#one way they could play this is giving chris an expanded role in that hes still at camp in som but is wrangling with his decision to leave
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that being said though... given that they've announced the casting for an original character (with possibly another one on the way) as well as the PJO Villains of the Week aka circe, polyphemus, tantalus, im really wondering if the background campers are going to be featured in this season since no casting has been announced for them. chris in season 1 was announced and had publicity despite having pretty much fuck-all contribution to the story; so if no casting is announced for the campers we meet in sea of monsters (stolls, silena, beckendorf), it probably means that theyre not in the story or are just literally passing, no-lines cameos/easter eggs. that would be ABSOLUTE bullshit because som spends more time in chb than tlt, and having known/named camper characters is essential to the whole logic of how camp fucking runs in the first place, which would tie into the whole cabin inequality thing that is the seed of luke's wrath in the first place. luke's anger at his father and at the gods is incomplete without the backdrop of camp half blood.
the small screen is a very good medium for expanding on chb and background demigods; unfortunately the first season just pretty much treats it like a checkpoint for percy to pass through. adaptations will always have changes, but those changes should be made for the better and in the spirit of the original source, so if the writers' room is ignoring the untapped potential that the background campers could have while creating entirely new characters, thats... troubling. to say the least
on one hand i really am not confident in the show's writing but on the other im just happy to have another canon rogue/ta member :3 and anyway i have way too much experience just using canon as a springboard and completely ignoring everything else lmfao
#the one casting they shouldve kept under wraps shouldve been thalia lol but thats just my opinion#ik theyre going to shoehorn a lot of thalia flashbacks for hype factor but half of thalia's impact on the story is that shes a ghost#so in flashbacks they couldve shrouded her face and just gave us brief glimpses and her voice... hashtag cinematographer#that way you could keep the shock element from the books but also still have the deeper broken trio emotional angle theyre going for#(even if the setup and foundation in season 1 wasnt that good ksksksk)#but also its absolute bullshit idek what else to say#this was prompted by becky saying that will might not appear on pjotv because theyd want to 'save' him for a bigger part later on#rather than have him appear in a small part in the first series adaptation#which is so funny to me because they. literally recast chris for this season???? girl recasts happen all the fucking time in tv shows#thats so funny. if they cut will out from the show theyd have to make so many tweaks (though minor) to the cabin 7 events during manhattan#charlena need to be in this season because they have roles to play in book 5#which tbh couldve used a little more buildup in the book. and that is something that the adaptation can change for the better!#but if they choose not to do it... well...#as for the stolls they dont have plot importance but theyre there to keep things running after luke leaves#continuity matters. u need to address things going on in the background or it just feels like the character is ticking boxes. jesus#one way they could play this is giving chris an expanded role in that hes still at camp in som but is wrangling with his decision to leave#WHICH AGAIN the stolls could be an excellent emotional device for#i do not believe for one second that runtime is the reason they could not fucking fit character arcs AND plot AND worldbuilding#the writing in fact wasted so much time because characters kept fucking stopping and talking even when monsters were on their heels#look at arcane s1. sure they had a longer runtime of 45-ish minutes for 9 episodes whereas pjotv had 30-ish minutes for 8 eps#but arcane has a disproportionately bigger ensemble cast than pjotv. and they all had complex fleshed out arcs. IT IS POSSIBLE.#anyway. my side character enthusiast biases are very much shining through here#idgaf about people calling background characters randos or khias or nugus (god twitter is so irritating)#side characters and little details MATTER#they matter to the heart and spirit of the source material#THEY MATTER TO THE VIBES. THEY MATTER TO THE FANS.#procrustes may have been a relatively inconsequential monster of the week but it showed how cunning percy was. and the show just gave us bs#pjotv crit
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since I have very little writing experience I could be wrong but I would imagine amount of screentime would outweigh the amount of time that passes in the movie or the potential soul stone possibilities. This is not to say those things are unimportant, but I can't see for example how Gamora having only 20 minutes of screentime would be helped by the soul stone or time passing. But if she had maybe 50 minutes I think you could do a lot with that even if you didn't use the soul stone or have months go by. Hopefully I'm not repeating things already said but I feel like a lot of people are worried about Gamora's development because they've scared themselves out of believing she will have a lot of screentime. I know I have run across some comments where people think she might only have a cameo or a smaller role than she did in the other movies. I'm 100% convinced this isn't the case. For one James Gunn always seems super transparent. If he's said he was looking forward to vol 3 focusing on Chris, Zoe and Karen, then I believe him. If he's said Gamora will have a big important role, I believe that too. The other thing is the holiday special. I know some people were bummed there wasn't more focus on Gamora in it, but Gunn said in an interview he used it as a way to focus on characters who've had less attention and we saw Mantis and Drax get the spotlight. It seems to me if Gamora was only going to have a small role in vol 3, he would have used the holiday special as a way to give her more development too. I think he didn't do that because vol 3 is already written in a way that predominantly focuses on Gamora. Sure Rocket's creator is a big plot point and I know Gunn has mentioned his coming back to finish gotg was influenced by feeling he was the only one who could finish Rocket's arc well. I don't think this means he didn't focus on any of the other characters and I don't think it negates Gamora being the main focus. All that said I do think it's important to remember the MCU doesn't have to play out exactly like the comics. For instance vormir was a new creation to give a slightly different spin to the soul stone. This means Gunn could have created new things that might help bring Gamora's arc to a close or even expand upon other things from Infinity War. There are a lot of possibilities to play around with as a means to giving her a well developed satisfying ending
Yeah, I mean, I think a lot of things are possible in a lot of different ways. But the bottom line is we have every indication that everyone involved sees this as a well-written, well-made, compelling end of the story.
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Post Grondor Field AM Analysis
I'm prefacing this by saying that I'm still not sure I can write a good analysis of this scene for two reasons:
1. I don't know what comes after, and
2. I'm very emotionally involved in what happened.
But I tried my best. One thing is for sure though, what happened in Grondor in AM was an incredibly significant turning point for AM and Dimitri and my thoughts and analysis on it will definitely expand as I keep writing about and playing the game.
Part of me is just so happy I got to see Dimitri's supports, have the inevitable turn around, and get to do things like tea and dinner time again that it's hard to be objective about this scene.
And by "this scene," I don't mean that actual fight at Grondor, but everything from Fleche's attack to Byleth's words in the rain later.
It wasn't all about Byleth . . .
Given how poignant Dimitri's character arc has been so far, I had a deep rooted fear player-pandering would ruin it. Byleth, as a concept, isn't bad, but too often the heaps of praise feel underserved and other things (like Claude's intelligence, Edelgard's relationships with everyone else) get ignored to make more room for player-pandering.
Thankfully this did not happen. Byleth, throughout the early chapters of AM's part 2, failed to reach Dimitri. And, honestly, seeing Byleth actually struggle for once has done wonders for how I view her character. Still, I worried that player-pandering-power, rather than something that felt earned, would cause the inevitable eye-opener for Dimitri.
But it wasn't just Byleth. Fleche's vengeance kicked everything off, what veered Dimitri away from his fate in other routes. He accepted his death at her hands, not bothering to defend himself. Rodrigue stepping in the way and his parting words forced Dimitri to confront things he'd ignored. Throughout AM so far, people have posed questions to Dimitri who refused to answer them because he didn't want to face what they asked. But Rodrigue dying for him, spending his final words telling Dimitri to live for himself - combined with Fleche's attack - forced Dimitri to confront things he avoided. It wasn't until after all of that when Byleth steps in.
And Byleth didn't "fix" him either. Dimitri's supports show a young man who's still very much struggling with his mental health, poor self-image, his previous actions, and wondering if he deserves not only to live for himself - but if he even deserves to live. Byleth didn't hand-wave Dimitri's problems away.
Everything about the scene is stronger because it didn't fall back on player-pandering, but more earned, realistic, and dramatic actions and consequences - including Byleth's involvement which felt far more earned than usual because of prior failure.
But I wish Dimitri's friends played a bigger role.
Not everything was perfect though. I wish we got a little more than we did from Dimitri's house mates - especially his childhood friends Sylvain, Ingrid, and extra special mention to Felix and especially, especially Dedue.
Throughout all of AM, none of the above mentioned characters feel utilized to their full potential. This isn't a problem exclusive to AM, and by all means it's far from the biggest offender, but given how close all the ties are in AM, it's felt when it's not there.
I still don't know what exactly I would've done with them. Maybe I'd need to make the game an actual novel to do it, and you can't forget how perma-death has historically held back games at times, limiting major moments to a select few "retreat" candidates.
Still, though, getting a bit more from Ingrid, Sylvain, Felix, and Dedue would've made the scene even more powerful.
I actually really liked the scene in the rain.
I haven't made it a secret that I dislike Byleth. Or maybe disliked is more accurate. Lately I've been rethinking my stance on Byleth, in part because I've heard from people who like her or found ways to make her work and from my own thinking about the game while planning future write ups.
I don't think it's Byleth I really dislike, but the player-pandering. Separating the two isn't easy, but it's easier since I've starting coming around to seeing Byleth as her own character.
There's been a few moments that made me care for Byleth, and this scene in the rain was one of them. Because she didn't just fix everything. She tried and failed for months to reason with Dimitri, and despite everything she never gave up on him or failed to keep offering her hand.
I'm not going to lie. I got all the bubbly, heartwarming, heartbreaking feels the writers wanted me to in this scene. Seeing Byleth reach for something and fail, and then finally, finally get through was rewarding in a way many of Byleth's prior accomplishments aren't because this one felt earned. And by God did she earn it.
Some people will likely disagree with that last point, but I disagree with them. She asked Dimitri hard-hitting questions, forcing him to come to unpleasant conclusions rather than trying to force him into anything. She kept Dimitri from veering to far off course, even at expense to herself when she killed Randolph. She saved Dimitri from Fleche when he refused to save himself. She quietly supported him, coaxing out the good she knew was still there and refused to give up on.
I'd never in a million years say someone in real life should put up with Dimitri's toxic behavior and verbal abuse, even considering his extreme trauma and aggravated mental illness. But seeing someone fuck up so badly still get forgiven, still get supported, still struggle but honestly change for the good, still get loved, start to accept and forgive himself through the power of love and forgiveness from others is very powerful, especially since media so often downplays those "softer" things as weakness in comparison to the "badassery" of ambition and stoicism. Using Byleth, who previously had little experience with feelings, who was encouraged to experience them in healthy ways by Dimitri, return the favor isn't really the worst choice.
It's cliche, but cliches aren't always bad.
The mentor dies. Redemption in the rain. Revenge against the protagonist's actions opens their eyes. Etc . . . This scene was chuck full of cliches, but that's not necessarily a bad thing.
Tropes serve an important narrative purpose because a writer can rely on them to convey a message to the audience that either saves time or sets them up for something unexpected or even expected. Fire Emblem has always and will always be incredibly cliche and full of tropes. It loves tropes so much there's in-universe ones that make some unit or character discussions sound like a foreign language to people outside of or new to the fandom, talking about "Ests" and calling someone a "Camus."
What matters is if a story pulled something off well, not if it's terribly unique. A mentor dying is powerful because it forces the student to grow. Redemption in the rain is high symbolic of water washing things away + the somber atmosphere rain creates. Someone trying to get revenge against a character provides an eye-opening experience about the ripple effect of their actions. We see these things in fiction all the time because they work.
All the tropes worked like expected in this scene. Using images instead of cut scenes did make less of an impact, but more on that later.
Tl;dr: There's nothing unexpected or terribly unique about what happened. It was honestly painfully predictable, but that doesn't make it bad and is in a series that does this all of the time.
The voice acting carried because those images can't.
A major downside to this scene is that it used vague images instead of a cut scene. I get that budget and time were likely concerns, but many cut scenes from earlier in the game seem rather trivial. Did we really need that dance one? Really? I don't think so.
This was a hugely important, action heavy moment. Using one or two still images to convey everything that's happening and all those emotions, really makes it less than it could've been.
That said, the voice acting saves it. I've raved about how amazing Chris Hackeny is as Dimitri, so nothing new here. Rodrigue's and Fleche's VAs also did a fantastic job. No one oversold or undersold the emotions. Even without the cut scene, you felt what happened thanks to the skill of the actors. This scene would've been so much harder to engage with without them, if this was an older FE game where all you got was text. This is 100% one of the moments highly elevated by the decision to have a fully voiced game and choosing high caliber talent (let's not talk about Radiant Dawn's voice acting).
Questionable support timing.
One issue I had came right after the scene when I viewed Dimitri's supports. The nature of some - like his with Raphael and Alois - didn't quite line up with the character I saw in dialogue right after. I wish they staggered them a bit more or got picker about what you could get in part 1 or 2.
This isn't limited to Dimitri either. In the same support batch, I also got a Marianne B support where she still had no confidence or self-worth. And then like 10 minutes later I talk to her in the monastery and she mentions about how seeing all the death in Grondor made her value her life even more.
In the past, I've also received entirely valid opinions that Dorothea in part 2 is hard to understand because she's cherry and flirty in her supports, and morose and hates the war in her monastery stuff, making her seem inconsistent.
It's a bit jarring. It's not really an issue for characters who don't change much like Edelgard or Raphael, but even for characters with more subtle differences than Dimitri, Marianne, and Dorothea - like, say, Lorenz - you get a lot of weird stuff because of supports. I just think Dimitri's stands out because he's a main character with a really prominent, important turning point for his growth.
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I FINALLY SAW THE IN THE HEIGHTS MOVIE
HOLY SHIT
HOLY FUCKING SHIT I JUST WITNESSED MANNA FROM THE FUCKING GODS
My skin is clear, my children are fed, and my crops are thriving and I have SO MUCH TO SAY ABOUT IT
SPOILERS UNDER THE CUT! Seriously, do not read if you want to see the movie, I want you to experience this emotional ride yourselves
- I don't really need to talk about the music because, as expected, it was top-notch. Everyone was great, great voices, god-tier dancing, just good shit all around
- Songs are cut and things are changed, but honestly, NOTHING was lost so there's no need to worry. For every story element they take away, they add SO MUCH MORE with the changes they made to make up for it. It's like ITH for the first time all over again :D
- First up, Usnavi. MY GOD ANTHONY RAMOS, I AM SO SORRY I'VE BEEN SLEEPING ON YOU FOR SO LONG! I never paid him any mind back in the day because his face was just plastered all over Lams stuff (UGGGGH) so seeing him doing his own thing SEPARATE from that? I WAS ONCE BLIND BUT NOW I SEE
- The whole beach story-telling thing was throwing me off the whole time. I remember how PETRIFIED everyone was when the trailers showed that, but I had faith that there was a point to it and I WAS RIGHT!! The SECOND Sonny pointed out that green crab he painted, it was like a slap in the face, and when Usnavi started his whole 'There goes my flight' part, my cousin and I silently fist pumped in pure joy
- Also, USNAVI👏AND👏VANESSA👏AS👏MARRIED👏BUSINESS👏PARTNERS👏FUCKING👏ALL👏MY👏YES (Why did none of us think of this before????)
- USNAVI AND VANESSA GETTING A CANONICAL DAUGHTER, FUCKING YES PLEASE, PUT THAT HAT ON HER HEAD
- Next, Nina. Just...OH her voice...so soft...so gentle...I could fall asleep to that shit...
- The extra details of her being discriminated against at Stanford, just...DAMN, that shit HURTED. Best Girl doesn't deserve that shit!!!
- And her deciding to go back after learned that Sonny wants to be like her but can't due to discrimination just...BEST GIRL
- Benny just...OOZED charm, man. It almost makes me sad that he and Nina didn't play as big a role in the movie as they did in the play compared to Usnavi and Vanessa. ALMOST.
- Speaking of, Vanessa got an expanded role, HELL TO THE FUCKING YES. (She got a last name change from Otilla Garcia to Morales, but hey, her last name was just a workshop thing anyway so it's JUST not-canon enough to make changing it acceptable)
- Vanessa being the one who decided on the mural thing and getting Pete and Sonny to help just...BEAUTIFUL. That's TRUE LOVE right there
- Lin as Piragua Guy and Chris Jackson as Mr. Softee; that was the funniest meta shit I've EVER seen.
- I?? Did not expect?? To come out of this LOVING Kevin Rosario??? Like, he was SO MUCH BETTER and less antagonistic??? And I LOVED IT??
- Seriously though, getting rid of his prejudice against Benny was THE MOST WELCOME CHANGE in this whole movie (to me at least). When those two were together in the dispatch during the Blackout and helping people, that was just *chef's kiss* That was the pseudo-father-son shit I have been CRAVING for those two!
- Blackout was much less scary and chaotic than we were led to believe in the stage play; a part of me was disappointed, but the way they made it with everyone taking it in stride made up for it. It was like 'Aw dammit, blackout! Welp, bust out the fireworks and the Bingo boards, we're gonna be in the dark for a while, you all know the drill.'
- Also, lights turning back on RIGHT after Carnival del Barrio? Nice touch 👌
- Pete was SO GOOD. Favorite scene:
Usnavi, with Sonny: You're out here; who's watching the store? *points to Pete who's booking it out of the store having stolen something*
Sonny: *runs after him* PETE NO, YOU CAN'T JUST DO THAT!!!
- Age gap still seems a bit ambiguous between Sonny and Pete, so until confirmation is given, this pairing is staying EXPLICITLY in the stage version tag on Ao3 XD
- PETE PROVIDING VANESSA WITH INSPIRATIONAL MATERIALS, THAT IS A FACET OF FRIENDSHIP I NEVER KNEW I WANTED
- Also, appreciate Usnavi being MUCH less antagonistic towards Pete, just treating him as an annoying kid that enjoys getting a rise out of him rather than a vandal that's a bad influence who Usnavi WILL call the cops on if pushed.
- Daniela and Carla were REALLY awesome together and I'm DOWN for them being a couple, even though Hollywood STILL decided to be cowards about it with no on-screen kiss or mention that they were girlfriends (come on guys, it's 2021, stop hiding the gays!!)
- Abuela. ABUELAAAAAAAA. NEED I SAY MORE????
Usnavi: I wanna take you and Sonny to DR
Abuela: I'm not leaving without Sonny
Me: MY QUEEN, YEEEEES
- When I saw her lying down during Blackout and staring at Usnavi and Sonny and then started transitioning into Paciencia y Fe, my writer brain IMMEDIATELY began putting those metaphor pieces together and was like 'No...no no no no NO, don't you do this to me, DON'T YOU FUCKING DARE DO THIS TO ME-'
- Alabanza had me sobbing; no comment.
- The lotto money twist was SO GOOD??? Like, my cousin and I were VERY concerned when it wasn't brought up AT ALL, but then when it turns out she saved the ticket to give to Usnavi as a final gift after her death just...TEARS EVERYWHERE
- And last but not least...Sonny. Sonny Sonny Sonny Sonny SONNYYYYYYYYYYY! My son, my child, the light of my life, the stars in my sky, was given justice on this day!!!
- HE HAS A DAD!! IT'S A SHITTY DAD BUT HE HAS A PLACE TO LIVE!!! IT'S BETTER THAN WHAT WE HAD BEFORE AND I THANK BASED LMM FOR GIVING MY BOY THE BACKSTORY HE DESERVED!! (Fanfic writers, I expect MOUNTAINS of angst and hurt/comfort from you all with this new material!)
- RIP Smol Sonny, but that baby face of his MORE than made up for it :3c
- Usnavi WANTING to take Sonny to DR right off the bat, just...THANK YOU. That was DESPERATELY NEEDED and was even wrapped up early and neatly with Sonny saying to Usnavi 'Nah, I grew up here in NY, I have no memories of DR but YOU do, so if you wanna go, then go, I like it here.' and since he HAS A FUCKING HOME here, the worry for his well-being is GONE and it feels GOOD.
- Learning Sonny was undocumented was a PUNCH IN THE FUCKING HEART! My mind IMMEDIATELY reminded me when his dad asked Usnavi why he only paid Sonny in cash and the FACE HE MADE when Nina said that undocumented kids can't get in college just BABY NOOOOOOOOOO
- Usnavi. Using. The goddamn lotto money. TO GET SONNY DOCUMENTED. MY DE LA VEGA COUSIN LOVING HEART HAS FUCKING ASCENDED AND IS NEVER COMING BACK DOWN. DADNAVI SUPREMACY.
Do I have ANY gripes with this movie? Yes, I do.
THEY FUCKING KILLED CAMILA. I DO NOT APPRECIATE BEST MOM GETTING THE DISNEY TREATMENT, THANK YOU VERY MUCH >:/
Other than that though, this movie is a 10/10, go see it. Right now. I mean it.
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So I must confess that the only footage of s3 I've seen is actually about 15 minutes of the season finale, and all of my intel of the season has been from mutuals online and video essays. I think the show is keeping Sophie's casting super tight lipped and they wouldn't just slide her in there like that: Pen has always been in the show, Phillip, John, and Micheala have all been formally introduced to us. I think we'll probably get a similar introduction to Sophie like Kate's in s2. If s4 is about Benophie, she's already been casted and they have started filming already! (Even though the odds seem like we're next...they've clowned us before so I won't assume we've got Sophie until it's explicitly stated that's her lol)
At this point, it's pretty safe to accept that the Cowpers are sub-ins for the Reillings; while I don't agree with this choice, from a production stand point this makes sense. They don't have to cast new people and can expand on a family we've known since s1. It would be interesting that Cressida's aunt could play the evil step-mother role and I see that as a possibility! Benedict's story was so refreshing to me because we spent a good majority in the country; Cressida already being there is very convenient. Why would they introduce us to her aunt, a new character like that if they didn't have some bigger role to play oh wait nvm...Uncle Featherington. During the season’s release I was actually thinking about Cressida and how she's been developed. In s1 she was clearly the mean girl that pestered Daphne and bullied Pen, but after s3 we've seen a different side to her. I always thought Cressida would sub in for Rosamond but now I think she's a good contender for Posy 🤯. We understand Cressida a bit more and from reactions, it seems people feel sorry for her based on her familial treatment (very similar to Posy). My crazy theory is that the Cowpers are cousins of the Gunningworths and Cressida will go to the countryside and meets her bastard cousin Sophie, who their aunt treats as a maid...with how much the show has deviated from the books, anything is possible at this point! I think this season we got a lot of hints about the inevitability of Benedict's story (and Sophie's entrance as Jess has stated) but not a clear confirmation of it being next. Yes, we got the masquerade comment but we also got a lot of development from other Bridgertons too. I think the show will give us at least one season with John so Francesca's season may come later (Also I don't think Shondaland and Netflix would gamble renewal with a Francesca season when she's basically a new character compared to Ben and Eloise who are strong fan favorites). With Eloise that's a wildcard...I simply do not know where they are going with her but it is very likely she could meet a certain someone on her way to Scotland and start writing letters to them next season. I did think it was odd we did not see Chris Fulton at all either in s3...he could just be working on Outlander or The Witcher but the show seems to be going out of it's way to include Phillip, so not even hearing of him this season was weird...
I'd say it's about 60% Ben's and 40% Eloise's time next season and my guess for leads are Ben (4), Fran (5), Eloise (6). I'm well aware of the Pall Mall foreshadowing but I think at this point JB does what she wants to do.
Wait... I just had a thought...
Care for some Sophie Beckett speculation?
I've seen some posts on Threads where people are speculating that the maid we get a glimpse of at the Cowper residence - the who Cressida asks for help from - might be Sophie. I couldn't remember who they were talking about, so I'm currently rewatching episodes 7 & 8. (Episode 7 is where we see the maid.)
And not to quash anyone's theories, because this truly is all just speculation, but the maid's performance just doesn't scream Sophie to me. In my mind I'd expect more timidness, stiffer, stilted speech, a more unhappy look on her face, and possibly a gaunt countenance. Maybe even fear or wariness the second Cressida asked her for help. Idk, I just don't think that was her.
BUT! Now I'm on epsiode 8, and just got to the part where we meet the Aunt come to take Cressida away to the countryside. And simply by her tone, remarks, and countenance we know this woman is a BITCH. Cressida's mother (remember, who is named Araminta) even remarks that she forgot how horrible a woman this aunt is. SO, what if the "Araminta from the books" character is kind of split into two: Araminta Cowper & this Aunt.
Sophie is still a bastard, Lord Cowper is her father, and he's pawned her off on his sister - the Aunt - to live out in the country where he doesn't have to deal/see her. Both Araminta & the Aunt know who Sophie really is and both hate her, but we need someone doling out some truly horrible treatment and that could fit the Aunt's personality.
This also gives Cressida more storyline, because truthfully I wasn't sure how they were going to bring Cressida back in after this season. BUT having Sophie at the Aunt's house gives Cressida plot out in the country that can also loop in Benedict & the Bridgerton's since this is obviously their stories. And as we all know, there is Benedict/Sophie plot out involving the countryside, so that helps too.
Idk, this all literally just popped into my head and now I'm word-vomiting it here. Anyone else see the plausibility? Thoughts?
Tagging some people, but anyone is free to comment! >> @silverhallow @tilly-tilly-2827 @sophiamariabeckett @queen-of-the-misfit-toys
#I really just word vomited whoops#whole on essay#but yeah that's my two cents#benophie#sophie beckett#benedict bridgerton
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The entire weekend
Chris Evans naughty mood lives rent free in my mind
So my hormones have been really crazy lately and when I’m about to write something naughty my mood changes drastically and have the feeling to write something angsty and before the first idea dies, here we go. I hope you like it. Enjoy my beautiful gems
word count: 1,894
warning: +18, smut, dirty talk, body fluids, slight dom vibes?
________
“You okay doll?” I heard Chris’s deep voice, trying to catch my breath I feel his hand caressing my tummy, “i think I’m ruined and you?” I giggled I turned my head to see his darken baby blue eyes- “same here and we haven’t even doing that much but we already close to real thing...”he kissed my shoulder -“... I promise doll” and he gave me a smirk and kissing my lips slowly and passionately, one of his hand placed on my cheek and the other exploring my upper body.
We were laying in bed, our clothes abandoned all around his bedroom, damp sheets underneath and our sweaty bodies screaming for attention. I mean when this man told me that he wasn’t planned to letting me go the entire weekend and today was about teasing each other, lots of foreplay and coming until he say so, wasn’t even kidding, why? Because he wants to please his shiny gemstone and he knows how much i love the whole foreplay stuff, so his plans for the weekend was to tangle our bodies and his excuses were “we need lots of foreplay to make us ready for all the sweet dirty things that I planned to do with you this weekend, and I know that you are an expert on the job doll and so am I”, and that was four hours ago, so many kisses here and there, touches all over our bodies, teasing each other unlit we were cried and just saying “ do it, wanna see you”.Patient is a virtue...so building the tension and the desire for our taste, our sounds and the owners of a sweet frustrated release was a freaking honor and a reward for our egos . One day we talked about how long we could push the foreplay and Chris took to serious that conversation, cause today he put in table a lead time for both of us.
He said “just foreplay” “teasing you and teasing me”, our cries rumbling the walls, the room feels like summer even though was the middle of winter. It wasn’t a punishment,no, it was a pure pleasure, you know just fun games. Four hours of sweet foreplay, he was the one in charge to allow us to come as hard as we want, yes he decides when he wanted to come and when I was allowed to do it, nothing mean or cruel, as like said just funny games.
Pure lust in our eyes, the only rule we agreed for that night was that we can’t connect our bodies the way we always do, so he can’t be my plug until the clock says is midnight. Yes call us crazy but this game was pretty fun to play. The time says it was another hour ahead to feel the real and sweet electricity we make when our bodies are properly connected. How the heck we aren’t fucking each other, don’t know, but we are two strong and stubborn humans who wanted to push the limits and prove that we have the virtue of being patient.
“Come on doll I know you can give us another hour of that sweet teasing,” Chris said while he was getting up to change his position, spreading my legs and make space for him, once between them his stare admiring my shiny heated body, his hands massaging my thighs. And here we go again... what are we doing now? , cause we touched, talked dirty, played, lots of fun and every time is hotter and the insatiable feeling gets worse than before.
I laughed by his words and he just frowned-“prove me if you want... you know I can, but you? You look like you are about to break your own word”- I said with a bratty tone, but he just laughed and said “ oh pretty girl, you know I can keep my dick this last minutes out of your warms walls, you’re so strong and patient, so good for me” while he lean to kiss my cleavage and the top of my breast, I wimped feeling his lips on me and his talking dirty game coming in my ears, I couldn’t help and my body shove, he giggled- “and so responsive too, can’t wait to make you mine, if I was you I’ll enjoy this last time of teasing cause they won’t be able to appear the rest of the weekend”, the bastard played pretty good, he finished saying kissing my earlobe and his warm breathtaking mine away. But he was right, I need to enjoy this little game, and two can play.
I arched my back, brushing my nipples against his tattooed hard chest I feel his heavy cock twitching against my thighs, his entire body tensed by the way I played too- “you know...” I started my next move, while I began touching his grown biceps, his new training for that new role was hitting different levels and he knows that, -“...i can be as good as you want...”- he was now looking me in my eyes, so desperate and anger-“... My body can respond to you anytime you want to... but remember that you’re at the same place too... Remember that I can make you hard faster than the velocity of the light...”- I said brushing our lips and his lips slightly apart.
“You made things to me pretty girl, I can’t deny you that..and”- he stopped a second to give me a quick kiss and continue-“remember I’m yours..”- I gasped and replayed-“you’re mine, you’re my man”- I kissed him quickly and he continues his speech-“ exactly... and you’re mine, my beautiful Ruby, so beautiful and unique, all mine baby..” I moan before our lips started a battle that he won. Catching our breaths after a short but heated kiss I said-“ all yours...” my eyes closed trying to bring more words, I felt how his heat moved away from me, kneeling again between my legs.
“11:11 doll, make a wish, I’m already asking mine,” Chris said while he checked the clock on his nightstand, bringing my attention to him I bite my lip watching him stroking softly his cock while his turn his eyes to me again, a cheeky smile on his face waiting for my response-“did you made it pretty girl?”- I nodded-“oh yeah?”- he pumped his length harder and I raised my hips for attention, he just lets a small laugh out “oh I can tell we asked for the same thing... but we have a deal pretty girl, why don’t you tell me what was you wish, mmh?” His voice sounded so deep and harsh, I was losing my mind, but I have to continue my game too, but any freaking word has the courage to let out my mouth.
“What happened doll?, I thought you were talkative, you’re the teasing queen”- he said and my eyes couldn’t leave his big hard cock, and swallow again my words, he was enjoying this and obviously took vantage of it -“oh... you want this pretty girl mmmh?”- he brings close his cock to my wetness -“you want my cock isn’t huh?, yeah i know, i’m so hard for you, so hard that hurts petty girl, you want to know what was my wish mmmh?”- i took a deep breath and bring myself together again and anxious to hear his answer i whispered- “what was your wish?”- he smiles wide-” there she is, I was missing your voice doll...”- he chuckled and before he continues, he began to rub his hard against my puffy lips, we immediately moan at the feeling of our aching skin- “... my wish was this... your beautiful pussy, shit! i want it so bad, i want it to feel you around me, but we need to be patient isn’t pretty girl?”-
He grunts while he rubbed harder against me, coating him with my juices, both breathing heavily every second, I began to make a circular motion trying to feel him further than what he was doing, but Chris stopped me, he pressed harsh my hips against the bed, on oh his hands on my hip preventing to move and the other playing with my clit and grabbing his cock and slapping my pussy with his hardness, making me moan and letting a puddle under me, he moaned even louder by the pleasant feeling of my greedy cunt, we both were counting the seconds to feel us connected.
-”yes pretty girl keep going with those pretty noises you’re making, i love hearing you, fuuuu-cckk baby girl i love how your pretty pussy sounds, so wet for me, she looks so pretty with my cock rubbing her, shhiiiit baby, can’t wait to be inside you..”- i was playing with my tits, my walls were clenching around nothing, his dirty talk excited me, I always do, but this time he was losing control, the veins on his necks stood out from the effort of not burying himself in me, his arms have marked the triple all he screamed a high level of eroticism, we continued like this for several minutes, talking dirty and rubbing our sexes without penetrating, saying what we would do to each other once they want twelve o'clock, his cock shining with my juices looked so appetizing. His painful red tip plaything dangerous at my entrance, but never getting inside.
-”fuuu-cckk Chr-Chrisss! i’m so close, please!”- i cried out loud, a burning feeling inside me screaming to see the light, Chris groan i felt how his cock twicht and i knew he was close too,- “aaaahhhg yeah! mmmmmh yeah pretty girl? are you gonna come for me?, yeah you are, i can't wait to feel that pretty tight pussy squeezing me and coming around me...”- he rubbed faster-”... come on pretty girl, come for me, i’m right behind you, i’m gonna come so hard, where do you want it baby mmmh?, i think I’m gonna come right here, close to your pussy, yeah! gonna make her look even pretty”- at this point we were both lost, everything was so hot, i scream when I felt his tip rubbing harder my dripping pearl, and just like that let my release come out by the body, I was shaking, Chris didn’t let me close my legs, he rubbed faster and with a loud moan he painted my cunt with his white warm seed.
He let himself fall on me trying not to hurt me, with a spleen he supported the two of them breathing heavily, made a mess, his warm breath on my neck and his moans turned me on even more, I hugged him by the neck. He kept playing with his cock in my pussy and expanding his seed in me, something sounded at the back, the clock updating us by the time and from one moment to the next I felt how he collected his disaster and without warning, he buried himself in me , I felt how he stretched my walls, we let out a cry of pleasure, Chris kissed my neck and said- ”fucking finally, is midnight and we have the entire weekend to fuck as much as we want and there'll be no fucking foreplay, did you get it pretty girl ?, no more funny games ”- i cried and just nodded in response.
------
Ruby’s note
ammm okay! i need a moment, please don’t touch me, i need a cold shower know.
Let me know what did you think
show me your love
say yes to reblog
love you all
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Michael Sheen: The pandemic has shown what is possible on homelessness
The actor now uses his Hollywood cash to fund his passion for activism. Sheen reveals why he revels in spending money on the things that matter and why he has hope for the post-Covid future.
Michael Sheen, activist and actor. It is in that order these days. And he’s doing rather well in both spheres. He has spent the last few years trying to find a way to balance his twin passions. And, he says, he is slowly getting there.
“A big part of it was shifting things in my head and knowing what the priorities were,” says the 51-year-old.
“I made the shift psychologically to go, right, the acting work and everything that comes with that is going to support the other stuff I’m doing.
“So even though to the outside world, maybe it wouldn’t seem like it – because I’ve been doing lots of acting work and things that have kept the profile up and all that – from my point of view, the priority has been different. Now the acting work fits in around the other stuff.”
That ‘other stuff’ involves supporting the Homeless World Cup and the fight to expand access to affordable credit, campaigning to get the right to a good home enshrined in law in Wales and combating loneliness with the Great Winter Get Together (an idea inspired by the late MP Jo Cox). Then there’s working with Social Enterprise UK, for whom he is a patron alongside The Big Issue’s Lord Bird, helping local journalism and communities get access to trustworthy information, publicising and supporting both foodbanks and theatres and fighting period poverty.
It’s a heady and righteous cocktail of vital causes. And it takes up a lot of Sheen’s time. With the Covid pandemic of 2020, and Brexit around the corner, he feels his activism is going to be more important than ever in 2021.
“Everything that was happening before Covid came along which has been exacerbated,” says Sheen. “So it’s not like issues I was focused on beforehand – around homelessness and high-cost credit – are going away.
“We’re bracing ourselves for it getting a lot harder and more people being involved. The work that was going on pre–pandemic is going to get even more pressured. Because when you look into anything around poverty and inequality before the pandemic, the fallout from the way Universal Credit was being rolled out was having a massive effect. Well, there’s going to be a lot more people on Universal Credit now.”
But Sheen also sees this as a moment to seize, a chance to rebuild society anew, a period that is packed with potential.
“We saw what was possible around homelessness during the pandemic, where people were able to get off the streets and were put into accommodation and given support that wasn’t there before,” he says.
“That has made a lot of people think. If that’s possible during a pandemic when people are really motivated, then why can’t it happen afterwards as well? Why does it take a pandemic to do it? We have seen that the fact there are still people living on the street is a political choice.
“So while we are bracing ourselves for really challenging times, that’s balanced out by a sense that there’s the chance to build up from the ground again. How do we reimagine who we are and how we live and how we work together? The status quo wasn’t working. So we have to innovate, we have to reimagine, we have to reinvent – there is a moment of possibility to build back better.”
He is on a roll. He sounds like a politician. A good politician. With that rich, sonorous voice rising as he advocates a new way of living, a new vision for society. He compares the imminent, we hope, post-Covid moment to the situation facing the post-war Attlee government.
“When you go through a big, nation–changing event, which this has been, there’s the opportunity to reimagine a different relationship between the state and society and between us as a community,” he continues. “To see how communities have pulled together gives you a new awareness of who we are and what we can be. We can rebuild our nation in the light of that.
“There won’t always be that window of opportunity. We’ll go in a new direction and a new status quo will emerge. Let’s hope it can be a fairer one.”
But Sheen is not just about ideas for a brighter future for Wales, the UK, and beyond. He’s also at the top of the acting profession. And we’ve seen a lot of him in 2020.
There was his brilliant, uncanny, portrayal of Chris Tarrant in Quiz back in March – the memorable pop-cultural drama-doc which drew a massive lockdown audience to its exploration of the infamous, scandalous, did-they-didn’t-they ‘cheat’ storm on ITV’s Who Wants To Be A Millionaire – shedding light on the inventive, pre-internet ways WWTBAM fans across the country hooked up to game their way onto the show.
Sheen was – not for the first time in a career that has seen him portray with such skill a diverse crowd of famous names, including Brian Clough (The Damned United), Kenneth Williams (Fantabulosa), Tony Blair (The Deal, The Queen and The Special Relationship), and David Frost (in Frost/Nixon) – utterly, bewilderingly believable as Tarrant and the three-part series, aired over consecutive nights, was genuine event television.
Then, when it became clear this pandemic and these lockdowns weren’t going anywhere fast, Sheen joined forces with his Good Omens co-star David Tennant to make Staged – the first, and perhaps only show to capture the tedium, the disconnectedness, the discombobulation of lockdown life.
With the big–name actors playing heightened versions of themselves – Sheen pompous, cultured, guzzling wine, Tennant eager to please, upbeat, hapless – it was a roaring success on iPlayer.
“David is very different to what you see in the series in real life,” says Sheen. “But although I’d like to say I’m different to the version of me in Staged, that’s pretty much what I’m like.”
The surprise second series of Staged catches up with Sheen and Tennant (or should that be Tennant and Sheen?) a few months down the line.
“We knew the series was very easy to do, filming it at home on a laptop – or that even if we went back to a more normal life again and were working elsewhere, we could film it anywhere,” says Sheen.
“And by the time we came to the second series, it was different. Even though we were still spending a lot of time at home, the second series was during a period where everybody, including David and I, were trying to go back to do things. Then the rules kept changing.
“So you never quite knew whether what was going to happen from day to day. The second series reflects that. But obviously, going back to work and trying to go back to normal is very different from me and David than they are for a lot of people – so we were aware that had to be dealt with as well, because never wanted it to be about two poncey actors and their lives. We wanted to find a way to do it so that people could still identify with it.”
This year, Sheen, like most of us, has spent more time at home. He has, he says, enjoyed catching fewer planes, appreciated his friends and extended family more than ever, raced through five series of Line of Duty and been wowed by Normal People, starting his way down Schitt’s Creek but still found little time to read novels (“I’ve asked for a few from Father Christmas”).
Because if he does find time to read, it is usually research on housing, on fighting poverty, on rebuilding the broken or the out-of-control housing market, alongside the occasional script.
But if 2020 has been about anything for Sheen, is has been about spending time with his baby daughter Lyra.
“When we went into that first lockdown in March, she was only five months old,” he says.
“So our focus has been her this whole time. Really our experiences wouldn’t have been massively different. The main overwhelming part of our experience of the last year has been having a baby, as opposed to Covid. And I know I’m very fortunate to be able to say that. But anyone who’s had a baby knows that that just takes up all your bandwidth.
“They give you structure, don’t they? A reason to get up in the morning. A lot of people have said it is difficult getting motivated to do stuff – but that’s not an issue when you’ve got a little one, is it? So I have got very used to being in the house. I even got to do two seasons of a TV show from my kitchen, which is pretty nice…”
Staged returns to BBC One and iPlayer on January 4
Michael Sheen on the legacy of the Homeless World Cup in Wales
In the summer of 2019, Cardiff hosted the Homeless World Cup. As the football tournament, featuring players from around the world, all of whom were experiencing homelessness, kicked off, we knew Michael Sheen had played a huge role in bringing the event to Wales.
What didn’t emerge until later was that, when some promised funding failed to emerge, Sheen was faced with a choice between sinking more than £1m of his own money into making it happen or cancelling the event.
He paid. They played.
It was a triumph and will last long in the memory. So how does Sheen feel now about it?
“It is an extraordinary event that happens every year,” he says. “It was going to be in Finland this year, which I was really looking forward to – because Finland has been quite pioneering in the Housing First strategy and I was looking forward to being able to find out more about that. But I still feel the way I did before – and what motivated me to try and make it happen here in Wales is that it is life-changing for people and can be a transformative experience in all kinds of ways.
“For some people who take part in it, it has an immediate effect. And for others, it may be years later that the effects of it manifest in their life. But that was why I was so committed to being a part of making that happen.
“A lot of the motivation for us in Wales was about what it could act as a platform for afterwards. And that has been affected by the Covid crisis, because a lot of the legacy work we were doing was unable to move forward in the way we’d hoped because of all the restrictions. But what I learned and discovered during that period has made a massive difference to me and the work I’m doing around homelessness.
“The relationships we developed through that time with support service organisations, the people I met and the insights I got into what people are struggling with and what would help were invaluable. It’s been a huge thing for me. I’m still paying for it. So that still affects my life as well, obviously, and things that I’m doing.
“But my acting work is there to support the other stuff. I’m putting money into things constantly, even though I still owe money to do with the Homeless World Cup. So until the time comes when I’m not able to earn money in the same way, then I’ll keep on spending it on the things that matter to me.”
SOURCE
#michael sheen#homelessness#his commitment and passion and effort to help others is one of the things I admire most about him#he does care#the big issue#poverty#constantly researching and coming up with ideas to help stop homelessness#non acting stuff#activism#staged#good omens
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Michael Sheen: ‘There is a moment of possibility to build back better’
The actor now uses his Hollywood cash to fund his passion for activism. Sheen reveals why he revels in spending money on the things that matter and why he has hope for the post-Covid future
Michael Sheen, activist and actor. It is in that order these days. And he’s doing rather well in both spheres. He has spent the last few years trying to find a way to balance his twin passions. And, he says, he is slowly getting there.
“A big part of it was shifting things in my head and knowing what the priorities were,” says the 51-year-old.
“I made the shift psychologically to go, right, the acting work and everything that comes with that is going to support the other stuff I’m doing.
“So even though to the outside world, maybe it wouldn’t seem like it – because I’ve been doing lots of acting work and things that have kept the profile up and all that – from my point of view, the priority has been different. Now the acting work fits in around the other stuff.”
That ‘other stuff’ involves supporting the Homeless World Cup and the fight to expand access to affordable credit, campaigning to get the right to a good home enshrined in law in Wales and combating loneliness with the Great Winter Get Together (an idea inspired by the late MP Jo Cox). Then there’s working with Social Enterprise UK, for whom he is a patron alongside The Big Issue’s Lord Bird, helping local journalism and communities get access to trustworthy information, publicising and supporting both foodbanks and theatres and fighting period poverty.
It’s a heady and righteous cocktail of vital causes. And it takes up a lot of Sheen’s time. With the Covid pandemic of 2020, and Brexit around the corner, he feels his activism is going to be more important than ever in 2021.
“Everything that was happening before Covid came along which has been exacerbated,” says Sheen. “So it’s not like issues I was focused on beforehand – around homelessness and high-cost credit – are going away.
“We’re bracing ourselves for it getting a lot harder and more people being involved. The work that was going on pre–pandemic is going to get even more pressured. Because when you look into anything around poverty and inequality before the pandemic, the fallout from the way Universal Credit was being rolled out was having a massive effect. Well, there’s going to be a lot more people on Universal Credit now.”
But Sheen also sees this as a moment to seize, a chance to rebuild society anew, a period that is packed with potential.
“We saw what was possible around homelessness during the pandemic, where people were able to get off the streets and were put into accommodation and given support that wasn’t there before,” he says.
“That has made a lot of people think. If that’s possible during a pandemic when people are really motivated, then why can’t it happen afterwards as well? Why does it take a pandemic to do it? We have seen that the fact there are still people living on the street is a political choice.
“So while we are bracing ourselves for really challenging times, that’s balanced out by a sense that there’s the chance to build up from the ground again. How do we reimagine who we are and how we live and how we work together? The status quo wasn’t working. So we have to innovate, we have to reimagine, we have to reinvent – there is a moment of possibility to build back better.”
He is on a roll. He sounds like a politician. A good politician. With that rich, sonorous voice rising as he advocates a new way of living, a new vision for society. He compares the imminent, we hope, post-Covid moment to the situation facing the post-war Attlee government.
“When you go through a big, nation–changing event, which this has been, there’s the opportunity to reimagine a different relationship between the state and society and between us as a community,” he continues. “To see how communities have pulled together gives you a new awareness of who we are and what we can be. We can rebuild our nation in the light of that.
“There won’t always be that window of opportunity. We’ll go in a new direction and a new status quo will emerge. Let’s hope it can be a fairer one.”
But Sheen is not just about ideas for a brighter future for Wales, the UK, and beyond. He’s also at the top of the acting profession. And we’ve seen a lot of him in 2020.
There was his brilliant, uncanny, portrayal of Chris Tarrant in Quiz back in March – the memorable pop-cultural drama-doc which drew a massive lockdown audience to its exploration of the infamous, scandalous, did-they-didn’t-they ‘cheat’ storm on ITV’s Who Wants To Be A Millionaire – shedding light on the inventive, pre-internet ways WWTBAM fans across the country hooked up to game their way onto the show.
Sheen was – not for the first time in a career that has seen him portray with such skill a diverse crowd of famous names, including Brian Clough (The Damned United), Kenneth Williams (Fantabulosa), Tony Blair (The Deal, The Queen and The Special Relationship), and David Frost (in Frost/Nixon) – utterly, bewilderingly believable as Tarrant and the three-part series, aired over consecutive nights, was genuine event television.
Then, when it became clear this pandemic and these lockdowns weren’t going anywhere fast, Sheen joined forces with his Good Omens co-star David Tennant to make Staged – the first, and perhaps only show to capture the tedium, the disconnectedness, the discombobulation of lockdown life.
With the big–name actors playing heightened versions of themselves – Sheen pompous, cultured, guzzling wine, Tennant eager to please, upbeat, hapless – it was a roaring success on iPlayer.
“David is very different to what you see in the series in real life,” says Sheen. “But although I’d like to say I’m different to the version of me in Staged, that’s pretty much what I’m like.”
The surprise second series of Staged catches up with Sheen and Tennant (or should that be Tennant and Sheen?) a few months down the line.
“We knew the series was very easy to do, filming it at home on a laptop – or that even if we went back to a more normal life again and were working elsewhere, we could film it anywhere,” says Sheen.
“And by the time we came to the second series, it was different. Even though we were still spending a lot of time at home, the second series was during a period where everybody, including David and I, were trying to go back to do things. Then the rules kept changing.
“So you never quite knew whether what was going to happen from day to day. The second series reflects that. But obviously, going back to work and trying to go back to normal is very different from me and David than they are for a lot of people – so we were aware that had to be dealt with as well, because never wanted it to be about two poncey actors and their lives. We wanted to find a way to do it so that people could still identify with it.”
This year, Sheen, like most of us, has spent more time at home. He has, he says, enjoyed catching fewer planes, appreciated his friends and extended family more than ever, raced through five series of Line of Duty and been wowed by Normal People, starting his way down Schitt’s Creek but still found little time to read novels (“I’ve asked for a few from Father Christmas”).
Because if he does find time to read, it is usually research on housing, on fighting poverty, on rebuilding the broken or the out-of-control housing market, alongside the occasional script.
But if 2020 has been about anything for Sheen, is has been about spending time with his baby daughter Lyra.
“When we went into that first lockdown in March, she was only five months old,” he says.
“So our focus has been her this whole time. Really our experiences wouldn’t have been massively different. The main overwhelming part of our experience of the last year has been having a baby, as opposed to Covid. And I know I’m very fortunate to be able to say that. But anyone who’s had a baby knows that that just takes up all your bandwidth.
“They give you structure, don’t they? A reason to get up in the morning. A lot of people have said it is difficult getting motivated to do stuff – but that’s not an issue when you’ve got a little one, is it? So I have got very used to being in the house. I even got to do two seasons of a TV show from my kitchen, which is pretty nice…”
Michael Sheen on the legacy of the Homeless World Cup in Wales
In the summer of 2019, Cardiff hosted the Homeless World Cup. As the football tournament, featuring players from around the world, all of whom were experiencing homelessness, kicked off, we knew Michael Sheen had played a huge role in bringing the event to Wales.
What didn’t emerge until later was that, when some promised funding failed to emerge, Sheen was faced with a choice between sinking more than £1m of his own money into making it happen or cancelling the event.
He paid. They played.
It was a triumph and will last long in the memory. So how does Sheen feel now about it?
“It is an extraordinary event that happens every year,” he says. “It was going to be in Finland this year, which I was really looking forward to – because Finland has been quite pioneering in the Housing First strategy and I was looking forward to being able to find out more about that. But I still feel the way I did before – and what motivated me to try and make it happen here in Wales is that it is life-changing for people and can be a transformative experience in all kinds of ways.
“For some people who take part in it, it has an immediate effect. And for others, it may be years later that the effects of it manifest in their life. But that was why I was so committed to being a part of making that happen.
“A lot of the motivation for us in Wales was about what it could act as a platform for afterwards. And that has been affected by the Covid crisis, because a lot of the legacy work we were doing was unable to move forward in the way we’d hoped because of all the restrictions. But what I learned and discovered during that period has made a massive difference to me and the work I’m doing around homelessness.
“The relationships we developed through that time with support service organisations, the people I met and the insights I got into what people are struggling with and what would help were invaluable. It’s been a huge thing for me. I’m still paying for it. So that still affects my life as well, obviously, and things that I’m doing.
“But my acting work is there to support the other stuff. I’m putting money into things constantly, even though I still owe money to do with the Homeless World Cup. So until the time comes when I’m not able to earn money in the same way, then I’ll keep on spending it on the things that matter to me.”
#Michael Sheen#Interview#The Big Issue#Activism#a lot of tv and books now I understand he couldn't sleep
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What is the Multiverse? Five Must-See Alternate Timeline TV Episodes to Watch After ‘Loki’
Look, I get it — multiverse storytelling can be confusing. Marvel’s Loki streaming series is only the latest in a long line of stories that plays fast and loose with the idea of multiple or parallel timelines. Loki follows the God of Mischief (Tom Hiddleston) after he gets involved with the Time Variance Authority, or the TVA, as they try to correct problems in individual timelines. This provides us a chance to see lots of variant Lokis (including our favorite chompy green boy) and opens up opportunities for a lot of zany storytelling that doesn’t necessarily have to impact the primary timeline.
The idea of multiple universes existing at the same time isn’t anything new. Some of the earliest examples date back to Norse mythology, which divided existence into nine worlds. DC Comics first introduced the idea of the DC multiverse in its comics in All Star Comics #3 in 1940, and Marvel later followed suit, starting with their What if? series in the 1970s. While the concept of parallel universes might feel a little daunting to contemplate on your own, these five television episodes will help you understand the magic of the multiverse.
“The Parallel” — The Twilight Zone
When it comes to television that changed the way we think, Rod Serling‘s The Twilight Zone is the forebear of them all. The original series ran from 1959 to 1964 and contained stories from science fiction greats like Ray Bradbury (Farhenheit 451) and Richard Matheson (I Am Legend). Each episode in the anthology series told a different short story, most with the intent of exploring some political or social allegory.
In 1963’s “The Parallel”, Major Robert Gaines (Steve Forrest) is orbiting earth in his space capsule when he suddenly blacks out and wakes up on Earth with no memory of how he got there. He’s uninjured, but the world he’s arrived in doesn’t quite match the one he left. His daughter suspects he’s someone else, his house suddenly has a white picket fence that his wife swears has always been there, and everyone keeps calling him Colonel, which matches his uniform but not his memories. He’s a little shaken until he comes to the conclusion that he’s in a parallel universe, and then takes steps to get back to his own timeline.
“The Parallel” marks the first instance of multiverse storytelling on TV. It doesn’t do anything particularly groundbreaking and is a middle-of-the-road The Twilight Zone episode, but it’s the first, which means it paved the way for everyone else to tell TV stories about parallel universes and doppelgangers.
“Mirror Mirror”/”Crossover” — Star Trek/Star Trek Deep Space Nine
Did I say doppelgangers? If there’s one franchise that has capitalized on the potential fun of meeting your alternate self, it’s Star Trek. In the “Mirror Mirror” episode of the original series, a teleporter mishap sends Kirk, McCoy, Scotty, and Uhura to a parallel dimension where everything is reversed. The Federation has become an evil Empire, Kirk is a tyrant, and Spock has a goatee (that’s how you know he’s evil). The episode started several tropes about doppelgangers (including the whole goatee thing), and paved the way for future Star Trek iterations to really go wild with the Mirror Universe.
Star Trek: Deep Space Nine explored the Mirror Universe more than any other Star Trek series, with stories taking place there over five different episodes. The first of these, “Crossover,” is the most important and sets the stage for the later mirror episodes. In “Crossover,” Major Kira (Nana Visitor) and Doctor Bashir (Alexander Siddig) have an accident inside of the wormhole near the planet Bajor, sending them to the Mirror Universe. It’s been decades since Kirk and co. crossed over, but things are still pretty backwards in the Mirrorverse. Instead of the Federation, there’s a coalition between the Klingons, Cardassians, and Bajorans. Terrans (a fancy word for Earthlings) have been enslaved. The space station Deep Space Nine is instead a mining operation, run by the alternate Kira, the Intendant.
There are few things in the world as enjoyable as watching Visitor play her double role. The entire cast really gets to go for it with their Mirrorverse personas, and you can tell they’re having a blast. The Mirror Universe in Deep Space Nine gave the actors a chance to explore their characters in new ways, and it provided more insight into their individual pathos. Sure, the Mirrorverse versions were the “evil” versions of themselves, but there were still versions of themselves. Kira is a strong leader with a dry sense of humor, regardless of whether she’s the former Bajoran freedom fighter or the Intendant. “Crossover” set up the following four Deep Space Nine Mirror episodes, including episodes where Captain Sisko (Avery Brooks) must pretend to be his doppelganger and deal with the fact that his dead wife is still very alive in the parallel universe. Some of the episodes are silly fun, and some are a bit more heady, but they all get to explore sides of these characters that we’ve never seen before.
“Remedial Chaos Theory” — Community
The NBC sitcom Community frequently made its own riffs on popular tropes, and it had an utter field day with parallel universes. In the season 3 episode, “Remedial Chaos Theory,” viewers are treated to seeing six different ways the same evening could have played out. The friends, who met in a Spanish study group at their community college, are all celebrating Troy (Donald Glover) and Abed (Danny Pudi) moving into a new apartment. When the pizza arrives, group leader Jeff (Joel McHale) suggests they roll dice to see who has to go get the pizza. Abed, who is sensitive to tropes, points out that Jeff is creating new timelines by introducing chance, and then we get to see each of them play out.
What “Remedial Chaos Theory” does is brilliant. It’s a bottle episode, all set in one location with no visible impact on the overall plot. However, by seeing how the situations change each time a single character is removed from the group dynamic, we’re able to learn so much more about the group as a whole. The episode gives us insight into the characters and their relationships by changing up the formula just a pinch and removing one element. In the Darkest Timeline, which leaves Pierce (Chevy Chase) dead and severely maims the rest of the group, it’s revealed that things fall apart without Troy in the mix. At the end of the episode, the prime timeline continues and it’s Jeff who has to go get the pizza. This ends up being the most positive of the timelines, which means maybe the group is better off without Jeff at all. It’s a great piece of character storytelling and even ends with the Darkest Timeline versions of Troy and Abed making felt goatees for themselves before declaring they are Evil Troy and Evil Abed.
“Rixty Minutes” – Rick and Morty
Community showrunner Dan Harmon clearly has a love for stories involving parallel timelines, so it’s no surprise that he expanded on those ideas in Rick and Morty, the adult animated series he developed with Justin Roiland. Rick and Morty is a kind of Back to the Future for twisted adults; it follows the adventures of alcoholic mad scientist Rick Sanchez (Roiland) and his hapless grandson Morty Smith (also Roiland) as they travel through space and time. In the first season episode “Rixty Minutes,” Rick introduces the entire Smith family to the many parallel timelines that exist. He and Morty watch Interdimensional Cable in the A plot, which gives Roiland a chance for lots of fun improvisational gags, but the B plot is more interesting. In order to enjoy his cable watching, Rick gives Morty’s parents and sister a helmet that will let them see through the eyes of some of their alternate selves.
Jerry (Chris Parnell) finds a version of himself that’s a huge Hollywood player who parties with Johnny Depp. Beth (Sarah Chalke) finds a reality where she’s not a horse surgeon, but a human surgeon, like she always wanted. Their teenage daughter Summer (Spencer Grammar) discovers that she was an unplanned pregnancy and that her parents argued about whether or not to get an abortion. In the parallel universes, she either doesn’t exist or her life is hopelessly boring. This leads to a pretty massive existential crisis, but she’s stopped by Morty, who has already had his fair share of timey-wimey weirdness.
Morty takes Summer upstairs and shows her two dirt mounds in the backyard. He explains that he’s not the Morty from this timeline, and that he and Rick had to come here after things in their timeline got too bad. The Rick and Morty in this timeline had just died, so they slipped in unnoticed. Then, Morty gives Summer a bit of advice that shows he’s beginning to grow up a bit on his madcap adventures.
“Nobody exists on purpose. Nobody belongs anywhere. Everybody’s gonna die. Come watch TV?” he pleads.
The episode ends with the entire Smith family realizing that dwelling on possible alternate realities will only ever cause problems. It’s a testament to living in the here and now, and is one of the series’ most emotionally resounding moments.
There are dozens of shows with multiverse stories out there, from ’90s sci-fi staple Sliders to the later seasons of Supernatural. These five, however, helped expand upon the trope as a whole, and are worth checking out to improve your pop culture savvy. That, and they’re just a lot of fun.
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Out of the Shadows
Metal Hammer, Summer 2015. Transcript behind the cut.
OUT OF THE SHADOWS Poised to release their third album, Ghost have returned from their unholy slumber to reveal how their conversion mission is progressing - and when their end times might come... Words: Chris Chantler. Pics: John McMurtrie
Surely this can't be right. Hammer is awaiting an audience with a Nameless Ghoul from the Swedish Devil-worshipping cult of Ghost, half-expecting to be blindfolded and ridden to the ruins of a deconsecrated church for a clandestine rendezvous with the masked and robed envoys of Satan. Yet we're in the executive lounge of a Kensington hotel, and there's an extremely polite, alarmingly youthful-looking short-haired man in a leather jacket being introduced as "the author of Ghost." Hammer experiences some cognitive dissonance, imagining that this is a hoax, that Ghost are slyly pretending to have human faces and interpersonal skills to divert attention from the true nature of their esoteric origins or seduce us into foul practices. The only visible clue to this young man's role as Ghost mouthpiece is the symmetrically matching pair of skull-and-crossbones patches on his leather sleeves. Yet when he starts talking about Ghost's third album, the majestic Meliora, it's clear this guy knows what he's talking about.
"The first album [2010's Opus Eponymous] was about the impending doom of a more old-school Biblical sort, where death and destruction will come in the form of locusts and dark fog: it was the coming of the Antichrist," he explains in soft, measured tones, choosing his words with care, maintaining near-constant eye contact. "The second album [2013's Infestissumam] was about the presence of the devil, taking place aesthetically in a 1700's milieu with a more Baroque theme. Whereas this album is the absence of God. It's a futuristic, pre-apocalyptic record. The cat is out of the house and the mice dance on the table. But at some point, the cat comes home..."
Meliora is a godless state, where Ghost's totemic frontman-cum-sigil Papa Emeritus wields power and terror with fearful impunity. And like his spiritual predecessor, Iron Maiden's Eddie, he's renewed with each new phase of band activity, so we're now on Papa III. His city bears more than a passing resemblance to the world we live in.
"Meliora is the metropolitan landscape in which this album takes place; a backdrop that looks like a big city with a lot of hopeful people living in fear of not succeeding," he explains candidly. "Many of the lyrics on this album deal with ambition. It's ridden with a certain degree of self-loathing. I really hate ambitious people - that's why I live in a place where there's not a whole lot of them."
Ghost may not have had any grand ambitions, but five years on from their debut demo, single and LP, some of their original concept has had to be compromised by unimagined levels of growth and demand. For example, talking openly and earnestly to the press in his street clothes, his face and voice undisguised (rumours suggest he's singer-songwriter Tobias Forge, but his real name is politely unconfirmed) is something the Ghoul never intended to do. But he admits that the success of the band thus far - and the enthusiastic patronage of superstar superfans such as James Hetfield, Phil Anselmo and Dave Grohl - has greatly surprised and humbled the men behind the masks.
"Contrary to popular belief, we did not know that we were gonna get that much heat," the Ghoul affirms. "It's fun to play high horse and say it's just a trick and we're fucking with everybody, which we obviously are not. We had no idea. When we were rehearsing our debut, we had a conversation with Rise Above and were contemplating whether to make 500 or 1,000 copies. And maybe we could do a show at Roadburn. It was very innocent - even though that's a word I've never used in terms of Ghost! We've had to grow with it, and we had a lot of catching up to do between the first and second albums. But aesthetically a lot of things we're planning on doing are things we had on paper to begin with."
Realizing something magickal was happening, Ghost made a concerted decision to spread their message of Satanic arch camp horror out of the underground, moving from cult indie label Rise Above to Spinefarm, an imprint of Universal, the world's biggest major. But from their first recordings, Ghost were a musically accessible, traditional, melodic pop-rock showbiz act with influences from some of the biggest bands of the past (Kiss, Abba, Blue Oyster Cult), a strong visual identity and a mischievously lurid theology; it was clear this band needed a level of production above the average low-key doom band.
"In order to present ourselves in the way that we intended, we needed a larger setting," agrees the Ghoul. "We want Papa's hat to not touch the ceiling. We want the band to look like we're performing a mass rather than in a punk squat. What we saw in our minds was something that looked and felt solemn and larger than life."
From their earliest pronouncements, Ghost were demanding the world's attention, and with "a lot of touring," they made sure they got it. But the question of how long they can hold it for is one that the Nameless Ghoul is acutely aware of.
"We have our figure. We have our concept. We can work with that. But we're just on our third record. Out of all our favorite bands, where were they on their third record? They sure weren't chickening out and doing the same safe shit. That's not how you make a third record; that's not how Master of Puppets or Number of the Beast got made. You have to build and be as bold as you can be, even though it feels a little scary. Because we know, we can fuck this up. Especially on the third record, when you're supposed to take a big step. Are we gonna go down to the basement again? You don't know how many chances you get. This might be our last one."
To make that all-important leap forward on a pivotal album, as Metallica or AC/DC can tell you, the secret often lies in the choice of producer. Although there's a great metallic crunch to the music on Meliora, and a psychedelic audacity, Swedish pop savvy is the band's trump card. To further that end, Ghost employed knob-twiddler Klas Ahlund, best known for his songwriting collaborations with Britney Spears, Kylie, Katy Perry and Madonna.
"We felt, 'Maybe we should work with someone who can really help us redefine what we're doing,'" the Ghoul reasons. "He was keen to find a rock band with their own material, and we were looking for a producer with more of a songwriting skill, so it was a good match. As much as we could drive a car on the energy of thinking we're the best band in the world - a very small car! - we knew there must be things we can do better. Every band with self-respect should work with someone who can really challenge what you're doing, and we did that with Klas. When you're on a major label with bigger expectations, you have the opportunity to get a yes or now from people you'd like to work with. But early on we realised, as much fun as it is to look at records we love and say, 'Let's get Mutt Lange!' or 'Let's get Bob Rock!' it felt like we should get our own man. Many of these big producers weren't big producers until they did that big record that we associate them with."
As they await the world's reaction to Meliora, Ghost have already amassed "the ground basics of what will become the next album." Nevertheless, for a band with such clear vision and attention to detail, it's tempting to wonder if they've planned an exit strategy.
"I had one vision two years ago and I have another vision now, and I may have another two years from now," muses the Ghoul. "We can catapult our concept around a few times, into different eras and spheres, but it has its time and place. I don't think anybody would enjoy having us around doing this forever; when there's nothing more to say, I hope we're sober enough to yank out the cord. We're not going to use Ghost for every musical dream we have. It's all fun and games to be in robes, but it's also lots of fun playing three-piece punk rock in your t-shirt."
However, with the musical development evident on Meliora, happily Ghost look set to continue expanding their sound and mythology. Have you joined the cult?
---
WHO IS PAPA III? Three things we know about our new, mysterious leader...
Papa Emeritus III is younger than his brother, Papa Emeritus II, by three months. Nameless Ghoul: "There are several Mamas. And one big, old, really, really bad Papa. That might give you an indication of what's gonna happen in the future. There's one shark in the water you haven't met yet..."
He controls his followers in Meliora. Nameless Ghoul: "Papa is the authoritative religious leader among his followers. He comes into the vacuum of the godless contemporary world and manipulates the people. We are, together with our fans, agreeing that you are here to worship us, and we are telling you what to do. And in this era, it's all taking place in the futuristic dystopian city of Meliora."
He was inspired by Sir Christopher Lee. Nameless Ghoul: "From Scaramanga to The Lord of the Rings, Sir Christopher Lee played a large role when it came to the concept of Papa. A scary, sophisticated, handsome older man who inflicted terror and arousal. I greatly admired him."
#metal hammer#the band ghost#papa emeritus iii#interview#tobias forge#meliora#meliora era#transcript added
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Birds of Prey (Movie Review)
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn), from now on referred to as BOP for brevity, directed by Cathy Yan with a script by Bumblebee screenwriter Christina Hodson, follows Harley Quinn (Margot Robbie) as she carves out her own place in Gotham City after breaking up with the Joker.
After an act of destructive spectacle to make sure everyone knows she’s serious about the breakup, Harley finds out just how many people want her dead now that the Clown Prince of Crime won’t be protecting her. Special notice in that aspects gets given to Roman Sionis (Ewan McGregor), aka Black Mask, a mob boss of Gotham’s East End currently making a play for the city as a whole.
[Full Review Under the Cut]
BOP’s story structure and aesthetic presentation are an exercise in communicating perspective. Harley provides the primary framing through her narration and overall off kilter way of looking at the world. Slow motion, the tone of the music and use of on-screen text impart how she’s our main filter for these events. Moments that don’t focus on her and the occasional nonlinear order of the central narrative’s events are Harley as the narrator backfilling that information. Her narration at one point outright says to the audience, “I guess I forgot to tell you about them.” Narration often gets framed as a lazy way to impart exposition and character development, but BOP uses Harley’s narration with a purpose. In the larger subtext of this being a post-breakup recovery story, Harley literally controlling her story’s presentation ties in with taking control of her own life.
Though like she says early on, Harley’s not “the only dame in Gotham looking for emancipation.” Once she makes her grand statement to let everyone know she’s cut ties with Mr. J for good, chaos spiraling out from that ends up ensnaring several other characters in her path as she runs from the people that want her dead. Starting with the Gotham street rat, Cassandra Cain (Ella Jay Basco). A foster kid who’d rather be on the streets than living her bleak home life. The kid ends up accidentally running afoul of Sionis when her routine pickpocketing brings her into possession of a valuable item that could give him the resources to expand his control beyond his turf into all of Gotham. Harley plans to save her own skin by agreeing to deliver the kid to Roman in exchange for protection. When Harley finally crosses paths with Cass, complications prevent her from turning the kid over to the mob boss right away.
Those complications become the heart of Harley’s character arc as circumstances force her to get to know the kid. Cass sees Harley’s flippant way of going about her criminal life and sees someone who has things figured out. A notion Harley tries to dissuade her of even as her moments with the kid are the first non-alcohol or drug induced states of happiness she’s had since the movie began. Robbie and Basco’s interactions have a sisterly back and forth to them, especially in the moments when Cass proves cleverer and more resourceful than Harley anticipated.
Cass is also the center of the Venn diagram formed by the stories of Renee Montoya (Rosie Perez) and Dinah Lance (Jurnee Smollett-Bell), aka Black Canary. Renee mainly knows Cass as a recurring face at the police station every time she’s gotten caught pickpocketing. In her daily life, Renee’s job as a detective involves a lot of people either not taking her seriously or stealing credit for her work. She’s been building a case to take down Black Mask for years but gets talked down from her pursuit by everyone else at the GCPD. Perez plays Montoya with a world-weariness that sells the years of being ignored that have taken a toll on her.
Her investigation leads her to Dinah, a singer at a club owned by Sionis recently promoted to his personal chauffeur. After seeing her mother lose her life trying to protect people in Gotham, Dinah wants to keep her head down and go on surviving for as long as possible. It’s complicated by the fact she can’t stop herself from caring or wanting to get involved despite everything. A trait shown in her tender interactions with Cass, whose foster parents live in the same apartment complex, and fighting to protect a drunk Harley outside the club. Smollett-Bell and Perez get their best material playing against each other in scenes where Renee tries to convince Dinah to help inform her on Roman’s plans.
Rounding out the Birds of Prey is an interloper in Black Mask’s plans to control Gotham, Helena Bertinelli (Mary Elizabeth Winstead), aka Huntress. Her role makes her BOP’s secret weapon as she’s the lead we at first learn the least about. All we know at the start is she’s going around killing mobsters that have ties to Sionis’s operations. She doesn’t say anything but takes care of her targets with ruthless efficiency. Once she’s given the room to talk, it becomes clear that she has all the skills necessary to handle her vigilante manhunt but has a negative amount of social skills or flare for drama. Helena’s attempts at stoic one-liners are hilariously inept and Winstead plays each one perfectly.
A character I’m more mixed on than any other element of the movie is Black Mask himself. None of that is down to Ewan McGregor’s performance, who’s playing the representative of the type of controlling, entitled monster of a man that Harley doesn’t want in her life anymore after her breakup. While McGregor’s charisma can almost make you forget how awful Roman is, BOP has no interest in letting the audience forget what he’s willing to do to anyone that even slightly wrongs him. It makes for the movie’s most disturbing moments, especially when he’s sharing the screen with his torture-happy partner-in-crime, Victor Zsasz (Chris Messina). He makes his motives to kill Harley plain when he tells her he wants her dead just because he’s free to do it now that she’s out from Joker’s protection, not any specific grievance. However, that lack of specific antagonism with the main character makes him feel hollow outside of his cruelty, existing as something for the heroes to bounce off for their arcs. He’s functional and well played, but not much beyond that.
Once all the characters are gathered and their story threads have fully converged, BOP has its boldest showcase of the stellar action that makes it stand apart from other movies in the superhero genre. The movie never slouches to deliver on the goods when it comes to its leading ladies tear it up in the fights. Every one of them does something different, keeping things varied with different settings and weapons. Varied tones to the fights keep them from getting exhausting. Most of the fights focusing on Harley maintain the movie’s usual stylization, like her breaking into a police station with a glitter loaded shotgun. Which contrasts with the grounded street brawl when we first see what Dinah can do in a fight. Action scenes escalate as the movie goes, culminating in the previously mentioned final showcase. The fights up to that point already embrace Jackie Chan levels of “every object can be a weapon if necessary” and takes it to the next level. All boosted by the work of cinematographer Matthew Libatique and editors Jay Cassidy and Evan Schiff keeping visual information clear, which helps every bone crunching impact land. Pushed further by the soundtrack consisting of Daniel Pemberton’s original score and songs, plus some well-timed needle drops.
Like Christina Hodson’s previous work as a screenwriter with Bumblebee, what stands out about BOP is how it capitalizes on the wasted potential of previous entries in the film series, in this case 2016’s Suicide Squad. While in that case, the stylization and music choices were crudely plastered on, BOP uses every element with pointed purpose and feels genuinely fun rather than forced as a last-minute decision. Yan, Hodson, Robbie and the rest of the collected cast and crew put together a movie that accomplishes being exactly the kickass, glittery ride it sets out to be.
If you like what you’ve read here, please like/reblog or share elsewhere online, follow me on Twitter (@WC_WIT), and consider throwing some support my way at either Ko-Fi.com or Patreon.com at the extension “/witswriting”
#Birds of Prey#Harley Quinn#Margot Robbie#Wit's Writing#Movie Review#DC Comics#DCEU#Cathy Yan#Christina Hodson#Black Canary#Renee Montoya#Huntress#superhero movies#comics#Black Mask#Cassandra Cain#Rosie Perez#Jurnee Smollett Bell#Mary Elizabeth Winstead#Ella Jay Basco#Ewan McGregor
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Star Wars: What the Boba Fett Disney+ Series Could Be About
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Boba Fett has long been one of the most iconic and controversial characters in Star Wars. Thanks to a killer character design that launched a thousand cosplays, Boba Fett has long outlived the importance of his role–and unceremonious apparent death–in the Original Trilogy. But as most Star Wars fans know, those films are rarely the be all and end all of a Star Wars character’s story.
The Legends continuity of Expanded Universe books and comics spent a lot of time exploring Boba Fett’s later adventures after Return of the Jedi, and while those stories are no longer canon, it’s clear that Disney has long wanted to follow suit on screen — originally with a live-action movie and now with The Mandalorian. But it seems the infamous bounty hunter’s return won’t just be contained to one popular Disney+ series.
Deadline reports that there may also be a Boba Fett spin-off series in the works for the streaming service. You might be wondering just what that might look like. Well, we have some theories.
Stream your Star Wars favorites right here!
How Did Boba Get Out of that Sarlacc Pit?
Ever since Boba Fett revealed himself in the final seconds of The Mandalorian‘s “The Passenger,” fans have been wondering just what he’s doing on the show. Played by Temuera Morrison, the actor who played Jango Fett and the clone troopers in the Prequel Trilogy, Boba Fett only appears briefly, watching from a cliff as Din Djarin and the Child zoom through the Tatooine desert, a permanent scowl on his scarred face.
It’s impossible to tell from this scene what exactly his motivations are at this point. We know The Mandalorian takes place five years after Boba Fett took a dive into the sarlacc pit, which probably means he’s been roaming the desert for quite a while since his escape. Why hasn’t he gotten his armor back after all of this time? And how did he escape the Great Pit of Carkoon in the first place? The Legends continuity endeavored to answer the latter question and it could possibly hint at the way Disney will approach the subject.
Boba Fett first escaped the sarlacc pit in the 1991 comic book event Dark Empire by Tom Veitch and Cam Kennedy. It’s revealed in the book that the bounty hunter’s armor protected him from the beast’s digestive system long enough for him to fight his way out. In the 1996 short story collection Tales From Jabba’s Palace, J.D. Montgomery penned a story about that very same escape. “A Barve Like That: The Tale of Boba Fett“ is a far-out story that reveals the bounty hunter was able to establish a telepathic connection with the sarlacc’s consciousness and use concussion grenades to blow up the monster’s insides. Then the 1998 novel The Mandalorian Armor by K.W. Jeter explored the direct aftermath of his escape, revealing that it was rival bounty hunter Dengar who found the half-dead Boba Fett in the desert and nursed him back to health.
In the past, Disney has canonized elements of the Legends continuity when they fit the modern timeline (see: Grand Admiral Thrawn), so it’s not too far-fetched to say we could see a version of the aforementioned stories at the start of a Boba Fett spin-off. For example, we’d love to see the show’s creative team adapt Montgomery’s completely unconventional take on the sarlacc escape. Imagine this as your pilot episode: the fierce bounty hunter suspended from the walls of the sarlacc’s intestines while in constant telepathic conversation with the creature that is currently digesting him. Sounds pretty cool, interestingly gross, and a big statement for a first episode. Plus, you’d finally get to see Boba Fett actually blow stuff up, something he didn’t have time to do in the movies that made him famous.
Mrs. Boba Fett & Boba Fett Jr.
Seeing as in the Original Trilogy he was a true loner who was only really connected to Han Solo, Jabba the Hutt, and Darth Vader, it seems like there aren’t many people left in the saga who’d even remember who Boba Fett was, let alone welcome him back. But if Legends is any indication, it’s possible Boba actually has a family to turn to.
Published in the Legends comic Star Wars Tales #7, the story “Outbid But Never Outgunned“ follows Boba on a mission. But when he comes across Kiffar bounty hunter Sintas Vel, a dual blaster-wielding badass that he simply calls “Sin,” the shape of the tale changes. In a big final act reveal, we learn that the pair were once romantically involved and even had a child together.
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There’s no reason Boba’s family couldn’t be reimagined for the new spin-off series. Maybe we could learn about a family Boba sired and loved after he escaped the pit? This would explain why the bounty hunter hasn’t left Tatooine after all of these years. Or this could be a story about the bounty hunter attempting to reconnect with his loved ones after his escape. There’s plenty to draw from in the stories that followed Tales #7, including one of my favorite tidbits–that Sintas was frozen in carbonite for almost 40 years and forgotten in the belongings of a space criminal. She was eventually saved by her granddaughter Mirta Gev decades after being imprisoned, so basically there are generations of incredible Fett women who could offer up a new perspective on this line of bounty hunters.
Could Fett be looking for his family in the spin-off series? Maybe that’s what has put him on the path of Din Djarin? Or could Din’s hunt for fellow Mandalorians lead him to Sintas Vel or perhaps her daughter with Boba, Ailyn? Introducing Boba’s daughter would be a really cool twist, and while it’s unlikely we’ll see the characters directly adapted, many current Star Wars characters are heavily inspired by their Legends counterparts. We only need to look at how similar Ben Solo is to Jacen Solo, Han and Leia’s son in the old continuity, to see how easily Disney could do the same with Boba’s story.
To the Sand or to the Stars?
The lone wolf nature of the bounty hunter life means that Boba’s story will likely pick up at least some of the Western and Samurai-inspired storytelling we’ve seen done so well in The Mandalorian. After all, these influences are especially connected to Boba’s origin: George Lucas based the anti-hero on Sergio Leone’s Man with No Name. But if we look at the Legends stories in which Boba featured heavily, there’s also another rather exciting stylistic route that the series could go.
Many of these Legends stories leaned into the sci-fi space operas–like Dune–that inspired the films. Space royalty, glittering intergalactic cities, intricate politics; basically that good pulpy science fantasy that would set the tone of a Boba show apart from The Mandalorian. With Mando already doing a great job at a Lone Wolf and Cub-inspired Samurai Western, maybe Boba Fett will be featured in more of a pure sci-fi adventure filled with nefarious alien princes, strange creatures, and exotic locales.
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The other option is of course to focus on Boba’s career. The Mandalorian is very much a story about a reluctant hero and his beautiful adopted alien son going on a journey of self-discovery, which means there’s still space (heh heh) for a more procedural look at bounty hunting. Star Wars has a long tradition of playing with genre and tone, so it’s possible the spinoff will focus on the assassin/spy element of Boba’s character. A crime or target of the week would be a simple way to give fans the badass Boba Fett that they’ve always wanted to see on the screen.
Of course, I still dream of an animated Boba Fett series, leaning into the Moebius-inspired 2D aesthetic of his first appearance in the much maligned Star Wars Holiday Special. For now, though, whichever route the creative team takes, it’s clear fans are thirsty for a proper Boba-centric story, especially one that will stay in canon for the foreseeable future.
The post Star Wars: What the Boba Fett Disney+ Series Could Be About appeared first on Den of Geek.
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Star Wars Jedi: Fallen Order Review
Before the dark times, before the mouse empire, LucasArts published several fun, memorable Star Wars video games, from Star Wars: Bounty Hunter to The Force Unleashed series. After Disney’s acquisition of LucasArts in 2012, the Mouse House stopped all internal developments at LucasArts and laid off most of its staff in 2013. Signaling its turn to the dark side, Disney awarded EA (voted worst company in America multiple times) a multi-year license to create Star Wars video games.
EA rebooted the Star Wars Battlefront series (2005′s Star Wars: Battlefront II has to be one of my most played video games) and released the new Star Wars Battlefront in November 2015. Critics acknowledged the game’s great graphics and visuals, but it quickly became apparent that the game lacked content. The hero and villain rosters were very limited, and the game only included content from the original trilogy, not the prequels.
Then came EA’s disastrous Star Wars Battlefront II, the repercussions of which shook the gaming world. Released in November 2017, Battlefront II had some promise. It was the first game since the Disney takeover to feature a single-player story mode that was canon to the film series. The game also contained content from the prequel, original, and sequel trilogies. Additionally, EA greatly expanded the hero and villain rosters. However, EA showed it true colors with the game’s loot boxes, which could award players significant gameplay advantages if they purchased them with real money. Essentially, the game turned into a pay to win system, thereby making players who did not purchase loot boxes feel so disadvantaged that Battlefront II virtually became pay to play.
Although Visceral Games, the studio behind the Dead Space series, was developing a single-player Star Wars game, even getting to the point in the development process where they could tease everyone with in-game footage, EA canceled the game and shut down the studio. Not counting the Lego Star Wars games and mobile games, EA’s Battlefront games were the only new Stars Wars video games on the market, an astonishing reality compared to the rate at which LucasArts used to produce games for the franchise.
Eventually, EA finally came to its senses and assigned a single-player action-adventure Star Wars game to Respawn Entertainment, the studio behind the Titanfall series. Former Santa Monica Studio employee Stig Asmussen served as game director, and heavy-hitting talent like writer Chris Avellone, perhaps best known for his work on Fallout: New Vegas, joined the project. Finally, Respawn released Jedi: Fallen Order in November 2019 to much critical acclaim.
Now, with that long-winded background introduction establishing the recent state of Star Wars video gaming out of the way, let’s get into the real reason why everyone is here. What did I think of Jedi: Fallen Order? I am usually well behind on newer video game releases, but our current state of affairs with the global pandemic has afforded me a bit more time to dust off my controller. Having just beaten Fallen Order earlier this week, I have plenty to say about the game. (I even made a pros and cons list! Can you tell I have also been spending my time watching the misadventures of Leslie Knope and company in Parks and Rec?)
At its core, Star Wars is about family, friendship, and good versus evil, so let’s start by talking about this game’s characters and plot. (Don’t worry; I won’t spoil anything from the story.) Fallen Order nails the spirit of Star Wars. Set five years after Revenge of the Sith, players control Cal Kestis, a Padawan forced to keep a low profile after the Jedi Purge. Cal lives on the planet Bracca, where he works as a scrapper salvaging ships from the Clone Wars. Kudos to the game here. I stopped a couple of times just to admire the visuals of Bracca. It was definitely a “wow moment” seeing TIE fighters shriek by overhead and watching a Separatist ship descend from the atmosphere. One day, Cal taps into the Force for the first time since Emperor Palpatine’s Order 66 to save a friend from certain death from a workplace accident. Unfortunately, an Imperial probe droid records the incident, alerting the Empire of a Jedi fugitive. Two Inquisitors quickly arrive on the scene to track down the Jedi. Introduced in the animated series Star Wars Rebels, the menacing Inquisitors are an evil organization of Force-sensitive beings, some of them former Jedi, who have been tortured and turned to the dark side by Darth Vader and the Empire or otherwise willingly joined the organization out of hunger for power. They are tasked with hunting down surviving Jedi in hiding and others exhibiting Force potential. Somehow, Cal has survived this long even though he still carries around his lightsaber with him everywhere! When the Inquisitors corner him, he literally just pulls it out of his pocket! How has no one ever noticed it before? Did none of the Imperial probe droids floating around the planet ever take a snapshot of the weapon? Plot holes aside, two new characters, Greez and Cere, rescue Cal from certain doom at the hands of the Second and Ninth Sisters and ferry him off world.
Cere is a former Jedi who held the role of Seeker in the Order. A Seeker located infants with Force abilities who could be taken to Coruscant and trained in the Jedi arts (think the good version of the Inquisitors). Greez is a starship pilot with a bad gambling habit, a green thumb, and an insatiable appetite. Cal finds a small droid named BD-1, who reveals a message from Jedi Master Eno Cordova, detailing the existence of a hidden Jedi Holocron containing a list of Force-sensitive children across the galaxy. In the wrong hands, this list could lead to the children’s demise. Cal and Cere want to use the list to rebuild the Jedi Order. Thus begins the race between the Empire and our crew of ragtag misfits to secure the Holocron.
Overall, the story is good, great even for recent Star Wars standards. It fits the Star Wars cannon very well, and I loved the nods to the Clone Wars, mentions of obscure characters, and the foreshadowing of future events. Some moments elicit chuckles from the appropriate Star Wars humor, while others go to some truly dark places. The way the game tackles Order 66 earns it extremely high marks from me. The developers need to be applauded for bringing in new and relatively unknown planets that we have not really had the chance to explore before. There is no Hoth, Jakuu, or the like to be seen here, thankfully. Star Wars is a big galaxy; it is about time we saw different parts of it. We have spent more than enough time on Tatooine. The planets we do visit feel alive. Each one has a different color palette, climate, weather pattern (although the developers may have been a little heavy-handed on the fog in a few of the locations), and, of course, flora and fauna.
Cal fights everything from annoying rat creatures to ram-like slugs, from giant venus fly traps to trampoline spring-plants. Players can even collect plant specimens on different planets and plant them in Greez’s terrarium, which was a nice little way to take a piece of each planet with you on your journey. Oh, and the spiders. Cal has to kill tons and tons of spiders. Again, this is Star Wars! There is a whole galaxy at your disposal full of creatures that look like whatever your imagination can dream up, and the best we get is different species of spiders? That is probably nitpicking, but it felt like it was worth pointing out.
When it comes to the Empire, however, the variety is fantastic. Of course, the run-of-the-mill standard stormtroopers are here, but there are also variations like shock baton-wielding scout troopers, flame troopers, and the dangerous Purge troopers, essentially the special forces of the Inquisitors. The chatter between the troopers is great. Before they spot him, Cal can overhear them talking about their notorious accuracy, the planet’s hostile wildlife, or even mundane topics like food rations. Once Cal starts fighting them, they often taunt him, full of confidence in their abilities, but then they come to the realization that they are facing off against a Jedi. The confidence in their voices gradually turns to panicked fear as Cal slices through their numbers. By the time Cal gets to the last trooper standing, that trooper will regularly plead for his life or confess how scared he is. Every once in a while, the Empire will even throw AT-ST walkers at Cal, which are a fun enough challenge, though the strategy to defeat them becomes clear within a minute or two, and players are never forced to change up their tactics. I do love that after Cal destroys the walker, the trooper will crawl out of the wreckage and start shooting at him. Nice touch!
With all that said, the story is not perfect. In fact, once or twice it just feels dumb. For example, Cal goes on this grand mission seeking out an important leader in hiding, and when he finally encounters him, they exchange maybe one full sentence before the leader gifts Cal a rebreather so that he can swim underwater. You are telling me I conquered various obstacles and enemies, traversing across multiple planets all to get...a rebreather? This whole section could have been cut out and streamlined so that the storyline goes directly to the main setpiece of this planet I am talking about. Have one of Cal’s crewmates give him a rebreather and send him on his way instead. Regardless, at least the back and forth traversal gives players another chance to board the ship, ascend from the planet, and blast off into hyperspace. Seeing that never got old.
Respawn and its writers did a great job with these characters, including one of the Inquisitors (the other one is just kind of...meh). I enjoyed getting to know my crew, but I wish they had a little more to do in the game. In reality, they just stay on the ship 95 percent of the time while you are out running around on your mission (not that I entirely blame them...it is a cool ship). The conversations between these characters were usually good, but sometimes Cal would not mention huge, seemingly significant events or people he ran into to his crew! For a cinematic franchise like Star Wars, this game could have used a couple more cutscenes. The game often feeds the plot or a character’s mindset to players by making them idly stand near a crewmate and tapping R3 a handful of times to get them to cough up a couple of lines of dialogue.
As is to be expected from a Star Wars product, the game’s music is terrific. Gordy Haab and Stephen Barton composed the score and recorded with the London Symphony Orchestra and the Bach Choir of London. Mongolian folk metal band The Hu also wrote and recorded a song that is featured during a couple of prominent portions of the game. The song lyrics were written in Mongolian and then translated into a fictional Star Wars alien language. The music compliments and elevates the game’s setpieces, with one standout part reminding me of Thor: Ragnarok. A couple of times, the game goes full John Williams to really make some moments hit home, and boy does it work! Hats off to Respawn for putting in this much effort in regards to the music for the game.
Getting into the gameplay, Fallen Order is an amalgamation of several other games. Dark Souls, Zelda, Uncharted, Metroid, Castlevania, Sekiro, heck even Sonic...they are all here in some form or fashion. Unfortunately for Fallen Order, it does not elevate the features it borrows from those games. The biggest reason? The bugs. Oh my goodness the bugs. How can a blockbuster release like this have so many bugs? Maybe it had something to do with EA or Disney wanting to push the final product out before the release of The Rise of Skywalker the next month, but the amount of bugs in this game are simply unacceptable. While none of them led to a complete game crash, I definitely caught myself grumbling, “I hate this game,” with my frustration levels constantly reaching the scorching temperature of Mustafarian lava, especially considering Fallen Order’s inexcusably long load times. Seriously, the load times after dying are so long that I had enough time to run to the bathroom, heat something up in the microwave, or make a cup of tea (to help relax me from this rage-inducing game) before the game finished loading. How can I lift off from a planet and travel through hyperspace faster than the game can respawn me after dying? It is not just dying, by the way. The game developers think they cleverly hid load times behind elevator rides, but that did not work either! At least throw in some elevator music or comm chatter if you are going to make me stand there for so long!
One time, I fell through the level to my death while walking on what was 100 percent solid ground. Speaking of solid ground, or should I say the lack thereof, enemies continued to fight me while clearly hovering in thin air when they should obviously be plummeting to their death. Woe is me if I tried to reach them, though, because my Jedi character must not have that ability, leading to, that is right, more death falls for me as the enemy looked on from his invisible sliver of ground above. If I was lucky enough to have an enemy remain in my relative vicinity and not stand off a ledge, that enemy had a chance of pinning and glitching Cal against a wall, leaving me trapped until I died from the beating. The enemy who kills Cal glows gold until players shave off a piece of that enemies health, which is great, but that means players cannot see that enemy flash red when he uses an unblockable attack. How could Respawn not notice this error when it is such an important component of the combat? For all the aggressive enemies with magical glitching powers, there were also those that would have a change of heart mid-combat and go pacifistic on me. I found this especially common in the later game and on one planet in particular with ranged enemies. They would fire at me, I would block their shot back at them and injure them, and then they would just stand there staring at me. It was really bizarre and made me uneasy turning my back on them to explore the area. I also experienced my health and Force bars completely disappearing from the screen. The first couple of times it happened, I thought it was intentional and meant that Cal could not die for that sequence of the game. Wrong! So much for thinking I was momentarily invincible with unlimited Force powers. This bug was especially crippling during big boss fights, as you can imagine. Respawn throws in some quick time events once in a while where players have to press the correct button in a very short amount of time. For the most part, I did not mind these, but one exception got my blood boiling. Cal is fighting a giant creature and ends up free falling. The game requires Cal to land in a very, very precise spot and pull of a quick time event. I cannot count the number of times I fell to my death during this part because of how finicky the game was being. Cal conveniently stumbles across every single icy or muddy slide in the galaxy during his travels, a way for the game developers to disguise a way to get players from point A to point B quickly, but these slides are also quite particular with when players jump and where they land. Another good portion of my deaths came from Cal not making a jump on one of these slides when he clearly had the distance or him seemingly landing and making the jump only for him to glitch and then fall backwards into a never-ending dark chasm. The game developers may have thought players would enjoy these slides, but I came to dread them.
The worst game bugs by far, however, dealt with frame rates and level textures. Not contained to one section or even one planet, unfortunately, garbage frame rates wreak more havoc across the galaxy than the treacherous Empire. I am telling you the frame rate is absolutely abysmal in this game. I can forgive a drop in frame rate if it happens a couple of times, but it is like it is a built-in gameplay feature of Fallen Order. It was maddening! How can Respawn expect me to properly block or dodge if the game cannot even keep up with my movements or camera adjustments? Texture pop ins and clipping were also recurring issues. One time, I noticed a soldier’s helmet load in late. Another time, a Wookie’s fur took a while to fill up the character model. (By the way, the Wookies in this game look horrendous.) Sometimes, it would get so bad that the game would just pause completely so that it could load in the content of the area. I honestly thought the game had crashed and was about to reboot the console before everything stuttered back into place and Cal got moving again.
I have done a lot of ranting about the game’s flaws the last few paragraphs, so let me get back to some things I did like. The combat works well. I cannot begin to tell you how satisfying and occasionally outright hilarious it is to Force push a trooper off a ledge, especially when he is standing there trying to intimidate you. I had so much fun simply blocking stormtroopers’ laser bolts right back at them. Best of all, I started taking every opportunity I had to pull enemies toward me, especially ones perched up on higher vantage points, and stab them straight through with my lightsaber. The lightsaber boss fights were a highlight of the game. Players feel the weight of every strike and every struggle when the blades cross.
In addition to Cal’s lightsaber, he also has his Force powers at his disposal. He starts out with Force slow and gradually adds other abilities, such as push and pull, as the game progresses. Players may question how Cal, a Jedi, can struggle with a squadron of stormtroopers or the local wildlife, or they may ask why he does not start with all of his Force abilities, but it all makes sense when you consider that Cal has to rebuild his connection to the Force. He has not used it since he was a child, after all. It makes sense that this amateur padawan who did not complete his training runs into a tough time in combat. When Cal does unlock new Force abilities, the game cleverly flashes back to show Cal’s master teaching him that ability during his training before Order 66.
Players can further bolster their Force, survival, and lightsaber abilities through a skill tree. Skill points accumulated from defeating enemies grant players access to increased health, stronger stim potency, increased lightsaber damage, and mass push, to name a few skills. Even later on in the game when most of your Force abilities have been unlocked and Cal has found a couple of fun new gadgets, the game still feels balanced. Cal never feels overpowered like Starkiller in The Force Unleashed games. Even when they are maxed out, his Force push and pull do not appear to have much of an effect on bosses. At most, they will briefly stagger them, whereas when they do it to Cal, he will comically tumble over like Palpatine when Yoda Force pushed him across his desk in Revenge of the Sith.
I will argue that a couple of Force abilities become outdated later in the game. At one point, I forgot I even had Force slow because I had not used it in a while. I only remembered it while I was trying to solve a small puzzle to escape from an area and had exhausted all other options. Can you blame me for always wanting to Force push enemies off a cliff instead of slowing them down?
I appreciate that the game developers allow players to adjust the difficulty at any time. I started out at a higher difficulty and found myself dying before I even left the first world, Bracca. However, I persisted. That is, until I faced off against Oggdo Bogdo and his trash hitboxes. Players can stumble upon Oggdo Bogdo very early in the game. Oggdo Bogdo, a carnivorous amphibian creature, is a boss variation of the more common lookalikes of him. There is a similar optional alpha creature boss encounter on most planets Cal visits. No matter how hard I tried or how many different strategies I employed, Oggdo Bogdo proved to be too tough for me, and after waiting through countless death loads and having to run back over to Oggdo Bogdo’s location time and time again, I decided to lower the game’s difficulty, allowing me to finally slay this ugly creature.
Like Sekiro’s sculptor’s idols or the bonfires in Dark Souls, Fallen Order relies on meditation circles as its save points. Cal can rest to full health and restore his Force meter as well as restock health stims. Meditation circles also allow players to access the skill tree and spend skill points. These meditation circles implement a good risk versus reward system. If players choose to rest at a meditation circles, all of the enemies he or she has defeated since the last rest will respawn. I regularly found myself weighing the pros and cons of my situation, questioning if I should heal and get more stims or push on so that I did not put more enemies in my path.
While I am on the subject of these meditation circle save points, I have to point out that Fallen Order does not have fast travel. Instead, it encourages players to backtrack and explore previously inaccessible areas that they can now open with their newly unlocked abilities. This was fine for a while, but I quickly grew tired of it when I noticed how much of the backtracking had me slowly climbing, traversing across narrow walkways that Cal has to carefully balance on, or shimmying over narrow cliff edges. This is padding by exploration. While the vine and rope swinging was fun, especially with Force pull, I stopped enjoying climbing up a conveniently placed arrangement of vines and the like by the halfway point of the game, if not earlier. I will admit that I believe Fallen Order contains just the right amount of playtime, but this stuff had it teetering on the too long side. This is compounded by one important world that players have to visit multiple times that feels too big. The developers’ creativity and excitement got a little out of hand here. Just pull up the map of that world to see how unwieldy it is. When I completed the story on a planet like this, I felt exhausted rather than triumphant. Why can’t I hail my crew to come pick me up in the ship where I am rather than having to run across the entire planet again to get back to the landing pad, fighting the same enemies I already cleared out a couple of hours ago? The game developers do provide a few shortcuts that players can open, but the amount of time they end up saving is negligible in some cases.
I was disappointed that there is no real endgame content. Sure, players can continue to explore or fight enemies for the heck of it, but the developers could have done so much more. After players unlock every ability in the skill tree, the skill points they collect after that become meaningless. I will confess that I chose to rush past enemies to get to my next destination rather than waste time or energy fighting them for the 50th time after I had filled out my skill tree. Why not unlock fast travel after players beat the story? How about adding in a fighting arena where players can test their maxed out skill set against waves of enemies? Heck, let the players unlock dark side Force abilites like Force lightning or Force choke after they complete the story so that whatever they do then is not canon. I would have continued to gather skill points for that!
Now I mentioned Cal’s droid companion BD-1 earlier, but BD-1 deserves a special shout-out. BD-1 is spunky and lovable. Not only does BD-1 shoot Cal stims to heal him, the droid also provides hints for puzzles, scans enemies to suggest tactics to take them down, plays recordings that push the story along, and helps Cal navigate the worlds by hacking locked doors or carrying him across zip lines. Additionally, BD-1 projects the holomap of each planet, which is vital to keeping track of where Cal is in relation to the ship or his destination. The holomap itself is decent. Color coding helps players see what is inaccessible and what is unlockable, but for the bigger worlds with multiple levels it can be quite a burden to scroll across. Not to knock BD-1, but I grew impatient waiting for the droid’s animation that it goes through every single time Cal finds a hidden chest. Cal opens up the chest, BD-1 jumps in and rumbles around, and then jumps back out with whatever was inside it, all while Cal repeats the same lines of dialogue, like “Woah, buddy!” or “Careful now.” or “What did you find in there?” There are 107 chests in the game. Let that sink in.
These chests are one of the rewards for exploration. They contain items that players can use to customize Cal, his lightsaber, BD-1, or the ship. While this is motivation enough at the beginning of the game, this customization serves no purpose beyond cosmetics. It comes down to which poncho or paint job players find more aesthetically pleasing. I love that the game developers let players change lightsaber colors, but I wish these different ponchos and lightsaber parts had some sort of effect on the gameplay, such as restoring more of Cal’s Force meter or refilling a small amount of health after defeating an enemy.
Force echoes serve as another reward for exploring. Cal uncovers lore from past events by reaching out through these Force echoes. They rounded out the worlds nicely and added to the feeling that they were lived in, real places in the galaxy. The final element of exploration is BD-1′s scans. While you are running around, BD-1 will occasionally crawl down off Cal’s back and scramble over to something the droid wants to scan. These unlock data entries on the planet, its flora and fauna, the Empire, or other characters. This is all fine and dandy, but the level of exploration the game developers expect players to do with all of the backtracking involved needs to reward me with more than just basic lore, especially when some of the entries feel like the writers did not even try when they wrote them. Is an entry on a storage crate telling me that the Empire stored materials in it really worth stopping to scan? I think not. Instead, the game developers could have really motivated me to explore more by throwing in a few interesting side quests or fun Easter eggs. Maybe players could stumble upon active Imperial transmissions and overhear characters like Tarkin or Thrawn. Maybe players could find an abandoned Imperial camp and watch Imperial or Rebel propaganda over a holofeed that was left on. They could have even hidden a squadron of battle droids that were forgotten from the Clone Wars. So many possibilities!
Jedi: Fallen Order is far from a perfect game and has so much unrealized potential, but I would not trade away my time with it. For every flaw, I can point to a positive, and vice versa. At the end of the day, I got to be a Jedi, and that is good enough for me.
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For the first and last time simultaneously, The 100 actually gave its main characters a (sort of) happy ending.
By the end of the series finale, "The Last War," Clarke (Eliza Taylor), Raven (Lindsey Morgan), Murphy (Richard Harmon), and the rest of the (few) remaining juvenile delinquents who were sent down to Earth in the very first episode finally found themselves together, alive, and with no more wars to fight. As the music swelled in the background, everyone hugged and smiled. But since this is The 100, that "happy ending" also included the rest of the human race basically ceasing to exist. This show still has to stay on brand!
So how did we get here? Clarke killed Cadogan (John Pyper-Ferguson) while he was taking the "test" to see if the human race was ready for transcendence (aka the next step of evolution/joining a higher state of consciousness), and the test couldn't be stopped once it started. So the judge of the test, who was in the form of Cadogan's daughter Callie (Iola Evans, reprising her role from the prequel episode), changed into the person Clarke loved the most: Lexa (Alycia Debnam-Carey). Clarke was then forced to finish the test on behalf of the human race to save them from extinction, but since she murdered someone during the test, the Lexa avatar told her that she failed.
With the human race on the verge of being wiped out as a result, Raven stepped in to appeal the decision as the judge changed into who she loved the most: Abby (Paige Turco). And with Octavia (Marie Avgeropoulos) giving an inspirational speech to the warring Grounders and Disciples, stopping the battle before it ended in massive losses, the judge decided the human race was ready, and reversed its decision and all humans transcended, meaning everyone became golden beams of light and found peace. Only the living could transcend, and so that meant even Madi (Lola Flannery) could get her happy ending despite what Cadogan did to her in the previous episode. In a cruel twist of fate, it also meant that Bellamy (Bob Morley), the only member of the 100 who actually believed in transcendence and who died at Clarke's hands just a few episodes ago, did not get to transcend.
The other person who couldn't transcend? Clarke. Because she had failed the test, and to show that her actions have consequences, she was left behind on an abandoned planet. All alone, facing the rest of her life without any other human beings to keep her company, she used the stones to travel back to Earth to make a new, lonely life for herself. But the Lexa avatar returned to explain that people have the choice of whether or not they transcend, and all her friends chose to stay behind on Earth with her so she wouldn't be alone. It meant they wouldn't be able to have any kids (because they're the last of the human race) and they would only have each other for the rest of their lives and they couldn't transcend after they die, but they were alive, together, and finally able to live in peace. They all decided that exchange was worth it for Clarke.
So before trading the last "may we meet again" now that the show is over, let The 100 creator Jason Rothenberg (who made his directorial debut with the series finale) breaks down what that ending means, why he wanted to end the show that way, all those shocking character returns, and more below.
ENTERTAINMENT WEEKLY: What were you trying to say with that ending, as all our favorite characters choose to stay on Earth with Clarke instead of transcending?
JASON ROTHENBERG: We wanted the moral of the story to be, simply stated, "Until we stop fighting, we're doomed." Until we stop killing each other in the name of country or tribe or even family, we're doomed to keep repeating that cycle of violence. And once we do and we link arms and we realize we're all in this together, then we can get to whatever comes next. In this case, it's transcendence. That was the moral of the story. Clarke doesn't get the gift of transcendence because of her actions; her actions have a cost, as the Lexa avatar said to her on the beach. Like Moses not getting to go into the promised land, she's going to be alone – until she sees her friends. We thought that it was the most beautiful way to say found family is important. They know that Clarke sacrificed so much for them, gave up so much of herself for them, that they were not going to let her be by herself. They are foregoing whatever transcendence is, they're giving that up to be together. As dark as the show has been at times, I feel like the ending – and I always say I was not trying to make people feel good most of the time and the show is not a show that was supposed to bring you joy, it's supposed to move you and make you feel sad or angry even – but here we were definitely aiming for people walking away feeling uplifted.
Why have all the main characters make that choice except for Clarke's daughter Madi?
Lexa on the beach, she says that Madi knew that Clarke would not want her to come back and be the only child. They're not going to have children, this is the last generation, they can't have offspring. And so, as a mother, Clarke would have obviously preferred for her daughter to transcend and go to whatever the next journey/adventure/whatever it is, it's obviously something special and unique and beautiful, as opposed to staying on the ground with her. That choice was made easier for Madi by the fact that Clarke wasn't going to be alone.
Was this always your original idea for how to end the show?
I can't really remember that we ever had the details of an ending. I always wanted to have it have the moral of the story be told, which is what I just told you. So however that was going to manifest, that was going to be the takeaway. And of course, as the world expanded and we went to another planet and we met other characters and we started exploring the universe via the interstellar subway system of the stones, the details of how we got there obviously changed. But the point was always going to be that.
Now let’s talk about some of the returning faces we saw in the finale – Lexa, Abby, and Callie. Did you always know you were going to have them come back for cameos?
It happened organically, for sure. Once we settled on what the rules of the test were, the idea that the judge takes the form of a person's greatest love, greatest teacher, or greatest enemy, then it became clear that it was going to be Callie for Cadogan, Lexa was my first choice for Clarke, and fortunately, Alycia agreed to come back and do it, and Abby obviously would've been for Clarke as well if Alycia hadn't agreed to come back. But it also made perfect sense that when we knew Raven was going to be the one to come in and appeal the verdict once Clarke failed, that relationship was so important to Raven that there was a beauty to that being her person too. The decisions were dictated by who was going to face the judges and what the rules of the test are.
Were there any other characters you wanted back for the finale as well but it didn’t work out because of scheduling or other issues?
When we landed on what the rules were, it was about who those special people would be. We'd already played Dad [Chris Browning], we already had Monty [Christopher Larkin] come back in a really special way, we'd already played a few of those cards in a previous season. So no, there was never anybody that we wanted to come back and didn't come back.
What about Bellamy? After his shocking death a few episodes back, did you ever consider having him back in the finale as well?
For me, it was Lexa all the way. When that idea came up in the room, it was one of those moments where, it doesn't happen very often, there was unanimity of excitement. Then it was about getting her to agree to come back. And we couldn't have Bellamy return in the end, because the rules of transcendence were only the living shall transcend. And so, unfortunately, he died short of that finish line, so he couldn't be there in the end, which is another tragic realization for Octavia certainly in the finale.
So why did you want to kill Bellamy in the way that you did when the show was so close to giving all the characters some kind of a happy ending?
Bellamy's storyline changed hugely this season as a result of needing to give Bob time at the beginning of the season. Everything kind of downhill was affected by that, including the ending. You want the decisions to always be driven creatively, and certainly when it comes to character deaths. Sometimes unfortunately though we have to react to situations outside of the writing, outside of the creative. That's not necessarily the case for him, but definitely, over the course of seven years, lots of characters died, and sometimes it was out of our control and we made the best of it.
Now that The 100 is over, do you have any updates on the potential prequel series?
All I can really say about the prequel is that conversations are ongoing. I'm hoping to be able to continue this universe because I feel like it's so rich and there is so much story to tell. But the discussions are far, far above my pay grade at the moment. The same day you find out is when I’ll find out.
Where do you see Clarke and co. going in the future now that they’ve all reunited on Earth and are starting a new life for themselves?
We're leaving them together, making that choice to stay together and live out their days peacefully. There's no one left to fight with. Jokingly, I suppose I could see like 70-year-old Murphy and 70-year-old Clarke are in like a blood feud and everybody else is lined up one one side or the other, except they're too old to really do any damage to each other. [Laughs] But truthfully the ending is supposed to imply that it's not happily ever after, but it's certainly peacefully ever after.
What are you most proud of, looking back on the entire series?
The legacy of the show, that we were bold, we pulled no punches, we told big stories, we had kickass female characters, and one of the most diverse casts on television. I'm proud that the show will exist and that people can discover it now in streaming. Hopefully, when it's consumed in a binge all at once, some of the things that perhaps didn't work for people will work better for the audience as they're coming to it consuming the entire series in two weeks rather than over seven years. It's bittersweet to come to the ending of something that has occupied such a huge part of my life for as long as the show has. It's been a long ride, we rode it to the end, and that's great but it's sad at the same time.
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On the sidelines of the Shanghai International Film Festival, the British star talked about how Kenneth Branagh helped his career, why he is working with BAFTA on a Chinese talent initiative and the upcoming Loki series.
Shanghai is a long way from family and familiarity for British star Tom Hiddleston, but cinema is now more than ever a global community.
So in China, the 38-year-old, who attended the Shanghai International Film Festival, which wrapped on Monday, is mostly known as Loki from the Marvel Universe thanks to the billions the franchise has collected around the world.
Hiddleston came to the Chinese metropolis to help launch the BAFTA Breakthrough China initiative, which will select five Chinese creatives — directors, writers, producers, actors or game developers — and give them a year of mentorship and support.
It’s another role that Hiddleston has fully embraced. As Loki, brother of Thor and also often his nemesis, Hiddleston found fame and later fortune as the character and the franchise grew. Now there’s a TV series in the works for the upcoming Disney+ streaming platform.
On the sidelines of the Shanghai International Film Festival, the British star talked to The Hollywood Reporter about how Kenneth Branagh helped his career, why he is working with BAFTA and the upcoming Loki series.
You’re here in your role as ambassador for BAFTA. What drew you to this?
I really believe in it. Anyone at the beginning of their career can often feel quite isolated. Perhaps you had enough confidence to make one film or give one performance. But it’s hard sometimes to know how to keep going or to make that next step, and I think mentorship is so useful. It was useful to me. I do know that there is always a great power in connection and inspiration. At the beginning of a career it is enormous. I know at the beginning of a career to have the confidence to develop your own skills, to share your imagination, to share your belief can be a very profound thing and it can last for a very long time. So I am just happy to make connections as best I can.
A connection with Kenneth Branagh helped lead you to the role of Loki. Can you talk us through what went on there?
It had a life-changing effect on me. It happened quite organically, almost by accident. He saw me in a Shakespeare production in a theater in London, he then asked me to perform with him in the television series Wallander for the BBC. We then did a Chekhov play in the West End, and then he cast me as Loki in the first Thor film. So actually we ended up spending about 12 months working together in different media.
And that’s when you career took off in global terms. How did you learn from him?
Just from being able to watch him, closely. Then he would prepare to shoot, to execute, to perform. He always treated me as an equal. At the end of that experience I had learned so much from him. But then I realized that he used to look up to Derek Jacobi and Anthony Hopkins. And when I was playing Loki for the first time and Anthony Hopkins was playing my father, he told me he used to look up to Richard Burton. So I realized that the creative industries are in a constant feedback loop of re-inspiration and imagination.
What are you expecting from the Chinese talent chosen for the BAFTA initiative?
There’s a lot for me to learn and I know a lot less about how new talent comes through here. In the U.K., certainly as an actor, I know that certain talent comes through drama school and perhaps they started in theater. It’s different in America, it’s different in Australia. But I am really excited to learn from the five Breakthrough winners how they feel about performance, how they feel about film. But for me also now the creative industries are global. The most exciting collaborations that I’ve had are international. I’ve made six films with an actor called Chris Hemsworth. He’s Australian, I’m British. We came from very different acting disciplines, but we played brothers for 10 years. I’ve learned so much from him, he’s learned so much from me. I hope we managed to pull off a convincing act as brothers!
What have you been asked in previous mentorship roles with BAFTA?
Sometimes actors ask me "how do you prepare for auditions," or it can be the simple day-to-day practice of being an actor. "How do you restore yourself after a long shoot? Where do you get your inspiration from? How do you keep trying to get better?" Those are the things you need to know, actually. Those are the things I learned from Kenneth Branagh. Seeing him work with a script, first thing in the morning, I found absolutely invigorating. He was always trying to make the story clearer. It was all about story for him. It wasn’t about ego.
Will the thespian in you point them towards theater?
I don’t know. It’s something that has helped me. My passions for theater and film are very much intertwined. My own tastes started to expand in my teams. I think as children we all love films, but I started to seek out more different films as teenager but also I started to go to the theater a lot. That’s where it all started.
Do you still get nervous on stage?
I think the day you stop getting nervous is the day you should stop. But I try to convert my nerves into a positive.
You had a start also in TV, which is a lot more common now than, say, 20 years ago when it was still looked upon as a lesser art...
To me it’s all about story. It all about connections. But lots of people have seen my TV work, like The Hollow Crown. I’m always stunned that Chinese people have seen a work done for BBC Two. There’s no such thing as a small production anymore.
What can you reveal about the upcoming Loki TV series and about this particular role?
It is a constant source of surprise and delight that these films have connected with people. I knew he was a complex figure. Intelligent yet vulnerable. Angry and lost and broken and witty. I thought it was an amazing opportunity and it’s grown into this network of movies. I could never have expected it. I feel very fortunate that this character has connected with people.
And where does the TV series take the character?
All I can tell you is that it is called Loki. It is a new departure ... but I can’t explain why.
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Shanghai is a long way from family and familiarity for British star Tom Hiddleston, but cinema is now more than ever a global community.
So in China, the 38-year-old, who attended the Shanghai International Film Festival, which wrapped Monday, is mostly known as Loki from the Marvel Universe thanks to the billions the franchise has collected around the world.
The actor came to the Chinese metropolis to help launch the BAFTA Breakthrough China initiative, which will select five Chinese creatives — directors, writers, producers, actors or game developers — and give them a year of mentorship and support.
It’s another role that Hiddleston has fully embraced. As Loki, brother of Thor and also often his nemesis, Hiddleston found fame and later fortune as the character and the franchise grew. Now there’s a TV series in the works for the upcoming Disney+ streaming platform.
On the sidelines of the Shanghai fest, the British star talked to The Hollywood Reporter about how Kenneth Branagh helped his career, why he is working with BAFTA and the upcoming Loki series.
You’re here in your role as ambassador for BAFTA. What drew you to this?
I really believe in it. Anyone at the beginning of their career can often feel quite isolated. Perhaps you had enough confidence to make one film or give one performance. But it’s hard sometimes to know how to keep going or to make that next step, and I think mentorship is so useful. It was useful to me. I do know that there is always a great power in connection and inspiration. At the beginning of a career it is enormous. I know at the beginning of a career to have the confidence to develop your own skills, to share your imagination, to share your belief can be a very profound thing and it can last for a very long time. So I am just happy to make connections as best I can.
A connection with Kenneth Branagh helped lead you to the role of Loki. Can you talk us through what went on there?
It had a life-changing effect on me. It happened quite organically, almost by accident. He saw me in a Shakespeare production in a theater in London, then asked me to perform with him in the television series Wallander for the BBC. We then did a Chekhov play in the West End, and then he cast me as Loki in the first Thor film. So actually we ended up spending about 12 months working together in different media.
And that’s when you career took off in global terms. How did you learn from him?
Just from being able to watch him, closely. Then he would prepare to shoot, to execute, to perform. He always treated me as an equal. At the end of that experience, I had learned so much from him. But then I realized that he used to look up to Derek Jacobi and Anthony Hopkins. And when I was playing Loki for the first time and Anthony Hopkins was playing my father, he told me he used to look up to Richard Burton. So I realized that the creative industries are in a constant feedback loop of re-inspiration and imagination.
What are you expecting from the Chinese talent chosen for the BAFTA initiative?
There’s a lot for me to learn and I know a lot less about how new talent comes through here. In the U.K., certainly as an actor, I know that certain talent comes through drama school and perhaps they started in theater. It’s different in America, it’s different in Australia. But I am really excited to learn from the five Breakthrough winners how they feel about performance, how they feel about film. But for me also now the creative industries are global. The most exciting collaborations that I’ve had are international. I’ve made six films with an actor called Chris Hemsworth. He’s Australian, I’m British. We came from very different acting disciplines, but we played brothers for 10 years. I’ve learned so much from him, he’s learned so much from me. I hope we managed to pull off a convincing act as brothers!
What have you been asked in previous mentorship roles with BAFTA?
Sometimes actors ask me, "How do you prepare for auditions?," or it can be the simple day-to-day practice of being an actor. "How do you restore yourself after a long shoot?" "Where do you get your inspiration from?" How do you keep trying to get better?" Those are the things you need to know, actually. Those are the things I learned from Kenneth Branagh. Seeing him work with a script, first thing in the morning, I found absolutely invigorating. He was always trying to make the story clearer. It was all about story for him. It wasn’t about ego.
Will the thespian in you point them towards theater?
I don’t know. It’s something that has helped me. My passions for theater and film are very much intertwined. My own tastes started to expand in my teams. I think as children we all love films, but I started to seek out more different films as a teenager [and] also I started to go to the theater a lot. That’s where it all started.
Do you still get nervous onstage?
I think the day you stop getting nervous is the day you should stop. But I try to convert my nerves into a positive.
You had a start also in TV, which is a lot more common now than, say, 20 years ago when it was still looked upon as a lesser art...
To me it’s all about story. It all about connections. But lots of people have seen my TV work, like The Hollow Crown. I’m always stunned that Chinese people have seen a work done for BBC Two. There’s no such thing as a small production anymore.
What can you reveal about the upcoming Loki TV series and about this particular role?
It is a constant source of surprise and delight that these films have connected with people. I knew he was a complex figure. Intelligent yet vulnerable. Angry and lost and broken and witty. I thought it was an amazing opportunity and it’s grown into this network of movies. I could never have expected it. I feel very fortunate that this character has connected with people.
And where does the TV series take the character?
All I can tell you is that it is called Loki. It is a new departure ... but I can’t explain why.
#tom hiddleston#bafta#bafta breakthrough china#bafta breakthrough#siff 2019#bafta ambassador#loki#kenneth branagh#loki series#loki tv series#disney#disney plus#marvel
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