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parakavka · 1 month
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シヴァ犬こむぎっす🐾豆シヴァわらび on X: "モザイク越しからでも分かる柴犬感 #シヴァ犬こむぎっす #柴犬 https://t.co/KwMc7on7Im" / X
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Editing occlusion shadows on objects
This is a tutorial aimed at creators and converters who want to understand, at least a little, how to improve the appearance of their objects in the game. Yes, it’s a bit exhausting, just like creating an object from scratch, mapping it and texturing it, but the result is worth it. The shadow dynamics of TS3 are different from TS4. In TS4, the game itself creates these shadows when the object approaches a wall. In TS3 it is necessary for these shadows to be created using “lights” in TSRW. Of course, the occlusion is not perfect, but it gives the game a more realistic aspect by creating this idea of depth.
The icing on the cake: keep these shadows if they are large objects, like cabinets, sofas, beds, tables, chairs… Small decorative objects, like clutter, you can just delete these shadows. But if you are crazy about perfection and details, and really want even an ant to create its shadow when approaching a wall, my tip is that you clone using a small object as a base as this will make editing the shadows easier.
I will use as an example this armoire that I edited a while ago. The shadows have been edited and look like this when you open them in TSRW:
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In the game, this is how the shadows appear when we position the object close to a wall:
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To edit the shadows, you must click on the "MISC" tab in TSRW. These shadows are right below, where "LIGHTS" is written. Note that there is a + sign next to it and when you click it, a drop-down list appears with all the shadows separated. In this example there are 3 of these shadows. The names are the same, but let's say we have shadow 1 (front), shadow 2 (top) and shadow 3 (side). Edits must be made in the order they appear.
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Click on the three dots to the right of lights. A window as shown in the image below will appear:
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The lights that must be edited are found in the part where it says "OCCLUDERS". In this case, "Entry 1" corresponds to our "SHADOW 1" (front)...
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For the front shadow, we will start by changing these two parameters that correspond to the width and position of the shadow. My tip is that you copy the original value, change this value to 1 and then click on "OK" to see what happens (that is, to see what changes when changing the value, so you will know if you need to change it to a higher value or smaller...). If it's not what you need, just paste the original value copied previously into the corresponding field and change it little by little until you reach the correct size of the object.
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Front shadow height:
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For the distance the shadow is from the object, this field must be edited - remembering that we are still editing the front shadow (which corresponds to the shadow that will replicate the width of the object on the wall):
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For the other shadows, you must follow the same path: changing the values until it is proportional to the size of the object.
Bonus tip: Open various base game objects in TSRW and see how shadows are created. For example, select a chair and study each shade individually. With practice, you will realize that all you have to do is create a shadow on all sides of the object. For example: on a bed, you should have a shade for the headboard, another for the footboard, another for the side and another for the top, which would be the mattress. Therefore, it is important to study each type of object separately.
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Now you might be asking yourself: Oh, yes, thank you very much... But where do I start? How will I know how to create a shadow from scratch? OMG! Help me!
Don't worry, it's very simple: when cloning an object, like a bed for example, it's obvious that you will use a bed from the game as a clone... So just edit the original shadows that correspond to the clone, so that they are the size of the bed you are creating for the game. Only that.
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I say again: each object is a specific case. This tutorial is just a simple way to show you the way to understand how these shadows work and how they are generated for the game.
Yes, creating a beautiful object is hard work and requires dedication, time and effort. Therefore, value the creators who strive to deliver you a quality object ♥.
If you feel like helping me, here is a link for donations. Thank you very much ♥.
Tutorial inspired by: @bioniczombie and @sideshowsnob
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simder-talia-blog · 5 months
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Light And Shader Fix for EA Cabinets
By bessy at ModTheSims
This mod is a newfound holy grail mod for me, as I have been so very frustrated for an extremely long time with how dark and shadowy everything gets around counters and cabinets when they are placed. I'm so happy to have found this. I had to immediately test it out in my game:
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haveyoureadthisfanfic · 6 months
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Summary: Keith's solution to his steadily escalating problem is to hide it and hope it goes away. So instead of noticing what's the matter with Keith, everyone notices the steady escalation of his hiding. It's only marginally an improvement. (It's not an improvement at all.)
Author: @whetstonefires
Note from submitter: This is a very good 'Keith turning physically galra' fanfiction. Love some body transformation horror and self-identity crisis.
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raydfil · 3 days
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absolutely enamored with this superhero fic
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adanceofdumbasses · 4 months
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chapter 17 of occluded front is up!
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scrunchie-87 · 1 year
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GIRLYPOPS HOW ARE WE FEELING ABOUT THE NEWEST CHAPTER OF OCCLUDED FRONT?
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jynersq · 3 months
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running the union election this year and jesus CHRIST ppl are getting on my last. goddamn. nerve. no one can follow directions. tons of responses with incomplete info. indecisive ppl trying to get me to be their go-between to figure out what other nominees are doing to figure out what role to go for. someone repeatedly told me they wanted one role over another. i put them down for that role. ballots went out and i get a text 15 mins later saying they actually hate that role and really want another role, but they can't go back because people have started voting adn you cant run for multiple positions. ENOUGH!!! YOU ARE GOD DAMN ADULTS!!!!! I AM NOT A TELEPATH, YOU HAVE TO COMMUNICATE WHAT YOU WANT TO ME!!!!!
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t-t-p-d · 11 months
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this is too good
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cinematech · 5 months
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i just remembered that big boss still shoots right handed after losing his eye and pretends to aim with his eyepatch and use muscle memory i guess
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chimeragirlpleopods · 6 months
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it is in my nature to be implicit, even if its obtuse, i refuse to be explicit if i can avoid it
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parakavka · 1 year
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柴犬ふう太 on Twitter: "ベランダ掃除見張る犬 https://t.co/spXyrs2maw" / Twitter
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cypr1anlatew00d · 9 months
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wrt lrb in the same way that like extreme male brain theory of autism was cynically used by tech-o-sphere misogynists to be like "aah sorry my Objective and Systematic Mind can't help but think women are incapable of programming computers" you now see "girl autism" emerging as a kind of equally sexist Extreme Female Brain theory (especially manipulable, especially eager to please, especially helpless) for terfs to rally around as like some sort of extra-vulnerable woman that needs extra protection from ~manipulators~ in the form of trans ppl, certain medical proceedures, and their own autonomy like. jeremy fragrance voice. WOMEN, Do not buy this benevolent sexism. lol.
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mikecrewsteacup · 1 year
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i love armand (vampire chronicles) so damn much. but i love him in ways i've never really seen other fans articulate, which is fine, but it does mean my immense feelings about him have to just live and die inside of me, unseen by others
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quaddmgd · 11 months
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you know what? at first i thought this new dashboard sucks. then i started using it and now it's just insulting
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adanceofdumbasses · 1 year
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This is possibly my favourite chapter yet. For a... myriad of reasons
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