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rosielovemore · 2 years ago
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Broom Manufacturing
Ugh, I’m getting a little bored talking only about the school, don’t me wrong the school isn’t boring but I’m running out of steam. So, to take a break, here’s my notes when I went down a rabbit hole on broom racing.
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🔮 Broom Base: Personalities and Customization 🔮
Just like wands, the base of a broom carries its own unique personality. From wood to stone, metal to porcelain, and even masonry, brooms come in various materials, each influencing their character. Handles may be customized with cloth or rubber wrappings for a sturdy grip, while shapes and grips can be tailored to your liking. The broom base sets the stage for its dramatic or sensitive temperament, akin to the engines of cars. Plus, a varnished finish protects them from moisture damage and keeps them in top shape.
⚙️ Broom Metalwork: Durability and Endurance ⚙️
The metalwork of a broom determines its sturdiness and endurance. Racing brooms are crafted with the strongest and lightest metals available, ensuring optimal performance. Unlike wands, metalwork doesn't affect a broom's personality but enhances its ability to withstand rigorous flying conditions.
🧹 Broom Bristles: Aerodynamancy and Personality 🧹
The bristles of a broom play a crucial role in its aerodynamic properties and personality. Different materials and textures contribute to the broom's character. For instance, wheat stalks may result in a stubborn broom, while unicorn tail hair produces a more agreeable companion. The cut of the bristles influences top speed, making it a key factor in broom selection.
🔧 Broom Modifications: Runes and Special Add-ons 🔧
Broom modifications often involve intricately carved runes and special add-ons. Runes enhance existing charms and enchantments, while add-ons serve both functional and decorative purposes. Professional wizards meticulously carve these runes to optimize broom performance, similar to the inner mechanics of a car. These additions contribute to the uniqueness and personalized touch of each broom.
💫 Broom Ornaments: Beauty and Functionality 💫
While racing brooms tend to steer clear of excessive ornamentation, there is a community of broom enthusiasts who enjoy highly decorated and fast brooms. However, these decorative models are discouraged in official broom racing. An exception lies with the unofficial and thrilling Breeze races, where highly decorated, fast brooms compete. These races embody the spirit of Fizzle street races—unofficial, dangerous, and often illegal, especially in Fizzle areas.
🌟 Broom Enchantments: Enhancing the Ride 🌟
Broomsticks are adorned with enchantments that enhance the riding and flying experience. Initially, simple spells such as invisible seats were common, but over time, enchantments evolved into more complex forms. Imagine temporary speed boosts or convenient arrival at your side with a mere call. Different broom models even have unique charms exclusive to their design, adding an extra touch of magic to the experience.
Brooms
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The "Witch's Broom" was made so that people of the wizarding world could easily fly through the sky, almost unseen, and get to their destinations in a timely manner. However, due to the past, the Witch’s broom is very often associated with wixcraft in the unmagical world. However, this has not stopped the broom companies from continuing to make more and try to outdo each other. In order to control the broom flying through the sky and draw out its maximum flight ability, control of the rider's balance was of utmost importance. In more modern times, the broom is treated more as the wizarding version of a race car than say a bicycle.
Brooms are similiar to cars in the fizzle world, because they can be dangerous when crashed, require a license to fly (which can be gotten through the school elective flying), but are very fun and freeing to fly. There are even brooms made specifically for racing.
So without further ado, here are some of my favorite broom models. And why:
🌾 Meadow Breeze 🌾
The Meadow Breeze was a broomstick designed for family use. It was simply safe and reliable. It came with a built-in theft alarm and an optional extending cushioning charm for multiple passengers.
Their bristles tend to be soft for safety and the handles are very well smoothed. These are the slowest brooms on the market, however they are beloved by all families.
🐞 June Bug 🐞
These were in the days of the cottage industry. The broom had a thick handle and sturdy metal work which was designed for endurance. Meant to withstand high wind conditions.
It has a soft rounded shape to its handle which makes it highly attractive for witches, but rather slow. It is comparable to a vintage VW Beetle in top acceleration.
These are mostly owned by vintage collectors or witches of all ages who like to decorate it with flowers and generally cutesy accessories.
🌠 Wishing Star 🌠
The first racing broom, it cornered and dove like no other broom in existence at the time.
Many of these are considered vintage racing brooms and can often be seen in windows of restoration shops, looking good as almost new.
☁️ Sky Dancer ☁️
The Sky Dancer broom was equipped with an anti-meddling varnish and a built-in wobble ward charm. It could accelerate from zero to sixty miles per hour in 6-7 seconds.
These are also out of style as racing brooms, however they are kept on the market and were rebranded to luxury brooms, fitted with a more plush cushioning charm.
🎀 Show Stopper 🎀
It was the first broom to incorporate a Braking Charm, which would mean riders would be less likely to overshoot their destinations.
These were highly decorated luxury brooms. As the name implies they were for the rich to show off their wealth and often came with various cosmetic charms as opposed to speed ones.
🍃 Swept Away 🍃
It can do zero to sixty miles per hour in 7 seconds, with a decent tailwind. Otherwise it’s closer to 10 seconds.
These have a spiraled broom handle as well as an attractive curled bristle shape, which flattens out to catch the wind when it’s in a tailwind allowing for the extra speed boost.
🌪️ Storm Chaser 🌪️
The perfect middle ground broom. It has a zero to sixty of 4-5 seconds, making it fast but not too fast.
It comes with a storm trail charm that is semi-customizable. The customer can choose from rain, lightning, snow, or fog as a trail for their broom.
✨ Fairy Catcher ✨
The direct competitor to the storm chaser. It can sometimes outspeed them but they are generally a competitive match.
This comes with a semi-customizable trail charm as well as a softer cushioning charm. The trail options are petals, colorful leaves, butterflies, or snowflakes.
⚡ Alacris Airforce ⚡
Named after the fastest breed of pegasus, this broom is the casual racer’s best friend as it can hit zero to sixty in 2.5 on a windy day to 3.5 seconds. Making it not the fastest but not the slowest.
This broom comes with a holographic hovering charm that displays the broom company's logo when it’s close enough to the ground or a cloud to do so.
🌈 Spectrum Charger 🌈
The best competitor to the Alacris Airforce. It reaches a zero to sixty in about that same time, however this broom has a thicker and squared handle making it more durable.
This broom comes with a nightlight charm. Which isn’t as useful as it sounds because it simply shines the magical equivalent of decorative rgb lighting through the bristles and length of the broom.
🌟 Stargazer 🌟
Designed with a slim handle and the ability to fly higher than any other broom and still remain controllable.
These were often decorated with stars and moons. They weren’t the fastest but within a tailwind they could almost catch up to a Spectrum Charger, almost.
🌙 Moonjumper 🌙
The Moonjumper was capable of going from zero to sixty miles per hour in 2 seconds. This broomstick also boasted an unbeatable braking charm and could fly itself to its owner when they said the magic word.
It also was varnished to not resist going through clouds as much as the moisture could often slow down the broom if it’s wood.
☀️ Sunny Rise ☀️
At the time of its release, it was the fastest broomstick in production. It easily hit zero to sixty in 1.7 seconds, being barely above the Sunset Fall.
This broom was varnished in a color changing effect that mimics the rise of the sun in the morning. It also comes with an optional ‘lucky charm’ decoration.
🌅 Sunset Fall 🌅
The Sunset Fall was a revolutionary design, capable of higher top speeds and the ability to turn 360 degrees in mid-air on a fixed spot.
The handle was varnished in a subtle color changing effect that mimics the fall of the sunset. It was also enchanted with an anti-rollover charm that helped the rider not fall off as easily when spinning or doing tricks.
💨 Aeromancer’s Magic 💨
It has the most aerodynamic bristle shape of all racing brooms on the market. The broom itself boasted a zero to sixty in 1.5 seconds flat.
Each broom is made by hand by a large team of wizards, instead of by runic automation that mass produces them at a faster pace.
It also comes in a luxury option that is slower, having a zero to sixty of 3.2 seconds, but can be highly customized for personal luxury.
🌌 Upwind Breeze 🌌
The broom itself boasts a zero to sixty in 1.3 seconds flat. The fastest broom on the market.
It actually takes inspiration from the Meadow Breeze model but makes it much more sleek and modern.
It comes equipped with the first ever nitrous-like charm, which briefly strongly boosts its speed when the magic word is said and leaves a thin solid trail of clouds in the sky. This must be used sparingly to avoid over charging the broom.
💎 Diamondback 💎
The Diamondback was found to warp and wobble at its top speeds. It also included several gimmicks and cosmetics, including an inbuilt broom call (which is like a car horn) and a sparkler charm (which caused a trail of sparkles to be left in the trail of the broom), and gained a reputation as a broom flown by those with more money than sense.
It boasted the most luxurious plush cushioning charm as well as diamond studded bristles and 24 karat gold metalworking. Which, is true but makes the broom way overpriced for the other features it advertises and does not meet.
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inventors-fair · 1 year ago
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Monochrome is Where the Heart is Entries 18-25 of 25
@real-aspen-hours - Secrets of the Sea
@reaperfromtheabyss - Templeroost Nyxwing
@revenchism - Mecleas, Twin God's Champion
@salamileg - Resentful Pyromancer
@spooky-bard - Tuning Array
@stareyedesper - Allegiance to Annihilation
@stupidstupidratcreatures - Illulia of Nighthearth
@wolkemesser - Eye of Common Vision
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tecochet · 7 years ago
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Look,,, listen!! Your art is so pretty to look at! It’s so soft and soothing, with that GODLY kinda realistic but cartoony enough to draw get across good expressions style (m’love). Your lines and flow is 👌🏼👌🏼 and on top of that you seem like such a lovely person! You’re an admirable artist, thanks for existing!!
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ao3feed-birdflash · 2 years ago
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Murophobia
read it on the AO3 at https://ift.tt/J1lE2wo
by Nyxwing
"It's just a rat, stop being a wuss. He chided himself logically. Nothing about this was logical, he was curled in a ball over a small rodent."
Words: 2720, Chapters: 1/2, Language: English
Series: Part 1 of Recollection
Fandoms: DCU (Comics), Batman - All Media Types, Nightwing (Comics), The Flash - All Media Types
Rating: Not Rated
Warnings: Creator Chose Not To Use Archive Warnings, No Archive Warnings Apply
Categories: F/M, M/M
Characters: Dick Grayson, Wally West, Linda Park, Bruce Wayne
Relationships: Dick Grayson/Wally West, Linda Park/Wally West, Dick Grayson & Bruce Wayne, Dick Grayson & John Grayson & Mary Grayson
Additional Tags: Dick Grayson is Nightwing, Dick Grayson Needs a Hug, Hurt Dick Grayson, Dick Grayson-centric, Romani Dick Grayson, Dick Grayson is a Ray of Sunshine, Dick Grayson Gets a Hug, Dick Grayson Has Issues, Good Significant Other Wally West, The Flying Graysons (DCU), Emotional Hurt/Comfort, Post-Traumatic Stress Disorder - PTSD, Flashbacks, Panic Attacks, Rats, Implied/Referenced Child Abuse, Phobias, Murophobia, Blood and Gore, only a little bit though, Wally West is the best, so is alfred, Other Additional Tags to Be Added
read it on the AO3 at https://ift.tt/J1lE2wo
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ao3feed-brucewayne · 3 years ago
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To Be Human
by Nyxwing
A good night leads to a bad morning and a few more even worse weeks. Dick can only assume getting possessed does that to you.
(Read tags for TW's + More specific TW's are listed in beginning notes of every chapter.)
Words: 1977, Chapters: 1/?, Language: English
Fandoms: DCU, DCU (Comics), Batman - All Media Types, Nightwing (Comics)
Rating: Not Rated
Warnings: Creator Chose Not To Use Archive Warnings, Graphic Depictions Of Violence, No Archive Warnings Apply, Rape/Non-Con
Categories: F/M, Gen
Characters: Dick Grayson, Bruce Wayne, Clark Kent, Damian Wayne, Tim Drake, Alfred Pennyworth, Cassandra Cain, Barbara Gordon, Stephanie Brown
Relationships: Dick Grayson & Bruce Wayne, Tim Drake & Dick Grayson, Dick Grayson/Wally West, Dick Grayson & Wally West, Dick Grayson & Clark Kent, Clark Kent/Bruce Wayne, Alfred Pennyworth & Bruce Wayne, Alfred Pennyworth & Jason Todd, Dick Grayson & Alfred Pennyworth, Bruce Wayne & Damian Wayne, Tim Drake & Bruce Wayne, Jason Todd & Bruce Wayne, Batfamily Members & Dick Grayson
Additional Tags: Hurt/Comfort, Fluff and Angst, Heavy Angst, Horror, Body Horror, Psychological Horror, Implied/Referenced Self-Harm, Self-Harm, Self-Esteem Issues, Self-Destruction, Post-Traumatic Stress Disorder - PTSD, Depression, Flashbacks, Psychological Trauma, Childhood Trauma, Dick Grayson is Nightwing, Dick Grayson Needs a Hug, Hurt Dick Grayson, Dick Grayson-centric, Good Sibling Dick Grayson, Dick Grayson is a Ray of Sunshine, Dick Grayson Has Issues, Possession, Aftermath of Possession, Suicidal Thoughts, Implied/Referenced Child Abuse, Implied/Referenced Rape/Non-con, Implied/Referenced Torture, Implied/Referenced Abuse, Implied/Referenced Sexual Assault, Protective Bruce Wayne, Protective Damian Wayne, Protective Siblings, Protective Alfred Pennyworth, Protective Tim Drake, Other Additional Tags to Be Added
source https://archiveofourown.org/works/39376383
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nemirutami · 6 years ago
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[Royalty/Retainer AU] Traveling painter, Yusuke Kitagawa! 
An artist with a love for good aesthetics and good people.
Backstory and vitals under the cut, outlined by @straylize, and any additional information will be shared on the RRAU blog.
Vitals:
DOB: Batele 28, 741
Age: 28
Height: 181cm (5’11”)
Birthplace: Garudyne
Current Residence: Traveller, splitting personal time in Astarte, Garudyne, and Bufula primarily.
Born Yusuke Kashihara in the Kashihara Region capital of Garudyne, Yusuke lived something of an unconventional life compared to most Aristatans.
His mother, Sayuri Kashihara, was to be the future Governness of the region, however, that changed before she could take the seat. She had a frail constitution, but an unwavering spirit, and once she had her mind set to something, it could not easily be changed. This is precisely why went she met a traveling artist and fell in love with him, she knew she had to pursue him at all costs.
That man was Ichiryusai Madarame, and he too had fallen in love with Sayuri. He rarely spoke of where he was native to, having cast his past aside in favor of the group he traveled with. They were known as the Seven Sisters Troupe, a group of traveling entertainers that in centuries past, had been formed by seven sisters. Though the sisters had long since passed, the name remained, and those who wished to entertain all manner of Arisatan people sought to be accepted to that troupe; they were a family in their own right.
It was for this reason, along with Madarame’s never-failing need to remain inspired, that he continued to travel. Sayuri was his greatest muse however, and he found himself returning to Garudyne more and more, until they eventually married. She took an interest in his craft, and upon the announcement of her pregnancy, Madarame gifted her with canvas and oil paints, to allow her to pursue her fledgling interest in his absence.
The Kashiharas did not approve of Sayuri’s choices, and it was her sister, Junko, that often pushed that Sayuri wasn’t fit to lead. However, it wasn’t until Yusuke was born that things truly changed. Sayuri’s health had taken a turn for the worse following his birth; she was far frailer, and upon the death of the Governor, Junko took the seat of Governness. She had little interest in leading herself—she wished more for her son, Jun, to take the title, as she felt he was more suited as the son of two nobles. Sayuri was unable to fight this choice, but made peace with it, delving more into pursuing art and caring for her precious son.
The early parts of Yusuke’s childhood were happy; though Madarame was not often around, Yusuke loved him dearly, and had nothing but good feelings, especially given how Sayuri spoke of him. He picked up on his love of art at a young age, fostered and inspired by how much both of his parents loved the craft. Even as Sayuri grew too frail to much for herself, she encouraged Yusuke. He took inspiration from when she was more well, the self-portrait of herself holding Yusuke serving as a constant source as things grew bleaker.
It was at the age of 8 that Yusuke lost his mother; Sayuri had given in to her illness. The result of this was something catastrophic in its own right.  Without Sayuri there, Junko had full control of the House Kashihara, and wanting to rid of the blight that she felt was Madarame’s bloodline, she cast Yusuke and Madarame both from their home. Knowing he had to care for Yusuke, Madarame left his forged family of the Seven Sisters troupe, settling in a small home in Garudyne.
He did all he could to make Yusuke’s life a happy one; he fostered and encouraged his talents. He aided Yusuke in technique for his art, and taught him other valuable crafting skills his had learned in his own travels, such as sculpting and making jewelry.  Yusuke took to those skills easily enough, though painting was far and away the thing he loved to do most.
But he did not love art alone, and he did not let the tragedies that had befallen him keep him from living as any normal child in Garudyne. He never acted like that of a noble; he easily made friends with the other children that lived nearby. Lisa Silverman and Eikichi Mishina were two other creative children that lived nearby, serving as the first people outside of his own family that would be muses for his art. They played together often, and were sometimes joined by his cousin, Jun and Jun’s future retainer and best friend, Tatsuya Suou, who would sneak out of Kashihara Manor to play with Yusuke and his friends. They didn’t understand the political implications, nor did they care. The two had grown up with Yusuke, and took well to making new friends along the way.
It didn’t make life easy, though. Without the Kashihara fortune, Madarame still needed to earn money, and that often took him outside of Garudyne, and often to the imperial capital of Oratorio to earn money. Sometimes, Yusuke would travel alongside him, other times, he would stay behind in Garudyne. Rather than be left alone, he would be watched over by Maya Amano, a local girl who had a very sisterly nature towards Yusuke and all of his friends.
The bonds he forged with them were precious; Yusuke treasured them quite a bit. However, Yusuke could not be confined to Garudyne for his entire life. By the time he was sixteen, he could feel his inspiration for art fading. He had bled Garudyne dry of inspiration, and he needed to see more of the world in order to pursue his art. It was at this point that an aging Madarame made a suggestion: to seek out the Seven Sisters. He knew well that Yusuke would be accepted by the current leader of the troupe, especially given his lineage.
Yusuke did not refuse the idea, but did refuse to rest on the laurels of his name—both Kashihara and Madarame alike. He wanted to succeed by virtue of his own talents, and this was why he adopted a pseudonym—Yusuke Kitagawa.
His talent proved itself well, and by age 17, Yusuke had begun his life as a travelling artist, following in his father’s footsteps to forge a path for himself. Two years later, upon the retiring of twin dancers in the troupe, Lisa and Eikichi joined the ranks of Seven Sisters as a dancer and musician respectively. Yusuke was reunited with his closest friends—but that and art alone could not fulfill him.
He needed muses, and he found many along the way. With each city the Seven Sisters Troupe would visit, he would meet those who would inspire him. More so than landscape or cityscape, more so than the natural hustle and bustle of the kingdom were the individuals who shaped his inspiration… and his heart. Yusuke’s unconventional methods, his natural eccentricities, and his ability to be so sincere because of how inspired he would become drew people to him as well.
His heart could not at all be limited by the confines of society. He went where his heart took him, and whatever would give him the most inspiration. Really and truly, Yusuke couldn’t help himself to fall in love with those who would become his muses. Unlike his father, who fell in love with one and carried that inspiration with him, Yusuke fell for many, and brought himself to them in order to never lose his way.
The first muse that captured him was another traveling musician from Mahama; her voice was so captivating, as was the way she looked when she sang that he made his approach. The second had been in Nyxwing, retainer and heiress, a woman with bright features, who was devoted deeply to those she loved and vowed to protect anyone who was a threat to them.
The years crawled on, and more people captivated his heart. There was the assistant royal tailor of Oratorio, for his contrasting nature of gentle hands but crass speech. There was the royal military’s tactician, who could command any situation, but still carried classic, delicate features. There was a shop attendant who moved to Garudyne from Eigaon, who constantly got in her own way and bemoaned her bad luck, but had style and charm that matched nothing else in the windy city.
And then there were the ones who became most precious and dear. A retainer from Astarte who was fiercely protective, was incredibly strong and equally kind. The lady he protected, a future Governess who seemed like a bird soaring through the skies whenever she walked the streets. He was captivated by both them and the love they shared for one another. There were the pair in Bufula as well; another retainer who always seemed to provide him with food when he’d spent his last money on new paintbrushes, and the noble who was willing to put her own love aside in order to see him happy.
Each one was, and is precious to him. He carries his mementos of them along with his art supplies, traveling the world with his made family in the Seven Sisters troupe. To this day, at the age of 28, he is not limited by the world. He travels, he sees those he loves, and every so often, he returns to Garudyne to tell his father the tales of his travels, the people he meets—and of course, to share new pieces of art as an endless thank you to the person who helped shape him into who he is.
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persona-rrau · 6 years ago
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Regional Flags of the Arisato Kingdom, and its neighbouring countries.
From top to bottom:
Arisatia (country) Oratorio (region capital) Astarte (region capital) Mahama (region capital) Eigaon (region capital) Nyxwing (region capital) Bufula (region capital) Garudyne (region capital)
These flags represent the different regional capitals specifically; you’ll find them flying alongside the nation’s flag in their respective regions.
Neighbouring Countries:
Tatsuhime (country) Velru (country)
We’ve also included these on the WORLD page with added descriptions.  It will be the proper hub for information about the kingdom, and the kingdoms beyond it.
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siliwangimotor · 3 years ago
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PILIH PROMO HEMAT SESUAI BUDGET ANDA * ✅ All New Beat ✅ All New Genio ✅ All New Scoopy * Pesan Sekarang Sebelum Promo Habis SILIWANGI MOTOR ✅ wa.me/628886202421 ✅ wa.me/6282118133154 * http://siliwangimotor.com/ http://siliwangimotor.com/ * #siliwangimotor #outletmotor #dealermotor #motorhonda #honda #jualmotor #jualmotorcirebon #motorhondacirebon #motorhondaindramayu #motorhondakunigan #motorhondamajalengka #motormurah #motorscoopyindonesia #motormatic #welovehonda #beat #genio #vario125 #scoopy #pcx #adv #tanpadp #potongtenor *Syarat & ketentuan berlaku (di Siliwangi Motor) https://www.instagram.com/p/CQl0be-nyXw/?utm_medium=tumblr
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negra909 · 4 years ago
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at San Bernardino, California https://www.instagram.com/p/CMoXwH-nYxW/?igshid=15qu4z0r6y1lh
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elizibar · 5 years ago
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Remind me not to get Gilad mad at me. From Rai #5. #comics #comicbooks #rai #eternalwarrior #valiant #valiantcomics #sword #comicart #comicpanels https://www.instagram.com/p/B99qCY-nYxW/?igshid=1buq2k56a9zgw
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rosielovemore · 2 years ago
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Ritual & Ceremonial Magic
Step into the enchanting world of Ritual Magic, one of the oldest and most captivating practices in the realm of sorcery. It revolves around the meticulous performance of specific words, gestures, actions, and offerings at designated times and places.
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Accessible to both wizards and Fizzles, Ritual Magic holds a unique place in the magical arts. While other forms of magic are more innate, Ritual Magic aligns closely with technology and engineering, harnessing the knowledge of the natural world to manipulate magical forces.
Rituals serve as a conduit for achieving feats that spells, potions, items, and runes alone cannot accomplish. They enable witches and wizards to connect with spirits, divine insights, and imbue lasting enchantments. In some cases, rituals may require "sacrifices," though modern sacrifices can range from a simple piece of food to an ordinary object unfamiliar to the entity invoked. Living sacrifices are reserved for the darker origins of magic.
The casting of a ritual often involves two or more components, such as physical, verbal, or material elements. Some rituals require specific gestures or even magical dances, the creation of a magic circle, references from a grimoire, incantations, and the use of crystals or candles. Ritualists may need to speak the Language of Magic or sing in order to resonate with the desired magical effects. Material offerings, like an Eye of Newt or Virgin Blood (not necessarily from a virgin), can play a crucial role. Certain rituals may only succeed when performed in Places of Power, during a Total Eclipse, or precisely at the stroke of midnight.
Ceremonial Magic
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Within the vast tapestry of Ritual Magic lies the realm of Ceremonial Magic. Characterized by elaborate ceremonies and a plethora of necessary accessories, ceremonial magic acts as an extension of ritual magic and is often used to summon divine beings.
Ceremonial magic requires intricate offerings, the specifics of which depend on the realm one seeks to invoke. It often revolves around three key components: the body of light, a grimoire, and a magic weapon.
The body of light represents the quasi-material aspect of a divine being, existing between the physical and spiritual realms. It serves as a manifestation of the divine presence, bestowing blessings upon the ceremony or ritual. Terms like body of glory, spirit-body, augoeides, astroeides, and celestial body are used interchangeably.
A grimoire, the textbook of magic, contains instructions on creating magical objects, performing spells, and summoning supernatural entities such as angels, spirits, deities, and demons. While all books on magic can be considered grimoires, not all magical books fall under this classification.
Ceremonial magic often calls for specific tools dedicated to its practice, known as magical weapons. These implements are created or consecrated exclusively for use in rituals, symbolizing the psychological elements or metaphysical concepts embraced by the wizard.
Ceremonial magic finds its applications in diverse realms, including wizarding marriage ceremonies, banishments of evil spirits or trauma, purification and blessing of food and drink, consecration of special items, invocation of divine beings, evocation for intervention or purpose, offerings to the divine, listening to their requests, and expressions of gratitude.
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inventors-fair · 1 year ago
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Color Me Surprised - Monochrome is Where the Heart is Winners
Saturate the room with the sound of applause for this week’s winners: @real-aspen-hours, @reaperfromtheabyss, and @spooky-bard!
Secrets of the Sea - @real-aspen-hours
Counting Islands is certainly a very straightforward way of encouraging monocolored decks. While I am reticent to believe that this is necessarily a particularly effective card draw spell after turn three or so (sacrificing Clues can get very costly very quickly), one cannot ignore this card’s ability to produce a truly alarming number of artifacts at once and very cheaply, and that alone makes me want to build a deck around the card, which is definitely worth something in my evaluation. The card is straightforward yet flexible in a way I found incredibly enjoyable, and for that I felt this deserved some recognition.
Templeroost Nyxwing - @reaperfromtheabyss
This is a delightful limited card which uses devotion in an absolutely fascinating manner to encourage players to build a deck that is certainly some kind of monocolored without being too specific about which color. The one black pip in the mana cost is absolutely delightful, simultaneously enabling one to splash the bat in decks of any color with ease, while also inherently breaking parity on the ability which would otherwise allow nonpermanent spells of any color to enable the shrink ray on an otherwise empty board. My only real concern here is the choice of payoff; Devotion decks tend to be very heavy on mana-dense permanents, so I have doubts that this card will be able to trigger more than once or twice a turn all that often, which I feel may make it unreliable as a removal source. Perhaps if it made them lose life? I don’t know. Regardless, it is a respectable payoff for doing the thing and any wishy-washy feelings I have towards the end of the trigger are greatly outweighed by how fascinating this card is overall. Lovely stuff.
Tuning Array - @spooky-bard
And finally, rounding out this week, we have a very fancy rock. This card is an absolutely gorgeous limited workhorse. I adore that, while it does very much shine brightest in a monocolored deck, it can still be used by two or three colored decks as a very budgety Manalith. It’s simple, powerful, and flexible, which are all qualities I adore in a Magic card. Excellent rock construction.
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housechurch · 5 years ago
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Starts today! https://www.instagram.com/p/ByqJV2-nyXW/?igshid=bwie90e6loe8
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ao3feed-brucewayne · 2 years ago
Text
Crimson Shaded Shards
by Nyxwing
"Dick didn't need the embarrassment of listening to himself cry like a child, on top of the stockpiled load of humiliation and shame he's gathered I've the past few days? Weeks? Months? He still couldn't tell."
 Or just a little prompt write.
Words: 2820, Chapters: 1/?, Language: English
Series: Part 1 of Prompt writes (Dick Grayson-centric)
Fandoms: DCU (Comics), Nightwing (Comics)
Rating: Not Rated
Warnings: Creator Chose Not To Use Archive Warnings, No Archive Warnings Apply
Categories: Gen
Characters: Dick Grayson, Bruce Wayne, Blockbuster (DCU), Original Female Character(s)
Relationships: Dick Grayson & Bruce Wayne
Additional Tags: Hurt Dick Grayson, Dick Grayson Needs a Hug, Dick Grayson-centric, Dick Grayson Gets a Hug, Dick Grayson Has Issues, Bruce Wayne is a Good Parent, kind of, he tries at least, Blockbuster is dead and only mentioned, Blink and you'll miss it, References to Catalina trying to marry Dick, Dissociation, Trauma, memory blocking, Post-Traumatic Stress Disorder - PTSD, Blood, Blood and Injury, Minor Violence, Self-Hatred, Self-Harm, Dick's punching mirrors, Ambiguous/Open Ending
source https://archiveofourown.org/works/40383846
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mohamadazhari · 6 years ago
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Pernikahan Lia & Andhika PT.Pertamina https://www.instagram.com/p/BtX84u-nYXw/?utm_source=ig_tumblr_share&igshid=1ft9jufy18ms7
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nemirutami · 6 years ago
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[Royalty/Retainer AU] Informant Futaba Sakura!
Futabas design is finally conceptualized. Age 25. Runs an information agency in Oratorio along with a couple of other familiar faces. 
She wears gloves all the time when she’s outside so she doesn’t leave unwanted fingerprints anywhere. In her spare time, she makes her own little plushies and pillows. No one knows what they are, but they look bizarre. Futaba claims that the plushies and pillows she makes are inspired by information-based-monsters that come from a data-oriented world which differs heavily from our own. She further claims that the two worlds are tied together but that they never cross unless the barrier is broken... or something like that. In any case, Futaba’s plushies are just plushies... as far as we know.
She belongs to the Reaper zodiac, and wears little coffins on her shoes in her casual attire based on it.
Backstory and vitals under the cut, outlined by @straylize, and any additional information will be shared on the RRAU blog.
DOB: Papesse 19, 744
Age: 25
Height: 149cm (4′11″)
Birthplace: Oratorio
Current Residence: Oratorio
Futaba was born in Oratorio on Papesse 19 in Arisatan Calendar year 744. She was born to parents of the common class—Sojiro Sakura, owner of Tavern Leblanc, and Wakaba Sakura (née Ishiki), a professor of science at Oratorio University.
Sojiro is a native of Oratorio, a retired soldier of the Imperial Military’s intelligence division who used his earnings to open a tavern that would become home to weary soldiers looking to unwind. Wakaba, a native of Bufula, was once a renounced researcher who aided in some of the kingdom’s largest technical advances of their era. After having met Sojiro during a trip to the capital for business, she elected to leave her native city to marry him; instead of taking a far more humble job to educate curious minds and inspire them to pursue careers in scientific advancement.
Their life was a humble one; with only their one daughter, they lived a life of peace. Futaba took an interest in Wakaba’s research and affinity for the sciences at a young age—even with meager resources, her young mind showed great potential for advancing communication. Her aptitude for this was something Wakaba wished to foster, and she did all she could to guide Futaba to achieving her goals.
But it’s rare for anyone in the Arisato Kingdom to maintain a peaceful life.
It was the year Futaba turned fifteen when things began to go wrong. Just weeks after The Fall, Oratorio was still in a state of chaos from losing their leader. Futaba and Wakaba had been walking from the marketplace back to their home on the outskirts of the city when they were attacked.
Or rather—when Futaba was attacked.
It was an assassin, one who moved within the shadows and didn’t make their face shown. That assassin, though, possessed a firearm—and though the assassin had a clear shot of her head, it was Wakaba that took the bullet for her daughter’s sake. What should have been Futaba’s head became Wakaba’s chest, tearing through her vital organs and leaving her dead after just moments. Though the assassin had every intention of finishing the job to kill Futaba, the girl’s screams drew far too much attention from those nearby. The assassin escaped, though not without intent to make quick work of her at a later date.
The assassin would not get that chance.
Futaba was completely traumatized by the experience, having known the assassin was after her head, for a reason that she couldn’t fathom. Her mother had died to save her, and the guilt tore her apart. She and Sojiro alike felt she was unsafe to remain in the Sakura household; instead, she took residence in a room hidden away in the cellar of Tavern Leblanc. She took herself almost entirely off the radar, holding her own father to a promise to say she went missing after the incident.
The only people who knew of Futaba’s location were the people she vetted and approved of.
With a desire to avenge her mother’s death and try to overcome her own guilt for living while her mother died (believing that if an assassin was targeting her, there had to be a valid reason for it, and that perhaps she should have been dead after all), she slowly began to work.
Over the course of the next decade, she would build a network from the shadows, consisting of people she trusted to work as informants. This group would be known to those seeking information as the Alibaba Informant Agency—and while it sounds very official, it’s anything but. The operatives work in secret, and none but the core representatives of each region and one man at the core of the Arisato Kingdom knew of who “Alibaba” truly was. Though many knew the name, none knew the face or where the agency was headed out of. They bought and sold information of all sorts, though Futaba had ulterior motives—to find the person who killed her mother, and to find out why she was being targeted.
Her primary operatives consist of:
Fuuka Yamagishi, Bufula
Baofu, Nyxwing
Maya Amano, Garudyne
Yukino Mayuzumi, Mahama
Makoto Niijima, Astarte
Sae Niijima, Eigaon
The Oratorio branch is handed by Futaba herself, with ears all over the city; she gets most of her information from the king’s retainer, Akira Kurusu. He is one of the people she trusts most, due to loyalty to Minato and how frequently he comes to Tavern Leblanc.
In Straylize Vers, Akira works closely with Futaba in order to find the assassin that caused The Fall. Part of how they have bonded and gotten close to any degree is because of their similar tragedies and their duty driven by guilt. They act far more like siblings than simply colleagues, and because of this, Sojiro often treats Akira like a second son (much to Akira’s chagrin, though that’s a background for another time).
Futaba rarely leaves Leblanc; even coming out from her quarters that are hidden away is rare during the Tavern’s open hours. Her operatives and Akira often visit her in the dead of night, when nobody will notice. When she does go out, she’s able to hide in plain sight. Her bright hair is dyed and grown out long to distract from how she looked in her teenage years—a spitting image of Wakaba in just about every way.
Her identity has yet to be discovered thanks to her talents, but for all of her skill and capability, she still hasn’t gotten any closer to finding her mother’s killer… or why an assassin would want her out of the picture to begin with.
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