#okay this next roll. will determine whether this campaign ends tonight or not
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auuuugh. top 10 d&d sessions that almost made me shit my pants .
#had a fun night#my dm warned us that if we fucked up this fight (VERY easy to do) the campaign would fully end because the world would end#and it was. essentially. stopping a VERY powerful devil robot from getting a turn at any cost#and extracting the prisoner from inside it#and hey straight up? there were like five times where we were all like#okay this next roll. will determine whether this campaign ends tonight or not#and then we'd fail tge roll#AND THEN SOMEONE WOULD PULL AN IDEA OUT OF LEFT FIELD TO KEEP US GOING AND WE'D HAVE ONE MORE SHOT#and in the end. the devil machine escaped with the prisoner#and we were like. ok . fuck. gg guys#AND THEN I REMEMBERED THAT ISAACS PATRON GODDESS GAVE HIM A SCROLL FOR 'WHEN THE TIME WAS RIGHT'#A SCROLL OF GATE#and!!!!!!#she's the goddess of. among other things! fortune and foresight!!!#and like! i know my dm. does not have. like. the ability to see the future#and that she could have not known when the time would be right even if the goddess in the game said so#but like. i straight up had a moment where everything crystallized and i KNEW in my BONES that the time was right#that this was what the goddess foresaw. that this was what was needed#and i used the scroll to pull the prisoner out of hell and. straight up save the world#DUNGEONS AND DRAGONS IS A GOOD GAME
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Storytelling, Fate & Happy Endings
I’m still processing last nights episode (CR C2 Ep140), and much like every critter I’m SUPER emotional about it. But something about last night’s events and how they played out really got to me, not just as a fan but also as a storyteller. And even the day after, i was actually crying (still am crying in fact) more than i did last night watching it happen. At first i thought it was because i’m a fairly new critter and this is my first time watching a campaign come to an end. But the more i think about it and process, the more i realize that’s not just it. This effected me as someone who deeply believes in the power of storytelling and how it can not only effect but reflect the world around us. And because I have to get them out of my head, here are my thoughts on why last nights episode was so important, not just for CR fans but also as a an important narrative for right now.
...Yeah that’s a bit vague, isn’t it? Okay, let me explain. If you’re willing to take the time to read fellow Critters, I greatly appreciate it in advance. ^__^
WARNING: Major spoilers for CR Campaign 2 Episode 140 ahead. Also it’s gonna get kind of meta. And long. Because i have a lot of thoughts & feels.
So I think it’s fair to say that, as much as we would’ve been devastated by any of the M9 perma-dying in the last battle, part of us wasn’t expecting them all to make it out of there alive. Not even the players, I think, despite how much they likely didn’t want that to happen. Just look at the half-resigned way Liam talks about Caleb in the last few Talks Machina episodes. Or how, in game, Jester was fully prepare to die trying to stop the city from coming back. And for a while there, it seemed like some of them might not survive.
But then they did. Despite so many crappy rolls throughout the night they stopped Lucien, set free all the souls trapped in Aeor, saved Exandria, and brought each other back from the dead. Not only that, but they also did the impossible: They saved Mollymauk. Their lost friend who had such a deep impact on all of them even after his death. The delightfully charming asshole who was so full of joy and life and who, despite how the world treated him, was happily determined to leave every place better than he found it. Moreover, they almost didn’t succeed! But then they did, all because of teamwork, love and one last minute ditch effort ‘what-the-hell-have-i-got-to-lose’ dice role that none of them saw coming. And now they get to go home together, truly as The Mighty NINE.
Just this once, everybody lived! We got a happy ending!
And that’s HUGE in game...but also think for a second how that reflects outside of game too. Do you realize what a story like that means to people, especially given the year from Hell we’ve all had?
Think about it. This past year the world has suffered. We’ve all been impacted by the pandemic in some way shape or form, either on small levels or large. Our world has been at war with a virus that effected everyone and everything: Our sense of safety. Our health. Our economy. Our families & friends. Our freedom. (in the sense of our ability to travel & just be in close proximity to people without fear, but i digress) Deeply imbedded social and systematic diseases have been brought further to light in the past year and a half largely because of this virus. Some of us have lost people we love. Hell, the pandemic even effected the way that the latter half of Campaign 2 played out because of social distancing protocols. If you further compare this to Campaign 2, the world of Exandria was caught in the middle of a war that started because of social & systematic corruptions that had been rooted in two opposing kingdoms for years. And so many suffered and died because of it.
Then the Mighty Nein comes in. This ragtag group of delightful assholes with nothing to lose; these flawed but inherently good at heart and deeply human adventurers, broken and lost in their own ways, trying to make a home and family for themselves in a world that took advantage of them or left them alone or said they weren’t good enough...and they changed things.
They grew. They fought back. They found moments of silliness and peace and joy and fun amidst all the strife and sometimes grief. Most of all, they tried. Sometimes out of necessity, sometimes out of spite, sometimes even out of compassion, but mostly just out of love. And in the end, not only did they help people and stop a war for the sake of their loved ones, but they also saved their world from being destroyed by a rotted perversion of life from the past that threatened to consume everything they cared about. AND they STILL managed to bring everyone in their found family back to life. Does it erase the bad and sad things that happened to them? Hell no! But those things don’t negate the fact that in that moment, they made it out okay. That this was a victory and they won!
Think of what a story like that means to people right now.
I’m personally a pretty spiritual person, and much like our favorite clerics, I also believe in a higher power. But whether or not you also believe in a Divine being, the Universe or whatever, every D&D player believes in one thing: Fate. Luck. Call it what you will. But it was fate that made those dice rolls that saved everyone happen. It was fate that not only stopped Cognoza from returning, but also brought Jester and Caleb and Molly back to life, even when it seemed like it wouldn’t work. (and holy shit that gave me emotional whiplash!)
After everything they went through, both individually and together, the Mighty Nein defied the odd and demanded that Fate let them save their loved ones. They demanded that the world give them back their friend; That they deserved to have their happy ending & get to go home alive together. Just. This. Once.
As a writer, I know firsthand that there are some stories we find and create ourselves, but then there are stories that have a way of finding us. Sometimes a story or world or character from somewhere in the Aether will pop into our minds one day and say, ‘I need your voice to tell my story.’ Maybe this is just me getting carried away with the meta brain again. And like i said, i’m a spiritually inclined person, so I believe in things like Fate and a Divine Higher power writing out the stories of the Multiverse. If you’re reading this (and thank you for taking the time to do so) maybe you do too. Or maybe you don’t. Either way, if you’re a fellow critter, then you’re clearly a fan of good stories and/or playing Dungeons & Dragons. So you know how fate/dice roles have a big impact on the outcome of a story, regardless of how tightly written a setup the dungeon master makes. Given all that and how organically stories tend to play out in D&D, I genuinely believe that Matt Mercer and the whole CR Team were meant to be conduits for a story where the flawed heroes save the world AND all make it home alive.
And I think Fate knew that we needed last nights battle to end like this. After all the crap we’ve been through this past year, we needed this happy ending, deserved it even! Not just us critters, the CR team too. As much as we all like to joke that Campaign 2 was secretly scripted, we all know that’s not true. Yes, the setup storyline and world were brilliantly crafted by Matt, and the character roleplaying is beautifully acted out by the team. But the twists and turns, the direction it goes, and how the game plays out is all up to fated dice rolls just like any other game. And something, some kind of force of luck, some force of fate, some Universal Divine DM out there made the roles happen the way they did last night.
It gave us a happy ending.
I believe that this was meant to happen; now of all times with everything else going on in the world. Amidst all this darkness and rot, both in game and in the real world, in the end of it all there was light and life. A reminder that sometimes people do live. They do get second chances. They do find a new family or reunite with old ones. That sometimes the world can be saved for a time, and happy ending do still exist. Even if it’s not broadcasted on the daily news amidst tragedy reports, or even tragedies that don’t get reported (which sadly are a lot, but again i digress).
Because the thing is, like Beau said, no one else will probably know they were heroes. No one will know what the Mighty Nein sacrificed to save all of Exandria. But they don’t need to know that for it to still be true, for life to happen again, and for a found family of nine broken people who love each other to go home together safe. It doesn’t invalidate that the good things happened. That at least for today everyone was saved. That flawed people were still able to do good because they tried. That they left the world better than they found it and got their own small but satisfying happy ending. Even if only for now, because we don’t know what’s gonna happen next Thursday. We don’t know what the future will hold for the Nein or Exandria when the Campaign ends or even when (hopefully) some loose ends will be tied up in later oneshots. But neither that nor the bad and sad stuff that happened beforehand in the game and in the character’s lives invalidates the fact that tonight they won. They lived.
So why can’t that be true for us in the real world?
I said earlier that, as a writer, I believe in the power stories have to not only reflect but also shape our world. This story is an example of why, but especially this episode, and that’s why i was so euphoric about the outcome. It wasn’t just a game for me, and i’m sure for others too. It was a much needed reminder that happy endings can still happen in real life, just as much as they can in stories. Even when everything seems dark and corrupt and rotten and hopeless, we can still keep fighting. We can keep trying. We can make new families and start over and be heroes in our on little lives in small ways.
We can leave the world better than we found it.
And maybe, with hard work, imagination, luck and a little Divine intervention...we can also get the happy endings we deserve.
#critical role spoilers#cr spoilers#critical role#campaign 2#the mighty nein#c2e140#meta#mighty nein#jester lavorre#caleb widogast#beauregard lionett#yasha nydoorin#fjord stone#veth brenatto#essek theyless#mollymauk tealeaf#personal rant#KDsWriting#storytelling#critters#critter community#critical role meta#Campaign 2 episode 140#cr meta#leave every place better than you found it
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