungry
A diary entry during The Great War
an Aldermi Dominion soldier regrets ever joining 
Characters: Elikar (OC)
NSFW WARNINGS: heavy material; mentions of: war, death, mass graves, torture
Word count: 324
(Short, but I didn’t think it needed to be long for a diary entry. I didn't want to get into very heavy detail so it fit with the rules. Did you know it’s in Altmeri culture to keep a diary of your life?)
@tes-summer-fest
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23 Rain's Hand, 4E 174
The Dominion has won Imperial City. 
And we have sacked it and committed horrors I wish to never see again.
The Imperial Palace has been burned down. The White Gold Tower looted. Unacceptable temples and churches razed to the ground. 
My lack of action has bred indifference to what my fellow soldiers do and what my commanders order. I have strayed no, I have lost my way completely from following Stendarr’s teachings. I have thrown away my empathy, in hopes to honor my family. But for what family now? My father dead, my mother and sister missing, and my brother attempts to rule the house with extreme prejudice. 
I have failed to act, to speak up against the atrocities committed. I have committed atrocities for a family I no longer have. 
The defenseless have been slaughtered, indiscriminately, regardless of race, gender, and age. Those that seek refuge in churches were burned down in the very building they prayed for safety in. Homes were raided, families of mixed blood were rounded up and executed en masse. Those found working for the palace were torture for information. 
I wish to never hear such screams and cries. To never smell burnt flesh, fur, and scales. 
I feel the deepest of guilt, of shame. I have failed to remain steadfast to my virtues. I have failed to offer mercy and justice. Instead of healing, I have caused irreparable harm. My indifference has bred injustice. 
Already the restless souls gather as ghosts around the mass graves we have created. They sob and scream, curse us, and plead to leave the living be. They may haunt this city forever. 
I am a coward, but I must flee. Desert my post, for I fear the ghosts will follow at my heels and haunt me for my failures for the rest of my life. I must repent for my sins, for my soul may be damned. 
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mothermara · 15 days
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So in the Elder Scrolls, the term "prince" in reference to the daedra is gender neutral and the highest relevant station a denizen of oblivion may hold (though I think the usage of 'prince' vs. 'king' may imply the daedric princes being originally subject to padomay/sithis in a symbolic sense)
anyway you think this would impact mortal court titles somehow
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kitonmitons · 3 months
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i saw @mooreaux do this and wasn’t tagged, but thought it looked rly cute and fun and wanted to see my friends do it :3
See how well pinterest knows you! Search 'fashion', 'pantone', 'mood', and 'food'; and save the first photo that comes up!
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i tag @padomays , @hajskaeg , @electoons , @galoosreblogger (idk whether to tag this or ur main sorry 😭), @ferpykins , @bowsersforeskin , @hippotooth , @avalon821 and whoever else wants to do this 💖
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onedivinemisfit · 9 months
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My personal opinion has always been that Skyrim lore alone spits in the face of established lore in the TES universe, which is hardly the first time. The retconning of Cyrodiil’s ecology comes to mind immediately.
I’ve long had a headcanon that the tale of the World-Eater Alduin is, if not wrong, then misunderstood. Certainly he’s supposed to be inspired by the Wyrm, Nidhogg, from Nordic mythology.
But what if that was a corruption of his sphere of influence?
Anu and Padomay were Stasis and Change, Order and Chaos, respectively. Paarthurnax and Alduin seem to be a reflection of these primordial siblings, and given they are “children” of Akatosh, that adds a layer of bittersweet tragedy to their roles. Imagining a lonely Akatosh/Auri-el/Anu recreating himself and his lost sibling makes my heart ache.
Going by the idea that Akatosh, Auri-el, and Anu (among others) are just facets and interpretations of the same godly being, him assigning to Alduin the almost identical purpose as what ended up corrupting and causing the fall of Padomay feels cruel.
And beyond strange, given that Nirn is the corpse of Anu’s wife Nir, and their many children. Whom Padomay slew. Why on earth would Anu want anything to devour Nirn, least of all a son he himself created to maybe [fill the void] of his previous loss. And this is the same guy who chucked Lorkhan’s heart to fuck for daring to intervene with Nirn even a little, and established a dynasty of mortals infused with his blood and will to protect Tamriel from Daedra. Who sent Padomay to the Void, whence he can never come back.
Change itself isn’t even an evil by design. Lorkhan’s desire for change won out, even if he was punished for it. Mehrunes Dagon, the Daedra of Change, Natural Catastrophes and Revolutions, is not evil by what he influences, so the same can be argued for Alduin, even if he’s more demigod than Daedra. And demigods are also an established thing, there have been several mentioned throughout Tamriel’s history, like Morihaus Breath-of-Kyne. Alduin claiming to be a son of Akatosh isn’t farfetched.
The idea of a World-Eater who regularly eats the world flies in the face of all lore about Anu. We know this because the Aedra are actual living things in this universe, who influence, appear to, and even talk to the people on Nirn. Auri-el walked among the Aldmer for a long time, just to have a walk. No biggie. The Septim line could all summon his Avatar in dragon-form as part of their bloodline’s contract. Note that the Avatar is one of Protection, not Destruction. The Septims could destroy as many mortals as they liked, even reshape lands and landscapes, but notice how they were still duty-bound to protect Nirn. From forces that could actually harm [her corpse].
So who exactly would benefit from Alduin the World-Eater?
Whose sphere used to be Change, whose corruption led to Nir’s death [the corpse of the world], who wishes for all things to come to the Void, to be Ended, more than anyone else?
Padomay. Sithis.
Hell, even the color palette of Sithis’ legion is the same as Alduin; black and red. The painful irony of the Betrayer Brother corrupting the son Anu created in his very image is just. No words. Even more so if Alduin doesn’t realize, doesn’t know he’s fighting under the banner of his father’s enemy. And what an amusing showdown it’d be; instead of a Dragonborn just Shouting the Problem away for Someone Else To Deal With, it’s trying to talk someone out of continuing down a path they were never meant to tread. A classic “come back to your senses”, only it’s aimed at a giant demigod dragon with a daddy complex.
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