#our rogue was very clearly thinking of a backup character
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Now for a different system! This is from the Pathfinder ttrpg, more specifically the Outlaws of Alkenstar campaign. Here our party is fleeing for their lives on a wooden boat while being fired at by guns and cannons. Note the party cleric was missing on vacation for that session...
#for real we almost died so many times#our rogue was very clearly thinking of a backup character#cannonball holes make for convenient escape routes#as for why the goblin looks like that#her name is charlene#that is all I will say#art#my art#digital art#pathfinder 2e#pathfinder#outlaws of alkenstar#goblin#nagaji#fleshwarped
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While Iâm certainly nowhere near ready for the story of the Mighty Nein to come to an end, I am also a D&D nerd and thereâs a new sourcebook coming out soon with a bunch of new subclasses in it. By the time Campaign 3 of Critical Role gets underway, that book will be published, leaving a wealth of new options for the cast members to choose from, so why not entertain myself by making barely justified predictions of what the cast is most likely to pick for their next characters! (Disclaimer: Some of the new subclasses have been confirmed and some havenât, so for a few of these picks Iâm just going off of what I think is going to be in the book).
Travis
Cleric (Tempest Domain): Travis has been playing lowkey EMT since campaign one, and Lauraâs already confirmed that Travis almost went cleric for campaign two. Between Grog with his barb-boosted movement speed to get around the battlefield so he could shove healing potions into his squishier teammates, and Fjord multiclassing into paladin and lovingly tapping his friends with single hit points to get them back up, it would be delightful to see him fully jump in and embrace the classical healer role. Of course, this is Travis, so I donât see him picking a cleric domain that doesnât allow for at least some whoop-ass, and Tempest Domain brings plenty of it. You get proficiency with all armor and weapons, Divine Strike at level 8 for boosted melee damage, you can use a reaction to inflict lightning or thunder damage against any enemy within melee range thatâs hit you. And if you climb up high enough in levels, you gain a flying speed equal to your walking one whenever youâre outdoors. Pretty nifty, and makes for a fitting subclass for a guy thatâs voiced Thor on multiple occasions.
Blood Hunter (Order of the Lycan): I mean, come on. The only reason it isnât number one is that it was already widely assumed this would be Travisâs pick for campaign two, and I wouldnât put it past him to surprise us again. But still, we saw him get a taste in Liamâs one shot and he was clearly having the time of his life. Besides, we lost Molly far too early to really see the blood hunterâs potential come to life; it would be damn cool to see someone else take a crack at it, and Travis is enough of a D&D gambler to not shy away from the classâs riskier features.
Artificer (Armorer): Speaking of Marvel connections, if Travis doesnât lean toward fantasy Thor, then fantasy Iron Man might catch his attention instead. Artificer is an official class now, and since itâll be reprinted in TCoE by the time campaign 3 gets underway, itâll be a lot more visible as an option. The Armorer sits in almost a perfect middle ground of what Travis has done before: tanky and a frontliner, but also still has spells and tricks to help the party. Plus, you get a badass suit of power armor out of it. Whatâs not to like?
Marisha
Bard (College of Creation): After Hazel Copperpot, we all saw the pure magic that was Marisha Ray playing a bard. I know she implied that Hazel was supposed to be her campaign two backup character, but I hope this doesnât discourage her from making another one. There are quite a few bard subclasses, a number of which I could see her being drawn to (Lore, Glamour, maybe even Swords), but I really vibe with the idea of Creation. I canât exactly say why; maybe the idea of the âdancing objectâ feature in Marishaâs hands is very funny to me (remember Keylethâs adorable âBe Our Guestâ moment? That, but this time itâs a walking wardrobe beating the shit out of the enemy).
Paladin (Oath of Vengeance/Conquest): As of yet, no one on Critical Role has ever played a paladin from the start, only multiclassed later down the line. I think this would be a cool departure for Marisha. Both campaigns sheâs played characters that were either suspicious or at least indifferent to faith and the gods. Paladins are typically associated with deities, but theyâre not tied quite so closely to them as clerics are. It would be fascinating to see what she did with it. As for the subclass, I just think Marishaâs earned her turn on the Goth Character Carousel, and while I know Conquest paladin is very unlikely given its moral grayness by default which might cause undue conflict and that Vengeance is a much more likely and acceptable pick, I just think it would be a sexy character choice.Â
Wizard (Bladesinger/Graviturgist): This is a much more pie-in-the-sky, wishful thinking pick on my end, but not impossible imo. Marisha has experience with heavy spellcasting already, so she probably wouldnât shy away from a wizard, but like Travis I suspect she likes a bit of oomph to her characters, and probably wouldnât play as support heavy as Caleb does. To that end, Bladesingers get a bit more survivability and some modicum of physical prowess alongside their spells, while Graviturgists are definitely on the more aggressive side of the spectrum for wizard subclasses, with unique dunamancy spells to boot. Iâm not sure how restrictive Matt would be about Xhorhassian characters in the next campaign if it takes place on another continent, but hey, you never know. Plus, she picked one of Mattâs homebrew subclasses for the current campaign; it would be cute if it happened again.
Liam
Druid (Circle of the Shepherd): At some point before Critical Role comes to end (hopefully far in the future), I know Liamâs gonna play a druid, I can feel it in my bones. He's too big of a Kiki fan not to. However, while Circle of the Moon might feel obvious given the potential for homage and how much he likes turning into animals, I feel like he might regard it as getting too close to old territory (also, I donât know if Circle of the Moon is like an exclusive thing to the Ashari tribes, and if it is that would be rather restrictive for building a backstory). If thatâs the case, Circle of the Shepherd feels like the next best bet. It has some great support options via the totems you can put down, and rather than becoming badass animals, you instead just get really good at summoning a fuck ton of them. Itâs like Frumpkin, but ten of him. And theyâre bears. (Honorable mention: If Circle of the Moon would feel like treading old territory then Iâm certain Circle of Wildfire would too, but Iâd bet my dice collection it would at least be tempting).Â
Cleric (Unity Domain): Listen. The pure sap potential that would be at Mr. OâBrienâs fingertips with this subclass is incredible. The domain all about strengthening and protecting the bonds between friends and loved ones?? The domain with the Channel Divinity that can spread damage taken by one creature across the party however the cleric chooses to distribute it to lessen the blow to the individual??? The domain that used to be called the Love Domain???? Iâm practically gagging on the soft moments and unspoken devotion conveyed through spellcasting already.
Fighter (Rune Knight/Psi Knight): Liam has yet to play a tank in a long-term campaign, and while Iâm more enamored with the potential of the above classes, it would be novel to see him play a character with an actually respectable amount of hit points. However, I feel like if he was gonna commit to a straight frontliner, heâd probably want something a little more unique than a Champion or Battle Master (especially since heâs played those already for one-shots). Rune Knight has some fun options and built-in flavor, and with Psi Knight you can basically be a Jedi. Not bad options at all if you ask me.
Taliesin
Warlock (Fiend): Yeah, it might be expected, or Percy might have been too close to warlock anyway to feel like thereâs new ground to cover, but hear me out. Both Percy (who, letâs face it, was a warlock multiclass in all but the actual mechanics) and Fjord were the classic reluctants. They got in over their heads without really knowing what was going on, and once they did they wanted out, cutting ties with their patrons and getting clear with only the scars remaining. I want to see Taliesin commit to a warlock in a way I imagine only he could manage to pull off. How fun would that balancing act be, to have a character that has no intentions of breaking their pact, whoâs here for the powers, and is willing to work that delicate balancing act between keeping what heâs got and not letting his contract holder get the better of him? Give it to meeeeee.
Sorcerer (Psionic Soul): Psionic Soul has a bit of that eldritch flavor that vibes with Taliesin so much, with the added interest of introducing a brand new feature to 5E, the Psi Die (with this subclass, using them can do things like letting a sorcerer learn a spell they donât already know for a few hours, allow you to cast spells without needing verbal, somatic, or material components, and can give you telepathy). Taking both Percy and Molly into account, it seems Tal likes to lean into those unique additional mechanics, and while Psi Die arenât as risk-heavy as Gunslinger or Bloodhunter, they do add a layer of variability and unpredictability that seems to match his style.
Rogue (Swashbuckler): We only got a little bit of time with Molly, and so missed out on the opportunity to see Tal play a more cavalier character this time around. If he feels like leaning away from spells next time and back toward martial, I think a high-charisma, high-swinging swashbuckler from Tal would be a delight to watch.
Laura
Barbarian (Path of the Ancestral Guardian): Laura deserves to hit things, okay? Yes, spellcasting is great and comes in clutch frequently and Jesterâs amazing, but you can tell Laura misses doing fat stacks of damage to the enemy in a single round. I personally think it would be amazing to watch her just cut loose and go full rage machine. As for the subclass, Iâm not glued to the idea, but Ancestral Guardians are pretty kickass, have decent support capabilities for a barb without detracting from their DPS at all, and it doesnât tread on any previous charactersâ toes or their aesthetics.
Rogue (Scout/Soulknife): Laura deserves to play her favorite class at last, okay? Sheâs been class poached two campaigns in a row, and though that resulted in both Vex and Jester and I wouldnât trade them for the world, Laura has earned first pick. Seeing as she already dipped into Assassin as Vex and Sam took Arcane Trickster, I could see Scout being a viable subclass choice. Itâs in the classic sneaky vein, relatively simple in concept, but comes with features that grant easy-to-understand benefits that you can never turn your nose up at (boosts to movement, advantage on initiative, giving advantage against a target to everyone else in the party, etc.). If sheâs looking for something a bit flashier, Soulknife has the benefit of retroactively dunking on Vax by taking the basic knife-rogue and making it better, with psionic knives that you can manifest with a thought, that can teleport you around Whisper style, and cranking up that stealth to ridiculous levels by just being able to turn invisible for ten minutes, no concentration or spell needed. The psionic die mechanics are a little funky of course, but I donât imagine itâs any trickier than learning to manage all those cleric spells.
Monk (Way of the Open Hand): Between Beau just being super cool and her brief stint as Farriwen Breeze, monk wouldnât be a surprising pick from Laura. An Open Hand monk might be the definitive version everyone knows, but you canât deny itâs a solid subclass, and between previous overlap and the concepts of the other subclasses just not seeming to fit, I could see the classic being what she went with. But hey, itâs Laura Bailey. She could surprise us with Way of the Drunken Master or something.
Sam
Ranger (Monster Slayer): Letâs be real, I donât think this would be his actual first pick for a Campaign 3 character, but the amount of shit-stirring he could achieve by making a character with the aim of pissing off Laura Bailey specifically would be hilarious (and since Matt isnât completely opposed to UA and acknowledges that PHB ranger has a lot of issues, I wouldnât be surprised if they went Revised Ranger this time).
Warlock (Genie): Actual first pick here, Pact of the Genie Warlock is confirmed by now, and the potential of a warlock in the hands of Sam Riegel is pretty vast (for some reason Iâm imagining he would go the âspoiled sugar babyâ route). The subclass doesnât matter as much, but the Genie one is nice in that, depending on the type of genie patron you pick, you can get a wide variety of extra spells, you get a container like a classic lamp or lantern that you can bamf into for short rests, and you get a limited Wish ability for your capstone, all features I feel like would especially appeal to Sam.
Barbarian (Path of the Wild Soul): I want to see Sam play a fairy barbarian. âNough said.
Ashley
Fighter (Eldritch/Echo Knight): Ashley really seems to vibe with the crushing power of martial classes (she does love her brutal kill descriptions), so I could see her sticking with it rather than going back to full caster. However, I do see her picking one of the magical subclasses for some variety after Yasha. Eldritch Knight is a classic and reasonably easy to manage, but tbh Iâd LOVE for it to be Echo Knight. And think, if my wishful thinking came true, with Ashley picking an Echo Knight and Marisha playing a Graviturgist wizard, they could link up their backstories and be a traveling Kryn battle duo that left their homeland behind to explore the world!
Sorcerer (Draconic): If she does want to go back to full-time casting, Sorcerer doesnât require near as much bookkeeping as a cleric, druid, or wizard while still having decent variety, and the Draconic subclass is a bit beefier than the other subclasses. Also, it would be the third campaign in a row where Ashley Johnsonâs character eventually got wings, soooo...
And tbh I have no idea what a third pick might be for Ashley, so Iâm just gonna throw a dart or two at the board and say either College of Whispers Bard or Way of Mercy Monk *Shrug* We can only wait and see!
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Jingle Belle: A Very Special Jingle Belle Special or A goofy holiday comic and a long tired rant about the animation industry
Ho ho ho and merry Christmas as we reach the final stretch of Christmas reviews and itâs all Christmas all the time for the rest of the week for obvious reasons. So weâre starting off by wrapping up Jingle Belle for the season with one more comission. While itâs from my usual client, Itâs via patreon as for 5 bucks a month you can get a review a month of your choice. But since that hasnât taken hold just yet, and wonât till next month, he asked to swap it for this month and here we are. Not much to cover though this is the very comic where Jing hopped publishers from Oni Press to Dark Horse. The whys I genuinely do not know and at the time, I just know itâs weird to talk about Dark Horse these days. Their not dead nor entirely irrelvant, Resident Alien, which I really want to check out as it has a really engaging premise, is getting a tv show that I also want to check out as while iâm not sure if itâll be good, itâs still Alan Tudyk playing an alien who can barely pass for human and it hilariously shows. Whenever that streams iâm not missing a second of that and we all know it. And Umbrella Academy, started during bigger days for the company, is one of netflixâs hottest shows and one of many shows on my to do list I havenât gotten to because I procastinate like no one else and as taking an entire month to get to the newest loud house shows to the point another one popped up, it bites me in the ass a lot. Point is their not GONE in relevance.. but at the same time theyâve lost the huge tide of liscences they road in on. Except for the Joss Whedon stuff, Marvelâs pretty much taken EVERYTHING from them via various deals: Star Wars, Conan and now Alien. Their still standing and makes good art books and clearly given Resident Alien good content, theyâve lasted this long their not going anywhere, itâs just really weird to think about. I will however give them huge credit for giving out tons of comics in early quarantine, and being easily the most generous company next to marvel. I.e. one of the few that actually gave out full collections.Â
But yeah at the time this was probably a safe move as Dark Horse had a love of one shots and likely a larger budget. Hence why from here on out the stories are in living color, and have a slightly diffrent art style to boot. Granted the character would shift artists but now itâs got a clear more cartoony art style I like a lot better courtsey of Jose Garabaldi. So yeah with christmas on our heels, letâs ring a ding jing, itâs A Very Special Jingle Belle Special.Â
We wonât be covering the backup for this one though it is quite good, itâs just not what kev asked or paid for.Â
We open on a parade!
While batman foils the jokerâs poisioning scheme, Santa rides on a float proudly and  Jing is hanging out on the back grumpy. Itâs a great introduction for new readers showing Santa being big and jolly and what you expect while Jing grumps in the back with a âSheesh, Daddyâ. Thatâs how you establish a character well in only a few panels. ITâs really great is what iâm saying. Some teens pop up but donât belivie her about being Santaâs daughter and when going to a christmas shop to try and find figures of her, the owner claims he dosenât.. and well violence insues. Youâve met jing right? Anyways Jing is understandably a wee bit absolutely livid the world dosenât know about her. Her parents sure but her? Nope. And itâs easy to see why: Sheâs the daughter of the worldâs most famous man.. but despite all the holiday lore and junk sheâs just the part he likes to hide from people.. or thatâs how it feels. While he ducks it, she even gives him a nice save fatty itâs clear that even if she brought it up to rile him a bit.. she does feel on some level like he likes to tuck her away and hide her because heâs ashamed and because sheâs not perfect. Granted she does act out and stuff, but sheâs still his kid and iâts still gotta sting. Though she has the perfect idea to fix this: A christmas special. Santa suggests just doing good deeds but Jing is right: her idea is better. Mostly because, as cyncial as this is.. more people are going to pay attention to a good holiday special than a celebrityâs kid doing charity and for far longer. A good christmas special just sticks in the brain and sticks with you forever. Itâs why Santa Claus is Coming to Town and A Charlie Brown Christmas have lasted decades or why my list of best chirstmas specials is pretty weighty. They just stick with you so while this canât possibly end well.. her plan is actually a really good one this time.Â
So Jing takes her friends off the line to help her animate it, stop motion styles and they remind her of her LAST christmas special.Â
I mean Iâm a sucker for any refrence to Star Wars Holiday Special. Youâd think after several decades of jokes at itâs expense, with tons of youtubers, many of whom are dead to me but thatâs besides the point, tackling the thing without it getting stale, that weâd eventually grow tired of mocking it but .. no. Itâs a bottomless well of what they were thinking. The only question left is why isnât it on Disney Plus.. I mean.. you made a second one as an affectionate parody and in lego. Kids are going to know about this now. Just put the thing up. Even edited down or just some clips. You put Rise of Skywalker up there, youâve proven your threshold for shame when it comes to this franchise is vast. Just person up and do it. But Jingâs learned her lesson.. stop motion only and to follow the bouncing formula to sucess. So in the special which sadly isnât all stop motion and is just drawn to resemble the specials, probably for the best but still, Jing and her animal pals are sneaking into a town where christmas was banned! Meeting the chirstmas legion of doom.. well okay thatâs what iâm calling them. Burgermeister Budweiser! Bungle the Abominable Snow Monster! Frost Master and Heat BLister! The Frost Fakir.. wait the what?
........
I mean where do I even begin? I know this was during the war on terror, I know that.. but still I expect better from Paul Dini for a crosses the line twice joke than âhey letâs just make bin laden into an ice wizard!â. I mean South Park made fun of him too, but they went all out with a looney tunes homage. Put effort in. And even years after he died the lonely island did this beautiful thing in the film pop star: never stop stoppin, which you should watch seriously watch it itâs underated.Â
youtube
Point is you can do better and if you donât have room to do better then just.. donât. You couldâve put in a t-rex in a top hat and monocle. That wouldâve genuinely been better... because itâs better than everything ever btu thatâs besides the point. Thereâs also one last addition to the rogueâs gallery thank god.Â
He hates her too. Now that gag is actually reallyf ucking funny. Whatâs also funny is how she solves things. By singing a nice and frinedly song about friendship to reform the villians.. or rather lure them over a bridge to get eaten by her orca friend.Â
So Jing after showing it to her dad heads to market it with him trying to warn her netoworks havenât aired this kind of thing in years. But she faces the greatest threat to all of television: network executives, who keep offering advices and basically change the thing all together for stupid reasons and think cartoons should only be for kids despite it wokring in the past. Aka the hells animators STILL go through. I think Paul was projecting just a wee bit with this one. Given again IT HASNâT CHANGED since then, I canât blame him. Seriously Harvey Beaks was canceled, among MANY ohter nick shows including rise of the tmnt just because it wasnât an instant hit, Cartoon Network and warner keep trying to make dumbed down remakes of great shows, and Disney, among other networks, is fairly homophobic and while finally allowing some gay on the network this year had to be fought and outright refused it on ducktales for no adquate reason, caring more about monney and the bible belt than doing the right thing. So yeah as you can tell this bit got to me a bit and was hard to read because it. hasnât. changed. 16 years and not a lot has changed other than more women are getting a chance. And granted the âkids are our only audiencce argumentâ isnât as strong and several shows are powered by other demographics itâs still an issue and still the reason several good shows have gotten the boot and why the jeph loeb era of marvel animation was terrible. Because guys like him thought it should JUST be for kids and the lowest common demoninator of htem. You can be clever and be for kids dammit.Â
I apologize slightly for that itâs just something thatâs been on my mind as shows dwindle and with ducktales gone the standard forbearaers for childrenâs animation are all pretty fresh faced. Itâs just a lot to take in and iâts been on my mind a lot.Â
Back to the actual story the result is a pretty purtrid cutesy special.. Jing reacts how youâd expect, destroying the tapes covertly with a herd of musk ox and destroying the tape. But they find the 70âČs special and we end on that which is pretty funny. The only thing I really donât like here is the ending. The rest of this special is really good: itâs clever , has some good satire and some really funny jokes especially that hook one. The ending just feels a bit weak.. like yes Jing wanted to be noticed but itâs not really an unsympathetic motive and while she does some shady stuff the villians still basically win by airing her terrible holiday special all over again. Itâs just not satisfying. But yeah overall another pretty decent holiday comic with some good jokes. Iâll probably see Jing again next year, and it was fun getting to dip into these comics. THeir not my faviorites, but their still pretty decent and if the complete collection ends up on sale on comixology or you see it in a bookstore and you think itâd be up your ally iâd buy it. Again not my faviorite thing ever, but still enjoyable enough. Coming up this week of holiday cheer: ducks, more ducks, superheroes, and a best of list.Â
Until next time: Courage.Â
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I saw a theory that Caleb was feebleminded during his time at the asylum and I have some doubts:
This ends up not being important to my argument since I just assume one (read on) but does anyone know the over-under on whether feeblemindâs 30 day save is made with your base intelligence (non-feebleminded) or with the INT 1 from the spell? Because hereâs how it shakes out for me:
If you make the save with the intelligence from the spell (INT 1) that means most characters, even at high level, could never save against the spell:
a L15+ caster, ie someone able to cast a L8 spell, has a minimum DC of 14 and thatâs if they have a 12 or 13 casting stat. More realistically they would have a DC of 18 or 19 (maxed out casting stat). If they have a DC of 18 or 19, only the following people would be able to ever save:
-Druid, Rogue, or Wizard (proficient in INT saving throws), of at least L5 (proficiency is +3) with a nat 20 if the DC is 18, or of at least L9 (proficiency +4) with a nat 20 if the DC is 19.
-Monk of at least L14 (proficient in all saving throws).
-someone within 10 feet of a L6+ paladin who has charisma of at least 16 (Aura of Protection granting a +3), with a nat 20, for a DC of 18; CHA of 18+ will do it with a nat 20 if the DC is 19.
-someone under some other spell or effect I canât think of that boosts saving throws by a raw amount; advantage will not help because without proficiency, the -5 to INT is not enough, even with a nat 20.
-this seems extremely broken. I mean it might be true to the rules but that seems just...super fucking broken. Anyway, L1 Caleb cannot ever save under this scenario unless a L6 Paladin is standing next to him at the moment he makes the save.
If on the other hand you use your base intelligence, even a low-level wizard has an decent chance of breaking free (L1 Calebâs INT saving throw was +6). Now, you could get around this by casting feeblemind every 29 days instead so the saving throw never takes effect; however this opens up two other issues:
-if you ever get detained for over 29 days this could go really badly; itâs not like just anyone can cast a L8 spell in your stead, and how does that conversation go? âHey! You can copy this EXTREMELY SKETCHY spell from my spellbook! Now, if Iâm unable to get away next week can you pop by the asylum and just like, do it to this 20-something? Cool, thanks.â
-Feeblemind does 4d6 damage which has a not unreasonable chance of killing a L1 wizard outright and will almost certainly put them into death saves (L1 Caleb would have had 8 HP and an average roll of 4d6 is 14; itâs pretty easy to hit 16), so thatâs a pretty big risk. Either youâre skimming regularly off the top of your health potion allotment for your wizard assassin network to keep one (1) wizard alive or you regularly have to call in a cleric who can keep a secret and pay them for at least a 300 GP diamond and eventually itâs going to get almost impossible to resurrect your charge and who has the time when youâre running a wizard assassin network AND you have to teach?
-that last bit has given me some major Prince Humperdinck and Count Rugen vibes huh
Now, I will assume the first case for Feeblemind rules is true, broken as it may be, since otherwise Caleb would almost certainly be straight up permanently dead (thatâs over 120 castings of Feeblemind, using the 328-day Exandrian calendar and 11 years with a casting of every 29 days; I am trying to figure out the exact probability of rolling at least a 16 on 4d6 but I know itâs more than 10% which means Caleb would have likely been killed at least 12 times; per Mattâs resurrection rules this would almost certainly have failed by now unless perhaps youâre using true resurrection and like, I think Trent does care a lot about having his hands on Caleb and experimenting but between my point above of having to have backup plus not infrequent reimbursement requests for 25000 GP worth of diamonds and a L17 cleric or druid on speed dial? Not very subtle manipulator of you).
In that case, Greater Restoration requires a L9 cleric with access to 100 GP of diamond dust, AND the spell clearly states that it ends one effect, so it will not hit both the feeblemind and the false memories in one go. Our options here are:
Sheâs L10, has 200 GP of diamond dust, and casts Greater Restoration twice.
Sheâs L11, possibly has 100 GP of diamond dust but not necessarily, and casts Heal once (Feeblemind) and either Greater Restoration or Remove Curse once (Modify Memory).
Sheâs L9, has 100 GP of diamond dust, and casts Greater Restoration once and Remove Curse once
in conclusion: thatâs a lot of ifs ands and buts, I think the effect on Caleb may have been something else, RAW Feeblemind seems SUPER broken, and if you unlike me recall how to calculate and integrate the probability density function for a discrete variable hmu
#i have a math degree but advanced probability has never been my strong suit#critical role#critical role spoilers#if i am wrong about this all being remove curse i will admit it but i will push for that until proven otherwise
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[Where My Twin Watches]: Full Metal Alchemist Brotherhood Episode 50
Last Time: Beard went into Papa Bear Mode, Greed pulled a Vegeta, and Mrs. Bradley was very confused and upset. Onwards!
Episode 50 - âUpheaval in Centralâ Weâve got the Beret!Officer from last ep talking over the title, saying that they can kill everyone besides Roy. Cue gunshots⊠Yup, the Officerâs just standing there in shock while all of his men are on the ground, clutching busted kneecaps or wrists. You fools pulled guns on Riza, what did you- Oh ok thereâs a bunch of plain-clothes conspirators up in the rafters, and another guy with spiky hair putting a gun to Officerâs head. Where did all these guys come from? While thatâs going on, Mrs. Bradley is facing two unfortunate possibilities; either the country is attempting a coup against her husband⊠or her husband has abandoned her. Roy âdoesnât knowâ, but promises to continue to protect her. Also, if she could maybe possibly use her position as spouse of the Fuhrer to pardon them once this is all over, thatâd be greeeeeat. Now theyâre on the move to avoid the commandoâs backup, Royâs being updated by Spiky Hair who apparently knows him (manga character?), learns heâs still at the wreckage and confirms Mrs. Bradley doesnât know the truth just yet. Now, back to scaring off the hapless mooks! Said mooksâ boss is very upset that his men havenât killed the five meddlers of the Conspiracy yet. Then reports start coming in that theyâve got a full platoon of rebels now, and that while they have a bunch of casualties there havenât been any deaths. Whaaa? You mean the Good Guys are trying to fight nonlethally? Who would ever think of such a thing? Apparently not the rest of the Amestrian military, the mooks keep spending so much time wondering why they arenât already dead that our heroes keep incapacitating them while they talk. Central Officer takes this as a personal insult, orders even more mooks out to get wounded.
The remaining Generals in the War Room are whining about how their troops getting systematically whittled down, until Armstrong the Great points out that it really should be expected. Think of it like the Military Police of Attack on Titan: While youâve got more troops along the borders fighting in wars with other countries, these troops are in the very center of Amestris, with not nearly as much experience as those who are fighting daily on the borders. Armstrong the Great even points out their feeble performance against Mr. Freeze in the first episode, how a single rogue Alchemist decimated them and nearly froze over the entire city. Now theyâre facing a rogue Alchemist with experienced and determined soldiers behind him.
The other General takes offense to the truth and her offer to step in and help, barks that sheâs only there as a hostage to ensure her loyal troops toe the line (oh he is so dead). Armstrong the Great just laughs as Skyrim Chanting starts up.
[Armstrong the Great]: âHahaha! You donât understand a single thing about the resolve of my troops! Your plan is useless. The only law the men of Briggs know is Survival of the Fittest. They know to abandon me if confronted with a crisis. Even if you were to murder me in cold blood, my troops would simply write me off for being too weak. They donât need me! Those men can act as their own force. Thatâs the strength of the Briggs army! Donât even begin to assume that you know the soldiers Iâve trained!â Mowhawk. White Uniforms. Sandals? Ok so Buccyâs standing with some other unique Briggs troops and soldiers in the white Briggs coats in an apparent cellar. But sandals? And thereâs a space in the back with two glowing red eyes. Who are these new people? Guess weâll find out later, because the Briggs soldiers are on the move and the Oh Shit alarms are going off in Central, as Armstrong the Great âwondersâ if her bear-killing soldiers will have any trouble with the dolls of Central. Let the curbstomp begin! But seriously, where were they? They mentioned a cellar but I donât think theyâd all fit under Madame Christmasâ bar even it wasnât blown up. [Spiky Hair]: âThe Armstrong Mansion?â Oooooh, duh. They even âsubtlyâ pointed it out when Roy visited Armstrong the Great after the timeskip, of course thatâs where the Northern troops hid. Ok so apparently Spiky Hair is Charlie, one of his own subordinates comes running up asking for ammo. What, you arenât getting enough spare bullets from the soldiers youâve wounded? Or the dead now, seeing as the Briggs troops are in play. Or theyâve got a supply unit that hasnât shown up yet. [Roy]: âLook guys, if it comes down to it just leave me behind.â [Charlie/Other]: âRoger that!â [Offended!Roy]: âYou could at least pretend like youâre willing to die by my side!â Uh oh, but it looks like the Militaryâs realized theyâre out of ammo. They make a push- and nearly get run over by a Funny Bear truck. Ooh, hereâs that supply unit! With a familiar face, itâs Rizaâs friend Rebecca! And oh my Leto that was certainly worth the wait, rifles bullets and bazookas galore! Roy gets a new rifle from the driver, a lady with a covered face? Someone who knows the Colone- ⊠⊠⊠[HELL TO THE FUCK YEAH]: âSecond Lieutenant Maria Ross, returning to active duty without permission, sir!â
Yessssssssssss Sorry, give me a minute. I need to walk around with a stupidly large grin on my face for a while. Ok, Iâm better now. Letâs continue. Aw, Rebeccaâs all upset that she came all this way only to find a bunch of âsissiesâ restraining themselves since theyâre in the city. As she loads a friggin mortar Leto damn woman how is Grumman still alive? Oh ok it was a smoke bomb, just enough to disrupt the military so they can load into the truck and drive away. Rebeccaâs showing off all the cool Xingese weapons Ross brought back. But she procured the rest of the conventional weapons through someone else? She says sheâll let âhimâ tell Roy, they hook up a radio. [Roy]: âThis is Colonel Roy Mustang speaking. Iâm honored to have your support.â [!!!]: âHeh heh, man, whose ass do you think youâre kissing?â [Roy]: *shock* [!!!!!]: âIâd prefer if we kept things casual!â Oh my Leto itâs Havoc! Running a General Store/Conspiracy Quartermaster! yessssss [Havoc]: âSo, who do I send the bill to?â [Roy]: âThe office of the Fuhrer. And start a tab!â yesssssss Mid-ep pictures of Ross and Havoc being awesome (all my babies are coming back Iâm so happy!) and Beard pushing up his glasses. Seeing smoke and hearing sirens in the distant city, Ed and the crew (minus Greed and Al) are preparing to make their move. Ooh, and Beard says he has a countermeasure if the TC gets activated, but just says heâd rather stop it in the first place. So weâve got two unspoken plans going on, this is looking better and better! Wait no Beardâs saying they need to destroy Uncleâs âflaskâ in order to defeat him and free the souls he gathered. Eh, just vague enough that I wonât count it as a stated plan. As for finding the guy, Scarâs going to show them the tunnel he and May found way back when I thought Beard was the bad guy. Lionâs staying behind because of his injuries, as is Marcoh for his wanted status and Yoki because Yoki. Ed takes a moment to say goodbye to Al still stuck in the Dome, they bump fists against the earthwork as Pride is still tapping Alâs helmet with a stick wait. Wait wait WAIT NO LETO-DAMNIT the Goth is clearly doing quick taps and longer taps itâs obviously Morse Code heâs sending a signal to the surviving Goths damnit Al take your helmet back! Ugh ok so while that ticking timebomb counts down weâve got May running through Central with her covered jar, urged on by Envy to reach Uncle before he reveals the secret of immortality. She slips into the tunnel just before troops arrive to block the area off. Back in Central oh buddy you really donât want to do that. The Military Police General is pointing a gun at Armstrong the Great, demanding she call off her soldiers. Sheâs all âWhat? But you stripped me of my northern command, remember?â But the General just whines that theyâve been chosen to ascend with Uncle and all the sacrifices are necessary- Nope! Just like with Raven, Armstrong the Greatâs gotten bored of listening to their stupidity and stabs his arm while drawing a pistol on the other general, chiding them for being Armchair Generals who donât dirty their own hands, espousing the ânecessity of sacrificeâ while never making any of their own. Also, you threatened Armstrong the Great, so die. The Mighty Armstrong? What are you- oh shit, did nobody tell you about the Promised Day? Holy crap, if The Mighty Armstrong wasnât updated then heâs still working for the Military, just sees his comrades apparently go crazy and start shooting up soldiers and setting the city on fire. Someone please update this poor man- Oh hey, itâs Brosh! Speaking of updates, someone tell this guy that his partner isnât dead, heâs had to spend all this time thinking she was killed by Roy! [Brosh]: âThat devious coward! First he murdered Lieutenant Ross and now heâs kidnapped the Fuhrerâs wife?! The man has got to be pure evil!â Ooof, even if he doesnât know the Promised Day plan The Mighty Armstrong did know Ross was alive, heâs probably feeling a bit guilty for not telling Brosh. Fuâs off to the side, overhears The Mighty Armstrong being told about his siblingâs actions, and heads off to try and find Ling in the chaos. But he canât sense his new Goth nature, what with Uncle giving off Big Bad Vibes underground. That have grown stronger? Uncleâs sitting in his pipe chair, lounging as machinery rumbles and pounds, disturbing mice and dogs even outside the city wait nevermind itâs not the machinery thatâs making that noise. Itâs the Littlest Goth with his helmet and stick, tapping out a message. Al, take you Leto-damned helmet back!
Three quick taps. Three long taps. Three quick taps. And Uncle opens his eyes. Al and the others have arrived at the cordoned off tunnel, think thereâs too many to fight past. Come on guys, itâs just a couple of Military Police, youâll be fine. Thatâs your only way in any case, itâs not like you can just manipulate the ground beneath your feet to make a new tunnel OH WAIT. Or is there actually another way? Oh yeah, the Third Laboratory! With only three guards at the gate too, thatâll be easy. Hold up, Ed says he has a plan- Right, I keep forgetting that heâs an official State Alchemist, he can just order them to stand aside and- [Ed]: âOh please help me! That murderous Ishvalan Scar is trying to kill me!â [Scar]: âwait what.â [Guard]: â*gasp* Oh my, that manâs on the wanted list! Stay back little boy, we three Muggle Soldiers will tell this murderer of multiple State Alchemists to surrender!â [Ed]: âMwahaha!â [Guard]: âAaargh! No, our consciousnesses! We need tho-â Man, Ed can be a jerk when- [Beard]: â...that was a mean thing to do.â [Ed]: âAw shut up, câmon.â No, sorry Ed, but Iâve got to side with your old man on this one. Meek nerds in labcoats cower as our heroes brush past them in the hallways, until Ed finds the poorly-transmuted doorway and oh for Letoâs sake do you have to put tacky demons or skulls on everything you Transmute, you deranged midget? Anyways Ed made a new door, letâs continue. Oh yeah, I remember how Royâs Crew had to split up to take both hallways last time. So how are the groups getting split? Apparently Beard leading one, and ooh Ed has to travel with Scar. Edâs not happy with this, especially when Beard raises the valid but still condescending point that Scar could still fight against Uncle when Edâs power was shut downâŠ. Wait. Wait wait wait WAIT. Did you⊠did you seriously never get any lessons in Alkahestry? Not a single one? Dude. You KNEW that Uncle could shut down your conventional Alchemy. The whole POINT of tracking down May and Scar was to get lessons from the little girl. And you learned NOTHING of the discipline? Wow. Just, wow. So our Protagonist gets saddled with the repentant murderer because heâd be curbstomped on his own. Meanwhile Beard takes⊠nobody? Because heâs already so OP? [Beard]: âOn second thoughtâŠâ [Lan Fan]: âHuh?â *Old Man Flirt Mode Engage* [Beard]: âIt wouldnât be a bad idea to have a bodyguard, so I might as well take the young lady with me.â Somewhere Fu and Greedling feel rushes of protectiveness and anger about lecherous old men. After the groups separate and the Chimeras grumble about the âpervy old manâ, Beard actually take a moment to Iroh at Lan Fan, lets her go to search for Ling. And like that sheâs off, and Beardâs on his own. Oooh, shit. Thatâs the Golem Room. An officerâs just barged in with a labcoat running after him, shouting about how they havenât been tested yet. But Officer thinks thereâs no better test than a field test, and starts pulling levers. Tubes of liquid and shattered red stones start glowing, the pipes make a heartbeat sound, and red sparks OH LETO NOPE NOPE NOPE I did not need to see eyes pop up on their foreheads and AAARGH theyâre all screaming nope nope nope Cue lots of dramatic head turns from characters at The Hell Is That Noise, and fade to black. Grrrrreat. This is going to go swell, Iâm sure. End credits. Jeez. So on one hand, this episode had me grinning like a loon as characters came back from offscreen in awesome ways. On the other hand, that noise is going to give me nightmares tonight, and I really, really donât want to see those creepy Golems moving.
#wmtw#where my twin watches#full metal alchemist#full metal alchemist brotherhood#fmab#fmab 50#ranubis
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Notes for Two Smugglers Walk Into a Bar
Hey! The very first fic I ever posted! I wrote this for a Mara Jade fanfic exchange hosted by operaticspacetrash, who provided the prompt:Â "Mara and Han trade smuggling stories and gripe and coo about our favorite Space Twins." I'd been writing bits and pieces of what would become Legacy, but I don't know if I would have ever had the guts to post it if this fanfic exchange hadn't come along and nudged me into posting fic for the very first time. Once I cleared that hurdle, I finally had the confidence to join the fandom and write the fics that had been only living in my head.
(I miss operaticspacetrash! I have so much gratitude to her for running the exchange that got me here in the first place.)Â
I've said this a million times, but I'm such a sucker for the Mara and Han dynamic. It lives more in my head and in fic than it ever did in the books, though they have scenes here and there in "canon." He does call her "kid" in the books, like he does Luke; I didn't make that up.Â
lol at Han's description of Karrde as "kind of a strange guy."Â
I first revealed my obsession of non-character Jysella Terrik! We have no evidence of her doing anything ever, except marrying Booster, giving birth to Mirax, and dying. Everything else is my invention. My pirate queen!Â
I don't think this story makes much sense with Han's backstory as stated in the movies, books, or nu!canon. I was aiming for Legends canon, but you gotta squint real hard to make it work at all. Not to mention I don't think Jysella and Han's paths would have crossed at all, or in this sort of scenario. ¯\_(ă)_/ÂŻÂ It's fake and in space and I don't care about canon I do what I want.Â
Maraâs backup at the bar is Moranda Savitch. Moranda is one of Zahn's lovable rogues that shows up in a couple of stories and fairly prominently in the Thrawn Duology. A chain-smoking, whiskey slugging, fast-talking, older woman who always cons her way out of a tight spot? Yes, please! (smoking is bad, kids. so is alcoholism). I put her in The Death of Jabba, too.Â
This story may be from Han's pov, but it's clearly a love letter to abandoned EU ladies.Â
In case it wasn't clear, everyone thought Han was flirting with Booster. Han, if the shoe fits...
Coming up with a heist is fucking hard, even a sketchily related heist re-told by a tispy Han. I love heists, but I think writing them may be beyond me.Â
My writing has definitely improved since I wrote this, though I don't think it's terrible. It's got banter and a heist!Â
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Thoughts on Powers of X #5
Didnât quite catch up to Hickman, but Iâm still going to get this done!
Can It Be Done?
Let me say off the bat that I think this is definitely the weakest of the HoX/PoX issues Iâve covered to date, although I still think thereâs some useful stuff to be mined from here.
Starting with Xavierâs meeting with Forge: Hickman said in an interview that Forge being in his 90s X-uniform was an error, which suggests that this scene is supposed to depict Forge in his popped collar/short-shorts look before he joins the X-Men, which would make sense what with the meeting happening at his Dallas holographic house. (Although Xavier being in his X-movies wheelchair confuses the timeline some.)
Moving on from that, the bulk of their conversation revolves around the logistics of a fifth-generation Cerebro unit - which given that the specs we get later are for the seventh generation, makes me wonder what happened to the sixth.
Xavier claims that the first iteration was âsolely my designâ but that versions two through four were âHenry McCoyâs doing.â Is he hiding Moiraâs involvement here?
We learn that the shift in primary function from location to copying didnât happen until the fifth generation, which should give us a rough cutoff of how far back resurrections can go.
Forge identifies three key issues: storage, power, (namely, that they would need âan unlimited power source and unlimited storageâ) and redundancy. More on this when we get to the infographic.
Xavier wanting five-fold redundancy is another example of five being a recurring number in HoXPox.
The solution to Forgeâs issues turns out to be a combination of mutant technology and Shiâar technology (notably antimatter engines and logic crystals...more on that in a bit), which Xavier seems quite smug about. Presumably this is due to his relationship with Lilandra - a lot of X-tech from the early 90s used âShiâarâ as their technobabble of choice - but, given what we learned about Shiâar in Moiraâs Ninth Life using mutants as imperial subalterns, I wonder what their broader political interest is.
On a more general note, Xavier is being really manipulative throughout this discussion, but he barely needs to be, because Forge is always going to go for the technical challenge of pulling this off than the broader ethical questions of whether they should.
Cerebro Infographic:
Here, we learn that the current version of Cerebro is Version 7.0 - so at least two major updates beyond what Xavier and Forge were discussing.
The two main differences seem to be that, A. the new system is portable (hence why Xavier is always wearing it in HoX), and B. it no longer relies on Shiâar power in favor of a Krakoan No-Space vent. This suggests a concerted effort to ground the new Krakoan culture on mutant technology without relying on outside sources (even allied ones).
Speaking of my earlier thinking about Krakoan biomachinery and cultural heroes, Forge will probably go down in the mutant history books for starting the Krakoan scientific revolution and directing it down firmly biological rather than mechanical lines.Â
A sign of how sci-fi this all could get is that heâs accomplished the astonishing feat of harnessing a âKrakoan No-[Space] Ventâ to provide âan unlimited power source for mutants living on the island,â even before the revolution begins. At the same time, if my hunch about where the power is coming from is correct, it might not be the best idea to use literal hellfire to fuel the engines of your new society.
One sign that Krakoa isnât at technological autarky yet is that theyâre still reliant on âShiâar logic diamondsâ as the âprimary choice for data storage.â This raises two interesting questions: first, who has possession of the digitized Sinister database? And second, is this the technology that Doctor Gregor seems to have gotten her hands on in X-Men #1?
As with The Five, this infographic sets up story hooks by establishing points of vulnerability: the system requires a weekly three-hour backup and a yearly hard backup âduring which the process cannot be interrupted and Xavier cannot be disturbed.â This creates opportunities for things to go haywire while Xavier is looking the other way.
Thereâs a bit more on the issue of downloading the wrong mind into the wrong body, although here thereâs more of a suggestion that it would usually be fatal...unless you have a mutation that would allow you to survive. Dunno what kind youâd need tho.
We also learn that skilled telepaths can replace their own minds with previous versions (presumably outside of the resurrection process)...and that Xavierâs done it twice. When he did that is an interesting question, because there have been a couple instances in which Xavier has had to switch bodies, which may have prompted his downloading.
Finally, we learn that the backup locations are really spread out: oneâs on Krakoa Pacific, oneâs on Krakoa Atlantic, oneâs on Octopusheim, oneâs on the Mind, and oneâs with Moira in No-Space. So definitely trying to spread this system out so that it canât be easily destroyed.
For the Children:
Finally for the best part of the issue, Emmaâs recruitment scene. As befits Emmaâs personal idiom, the meeting takes place at the Louvre, as Emma contemplates the Winged Victory of Samothrace. An omen of victory or of the glory of a lost civilization?Â
Charlesâ three-piece-suit and Cerebro is suprisingly dapper.Â
Speaking of Hickman and character voice, Emma Frost is clearly a character that Hickman just gets on a bone-deep level, and despite all the claims that HoXPoX is all exposition and no character work, this scene really is a tour de force for the woman that Emma Frost has become since New X-Men.
Notably, Emma Frost is here to ask some of the big meta-questions in her usual acid-tongued way: is the Krakoan project âheroicâ or ârecklessâ or âbothâ?
We can see from the jump that Charles is interested in âthe Hellfire Corporationâ as âan international prime mover;â he wants Emma as the lynchpin of his economic/geopolitical blackmail system.
In order to get Emma - whoâs still pissed about what happened with Genosha, as she has every right to be - to sign on the dotted line, Xavier needs Magneto to make the argument that only he can make about this being the opportunity to âmake right all the things that went wrongâ by using the resurrection system to reverse the genocide.
This is where I start to wonder about Sinister and timeline issues - Magneto talks about getting mutant populations from 198 to 100,000 to 2 million in the space of a year as being âwoefully behindâ schedule, which makes me think that Xavier and Magneto were primarily concerned with getting their system not only active but in mass production before ORCHIS or anyone else could stop them.
Emma asks the meta-question, âwhatâs going to make it different this time?â And we donât really get an answer - beyond showing us the sweeping vistas of Krakoa, we donât really learn what Emma saw that convinced her this could work, although we do get the more important character beat that explains that Emma gets on board âone more time, then, for the children.â At her core, Emma Frost is a teacher who will fight for the next generation of mutants.
At the same time, itâs not like she doesnât like money...so the new Hellfire Trading Company will handle the international distribution of Krakoan wonder drugs with a fifty year monopoly giving them a quite lucrative world-wide market all to themselves. I will have a lot more to say about mutant economic policy in the future, let me assure you.Â
Interestingly, Xavier considers the âreal matter at handâ to be getting the Hellfire Corporation representation on the Quiet Council (most likely out of an enlightened self-interest basis that you donât really want that kind of mutant socio-economic power on the outside of the tent pissing in when they could instead be given a stake in Krakoa. Itâs all very Hamiltonian.
I love the reaction shot when Emma learns that they want to bring Sebastian Shaw back from the dead to ârun the black-book operations into countries who reject our sovereignty.â My guess is that Xavier and Magneto look at it as Shaw being a disposable and deniable asset who they could easily throw to the wolves if they get caught drug/mutant-smuggling. We had no idea, rogue actor, will face Krakoan justice, etc.
Finally, we get some good setup for the upcoming Marauders #1: Emma wants a third seat for Kitty Pryde (no matter what the actual title is), whose job it will be to âget the drugs in, get the mutants out.â Speaking of geopolitics...it surely didnât escape peopleâs attention how many of the non-friendly nations had coastlines?
Quiet Council of Krakoa:
I donât really want to spend any time discussing the Quiet Council here, because we get the reveal in the next issue. This is one of the few times where the whole delayed reveal through redacted infographic thing just did not work.Â
Hhowever, we do get a sense of future political conflict with âthere is some debate as to whether this council will continue in perpetuity or if some other system of government will replace it.â
Xavier Reaches Out:
This is a bit more interesting: here we see the other speech that Xavier gave, the one that went out to mutants rather than humans. (Somewhat annoyed that we donât have a clearer timeline on this.) As we might expect, Xavier leans heavily on the unity message: ânow is the time to put aside all differences and realize we are one people.â
And we see the âinvitationâ being extended to any number of groups that Xavier has had issues with in the past: Exodus and the Acolytes, Mister Sinister (whoâs killed off the other SInisters and walked off with the database...I guess because Xavierâs message set off the psychic âreminderâ), Omega Red (who we havenât seen much of), and Gorgon (only slightly more).
But the meat of this is Namor, whoâs the only one actually having a conversation with Xavier. Namor comes off very Nietzschean, implictly describing himself as one of âthose beyondâ good and evil, and arguing that anti-mutant bigotry ultimately stems from ressentiment.Â
At the same time, Namorâs reason for rejecting Xavierâs offer raises the question of whether Moira fully âbrokeâ Xavier of his original philosophy.Â
In the Year One Thousand...
Ah yes, X^3. In retrospect, a lot of this could have been more compressed, if that wouldnât undermine the six-part structure.
Here we really get into the ambiguity of ascension: in order to âascend,â homo novissima have to divorce their minds from their flesh - only their minds will be saved, while all that lives will be destroyed in fire and lightning. Itâs very Gnostic, if you think about it.
Nimrod really goes into Exposition Mode to lay out what Hickman is getting at:
emphasizing how all of these scales end up suggesting an endless ladder of âself-improving, self-replicating machines" - itâs turtles all the way up and all the way down.
Kirbons is a nice touch.
Iâll get into Titan theory come the infographic, but Iâll reiterate that these intelligences donât seem to be acting very intelligently: âwe reached beyond ourselves to to build a world-mind and attract a...protector...instead we attracted a predator.â Predation and consumption sounds way more Jack London nature-red-in-tooth-and-claw.
Types of Societies Infographic:
Titans being âisolationistâ is a bad sign, until you realize the alternative.
When Hickman talks about a âType Oâ on the Kardashev Scale, I think heâs referring to a âType Omega-minusâ (a civilization that can control âthe basic structure of space and timeâ), since a Type Zero civilization isnât nearly advanced enough to fit this group.
Strongholds arenât isolationist but âwarring factions seeking to actively destroy or absorb other Strongholds in order to achieve Dominion status...expansion and conquest are the altar at which Strongholds worship.â Two rungs higher than the Phalanx, and weâre still talking about imperialism...
Only with the Dominion are we told (not shown) a civilization thatâs truly godlike. The fact that they feel threatened by the Phoenix is definitely going to come back; Hickman loved playing around with Galactus on his FF run, so I canât imagine he wouldnât want to take a swing at the purple guyâs opposite number.
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So I just played Dungeons & Dragons and it was miserable.
The DM (âLarsâ) and my other party member (âJasonâ) spent the whole game mocking a level 1 rogue for not being strong?
Said other party member's character is basically a woman hater. It wasn't very long before he was making jokes about my character "noticing his character's penis."
Our first quest took place in a dark cave with dwarves tasking us with dealing with slimes. I had asked them questions to gather intel about these enemies. The claim was that "We tried cleaning them like stains, but they gathered up into a larger enemy. It even swallowed our mops. We're too weak to hit them with our hammers.â
So I thought, "the enemy must be resistant to any piercing damage, so my arrows won't work. But I might be strong enough to wield a hammer." Then I thought, "There's another party member here who is much stronger than me, so if he has the hammer, he can dispatch the enemies sooner."
Jason refuses to take the hammer. He insists on using the axe, which does slash damage, not bludgeoning.
The slimes are actually supposed to duplicate if you attempt this. Lars decided to ignore this. Then the enemy swung at Jason. Turns out, these enemies are absurdly strong. So they swung at Jason for lethal. It's going to fucking ONE-SHOT K.O. him. Obviously, we had to ignore that, too. Jason of course believes he doesn't need the hammer. Of course he doesn't, especially if we're going to bend the game in his favor whenever it backfires on him. Lars even tells Jason to turn his axe so that it effectively works as a better hammer.
His character is so unbearably antagonizing to mine throughout the entire game, that I'm just utterly tired of dealing with it. The straw that breaks the camel's back is that Jason discovers a dagger (for rogues) that is seems important, maybe even magical. We later find out that Jason can't even use this dagger without being shocked. It was clearly intended for the rogue. Jason keeps it for himself. Jason is a stand-out team player and i look forward to more of his shit. Lars eventually is begging Jason to just give me the thing since it is of no use to him.
The next room contains a gem. We both roll perception. My character detects an unusual warmth around the gem, which I believe to be a trap. Jason's character detects nothing, but because Jason the player heard the conversation about the unusual warmth, his character is bizarrely doing investigation rolls. I point out that he's playing according to meta rather than actual roleplay, but he just tells me to shut up. I try to preserve what Role Play there is left of the game by telling the DM I am standing back and pretending that Jason's character noticed me standing back.
Apparently, because my irritated character didn't warn his, I will later get scolded for not being a good team player. In that moment, I believe it and apologize, and then later realize that I didnât deserve that at all and had nothing to apologize for.
Lars simply divulges at this point that the gem is actually an instant-kill explosion. Even though I'm standing back, I apparently would have to roll a 26 to dodge it. So we would have died if the DM hadn't made the dwarves intervene. I try to explain to them that I'm going nowhere near it because it's a trap. Lars does some pretty good acting by doubling down on the righteous indignation of the dwarves. It's a pretty solid act.
Oh, and get this, there are no accessible health potions until you complete one of the other quests. Why the fuck would someone design a campaign that doesn't immediately provide access to health recovery?! I have NINE HEALTH POINTS and everything can kill me in one hit!
So, here comes the shittiest part, it's the part that makes me completely check out of the entire game.
This entire campaign is taking place in a mining area/archaeological site. I'm a wood elf with sight capabilities, and presumably some decent hearing, too. Point is, it's dark. If you were to look at the map, it looks like a central room with small hallways that reconnect at other parts of the map. It's clearly built for stealth, something that we haven't had an opportunity to attempt, this entire game.
The dwarves are not warriors, they are archaeologists. They are frail little shrimpy fellows. They had explained that orc bandits had harassed them before, and that they were going to try to bribe the orcs away with the contents of a room barricaded with collapsed boulders that apparently needed 15 hours of man labor to clear (????) Anyway, we hear footsteps that indicate that the orcs are back. They actually come all the way to the big room in the middle of the map and start resting.
I think to myself, "If we engage in battle, the dwarves that just paid us could get hurt. We need to get them out of here safely. We need stealth." PRETTY REASONABLE, RIGHT?
Guess who hates the plan. The two guys basically moan and groan because once again I'm not enthusiastic to engage in combat. I mean, it's not like I had the wrong idea?? I'm a rogue, and the enemies swing for almost twice my health points. So, I imagine I'm reasonable to be apprehensive about three orc bandits and a possible civilian casualty situation. But they hate the idea of doing anything but straight combat.
My plan is this: There's a nearby corridor that will take me and the dwarves all the way around so that we can escape. But that's still risky as one of them could spot us. So I instruct Jason (and he absolutely hates it when I tell him to do anything) to take the back corridor to the other corner and stamp his hooves (he's a centaur) so that the enemies are distracted in that direction.
This should give me and the dwarves the opportunity to slip past. We have a third player (controlled by the DM but he gave up on it two seconds in) who I instruct to follow the orcs into the distraction corridor. I'm basically orchestrating a pincer maneuver while escaping with terrified civilians. I might have been able to come back and use the arrows to keep the orcs in that tiny corridor, maintaining the pincer attack. It was a rescue and combat strategy that I thought had a serious chance of working.
After much explaining and insisting and pointing out the dwarves, they "agree" to the plan. Jason moves to the other end of the hall and rolls to stamp his feet.
17. He rolls a success. Meaning, the plan should work as intended.
Lars does this:
"Jason stomps his hooves and the noise echoes everywhere. The orcs get up, alerted, not knowing where the noise is coming from, and they spread out. One of them starts moving toward Nitro."
Lars, the DM, deliberately sabotages my plan, despite the success roll, simply because he wanted an encounter to go his way. I mean, "majority rules" since Jason only begrudgingly agreed to follow my plan, so I guess I'm the asshole? I try to scramble for a backup plan, like retreating into the corridor, or sending Muten to do something desperate last-effort, because Lars deliberately fucked my plan over.
But they give me more shit, so I just check out at this point. The dwarves are right next to me, but I engage in my sneak attack arrow shot. Lars won't even let me deliberately shoot an arrow to cause a second attempt at a distraction, "because the orc will see the arrow so you have to engage in combat just do it, Nitro."
It deals shit damage, of course, because I'm a level 1 rogue against 3 orcs, but it's a sneak attack (my only one that I have) so it doubles and apparently this kills the orc. From then on, combat proceeds like normal, just shooting arrows and swinging axes without anything interesting about it. Except that Lars later basically calls us cowards for striking from the dark.
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