#occults and family gameplay? sign me up
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would it be bad if i use Cassandra's baby, aka a grimborn, for the Occult Baby Challenge?
#kinda want try it once im finish with my assigments#looks fun and right up my ally#occults and family gameplay? sign me up#speaking of assigments#had a exam today#and have another tomorrow#BUT i just turn in one of my projects two days early#im proud#so now i can focus on my other project#its bigger and i will have to present it to a bunch of people help#alien talks
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It's not cold but it's still my fav season, and with Life & Death and Agatha All Along I'm excited for once. Strange. And after a sad summer's end. My computer glitched, fried my hard drives, and I lost everything: my sims, my cc, my work, my mind. Anyways, it's been a time for sure, back to Sims.
EPs are back? New dance, new pet, new book type, new aspiration, two careers: active and rabbithole, meaningful life and death journeys, new skill, new side hustle (? maybe two), classic sim lore, new collectable and traits, cemeteries and crypts, funerals and condolences, wills and inheritance, good grief system, heirlooms, ghost occult update, interactive world with new quest townies (?), hidden lot (?), reincarnation, and there's more!?! This pack is fat af (as it should be) and they've been teasing it for years! I'm so ready for Halloween.
As per usual, thoughts and rant!:
Love the Romanian World, can't wait to update my SimNation map! I just wish the world name reflected it's inspiration.
With wills and inheritance, will someone related always read it or will it be a lawyer townie (possibly from DU?) I can't wait to learn the process of setting one up, filling it, and retrieving it.
The house/portal, reminds me of Grim's Manor from S3, will this be headquarters for the active career?
How did the ghost child die, and any relation to Temperance?
With rebirth, how long will the "special ties" connect families? 2 gens? 3? 5?
Will the crypts cull gravestones in the worlds? [My biggest annoyance was always going to a random house and finding like 6 gravestones]
Will sims finally stop going into despair at random stranger's death?
Can I charge for tarot readings? Can I use the cards on the seance table from Paranormal Stuff?
If I'm a spellcaster, can I summon a murder to my enemies?
Will the pet crow actually operate like a pet? Needing to be feed? How many crows can I have? Will multiple crows interact?
Kissing a ghost, okay... but woohoo? Ghost baby?
Nervous and Olive either better be townies or be on the Gallery!
Will the wreaths be craftable on flower arranging table? [not really holding out for this as they didn't add the flowers from Lovestruck to the table]
Is the music box a hint? Also will it be craftable on woodworking table [they really forget about this thing, but with the new kit maybe it crossed their minds?]
If you die with an atrocious reputation will you automatically go up a tier on the poltergeist track?
If you record yourself while a haunting is happening with a drone, could there be a new video type?
Will there be funeral activities custom to occults?
Probably won't be an option but the option to send the ashes off to become a diamond/jewelry piece or "seed" to plant would've been *chef's kiss*
There isn't much to this rant because imo the team actually did really good for once. And some of the things I want from the pack are so nuanced they're grains of sand. This beats all sims packs hands down and not just because I'm goth. It has something for family players, challenge players, and occult players like any good EP should... and makes Lovestruck look really weak in comparison. It just came out!
I'm a bit disappointed by the lack of zodiac signs but not only is that what mods are for [since I'm fortunate enough to have fixed my PC] but also many more years of the Sims so maybe one day. Spooky/Metaphysical content can always be added - zodiac signs +. horoscopes, oneirology, taxidermy, reiki, haunted woods, spiders, return of "watchers", and covens [ie group spells]. I'm actually happy they went down the rebirth route instead of juggling the politics of good/bad place gameplay [which they could still do in the future if they're brave enough or desperate enough for content].
Also still waiting for Fairies [and Zombies].
Gameplay Trailer Update:
Love, love, love this pack! It's massive on BB and CAS alone. The build/buy hits nearly every category. The CAS has items for nearly all ages (idk if I saw anything for infants). I can't think of a single pack that even comes close to being that full.
The world is good. 14 lots (I thought they'd hide the netherworld/headquarters away but it's just on the map... but thinking about it, makes sense, I believe they characterized the world as a place where life and death intermingle) and I hope that bell tower rings when in that neighborhood!
There is a lawyer townie/npc... kinda bummer that it'll probably have no DU compatibility but I'll live. I wonder if it's tied to the event or the desk? Can I move them indoors?
Still have questions about the tarot - there was a suspicious tent setup in the trailer - can I hire a tarot reader? Can I randomly go get a reading? Will this effect me?
Yes to Woohoo and Have a baby with Grim! .... but ghosts?
Ghost powers look amazing, but not deadly? The evil ghost looks mildly inconvenient at best.
Was that a new craftable planter, or have I just not even looked at the woodworking table in forever?
Coffin woohoo being for humans, makes me wonder if the new coffins will be usable for vampires?
What was with that extra hexagon in CAS? New category? If we ever get zodiac, I wonder if that's how they'll implement it?
All my spooky CC gravestones/urns, plz be an easy update/batchfix!
I hope the soul's journey isn't too easy and I have questions about being reborn into a household (do they know me? Is this like Billy/Willam situation in the Sims?)
The will being in the inventory; can I store it in a chest and hide it in the attic to be discovered when the sim dies... or is it stuck there?
8 humans graves + 6 for the occults (whomp whomp plantsims), what about the Snowy Escape one? And the debug ones? Is this officially more graves than umbrellas?
Are the skeleton hands accessories in CAS or....?
It would've been cool if I don't make/find enough money as a ghost sim to pay my bills, my house gets "repossessed"/npc sims move in and I got to haunt them.
No new ghost occult plumbob?
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Hi there! You know how a few weeks back you explained how to add CC to The Sims 4? Yeah, that kinda ruined my life I'm obessed now help was super helpful and surprisingly easy! You're totally right that it makes the game so much better.
I was wondering if you can share some of your fave ones, or if you know websites that have particularly good content to add. I found some great stuff here on tumblr but hey, why not ask for some recs? ✨
Hey! I'm so glad I was able to drag you into my addiction help! Here's some mods that I think are essential for my game that you might like too! (putting it under a read more for convienence to all those uninterested)
^Vicky has a ton of great mods but the ones that change traits, such as 100 base game traits and More CAS traits, plus Better CAS Randomization are literal game changers and I can no longer play without them
^Another great modder but especially for "My x" stuff, that stuff adds realism (like a better memory system) but also small visual details, like a blush when flirty or eyebags when exhausted. They're small details but I personally like it when my sim's eyes get teary when they're sad
^If you're planning on decorating your house at all (although you don't have to cause there are some gorgeous houses on mod sites and the gallery) this is a must. Idk why EA decided that mirrors can't be moved up and down but it's dumb move
^This one is great for adding more realism for weddings. It gives you options such as "Shop for ring" "Sign prenup" and "Shop for dresses". Now they don't really do anything (the mod will send your engaged sim and their partner off the lot for a while and they come back with a mood buff) but I think it adds a nice touch for story telling purposes and is probably the most fun part of planning a wedding
^LittleMsSam is another modder who is absolutely great, these are a bunch of her smaller mods,. There's a ton of them and not all of them might not be needed but I reccomend looking through them because there are some that are life changers (like famous sims gain followers automatically, which makes staying famous way easier)
^This is the most important mod on my list. I don't know if it bothers you as much as it bothers me but I hate it when I tell my sim to go to another room (whether to use the bathroom or check on their baby) and they pause to sniff the the air or to point out a mess, this mod basically makes it so that they do those things while still walking to save time. As much as I love all these mods, this one is probably the best
^This one is really good if you're planning on adding toddlers to your family because it gives you more items that can level up their skills (which can be really hard, esp without a wabbit tablet/their parents are busy)
^Me personally I prefer the method of moving NPCs into my house and then killing them when it comes to making money but if you prefer to make money the conventional way this mod adds more jobs your sims can do
https://twitter.com/PandaSamaSims4
I've decided I'm just gonna reccomended Pandasama because they also make a ton of really great mods
~~I'm gonna reblog with some of my favorite occult mods because I'm running out of space~~
#a lot of these add small things for realism#personally for it's the small things that add the storyline that matter#*me *to
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The Lyrics Challenge
This is probably the 100th Legacy Challenge but there are never enough of them, if we’re perfectly honest right now. This challenge is pushing you to make choices you normally wouldn’t do - and it hopefully motivates you to play the game as well! And maybe you’ll even find one or two songs you didn’t know yet and like them.
Basic Rules:
Money cheats can be used, though you shouldn’t overdo it. We suggest you to cheat (FreeRealEstate on) to get your house in the first place, but don’t use any money cheats after that. But that’s up to you.
We would appreciate if you wouldn’t use other cheats beside the money cheats. Of course, if something really bad happens - for example your heir dying, who would want that, right? - we actually want you to cheat. But as for the money, you shouldn’t overdo it.
Keep the lifespan of your Sims on normal.
Your Sims may live wherever you want, unless it’s stated otherwise in the rules for that generation.
Aspirations and Careers need to be mastered unless stated otherwise
If there’s a generation you simply can’t play because you don’t own the needed expansion/gameplay pack, just get creative, take a song you like and play with that lyrics around!
If you play this challenge, we’d be happy to see it. Tag your posts with #lyricschallenge so we can see it!
My bebe friend @the-queens-content (or @xqueen-nyra if you want to check out her art-stuff) and I searched for some motivation to stick to our games, and decided that we wanted to create a challenge. Because you know, it’s kinda cool and fun.
And uh, yah, we hope you’ll like this challenge, because making it was pretty fun and playing it is probably fun, too. I hope. We definitely will play it and it’d be cool if you join us.
Sia - Chandelier (Generation 1)
“I’m gonna live like tomorrow doesn’t exist.”
Who says you have to grow up? You never understood why your parents wanted you to be a good kid and follow rules. That never was your thing. So when you were old enough to move out you started pursuing your dreams of - literally doing whatever you want!
Traits: Outgoing, Materialistic, Hot-Headed
Aspiration: Serial Romantic
Career: Criminal Career
Rules:
master Charisma and Mischief skill
don’t have any serious relationships (romantic) as a Young Adult
complete Serial Romantic Aspiration
master the Criminal Career
Hollywood Undead - Let Go (Generation 2)
“Waking up, I don’t feel alive. How fucked up are we inside?”
You never felt connected to other people and prefered to spent your time on your own, living out your creative thoughts and ideas. With your parents doing what they wanted most of the time you had to care for yourself from a young age and now you are a young - but independent - sim.
Traits: Gloomy, Loner, Perfectionist
Aspiration: a Creativity Aspiration (see rules)
Career: a Creative Career (see rules)
Rules:
complete a Creativity Aspiration (Painter Extraordinaire OR Musical Genius OR Bestselling Author)
master a Creative Career (Entertainer Career (only Musician Branch!) OR Painter Career (both branches possible) OR Writer Career (both branches possible))
decline any invites to social events (except birthday parties, weddings, ...)
master two Creative Skills (Guitar Skill, Painting Skill, Piano Skill, Singing Skill, Violin Skill, Writing Skill)
Be More Chill - I Love Play Rehearsal (Generation 3)
“Most humans do one thing for all of their lives, the thought of that gives me hives!”
Your friends and parents always seemed to know exactly what they wanted to do. They were ambitious and straightforward. But you? You never really knew what you liked. Sure, there were things you liked to do as a child, but you never poured your heart in it. You turned into a restless person, still searching for your calling.
Traits: Active, Art Lover, Snob
Aspiration: Renaissance Sim
Career: see rules
Rules:
complete Renaissance Sim Aspiration
reach at least Level five (5) in at least two (2) Careers
move houses (and worlds) at least three (3) times
have at least two (2) relationships before having a family
Breaking Benjamin - Give Me A Sign (Generation 4)*
“I’ll keep you alive If you show me the way”
Occult things, weird dreams, dark alleys. Adventure. These were always the things you cared most about - for all your life. As a pretty active kid you got in trouble pretty much all of the time. Now that you’re a grown-up you decided to chase the adventure and moved to the dark and mysterious world Forgotten Hollow.
Traits: Genius, Good, Self-Assured
Aspiration: Good Vampire
Career: Secret Agent Career
Rules:
live in Forgotten Hollow
have Vampire Nexus or On A Dark Ley Line lot traits (you can also have both)
master Vampire Lore skill
complete Good Vampire Aspiration
have a romantic relationship (and family) with a vampire
make said vampire human again
become human again
Cazzette - Sleepless (Generation 5)
“It kills my heart to know You don’t think this love could grow”
You parents teached you that you could do anything if you just were ambitious enough. And you want that. You want to bring justice to this cruel world, catch criminals and make the world a better place. But between work and your all-time hobby - fishing! - you forget that there are more important things than success. Love for example ...
Traits: Ambitious, Jealous, Neat
Aspiration: Angling Ace
Career: Detective Career
Rules:
master Detective Career
complete Angling Ace Aspiration
reach Level five (5) of Fitness Skill
reach Level seven (7) of Logic Skill
have an affair with a co-worker (while having a serious relationship)
leave both the affair and your partner
Imagine Dragons - Whatever It Takes (Generation 6)
“I’m just a symbol to remind you that there’s more to see”
You always knew there simply was more. More than you - than anyone - could think of. And you made it your personal goal, your duty to find out what it is. Could it be talking animals? Flying cars? Or even ... extraterrestrial life? Whatever it is - you want to find out!
Traits: Geek, Insane, Kleptomaniac
Aspiration: Mansion Baron
Career: Scientist Career
Rules:
master Scientist Career
master Rocket Science Skill
master Video Gaming Skill
visit Sixam
be friends with at least one (1) alien
adopt at least one (1) child
Evalyn - Filthy Rich (Generation 7)
“I thought you knew I’m filthy rich”
Love? Friendship? Nah, better not. You’re all about yourself and your expensive lifestyle. Money? Oh hell yes, there we are. You always dreamed of being rich as a kid. Having enough money to do everything you please is your biggest dream, but you’re not very good at saving money. So you literally throw it out of the window for your expensive parties and fun nights.
Traits: Lazy, Mean, Squeamish
Aspiration: Fabulously Wealthy
Career: Mixologist Career
Rules:
complete Fabulously Wealthy Aspiration
you don’t have to master the career!
master Mischief Skill
master Comedy Skill
reach Level six (6) of Charisma Skill
throw a party every two weeks
Elvin Bishop - Fooled Around and Fell in Love (Generation 8)
“I fooled around and fell in love”
You always loved to laugh. Laughing makes everything. There are only forty-three muscles to use, it’s so easy! You’re always up for some nice jokes, and you love to hang out with friends or people who share your sense of humor. With all the joking and fun you experience, you’re sometimes oblivious to other things and don’t even notice what you’re doing.
Traits: Clumsy, Goofball, Romantic
Aspiration: Soulmate
Career: Comedian Career
Rules:
complete Soulmate Aspiration
master Comedian Career
master Parenting Skill
reach Level five (5) of Painting Skill
marry High School Love
own a Rocket
Cruel Youth - Hatefuck (Generation 9)
“I hate you every time I fuck you”
You never were like everyone else around you. When other people around you learned that it’s important to be nice you pranked them and laughed at them afterwards. Being nice won’t take you any further in life, you think, so you don’t bother with it. Although being an unfriendly fellow doesn’t mean you don’t have any feelings or desires.
Traits: Childish, Evil, Foodie
Aspiration: Chief of Mischief
Career: Astronaut Career
Rules:
master Astronaut Career
complete Chief of Mischief Aspiration
have at least two (2) enemies with benefits
have at least two (2) enemies (different ones to the enemies with benefits!)
complete Space Prints Collection
Baha Men - Who Let the Dogs Out (Generation 10)
“Who let the dogs out?”
Dogs! You always liked them. They’re so loyal, and cute, and precious. There’s a reason they’re called the sim’s bestfriend. They’ll always stick to you and light your day up. You realized that when you were young, and you still don’t grow tired of the fascination they exert on you. One thing has always been clear: You will spend your life with a family of dogs!
Traits: Dog Lover, Loves Outdoors, Vegetarian
Aspiration: Friend of the Animals
Career: Vet
Rules:
master Vet Skill
master Training Skill
complete Friend of the Animals career
have the following lot traits: Training Spot, Dog Friendly, Dog Spot
try for baby (successfully) in the Lighthouse
adopt as many dogs as possible (only adopting, not creating and adding them to the family)
*Alternative: Generation 4
Traits: Genius, Good, Self-Assured
Aspiration: Friend of the World
Career: Secret Agent Career
Rules:
live in a basement
complete Friend of the World Aspiration
have a romantic relationship (and family) with a ghost
make said ghost alive again
die
become alive again
#lyricschallenge#ts4#the sims 4#the sims#ts4legacy#legacy#legacy challenge#the sims 4 challenge#sims#sims challenge#ts4 challenge#the sims challenge#challenge#thatrayleen#the-queens-content#rayleen
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Sims 4: Cars (an ai EP Concept)
Yes, I still want cars in TS4. Traveling is just so bad and a bike no longer cuts it. We're a decade into this generation of Sims with no end in sight (as Project Renee, if it even happens now, was promised to run alongside TS4) and I still can't believe that while absent-mindedly playing the game and sending my sim home from visiting the local museum that they have to walk a mile before getting to a loading screen. Wild.
So I get to thinking how would cars even work, realistically, in my pixel world? How would they even be introduced? How hard is it that we still haven't had them yet? Ai, while controversial, is a good tool to replicate the EA EP model to answer some of this without getting too lost in my thoughts of features, nuance, and such.
Expansion Pack Title: The Sims 4: Road to Racing
Synopsis: Rev up your engines and hit the streets with The Sims 4: Road to Racing expansion pack! Explore a whole new dimension of gameplay as your Sims dive into the world of automotive culture. From customizing cars to cruising through the city, this expansion pack brings a thrilling new experience to your Sims' lives.
Key Features:
Car Customization Studio: Build the car of your dreams with an all-new customization studio. From paint jobs to body kits, rims, and decals, every aspect of your Sim's ride is in your hands. Express your unique style and personality by creating one-of-a-kind vehicles that turn heads wherever they go.
Street Racing Events: Strap in and get ready to race in adrenaline-pumping street racing events! Compete against other Sims in high-speed races through the city streets, dodging traffic and outrunning the cops. Win races to earn reputation points and unlock exclusive rewards, including new car parts and accessories.
Auto Garage Business: Fulfill your Sims' entrepreneurial dreams by opening their own auto garage. Manage staff, attract customers, and build a reputation as the go-to destination for car enthusiasts. Customize and repair cars for clients, expand your garage with new facilities, and watch your business grow into a thriving empire.
Car Clubs and Meetups: Join or create car clubs with like-minded Sims and organize meetups to show off your rides. Participate in car shows, cruises, and other social events where you can network with fellow enthusiasts, exchange tips and tricks, and admire each other's cars. Strengthen bonds with friends or rivals as you share your passion for all things automotive.
Experience the thrill of the open road and unleash your Sims' inner gearhead in The Sims 4: Road to Racing expansion pack. Whether they're cruising in style or burning rubber on the track, the world of cars awaits!
Thoughts? Personally, love this!
A CAS for cars - CCAS!
Competing in races! Street racing is a bit NSFW for TS4 team and would probably be a mod OR if possible, a popup event once you get enough reputation or find the street racer NPC or just a sign to click that would take you to a Hidden street racing lot.
More likely, it’d be toned down into a PG NASCAR active career with its own lot (like the studio for Get Famous) and lot specific animations of racing on a track but I could see it. New trophies. New way to be famous. Car repair bay vs car customization bay. New neons. Greasy Clutter. A working garage door (you didn’t give me saloon doors with Horse Ranch, redemption arc?)
Or, less likely, they just make a huge track object like 100x100 and create a new lot-type (but while it would be fun to visit a track as the career-player as a family-player or occult-player it would be a large lot with no real purpose or gameplay (outside of buying a ticket to see a show and that would be a splurge for EA))
If they added a Junkyard and the fixer-upper car from TS2 that would work with the CCAS that could also be a lucrative new business for the sims with rags-to-riches story possibility and Eco Living cross-pack play. I would love this pack more if it gave us consequences like accidents/broken legs, arms, etc to add cross-pack play with Get to Work but that's just too much like life for EA.
The last one is less of a feature and more of things we're able to do with Get Together and examples of possible interactions, preferences, milestones, and events that could be added as well, but overall a great start for a pack!
Now while I'm sold on something like this, I do think that cars are just so huge that even the ai-generated concept is too niche and features 2-4 could simply be a stuff pack or game pack at most and it's really the CCAS that's pushing it into EP level (as demonstrated by the horrific release of Horse Ranch). It also leaves out family-gameplay simmers and occult-simmers and excludes cars from any future updates once behind an EP for some odd reason only EA knows.
So easy solution, CARS WOULD BE A BASE GAME UPDATE*
~more on that later~
After loving the concept that ai gave me I went back and asked for features for occult and family players to see if it would give anything I wouldn't expect.
Mundane Family Life Features:
Family Carpool System: Introduce a new family carpool system that allows Sims to commute together to school, work, and other activities. Coordinate schedules, share rides, and bond with family members during the daily commute. Strengthen family relationships and save time on transportation logistics.
Car Maintenance and Repairs: Keep your Sims' vehicles in top condition with a new car maintenance and repair system. Schedule regular tune-ups, oil changes, and inspections to prevent breakdowns and maintain performance. Visit the local mechanic or learn to DIY with a new skill branch in mechanical expertise.
Road Trip Vacations: Embark on epic road trip vacations with the whole family! Plan scenic routes, pack essentials like snacks and games, and hit the open road in search of adventure. Explore new destinations, camp under the stars, and create lasting memories as your Sims bond on the ultimate family vacation.
Driving School and Licensing: Teach your teenage Sims the rules of the road with a new driving school feature. Enroll them in lessons, practice driving skills, and prepare for the driving test to earn their driver's license. Watch with pride as they gain independence and unlock new opportunities with their newfound freedom.
Occult Play Features:
Haunted Car Customization: Embrace the supernatural with haunted car customization options. Unlock eerie decals, ghostly paint jobs, and other spooky accessories to give your Sims' rides a paranormal twist. Explore haunted locations to discover rare materials and unlock exclusive customization options for your occult-themed vehicles.
Witch's Broomstick Integration: Harness the power of magic with a new integration feature for witches and warlocks. Customize broomsticks with enchanted enhancements, such as speed boosts, protective charms, and spellcasting abilities. Take to the skies and soar above the city streets on your trusty broomstick, bypassing traffic and reaching destinations in style.
Vampire Car Clubs: Sink your teeth into the nightlife scene with vampire car clubs. Join exclusive gatherings of vampire enthusiasts and show off your dark and mysterious rides. Compete in nocturnal races under the cover of darkness, using vampiric powers to gain an edge over your rivals. Navigate the underground world of vampire car culture and rise through the ranks to become the ultimate nocturnal racer.
Alien UFO Abductions: Encounter otherworldly experiences with alien UFO abductions. Watch as Sims are beamed up into flying saucers and taken on interstellar journeys across the cosmos. Explore alien planets, collect extraterrestrial artifacts, and uncover the secrets of the universe. Return home with newfound knowledge and experiences that are out of this world.
As expected. Most of the family features (1) would automatically (logically) be included in the base game update. Obviously driving around to get your infant to sleep or dropping your kids off at school shouldn't be locked behind DLC.
While I'd want this to just lean more into ways to commute, I could also see that being its own second update/dlc (introducing regular buses, skateboarding, and subway passes - similar it seems to how vitiligo is going to be a two part update)
Also (3) packing up the car (having its own inventory) and driving to a lot isn't much of a feature [and some of the things they listed would just be interactions on a computer] so again, another obvious inclusion.
The second and fourth features are the only ones that could be locked behind DLC and "Road to Racing" would be great for that, fleshing out the remaining lackluster parts of the pack and really drive home a $40 price.
Unfortunately occult players get the short end here, there isn't much to add outside of the haunted car decals and maybe a hearse as a vehicle [this could also be an additional style direction the pack could lean into] More integration with Realm of Magic could be nice but instead of a broom, a magic flying car spell instead? And as far as the vampire idea goes... no, bad ai. That's a terrible feature. Alien abductions though could be cool, but could also be apart of its own alien focused update/pack (we need one; I could also see befriending your spaceship and upgrading it to have a projection of a human or animal).
So those four features (outside of CCAS) would make a fuller EP: a new active career, a new hustle/business, car repair/maintenance, driving lessons, and a couple new events, traits, milestones, likes/dislikes with CAS and BB styles of retro/rockabiliy/gearhead/greaser and/or haunted/eerie/more goth/maybe whimsical and/or old money vibes AND OF COURSE this pack adds eight new cars (+ the hearse)
NEW DEATH: crushed by car (not as traumatic after already being able to fall off a mountain and get crushed by a vending machine)
IMO an EP should add something to every life stage in the game and this one is currently focused on Teen+, so:
Infants & Toddlers: new themed cribs, changing tables, toddler beds, and potties. New car toys. New car seat. [This would be a cute chance to add strollers back in... but this is EA]
Children: EA's hardest life stage to add stuff for. Maybe a car-themed cake recipe and bedroom set with that car rug. Gameplay wise: more play pretend interactions or a new school project of 'What I want to be when I grow up'. Not child-specific but that racing simulator game as an object could be fun for arcade builds. Maybe also similar to TS2 fixer car, a soapbox car for kids+ to put together and race maybe with the help of an adult.
Elders: While there's nothing keeping elders from doing everything in this pack, there actually should be. Elders should need to retake driving test to keep their license, hire a Driver [a new service] if they fail or just don’t want to drive, maybe add a new reward trait [Tough Metal] that allows them to continue working on cars [a very laborious and possibly deadly activity for regular elders].
NOTHING TO DO WITH CARS, JUST WHAT I WANT: for all my sims who hate to read, this is a great chance to add magazines and magazine subscriptions into the game that offer fun, skill boosts, and give random likes/dislikes based on the type you're reading. (EX. Lifestyle magazine: maybe a new favorite color. Cooking magazine: skill boost and/or dislikes cooking. Car magazine: maybe even a way to buy used cars similar to adoption)
MY OUT THERE ASK: A stretch for sure, but I'd also want a cars pack to come with motorcycles.
OH RIGHT, THE BASE GAME CAR UPDATE:
All lots would be updated to be navigable to and from [This is the first impediment to cars coming to the TS4. According to Reddit, I refuse to count them all, there's over 200+ lots and each one would have to be tweaked and tested for each car - QA team where?]
All cars (like 11-12 BG, and 8-10 this pack) would get updated models and be available for customizing in CCAS and I'm talking partnership with Max20 detail-level cars. [This the 2nd impediment to a cars coming to TS4 - imagine, replicating all the debug cars to be functional]
Car parking on home and commercial lots would have to be figured out - does it go in your inventory, is there a parking curb that needs to be placed down, an invisible marker added to worlds to park on the side of roads, off lot? [ideally, yes to all]
With the new break and enter from For Rent, will there be break ins to cars, theft, alarms?
CCAS can only be entered via clicking the car, once you get a car.
Reintroduce School Bus and Taxi [would be cool if all services also got their vehicles back but these two are more important].
Walking if lazy, high maintenance, snob could cause sore feet buff or irritation.
Car has an inventory (obvi)
Dropping off kids and driving around to soothe infants/toddlers. [Also throwing in a BG car seat for infants and toddlers to either be upgradeable via the car or a build-buy object]
Car Woohoo.
Sending my parent sims away on the car via rabbit hole vacation.
Befriending your car [literally does nothing, just funny]
Cars would give need gains or loss depending on state, can also give career or school boost.
Cars can get dirty and need a wash (child+)
Cars can be slept in.
Cars can be searched to find spare change or random items.
I like the nuance that Cars would also have their own needs bar similar to the cow barn and horses, that would show it needing gas
Friends can come by and ask for ride.
Car Keys obj that you get when you buy or register car that can be taken from you when drunk by bartender [if in public] or by friend [if public or private]
Cross-pack play/ideas: Eco Living [hybrid upgrade, flying car, industrial or eco footprint, find car parts] Discover Uni [pay to park on campus, also restrict car access on campus], Get Famous [car collection gives fame], For Rent [new rule to pay for having a car at RR], Seasons [car gets frosty in cold, dust off snow/leaves, can be used to warm up, trunk or treat], Cats and Dogs [used to transport to vet], My Wedding Stories ["just married" in simlish as a decal with bells on the back], Werewolves [that rampage is going to destroy this car], Realm of Magic [scruberoo spell might destroy car/car fire, magic flying car spell, repairio might break car as well or fill your tank], Dine Out [drive-in restaurant], High School Years [spirit week decals, driving lesson class credit or grade boost], Cottage Living [an option to go grocery shopping and come back with grocery bag], Horse Ranch [wild ask: carriage vehicle attachment to horses], Crystal Creations [Junkyard has metals and rare crystals], Vampires [coffin slots into the back of hearse], Paranormal [being in car on haunted lot debuffs fear, except when that car is a hearse], Get to Work [injuries/broken bones, better cops (only in a video game), and alien-sim player initiated alien-abduction)
Will add more if I can think of more, but yeah this would be my perfect Cars BGU to roll out before a Road to Racing EP… also partly why it’ll never happen because it’s massive.
*THE WORLD*
I completely forgot about this! TS4 worlds make me so angry because they're so boring and even more angry because the level of boring fluctuates. At least be consistent, and when was the last time we had harvestables in world or a new insect or even a new jungle gym?
Rant aside, every now and then I just look up fan-made concept worlds to see actual creativity and this reminded me I hadn't thought of a world for this made-up pack! I don't want to see another America based world for like 3-4 worlds down the line. A part of me thinks a Tokyo/Japan themed world, or Monaco/France, Cape Town/Africa, or Kerela/India
What I would like to see is a world emptier than Newcrest with the neighborhoods being vague-ideas like: city, villa, country, commercial to offer ideas to builders but not like all the set dressing we see in our last worlds. I want 14 (but it’s really like 16) lots: 5 lots with a river/beach that’s swimmable, 5 lots with a kids area and parking lot, and 4 lots with a Junkyard "interactive shell" or, in a perfect world, a Junkyard lot-type, and let’s not forget the NASCAR “studio” lot and/or Street Racing hidden lot. Also it should go without saying but lots of roads and maybe an empty/sparse car lot so teens can practice driving.
World name: ?
World interaction: two new metals, a gem, a flower, and a new harvestable. Might seem random but I'd like to see figs added and of course, fig inspired dishes. Figs attract wasps and that could be a new insect they introduce [with a new fear, buffs, consequences when stung]. For the metals and gem, they can go wild here. I don't care what they're called as they've always been inventive when it came down to the metals and gems already in game. Not only could it be used in car repair/fixer up or decoration/ornamentation but also would go great with the new Crystal Creations [as I expect them to continue adding more metals and gems now that they have a purpose] and any new flower!
(The flower led to a whole different spiral. Outside of being a florist and using flowers that way, I wish they'd do a Painting overhaul to either need to buy paints or create paints out of flowers, fruits, etc but maybe if we ever get proper clay/pottery/sculpting the overhaul could happen then as well)
*WORLD UPDATE*
At the same time, I'd love an update to the UI starter menu so that instead of a new game loading CAS it'll load the seasons selection first [if you have seasons] and then it'd take you to the world map, singular. I want all worlds connected on one map and then each new world would build upon or unlock/change the current map.... then from there you can select if you want to play a premade family or enter CAS.
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