#one of the biggest plot points of the first game was fully revealed to me because i remembered the significance of mistletoe
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amygdalae · 2 years ago
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god of war ragnarok is a bunch of surprisingly thoughtful philosophical conversations occurring on a canoe or while scaling sheer 90 degree cliffs, an ever-growing nebulous pile of very concerning chekhov’s guns, and Atreus collecting more weird uncles than you could possibly imagine
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felassan · 5 months ago
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Dragon Age: The Veilguard info compilation Post 3
[Part 1] [Part 2] Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
All armor and clothing options will scale and mesh to any body type [source]
The character creator has lots of sliders for body parts and overall shape, none of which are tied to the voice or pronouns (she/her, he/him, or they/them) that you choose [source]
"Epler took special care to show off the extensive curly and textured hair options in the game, including several versions of braids and locs, noting that increasing these options in particular was very important to the team" [source]
You can change your character’s physical appearance at any time during the game, but not their class or backstory [source]
"Each individual class has some variability, too; even the mage class has some up-close-and-personal attacks, since a mage player character could still conceivably have an assassin backstory and would therefore need to have some attacks to accommodate that sort of career path" [source]
" "We’ve spent a lot of time thinking about skin tone,” Corinne said. The character we made, a Black elf, seemed to glow in the bluish light of a nighttime scene, and under bright sunlight, I could see the richness of his color. Corinne: "We want to make sure that skin tone is reflected authentically" " [source]
" “We have dozens and dozens of hair types,” she said. “And they’re fully affected by physics.” The quality and variety of choices I saw delighted me. The rows of bouncy, luxurious-looking hair of all curl types and textures (and yes, the annoyingly ubiquitous “Killmonger cut” was among the options, what can you do?) brought the biggest smile to my face in the hour I spent with Busche and The Veilguard." [source]
Story and lore
NPCs will remember when you chuck a shopkeeper through a plate-glass window [source]
" The game’s story sees Solas intact a plot that will result in the deaths of thousands. When his justification that “people die, it’s what they do,” falls on deaf ears, you and your merry band of misfits have to stop him " [source]
" “Early in the demo and in the trailer, you’re in a part of the world you’ve never been in – Tevinter,” Epler tells me. “Tevinter is known for being a place of high magic; visually, it’s different. Obviously in Origins you’re in Ferelden, which was grubby, muddy, and very visually different and distinct. That said, it’s the first hour of the game, so we’re only seeing the prologue. As you go deeper, you’ll find that the game can be just as bloody and just as grim as Dragon Age Origins, 2, and Inquisition. For us, it’s that feeling of contrast. You get moments of higher fantasy magic coming back to the world through Solas’ ritual, but also things get pretty grim, and things get pretty dark in some spaces for sure.” " [source]
"Snappy dialogue" [source]
The game is really about each of the companions [source]
Narrative narrative narrative! [source]
The Shadow Dragons are an underground resistance that engages in guerrilla warfare against the corrupt mage rulers of the Tevinter Imperium [source]
"Varric has created the group called the Veilguards, recruiting a veritable group of weirdos to pursue Solas, who’s carved a path through the magical empire of Tevinter" [source]
"There’s intrigue to the game’s tale already, with Varric hoping he can convince Solas to stop his plan of tearing open the Veil: a wish by the dwarf to save a dear friend. There’s a fascinating relationship that's already being set up, Varric and Solas as opposing narrative forces, with your character, Rook, pulled between them" [source]
"There’s extra context to flesh out dialogue, with short descriptions that help give a vague idea of how things play out. The example we were shown was Rook trying to take down a gang leader inside a bar. We could choose to defuse the situation with either words or weapons, but the catch is you don’t know how effective those approaches will be" [source]
" Busche explained that the team wanted to give players a game where locations were imbued with just as much personality as the characters. “That meant making contrast from the areas that are dark and decaying to the areas that are illuminated with magic,” Busche said " [source]
" “This is a part of the world where magic has been embraced,” Busche said. “It is a society of mages and magic in this world is inherently colorful. So whether we’re seeing them use magic for everyday purposes like signage or using them as spells, that color really comes through.” " [source]
We will visit the Necropolis of Nevarra [source]
Gameplay, presentation, performance etc
There are dozens of abilities and spells [source]
The game has an easy mode [source]
There is a setting where your character can't die in battle [source]
"The Rogue class in our demo had a bow with recharging arrows for ranged attacks, and dual blades that could unleash a furious flurry of instantaneous blows" [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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ouroborosorder · 1 year ago
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Guide Ahead Means Something To Me
Writing about Guide Ahead is…. extremely difficult, for a few reasons. One is that it is a very dense story, and to fully unpack it would require an essay so unfocused that it would be functionally unreadable. But the biggest one is that Guide Ahead is a story that focuses really heavily on the subjective nature of interpretation. How can I speak authoritatively on the thematic meaning of the plot when even a basic description of its events demands a deeper poetic interpretation?
The answer is “I can’t.” So, let’s piss off my English teacher, and coat an entire essay in the phrase “in my opinion.” Because I have to get personal if I’m going to tell you why Guide Ahead is my favorite video game story ever told.
I was raised Mormon. My mother was religious, but my father was absolutely not. You can understand why I related to Cecilia basically immediately.
Ultimately, the thing that draws me to Guide Ahead is the very thing that makes it hard to write about. Guide Ahead is, in my reading, a story about the subjectivity of divine meaning.
The most obvious manifestation, and the most important, is Law. But, Law’s execution, in traditional Arknights fashion, is kinda unclear, so I’ll recap for those who have hobbies outside of this, unlike me.
Law is the supercomputer buried underneath Laterano, and is the sentient religion that binds all the Sankta together into a hivemind of sorts. The Sankta are actually just Sarkaz connected to Law, given halos, wings, and empathic communication between each other. But, the main thing they gain, is a biological impulse to obey the Lateran religion’s thirteen doctrines. Anyone who breaks these doctrines are marked as Fallen, are cut off from the empathic connection, and slowly revert back to Sarkaz. Law represents religion as a concept and a community. Saints and sinners are just one and the same. But despite that, the laws of religion are created just to perpetuate the existence of a special in-group. One enforced by empathic connection they cannot share with anyone outside of them. That is Patia’s point - the Sankta have created an “us” and a “them,” and even the devout Liberi are not seen as “us.” They’re just converts, not real Sankta.
But, Falling has… weird grey areas. Like how Andoain was able to shoot Lemuen, or draw his gun on the fucking Pope, and not Fall in the process. This is because the doctrines are not actually the guidelines they’re held to. The Doctrines are subjective interpretations of the objective Law that they are all beholden to. That Law being “It must survive.” Law only is interested in the perpetuation of Itself, and, as a result, the continued existence of the Sankta as a societal structure.
This is the first and strongest example of what I mean when I say Guide Ahead is about meaning. Law says that the failure of religion is ultimately that religions supplant any subjective meanings with an “objective” meaning. But this “objective” meaning is just another person’s interpretation of the in-group’s best interest. Laws biologically programmed into the Sankta’s souls are revealed to be nothing but interpretation of Law’s interpretation of events.
People Fall not because they have broken a concrete law, but because Law… because the in-group has decided they did. Or when they broke the rules, they did something that’s good for the church. There is no objective laws within the Lateran religion, no matter what the machine is named. The system just declares sin when it deems worthy, and absolution when sin is a benefit.
It is this very hypocrisy that drives Andoain.
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I remember being pulled aside at church one day. Everyone above 14 was given a sermon about the recent legalization of gay marriage. He said it was wrong, the church would never accept it. I asked him if it was like the time the church refused to give black people the Priesthood. He said this was different. I asked him how. He did not answer. I left and someone followed me out. He asked if I was okay. I told him whatever he was saying in there was not the teachings of any god that I know, and wasn’t the teachings of any god that loves me. I kept going to church after that, but deep down, I think I didn’t believe in it anymore. I didn’t feel like part of the community, I lost that reciprocation with my people. I just… began to think.
Andoain, as an antagonist, is defined by a search for meaning. He was the bishop of an Iberian church, and Iberia is doing pretty bad lately. His request for aid from Laterano was denied, and the message was clear to him. “You are one of us, but they are not.” But that answer just created a new question. Why? Why would those who claim faith and utopia as their ideals reject those who are suffering?
He searched for an answer in exile, and he didn’t find one. Instead, he found another story. The Sarkaz man who died in the watchtower to warn a town who hated him of an invading force. And this story made his question develop. Why would someone who is hated by everyone give their life to protect those very people? And why would those people then cry over the grave of someone they hated?
He had seen the realities of the Sarkaz and Sankta laid bare, but he couldn’t figure out the meaning behind it. He tells Cecilia these stories, knowing full well he doesn’t know what to make of them. I think he tells them to hope he finds the point partway through.
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As much as I hate the Mormon church for dear god everything they’ve ever done holy shit look at them? My feelings are predictably complicated. Years later, my family fell upon hard times. I don’t want to say more than that for my own sake. We were struggling to even live. But… the church helped us. None of us gone to church for years, but they offered a hand. They gave us access to the Bishop’s Storehouse, gave us food and supplies for free, because we were starving. 
And yes, I know. I know they do this in an attempt at creating a false brotherhood in an effort to create a fascist sense of community. I have also read that part of Brothers Karamazov. I have also read Guide Ahead, come to think of it. But… Shit. Most of them tried to pretend we didn’t exist when we met them in the grocery store. And… they still helped us. In their eyes, I was Fallen.
But still, they saved us, and didn’t even ask for faith in return. I still can’t figure out why.
This is why I just… can’t see Andoain as a villain. I mean, yeah, he shot Lemuen, but even she doesn’t blame him for shooting his friends while holding the Stick That Makes You Shoot Your Friends. His entire goal is an attempt to sort through the cognitive dissonance between what the church tells him and what the church does. A dissonance that is, because of Law and the doctrines, innate to what the church is. An experience that should feel damn familiar to anyone who has spent time as an apostate. His plan is to simply confront the Pope about this hypocrisy, to get an answer, to find a meaning.
The answer he gets back is… It Must Survive. Law must survive. The in-group must survive. It doesn’t matter if we cry over the grave of the Sarkaz, because the Sarkaz would die for us. He searched for the answer to a question, the meaning of a statement. You are one of us. They are not. All this time, he searched for the meaning of those words, but in reality, those words were the meaning. That was all they ever had to say. He just needed to accept that.
…but if the in-group is all that mattered… why allow Mostima in Laterano? Why give her her position? She’s not needed for the survival of the in-group, the Law has deemed her an exile.
And… Why not Andoain?
Before he leaves, his gun is taken from him. A gun that, according to the church, has meaning. A meaning he takes as truth. He believes a part of him is left behind there. I don’t think he realizes it, but Mostima and Fiammetta are the question he left behind. They are Not Sankta, but yet they are accepted. And… I don’t know if there is a meaning to that. I still can’t figure out why.
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For a long time, I missed those days spent in the community I had left. I would remember the things I left behind. The churchball basketball games we were destined to lose. The conversations held on the roof of the storage building behind the church. The scouting activities that were clearly an excuse to go bowling. The shitty halloween parties with the game where you ate donuts tied to a string hanging from a fishing pole. I missed it, for a time. I couldn’t help but look back.
Cecilia is searching for meaning to almost everything. When Andoain tells his stories to Cecilia, he tells her that he can’t find the meaning of them. That if there is meaning to be found, she’ll have to find it herself. So. She does.
Cecilia was faced with the same situation Andoain was obsessed with. But for her, it wasn’t hypothetical. She existed between Us and Them. She felt the pull between the community and the love and fun they represent, and the outsiders who were hated and rejected by the people around her. Society told her the meaning of her dual identity, the meaning behind each half, and then told her to choose. But… she’d experienced otherwise. She’d felt the kindness of the Sarkaz from the Pathfinders, and the hatred from the Church. She’d felt things that contradicted the meaning that she was told was true.
Her story isn’t just being forced to pick a side between the church or apostacy, it’s being forced to pick what meaning she ascribes to the world. Ultimately, that’s why her answer can only be her own. Your belief is… subjective.
And she answered… with a bell. A Sarkaz girl, bearing a halo, ringing a bell that has not been rung since the Sankta were still called Teekaz. A bell that once marked the beginning of the new era. A bell that carries the weight of a Sarkaz, hated by the place they called home. A bell that rings with the melody of a Sarkaz lullaby once sung by a Sankta. A bell that asserts her answer. She’s not Sarkaz, she’s not Sankta. She is Cecilia.
Everyone else finds their own subjective meaning within that action. Something as mundane as the ringing of the bell suddenly has more meaning than divine scripture.
No one else understood the nuance of what she said, but they understood parts of it. They understood what they wanted to. Those who know nothing of Lateran culture understand it as just… a beautiful welcome, celebrating the arrival of talks of peace. Most have their meaning determined by the church’s traditions. The pious see it as the beginning of a new era, whatever that signals to them. To the Church, it is that their talks will bring about a new era of peace. To the Pathfinders, it is a signal to begin their attack on Laterano to begin their new era.
There is so much meaning in that action, but in the end, it’s still just a fucking bell. There’s got to be hundreds, maybe thousands of them in Laterano. But this bell meant something more than the other bells. This bell had meaning, and that meaning made it divine.
This, to me, is what Guide Ahead has to say. That there is so much meaning to be found in something as mundane as a ringing bell. Within such a simple action, there is personal expression, liberation, the sound of change. And in all of this, there is the echoes of divinity, the echoes of faith, as if all of these things are, in themselves, divine.
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When I left the church, I couldn’t help but look back, still tethered to a community who hated me. I think I wished I could stop looking back. I don't know if I realized I was.
In the end, everyone else looks back. They still have meaning to be found in Laterano. Andoain looks back, a part of his soul anchored there by the symbol he was told to believe in. Mostima looks back, knowing she’ll return just as she always does. Fiammetta looks back, because she refuses to let herself leave. Ezell looks back, unsure if he will be able to return home after what he has found.
But… Cecilia doesn’t. She has decided that she is not defined by the church, or the meaning they try to give her. She has decided to leave Laterano and see the world outside of it, to explore the world around her and find the meaning for herself.
And the last thing Cecilia does is... defined by ambiguous meaning. She sees Andoain walking in the sunset - and a word appears to her. The title of Martyr. A title she doesn’t understand the meaning or weight of, but that she feels is appropriate regardless. A title that, to other people, would mean something more. But to her, brings to mind the saints she heard of as a youth, a word her mother told her was important.
The story is ending, and they end it with an assertion. Cecilia is finding meaning, and others will find what they will within. Perhaps even she doesn't know all of it.
A while back, during a theater rehearsal, I suddenly remembered a conversation I had years before I left the church. I remembered speaking with my friends outside of the chapel after a sunday service. My friend said a sentence that has stuck with me ever since. “I don’t think science goes against God. I think God uses science and math. I think those things are holy, because they’re… what everything is made of.”
I remember looking around the rehearsal space and thinking that if science could be sacred, then… so is this moment, now. So is my time spent with the people I love. This is sacred. What I missed, what kept me looking back. It wasn’t the actual religion, but instead… just belonging to something. So… I stopped looking back. In that moment, however fleeting it was, I had found whatever it was I needed.
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Look. You probably had a different interpretation of Guide Ahead. This story is just… So goddamn dense. There is so much there that I didn’t even touch on. For the love of god, I just did an analysis of Guide Ahead and didn’t even really discuss Fiammetta?? What kind of hack writer am I? (I just… couldn’t talk about her without being more personal than I am willing to be in public.)
If you have an interpretation that is different than mine, that’s great. I encourage you to hold on to it, and hold it close. That meaning is yours, and yours alone, and that’s a precious thing.
Because to me, what I found… is that very idea.
There is meaning to be found in anything - and a meaning that is yours, and yours alone. All you have to do is find meaning. and the idea that there is meaning to the world, that everything has meaning not because there is a “true” meaning to it, but because we find one there, because we put one there… that makes everything feel… divine, to me.
So… wherever you find meaning, you can find the divine.
You can find divinity in a ringing bell. In a terrible cactus tart. A carnival game you know how to beat. The promises of peace around a table. A cup of coffee. A city you hate. A community you love. A flower growing near a grave. A weapon you carry. A people you surround yourself with.
Those are all… holy to me.
And to me… that meaning is enough.
I hope yours is for you.
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revvethasmythh · 1 year ago
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Veeeethany
beloved Revvetha. Babygirl. Loml
First impression
An early favorite! Tbh I knew she was just my type right from the start of the campaign, but I will cop that at various times she was eclipsed by either Beau (in the early days) or Fjord (in the later days) as my second favorite m9 character. Literally thought she was fantastic from the start, no notes, hilarious, heartfelt, unhinged, and fully lovable babygirl
Impression now
Currently my favorite of the m9! Which I'm sure is very obvious. Beyond what makes her a fun and funny character, over time I've just come to appreciate her depth so much, and all of her internal conflicts. I find her conflicts so relatable, particularly in the end game of the campaign, where she's caught between her home life and adventure, stuck trying to be two people at once and make everyone happy. Her arc can be quiet, but so impactful, and I love to pick it apart and sit with it.
Favorite moment
It's cruel and unusual punishment to make me pick a favorite Veth moment. There are so many I could choose. I'll say my number on pick is her swimming in the pond and the Blooming Grove. What a HUGE character moment that was for her, facing her biggest fear in the dark of night, alone, and comfortable for one of the first times ever. Stunning choice, absolutely hits me in the gut
Also have to shout out her ep 121 one-on-one watch conversation with Caleb, because that might be one of my favorite one-on-ones in the whole campaign.
In terms of funny moment, her bit of trying to interfere with Beau and Yasha's date and her conversation with Beau telling her about the date she's going to have with Yasha is a fucking highlight of my life. I've watched that clip so many times and I'm never not dying by the end of it
Idea for a story
WELL ANON, let me just unpack my fucking BIBLE of things I'd like to write for Veth. We've kind of returned to the "too many to pick" territory here.
I want to (and am actually working on currently) something about Veth talking to a grown-up Luc about the adventuring life. Really anything with Veth and grown-up Luc, I am interested in writing because I'd love to explore what that dynamic would look like, especially since I'd imagine Luc would be very keen on the adventuring life, where Veth had a lot of mixed feeling initially (the fear and anxiety of trying to look after people and be brave that drove her to drink vs the life-changing love and confidence she learned in the process). I just think their contrasting perspectives on the adventuring life would be so interesting to explore!
I am also SUPER interested in doing Veth x Yasha piece at some point. What will the plot be? no idea. but know that I am always thinking about this
Unpopular opinion
She is the most shippable character in the M9. *slaps top of Veth* you can fit so many ships in this halfling, and they're ALL baller
Oh, also I think Revvetha is a hilarious and perfect legal name for her. I am never not laughing abut Revvetha. Additionally, it makes her even more Jewish coded, no I will not elaborate
Favorite relationship
The low-hanging fruit choice here is Caleb because. obviously. I don't feel that I need to explain myself here. Widobrave is my bio. you know.
Secondarily, I love her friendship with Beau! I think they play off each other so well, and I love the way they egg each other to reveal secrets to each other. There's a lot of honestly between them, and they can be very secure that the other is not going to judge them. Also, beau's "you bitch. I know you're fucking down here, you bitch" moment lives in my head rent free always.
Favorite headcanon
Veth learns Sending so that she can talk to Yasha telepathically. I die on the hill that Veth does this one day.
Send me a character!
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my-hyperfixations · 2 years ago
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Someone on here has probably already said this but I’m gonna repeat it:
I think one of the biggest pieces of evidence for Byler is how they addressed it in season 4 and the set up for season 5.
If Byler was unrequited, then Will would have confessed this season and Mike would’ve rejected him. But that didn’t happen. Will is still hiding his feelings from him and Mike doesn’t know the truth about the painting (More about the painting later).
Another big part is how they made Will’s feelings for Mike canon. The Duffers had no reason to do this if Byler is not meant to be endgame. You’re telling me they added this in just for queerbait? Yeah I don’t think so. Stranger Things is one of the most popular shows in the world, I don’t believe the Duffers would just make Will have feelings for Mike in hopes of bringing in a few more views.
It’s also HOW they chose to make Will’s feelings canon. They made Will IN LOVE with Mike. It’s not “oh he just has a crush” or “Mike was Will’s awakening” or “oh Will just finds him cute”, no. The Duffers have made Will Byers IN LOVE with Mike Wheeler. This is IMPORTANT. This isn’t some minor thing that’s gonna get played off, it is going to be a HUGE plot point next season.
Speaking of huge plot points next season: the painting. This is going to be the Chekhov’s gun. It was established back in the FIRST TEN MINUTES of EPISODE ONE of the VERY FIRST SEASON that Will doesn’t like lying to Mike. Even if it’s just small thing like a dice roll in a D&D game. Will lying about El “commissioning the painting” and him using her as a hidden confession is going to be play big role next season. Mike is practically GUARANTEED to bring the painting up to El at some point, meaning he WILL be finding out the truth. And this is going to shock him that Will has lied to him. This is most likely going to lead to either a fight or confession or maybe both. The Duffers would not spend an entire season (and maybe more than that) building up this plot point and the romantic tension just to throw it all away and say “pffttt of course Mike doesn’t like Will, he likes El!”
And I fully believe that Byler is requited. The writers would not throw in “Will has been acting weird, maybe there is someone he likes?” and then have MIKE being the one acting weird all season. They would not throw in the direct parallels of “You never say it.” / “I say it!” vs “Oh I didn’t say it.” / “You didn’t have to.” They would not put in the script that the moment was “shattered”. There is a reason Mikes thoughts are hidden from us this season: they are going to come out next season and reveal the truth that he’s in love with Will. His entire character in season 3/4 only really makes sense if you read his actions as a closeted queer kid trying to fit into societal expectations and repressing his true feelings for his best friend. This is the only lens through which his character can be fully understood and analyzed. Or at least the one I believe.
The Duffers have also shown us that Will and Mike need each other. Mike says that things will be easier if “[they’re] a team.” Mike outright tells Will that Hawkins “isn’t the same without [him].” And Will tells Mike in his speech that he will always need him, albeit indirectly and using El as a proxy. Mike also feels inferior in his relationship with El, using his metaphor of Superman and Louis Lane to show how he feels like she doesn’t truly need him in her life romantically. However, Will DOES need Mike. Will is someone that makes Mike feel important and equal: Mike is able to open up to Will more than ANY other character we see through the show and the two share MANY talks where Will is able to sympathize with him and is able to finish his sentences. They complete each other.
My other point I want to bring up is if Byler isn’t required. Someone else said this in a post but there simply wouldn’t be time for Will and Mike to mend their friendship if Will’s feelings aren’t requited. Imagine if Will came out to Mike and then confessed that he had feelings for him, and Mike was all “oh sorry but I don’t like you like that.” Their relationship would be very awkward and take a while to get back on good ground. Not to mention that if Byler is unrequited, and the Duffers made Will in love with Mike for queerbait, then they would have ruined a perfectly good friendship for NOTHING. Absolutely NOTHING. It would have been better to leave them as friends and never make Will’s feelings explicitly canon rather than Mike reject him in season 5. Their friendship was a perfectly good one and the Duffers would not ruin that by having Will develop feelings for Mike for it not to go anywhere.
Overall it would be absolutely shitty writing if the Duffers didn’t make Byler canon, thank you for coming to my Ted talk. Someone has probably said this before in a much clearer way that makes more sense, but I just wanted to throw in my two cents.
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takerfoxx · 3 years ago
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Magia Record, Season 3, Episode 1, "We Failed," First Impressions!
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Well, this came the fuck out of nowhere!
Seriously, was there even an announcement that this was dropping? Because it took me completely by surprise.
Well, anyway, Magia Record has had quite a…challenging development cycle thus far. I mean, going in they were faced with somehow adapting the plot of a gacha game into a coherent screen narrative, one that was supposed to somehow stand on its own despite the shadow of the original series still looming large and the fanbase still wondering when they’re getting their damned Rebellion Story sequel.
The first season more-or-less succeeded. Sure, there was the expected pacing hiccups that comes from trying to adapt a game story, but overall they turned in a solid effort, weaving a fairly compelling narrative with interesting and likeable characters, made fairly decent use of the OG cast when they decided to pop in, and leaned in HARD into the surrealism that has become associated with the franchise, which I dig.
Second season was…Okay, we all know of the nightmare that was the production. The pandemic was going down, everything was thrown off, anime production is horrible even under normal conditions, and SHAFT is pretty notorious at this point for their turbulent problems behind the scenes. And as some other comparable shows that started off promising but ended up dropping the ball at the end due to massive production problems proved (Wonder Egg Priority, COUGH!), they really need to overhaul how they’re treating their poor creative and animation staffs. So as a result, while the episodes were good in concept, the animation was blatantly unfinished in places, some parts didn’t have dialogue recorded, and the subtitles were just plain not there half the time in one episode. I mean, there was still obviously a lot of effort, and I still enjoyed them, but man were the seams easy to see. Plus, it was weirdly much shorter than season one for some reason?
Now we got season three, which is…only four episodes? And they all get dropped at once? Huh?
Okay, I don’t have any proof of this, but what I think happened is that these four episodes were actually supposed to be part of season two, but they realized that there was no way they could get them out in time, so they decided to chop the finale off into its own thing, take the time to finish them properly, and drop them all at the same time to conclude the project. Again, I’m only theorizing here, but I wouldn’t be surprised if that is what happened.
But hey, here it is, the continuation of the story. So how does our first episode of the story’s climax pan out?
…dear God.
This is the mysteries revealed episode, the whole-episode flashback that walks us through the story’s main mystery and fully explains what’s going on and why. So, basically the equivalent of the tenth episode of the original series. Only maybe not quite as emotionally harrowing, but then, what is?
Well, there’s episode nine, I guess, which actually fucked me up the most. Still not over it, actually.
Anyway! Our biggest mystery is the case of Iroha’s missing sister Ui, whom nobody seems to remember, including herself! She’s met Ui’s supposed friends Touka and Neru, whom are heading up the Wings of Magius, a pseudo-fascist Magical Girl cult looking to save Magical Girls from their grisly fates, and who could blame them?
Shame about all the Magical Girl supremacy and sacrificing innocent civilians to do it.
But okay, all we knew before is that Ui, Touka, and Nemu were kids at the hospital together, and Iroha befriended them all while visiting her sister. And then she lost all memories of her sister even existing, to the point where I was starting to question if Ui had ever existed at all, or if there were false memories at play intended to manipulate her for some reason.
The truth is far more simple, and yet far more devastating.
As we find out, Iroha had it right. Ui did, in fact, exist. She was sick, she made friends with Touka and Nemu who shared a hospital room with her, and Iroha also became close with them while visiting her sister. Perfectly normal.
Unfortunately, Ui’s illness took a turn for the worse, and Kyubey being the manipulative fuck that he is, took that opportunity to recruit her into his grindhouse machine, turning her into a Magical Girl.
Again, perfectly normal, at least within the rules of that world. He’s done it a ton of times.
However, her new duties are weighing on her, and the three kids have noticed that something was wrong. So when she has to run off one day to stop a witch, they decide to follow her, and witness her in full uniform fighting a terrible monster, along with some kind of catbunny trying to make a contract with minors.
And hey, credit for staging the fight in a morgue. Creepy AF, I love it.
Again, so far, nothing out of the ordinary for this world. It’s what Kyubey does all the time: recruit a girl, and use her to go after other girls in her life.
But much like the Kyubey from the OG show didn’t see Homura’s timeloops changing Madoka’s destiny coming, this Kyubey wasn’t prepared to reckon with these girls. And here’s what I love. These kids are smart! They of course wanted to help Iroha, but they immediately smelled that something was off, so they made a point to sit down and interrogate Kyubey all day long, asking him question after question. And despite him claiming that he doesn’t lie, you can see how he deliberately hides the truth, never giving the full answer to their questions.
However, they know this, and they correctly intuit what witches are and where they come from, and wish to spare Iroha and all other Magical Girls of that fate. So after putting together a full story, they come up with an absolutely brilliant plan.
Kyubey holds all the cards in his abusive system, huh? Well, what happens if they wish for his power?
They straight up usurp his abilities in such a way to offset the harm that he’s causing, with one of them gaining the ability to absorb all the negative energy clouding soul gems, one being about to transform it into cleansing energy, and one being able to redistribute it back into soul gems. They single-handedly stopped the Magical Girl system in its tracks! Kudos, girls. That was smart.
Except for one itsy-bitsy problem: they vastly underestimated just how much negative energy Ui would be taking in all at once, and it swiftly overwhelms her, starting the process to turn her into a massive witch. And in desperation, all Touka and Nemu can do is sever her soul gem from her body before it’s lost.
But it’s now unstable and falling apart. It needs a new vessel where it’ll be safe until a solution is found.
Well, there’s the dry husk of the Kyubey they had basically overthrown.
So, that’s what the mini-Kyubey is. It’s Ui herself. It’s her soul gem, her very essence, combined with a Kyubey corpse. Dear God in Heaven.
But in doing so, they also severed Ui from reality, totally wiping her from everyone’s minds, including themselves, save for Nemu who was the one who did the deed. And in erasing Ui, Touka loses sight in why they’re working to accomplish what they are, and instead is just left with the mission. And the body of the witch Ui was going to become, which turns out to be the larval form of the goddamned Embryo Eve.
Furthermore, our old friend Alina Grey, who had been poking around the hospital for some reason while the girls were brainstorming, overheard the part about what witches truly are and confronted Kyubey about it. So she wants in as well, because she doesn’t want to become a witch. But now both she and Touka have kind of gone off the deep end, and only Nemu actually remembers their original purpose and that Ui existed at all.
I honestly love this explanation. Yeah, some parts are kinda bullshit, but let's face it: the whole Incubator system is bullshit, and nobody cares. And honestly, this makes a lot of sense given what's gone on so far, and it really makes me excited to see how it all pans out.
Please don’t screw this up…
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breezeinmonochromenight · 3 years ago
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You know I fully expected to dislike House of Ashes because I dislike the 'modern military main cast' trope a lot and the setting didn't appeal to me that much either but I actually ended quite enjoying most of the characters and the story.
Trust me, I felt the same way. Like. My sibling and two long-time friends are/were marines and I don’t speak to any of those mother fuckers anymore for good damn reason — they’re absolutely intolerable lol. So while these games have become a yearly tradition for me, I wholeheartedly expected to want most if not all of the cast dead by end game.
But yeah. Color me thoroughly surprised. The game was pretty good as a whole, and I don’t think some of the reviews calling it the series’ “Resident Evil 4 moment” is wrong tbh. Salim was the first surprise — and not because they made an “enemy” of the rest of the cast a main character. That’s kind of expected given the theme of the game that’s established literally 15 minutes in. It’s just refreshing that’s he’s actually a very fleshed out, very human character that’s easy for almost anyone to empathize with, and you just don’t see that shit very often in horror. Usually you end up with the Until Dawn crew, except unironically stereotypical. 
That’s the reason why I was so personally shellshocked by Jason — a character who I immediately began plotting to kill off from the very first time he spoke — actually undergoing such a good and believable character evolution from such a shitty, entirely unlikeable starting point (again, in a horror game, no less). The fucking Jigsaw killer couldn’t even get that kind of growth out his victims lmao.
I think my biggest complaint about the game, though, was the writers falling into the trap of making the love triangle into a defining personality trait for Rachel/Eric/Nick. It looks really… half-assed, especially when you compare it to Jason and Salim’s writing. I feel like you could have been hinting at it only to reveal if later in the game as an attempt to throw a wrench in that whole ‘enemy of my enemy’ theme and spent more time developing them as individual characters*.
I said this a while back, but if they kept this up, then I’d totally be down if they ever decided to move away from horror with this type of game too.
Idk. I’m rambling lol. Sorry. But yeah. For the most part, very surprised and impressed by this one.
*As an example of what I mean: Eric has the opportunity to actually fuck over Nick at the end of the game, seemingly fuck over Rachel by cutting the rope, and has more potential deaths than any other character, so you could have had like… idk… Eric’s prosthesis (which seemed weirdly played up to amount to as little as it actually did) come into play. Maybe you could have given him the prosthesis as an out against Clarice or something (since that’s an instakill on him), but in the process it gets fucked and he’d have to potentially rely on Nick/Rachel at some crucial moment at the end of the game or something. But if he’s burned his bridges with one or both of them, then he’s totally fucked.
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casually-slips-into-coma · 4 years ago
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An Essay (sort of) Explaining the Many Grievances I Have With Debbie Gallagher
Once again, Debbie is the fucking worst.
I’ve been wanting to write out my feelings towards her character for a fucking minute now just so that I have a full concise list. Now, I can talk about how Debbie has a constant need for attention, or how her character has become someone unrecognizable in the past few seasons, or how she’s a terrible mother, but what I really want to focus on is the center of my issues with her: her sexuality. Don’t get me wrong, this isn’t about to be a homophobic rant or anything. I just think her queer development has been written terribly and that should be addressed.
Too often I see people praising queer characters or relationships based solely on the fact that they are queer, and as a member of the community, I get it. I am also starved for representation. This, however, does not mean I’m going to settle for annoying, poorly written characters.
Why Make Debbie Queer?
The first thing I want to address is why suddenly develop a WLW storyline for her. Given that Debbie started as a little girl on the show, this gives the writers a lot of opportunity to give a character like that interesting storylines because she does not yet have a solid personality. It gives writers the liberty to take her story anywhere they want to without the constraints of established character because she, as a person, is still developing into adulthood. The show runners unfortunately dropped the ball with this.
From season 4 and onwards was when Debbie began showing interest in dating, sex, and romance having just turned the corner to puberty. From then up until season 9, she has shown exclusive interest in men. It isn’t until Alex the welder that Debbie deviates from this path. Alex is portrayed as a stud who confuses Debbie. I am inclined to believe that Debbie was originally attracted to her because she was masculine and therefore close enough to the people Debbie had previous experience with.
This arc was treated very much as Debbie experimenting with her sexuality, something that Alex also ends up realizing after Debbie tells her that having sex with a girl is “not that bad” and “like having sex with yourself” (S9E4). Once this storyline wrapped up (with Debbie shouting “you make me want cock again”) the writers powered through, adamant about Debbie now being a lesbian.
I have two theories as to why they’ve been fighting so hard for her queerness.
1) This was around the time that Cam was leaving Shameless. This obviously didn’t end up happening, but I was under the impression that the writers were freaking out at losing their token gay character and needed to fill that position. When Cam ended up staying, they were stuck with a queer Debbie storyline and decided to just go with it.
2) Shameless was planning on doing a WLW storyline regardless of Cam’s choice to leave and were originally going to give it to Fiona and her lesbian tenant that she had a close relationship and a lot of chemistry with, but Emmy Rossum wanted to move on from Shameless, and so they pivoted and gave the arc to Debbie, a character that was not supposed to be moved in that direction and so her new sexuality seemingly came out of nowhere. Fiona as a bisexual character would have made sense. Debbie still does not.
Shameless’s Awkward Relationship With Bisexuality
One of the biggest issues I have with Debbie is her insistence on being a lesbian. Lesbianism doesn’t come out of nowhere. Bisexuality, however, can. When you grow up being told that you are supposed to feel attraction to men, and you genuinely do feel attraction to men (which Debbie has expressed in past seasons/episodes) it’s easy to ignore your attraction to women and write it off as something that either isn’t a big deal, or something that isn’t there. It’s a lot more confusing than being strictly at one end of the spectrum. It would have been so much more believable if they had simply made Debbie bisexual. Unsurprisingly, they didn’t because the show has a history with bi erasure.
Bisexuality has been treated badly all throughout Shameless, used as a vengeful plot device back in the earlier seasons where Monica was only ever with women when unmedicated. Then in Season 7 when Ian’s boyfriend Caleb cheated on him with a woman (enforcing the stereotype of bisexuals being unfaithful) Ian, possibly acting out of anger or ignorance, said things like “only women are bisexual. When a man says he’s bisexual he’s really just gay”. The only semi positive bisexual representation on the show was Svetlana and Vee when they were in a poly relationship with Kev (though I also think that storyline wasn’t handled as well as it could’ve been).
This fight against the bisexual label in media is not a new one but it is also a harmful stance to take when writing a sexually fluid character. Debbie declaring that she is, in fact, a lesbian after waxing poetic about how Matty had a big dick and Derek had a great body and knew what he was doing is not the way to go. 
You could argue that Debbie, like many other queer women, is an unfortunate victim of compulsory heterosexuality, but frankly I don’t think the writers are well versed enough in queer theory for that to be a possibility.
Debbie as The White Feminist
Debbie is the pinnacle of white feminism. It’s an unfortunate thought that has occurred to me a few times throughout the show. She talks a big game as a man hater and someone after the equal treatment of women but she herself participates in a lot of problematic and anti feminist behavior.
For one, she r*ped Matty back in season 5 when he was blacked out and unconscious. This was a point in the story that was glossed over and one where she suffered no repercussions other than Matty no longer wanting to be around her. It was explained in the show that Debbie didn’t realize what she did was wrong until after she was explicitly told so because she was maybe 14 when it happened (not 100% on the age Shameless is very inconsistent about timelines). It was treated as somewhat of a punchline, something that Shameless has unfortunately done more than once when referring to male sexual assault (Mickey’s r*pe, Liam in season 10 ((i think??)) and in this latest season, Carl) but that is a different topic. 
There was also the time in which she lied to her boyfriend about being on birth control so she could trap him into a relationship with pregnancy (which also counts as r*pe!!) Good on Derek for getting out of that.
Debbie has also been pro-life in the past. Now I understand this was when Fiona was pressuring her into aborting her pregnancy, and as a pro choicer myself, I believe that Debbie was fully in her right to have bodily autonomy and go through with the pregnancy. This isn’t where the issue lies. It’s when Fiona finds out that she too is pregnant and tells Debbie that she wants an abortion that Debbie accuses her of “killing her baby”. Again, her behavior could be explained by her age given that Debbie was still a young teen during this time.
When her actions as a White Feminist become less excusable is mostly in the latest season. Her relationship with Sandy is one that I’m not really happy with because Debbie doesn’t deserve her.
Recently, it has been revealed that Sandy is actually married to a man and has a son. It’s explained that she was basically married off against her will at the age of 15 to a man twice her age. This implies that the product of the marriage, her son, was most likely conceived through dubious consent (or worse) at the hands of an adult when she was just a kid. Just because Debbie thinks that Sandy’s husband “seems nice” does not give her the right to try and make a victim of grooming feel bad about not wanting to be with her abuser. While I understand that Sandy’s son has no fault in how he came into the world, I’m still gonna side with Sandy when it comes to having to take care of a child she didn’t want and who is most likely a source of trauma for her. It’s not difficult to sympathize with Sandy and see that she’s clearly gone through something fucked up and Debbie, despite claiming to love and support her, AND despite her dumb white feminist arc about wanting equal pay and all that jazz, turns her back on the girls supporting girls aspect of feminism.
This isn’t even mentioning how shitty it was to just leave Franny by herself and assume that one of her siblings would take her to school and pick her up and stuff as if they don’t all have separate lives. She talks a lot about being a good mother but decided to “let off some steam�� by fucking off to a gay bar to get loaded on coke and fuck a gay man (which wtf thats not a thing that really happens with casual coke but whatever I guess). Once she realized she fucked up, instead of taking responsibility she decided to paint herself as the victim as well as spew offensive bullshit about how she “probably has AIDS now” because of her sexual encounter with a gay man. No lesbian in their right fucking mind would ever say that because as members of the LGBTQ+ community, you are at least a tiny bit informed as to how devastating and tragic the AIDS crisis was for queer people.
(I also have an issue with how Debbie capitalized on her felony as a sex offender and her sexuality to start her Hot Lesbian Convict business but I think that’s enough said.)
Blame the writers
The show got almost an entirely new cast of writers after season 7 which is why the show feels more like a sitcom with low stakes and no consequences rather than a drama, but if there is a queer writer on the team it’s not very evident. Even the better half of the queer relationship story, Ian and Mickey, I don’t feel has really been done justice since the change in writers. It’s just become painfully obvious that the actress is a straight girl playing a gay character (not to mention I have never seen any chemistry between her and all of her female love interests). I don’t fault Emma Kenney (the actress) for this. I actually really like her as a person and I like the videos she makes about the cast and such, and I think she does her best with the script she’s given. My complaints with Debbie are targeted entirely towards the writers.
This brings me to my final point. I need them to let Debbie be alone. Her whole thing for the second half of the season has been that she clearly has abandonment issues and is afraid of being alone. It’s why she’s so adamant about keeping the house and fighting with Lip about it (I’m actually on Debbie’s side for that one but that’s besides the point). They had her and Sandy break up which leaves Debbie to spiral further into her loneliness. From a writing point of view, it makes sense to take this opportunity to give her an arc in which she can overcome that and feel comfortable with herself so that she can move on as an adult instead of jumping into a new relationship. This is especially true since this is quite literally the last season ever of the show and any character development needs to be wrapped up. Introducing a new character out of nowhere does not give the viewers enough time to actually get invested in the new relationship. It’s also unfair to Debbie’s character because her arc is going to feel incomplete.
Anyway,,,,,,uuuhhhhh,,,,,feel free to add on if u want lmao
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thetrashsean · 4 years ago
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“Why wasn’t Life is Strange 2 as popular as the first game?”
A lot of people like myself have wondered what exactly made Life is Strange 2 go so relatively unnoticed compared its predecessor, Life is Strange 1. And when you think about it, you may come up with the few obvious generic answers, such as the lack of Max and Chloe and just the original cast in general. However, I think there was a lot more at play here that prevented Life is Strange 2 from reaching the amount of success/popularity the first game had. So I want to take the time and break down what exactly happened to Life is Strange 2 and the things that hurt the game’s ability to really connect with the audience of LiS1.
Disclaimer: We do NOT know how well Life is Strange 2 was for Dontnod and if it was a success or not. No sales numbers have been given out to the public so there’s no way of knowing for sure how well the game did. What we do know is that LiS2 did not receive the same amount of attention/popularity as the first game. That can’t be denied, it simply didn’t. However, based on the fact that Dontnod have recently announced they are working on six new games at the moment and are now expanding their studio, even if LiS2 was a “flop” it doesn’t seem to have had much of an effect on them (most likely due to the success of Vampyr). Dontnod is going to be fine either way. Another thing I want to mention is that this is not a anti-LiS2 post and that I am a fan of the game. I’d consider myself a pretty big fan actually. I have my problems with the game of course and don’t agree with a lot of the writing decisions but I enjoyed the game very much overall. But for the sake of this post I will try to be as unbiased as possible, giving out only what I’ve observed when it comes to reactions from the fandom on different websites and forums. So with that all being said, let’s dive in to this.
Here I will be listing the many different reasons as to why Life is Strange 2 failed to reach the same amount of popularity as LiS1 or even BtS managed to achieve. This list isn’t in any particular order but some reasons are bigger/more important than others.
For some background, there was a lot of hype going into Life is Strange 2. The teaser trailer for it with the cop car trended at #2 on YouTube, a huge feat for the series. It generated immense amount of views and comments in a short period in time, completely surpassing Before the Storm’s announcement trailer in just a few weeks. So what exactly happened to all that hype? Where did everybody go? Well, let’s break everything down.
1. The lack of Max and Chloe: Yes I said that this list wouldn’t be in any particular order in terms of importance but I think it’s obvious this one is one of, if not the biggest reason as to why LiS2 failed to match LiS1’s popularity. When the protagonists Sean and Daniel were first revealed, the reception was pretty divisive. Specifically, a very vocal part of the community were baffled and disappointed at the lack of Max and Chloe present within the trailer and subsequently the game itself. This instantly turned off a lot of people from the game, as they couldn’t connect with the new characters or simply didn’t want to. At that point in the franchise Max and Chloe as well as the original cast from the first game had been the face of the series for almost three years. It’s understandable why it was hard for people to just…move on. To this day people are still asking for Max and Chloe to return. The Life is Strange subreddit is still dominated with Max and Chloe fanart. Whenever the social media accounts for Life is Strange post anything Max and Chloe related it gets way more attention compared to a post about Sean and Daniel. Whenever a post online goes viral about Life is Strange you can bet it’s most likely about Max and Chloe. Hell the only reason why episode 5 of Life is Strange 2 trended on Tumblr was because of the fucking picture of Max and Chloe. On the releas day of episode 5 of LiS2 the top post on the subreddit was the Max and Chloe picture. It was almost as if that one photo of them completely overshadowed the entire episode. Point is, Life is Strange 2 lost a lot of momentum the moment it was revealed Max and Chloe would not be present. Case closed, let’s move on.
2. The release schedule: Words cannot describe how frustrating the release schedule was for LiS2 when it came to it’s episodes. For those reading this who didn’t follow LiS2 until the game was finished, each episode took around 3-4 months to be released. This was because Dontnod bit off a bit more than they could chew with the road trip story in having to create new locations and character models from scratch. The reason why this wasn’t a problem for LiS1 was because Max was for the most part always in the same locations around the same characters (I’m pretty sure you roam around Chloe’s house like 4 times throughout the season), which made development a lot easier since the devs could just reuse a lot of the assets. Unfortunately, this wasn’t possible for LiS2 due to the nature of it’s story. The wait times between each episode made a lot of people leave the fandom due to loosing interest or simply forgetting about the game altogether. This also impacted youtubers/streamers as many of them either stopped coming back to play the new episodes or they’d not be as connected as they were in the previous episode due to the amount of time that had passed. One of the reasons why LiS1 gained so much popularity was because of youtubers/streamers and how they would bring in their audience and would pretty much make them fans of the series. With quite a handful of youtubers/streamers quitting LiS2, the game was not able to draw in as much of an audience as previous games did. This is how detreminetal the release schedule was for LiS2.
3. The marketing (or lack thereof): Square Enix really fucked up on this aspect. Due to the ridiculous wait times you would think Square Enix would try and advertise the game heavily when a new episode was about to be released, right? Well they didn’t. Not at all actually. Throughout the games release schedule from September 2018 up to December 2019, I had not seen a single ad for the game. Nothing on YouTube, nothing on reddit or any other websites, it was like Square Enix had completely forgotten about the game’s existence. Now don’t get me wrong, SE did do a few things with LiS2 like starting up the community series on their YouTube channel and also the dev updates that came after episode 1 (that stopped after episode 2 for some reason) but these went relatively unnoticed to people outside of the fandom and did pretty much nothing. I believe SE was trying to wait until the game was fully complete with all of it’s episodes released before actually marketing the game (and they DID start advertising the game after episode 5 came out) but that’s just WAAAY too long to go without any type of advertisement. I understand marketing teams have budgets and what not, but you’re telling me there was no way for SE to market each episode in anyway as they were about to be released? Seems a bit ridiculous, don’t you think?
4. The road trip story: I completely understand why Dontnod wanted to branch out and do something different with the story of Life is Strange 2 and I respect them for stepping out of their comfort zones. However, it can’t be denied that the road trip story where characters are cycled in and out as Sean and Daniel make their way to Mexico was a very…questionable decision. Seeing as how LiS1 was loved for it’s world filled with a reoccurring cast of characters that developed as the story went on, it’s really easy to understand why LiS2 was so off-putting for a lot of fans. It was off-putting for me, even. It just…wasn’t fun having to leave these truly interesting characters behind because the plot demanded it. This left a lot of characters feeling underdeveloped to many people and by the time you meet new characters you already know they’re most likely gonna be gone soon anyways, so it made it even harder to connect with them. Couple this with the fact that LiS2 lacked any type of mystery unlike LiS1, speculation and discussion fizzled out a few weeks after each episode was released. LiS1 kept people speculating and wondering about what would happen next, while LiS2 left a lot of people struggling to care.
5. Politics: Yeeeeaaaaah I think I had to put this somewhere on the list. While many of the people who tease and mock how LiS2 handled its political topics were most likely not fans of the series anyway (the type of people who called LiS1 “Life is Tumblr” and hate Chloe), I do think it’s important to realize that some people just don’t want politics in their games, period. I’ve seen people online come out and say that while they agreed with what the writers were saying when it came to the political topics, it overall still came off very forced and one-sided to them, lacking any type of nuance or subtlety. I could write an entire essay discussing if the politics in LiS2 were handled well and whatnot but this is not that post so I’ll just leave it at that.
6: Lack of a prominent female cast/wlw: This is a bit more tricky to talk about (for the record the person writing this is a black gay guy) but I will try and write about this the best way I can. For many women, specifically queer women, Life is Strange was a series they could expect representation from. Max, Chloe, Rachel, and Steph are all popular characters amongst the fandom and even other wlw ships such as Marshfield, Chasefield, Chaseprice, etc are popular. So when LiS2 was revealed to be about two (hispanic) males, the queer women within the community were understandably upset. It felt like DN were simply throwing away the community that for the most part made up the entire fandom. At the time I simply found the situation ridiculous and overblown as many people were dismissing Sean and Daniel as “generic straight males” (even though it turned out Sean was bisexual in the end) before really getting to know them. However, looking back I totally get why people were upset. A lot of the fanart/fanfiction that was made for the LiS series was mostly created by queer women, so when the franchise pretty much stopped giving them representation, they left in search of other media (like She-Ra, which honestly has better wlw rep anyway). LiS2 is also mostly male dominated in terms of its cast, and features no queer women as well, which is really disappointing in my opinion.
7. Price: This one is pretty simple. When Life is Strange 2 was first released the full season costed $40. This was a pretty big jump in comparison to LiS1’s $20 price tag (original price was $25 however) and BtS’s $16. Obviously people would be more skeptical about buying a sequel that is pretty much double the price of its predecessor and has completely new characters. With the pretty mixed reception from gaming communities I wouldn’t be surprised if a lot of people saw the price and decided to either watch a playthrough or simply not check out the game at all. With the first episode now free the base price has been lowered to around $30-32 I believe so yeah.
8. Daniel Diaz: Some people just don’t like kids, and I wouldn’t be surprised if people grew easily frustrated with Daniel early on and once he got more irrational and bratty as the story progressed they just stopped playing altogether. Even if you do like kids, or at least don’t mind them like myself, Daniel can still be quite a pain.
9. Not having control of the powers: This one is honestly really disappointing and I know it was to a lot of other people as well. In LiS1 Max had the ability to rewind time and do certain scenarios and conversations over and that basically acted as the more interesting gameplay segments. In LiS2 Sean doesn’t have the power, his brother Daniel does. This leads to the gameplay feeling much more boring and mundane. There are also no interesting puzzles this time around, most likely because Dontnod didn’t know how to implement them without the rewind power so they just…didn’t even attempt to add any. The power itself, telekinesis, is also much less interesting compared to rewinding time, according to a lot of people.
SO YEAH that’s basically it for me. I know this probably came off a bit rambly/incoherent but I tried my best to be as clear as I possibly could. I don’t doubt there are other reasons at play as to why LiS2 failed to meet LiS1’s success (such as liscensed music not being quite as good as LiS1) but I think I hit the main points I believe were key reasons. And the thing is, there isn’t just one main reason why LiS2 didn’t do as well as LiS1. It’s overall very unfortunate so many things went wrong with it that ended up making people lose interest in it. I think the lack of Max and Chloe hurt the game the most right off the bat, but the other reasons just led it to do even worse. Oh well.
I hope any of the people who read this enjoyed it (it was a BITCH to write). I’ve been wanting to get my thoughts down about this for SO long but just never had the motivation/time but I finally did it!
Again, thanks for reading! If you have any disagreements or just thoughts in general don’t be afraid to reply or dm me about it and I’ll be sure to reply! Now back to reblogging Marco posts….
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mugionthewater · 4 years ago
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Tsumugi Shirogane Deepdive: Prologue
I’m in a DR mood right now, and really enjoying revisiting Tsumugi in particular, so I thought I’d do a chapter-based retrospective focusing on all the cool Tsumugi material! A reread project especially rewarding for a character like Mugi, so I’m really excited.
In this series, I’m focusing a lot on all the foreshadowing, and also what we can extrapolate about Tsumugi’s true character along the way. I’ll be doing this chapter-by chapter, including the prologue as well as an installment for her Free Time Events.
Full spoilers for V3 under the cut.
The Pre-Prologue
We first see Tsumugi in the gym by the exisals to get their uniforms and their memories. Tsumugi herself has four lines of dialogue in this scene, nothing that particularly stands out, but there are a couple of things worth noting about how she (and everyone else) is dressed.
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Kaede describes how she was kidnapped on her way to school, and it sure looks like that’s the case for almost everyone in the room. We’re used to seeing DR characters in flashy outfits that vaguely resemble school uniforms but actually reflect their individuality, so when the game first shows them in an ensemble lineup like this, it’s a lot more striking.
Not so much in this CG. While there are plenty of visual details that tell us about these characters (Saihara’s already hiding under a hat in his sprites; Iruma is revealing; Kiibo and Gonta are buttoned up and orderly, but Kaito’s shirt and jacket are undone to show a bold-colored undershirt), their uniforms look like they’re doing what uniforms are supposed to do: be bland and blend in.
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What about Tsumugi? Tsumugi wears a basic uniform like everyone else, but this is where we get the game’s first indication that all is not what it seems with this girl. The clue is the blue. She is the only one in the lineup whose primary color isn’t a neutral tone. What’s more, it’s the same shade of blue Tsumugi is associated with throughout the game. Visually, part of her is already in character as Tsumugi Shirogane, SHSL Cosplayer.
Of course, there’s a much bigger item foreshadowing Tsumugi as the bad guy, which is that in advance of everyone getting their “memories”, the main emphasis is their new clothes delivered by the Monokubs.
There are a couple of reasons the clothes are significant. For starters, there’s a direct line to Tsumugi’s cosplay talent. For anyone inclined to suspect her before starting the game on account of her talent (and her general don’t-look-at-me-I’m-not-suspicious vibes), this is immediate theory fodder. This also primes the audience to look at the setting of V3 with a critical eye, between the contrast of the kids’ boring outfits and their flashy new ones and the Monokubs making explicit references to starting the “story“, there is an immediate suggestion of artifice that runs all the way down to their identities. Not for nothing is Kaede’s magical girl transformation visually similar to the memory light.
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Another thing: pre-memory light, the person in the room whose outfit is the least uniform-y is Amami.
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At the very least, it’s a look that’s noticeably more casual than what most of the cast is wearing. After Chapter 6, we know that Amami made it to the end of the 52nd Killing Game before he and Tsumugi were condemned to execution via participating in the next killing game- which he seems to be realizing in this scene- so it’s possible they’re coming right off the heels of the last killing game. It’s an ongoing mystery what his relationship with her was like up to this point? Does he know she’s the ringleader? Is “Tsumugi Shirogane“ anything like the person she was in the last killing game, assuming she was even there?
I’m not confident Tsumugi really switched to a new persona for the 53rd Killing Game, even though fake identities is kind of her whole deal. I’ll get more into why in this series, but I think a lot of the character we see in the game is the “real“ Tsumugi, to the extent that such a person even exists.
Introducing Tsumugi Shirogane: Professional Cosplayer, Sex God
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If you go back and read the promotional blurbs for V3, Tsumugi’s mention her tendency to get so lost in thought that she’ll ignore everyone around her. This little trait isn’t super weird at first, until you realize later in the game that she doesn’t carry the shtick past the first chapter. It’s like she wrote the character blurbs herself, realized everybody has a wacky “thing“ that would come up immediately in the introductions, and came up with an act of low-grade wackiness so she’d fit in in the prologue.
This is great stuff, looking back. It gives an intro in brief to the many contradictions of Tsumugi Shirogane. On one hand, it’s overly phony and performative. But on the other hand, there’s a core of truth there about her character- she really is someone who stays in her thoughts without a care for anyone around her, albeit less in the cute way and more in the horrifying sociopath kind of way.
It also tells us something important about Tsumugi’s commitment to the Killing Game. She cares about maintaining the integrity of this world and its characters, but is pretty indifferent about maintaining a role for herself. She doesn’t give a shit about having a storyline or even much of a character. The pleasure of DR comes from what she can get as an observer/consumer. 
This is entirely consistent with what she tells Kaede and Saihara about herself and her feelings about cosplay in the actual introduction.
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This is the ethos that makes me wonder how dishonest Tsumugi really is. She’s dishonest as hell, of course, but given that she later applies the entire DR LARP reality show experience as “cosplay“, what she says about her convictions largely rings true. She clearly cares about making her tribute an authentic one (lol), which extends to her being the primary creative director inside her fiction bubble.
It partly explains why she spends the next five chapters being little more than furniture. In her mind, her job as a producer precludes her from being a character in her own right, because doing anything to pull focus is tantamount to self-promotion, and, well, that’s an abuse of power that gets in the way of the story!
(sidebar: there are some fascinating things we could speculate about what she says about cosplay relates to her relationship with the rest of Team Danganronpa and the outside world, but this post is getting long, so I’ll save it for another day)
Like everything else about Tsumugi, it’s not until the end that you can fully contextualize how sinister she’s being here. What she passes off as a cute passion for cosplay is actually a bone-deep sense of consumer entitlement taken to a logical extreme. Tsumugi is a more vicious indictment of terrible nerds and a selfish fandom than anything Hifumi Yamada could embody. She loves DR so much, and feels so strongly that nobody should be participating in DR with any corrupt motives, that anything less than the real deal is unacceptable. To this end, she will happily transplant entirely new emotional realities on the others so that even the emotional torture of the Killing Game is authentic. In Tsumugi’s selfish nerd brain, this is the important part of the drama of Killing Games, and anyone who disagrees with her approach is a fake fan who doesn’t deserve any kind of creative control.
Anyways, there’s more to say about Tsumugi’s introduction, so moving on
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Some pretty overt foreshadowing here. In the Japanese script, her reference is ep. 53 of Kiteretsu Daihyakka instead of Doraemon. I like the change for the dub, even though it’s pretty obvious. Someone who knows DR primarily through the dub is less likely to know about the franchise’s connection to Doraemon, anyway.
Tsumugi also points out the weird dragon statue in the hallway that will lead into a new part of the school down the line. It’s a neat little metatextual trick on the audience, because it’s the kind of thing that’s not suspicious at all on a first playthrough. She’s an NPC in a DR game, of course her dialogue is gonna point out plot devices that will be relevant shortly, but on a reread you know she’s being deliberate about it. This is far from the last time this kind of thing happens with Tsumugi.
Lastly, this charming observation from Kaede about why she’s maybe not so plain afterall.
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Kaede puts it in the worst way possible, but it’s interesting that she, a person with a generally good read on people, decides immediately that there’s more to Mugi than meets the eye. Not only that, she relates it specifically to an audience spending a lot of time looking at her. If she were any less gross about it, Kaede making this kind of observation would land like a big clue.
This leaves us with the biggest question from the prologue: if Kaede wasn’t too busy being horny and gay, could she have put two and two together and thwarted the ringleader?
There is SO much more to say about Tsumugi, so I’m really excited to dig deep into other chapters!
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carmenxjulia · 4 years ago
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I put together a transcript of the 2 hour Q&A Interview the Carmen Sandiego Discord did with Showrunner Duane Capizzi. All of the questions were submitted by server members. You can read everything below the break!
Duane Capizzi:
Hi there!
Am I in? Is this thing on?
PizzaHorse:
Hi, welcome!
Yep, you're in the right place!
Duane Capizzi:
Sorry I'm late, I was wandering around some empty Discord hallways looking for the right room haha
PizzaHorse:
No worries. Let's get started!
Who is your favorite character?
Duane Capizzi:
Moose Boy!
KIDDING!
Alright, how to NOT get myself in trouble if my answer isn't "Carmen" haha.
But really, they are ALL my babies.
So I know it's going to sound like a cop out to some that I can't pick just one. But hmm, some for instances...
I love that she's so morally evolved at such a young age; her ability to always take the high road and never lower herself; her drive and conviction and dedication. Her ability to kick serious booty and look good while doing it. Her progressive values, her fashion sense. I could go on and on. But then there's Shadowsan and his arc; Chase and his. Julia, who's every bit as strong as Carmen but shows it in different ways. The Cleaners don't get enough love.
I'll close that question with an anecdote about The Cleaners ...
I love that all our characters are embraced and that everyone seems to have favorites. Our sound engineer Marcel is a pretty serious guy: he has a serious job that takes high levels of focus and attention. He's always deeply focused and not prone to small talk. Anyway, we were in the middle of our first or second sound mix, and he suddenly stops in the middle and turns around to face us. I'm thinking, "uh oh, we're giving too many notes." That's when I notice he's freeze framed the Cleaners. He says "I really like these guys." Then he turns around, hits play and gets back to work.
PizzaHorse:
What was the biggest challenge for coming up with new stories and plot for the reboot?
Duane Capizzi:
THE biggest? Sigh. I'm not sure I could come up with just one. Plotting is always challenging and we had the brain trust of the room, our trusty white board, and writer assistant to keep the threads of the ongoing storyline together. I think the single biggest ONGOING challenge was tracking which character knew what at any given time.
The caper part was challenging - coming up with new capers and keeping them interesting and fresh. But, it was the characters and their interactions that kept things fresh and interesting. Another museum heist? That's okay - Chase is on the case and he gets to interact with "X" this time (for instance).
There were also some episodes - Duke of Vermeer and Crackle Goes Kiwi come to mind - where there was SO MUCH SET UP needed to get the payoffs to work. I was really worried about too much talk/too much detail. Very "Swiss watch!" It took a lot of work to make sure it all clicked and was clear - hopefully it seems effortless on screen but I can't say there wasn't some sweat and the occasional tear (mostly from me - I'm a big cry baby
But really, what made it fun was that we had so many buckets to draw from: sometimes a story germ initially began with a character idea; sometimes it was inspired by global location; sometimes it was a clever way to update or reimagine an idea from old Carmen lore. Usually, it was some combination of all of the above!
PizzaHorse:
What was your favorite scene to write?
Duane Capizzi:
I think we have a theme here! "How can I pick just one ...?"
As a film buff, I got to indulge in some serious fan nerdery on this show: I got to write spy movies, yakuza movies, spaghetti neo-westerns (though turning it on its head: spaghetti westerns usually involve REVENGE and because of Carmen's character make up, this was sort of anti-revenge).
Is writing coming up with the idea or typing it? Haha. An "if a tree falls in the forest" question. The writing team and I had so many cathartic "that's how it goes" in the room. But on my own, writing the Pilot, was a very inspiring time for me: I remember laughing out loud the moment I thought of Chase falling on his own car (in part because of doing my spin on "that trope" that we've seen in so many hard boiled movies recently). But also how emotional I got when I imagined the simple but potent image of Black Sheep deciding to take her destiny into her own hands and walk that long corridor to the Faculty who we were about to meet for the first time.
I think I've cited this in another interview, but there was a period where I was completely immersed in Chase's arc and the scene where he would crack the location of VILE island ... by listening to Julia in a dream ... was a big one for me. It revealed he was finally open to admitting he needed Julia more than he would ever admit - yet, it was his own subconscious speaking.
The next morning, after cracking that scene, I bumped into Raf Petardi (voice of Chase) ... at the supermarket! It was very strange and hilarious
PizzaHorse:
Did you scrap any lengthy or funny scenes that you would be able to share?
Duane Capizzi:
With few exceptions, most scene cuts are done at the script stage so that the story board team doesn't waste effort over boarding. A variety of trims to any script are common, but they are usually for the better
The easier question to answer might be scenes were part of our "wish list" at writer room stage, but never made it to story or script. I hesitate to go too deep here (in the event that we might ever do more Carmen episodes in this canon - I'm not giving up hope). And there were cases where things we wanted to do earlier in the series wound up getting nixed or not fitting for whatever reason, but we got them in later - USUALLY FOR THE BETTER. So there's sort of a reverse Murphy's Law/rule of good fortune somehow in these things. But some fun things that didn't make it into the show, that leap to mind were: a Bollywood dance sequence (!). A Vegas caper involving Brunt wanting to steal an Elvis jumpsuit against the backdrop of an Elvis impersonator convention. We also thought it would be neat to get Maelstrom imprisoned so that Julia could interrogate him and he would play mind games with her - very Lector/Clarice!
PizzaHorse:
Were there any different treatments of Carmen you pitched before settling on the one we ended up with?
Duane Capizzi:
I was one of several "pitches" that I'm sure HMH heard before running with my version. But I can honestly say I've never pitched anything as fully formed: the take on Carmen felt so right to me, and clearly HMH and by extension Netflix agreed
I'll answer your question with an anecdote: I had the entire Pilot pretty well worked out, and pitched it in the first meeting. But one key thing that changed (much for the better!), simply because it wouldn't have fit without slogging things down ...
In my Pilot pitch, Black Sheep's escape on the boat was off screen: we see Shadowsan corner her, then we cut away. The rest of the Faculty show up to find SS's broken sword on the rocks, and are led to believe BS killed him (!). In the present, Crackle points his weapon at Carmen and prepares to pull the trigger. We know that Chase is on the way and may rescue her. The compartment door opens to reveal - not Chase - but Shadowsan! Big surprise! Then we cut back to BS's escape and find out what really transpired etc etc.
Crazy, right? SS would have been hanging out with the gang in season 1; we might not have gotten to 203 with his back story, since his sword was broken and he couldn't return it. Just one of those magical things where "things work out" the way they are supposed to. THAT SAID, it made for a heckuva pitch
PizzaHorse:
Are there any characters that ended up taking a direction you didn't initially anticipate?
Duane Capizzi:
GRAY.
I didn't know we'd make him amnesiac when I wrote the Pilot, that was something we came up with in our first week Writer Room.
And even then, when it became clear he'd be a key piece of the bigger puzzle, we didn't know how exactly (mostly the Season 4 stuff).
We did get very deep with a version where 404 ended with his protective streak for Carmen kicking into high gear, and they would be fighting off Vile Guards back to back in perfect tandem. Then, having chosen Carmen over VILE, it was Carmen who actually orchestrates Gray going "off grid" so that VILE can never find him again. Funny, I know that is arguably the version of Gray's arc that many fans might have preferred seeing. But in the tradition of spy thrillers and film noir, and for a lone wolf character like Carmen who is focused on her life mission and not romance, we stand behind where we went with him. We felt it was so much more compelling ... and truly more emotional that he totally has a get out of jail free card when he sacrifices everything (including his life, potentially) to save Carmen.
when she needs him most!
I know I made some controversial comments about Gray "not being good enough for Carmen" and I'd like to clarify that I meant, until that final episode. What he did was so selfless and heroic. Is there hope for them in the future? Who knows?! But I do hope we get to explore that one day
I'm sure Gray is living off the grid somewhere now, inspired by Carmen's selfless good and thinking of her from time to time.
PizzaHorse:
You mentioned in the interview with Alicyn that Carmen is a love story, but you were cut off before you could finish discussing. Could you elaborate on your answer now?
Duane Capizzi:
Ugh, yes! Sorry about that. I actually answered that privately for someone so will cut and paste that response here. Let's see if it works.
Something we never said in the show, but something I imparted to the creative team was: Carmen Sandiego is (among other things) a LOVE STORY, where every character in our ensemble is in love with Carmen in one way or another. Even if they don't know it! That love can take different forms: we see how spurned by Carmen Coach Brunt feels and why she retaliates so excessively. Chase eventually comes to realize that he too loves Carmen, even if he wasn't initially aware of it haha. One of the most moving things to me about the series is how all of the different factions come to Carmen's rescue at the end when she's not "in her right mind," without knowing the others are there too. It's a massive group effort to bring back the Carmen they love. But we weren't looking for a fairy tale ending for Carmen with ANYone - Carmen's a classic lone wolf anti-hero, that goes with the territory. At least at this stage in her journey.
PizzaHorse:
Were there other locations that you wanted to feature in the show that didn't make it?
Duane Capizzi:
I think we managed to cover a lot of ground and "cadence" between different countries/cultures/continents was important to us. Many "iconic" locations of course, and it would have been nice to explore some lesser known locations if we had more episodes.
One that we almost did was Niagara Falls, Canada - actually literally going to the Falls and doing a big hydro-electric caper, where Player could actually get into the field with Carmen and the team.
But ultimately, we wound up bringing Player into the fold the way we did and wound up stronger as a result. It made his "first face to face" with Carmen even more impactful, IMO.
PizzaHorse:
Were there any changes in production between the first half and the second half of the series?
Duane Capizzi:
Well, there was that Covid thing
But while it was no doubt a colossal undertaking to get the entire staff transitioned to work from home (animators! and their equipment!), we managed to make up for lost time WITHOUT a dip in animation quality. My fedora's off to our amazing team at Wildbrain for pulling it off!
We did lose some staff between orders, but that is a natural part of production unfortunately. Namely, one of our episodic directors Kenny Park, our first storyboard artist Dennis Crawford, and our story editor May Chan were among those who moved on to other shows during the break. But, as hard as their shoes were to fill, fill them we did!
PizzaHorse:
What is your favorite season?
Duane Capizzi:
Easy. Hands down, Season 3.
(crickets)
KIDDING!
Again, another "they're all my babies" answer (and yes, I love Season 3 equally
It's hard, because really when you step back I'm sure you'll agree it's a series, with stand alone capers; but it's really all ONE BIG MOVIE.
Season 3 is like the scherzo of a symphony: the shortest movement of four, and the one that tees up the big finale.
That's my hoity toity answer but I'm going to put to rest all of the various theories on what happened with season 3. It was a combination of two things: Netflix's desire to experiment with different ways of "dropping" seasons, and their desire to do a holiday themed drop (in this case Halloween, naturally). It became our challenge to come up with a theme (easy enough: masks), and the bigger challenge to serve their need while not interrupting our ongoing narrative. A challenge to be sure, but a challenge met. I think the biggest bump was perception: it was a short season and I know that was disappointing to many. But, by design.
So, Season 3 = an essential part of the whole. I don't think there's a wasted episode, and it gets everyone into position for the big finish. I can't pick a favorite season - you can't make me
PizzaHorse:
Were there any characters you had wanted to give more time to but couldn't due to time/plot restraints?
Duane Capizzi:
Well, there's the "what was on the white board" answer but hopefully some of those ideas will see the light of day in some way, shape or form some day. I think if we had more episodes, we would have shaken up the internal dynamic of VILE a bit more (as hinted at Brunt's displeasure with Maelstrom for leaving her hanging out to dry at end of 405 - a seed we planted "just in case," as some have noted). And we had more scenes in mind with Chase's partnering with Carmen for the first time that we had to cut to the bone because of what little room we had in that otherwise packed episode (worry not: it's mostly more gags, more embellishment, more twists and turns - but the important stuff is there). Mostly, and I don't think it would have been right for Season 4 but I hope to tell in the future, I think there's an interesting history between Shadowsan and Lady Dokuso - possibly tragic - that I would love to explore one day. (She was a cameo in Duke of Vermeer at the dinner party BTW, I'm not sure if anyone noticed. And we built a bigger role for her out of that)
PizzaHorse:
What are some pre-2000/nostalgic Carmen references you snuck into the show? Do you have a favorite reference that was included?
Duane Capizzi:
Doing that was so much fun! I'd say roughly 60% of the characters were from previous iterations of Carmen, though often in name only. We had fun reimagining most everyone to make them more relevant or updated or giving them a more colorful personality for starters.
"Suhara" was Carmen's Japanese mentor when she worked at the ACME Agency in a flashback episode in the 90's series, for instance. I don't think I need to spell out how we turned that one inside out
And Tigress was also one episode only: she was a "rival thief" to Carmen, but revealed to be an ACME agent in disguise - a persona created solely to bait Carmen. It was really cool of course, but it seemed like untapped potential so we made her an ACTUAL Vile Thief.
My own internal rule was to make sure the references/easter eggs wouldn't confuse anyone - they were there for those who were in the loop and window dressing. The one and only time i broke that rule was Dark Carmen's line from 407: "I do it for the mental gymnastics." It was one of the most absurd lines from the 90's series (IMO) and i was determined to have it come out of Dark Carmen's mouth. I'm sure it left some 7 year olds scratching their heads
aside from that, the key references were the music: I still tingle at how we worked the Rockapella theme into the Interactive Special; and the 90's main title theme (composed by Mozart!), in our Vienna episode ("They're playing my song"). If you wanted Rockapella or Carmen as a bad guy, well ... be careful what you wish for!
PizzaHorse:
Was there any improvised content from recording sessions that made it into any episodes?
Duane Capizzi:
Yes! Not much, because a lot of it would have pushed us into TV-MA haha
Mostly Mary Elizabeth - Coach Brunt has a POTTY MOUTH!
Mikey and Abby usually riffed their banter WAY beyond what was on the written page and had us in stitches. Some bits definitely made it in! But mostly there was too much or it would get off point (hmmm, much like my interview answers maybe? haha)
Sharon Muthu did rise to Pun Goddess status with "Mask and you shall receive." And Raf pitched me "Chasse means hunt in French" after one session and I said: "I'm going to write that in." I don't think he believed me. You can't say I'm not a straight shooter.
PizzaHorse:
If you could get more season, would you do it, and what type of story would you tell?
Duane Capizzi:
Well if that hasn't been clear so far, ABSOLUTELY
There have been discussions of course. It's up to the powers that be at this point. I will say this: the beauty and tradition so far has been that every iteration has been its own thing. I definitely think there are more "different canon" versions of Carmen that can be had and be a part of this wonderful tradition. After all, there were many naysayers for our version when it was first announced.
I will also say that if we don't get to tell any more stories in this canon with these characters, we've left a perfect gem that will stand the test of time. I would rather go out on a high note than overstay our welcome.
All that said, we worked within the allotted episodes given, ended it as we wished, but left the door open for other stories. I'd love to do an expansion and a deepening: pick up where we left off; find out what happened in those two years; and proceed to do the equivalent of Godfather II or Better Call Saul as related to the amazing originals they followed.
Let's hope! Keep putting good vibes out there!
PizzaHorse:
If you could pick a character on Carmen Sandiego who'd you switch places with for a day (you get to control their life and they get to control yours) who would you pick, and why?
Duane Capizzi:
Okay, THIS is difficult. So you're going Freaky Friday on me?
on a Sunday?
Hmmm, I know Ivy would get along with my cat ... but then I'd have to hang out with Zack!
That's the trick: I can't pick my favorites cuz I couldn't hang out with them!
(not that I have favorites - they're all my babies haha)
Okay, I have one: ROUNDABOUT. I could fill Shadowsan's seat - how cool is that? Then, I could enact all my evil fantasies - but still have a get out of jail free card cuz he'd be sitting at my desk!
(cut to Duane being brain wiped - D'oh!)
PizzaHorse:
Who are two characters who don't really interact in the show that you think could be good friends or work really well together?
Duane Capizzi:
Hmmmm. Okay, now I'm going to give you quick and sassy answers. Gray and Julia! They'd be so cute banding together to rescue captive Carmen (for instance). And they could also duke it out and maybe settle things between themselves re: shipping controversies instead of dragging me into it
PizzaHorse:
The FINAL QUESTION. Have you learned anything super impactful while working on the show?
Duane Capizzi:
Aside from Iceland's terrifically low crime rate?
I think I have learned to never underestimate how meaningful characters can be to fans. Social media has obviously brought us a lot closer to our fan base in more immediate ways: it's been really gratifying to hear/see/read feedback and not be writing things in a vacuum. It's been gratifying to see that ideas that were meaningful to myself and the creative team on Carmen that were crafted with care, have also resonated with our fan base. THANK YOU TO EVERYONE who has traveled on this journey with us - for embracing Carmen's world view, and her friends and foes alike. Take care everyone! Stay safe! This has been fun, thanks for having me!
PizzaHorse:
HUGE thank you to Duane Capizzi: for being here today.
Thank you everyone for watching and reacting!
Duane Capizzi:
Okay, gotta run - just gotta find the door
Anyway, really: THIS HAS BEEN AMAZING. I speak for everyone involved in the creation and production of Carmen: it has been an amazing and inspiring series and we're elated to see it connect with such a CREATIVE, TALENTED and INTELLIGENT fan base. Take care everyone! Until next crime...
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crusherthedoctor · 4 years ago
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Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- “Eggman is supposed to be clownish!” Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- “Sonic is supposed to have attitude!” Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a “legacy” doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the “SEGA have no confidence!!!” complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less “THIS GOOD, MODERN BAD”, and more “This could work, but maybe without that part...”
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whistlewhileiblogit · 4 years ago
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Thoughts on TLoU Part 2....Again
Yeah, I am back with another vent, rant, thoughts on...thing. I wanted to wait a long time after writing my initial reaction to the game, because I figured I’d get more clarity or something. Anyway, so here are my unedited and unfiltered thoughts...8 months later. So as always, this is going to be rambly, and I’ll probably just bold parts of note in case anyone wants to jump around. So here we go!
Oh and, SPOILERS AHEAD
Things I liked: These pretty much haven’t changed. The game is obviously beautiful, the gameplay itself I enjoyed immensely (when mentally separating it from the plot), the Joel and Ellie flashbacks. They were fantastic, and made me feel very reminiscent of the first game. Jesse and Dina were cool, but I found them underutilised, which is a massive shame because they were cool characters.
Yara and Lev were also great, and again, Yara was another completely wasted character potential. But love them nonetheless.
So yeah...that’s pretty much it, I think?
Now for the things I didn’t like...
The writing is the biggest sin in the game to me, as it creates so many structural issues. The pacing is wild and jarring, we aren’t given enough time to bond with certain characters before they are killed off, the narrative itself manages to be incredible simple yet complex simultaneously, but it is a total mess.
Let me explain. The end of the game essentially comes down to “revenge bad”, no matter how you look at it. Sure, you can also include other aspects like, “do good deeds”, but they seem sort of tacked on, considering what happens throughout the game. Ellie goes through the entire story with vengeance for Joel being basically the only thing on her mind (or at least, at the forefront of it), and then just...doesn’t go through with it at the end.
Honestly, the game felt by that point that she HAD to go through with it, after all, how would she learn her lesson? Yet she learns her lesson, without actually getting revenge? So what was the point? Some have said that she learnt in that final fight with Abby to forgive Joel, but this makes no sense. Ellie had already started to forgive Joel before his death. Obviously, she wasn’t over it yet, but she clearly wanted to make amends with her father figure. Besides, she’s fighting Abby, after all. And she certainly didn’t forgive her.
I think a lot of people took Ellie letting Abby go as forgiveness, but in reality, it was in complete grief. There was no point in killing her anymore.
But again, THIS MAKES NO SENSE. Given every. Single. Thing Ellie went through the game, all to find and kill Abby. Losing others she loved and cared for, her family, her fingers (and her ability to play guitar which was the only thing she had left connecting her to Joel)...all of that and she just let Abby go?
It would have made so much more sense had she gone through with killing Abby, only THEN to realise it didn’t make her feel better in the long run. That she was still conflicted in her feelings for Joel. Why bother having Ellie go through every point in the game, only to have her back out at the last second and STILL lose everything? What is that saying? If you do the “right” thing, you’ll still get shit anyway? Ugh.
So speaking of Abby...I thought hey, maybe after all this time, I’ll be able to grow to like her! Yeah, nope. She is just as unlikable as always. Abby is a deuteragonist that we are meant to grow to care for, like we do Ellie. But here’s the thing; Ellie has an ENTIRE GAME beforehand PLUS a freaking DLC game that gives us so much time to love her. So you would think that the writers must think, we’ll make Abby super likeable! NOPE.
Throughout the game, Abby is stoic (which isn’t a bad thing on its own), serious, and just flat-out boring. Sorry Naughty Dog, but I don’t find a character who collects coins as her biggest personality trait interesting. She isn’t funny, or kind or particularly clever. She has her strength, and that doesn’t count as a personality. She’s also a shitty friend, and person, and gets called out for that in the game by Dr Preggers (still don’t remember her name).
Even Abby’s flashbacks do little to make me like her. Oh wow, she has a magical, amazing, super perfect animal-helping papa? And? I just can’t latch onto her character and story. Even if she were really well written and interesting, I wonder if I could have after the game presents her as a total fucking barbaric monster in the first two hours of gameplay.
No, I’m still not over Joel’s death. And despite what some people try and say, it isn’t BECAUSE he died. I went into the game fully expecting Joel to die (I was lucky enough to see no spoilers prior to playing), because I felt like that would be the next step narratively that ND would go. This was a terrible decision on ND’s behalf, but I’ll get into that later.
Joel’s death as the way it plays out, does not only Joel a great disservice- but Abby as well. If ND wanted us all to like Abby so much, they easily could have just made her show some remorse, or conflict, or even just a quick, somewhat merciful death to Joel. But instead, we get ~torture porn~, which becomes the first scene of many of these in the game. This scene is so fucking brutal and sickening, I personally cannot watch it. I have seen it ONCE, and after that I have avoided having to watch it again. And I am not a person with a weak stomach.
Instead of having a death scene worthy of Joel’s character, like having him save Ellie somehow or going out in a blaze of glory, as many have suggested...we got an incredibly beloved character being treated as merely a plot device.
Imagine if the roles were reversed, and Ellie had been killed in Part 2, not Joel. I doubt those saying they’d be cool with it really would be. Especially in such a disgusting, horrific manner.
And one of my biggest grievances with the game- the retconning. I’ve had some people argue with me, that the game doesn’t retcon anything. Those people are fooling themselves or just being wilfully ignorant. Part 2 completely contradicts facts from Part 1. Including:
- Joel didn’t completely lie to Ellie. He half lied. If Joel finds all of the recorders in the hospital, it is revealed that the fireflies DID find dozens of immune people. And killed all of them trying to make a cure...and it didn’t work. This is literal in-game proof that the fireflies never would have succeeded in their quest, had Joel let them kill Ellie.
- Part 2 would have you believe that the fireflies were doing well with their groups and their research. Part 2 shows a beautiful, modern-day looking hospital. But the fact is, as shown in Part 1, the fireflies were on their last legs, and killing Ellie to try and find a cure was their last-ditch attempt to find meaning in their cause. It never was going to work. The hospital is shown to be filthy, and barely up to scratch by all standards. The fireflies were struggling, despite what part 2 tells us.
- The character design changes. We have all seen the comparison pictures of the doctor in part 1 vs part 2. They tried to make Jerry (?) look so wholesome and kind, begging for humanities sake. That isn’t how it went down, and he isn’t the same person. They just wanted Joel to look like a total villain.
I also want to mention what a disservice the marketing was to this game. I know Naughty Dog is very anti-spoiler, for obvious reasons, but they went above and beyond hiding spoilers that they straight up falsely advertised the game. And no, I will not forgive them for that.
The game completely undoes what made the first game special. It was a story about two people, struggling to survive, and somehow through it all, finding a familial love and trust within each other, and fighting to keep it, no matter what.
Ellie and Joel ARE The Last of Us, and Part 2 literally kills of half of what made the first game so incredibly special. As soon as Joel was killed, I wondered how the game would remedy those moments, and aside from the few Joel flashbacks, there really isn’t anything comparable to these scenes. Ellie is alone, so she doesn’t get to develop, or show her personality. And even when she is partnered up for short periods of time, she is too miserable (for good reason), to be the joking, lovable character we knew from the first game.
Final thoughts...
All in all, I would say my opinions have stayed pretty much the same for Part 2. I will forever love Part 1 (played it not long ago for the millionth time), and it is always going to be special to me.
But part 2, as it is, is nonredeemable to me. It really could have been something truly special, like part 1, but I guess that’s just what made The Last of Us so special.
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kareofbears · 4 years ago
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persona 5 strikers thoughts and feelings
This is going to be a long post. Like, the type of post you’d only really have time to read when you’re trying to sleep but you’re not ready to be unconscious yet so you’re just looking for something to do to spend your time with minimal effort. 
So in 2018, a masterpiece was born into the world: Into the Spider-verse was released and it was amazing—it’s honestly the best spiderman movie we have without a doubt, and it’ll be very far into the future before Spider-verse is beaten as the best spiderman movie. Them’s the facts. Then in 2019, Spider-man: Far From Home was dropped. It’s a great movie! Great characters, great continuation of who these characters are and works fantastic as a continuation of a story. It’s really hard trying to take the torch of a previous movie (or in Marvel’s case, juggling twenty something movies) and come up with a new movie that both works on its own, as well as being the next step in this series of films. Thus, with that idea in mind, I think it’s kind of unfair to judge into the spiderverse and far from home, because these are two movies with two completely different objectives in mind. 
Okay, so this is still a persona 5 strikers post, I promise, but the idea is the same: Persona 5 could basically do whatever it wanted—new story, new characters, new everything, and it’s just plain old awesome. However, Persona 5 strikers did not have that sort of freedom. It was bound to the original game, and it had its own rules and stuff it had to keep intact, characters they had to work with, and on top of that, it had to justify its existence as a sequel (lets pretend money doesnt exist lmfao). 
SO, the big question is: did it do that? Did it justify its existence? 
And my answer: holy fuck did it ever do that
I came into this game knowing the extreme bare minimum. I knew there was someone named Sophia, and i knew there was roadtrip, and i knew there were Personas. That’s my knowledge of it before i played it on the Switch.  I should also clarify like, early on, that i was not expecting anything from this game. At all. I was the world’s biggest cynic of this game—if you scroll down my p5s tag far enough, youll just see me complaining about a game that hasn’t even come out yet. I was fully expecting to have this be a Waifu show, and any male character that isn’t Akira to just be shoved aside like some kind of nerd in a high school hallway, and i have never been more pleased to be wrong. In fact, i actually owe it an apology, because of how fucking rude i was for no reason!!! Because this game deserves everything to be honest. 
Persona 5 strikers is, frankly, insane. Insane in the sense that it got to pull shit off that just would never have existed in the original game, because the original game is scared. It had to be as impressive as possible and garner as much attention as possible. Strikers does not have that problem—every single person who bought that game does not need to be convinced that persona 5 is a good game. They already played it. That means Atlus can just fuck around and have a good time, and man did they have a good time. There’s still scenes that still shock me if i think about it too hard, because i’m used to atlus having to follow this sort of rule set when it comes to persona 5 (or any of the main games im assuming, but i havent played them.) And on top of that, there’s still shit that’s Atlus Trademarked Branded in a good way. The style of story of story telling, and revealing the mystery that is so integral to what p5 is, is still there. 
So, to make this even a little bit comprehensible, i will make a list! 
First of all, What is this game?
In short, this game is an OVA of an anime. It’s bonus side content that has one thing in mind: to showcase these lovable characters more by putting them in fun situations. That’s it, and it is just phenomenal. That was the main point of, i’d say, like forty hours of the game. It’s just fun times with fun characters. 
But to get deeper of what i think is happening, or what they were thinking during the development, is that this is a second opportunity. Persona 5 (as we all know) had a lot of problems, and we were not quiet about those problems. We yelled it all out, made posts, made complaints on every social media platform ever. And Atlus heard all of them, and Strikers is a way to mitigate those mistakes. Aside from being a fun OVA, Strikers also works to be a deeper exploration of these characters—more specifically, the characters that did not receive much in the original game. Creating this sequel is having the ability to redo what they felt (or to be more specific, we felt) in the original game while adding new ones. I will get to that in a second.  
The format of the game 
Absolutely brilliant to throw them on a road trip. P5V already forced us to experience Shibuya for 200+ hours, and im so glad that they didn’t do that again. Going from town to town, making us experience these new places alongside our favorite characters is so good, and it just makes sense. It’s fun, it’s lighthearted, and it’s actually shockingly good. But one thing i do want to talk about early on is the way the story unfolds and the villains that they use, and what they do with it because it’s very interesting. 
So as we explore japan and stuff, we encounter jails, and with those jails comes an antagonist. This antagonist works to be a parallel to one of our characters. That character will find it in their hearts to feel bad for the antagonist, because the antagonist could have been them had the original game not happen. At first I thought all of the thieves were gonna get an antagonist, and i was really hyped for the ryuji one. And then came to hour forty of the game where i realized “yeah that’s not gonna happen. There’s just not enough time.” And i was right, and the game ended. But i am not salty at all, honestly, because the people who got a direct antagonist were: Ann, Yusuke, and Haru. (we wont count zen and sophie). 
Is there a trend??? Yes. these are all characters in the original game that have received the worst treatment by atlus. The three of them are basically cast aside the minute they finished their original arc, and its horrible! BUT that’s why this is the path that atlus chose for them—to give them more depth, and screentime, and a way to show their inner self. That isn’t to say that the ones who aren’t those three (makoto, futaba, mona, akira, ryuji) didn’t get anything. Futaba still has her thing at the end with ichinose, and she was very prevalent and animated during the rest of the game. Mona and Akira have to be a focal points, that’s just the nature of the game. The other two though, I will talk about in depth in a second.  
Makoto
Y’all i poke fun at shumako fans sometimes cause its kind of easy and fun, but i honestly love makoto. In my very first playthrough of p5 (my first ever jrpg game, first persona game, i had no idea what i was doing), i had only maxed out two characters: ryuji and makoto. And i know she had a lot of screentime and love in the original game which is great, but i truly felt like she was dissed in this game. Her only roles were
A driver
Someone to tell them “we don’t have a choice. Let’s keep going and see where this takes us.” (seriously, if you replay this game, you will see how much she does this)
Idk, i just wish she had more to do, especially compared to how much love they gave the other characters. 
But let’s talk about some of the new characters! 
Zenkichi
Damn you atlus. Damn you and your insistence at bringing in cop characters. I was fully on board with hating zenkichi, i was fucking ready for it. I was convinced that there was nothing they could do convince to like zenkichi. I was immune to their copaganda. 
And then i ended up loving him, which makes me sad a little bit. I didn’t realize how desperate i was to have an adult who has a persona. Someone who wants the world to change just as much as they do, while still having that aspect of them that makes them adult. Like??? As someone who is technically an adult, its a breath of fresh air. An adult. Who fights. For justice. Using a persona. And god i love akane so much, and her obsession with the thieves (that scene is probably in my top ten fave scenes of the game). Also what i loved about zenkichi is that he fucking hates the cops!! He hates the system of the cops!! And thats why i actually really started to love him!! Because i thought it was atlus saying that the systematic problem of the police cannot be solved by one person, and zenkichi threw away his badge. I actually cried at that part!! 
But then he became a cop again, and i was just :/ but as a character, i really love him to bits and would love to do a study on him, or at least use him as an outside pov. But! i absolutely love his persona, since im a les miserables fan hehe
Sophia 
she’s probably my favorite new aspect of the game. I was ready to not like her—again, i just suck like that, lmfao—and when i saw her, i was scared that she was just another waifu. I mean, she was very cute after all. But then as the game went on, i thought she was a little too cute. And even further into the game, i finally slapped myself in the face and realized oh my god shes not a waifu. Shes a sister. 
That blew my mind, im ngl to you. A female character that isn’t supposed to be romanced? By jove, what a miracle! 
And she…is an amazing character. Im sorry, i just love her so much. I love her so much that she  probably ranks as my fifth or sixth favorite character which is surprising even to me. Everything about her is delightful and invigorating. She’s funny??? Her comedic timing is amazing, and she has such chemistry with the rest of the team. She’s actually useful to the plot, and while her character design is a little too on the nose for me in terms of cuteness (i mean, good god she’s wearing oversized sweater to show how cute and tiny she is, and her hair has literal hearts in it), she is absolutely lovable. 
But what i actually really wanna gush about for a second is sophia at the last stage of the game. You get the idea, i dont really like to get excited over things, so at this point i figured that there was nothing this game could do to shock me. 
And then sophia had a persona awakening. 
Like. holy fuck did i yell. I didnt realize what was happening until the music had already kicked in. and its just so fucking smart!!! Sophia??? The ai?? With no heart?? gOT A PERSONA???? AWAKENING??? BECAUSE SHE LEARNED WHAT THE HEART IS AND THE PASSION THAT YOU NEED IN ORDER TO GET A PERSONA??? I started crying honestly, because it was just so smart. And looking back on it now, its obvious!! Of course it would lead to this, it only made sense that the culmination of her character arc leads to her getting a persona, nothing else would have been as good. Also, her voice actor is just amazing?? When she was talking to ichinose at the end, i actually got incredibly emotional because of the line reads. Its just so spot on and it really captures the essence of sophia.
Muah. five stars Atlus. You got me. 
Ryuji <3!!!!
Oh man. Oh boy. Okay. so where do i start. 
Yall know i love him. Hes probably my favorite fictional male character of all time, and he is the one i was the absolute most cynical about in this game. I was expecting literally nothing. Nothing. Like. nothing. I thought he was just gonna keep being used as a joke, or a gag, and he’s gonna be super horny all the time for the other girls and it was gonna make me mad and there was gonna be some insane homophobic/queerphobic jokes in every other scene and i know i was being unfair, but i cant help it. 
And then i played the first two hours of the game, and i cried the entire time. Because ryuji has never been better than he is in this game. Its crazy. 
The ryuji in persona 5 strikers is who ryuji should have been/how he should have been treated this entire time. From the actual funny jokes (for example, the gold bar joke + his reaction to it in the beginning of the game), defending his female friends instead of being the one people need to defend from (natsume arc), and the fact that he was the one to be there with morgana and akira in the very beginning of the game. Its such a small thing that they didnt even need to do, but it was such an integral part of the original game for me, that i just was convinced that nothing like this was going to happen. But then it happened. Its just small stuff like that that could have been overlooked but it wasn’t because this game? Persona 5 strikers? Fucking loves ryuji. 
The actual respect they gave this boy is insane and i wasn't ready for it. Like, they gave the shujin trio lunch, they gave the little charm of the katana when they were in natsume’s jail, and, in my opinion this is the second-best thing that they could have given ryuji is sophia. Ryuji and sophia are the pinnacle of a brother & sister bonding relationship in the game that isn’t akira & futaba. And its really prevalent too?? Small stuff from the beginning of the game (pulling her out of a jail, calling her shorty), but then you have the iconic “shut the fuck up” scene, and that scene was so well characterized and written and voice acted, that somehow him saying “fuck” was the least exciting part of that scene to me. Ryuji is an older brother to her, like its undoubtable, and its only further cemented at the end of the game where Ryuji helps out ichinose because he knows how much sophia cares about her. This game. Love ryuji. And i love. This game. 
You know what else i love? Akiryu. 
Guys. i was fully prepared to starve in terms of akiryu. But theres just. So much of it. I wont get too deep into it, because i think this aspect of the game for me still needs marinate a little bit. Like, what was that last shot when EMMA died and Ryuji walked to approach Akira so they could relish in their victory together?? And the smile from both of them??? What the fuck. That was amazing. Also Joker being saved by Ryuji when he was about to fall from the cliff to save sophia??? WHAT. The LEADER AND HIS RIGHT HAND MAN? WHAT. anyway. If theres anything i want to keep for myself in my own brain, its the akiryu aspect of this game, so i wont talk too much about that part of things (instead, itll probably manifest in fic lmfaooo). 
Sure, there’s tidbits of stuff i dont like that they gave ryuji: sexualizing ann in that one cut scene and making him touch the jails even though it hurts, and i recognize those and frown at them, but for the most part, i am blown away with how they treated him.
Basically, Ryuji has never been better. From the opening of the game with him being the first text message and the one to sling his arm around akira, to the very last cut scene where it was ryuji wordlessly leaving because he’s so confident that they would never be separated for long, this game adores Ryuji and i am so so happy to say that.
The Royal aspect of things
Yeah, i had to talk about this, but itll be a short thing i just wanted to point out. Because the last part of this game...is persona 5 royal. Which is curious. Like taking reality and giving that power to someone else so you dont have to experience suffering anymore? And even like, the final section just looked a lot like the top half of maruki’s palace?? And whats even crazier is that we had a boss fight with sophia, just like how we had a boss fight with sumire? Royal and Strikers have like, the same thesis statement. It’s kind of uncanny.It’s interesting, it’s like atlus came up with these two ideas, and then just decided they liked both of them so much that they just did it twice. I don’t mind though—actually, in terms of how the last Palace/Jails go, i probably like them both about equally. 
Though i did love the final battle in this one more than i did in royal. Splitting into teams?? Thats cool as fuck, and really innovative and i didnt see it coming. It also kicked my ass. A lot. 
Now for the last stretch: the small stuff!
The music — bomb as fuck. In my heart, Daredevil is ranked the same as Rivers. Axe to grind is also amazing, but Daredevil owns me
Akechi — i really debated whether or not to talk about him, but i figured a bullet point should be enough. Im really shocked that he wasnt in this at all. Like not even a name drop. If this is an OVA, and the point of the game is to please the fans, and akechi is arguably the fan favorite character, i was really ready for something. But there was nothing, except for the pancake hallway if that even counts as a reference. Thats it. Thats all i wanted to say about him.
The humour — FUCKING HILARIOUS im convinced that in my fifty hour playtime, five of that is dedicated to me laughing and unable to continue the game 
Akira — so much personality! His lines of dialogue are crazy sometimes (like. Whats up with him saying Ryuji has ‘nice abs’ when they were in bath? Im crazy and even i dont know what the fuck that could mean) 
Battle system — oh my god i almost forgot to talk about this. I love it! I kind of miss the turn based aspect just because i found it very comforting for some reason, but this hack and slash style of gameplay is so invigorating because i do feel like it justifies shit like the baton pass and huge attacks.  This battle system fully encompases how the Phantom Thieves are supposed to fight, you know what i mean?
Anyway, thats my thoughts on strikers. Loved it. Amazing. 9.3/10, wouldve been higher but Konoe’s Jail almost bored me to death. Also im a monster and i didnt do any requests that isn’t a fun one, teehee. As if i play persona 5 for the persona aspect of things.
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msawesomegeek · 3 years ago
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Squid game thoughts
Okay, so first off, I would like to say I love the soundtrack of this series, I love the set design, the cinematography, there is a lot to love about this show! And I do love the fact that an asian tv show has FINALLY gotten the recognition that I have felt the east asian film/tv industry has been deprived off for years!
However, after watching squid game I have some thoughts. Kinda review isn, maybe idk, no matter what, major spoilers ahead.
First off, I hate the pacing! The second episode I almost quit on the entire series, because it was like, a lot of stupid exposition, I get why we watched the main character go back and then it was like: Shits bad again and maybe Sang Woo, but no more than that. It was painstakingly long with a lot of times nothing happening on screen, and I feel like for example with Ali. I did not need to know he had a family or see them or any of that. Hell, they could have told me that in a flashback while they were keeping guard, or something. We already know a lot about his character from how he interacts with Song Woo, and because he saved Gi Hun. We don't need to know his backstory! Same thing with Deok Su (tattoo guy, if you also forgot his name...) Like, sure, it was interesting, but that exposition could have just as easily been given to us when Sae Byeok told us and his henchmen, plus again, if you wanted to show it, let him have a flashback. Same thing with Sae Byeok! Just stop pushing in exposition where it is not necessary!
And here is like the biggest missed opportunity I think, because, here is what I would have loved! Instead of making me sit through 8 hours where we have known from the first 20 minutes, that one guy was gonna win, well that is just battle royal with more layers and less fun some times. What I would have LOVED would be most of our main cast being introduced with their exposition in the first episode, before they enter the games. That way there is a group of characters to care about and even though I could probably guess it would be him winning from spending the most time with him, well, we know their relationships to each other, why they are there, we care. Hell I would have loved for the first guy who died to get a tiny backstory as well, just so it could gut punch you the way it did when Ned died in GOT that this show means business! But that way, we still have the mystery of; What is this place? What are the games? Why are they doing this? All that stuff, while having a group of characters that we now know and care for, while we for example get to know the old man a little like we do in it in the first episode. It would be perfect! No Oh let's see how our character will survive, no, characters we care about going through trials. That way when we see them come back and struggle in the second episode and go back, we know and care about them even more, that exposition would be justified! And again, it would actually pack a bigger punch once we see them die, once we see them turn on each other! Because now instead of just this person who was just there, we have a fully formed character, and we have spent hours at that point getting to know them, and getting to know their relationship to the others! It would be beautiful, and it would be so sad when we see them die, because now we have been on this whole ass journey with them. Just give me more or less equal introductions for everyone!!!
Now, for some reason I found the police man's story both the most and the least interesting. Like, it was cool that there was actually someone who was trying to figure it out, but it also took away some of the horror for me. Like, maybe I could have done without the doctor B plot. Because it kind of humanised the pink suits, whereas they did that but cooler when one of them was just straight up shot. And then the reveal in the end did shock me, but I would have maybe liked a bit more clues for that plot twist, and for maybe the brother to actually talk to him, before just ending him? Like it would have been nice to see them talk, have him explain, because the reveal was a shock and then everything about that B plot just seemed pointless, whereas to see the brother hear him explain it, having the policeman not understand or still disagree because morals and stuff, and then him walking away or something and then just a close up of the brothers face and you just know what is about to happen, and the scene is really slow, as you cut between the two brothers talking about something else, and then the brother slowly pulls out his gun, points it at his brother and shoots him in the back of the head. The dread the horror, the fact that we as an audience would know why he was still there instead of that being an unanswered question and therefore seem pointless as a B-plot, while also having a heartwreching scene and chatarsis before ripping it all away in a gut wrenching long scene where we would all sit dreading what is about to happen. Why didnt they give us that?! Doesn't that sound great?!
The games are stupid!
Okay this is also gonna be a long one (this post is a long one, some would say), but seriously I get the shock and freezing and stuff in the first game, I get it. But from there, people are just dumb! Like, the sugarcakes game, why does no one else think? Hey this thing I eat, and can be melted by my spit, maybe put it in my mouth? Eat the like corner stuff at least! Dont be dumbasses!
Now the pulling rope thing I more find the guards incompetent, like if they would just cut sooner so the other team doesn't almost die from holding up another dangling, soon to be dead team, that would be great! Do your job you weirdo. Also, why were the minions never explored more? Like are they also working off a debt? Tell me! Why cant they take their masks off other than anonymity. Also also, why did the policeman not only not get recognised when he took his mask off to eat and stuff? BUT why does he leave it? Are you dumb? Like if you get discovered wouldn't it nice to look like a god damn employee you dumbass, and is there a reason he is not constantly wearing that square helmet giving him full control and access, instead of being number 29 constantly?!
The game that however had me yelling at the screen oh so much: Glass bridge!
Oh my fucking god, that was the the most frustrating 30 minutes of my life! Look, cool game, grusome deaths. I loved the number picking that just came back to bite them (actually, this is what I am talking about, we have been shown the game, then cut to the scene of them picking, which is a great tension and dread builder and that is just what I wanted from the police mans death, just some dread! Give me some dread!!). I also find it cool that the guy could tell the difference and the turning point, and I understand that from a story standpoint that they need people to die. BUT, there are so many ways to just like survive! First off, they get told the specific rules are, walk in order of your numbers, and you fall you die, you have this time, take off your shoes before stepping on the glass. NO ONE said you could not just walk on the metal rods in the middle! No one! If I was number 1, maybe I would ask one of the minions if that was allowed, because otherwise, playing the game as intended is stupid! If the official told me no, fine. But here is what pissed me off more. They used SO many close ups on the shoes! So god damn many! That I figured: WHY DOES NO ONE ASK TO BRING THEIR SHOES! THROW THEM AT THE GLASS?! I am pretty sure the one that doesn't break will hold my weight! The fact that no one even tests it! Fine if it doesn't work, carry on! But the fact that they put so much attention on something that was fucking pointless! WHEN WILL YOU LEARN?! WHYYYY!!!! Seriously! I was yelling at them for so long to just throw their shoes at it! There are 32 pairs of shoes! That is more than enough to get across 18 tiles. AND it could also be something that Gi Hun figures out last minute and tries to go back for them, so we can still have our big turn around at the end of the scene. Okay, I am not mad because they missed an opportunity I just find it annoying and stupid that they would spend time and money, getting shot after shot of those fucking shoes and not A SINGLE PERSON thinks: Hey, I could throw my shoe at the glass hard and see if it breaks! That would be a smart way to test it! Where they could again still receive the same result with numbers of deaths and the scene, without people like me thinking: Oh my god that is super cool and a brilliant way to problem solve, where as instead they get over on god damn luck! Lets just say, after that scene I wanted to throw my shoe at a show runner...
Other than that I found the ending a bit disappointing, like, just go off and be happy my dude, do as you promised and stuff. Sure cool statement in the beginning of the ending, and the reveal was cool. Sure. But it raised more questions than answers. Here is what I would want, I would switch the scenes, so first he gives the boy a home and the woman her money, cool generous. THEN cut to 5 years later, as in he only spent the money on others not on himself and it would still be a good statement, probs enough to get Il Nam's attention anyways, the meeting happens, he dies before he can give answers the end. Perfect. This bullcrap where it is like does he go back? If so, why? Why would he want to play again (maybe we would know IF WE HAD A TALK WITH THE GOD DAMN BROTHER, YES I am still mad about it, because it would have been a great scene, fight me!)
A cool thing I remembered before the show ended in a disappointing way was, I LOVED the attention to detail, in the fact that their waiting room has pictures of all of the games in stick figure version. They were operating organs out and risking their lives to figure out the next game, when they could simply, look around and prepare for the games around them! And it was just a cool detail that only when all the people and bunks are cleared out, will you see that we actually planted the answer to your most pressing question right in front of you all along!
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starrysnowdrop · 4 years ago
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Hey there! I don't know how to write this so I hope you won't mind my awkward phrasing XD
I've see a lot of negative posts about the Sorrow of Werlyt Quest Line, some even pretty aggressive. Now I feel so bad for liking it, I love the Siblings and how Gaius turns out to be an actually somewhat good Dad. I like the fights a lot, especially the second one. Had massive fun with posing and fooling around. I also love how the Villain is just that, a mean bastard who deserves some stab wounds.
But now I'm desperately searching for other people who like this quest line. Long story short... I've just wanted to ask how you see the story arc 😔 sorry again for writing so much nonsense 💜
Hi sweetie, thank you so much for reaching out to me @xxcrowfeatherxx! Before I begin my essay long answer, thank you so much for the amazing ask!
First, please don’t feel bad for what you enjoy, or begin to think that your opinion is invalidated because some are really vocal about what they dislike. You are allowed to enjoy the Werlyt storyline despite the fact that there are some who dislike it. Also, please don’t take my opinions as gospel either. Regardless if my opinions are similar or contradict your own opinions, please go on enjoying the Werlyt content! With that being said, let’s get into it, shall we?
My Thoughts on The Sorrow of Werlyt Up to Patch 5.4
I think I will get the less controversial aspects of Werlyt out of the way and say I’m in LOVE with the fact that we are fighting the weapons from FFVII. VII is one of my favorite games in the FF series, so I have been hyped since Ruby Weapon was announced. I absolutely loved all of the weapons and their respective battles, with Ruby giving me utter chills with Nael van Darnus popping out of the weapon all gooey, then the absolutely EPIC Sapphire duty that is taken right out of my childhood fantasies of wanting to pilot a gundam! Emerald Weapon’s trial even on normal mode was so much fun, and it tested my ability to stay alive and dodge all the mechanics really well. And just seeing the VII weapon designs in full HD quality just makes me squeal with joy every time.
Now, for what you are probably waiting for me to comment on: the Werlyt story. Obviously since we haven’t seen it through to completion, I can only comment on how it’s going so far through 5.4, so my opinions may change down the road. That being said, I don’t hate the storyline, but it’s more in the execution of certain plot points that annoy me.
For example, I adore that we are exploring Gaius’ past and the reveal that he had more “adopted” children, as it shows the kind of person Gaius really is behind the armor so to speak. I don’t hate that the Raen kids are there, or that Gaius seems to be on his way to having a full redemption arc, unlike some more vocal people have said on Twitter recently. I’m actually all for a redeemed Gaius, I just hope they do it well, and not just brush over certain things... unfortunately it seems so far that they have.
Not sure if you’ve seen the meme going around, but after Severa explained her past to Gaius, he had full shocked Pikachu face, right? That bothers me, because how can he NOT know that a majority of pure blooded Garleans look down on other races as inferior? I mean, Cid knows, how can Gaius be all shocked about this? I understand that Gaius may not be aware of all the dealings going on in other legions, sure, but the overall ideals of the Garlean Empire even talk about “subjugating primitive peoples” (that’s an Emet quote by the way for the reference), so that sounds like half-assed writing to me. It seems to me that they are painting Gaius as if his biggest sin is being ignorant of the problem instead of him coming to terms with himself being part of said problem.
There’s also the huge issue of what sounds like victim blaming Livia sas Junius for how she turned out to be. Millisandia’s friend explains to you that Gaius always tried to keep Livia at arm’s length because she was getting obsessive over him and trying to keep the others from getting near him. Well, Livia was another of the “adopted” children as well, so if anyone is to blame here it’s Gaius, not Livia. Yeah, “keeping her at arm’s length” by making her his right hand! Talk about mixed signals here. If he knew something was up about Livia’s behavior, he should have done something about it to help the situation, instead of rewarding her for her devotion instead.
Also, others have brought up the point that the Werlyt storyline with Gaius and the Raen “adopted” children is sort of redundant when this has already been explored in Cid’s backstory, and I agree to a point, but not fully. The fact that Gaius takes in children and raises them like they were his own is not new to Gaius’ story certainly, as Cid tells the WoL that “He was there for me father, when you were not”, but it’s not explored that much more than that. And as we know, Cid defects and leaves Garlemald to fight for Eorzea instead of following Gaius. Therefore, it’s interesting that the Raen children look to Gaius as an example instead of what Cid did, so I actually like that we have been given more exploration into the backstories of these characters in this storyline.
There’s also the fact that people have been critical about Cid seemingly forgiving Gaius for everything he’s done and just brushing it all aside like it’s no big deal in this storyline. I guess people get that impression when Cid tells the WoL that when he saw Gaius again in Praetorium, he doesn’t know why he wasn’t that mad at him like he thought he would be. Now, I need to go back and screenshot this conversation just to be certain of the details, but the impression I got was that Cid had mixed emotions about Gaius, but he was willing to put it aside for the greater good (ie: defeating the Weapons that will kill all of Eorzea). Also, Gaius practically raised Cid himself, and in a lot of ways, Gaius was more of a father figure to Cid than Midas ever was. So does this make Cid’s feelings towards Gaius complicated? Absolutely! Gaius still feels like a father to him, so I believe Cid gets a pass for having mixed emotions about the whole situation. Not to mention that Gaius wasn’t the one that almost killed him... but anyway.
I haven’t talked too much about Valens yet, but he’s so creepy and freaks me out, and that’s a great thing! He’s definitely a change from our more sympathetic villains we’ve had lately with Emet and Elidibus, so I’m actually happy about that as well. I honestly can’t wait till that piece of shit dies!
I know I made this way longer than anyone probably cares to read, but I’m honored that you asked me for my thoughts on Werlyt and I’ll be happy to talk about it anytime with you! Once again, thank you so much for the ask!
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