MAZZAKARR - THE LORD OF SLAUGHTER
HERE WE GOOOOO MAZZY BOY LORE DUMP!!! this isn't all the lore i've come up with for this character and the fictional religion surrounding him, but i figured this is the best general overview i can offer at this time.
CONTENT WARNINGS FOR THE LORE DUMP: child abuse, cannibalism, torture, and murder. all just mentions, but still, tread lightly if any of that bothers you.
art/writing/random lore taglist: @anexor @skitzo-kero @invaderskoodge @vacantgodling @chaieyestea
@albatris @void-botanist @kk7-rbs @moonflowerrss @corvus-rose
@angsty-prompt-hole @astral-runic @paradoxspir1t
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(also, a lot of specific terminology and locations mentioned here are related to locations in d&d, but you don't need to know those to understand this i think)
Names / Titles. Mazzakarr, The Apex Predator, The Lord of Slaughter, The Master of the Hunt, The Father (many variations of these titles are acceptable)
Pronouns. He/Him
Domains. Death, Strength, Bestial, Blood
Home Plane. Mazzakarr is a prisoner in Carceri, specifically in the realm of Cathrys. Once, however, he was a spirit of the Beastlands.
Alignment. Neutral Evil.
Visage. Mazzakarr is a tall, broad being with a strongman’s physique, built of powerful muscle cushioned by body fat. He has burning hot, green-tinted skin and thick patches of dark brown fur on his body, including a mane down his back. Most strikingly, he has the head of a spotted hyena, with four glowing red slits for eyes and a grin full of jagged teeth. He wears no armor and minimal clothing, often just a pair of black trousers and heavy, adamantine-toed boots. As a prisoner in Carceri, Mazzakarr wears an enchanted metal collar around his neck, and a pair of gauntlets disguising the cuffs around his wrists. Though the chains holding him in place are invisible to mortals, he feels their presence weighing him down all the same.
Voice. Mazzakarr’s voice is a deep, booming growl, with a strangely melodic quality despite his animalistic demeanor and appearance. Many of those who hear his voice whispering to them say that it sounds almost like a lullaby, the Apex Predator’s song lulling them to embrace the ways of slaughter. Like the hyenas that share his face, however, Mazzakarr has a very distinct laugh, which echoes around the jungles of Cathrys as he stalks his prey.
Commandments / Tenets.
Fight for survival, and never allow yourself to grow complacent with what you have.
Cull and consume the weak-willed who do not fight for themselves. Only the strong must survive.
Kill or be killed. Adapt or die. Move forward or fall behind.
The First Hunter. Though his name has been lost to history, an important piece of mythos for Mazzakarrans is that of the First Hunter, the first mortal to hear the whispers of Mazzakarr and embrace the spirit of slaughter. He was a mere civilian lost in a hopeless, endless war, who had lost everything he had to an invading army. Before they could kill him, however, he fled from them, and for three days and three nights, they chased him through the wilds.
Then, one night, as the Hunter struggled to stay awake, terrified of being found and killed by those searching for him, he heard the voice of the Apex Predator.
If you want to survive, you must kill them before they kill you, Mazzakarr whispered to him. Devour those who would stand against you. Take what is yours. Fight, and you will escape.
And the First Hunter listened. When daybreak came, his pursuers found him, and he slaughtered them one by one. And then, he devoured them entirely--mind, body, and soul.
After the war finally came to an end, the First Hunter continued to spread the word of Mazzakarr, encouraging others to accept the spirit of slaughter into their hearts. Many modern Mazzakarrans see him as a prophet-like figure, the first follower of their god.
The Blood-Kin. Of Mazzakarr’s most devoted followers, none compare to the blood-kin, those chosen to share his blood and become his prophets.
At a very young age, the prospective blood-kin are selected to be taken and raised by acolytes of Mazzakarr to embrace his ideals. Each child is assigned one dedicated caretaker, who raises them in isolation from each other. It is this caretaker’s responsibility to feed and nurture the blood-kin, all the while training them to fight, to struggle, and to remain loyal to their Father, the lord of slaughter himself.
At some point in the prospective blood-kin’s youth, whenever they are ready to ascend, their caretaker will try to kill them. If they succeed in killing their caretaker to save themself, they earn the right to ascend and become one of Mazzakarr’s chosen. If they fail, they die, and their corpse is discarded to rot.
After proving themself, the prospective blood-kin is taken to the High Temple, where the ritual to bind them to their god is performed. The exact steps are kept a tight-lipped secret, but the blood-kin is to remain conscious and aware as their body is broken and reshaped by the high priests, and as Mazzakarr’s essence enters their blood.
If they survive, from that day on, they are Mazzakarr’s blood-kin. All that’s left is to choose their weapon.
As soon as the blood-kin is able to stand following the ritual, they are led to a secluded chamber, where they are presented with a wide selection of weapons from which to choose. They have only a moment to consider their choices, however, before another Mazzakarran attacks them.
Whatever weapon they instinctively grab for to defend themself is theirs from that day forward.
The Blood-Kin Trials. Once the blood-kin have ascended and claimed their place as one of Mazzakarr’s most faithful, the real trial begins. For the god of strength through hardship would never simply grant someone the title of prophet, regardless of what they suffered to achieve the rank. No, they must fight for his favor.
After their ascension, the blood-kin begin a lifelong manhunt of each other. They are compelled to hunt and kill each other, to cull the unworthy who do not have the strength to carry their Father’s blood. This is their life’s purpose, what every other trial they’ve passed has been building toward.
For the most part, anything goes when it comes to the blood-kin hunting each other. They are permitted to do nearly whatever it takes to hunt and kill their “siblings.”
There are only a few rules they must follow when hunting each other, so as not to draw Mazzakarr’s ire:
A blood-kin can only be killed by another blood-kin--they cannot seek outsiders’ aid in slaughtering each other.
They cannot fight each other in the high temple; only slaughters approved by Mazzakarr himself may take place in this holiest place.
When a blood-kin is killed, their unworthy blood must be spilled, and whatever their killer chooses not to eat must be left to rot.
When there are only two blood-kin left alive, they are compelled by Mazzakarr to return to the High Temple, where they will duel to the death under the watchful gaze of their Father. Whichever one wins will then become his sole prophet, having earned the title through the slaughter of their kin.
Origins and Ascension. All Mazzakarrans are taught the story of Mazzakarr’s rise to godhood. For he did not start his existence as a god.
Many lifetimes ago, he was one of two sons of a nature deity known as Kozmas, the goddess of the hunt and the endless cycle of life and death, of predator and prey. She created her sons to represent two sides of the same coin, two different perspectives on survival in a harsh wild.
One was to represent the lone hunter, the solitary creature relying on only its own strength to survive; the other, meanwhile, was to represent the pack hunter, relying on a community of its kind and working together.
The younger son, the spirit of the lone hunter, would one day become Mazzakarr. And so, for many lifetimes, the brothers shared the wilds, dutifully following their mother’s words and watching over the many beasts of the world.
Even in his early years, the younger son was very clever, and he recognized his own strength compared to that of his brother, who was much more passive and agreeable. The lone hunter thought it redundant to have two sons, when one would have done the job just fine. It was short-sighted of their mother to create them both.
He explained all of this to the pack hunter, and the eldest son understood. Only one of them was needed to watch over the world’s creatures. And so, he gave himself to his brother, and the would-be Mazzakarr devoured him--mind, body, and soul--until there was nothing left.
With this fratricide, two souls became one, and Mazzakarr was born. He ascended to godhood, almost surpassing even his mother. And with this ascension came an all-consuming hunger, a desperate need for bloodshed and death.
Kozmas saw what had become of her sons, and she was left furious and grieving, at least as much as a god is able to feel such emotions. She was unwilling to accept Mazzakarr’s ascension, and she cast him out of the Beastlands. He was no longer her son, but a savage wearing his skin.
For the sin of murdering his brother, Kozmas confined Mazzakarr to Carceri, sentencing him to an eternity of prowling the Scarlet Jungles of Cathrys. If he was so hungry for death, he could sharpen his claws on the mortal sinners condemned to his new realm. But he would never again see the hunting grounds he once called home.
Many, many years passed, and slowly, Mazzakarr grew in power and notoriety. Soon, he came to reign over Cathrys, becoming a king rather than a mere prisoner. And as his power grew, so did his hunger for more and more of it.
And so, Mazzakarr turned his hungry gaze to the material plane.
The Devoured God. Mazzakarr’s brother’s name is lost to history, and in Mazzakarran holy texts he is only referred to as The Devoured God. In much older times, the Devoured God had followers of his own in the material plane, those who revered him and the sense of community he fostered among his disciples.
Following Mazzakarr’s ascension, his followers nearly wiped out those of the Devoured God’s, erasing all records of him and killing those who believed him. To this day, the followers of the Devoured God have yet to return, as far as anyone is aware.
Freedom From Carceri. Mazzakarr’s ultimate goal is to free himself from Carceri and to enter the material plane. Everything he does with the cult of Mazzakarranism brings him one step closer to freedom.
And when he is free, he will drown the material plane in its own blood, and remake it as he sees fit.
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