#obviously i'm going to play a qunari
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nowerewolves · 4 days ago
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Guess who got the new Veilguard game >:]
Meet Antaros! Bit of a bad attitude on this one...
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0alix0 · 2 months ago
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Rook's backgrounds make no sense or gatekeeping is good, actually
It's didn't sit well with me ever since bioware admitted that all 6 background for Rook can be played by any race you choose
Looking back at Origins it's clear why most of the backgrounds were race-specific. Not only it provided a better understanding of the separate cultures (you wouldn't really understand what dwarfs are about if you were able to play as a surface dwarf commoner) it also established the rules of the world (elves are opressed, you can't become a queen/king cuz the nobles will riot, humans colonize them and inforce their religion and rules on everyone, dwarfs are considered weird)
Now, looking at the veilguard, I can't help but ask:
How can a fully grown dalish with vallaslin be a crow? They buy slaves as a way to get more assassins, usually elves, children, so they could easier ruin their psyche. why the hell would a dalish stand for it?
How can a qunari be a Gray Warden? Wardens don't discriminate, sure, but this far, we haven't even heard of a qunari warden. Rook should be a legend, Rook should be questioned at actually being a warden by NPCs, OR sit in some Warden outpost and being studied by their mages, because no one actually knows how Blight and joining might work with Kossith body instead of running around with Varric.
Veiljumpers were organized by dalish, right? Then why in the world would a human be allowed to join? How and why did they change their minds to accept literally anyone, even if it's a potential threat/thief(Morrigan)/zealot/etc..?
How can a dwarf, someone who isn't even connected to the fade be a Veiljumper?
How can a dwarf be a part of the Mourn Watch? A Mortalitasi, an exclusively MAGE order? What can they even do?? Preform a non magical mummifications with herbs and salts like Egyptians did? Sweep the mausoleum? Be some sort of a funeral organizer/lawyer/genealogist? That could've been really interesting if only the game actually bothered to say anything about it. It did not
"Well it's up to your headcanons!" then why make the backgrounds in the first place??? They don't matter anyway!
I mean, obviously it was just a way to promote the game to older fans. Look, the backstories! The thing you've been craving for is back in game! Only they forgot what actually made them so great. The most important part. They mattered, they created a basis for my character. They gave them families, connections. They changed the way my character is perceived (elves in general) and what they can do plotwise (become a monarch/paragon).
I don't fucking care if 3-5 NPCs might have some additional dialogues for me, cuz they don't matter anyway. I don't even know these people, i never met them before, my character did, but I didn't. And now I don't care enough to know. like, i'm playing as a mourn watcher, but before going to Nevarra i barely knew anything about them, and what i know now is still rather surface level shit
Let alone the fact that all the backgrounds are practically the same. You pissed off some influencial people by doing good and was send away. Bravo.
........if this post gets one like I'm writing my own ideas for DA4 protagonist's backgrounds
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wildfairies · 2 months ago
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things that are bothering me the most:
antaam stuff makes no sense, full stop. it's also explained poorly/insufficiently.
most of what we see of rivain is completely uninhabited. i also don't care about more warden shit there, i was looking forward to more lore on rivaini people and culture, especially the seers obviously, we've been dying to know more about them for three games.
every elf we've met is ok with the huge revelations that their gods aren't what they seemed and this process happened offscreen. i would think there would be many different reactions to the spread of info about the evanuris, and i would think it would be extremely important to make it clear that info had spread pre-game.
the venatori are the same nonsensical vague useless boring cult with the most nothing goals. as incredibly lame as they are, it's even stretching my suspension of disbelief that they'd serve elven gods for vague promises of 'power' given tevinter's extreme history with the elves. i would think this would come up at least one single time.
the past two points are part of an overarching issue. the contentious and complex political landscape of thedas that makes the setting interesting feels flat. i'm supposed to believe NO ONE in super-elf-racist tevinter would blame the elves for their gods terrorizing thedas? even inquisition acknowledged this, w solas/inky showing concern that revealing the orb was elven would lead to elf racism.
i'm supposed to believe NO elves who've been oppressed by humans for centuries would think 'fuck them' and join up? what happened to the elves who joined solas at the end of trespasser when they heard he was trying to bring back their empire? at least inquisition had wacky cults for every side.
walking down the street in minrathous as an elf or qunari with no difference is simply absurd, i would literally rather never visit tevinter if they were going to implement it so toothlessly. where is the immediate opinion hit for being a mage/elf the inky takes in orlais???
yes the tone is off and a little shallow. yes the companions communicate too healthily for my tastes. yes i was dreading 'evanuris are behind everything' lore reveals and that's what we got. but i honestly think i could overlook those things if the above problems were solved and it felt like the same immersive, problematic thedas.
i'm so completely infuriated by the worldstate choices i'm going to make a separate post about it. but yeah i was concerned but made no noise, i was willing to wait it out and see how the three choices played out in game. and it's absolutely ridiculous that so far two out of fucking three have basically no impact, and the last one idgaf about unless inky romanced solas. i'm so so so so mad and disappointed about this, especially after staying open-minded when it was initially revealed.
everyone loves companion quests, so i don't know why the game feels like it needs to sell you on their significance. why did we get two different scenes of varric spelling it out to rook: do the companion side quests, or else they won't be able to focus! it's such a weird and superfluous tie-in. i don't get why they went so out of their way to clarify this when it didn't need to be clarified, companion side quests are expected in rpgs and their relevance to the plot is very easily accepted/overlooked.
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evillesbianvillain · 22 days ago
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The thing with Veilguard, is that a lot of people who didn't like the videogame put all the blame on EA becuase the development was rushed and messy and some idiot had the idea to make it a multiplayer MOBA game or whatever the fuck it was going on and that can excuse some of the stuff going on in Veilguard:
everybody calling you Rook, a nickname a dwarf youve known for a month gave you, instead of your surname, especially ridicolous if you are a Grey Warden, you know, a member of a paramilitary order, and your boss calls you that. How certain factions, especially the Lords of Fortune but also the Mourn Watchers and Veil Jumpers are underdeveloped (but according to John Epler they decided to make less sidequests to focus better on a few of them and they ended up just being fetch quests or "kill these guys" for the most). Why you can't directly talk to your companions and ask them questions but have to stalk them through the lighthouse and hope they reveal something of themselves to your other companions (again, John Epler said this was a purpose choice they made and its a stupid one but I want to break a spear and say that it was probably because they didn't have the time to code or write every direct dialogue with Rook but I don't really know how these things work). Not being able to visit Minrathous.
But so much of it is an issue that started in the writing and developer room.
You cannot roleplay in the role playing game. Scratch the "there are not serious consequences of your action" part, we can file that under rushed development if we want to be nice. But you can only play as a nice, well meaning, always slightly sarcastic heroic Rook and that was a deliberate choice. You're basically only playing as purple Hawke. I don't want to play as purple Hawke. For an instance, I chose - obviously - the Grey Warden backstory (which I hated, all the backstories are the same, heroic Rook winning against a foe but disobeying orders and being punished by the mean higher ups) and when you do the mirror scene I chose the dialogue option that said "I have been impulsive when I saved that village and could've made things worse", but then when I'm talking to the first Warden and he reprimends me I can ONLY defend my actions and not agree with him or apologize for them. I wanted to play as a stern warden, respectful of the order and its authority, but the game doesn't let me do that.
The whitewashing of the narrative. Every faction (except the Grey Wardens) is super duper nice, they are all freedom fighters with XXI century politics. All the leaders of every faction believe you at face values about Super Evil Elven Gods and are willing to give you their help to slay them (except the Grey Wardens). All the factions are stripped of any nuance or of the infamous Bioware's grey morality (except the Grey Wardens, as the game, at any step, wants to reming you how stupidly secretive, kinda cultist-y and fucked up they are and how that is not a Good Thing). Especially annoying with the Crows, the local assassin's group of Antiva that is renowned for buying desinfranchised kids and torture them to make them the perfect assassins, and the Lords of Fortune, who are now the anti Indiana Jones of Thedas (but still tomb jackasses).
The whitewashing, or purposeful ignoring, of social conflict in Thedas. This game is set up partly in Tevinter and specifically in a district of Minrathous, but we not once encounter the slavery that the Imperium is built on, or racism against elves and qunari. And don't tell me "there are no slaves because Dock Town is a poor district of Minrathous", that is not how empires built on slave labour work, especially considering that Tevinter has always been based on the Roman Empire. Who do you think loads and unloads the cargo ships that dock there? You think slaves are only kept in the house and occasionally used for blood magic rituals? Not to mention that the faction for Dock Town is the Shadow Dragons, whos main work is freeing slaves, but not once we do a quest that revolves around that. And it's funny that they abandoned the entire issue with the mages and the Chantry "because we are in North Thedas" when the Chantry is a egemonical religion in Thedas. Zevran tells us that templars in Antiva guard mages like "jealous husbands", the Circle of Mages of Rivain was destroyed because they accused women there or summoning demons and the Anderfells are known for having the most pious followers of the Chantry in Thedas. I understand not making the mage issue a focus like it has been for the past three games, but to just dropt it like that is ridicolous. They didn't even do anything with the Tevinter Chantry and the Black Divine, something, I think, everybody was curious about. Ah but don't worry! We have the main dalish companion apologize 3000 times because the elves are at fault for everything going on in the world.
The characters are all shallow. There are very little important NPCs in this game and you can't directly talk to any of them if not during specific cutscenes during the story. John Epler (it's always him or Weekes lmao) said they wanted to avoid meaningless cameos but then they threw in the game characters from other games like Morrigan, Dorian, Isabela, Maevaris who was actually not from a game, but a comic, so I would've liked to know more about her, and doesn't let you interact in any way with them. Varric, for the love of god, there is no way for someone who is playing Dragon Age for the first time to give a shit about this guy. Who are these people. What do they want. Who are the leaders of these factions. The companions as well. You cannot talk to them but have to hope they will say something about themselves during random party banters in the Lighthouse and then they will have crafted cutscenes for the stupidest shit like Lucanis making Harding drink coffee. You know how some people dislike Varric, Garrus and Liara because the games want you to like them? This is what it feels with all the companions, and the forced found family is so on the nose it becomes unbearing. The romances are underwhelming, or so I am told by everyone. Davrin, who is in my opinion the best character in this game, has most of his character and quest revolving around a fucking rat with wings and all the stuff about his relationship with the dalish or wardens comes up in random party banters, again, instead of him telling me directly about it. The only relationship between companions that I found slightly compelling is between Davrin and Lucanis because they are the ONLY characters with an actual conflict going on, every other conflict is resolved immediately either by Rook stepping up and going "stop fightiiiiing why are you fightiiiiiing" or by the constrast being actually a misunderstanding, hey isn't it nice how every one of our companions are super duper nice guys who can do no wrong (like Bellara and Taash). Do you miss Mordin Solus? I know I do.
Connected to the characters issue, why the hell is the approval/disapproval system even a thing? It's impossible to lose approval from characters in this game, while they'll approve literally you standing in their vicinity. I've never worked SO HARD to try and lose approval with my companions, and it's impossible. Just, throw it away at this point, you have already implemented another system (the bond one) and are trying to work on a mass effect model, so atp just do that.
The villains oh my fucking god. This ties with the whitewashing of every good faction I have to ally with, as all the villains are super evil "bullies" with nothing else going on behind them. Maybe the only villain with something different going on is Isseiya, but all the others are faceless, corrupted evil hordes to be mowed down with Super Duper Evil leaders that have nothing going on if not a desire for Power and Conquest? Do you remember when Gereon Alexius was a desperate father who would've done everything to save his son from the Blight? Do you remember when Calpernia was an ex slave with a dream of revitalizing the Imperium by uplifting the slaves as citizens? Do you remember Meredith and the Arishok? Do you remember Loghain?? And like every side or personal quest villain/antagonist, the Evanuris are ONLY driven by power and power and power and they are so evil because they want power more power still power.
The missing/ignored plot threads. They hinted at us for years about the upcoming Tevinter/Qunari war and that went nowhere. What about the mentioned crisis/internal war/split between the Grey Wardens? Nothing. Where are Fen'hare's agents? Apparently they left Solas' side because he was a meanie and we know that because of a reddit AMA. The awakened darkspawns? Darkspawns now are officially a mindless horde and [insert GRRM piece on orc genocide] so don't worry about it.
They want a new slate in case they ever get to work on another Dragon Age in the future, and that's so obvious from certain narrative choice they made in the game, all happening far far away from us and that we know throw some fucking letters the Inquisitor sends to us and the most glaring one is the complete destruction of Southern Thedas, especially Ferelden.
The combat is... polarizing for me. On one hand, it is a mildly enjoyable action combat, and when you get over the heartbreak of never being able to build a mage like in Origins and having some tactic going on, it is fine, it is flashy enough to be enjoyable at least. But the enemy variety is terrible, the bosses are reused to hell and back and on top of that they are for the most normal enemies that are given a boss health bar (if i think about it, im pretty sure there is only one unique boss ive met so far, the archdemon, and it's such a pathetic boss fight)
The art direction. While I love, and I mean LOVE, the character design for your companions and whenever I look at them I get mad because such good design... wasted for these characters and this game. I do not like the art direction. I hate how everything has been scifi-ed, the eluvians now have rgb lights and they look like twitch streamers PCs or prothean artifacts, Bellara's magical gloves are fucking nanomachines and she literally works her magic like a mechanic. Not to mention the architecture and the neon signs in Dock Town. Most of the armors are ugly as hell and I want to talk with whoever designed the Lords of Fortune armors.
This scifi-cation carries out in the soundtrack as well, with a subpar score from Hans Zimmer.
I understand that it's not possible to work around every single choice made in the past three games, but some stuff is too important to just, leave it alone. Northern Thedas is still in Thedas and it's politically connected to it. Who the Divine is should be important, if my warden has died should matter, if Morrigan had a child should matter. They don't even make her mention the hero of ferelden EVER, whenever people talk about her they say she was a witch of the wilds and then worked with the Inquisition. ISN'T THERE A BIG GAP IN YOUR RESUME, MORRIGAN? Shouldn't a Grey Warden Blackwall be at Weisshaupt/Hossberg? But then, even the choices they have you make at the start regarding your Inquisitor are red herrings, the only thing the game cares about is wether your Lavellan romances Solas or not.
This game thinks we're stupid. I am constantly explained, over and over again what is going on. I am playing this game. I just saw the scene that has been recapped by Varric and then recapped by a text and then recapped by the characters chilling around a table commenting the scene. Not to mention all the time Rook and the companions say "We need to be in our best mind place to win this fight, we need to focus on ourselves, we need to think about ourselves first and then we can focus on the Evil Elven Gods" which is a little less on the nose way to say "do our personal quests". Insanely PG13 game.
Therapy speak.
And I think I'm done, at least for now. I have a lot of other issues but most of them are nitpicky and it's just me being annoying.
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possessedopossum · 1 month ago
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Antivan crows treatment [obviously spoilers]
I do NOT agree with the popular sentiment that the crows got sanitized in this game. I DO have questions about crow related writing choices but this is not the choice I have problems with.
Showing one concept, event, place or a person from multiple perspectives is one of the core features of dragon age series. We always had different and sometimes contradicting views on the same thing. For example, the Circle as Vivienne sees it and the Circle as Anders sees it are two very different Circles. It's not bad writing, it's how biases, personal experiences and opinions work. I would like to remind you that Solas says about spirits' perspectives on Ostagar – no matter how different the visions are, they are both real.
Zevran and Lucanis are different as night and day. Obviously a whore's son (no offense) and first talon's grandchild would have different experiences. So would crow Rook, who gets special princess treatment from Viago, also a talon. So would Viago, who is the antivan king's bastard. So would Teia, who considers the crows her family, since she never had one to begin with. They all either joined the crows willingly or were born into it. They weren't sold to the crows by brothel madam like Zevran was.
And at the end of the day, the crows are still assassins. Even being first talon's favorite grandchild won't save you from abuse and literal torture. You are still supposed to undergo the harsh training that will leave you without food and water for days and Maker knows what else. You still work with people who strive for power and would do anything to obtain it. House Arannai changed 6 talons throughout 20 years. Half of the talons were murdered in tevinter nights by the traitor who sold them out to qunari. Dellamorte family almost got wiped out. Some npc casually says Viago would be very sad if he had to kill crow Rook but that he would still do it anyway if necessary. The crows literally made Jacobus, a literal child, full fledged assassin in front of our eyes. What other proof of crows being shitty people need? A quest line where we personally torture children? Do you really want this to be so on the nose?
Yes, the crows are treated like the good guys by the narrative and there are pretty good reasons for that. 1) We can play as a crow and it SHOULD give us, the player, a bias 2) There are more important tasks at hand. We are fighting gods. We aren't fighting for the wellbeing of Antiva, we are fighting for the wellbeing of reality itself. With such high stakes crows shittyness is absolutely irrelevant 3) The crows are Antiva's one and only defense. No matter how shitty they are, without them, it will be worse 4) Glorification of organized crime is a thing that happens in real life and I thought we liked our games somewhat realistic.
I can go as far as sharing some personal info on the last part. I like the crows very much because I grew up in the area so riddled with crime an average person from rich white neighborhood would lose their mind. The best governor our fucked up city ever had was the local gangster. Crime was family business to him and that's why he cared for the city more than other governors – his children would have to live here after he dies. The dude killed people for money but the city was finally clean and pretty and much safer than it used to be. I don't have a problem with antivan crows being batman-ized because I've seen so happen irl. Is it sad that sometimes only mafia can keep a city from falling apart? Yes. But it is real and that's why it is beautiful. Veilguard feels very realistic to me and I don't get the bad writing claims. I guess our governor wasn't realistic enough, I'll tell him if I meet his ghost.
The problem I have with the crows is how the Ivenci/Butcher plot was handled. It felt like it was rushed and added at the last moment. I'm not against Ivenci as a villain, I am simply mourning the lost potential. The plot could have been much better if Rook started to suspect something is wrong on their own. Extra scenes with Butcher to flesh out the character more would have benefited the quest line. I'm glad that Veilguard added some positive qunari rep with Taash and Shathann but there could have been more. Bioware could have told us WHY the Butcher decided to desert. He seems to have more respect for qunari philosophy than other antaam leaders. Why couldn't he stay with his Arishok, then? There is a huge difference between bad writing and the lack of writing. Ivenci and Butcher aren't badly written, they simply lack screen time.
My overall opinion of the game is very positive. Yeah, it could have been better. But it also could have been much worse. There could always been more time to plan, more tools to use, more choices to explore. But things never work out the way you want them to. I think given the circumstances and EA's desire to make live service games, bioware gave us their best shot. Regret is nothing but pride, vanity and a waste of time. The game itself says so. And I would rather enjoy the game as it is than waste my time thinking what it could have been.
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kitterkat100 · 2 months ago
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My thoughts on Dragon Age: The Veilguard
So, I finished datv yesterday and now have time to sit and think about it. Now, obviously this is just my subjective opinion, so take it with a grain of salt. I am going to start with the good and go into the bad and then finish with more good (that teacher training coming in). Also, I learned how to do a read more for this.
I am going to start with the combat. I have made another post about this, but that was like 3 hours into my first playthrough. Veilguard has the best combat in the series. Usually Dragon Age games have combat that is a slog to get through, so much so that many people in the fandom say they don't play the games for combat but for the story. I have never been a fan of the real-time with tactical pause, I find it a little boring. I am not a big fan of turn-based, to begin with ( that is one of the reasons I still have not finished Baulder's Gate). In the past, if I wanted to play a good story game with fun combat, I would play Mass Effect. But I have fun just fighting enemies, if DAI's combat was this fun I would replay it more often.
Next the art direction. Now, I am no artist and I know next to nothing about anything. But I really like the art. I think the environments are beautiful. I like the character models. I know people were complaining about the models having small heads in the lead-up to the release, but I think it was because the game doesn't use heroic proportions. And you don't notice in-game at all, at least I didn't. Also the brought back some reused assets from the Inquisition, and some of the paintings that have been around since Origins.
Okay the companions. I might write a longer post for each companion later on. I am going in alphabetical order.
Bellara: I romanced her, and I love her so much. She has some strong Tali vibes with a strong dose of ADHD. I am a little sad that we did not even kiss until after the final battle, but I just read that as her being ace or demi (like me!).
Davrin: He is such a bro. I love him and Assan so much. His banter with Emmrich is so funny. The ending to his story line is a little weak, but I will talk about that in his own post.
Emmrich: I think Emmrich is one of the best companions in the whole series, flat out. I love this man, he going to be my next romance (Female Qunari Grey Warden).
Harding: Harding is great. I really liked all of the Titan stuff in her storyline. I did get her killed, so I am not sure what her ending is like. I did think her romance with Taash was cute.
Lucanis: I'm going to say it. I think Lucanis is the weakest of the companions, I don't dislike him. I don't if I missed a lot of content because I saved Minrathous instead of Treviso or if it was because his writer got canned during development. And what he did have felt bare bones. I thought we would be dealing with Spite a lot more. I will say his recruitment mission is a blast.
Neve: I played a Shadow Dragon so my character had a lot of in common with Neve. I like her, but I don't have any strong feelings towards her one or another. Her romance with Lucanis is a thing that happens. I might change my mind when I get around to romancing her.
Taash: I am cis, so take this with a grain of salt. But I think their storyline about being non-binary was oddly paced. I did like everything past that, I think it was much better paced. I do like them a lot. Also, they are really cute with Harding. I do wish there was more of a reaction to me getting Harding killed on Tearstone Island, but that is a writing complaint.
Speaking of the writing. It is really a mixed bag. Some of it is great and then some of it was giving slop comics from the mid-00s. The first several hours are story slog, some of that is because of all the lore dumps, and some of it is because it is oddly paced. The writing gets progressively better throughout the game. From the point of no return to the credits it is the strongest writing, maybe not in the whole series but definitely since the last third of DAI. That after-credit scene was a choice. I will probably talk about that more after I figure out how I feel about it. I think Elgar'nan and Ghilan'nan are the strongest villains since Loghain, it really helps that they are present throughout the game. There are definitely moments where you feel that Rook is HR, but not a lot, but enough that I understand why that made it into some reviews. I don't think it is any more quippy or Marvel-like than any other Dragon Age game, "Swooping is bad" comes to mind.
Finally, some random thoughts. I think this game really nailed the horror of the Blight, I can't get the image of Bellara wrapped in Blight tentacles during the final section out of my head.
I played a non-mage elf shadow dragon, and there was a lot of reactivity for the shadow dragon part, less the elf part. I know I missed a conversation with Tarquin about it, but still. It's like no one even noticed the pointy ears.
That's it for now. I might add more as think about it.
8/10, I had a blast.
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luckyjak · 1 month ago
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how I would fix veilguard
general note: I enjoyed Dragon Age: The Veilguard and it is very easy, post game release, for me (a person who doesn't work for Bioware and isn't the game's developers) to sit back in my armchair and go "This is what they should have done instead." That said, this is the internet, and I have opinions, so let's roll.
also, spoilers, obviously.
First, I would have made two games out of the material in Veilguard, not one.
Game one (which we will still call The Veilguard) takes place in Northern Thedas. The beginning of the game is the same: you interrupt Solas's ritual, and Elgar'nan and Ghilan'nain escape. However, rather than taking over Thedas together, the two decide to divide and conquer: Ghilan'nain takes over the North, and Elgar'nan takes over the South.
Most of the game stays the same. You still play as Rook; however, the game starts with Varric recruiting you, so you get a chance to spend time with Varric before, you know, Solas. You still recruit your seven friends. For pacing purposes, romance and friendship scenes occur faster. This is because we're going to end the game sooner.
We're going to shave off all of Act 3.
Why would we do this? Ghilan'nain and Elgar'nan are both stand-out villains who deserve their own time in the spotlight. As it is now, we hardly spend any time with Elgar'nan other than the constant looming threat of him, and Ghilan'nain mostly comes off as his lackey as opposed to a full-fledged "mother of monsters" she deserves to be. By splitting them into two games, each gets to shine as a villain, and Rook doesn't seem like such a overpowered protagonist who is able to kill (potentially) three elven gods.
So, where does Veilguard end? Last mission of The Veilguard should be "Isle of the Gods" and it should end exactly as that mission ends: Ghilan'nain's death, the realization of where Varric has been all along, and Solas trapping Rook in the Fade. Rook is trapped in the prison of regrets, realizes they are trapped, and then bam, end credits.
but wait, doesn't Veilguard suck now then? Most people agree acts 2 and 3 are the best part! And they are! But I think with tighter pacing, the whole game is improved. Remember, we are moving companion's Act 3 moments up to the end of Act 2 as well. We won't spend quite as long wondering when Lucanis will ever talk to us if we have his romance happen sooner, and that becomes true of all the companions.
So does the "Hero of the Veilguard" thing matter? It does, but not until the next game! Hold your horses!
--
So, now we make Game 5: Dragon Age: Dreadwolf. At the end of the last game, Solas established himself as a villain (by putting Rook in prison) so now it's time to really mess with that.
For starters: Game 5 cannot happen unless world state is included, and I'm talking about most of the Keep. Game 5 takes place in Southern Thedas, with the focus being on Fereldan, Orlais, and the Free Marches.
You play as the Inquisitor once more. You get to decide what happened between you and your LI in character creation: are you married now? Did you break up post-game? The game starts with you saying goodbye to your LI (if you still have one) then getting on a ship. No need for dialogue from LI, so no excuses about hunting down voice actors. The game starts with you getting a spirit hand, so that you can once again be the hero of the land. The ship is your Lighthouse, your base of operations that is always moving.
Your companions are:
dwarven grey warden woman (warrior)
human or elven orleasian bard man (rogue)
qunari runaway saarebas woman (mage)
spirit of wisdom (mage) *this is Solas in disguise, spying on you.
human avaar man (warrior)
human woman who definitely killed her husband (warrior)
dwarven artificer who is making bombs and got exiled to the surface (woman, rogue)
elf man who used to work for Solas but deflected (mage)
DLC character: my son Kieran, who is customizable, and also a blood mage
All of them are romancable if your Inky is single except for maybe Kieran.
Don't worry, though: you get frequent letters from your previous LI's giving you life updates (except for Solas but like. you know)
The core gameplay loop is sailing the Waking Sea to defend people from darkspawn and try to find more info on Elgar'nan, who is definitely causing trouble.
Places you visit:
Highever (Fereldan): I have legit always wanted to go there. Saving my origin character's hometown that is currently being ravaged by darkspawn? Fuck yeah
obviously, the slaughter of Denerim (Fereldan). Bonus points if we save the life of King Alistair/Queen Anora
Ostwick (Free Marches)
Val Royeaux (Orlais)
Cumberland (Orlais)
Maybe also Orzamar?
Jader
Final battle at Halamshiral because we love a callback.
Essentially, all the stuff we hear about in Inky's letters about the south, we now get to experience in the game.
Elgar'nan has done something fucky with time magic and now Halamshiral is half modern Orlais, half ancient elven empire. He's trying to bring the veil down, and Solas is unsure if he wants to stop him, or wait until he brings the Veil down to stop him.
Inky requests Rook from the Fade. Rook tells Inky about Solas's betrayal. Double-team Act 3 time, where people may still die depending on faction strengths in Veilguard, and who/what Inky has managed to save in Dreadwolf.
Assume you manage to stop Elgar'nan, and then the question becomes:
Do you, the Inquisitor, stop Solas? Save him from himself? Or die trying?
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l3irdl3rain · 30 days ago
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Finally gonna be able to play Veilguard in a few days!!! My laptop is so old that in order to even play Inquisition I had to download some custom INI that tweaked settings the game didn't normally let you change, but I'm calling in an old favor (college graduation gift) and finally getting my own PC! Any non spoiler tips or suggestions for Veilguard? Specific question, When I binged through the whole series this Spring/Summer I was a rogue every time, and played as Aeducan male HoF, Human (obv) female Hawke and Lavellan male Inquisitor. Following the patern would have me play a Quanari gal for Veilguard, and well, obviously the Quanari PCs looked pretty rough in the pre release footage, and in Inquisition, had the lowest amount of special dialog options. I think I saw you playing as a Quanari, though I've had like every Dragon Age tag blocked all month, so I was curious if you had any feedback on how playing a Quanari was in Veilguard if that was the case? Thank you!
Answering under the cut for the sake of people who care about cats but not dragon age.
The qunari they chose to showcase before the game was released were BAD. i cannot believe they used such bad examples. Their foreheads just looked so bulbous and smooth and weird??? It is totally possible to make a good looking qunari in game.
That being said, I never ended up playing as my qunari guy yet. I did the intro and a couple of the first quests and then realized it would be SO much funnier to play as a dalish elf for my Solavellan world state and I had to go back.
I obviously can't really comment on the amount of special dialogue for a qunari rook in Veilguard, but I will say that from the little bit I played as him the camera angles were good. In Inquisition I think you spend half the game with your head cut off during dialogue
and here's my beloved Valo-Shok that I will eventually play as. I'm not great in character creator but I still think he's way better than whatever horror they were using to showcase qunari
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can you tell i miss black scleras for qunari?
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butterflydm · 1 month ago
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some thoughts on spirits (DAV)
I feel like the game has done a good job making Rook feel like someone with natural leadership abilities. And while I do love the companions in the previous games, I feel like DAV's companions are my favorites (at least currently; entirely possible that a replay of the older games would make me feel different!).
I also really like the different dynamics between Rook and their companions. Just... idk good vibes.
Also, here is Rook being very relatable for me:
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I am just really loving all the characters so much -- Lucanis stole my heart as my favorite (he's my 'personal demon' now in the character screen lol) but I'm very attached to all of my companions. I love how the game has made it easier to know when they have something new to say, and I like that they distinguish between 'conversations' and 'outings' in the companion quest section. I've really been enjoying getting to know them and I feel like this game has done a really good job appropriately gating dialogues and areas.
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It feels like they found a good compromise between 'open world' and 'mission-based game'. Each of the areas feels really big but it's also gated in natural ways that get unlocked as the story goes on, so you can't bum-rush the Crossroads and do literally everything the first time you're there, for example. In DAI, I would sometimes have to impose my own pacing to make sure that things flowed well for me, and I haven't needed to do that with DAV.
One thing that leaving the Fereldan/Orlais area did is really let us get to know a lot of mages who don't have the same sense of shame and self-hate that mages are taught in the Chantry of southern Thedas (or the even more extreme way they are treated by the Qunari!). We got hints of this approach in earlier games, but getting to dive more in-depth into several cultures who do not have the same "let's toss all the mages into prison" approach to magic that southern Thedas has has been very illuminating! Obviously we've always had exceptions like the Dalish clans, but they were very much depicted as deliberately on the outskirts of society, and going against the Chantry-defined norm.
And to contrast, in DAV, I recently had a long conversation with Emmrich on the potential merits of lichdom! Basically an unthinkable conversation in either Ferelden or Orlais. Nevarra doesn't burn their dead and they don't have such a deep fear of the dead, demons, or magic itself. And it really just to illustrate how much the oppression of mages that was so much at display in the Circles is just... nonexistent in places like Nevarra. The oppression is cultural and it's religious -- it's not actually something that's necessary to 'keep magic in check'. (which, yeah, is obvious from the outside, but always nice to have reinforcement from the actual games!)
I'm also watching a let's play of DAI on the side and the person just got to Solas and Cole's personal quests and, yeah, they resonant so hard after the additional Solas revelations in DAV. And it really does feel so much like DAV is in a strong conversation with DAI (as makes sense). Solas and Varric are talking about Cole but Solas is also talking about himself.
Varric: "A spirit who is strangely like a person!"
Varric: "He came into this world to be a person. Let him be one."
Solas: "We cannot change our nature by wishing it." Varric: "You think?"
Solas: "You would alter the essence of what he is." Varric: "He did that to himself when he left the Fade."
[if Cole is made more spirit]
Varric: "...could have been a person." Solas: "Would that have made him happier?"
Is Solas's endgame becoming a spirit again? Or has he experienced and changed too much? (would it make him happier? is that a desirable goal?) Is it all a matter of perspective? Cole approves of the Inquisitor's choice whether they make him more of a spirit or more human. I feel like Solas would lose a lot of himself if he became a spirit again, but maybe that's a matter of perspective too.
And then Solas's DAI quest is all about dealing with the damage of a Wisdom Spirit being corrupted against its purpose -- the same kind of Spirit that Solas once was. Wisdom vs Pride (but once you're a person and not a spirit, you can be filled with both at the same time).
DAV is really making me want to do another run of DAI, and take Solas literally everywhere, lol. But the conversation about spirits in the 'real' world didn't start there either -- it started back in DAO, with Wynne. It continued in DA2, with Anders. Both DAO and DA2 are more 'standard' than what we get in DAI with Cole, in the sense that they were possessing a body (though with permission) but it's still part of the same conversation.
But the conversation really did explode into something bigger in DAI, with Cole as a spirit who was with us without possessing a body, and with learning that being briefly possessed can reverse Tranquility (via Cassandra's quest). And now, with what had been confirmed in DAV, we know that a spirit that takes mortal form can, over the generations, become mortal, as that's what the ancient elves did, so Cole could have kids who were fully mortal, maybe. And Cole did it without using lyrium (and thus taking something from the Titans to fuel himself) -- at least as far as I understand.
I am also finding myself very curious about where humans come from -- we know that the ancient elves were once spirits; we know that the dwarves are fragments of the Titans. Where did humans come from? Evolution? Or is there a magical answer for them too? Is the Maker a spirit and/or Titan who created humans specifically?
(I think it's implied that Qunari were genetically/magically engineered in some way, and possibly crossbred with dragons somehow?? iirc DAI correctly)
I'm really looking forward to removing my filters on DA-related stuff and reading other people's thoughts. I've covered my eyes and clicked on posts a couple of times so far and have been rewarded by mostly getting fanart and not spoilers, lol. Mostly.
I genuinely have zero critiques of the game so far, if anyone was wondering if I was just holding some back or whatever. I like the quality of life changes they made to a lot of little things like companion banter; I never had an issue with the art style*; and I'm enjoying the story and characters as they unfold.
(*I know that was a big thing with a lot of people but, confession time: I genuinely can barely tell a difference between DAI and DAV's 'art style'. You can change Qunari hairstyles separate from horns now in the character creator? People walk less awkwardly than in DAI? The menus are purple instead of green? idk, maybe my brain just doesn't register whatever it is that makes DAV so different, art-wise?)
I also love that I can literally just throw myself at boxes to break them open to get materials. It's so satisfying. I have a griffon that I can pet. idk, I guess I'm just a simple girl with simple desires. ¯\_(ツ)_/¯
Looking forward to playing more this weekend!
Current progress note: a Dalish clan (at least one) has been kidnapped for potential blood sacrifices, so trying to rescue them is my next main quest. I'm about eighty hours into the game.
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himluv · 3 months ago
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DA Review Series: Absolution
<<< Previous Review: Dark Fortress
This is the part of the list that gets a little... loosey goosey. Basically everything after Blue Wraith but before The Missing takes place in this weird, nebulous, in-between time. We know it's after Trespasser, after the Inquisition disbanded (per my and Bioware's canons) and before Veilguard, but we don't know when specifically. So, since we can't really say when these stories take place in relation to one another I'm just going to review them as I consume them :).
Title: Absolution Writers: Mairghread Scott, Mae Catt, and Tim Sheridan Release Year: 2022 In-World Year: ~9:45+ Verdict: Look. I love this fucking show. I'd watched it at least three times before I decided to do this big tie-in media marathon. And, I just rewatched it three times while convalescing with the flu this past week – turns out it's a very good comfort/sickie show. It does a wonderful job of orienting new viewers while not alienating old timers like myself, is fast-paced and fun, while also establishing a very interesting plot that could be vital to Veilguard. Basically, I highly recommend you commit to the three hours required to watch it.
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Absolution introduces us to Miriam, a runaway slave from Tevinter, and her bff Roland (who may or may not be a chevalier?). The two are hired by Fairbanks to join his team for one last job for the Inquisition – steal a magic artifact from the Archon's Summer Palace. That's right, babes, Absolution is a heist story!
So, they team up with Fairbanks (Orlesian human rogue from Inquisition), Qwydion (lady Qunari mage!), Lacklon (dwarf warrior Lord of Fortune), and Hira (Tevinter human mage with whom Miriam has a romantic history), and head off for the city of Nessum. Of course, this is Dragon Age and nothing is ever as simple as it seems.
Miriam's former master, Magister Rezaren Ammosine, is in Nessum. In fact, he's the reason the artifact they're after (the Circulum Infinitus) is even in the city. He's studying it in the hopes of finding a non-blood magic means of activating it. Supposedly, the Circulum can restore life to the dead, resurrecting them to be the same as they were before. And he has a very certain someone he wants to bring back to life – Miriam's twin brother.
Without getting too deep in the details, Miriam and her brother were slaves raised alongside Rezaren, intended to become his bodyguards in adulthood. He claims to see them as his brother and sister, that they all were helpless in the face of his mother's abuse. And for a while the show does a good job of making us wonder if that's true. Certainly, Rezaren seems to believe it. At least until Miriam refuses to play along.
The heist does not go well. Fairbanks seemingly turns traitor, tries to kill Hira, and dies in the process. Hira is trapped in the vault, and Miriam is mortally wounded on the team's frantic way out. In a blood magic-fueled dream, Rezaren lays out his plans to Miriam, in the hopes it will convince her to rejoin him and the reanimated corpse of her brother. And, of course, it all boils down to the Magister's ambitions – he wants to become the next Divine of the Imperial Chantry, where he swears he will work to make Tevinter a better place. And yet, in his power fantasy, Miriam and her brother are still his bodyguards, just as they were trained to be. Even Rezaren doesn't seem to notice how deeply ingrained his view of them as "things" truly is.
So, obviously, Miriam and company aren't going to play nice with that guy. They hatch a plan to get Hira out of the palace, and things seem to be going their way for once. There's a lot of epic fight sequences, Qwydion is hilarious, and the romantic tension between Roland and Lacklon keeps ratcheting up. But when Hira makes a break for the safe house, the team follow her and start to get a whiff of the true betrayal.
The traitor was never Fairbanks (whose loyalty I never doubted!). He caught wind of Hira's true plan – to steal the Circulum from the Inquisition and deliver it to the Crimson Knight in Kirkwall – and was trying to put her down. I will never forgive this show for killing him, btw. I loved him so much! But Hira's real plan is even worse. All this time she'd struck a deal with Rezaren – return Miriam to him, and he'd let her have the Circulum once his ritual to restore her brother was complete.
Side note: Hira is stupid. There's no world where Rezaren actually lets her take the Circulum. None. So, she was willing to sell her (ex?)girlfriend into slavery for something that would never happen. And yeah, she makes a lot of promises about how she would have got Miriam back, how Miriam would have escaped, but we know Hira is a liar and a cheat and just as ambitious and driven as every other "Tevinter snake," as Miriam would say.
Anyway, there's a bunch more badass action involving blood magic, spirits, grenades, and a High Dragon (which again shows that dragon blood is extremely potent in magic rituals!). Roland and Lacklon finally kiss, and Miriam stabs Rezaren in the throat mid-meltdown. It's a beautiful end sequence. And even though the show is over, the team knows their work is just beginning.
Because Hira snuck off with the Circulum in all the chaos, and they know where she's headed. To Kirkwall. To the Crimson Knight... which appears to be a colony of sentient Red Lyrium, formerly known as Knight Commander Meredith Stannard. And she/they/it(?) is intent on seeing all of Tevinter burn. (insert my theories here about how the Blight causes feelings of intense hatred over time, as established in the book The Calling and further exemplified by the tainted Griffons in Last Flight.)
Obviously, I love this series and really wish we'd gotten a second season. There's just so much this show set up, surely we'll see more of team Absolution, whether in another season/show, in a comic or book, or... in Veilguard? Fingers crossed, y'all.
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transmasc-tabris · 2 months ago
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So just collecting my thoughts on DAV so far. Literally only a couple hours in at this point since life will not just Stop for a second.
Okay first off. Character Creator? Chef's kiss. God damn. Took me forever but I enjoyed it. Also haven't made a qunari character yet but I did take a look at some of the options and neither hair nor horns were as bad as I'd feared. There are options that aren't trash.
Glad I could give my first Inquisitor the glorious braid, broad shoulders and generally haunted look he deserves.
But also? What does -18% mean for height???? I don't know. I managed to make my Rook a little shorter than Neve after a few tries so it's all good.
Moving the camera with the mouse is still something I'm getting used to, but considering all the times I fucked up in DAI and ended up running around looking at the top of my character's head, I'm fine with this new way of doing things.
The new darkspawn design? Not as bad I thought it would be. Same with the new demon design.
Combat - Well they said it was going to feel like mass effect and it mostly does. Obviously like if you took out the guns but you know what I mean. I keep expecting that one death theme to play when my Rook goes down. Like with every bioware game I've played (besides DAI, actually) it's either a breeze or a death fest with little in between. That could be a skill issue on my part though. I do like the actiony feel and the way it seems to be leaning into the absurd athleticism for rogues.
Do wish I could turn off or tone down companion dialogue in combat though. Tone down most likely. I don't hate it (how could I hate supportive Harding??) it just happens too frequently in my opinion.
Love that running around and looting instead of fighting is now canonically on brand for my Rook. True lord of fortune moment. Speaking of - LoF casual outfit is growing on me.
Irelin is so pretty I could cry. So are a lot of others but she wowed me.
This could easily have to do with the fact that I'm playing it on nvidia geforce now but it does seem like the voices are a little bit... off from the characters? Like ahead of or behind their mouths moving our sounds like it's coming from a different place altogether. I dunno there's just something a little weird about the voices in general but that's a massive nitpick and not a huge deal.
Solas hates blood magic now? Wasn't he pretty neutral on it before? Then again, I'd lie in those circumstances too.
Still wish we'd had more than three world choices to choose from especially if characters from previous games are coming back, but at the very least they are making it easy for a new player or someone who hasn't played a da game since dai came out to just jump in.
Fuck the lighthouse is beautiful.
Pretty much all technical at this point since I've literally just met Bellara at this point. Oh Merrill you would have loved her.
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nerdee-blondee · 6 months ago
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Do you know what race you're gonna play in DAV ? I'm hesitating between an elf, cause I think an elf going against Solas and learning more abt the Dreadwolf is cool (and in my Solavelyan hc she'd be more jealous of his connection w/ a female elf cough) but playing an human would be cool for Solas' "character development" considering he would see himself in them and he would be forced to once against reevaluate his prejudices, though I guess it works for dwarf and qunari as well
ISN'T THIS THE REAL QUESTION LOLOL
so MY actual headscratcher is which inquisitor i'm going to do HAHA
cause i would LOVE to do my canon inquisitor, Aelyn Trevelyan; but I KNOW the juicy bits of this story will be with a solas-romaced lavellan (so RIP Aelyn, i'll use you on my second playthrough LOL)
i'm actually pretty confident with my idea for my rook. she's going to a human mage factioned with the Lords of Fortune!
personally, i always like playing a human because (obviously) i am a human and ALSO solas has his own little gripes with humanity so i ALWAYS like to be a human character that solas inevitably gets along and likes LOL (i also made a post on how i think solas sees all the other races and humans are the one he seems to respect the least LOL)
so me thinks, my first playthrough will probably be my solas-romanced lavellan, Maella Lavellan (with some traits and characteristics of my canon inquisitor, Aelyn) and a human Rook (Ms. Valeria whatever-her-last-name-is-going-to-be!)
I actually gotta start thinking about my second playthrough about which Rook I want paired up with my Trevelyan (it's probably gonna be an elf shadow dragon bUT WE'LL SEE)
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resident-problem · 1 month ago
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I really wish that they'd made the Qun more obvious in Taash's story. It's never really specified, but I think it's the driving force behind a lot of what's happening/happened.
When Shathan brings up Aqun-Athlok, it feels like there was room for a dialogue about how even that is binary. I really wish that they could’ve engaged in a discussion there, so Taash could say something to Shathann about not fitting into a binary. They could even use Qunari ideas to talk about it! Like Taash loves to fight ("male" role), but they also have an extensive knowledge of dragons and study them ("female" role). But it doesn't seem like Taash was even aware of Aqun-Athlok before Shathann brought it up, so I'm immediately ringing alarm bells there.
(Break because this is really long, but that's the really short version of what I wanted to say, lol)
On that note, it seems like Shathann has either been blissfully unaware of Taash's struggle with their role/gender, or (and I think this is more likely) Shathan has been deliberately ignoring Taash in that regard. She's seen her child struggling with their identity and knows that it's specifically gender/role related because she's brought up the fact that her "daughter" seems to act more like a man. She's so comfortable with her feelings that Taash is somehow "wrong" that she's willing to bring it up to Rook, a complete fucking stranger!! Right in front of Taash, as if Taash is the one in the wrong here! She doesn't even seem to have brought up the concept of Aqun-Athlok before. When she's informed by Taash that they're non-binary, only then does she mention it. It's especially vile considering that Shathann is a scholar (ashkaari?) and would almost definitely know about it. Not that it's a solution, but it's at least an acknowledgement of Taash's feelings, instead of a complete disregard for them.
Which is also why I think that ending chosen for Shathann makes no goddamn sense. The last time we see Shathann is the dinner scene. Where, yet again, she's trying to put Taash in a tidy box. She's not willing to try and understand Taash's perspective outside of her own understanding of the Qun and how that informs her worldview. When she's (sort of, it's not outright) called on that by Taash (who's also having trouble expressing themselves at all because of how Shathann raised them) she just leaves, with no further attempt at dialogue. Time and time again, she refuses to listen to Taash and continually demeans them in front of Rook. You'd think this is ridiculous because Shathann is a scholar, and as a scholar, you're also supposed to have a healthy curiosity to learn? New? Things? Which is when the Qun again comes into play, but subtly. In a society that demands strict roles and absolute obedience, there is no room for anything other than just that. So obviously, Shathann expects that from Taash as well, leaving no room for any understanding of the world other than the Qun.
Knowing that, it also frames Taash and some of their behaviours (which I've seen being misinterpreted as being rude or disrespectful) in a whole new light. Shathann has continually forced her own beliefs onto Taash. Forcing them to see the world through Shathann's interpretation of the Qun, so when Taash leaves and sees a new world that is accepting and understanding, it would be very hard to go back to how things were with their mother. They've found themselves and been accepted for it, so why can't their mother also be like that, too?
Shathann is also a terrible teacher. From the way Taash talks about her, it seems like there wasn't much room for questions, which then led to Taash having some misinterpretations of their own. For example, the concept of Shokra Toh Ebra seems to have been poorly explained if Taash's interpretation was "you must struggle with yourself" rather than "you must struggle to find yourself." The scene where Taash quietly says that they misunderstood the Qun stuff again and makes it sound like it was their fault broke my goddamn heart man. Like that's not your fault!! It just isn't!! That's on your teacher who, again, probably would have known you misunderstood it and should've corrected you! But Shathann didn't because she expected obedience rather than understanding.
I think it would've been more narratively fulfilling to have that conversation between them. Have the SCHOLAR LEARN something from TAASH instead of her telling Taash what is right. Maybe they have that discussion earlier. Just when they've fixed things between them and they're both happy for a while, that's when the Dragon King comes in and destroys everything. That way, when Shathann makes that final statement, it means something. A final "I love you" rather than finishing an unfinished story at the last possible second and moving on.
So why, then, does Shathann just accept everything out of nowhere? We never see any growth from her whatsoever! She's just magically accepting of Taash at the last fucking second and then she dies. You could make an argument that it was a last second thing and that all she cared about was letting Taash know they were loved, but I don't like how that lets Shathann off the hook for all the crap she did. This is usually how this style of sacrifice is used. So she died, and all is forgiven? Using the heroic sacrifice here makes no sense because Taash's is a story of growth and not letting other people define them. So why have Shathann die here? It serves no purpose, it's not a driving force for something, and it's not fulfilling to Shathann's story, which is not only about keeping her child safe, it's also about her being a scholar and how she sees the world through the Qun. It takes away her agency as a character. We never get to see her growth beyond her dying declaration. We never get to see her learn.
It really feels like they had no idea what they were doing with Taash's story and just gave up last second because having Shathann die was easier than doing literally anything else. She has this big declaration that she accepts Taash, and there's nothing for it. It leaves both Taash and the narrative off balance because both they and the player never get to see that growth from Shathann.
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chronurgy · 7 months ago
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Okay since it looks like we're really actually genuinely going to (probably) get a new dragon age game soon, here's some (specifically story) stuff I'm hoping to see:
Kal Sharok - either a companion from there or a chance to go there, please please please I HAVE to learn what their deal is
Anderfels companion, especially a warden one - I'd love to get into messy warden politics in the country they rule but don't technically rule
Minrathous - I've needed this city injected into my veins ever since I saw that neon lit, floating building concept art and learned they host laser light shows there it looks sick as hell and I can't wait to see them contrast the barbaric south with the enlightened north and the horrible bloodshed that sustains it 🖤
Par vollen or any sort of permanent qunari settlement - more information about everyday life under the qun please! It's obviously hard to do that when the qunari don't make alliances as a rule and also they're actively at war with the imperium and the rest of thedas, but still
A religious schism within the qun - the qun is all about things following their proper nature, but who decides what the proper nature of things is? People, of course! And people will always disagree. It'd be interesting to meet an offshoot who claim that they're the ones following the "true" qun and it's actually the rest of qunari society that has failed to follow the correct path (I know this will never happen, no one else in the world would actually want to play religious schism simulator 4)
A foreign born mage who came to tevinter to avoid or escape the circle could be fascinating - I think there's a lot of conflict embedded in that character that could be used to great effect. What's their social class in tevinter? How do they justify the things they see? Do they even try?
Sick fucked up red lyrium magic - lyrium potions restore mana, what do red lyrium potions do? Hopefully let you do horrible and fucked up magic. Red lyrium was so cool in da2 and I'd be ecstatic if they'd return to those roots for it
Antiva - a plutocracy with a haunted marsh? Sign me the fuck up
The half destroyed ruins of a city decimated during a past blight - make the blight scary! Remind us of all that has been lost, and let us see some of that history firsthand
Just ANY followup on the lore from the descent dlc - can we get more about the titans please???
A diversity of opinions on Solas and his plan among the dalish - please let them be people with conflicting beliefs and desires and not just one monolithic group I'm begging
Related to the point above - a dalish companion would be excellent, especially if they could help bring that insight to the party
I wanted to get this out before we see the trailer and gameplay so I'm definitely forgetting some stuff. This is also just my personal list of things I'd like to see. I'll probably do another one focusing on more gameplay and mechanical things.
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faethyra · 4 months ago
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MFs be like "omg the new qunari design is good actually! I'm gonna make a hot, smooth qunari!" OK, admit you're boring then and go away. You obviously don't like cool race designs and just want everything to be human + one quirky feature. Go play with ur barbies because that's all that's fucking LEFT.
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4th-make-quail · 16 days ago
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1., 5. and 19. for Caul :D
1. What was the original thought that led to the creation of this character?
Well, I made Caul specifically for Fallen London, to play out the full Seeking Mr Eaten's Name storyline! I was afraid to do it on my main account but I was also desperate to see the story, and figured it would hit harder with a proper developed OC! Then I started rping him with @cellarspider's Saarebas and they helped me transplant him into Thedas, so now he's a dragon age OC too lol
5. How did you choose their name and why? Was it simply based on vibes or is there any specific meaning behind the name? Are the reasons behind their name different in- and out of universe?
Now this one has a very complicated answer and I had to be on my laptop for it cos it's in my sticky notes and not my Caul doc lmao
SO my usual staple for names is to just go straight for the Sindarin, and since i was making Caul specifically for Seeking Mr Eaten's Name, i wanted to give him a meaningful name for that purpose. his name breaks down into chunks of Sindarin like so:
caul - heavy burden, affliction (name) thurin - hidden, secret (adj.) hir- - find (vb). eneth - name (name)
which I'm putting together as: 'Heavily burdened by the finding of the hidden name', because i'm pretentious as fuckkkk eheh
for his Veilguard form, it's the name he chooses for himself after he leaves his clan and becomes Tal-Vashoth. obviously Sindarin isn't a thing in Thedas so it's just a name he picked, but 'secret, heavy burden' is a pretty good line of thought for why he left, since he'd been burdened by the expectations upon him for all his 12 years of life
his birth name was Ashaktalan, which is a Qunlat name Spider made for me with the meaning 'Seeks the name (which should not be done)'! (as a bonus, his clan of Qunari are a variant called Katali-qeshari, which translates as 'those of the day-ending blood' :3)
19. What is your general favourite thing about the character? What is your least favourite?
my fave thing about Caul is all his super special sparkle sue bullshit that i've just fully fuckin embraced cos he's MY BABY!!!! so: his fluffy tail, his broken fucked up horns, his fucked up Fade-touched eye, and most especially his disability and his overall largeness! OH AND ALSO i love his soldierly nature softened by his poet's soul 🥰🥰🥰
i don't think i have a least favourite dsghdfgfdg HE IS PERFECT TO ME
[character asks]
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