#now united rpg
Explore tagged Tumblr posts
Text
⠀𝖨⠀⠀𝕷𝕺𝖁𝕰⠀⠀𝖸𝖮𝖴⠀⠀𝕳𝕺𝕰⠀—⠀𝖮𝖣𝖤𝖳𝖠𝖱𝖨.
⠀
#icons#model icons#site models icons#icon twitter#tumblr#girls icons#random icons#random girls icons#female icons#archive moodboard#messy moodboard#symbols#kpop moodboard#messy bios#short bios#reqs open#rp help#rpg instagram#aesthetic#moodboard#indie moodboard#edgy moodboard#alternative moodboard#soft moodboard#hina yoshihara#hina yoshihara icons#icons hina yoshihara#now united#now united icons#icons now united
20 notes
·
View notes
Text
᭢ᥬ̶ׅᥱꪩ᭡᭡ᥒ ᦔᥱꪫᥢꪇ - Ɲꪫ𐬡 մᥢเํt۫ᥱd & 𑂙o̫ꪻꪱ᭫᥉tٕ ᥲ
# inspiration @nick-web
#heyoon now united#heyoon jeong#heyoon moodboard#heyoon packs#moodboard amino#estetica for amino#amino moodboard#amino theme#kpop aesthetic#aesthetic moodboard#alternative moodboard#gg moodboard#indie moodboard#clean moodboard#rpg moodboard#rp moodboard#rp edit#inspiration#@nick-web#tata kitty#spotify
89 notes
·
View notes
Note
like mine being Aware of technology (was it actually stated his business was involved in IT or did i make that up) but then it makes mine lives aus funnier cuz like now he’s just as clueless although he’d pick up way faster than the other ossans
mine's Technological Prowess to me is that if he doesn't know something he's stupid good at figuring out how to work it. like he'll need max 20 minutes but he's golden after that
#snap chats#prodigy spirit idk who's to say#wait real quick does anyone else like. weirdly like to attribute 'skills' to characters#like Prodigy is a 'skill' i attribute to mine where he just picks up on things quickly#like in fire emblem or other rpgs where a unit has a special trait ?? yeah.#im going to class now bye <3
11 notes
·
View notes
Text
had a dream abt trying to contact a guy at a temp agency i used to work for and wondering why he hadn't been responding to me but when i looked back in our message history i had just been sending him like hundreds of neopets screenshots in between actual coherent work related messages
#wolcott words#dream talk#also I was in age of mythology and oracles could now produce landmines but it required going through this extended rpg sequence to get the#materials#also some of my palaces couldn't produce units bc they contained 'the king'
0 notes
Text
So the 22nd was the bloodiest day for the IDF in Gaza
So many soldiers had died that the army sent in over 130 members of a rescue unit into Gaza
Now usually, as this Israeli civilian will tell you, the IDF will only admit to less than 10 deaths per day in Gaza, usually officers
But this time it was immediately leaked to the media and cause widespread panic.
In the end, the IDF was forced to give details to the public, admitting that their soldiers were killed while planting bombs in 10 houses. A member of the Palestinian resistance shot an RPG at one of the houses and resulting in an explosion that took out two houses (likely more than just 2). The Palestinians have released many videos of them spying on Israeli soldiers so this wasn't a lucky hit
All of this comes after Israeli began withdrawing a huge chunk of soldiers from Gaza, many of whom protested the move because they have not defeated the resistance. In fact, besides killing over 25,000 civilians, the IDF has not achieved a single military objective.
There have been many bloody days for the army since the ground invasion started (one cemetery owner said that they were burying a soldier every 1-2 hours and that was last year) but this is the first time we're getting an accurate number of casualties. It was always bound to happen as military censorship can't last long in a country as small as Israel.
#yemen#jerusalem#tel aviv#current events#palestine#free palestine#gaza#free gaza#news on gaza#palestine news#news update#war news#war on gaza#fuck the idf#palestinian resistance
440 notes
·
View notes
Text
ttrpgs in the classroom (part 8)
oh boy have i not made one of these posts in ,,, like a year. grad school is crazy yall. lmao. but. i wanted to share what we do for our analysis unit now that we've hit it this semester!!
other games used in the unit:
we are but worms & graves for funerals
the assignment:
write an essay of approximately 1000 words doing a literary analysis of some aspect of a game, first forming an inquiry question, then looking in the text for evidence, then coming up with an argument about a deeper meaning of the text. the second draft of the assignment can either be an expanded essay, or a multimodal piece of the student's choosing. (the other option for this essay is to do a rhetorical analysis of an argumentative text about gaming)
the games:
[ID: a powerpoint slide titled choose your fighter game (the word fighter is crossed out, so it reads choose your game). it shows five ttrpg titles, with a short description of each, and an icon to represent them. the background is a light orange sky and green grass in a video game like art style. there is a fake game menu bar on the bottom. the games in the slide are functionally described below. end ID]
when we made war upon the slumbering woods by richard kelly @sprintingowl
a collaborate journey into the magical woods ... to destroy it
the treasure at the end of this dungeon is an escape from this dungeon and we will never escape from this dungeon by riverhouse games @riverhousegames
a lyric game about a never-ending dungeon and those stuck there
kenzie's project by sasha winter @stargazersasha
a Weird Academia horror game for three players
i love you, alive girl by anna anthropy
a 1-page game about writing love letters under surveillance
drifters by gila rpgs
a Weird West game of gunslingers and their guns
past semesters game options:
a dragon game by chris bissette cozy town by rae nedjadi @temporalhiccup
the process:
in the powerpoint introducing the games, i have a more thorough description of each one, and then three examples of inquiry questions that they could use as jumping off points to do their analysis on. the inquiry questions ask things like, what moral stance might this game align itself with, what other stories is this game in dialogue with and to what effect, what does this game have to say about the current state of our society? the students can use these inquiry questions or not, theyre only meant to be examples
the results:
this is definitely the most challenging project for my students, but i think that challenge is good for them! i've had really mixed results, with the most common issue i run into just being surface level analysis. they are, however, 18 and have never done anything like this before (for the vast majority of my students) so a lot of my feedback is just pushing them further and trying to get them to say something interesting. i really love a dragon game and cozy town, but i found they didnt have enough context of ttrpgs and dnd/pf to really Get why a dragon game was interesting, so i replaced it with escape from this dungeon since thats got some more meat for them like voicey rules and characters. and im a big fan of nedjadi's games and wanted to give my students something more cute and fun, but they struggled to find much to read into or say about it that wasnt very surface level. escape from this dungeon and ilu, alive girl are new games this semester so we will see how those go over!!
94 notes
·
View notes
Text
Dragon Age: The Veilguard Steam "About This Game" section -
"Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities – steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world. Thedas needs someone they can count on. Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you can’t do this alone – the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard. Rally the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG where you become the leader others believe in."
"UNITE A BATTERED WORLD Enter Thedas, a vibrant world of rugged wilderness, treacherous labyrinths, and glittering cities. The world is teetering on a knife’s edge while corrupt gods unleash havoc across the continent. Nations war, and factions splinter. Who will you trust? From the Arlathan Forest to the back alleys of Minrathous, this is a broken world. Your actions will affect the fate of Thedas forever. - Dramatic Single-Player Campaign — When corrupt Elven Gods threaten Thedas, lead the charge to save it. Rook isn’t afraid of a fight, no matter the odds. No matter the cost. - Vibrant & Diverse Environments — Enter a vivid fantasy world, and experience imaginative new locations as well as some you’ve heard of but never seen. - Larger-than-life Foes — Battle darkspawn, demons from beyond the Veil, dragons that rule the skies, and unique enemies as you advance your quest and fight for Thedas’s future."
"RALLY THE VEILGUARD Rally a team of 7 companions, each with rich lives and deep backstories. These are characters to befriend and even fall in love with. Among them, an assassin, a necromancer, a detective, each and all bringing their own expertise and unique abilities to the fight. You are never alone — decide who to take into battle, and together face down demons, dragons, and corrupt gods. - Recruit Distinct Companions — Your team is full of individuals with grim and wondrous histories, their own personal struggles and motivations, and rare skills that’ll help you survive. You’ll fight alongside Harding: The Scout, Neve: The Detective, Emmrich: The Necromancer, Taash: The Dragon Hunter, Davrin: The Warden, Bellara: The Veil Jumper, and Lucanis: The Mage Killer. - Rich Companion Stories — Deepen relationships with each companion and learn more about them on your adventures in Thedas. Your choices in these stories will impact how they develop, and completing them might unlock powerful abilities. Create memories with your team that will deepen your experiences in Thedas and give you more to fight for."
"BECOME THE LEADER OTHERS BELIEVE IN Select from different races and combat classes, customize your appearance, choose your character’s backstory, and begin your journey as Rook, Dragon Age’s newest hero. The choice is yours. On your adventures, you’ll gain new abilities and discover unique, powerful artifacts to enhance your own combat style. Brace yourself: there are tough decisions to be made, allies to inspire, and a fight that needs every sword, staff, and bow you can muster. - Be Who You Want To Be — Craft your personalized Rook with a robust character creator. Choose from a diverse set of appearance options for Human, Qunari, Dwarf, and Elf lineages. - Choose Your Way To Play — Select from 3 classes (Warrior, Mage, and Rogue), each with 2 distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. Customize a combat style that works for you. - Deep RPG Progression — Level up your Rook and companions with their own skill trees. Choose perks and combat abilities as you climb towards more powerful specializations. WARNING: See important flashing images and other health and safety information at www.ea.com/legal." [link]
[source: Steam]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#I think parts of this blurb might be new? maybe? 🤔#like some parts of it I definitely 100% remember like the glittering cities and teetering on a knife's edge#but some parts I don't feel familiar with#like factions splintering and who will you trust#and like i post/paste everything to my blog#and I can't find the bits I don't feel familiar with on here except in this post obviously#but I don't see anywhere on steamdb where it mentions the 'about' blurb was updated lately#🤔🤔#update: I think I found where it's from originally. :D dont mind me hhh
115 notes
·
View notes
Text
My ideal video game would be Diablo 2* with Age of Empires 2 as its endgame. (*Going w/ D2 because it's my favorite but most RPGs would make good examples) Let me explain.
Y'know how Dungeons and Dragons happened because Gary Gygax and his boys were really into grand-scale tabletop war games and came up with basically a backstory generation system, like the process of leveling up a d&d character is also the process by which the player character in this big tabletop war game came to find themself commanding all these armies? Like that.
I go through and I fight all the monsters and win all the quests and get the legendary items etc and become the big hero, and some of the rewards for being the big hero include a job in the civil service I now have to deal with and a feudal estate with farms and troop levies I now have to manage. And it becomes as unto one of the AoE2 campaign scenarios because I've got this one ridiculously OP hero unit that can annihilate any of my enemy's soldiers in a fair fight but I have to keep her in the city managing things because that's me and if she dies I lose the game.
If anybody has recommendations, fuck me up.
421 notes
·
View notes
Text
So you want to write about horses.
Specifically, you want to write about horses in your medieval-inspired fantasy novel, rpg, or daydream fantasy. Knights in shinning armor on noble steeds, damsels in distress(or not!) on fine prancing mount, or an evil sorcerer cackling on a fierce charger above your poor tandem MCs.
Whatever it is you're imagining, a medieval horse appears. But you know nothing about horses. I can help.
(If you would like to begin with my first basic Basics post, start here)
^ When thinking knight, you're probably imagining a horse like this.
Preface: When talking about fiction, there is always a question of historical accuracy. That is wholly up to you. But you will at least, after reading this, know more of the historical fact involving horses, and certainly know about some of the more commonly-complained about fallacies involving horses in media.
Now, the above still is from the film Ladyhawke (1985), which is often credited for popularizing the Friesian breed in the United States. I can almost guarantee you have see a Friesian in a film or on TV. The recent series Shadow and Bone had a central character ride a Friesian in one episode. They epitomize the romantic nobility and grace of knights. Except they don't.
The horse you see above came into existence in 1879, primarily as a harness and agricultural use horse. Horses known as Friesian horses have existed since the 11th century, but those horses were completely different from the breed created in the 19th century. The modern Friesian is a trotting breed, made to pull carriages and look beautiful doing it. They have a long back, short neck, and due to inbreeding, a host of nasty genetic problems including dwarfism, aortic rupture, hydrocephalus, and megaesophagus.
However, breeds that trace ancestry back to beyond the middle ages do exist, and they have been breed to look much the same for generations. Introducing:
The Barb/Berber Horse
^Kinda just looks like A Horse™
The Barb comes from North Africa, and was spread into Europe through the Muslim conquest of Spain, where the breed mixed with the native Andalusian breed to create the Spanish Jennet, which is possibly the most widely successful horse breed in all of history. The Jennet is currently extinct*, but due to its durability, it was the horse used by the Spanish AND the British to invade the Americas, and descendants of the Jennet survive in local breeds from Argentina to Canada.
*a revitalization breed does exist of the same name
The Andalusian/Lusitano/Pure Raza Espanol
^The true Fabio of horses, known for thick flowing locks and sweet dispositions
Possibly the horse that most strongly resembles the ancient knighly horse, this noble creature used to be the preferred horse of film, before the Friesian rise in popularity. Horses of Spanish bloodlines are Andalusian, horses of Portuguese bloodlines are Lusitano, but the characteristics of both breeds are nearly identical. They are also known for a fancy 'high stepping' movement, in which they raise their knees higher than other breeds naturally.
The Arabian
^Note the narrow, 'dished' face and raised tail, breed characteristics
The ancient horse of the desert, made famous through books such as The Black Stallion, King of the Wind, and films such as Hildago. These horses are known for their stamina and intelligence, and were traditionally used as war horses by the desert tribes of the Arabian Peninsula. The Arabian has descendants in almost all modern breeds, as it is used to add strength and stamina to the original stock, despite being a relatively small horse. During the Napoleonic wars, this horse became the prized war horse of Europe as well, with Napoleon himself preferring to ride Arabians into battle.
The Mongolian Horse
^Thick head, thick body, this horse is made to survive winter on the steppes
Introduced to Europe from the Hunnic invasions that ended the rule of Rome, the Mongolian horse is made to survive, thrive, and run in harsh cold weather. This horse allowed Ghengis Khan and his soldiers to conqure one of the largest empires to ever exist, from Korea to Poland. This compact horse would have mixed with the native stock of Russian, Eastern European, and Germanic tribes to help create the ancient northern horses, resulting in a thicker breed of horse in the north, and a lighter breed of horse in the south of Europe. Modern-day pony breeds such as the Exmoor, Fjord, Icelandic, and other have been found to have genetic ties to the Mongolian horse.
These horses do not exactly look like the modern image of knights on massive horses, but it is useful to remember that 1. people back then were a lot smaller and 2. horses back then were a lot smaller. Of course, there were hundreds of other local breeds during the middle ages, but many have been modernized and become today's sport, work, or pleasure horses.
During the middle ages, horses were not actually defined by breed. They were defined by the work the horse was suited and trained to preform. There were five main types of medieval horses.
The Destrier
Also called The Great Horse for its size, strength, and price, this horse was the renown mount of knights and kings in battle. These horses were highly trained for battle, and could be taught to do such things as striking out at soldiers in front, kicking at soldiers from the back, and even leaping all four feet in the air to protect it's rider. They would wear the most armor, and these horses would likely be closest in appearance to the modern Andalusian.
^Ornate heavy armor on a model horse. This armor was made for a horse not much more than 15hh, what today would be a small horse.
The Courser/The Charger
A lighter horse than the destrier, the courser is also a warhorse, highly trained and well-bred, but a little less expensive. A knight might not be able to afford a destrier, especially as a minor knight, but every knight should have a courser. The Spanish Jennet is the epitome of the medieval courser, and in fact was the horse used by Richard II. According to Shakespeare, the horse's name was White Surrey, although other sources claim the horse was Roan Barbary, and was a Barb or Berber horse*.
*Bought from Spain and likely a cross of Spanish and African blood, so a Jennet. But Jennet was also a classification of a horse type in those days, so, sources are muddled.
The Rouncey
The 'average' horse of the time, this horse was used mainly for riding, but could sometimes be ridden into battle if trained properly, and were the preferred horse for lower-class fighters such as archers or men-at-arms. As it described a riding horse, these horses came in all shapes and sizes, from all lineages, and in all colors. In peacetime they could be used to draw carriages or work fields. A proud and expensive destrier would never be caught pulling a plow.
The Palfrey
A highly-bred, highly trained horse, this horse is a high quality riding horse known for a specific gait, called an ambling gait. This horse had a special pattern of moving its feet that gave the rider a considerably more comfortable ride than the traditional 4 gaited horse. After the middle ages, these horses almost disappeared, only to be recovered in the Americas in the form of 'gaited' horses such as the Paso Fino, the Rocky Mountain Horse, the Missouri Foxtrotter, and the Tennessee Walking Horse. The Icelandic horse has also retained the special Tölt gait that may* be the exact gait of medieval ambling horses.
*may, I am not a gaited horse expert.
The Packhorse
This describes any kind of horse, usually a rouncey, that is used not for riding but to carry supplies. Packhorses could also be mules, donkeys, and ponies, so long as they could carry weight for long miles. These were supply horses, carrying food, weapons, tents, whatever else may be needed.
Knights, Horses, and the Battlefield
^ What an incredible creature of power and nobility. The man is fine too, I guess.
Now, if you have seen the above scene, you have probably seen The Hollow Crown, a historical drama with a few late Medieval battle scenes. In these scenes, knight clashes against knight in a furious charge, leading to pitched battles on horseback. I'm not going to say that never happened, but by and large cavalry was directed against infantry, not other cavalry, or used to conduct maneuvers requiring speed and surprise, such as a charge, a circling maneuver, a bluff retreat and most importantly, to chase down routing enemy soldiers. A knight on horseback was most effective in close quarters against unmounted and surprised soldiers. Lances were the primary weapon, allowing a mounted warrior length to spear and batter down at enemies, and a sword was secondary, as it had a shorter length, and would be used if a mounted warrior was surrounded by infantry or in battle against another knight. Throughout the medieval period, horses sometimes were removed from the fight all together due to unfavorable land, and kept in reserve to either help the army flee or to chase down the fleeing enemy.
Hungry for more?
There are many sources out there to learn more about the medieval period and knights in particular. I would highly recommend that you not look at Medieval Times sources, if only because better sources are out there. I enjoy the videos produce by Jason Kingsley CBE (Yes, that Jason Kingsley CBE) on his Modern History TV YouTube Channel, and find them to be accurate as far as I'm aware.
^ Jason Kingsley and his horse Warlord, in costume. I've sent marriage proposals but I've not yet received a reply.
That's all for this post. I'll have more when I feel like it, and send me questions if you want to know more about specific things or need a writing question answered
Reblogs welcome and encouraged
@jacqueswriteblrlibrary for wider reach
#writing#writeblr#writing horses#how to write horses#writer advice#writing help#writeblr community#writers on tumblr#writers#writerscommunity#creative writing#horses#how to write#advice post#medieval knights#writing medieval horses#horses in film and media#writing fiction#writer stuff#writing fantasy#writing historical fiction
173 notes
·
View notes
Text
Monsterhearts 2: Plotting Anti-Plot
Last week I had the fortune to MC (and play) Monsterhearts 2 for the first time as the Dream Library begins a unit on monsters, monstrosity, and monsterfucking which will carry us through November, and boy howdy am I glad we managed to do it.
For those who (somehow) don’t know, Monsterhearts is a game that bills itself as being about “the messy lives of teenage monsters.” It cites Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft as media touchstones, it’s not joking when it says that these monsters are 1. messy and 2. teenagers. Monsterhearts is angsty, horny, frightening and, above all else, extremely fun to play. On top of that, Monsterhearts is also one of those games that, if you’re in a certain sector of the indie RPG scene, people will remind you is extremely fun to play all the fucking time. It feels sometimes like every designer I know has a good Monsterhearts story, and as much as Avery Alder’s reputation on a larger stage has been defined by The Quiet Year, I get the sense that for people who like what Monsterhearts is doing it’s an extremely hard game to beat.
So to be totally honest, I was more than a little anxious MCing for my first time actually playing the game. There’s a sense in which hosting a game which you know is great can be way harder than hosting games you think might be bad — after all, if the session goes poorly, there’s nobody to blame but yourself. On top of that, Monsterhearts moves through some tricky territory: underage sex is a core element of the game, and the eight “Small Towns” (short, pre-prepped settings for quick starting the game) all deal more or less explicitly with histories of racism and colonialism in communities across North America. While these are interesting places to go in play, the idea of taking them on myself as host made me shy away a little bit (and I’m excited in the next session to look at things from a player’s perspective).
All in all, though, I think the session was a resounding success. I went in with basically no prep and as much familiarity with the book as I could get (not enough to realize the quick reference sheet we were using for the first half of the session was from Monsterhearts 1, but so it goes), relying on the game itself — which leans away from strictly organized plots and encourages you, in true PBTA fashion, to let characters and their needs bounce off each other until the conversation goes somewhere interesting — to get us smoothly into play. I would call my efforts there a mixed success: while Avery has a real skill for writing pedagogically, giving you the explicit frameworks you need to get into play (if you’ve never begun a session of The Quiet Year by reading the rules book aloud to each other, you should go fix that now), the session was hampered a little by some awkward pacing and uncertainty: partially driven by my chronic tendency to waste time on slowly establishing things in one-shots rather than swinging as hard as I can in the first five minutes and letting the players lead from there and partially by player character relationships that lead to clear, decisive actions... which left one of our players bored at work while the other two went off adventuring. We ended up taking a moment, after returning from the normal mid-session bio-break, to chat and refocus ourselves, figuring out where we wanted to go and what we wanted to see in the last hour or so of the session, and then jumping back in and — thankfully — playing hard to reach a strong conclusion. In the end, I’m not interested in tracking down exactly where the first half of our session lost its footing (although I have some ideas for how I could have hit harder as an MC). I’m more interested in celebrating the way the table was able to come together, talk explicitly about what we wanted, and get the game somewhere satisfying for everyone involved. We closed on, among other things: an underwater fight between the Fairy (Mermaid?) Queen and a Kraken-Leviathan-Hellmonster, a throuple sneaking off from a beach party to hook up, and the messy end of a South Jersey summer (complete with a tsunami and a beached whale front of the boardwalk). It was a good time.
Most striking to me in this moment, however, is the way thinking about Monsterhearts as a plotless game positions both me as MC and the other players. It really speaks to the way that capital-T The capital-C Conversation works in Powered by the Apocalypse games (good ones, anyway) to let play flow not according to the rules of a paced narrative, but along lines of player interest and highly-charged emotional incident. It is, I think, part of what makes all the PBTA games we’ve played in the Dream Library sing (in no small part because we pruned the last unit and didn’t play any PBTA games I think are bad, but that’s a different conversation) and it suits this game — with it’s emphasis on sex and messy desire — extremely well. It also fits in nicely with a point I’ve heard a couple of people make recently: that thinking of RPGs as first and foremost collective narrative engines is, at the very least, a narrow view.
Anyway, this week I’m fortunate enough to be joined by a new host (hi @jdragsky) so I can check out MH as a player, then we’ve got a couple of two-shots planned for the end of the month before we move on to our next monstrously intimate game: Bluebeard’s Bride. You want in on an upcoming game? Have a link. You want to hear more about Monsterhearts? One of my players wrote up some of her thoughts as well.
Otherwise, well, get out of here. Scram.
#ttrpgs#rpgs#monsterhearts#monsterhearts 2#avery alder#the dream library#play report#powered by the apocalypse#ttrpg
63 notes
·
View notes
Text
Pre-broadcast station commentary
The next Broadcast Station will be on the 29th, featuring Yukki, Yuichan, and Furirin! No VOCALOID Music SEKAI segment was announced, so it looks like the main stream will be starting half an hour earlier than usual. There is a reason for this, which we will get to.
Next month will be the Virtual Singer WLE! It will be held towards the end of the month, with chapters being 2 days long instead of 3 this time around.
There's room for one unit event next month, which is looking very likely to be Airi's 5th event. Due to its proximity to the vsinger WLE, the lineup will be entirely MCs. I reckon Shizuku for one of the other rateups, since she's behind on 4*s, and got spammed with lims last year so deserves some perm cards as a break. I reckon Minori could be the other 4*, since her only rateup on an Airi event was back in 2020.
This month's mixed lim event is likely to be either kamikou fes 2, or emu mixed 2. If it's the first one, I reckon the lineup could be Mizuki/Toya (maybe with An, Ena, or Rui as the other card), and serve as the 2-B mixed event. If it's Emu, Haruka/Nene seems like the most likely rateup. Next month's lim is hard to call, but will likely have a Rui lim unless he ends up on this month's event. If he isn't July or August, he's fes.
Now onto why the stream's starting earlier. I'm sure everyone has heard about the teaser for a new project already, and this is scheduled to be announced at 8pm JST, aka halfway through the stream. Given the heavy use of Miku in the promo, as well as this being retweeted by the official Miku account, it's pretty likely this will be vocaloid/piapro related. CFM has already said they'll be announcing vocaloid 20th anniversary stuff soon. PJDiva also turned 15 recently, and while that series is, let's be honest, dead, a PC/console game in the same vein but under the project sekai franchise wouldn't exactly surprise me? It's still a franchise beloved by many, so a rebrand of sorts wouldn't hurt.
A lot of people on twitter have been bringing up colopale's job listings, but imo it's not pointing to anything. Clpl has been vagueing about working on more mobile games for years, job listings confirm some sort of RPG, and there's some listing that suggest it could have a gacha. kinda like genshin? Based on images from their blog posts and job applications for a costume and armour designer, we're talking medieval-ish which. doesn't seem in-line with this teaser at all. though some of their job listings seem to be for multiple different projects, so i might be talking about two different games here. it's worth noting that colorful palette is not bound to CFM and Sega and they are free to work on their own projects outside of prsk, and very likely already are. feel free to laugh at me later if we do get miku rpg or miscellaneous other game that could be either a platformer or open world or something else entirely.
#mod talks#i have in fact read most of clpl's game dev blogs and read all their job interviews in full detail. did that about a year ago actually
67 notes
·
View notes
Text
⠀⠀⠀⠀⏜︵♡︵⏜︵୨୧︵⏜︵♡︵⏜
⠀⠀⠀ ───┈┈───♡⃝───┈┈───
᭢ᥬ̶ׅᥱꪩ᭡᭡ᥒ ᦔᥱꪫᥢꪇ ،ׁ 𝖿𝗋𖦹𝗆̠ Ɲꪫ𐬡 մᥢเํt۫ᥱd & 𑂙o̫ꪻꪱ᭫᥉tٕ ᥲ
⠀͝ ⏝ ⠀ֵ ⠀ׂ ⠀͜ ͝ ⏝ ⠀ׂ ⠀͝ ⠀ֵ ⠀͝
#heyoon jeong#heyoon now united#heyoon icons#heyoon moodboard#aesthetic moodboard#kpop aesthetic#alternative moodboard#indie moodboard#gg moodboard#clean moodboard#moodboard amino#amino theme#estetica for amino#rpg moodboard#rp moodboard#rp edit#tata kitty
38 notes
·
View notes
Text
300 polls summary
And now our 300th poll is over.
Here is a Summary of these 300 polls results (with some comparaisons to the 200th poll summary):
The 10 Most Known Games :
1 Pathfinder 2e (3,20% Never heard of)
2 Shadowrun (8.30%)
3 Warhammer fantasy roleplaying (10.90%)
4 Thirsty sword lesbian (13.50 %)
5 Apocalypse World (14,50%) NEW
6 Mage The Ascension (14.80%) NEW
7 Blades in the Dark (15%)
8 Monster of the Week ( 15.20%)
9 Lancer (16.30%)
10 Monsterhearts (16.90 %)
10 Werewolf The Apocalypse (16,90%)
Two new game in this top : Apocalypse World and Mage the Ascension. Root RPG is now out of the top 10
The 10 Most Played Games
1 Pathfinder 2e 42%
2 Monster of the Week 36.40 %
3 Chronicles of Darkness 34.70% NEW
4 The Quiet Year 31.70%
Below this line, the played part was not the majority on the poll
5 Shadowrun 30.40%
6 Blades in the Dark 28.60 %
7 Lancer 26,10%
8 Paranoia 25.50% NEW
9 Masks a new generation 25.40%
10 Dread 25% NEW
Three new games in the top Most Played : Chronicles of Darkness, Paranoia and Dread. Which means Laser & Feelings, Fiasco and Honey Heist are out of the top 10.
The 10 Most Voted on Polls
1 Dallas The Television RPG 8013 votes
2 Wanderhome 1187
3 One HONK Before Midnight 1163 NEW
4 Fight Truck 1044
5 Chuubo's Marvelous Wish Granting Engine 1026
6 The Quiet Year 953
7 Dialect 893
8 Mork Borg 890
9 Pathfinder 2e 871
10 Thirsty Sword Lesbians 846
Only one new game on the most voted top : One Honk Before Midnight. This is the power of goose. Lancer is out of the Top 10
Percentage of Games per Decade
2020s: 158 polls (+53), 52.67% ↑
2010s : 75 (+26) polls, 25% ↑
2000s : 26 polls (+9), 8.67% ↑
1990s : 22 polls (+7), 7.33% ↓
1980s : 16 polls (+5), 5.33% ↓
1970s : 3 polls, 1% ↓
Most Known Game from each Decade
1970s : Traveller 29.30% Never Heard of
1980s : Shadowrun 8.30%
1990s : Mage The Ascension 14.80% NEW
2000s : Pathfinder 3.20%
2010s : Apocalypse World 14.50% NEW
2020s : Thirsty Sword Lesbians 13.50%
Some games have been dethroned ! Mage felled Werewolf for the 1990s. Apocalypse World won the 2010s by lighting up Blades in the Dark.
Which country do most games comes from ?
1 USA : 186 polls (+ 72), 62% ↑
2 UK : 29 polls(+11), 9.67 % ↑
3 France : 15 polls (+1), 5 % ↓
4 Australia , Canada (+4 ↑), : 8 polls, 2.67 %
5 Unknown (+3 ↓ ), Japan (+0 ↓) : 7 polls, 2.3%
6 Italy : 6 polls (+1), 2% ↓
7 Sweden : 5 polls (+1), 1.67% ↓
8 Finland (+1 ↓), Spain (+1 ↓) : 4 polls, 1.33%
9 Phillipines, New Zealand (+1 ↑): 3 polls, 1% ↓
10 Brazil (+1 ↑), Denmark (↓), Germany (↓), Scotland (↓) : 2 polls, 0.67%
11 Bandgladesh (+1), Ireland (↓), Malaysia (↓), Mexico (↓), Singapore (+1), Slovenia(↓), South Africa (+1) : 1 poll, 0.33%
We discovered game from 3 new countries : Bandladesh, Singapore and South Africa. A lot of american games for this batch of 100 polls. Please continue submitting games from other countries, and check the unknown ones to see if you know where they're from.
Most Known Game per Country
Australia : Mausritter 34.70% Never Heard of
Bandladesh : Midnight in a Perfect World 95.20% NEW
Brasil : CBR+PNK 54.40% NEW
Canada : Monsterhearts 16.90%
Denmark : Red Rook Revolt : 89.10%
Finland : Lamentations of the Flame Princess 44% NEW
France : In Nomine 60.20%
Germany : The Dark Eye 62.40%
Ireland : The Laundry 66.10%
Italy : Fabula Ultima 43.10%
Japan : Ryuutama 52.30%
Malaysia : Lumen Ryder Core 79.20%
Mexico : Nahual 81%
New Zealand : Monster of the Week 15.20 %
Phillipines : Gubat Banwa 36.80%
Scotland : Apawthecaria 81.40%
Singapore : Hearts of Wulin 63.90% NEW
Slovenia : Ultraviolet Grasslands 59.50%
South Africa : Nihilation 93.90% NEW
Spain : Eyes on the Price 63.90%
Sweden : Mork Borg 32.10%
United Kingdom : Warhammer fantasy 10.90%
USA : Pathfinder 2e 3.20%
Unknown : Brinkwood 69.30%
All the results and the submitted games can be found here
To submit a game, go here
73 notes
·
View notes
Text
youtube
Shin Megami Tensei V: Vengeance - Announce Trailer
youtube
Japanese version
youtube
Extended Cut
youtube
Extended Cut Japanese version
youtube
Special Program Spotlight
Shin Megami Tensei V: Vengeance will launch for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch, and PC (Steam, Microsoft Store) on June 21, 2024 worldwide. Pre-orders will open on February 27, 2024.
Shin Megami Tensei V: Vengeance is an enhanced version of Shin Megami Tensei V, which originally launched for Nintendo Switch in November 2021.
Title logo
Key visual
Overview
The latest title in the series, Shin Megami Tensei V: Vengeance allows players to enjoy the story of Shin Megami Tensei V in its entirety, with a new story path, untold in the original. Massively expanded with new areas, demons, and music, Shin Megami Tensei V: Vengeance features more accessible gameplay, an improved battle system, new demon experiences, and greater field exploration. Pre-orders for the Nintendo Switch family of systems (physical only), PlayStation 5, PlayStation 4, Steam, Xbox Series X|S, Xbox One and PC will begin on February 27, 2024. Details on digital pre-orders for Nintendo Switch will be announced at a later date. When a grisly murder scene in modern-day Tokyo blocks the protagonist’s walk home, an unplanned detour leaves him buried and unconscious. He finds himself in a wasteland ravaged by apocalypse now called Da’at. Before bloodthirsty demons can claim his life, a savior emerges, and they unite to become a mighty being, neither human nor demon: a Nahobino. Shin Megami Tensei V: Vengeance delivers a full-fledged RPG that can be enjoyed by existing and new fans. At the start of the game, players will choose between two paths: the story told in Shin Megami Tensei V, the Canon of Creation, or the brand-new Canon of Vengeance. This dramatic new tale of revenge introduces brand-new characters, an enigmatic cohort of demons called the Qadištu, a new dungeon and map to explore. Additionally, the original Shin Megami Tensei V battle system, demon merging and field exploration have been evolved and expanded in this newest entry in the series.
Further details
■ What is Shin Megami Tensei V: Vengeance?
Released in 2021, ATLUS’s renowned RPG Shin Megami Tensei V has sold more than one million copies worldwide.
This highly acclaimed game has evolved in every aspect, including the system and scenario, and will be available on multiple modern platforms!
At the beginning of the story, the player is presented between two routes. The story told in Shin Megami Tensei V, the Canon of Creation, and a brand-new route, Canon of Vengeance, a dramatic tale of revenge by the fallen.
The Canon of Vengeance follows the scenario of SMTV, but changes drastically from the latter half of the game. The outcome will be completely different. Enjoy the two divergent stories to your heart’s content.
The battle system, demon fusion, and field exploration have also evolved in depth with the addition of new elements. We are excited to deliver a full-fledged RPG that can be enjoyed by those who have already played SMTV, as well as those who are playing this series for the first time.
■ Story
Thou shalt be God—.
When a grisly murder scence in modern-day Tokyo blocks our protagonist’s walk home, an unplanned detour leaves him buried and unconscious. He awakens in a New Tokyo, a wasteland ravaged by apocalypse now called Da’at – but before bloodthirsty demons can claim his live, a savior emerges, and the two of them unite to become a mighty being, neither human nor demon: a Nahobino.
Revenge Awaits—.
Demons attack humans and seek to create a world of chaos.
Bethel, an organization that seeks to protect God’s order.
Caught up in the conflict between the two, while exploring Da’at, the protagonist meets and starts traveling with Yoko Hiromine.
Using magic, Yoko and the main character stand together on the front line.
The Qadistu, four female Demons stand in their way. “Found it, the Key of Resurrection…” A member of the Qadistu, Lilith calls protagonist the Key of Resurrection, and herself The Oppressed.
What is their purpose? A tale of revenge by the oppressed begins.
■ The Oppressed: The Qadistu
In the Canon of Vengeance, four female demons appear in front of the protagonist. Another story of creation told by new Demons.
■ Characters
Lilith (voiced by Katelyn Gault in English, Atsuko Tanaka in Japanese)
“I am Lilith of the Qadištu The one to restore the world to what it ought to be.”
A woman who is said to have been Adam’s first wife in the Old Testament. Later left Garden of Eden and turned into a demon.
Leader of the Qadištu. In order to achieve an unidentified goal, she stands in front of the protagonist.
Protagonist / Nahobino
A high school senior living in Tokyo. On his way back from school, he is involved in a tunnel collapse and wanders into an apocalyptic version of Tokyo, Da’at. His hobby is reading.
The protagonist fuses with Aogami and becomes a “Nahobino,” using this power to fight back demons.
The decision-making during the Nahobino state lies with the protagonist, and Aogami guides him with his voice.
Aogami (voiced by Damian Mills in English, Toshiyuki Morikawa in Japanese)
“Regardless of what may happen, rest assured that I will always protect you.”
A mysterious man who appears before the protagonist, who is being attacked by a demon in Da’at.
By taking the protagonist’s hand, he transforms into a condemned being, the Nahobino.
He seemingly participated in the war 18 years ago, but his memory of it has slipped away.
Yoko Hiromine (voiced by Erin Yvette in English, Chiwa Saitou in Japanese)
“With no one to save them, in the back of their mind, the victim desires only one thing: revenge against the assailant.”
She is a senior in high school at St. Marina Academy. Cool and somewhat mysterious.
She meets and works with the protagonist in Da’at. She has always possessed mysterious powers and was once called a “saint”. At the academy, she has been recognized for her power and learned exorcism magic. She also participates in the battles.
■ Over 270 Demons
In addition to existing demons, this title features more than 270 demons, including new demons newly drawn by the character designer Masayuki Doi. Enjoy an incredible demon experience!
■ Includes Shin Megami Tensei V Downloadable Content Demons and Quests!
The demons and quests that were available with Shin Megami Tensei V are included in this title as standard features! Experienced players are encouraged to try their hand at these challenging quests.
“A Goddess in Training”
“The Rage of a Queen”
“The Doctor’s Last Wish”
“Return of the True Demon”
■ Evolution in Depth!
Every system of Shin Megami Tensei V has been brushed up in detail and new elements have been added, including field exploration, demon conversations, battles, growth elements, and new demon experiences! Of course, with multiple endings—this is truly the definitive version of Shin Megami Tensei V.
Adding unique skills to all demons, new interactions with demons, and more… Many other new elements! Stay tuned for more information!
■ Additional Downloadable Content
Downloadable content featuring new demons will be distributed simultaneously on the release date.
Demon God Dagda from Shin Megami Tensei IV: Final and newly introduced is the demon Goddess Konohanasakuya, newly drawn by character designer Masayuki Doi!
Holy Will and Profane Dissent
When the protagonist goes to investigate a mysterious reaction, he meets Danu, the earth mother goddess, who claims to have come from a world that exists in another universe. Danu is apparently searching for his son, Dagda. The protagonist embarks on a search for Dagda with Danu. By completing the game, Dagda can be made an ally, and fusion will be unlocked.
Sakura Cinders of the East
Konohana Sakuya laments the turbulent world and searches for a hero who can pacify the world. She sees an image of a certain hero within the protagonist and challenges him. Winning the battle will allow you to make Konohana Sakuya your ally, and fusion will also be unlocked.
In addition, earning downloadable content that makes it easier to gain experience and in-game currency will be released at the same time.
#Shin Megami Tensei V Vengeance#SMTVV#Shin Megami Tensei 5 Vengeance#SMT5V#Shin Megami Tensei V#SMTV#Shin Megami Tensei 5#SMT5#Shin Megami Tensei#SMT#Megaten#Atlus#video game#Nintendo Switch#PlayStation 5#PlayStation 4#Xbox Series#Xbox Series X#Xbox One#PC#Steam#Microsoft Store
105 notes
·
View notes
Note
Two player world building games?
THEME: Two-Player Worldbuilders
Hello there! Almost everything I found for this request required a deck of cards of some kind, so I hope you like card games!
Strata, by Vincenzo Ferriero.
A Mythopoeia Micro-RPG
Welcome fine archaeologist to your new digging ground! Strata is a tabletop role-playing game where you dig to uncover the history hidden under the many layers of rock that have formed over the millennia. Hope you brought along your Equipment!
A fairly simple one-page game, Strata mostly consists of rolling for random discoveries as you dig through each layer of rock. You’re also responsible for naming each age, usually after something you discover there. While this game looks like it could be played solo, with two people you’d be able to bounce ideas off of each-other as to what each discovery means about the age you’re digging through.
HOME, by Deep Dark Games.
HOME is a roleplaying and mapmaking game for 1 to 4 players.
You are a Mech pilot who must protect their home from Kaiju. Explore and map an alien realm as you search for the source of the Kaiju. Prepare for battle by gearing up, building bases, and uniting the world against the terrifying monster. And when the moment of truth arrives, clash against increasingly dangerous Kaiju that will destroy your home if you fail.
Important relationships keep you going in your darkest hour, veteran pilots make sacrifices for the greater good, and you must decide whether to protect important military locations or cherished cities.
This game is much more focused on action, moving your characters through a battlefield using d6’s to determine what boons and banes will help or hinder you in your battle across an alien space. While you’re going to be spending a considerable amount of time in battle, the game’s map is meant to be added to and elaborated upon as you play.
The link above is for the Kickstarter page, but the Quickstart is available now on Itch if you’re interested.
The Whimsy Collectors, by Stori_Lundi.
The Whimsy Collectors is a cooperative game for two people about exploring a fantastical universe together, finding unique items, and selling them to their special customers. You'll need a tarot deck, 2 tokens, and 2d6.
Using a tarot deck, this game uses the cards as locations where your characters can search for items and add them to their bag. You’ll also use the cards to represent customers and their wants; but be careful, your characters can only carry so much. As a result you’ll have to manage your resources carefully. You’ll tally up points according to how well your finds are suited to your customers.
The game comes with a chart to help you determine what members of the Major Arcana are like as customers, as well as a worksheet where you can record what you find where. The game also comes with two pre-generated characters with special abilities, which you can use to move strategically across the map. If you like a game that the two of you can huddle over while drawing cards, this might be your game.
This Old House, by CarrionComfort.
This Old House is a GMless game for 1 to 4 players that uses the act of building a House of Cards to tell the story of just that, a house. You will use a standard deck of playing cards, a 4-sided die, and prompts to tell the story of a home, the family and things that inhabit it, and the land it sits on.
These stories will be crafted by you, even with some friends, as a way for you to create land, give it life, and then tell the full history of a single home. From the first piece of lumber laid, through its first family celebrating new life, mourning death, and dealing with heartbreak. Then that story ends with the house being consumed by fire, lost in foreclosure, or just left vacant depending on whether the House of Cards tumbles or if a Joker is pulled.
This game looks like a good option for games that zoom in on the personal and intimate. You will focus on a house throughout its life, using playing cards as a construction material as well as a game oracle. If you want a game with an unexpected ending, this might be the game for you.
The Ground Itself, by Everest Pipkin.
The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials (a coin, a six-sided die, and a deck of cards).
Focusing on place- one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.
This game is a reflection on a place that 2 or more people create together, using playing cards to generate questions about the location. Time may pass by as days, years, or even millennia. Players can choose when to zoom in onto what the game describes as a “focused situation”, allowing them to add an omen, a party, or some other narrative element to the story.
The game is meant to be played in a single session, so at the end you should find yourself with a location that bears the meaning of a number of events. The designer has also added a number of ways to change the game, such as using tarot cards instead of playing cards, playing places that have no inhabitants, or changing how much time passes in between each round of play.
A Traveller in the City, by Palleon Press.
A Traveller in the City is a collaborative map-drawing game in which you (& any friends you bring along) visit a CITY from your own imagination,��drawing it out step-by-step! All you need is a deck of standard playing cards, a single six-sided die, & some stuff to draw with.
Work together to guide the solitary TRAVELLER thru their stroll. Picture the sights they see, the people they meet. Gradually, sketch a map– not of the place itself, but of your own memory of it. For you are not its creator, nor any kind of expert. You are a visitor. How well will you know this place, when it’s already time to leave?
This is based on the Carta system, which involves using a series of cards to represent a map that your character will explore. In this game, both players will control the same traveller, and draw on a grid to represent what this traveller discovers while exploring the city.
The game itself is rather small, and can be printed as a pocket zine for easy of transport - great for just carrying in a pocket for a spur-of-the-moment game.
Aurora, by World Champ Game Co.
Aurora is a tabletop roleplaying game for 2-6 players. This game is deliberately designed to be played comfortably while practicing social distancing or together around a communal table when the necessity for distancing has ceased. Aurora uses 3 phases or modes of play, each of which can be used or removed from the entirety of the game, depending on how the group wants to play. In the first phase, players mail blank cards to another, which will be turned into a custom deck using the zip codes and other numbers. I can see using 5d10 as another way to generate random numbers to help create your custom cards.
In the second phase, city creation begins. Regardless of the setting you decide to create, the city is going to be torn between a Darkness and a Light. Your cards will help determine both of these, as well as the map of the city and the people who live there. If you don’t use the first phase, a deck of tarot cards might work as a good substitute for the oracle.
The final phase uses the map and the cards to generate a story inside the city that you’ve just created. Each player may be responsible for their own character, or they might take ownership of a faction or a number of characters - which might be a good option if there’s just two of you.
If what you want is a lot of room for creativity, this might be for you.
You Might Also Want To Check Out...
My Map-Making Games Post
My Town-Builders Post
My Worldbuilding Post
109 notes
·
View notes
Text
Daily update post:
Another independent Palestinian terrorist attack happened today, wounding two Palestinians who happened to drive by the terrorists, who intended to shoot at Israeli soldiers. The IDF neutralized them, while one soldier's life was saved thanks to his gear (I found the report on the shooting terrorist attack in both Hebrew and English, I only found the info on the two wounded Palestinians in Hebrew).
During the International Court of Justice's decision regarding provisional measures against Israel, only the majority opinion was read out loud. The minority opinion was published separately. The short of it is that the judge from Uganda found that South Africa didn't have a right to make this case at all, and therefore decided against every single provisional measure SA asked for, while the Israeli judge had the same conclusion, and a few words to add, as a child survivor of the Holocaust. He wrote, among other things, "Genocide is not just a word to me" (a sentiment that should be shared by everyone, not just survivors of genocide, IMO) and that essentially, the ICJ became a stage to put Able on trial for having been murdered by Cain, or in Barak's words, by focusing on Israel instead of on Hamas, South Africa "wrongly sought to impute the crime of Cain to Abel."
This footage aired a few days ago, but since I couldn't find it anywhere in English, I ended up editing it out of an article in Hebrew. What you can see here are two things... First, you'll see the Israeli Air Force following a Hamas squad, where the terrorists are carrying RPGs and going into a building. The IAF then strikes from the air that building, and what really stands out is the secondary explosions after the initial hit, indicating that the building was full of explosives. Second, you'll see Gazans evacuating to safety. As they do, they chant against Hamas. But what really got to me is how they're moving slowly next to Israeli tanks. If they were scared that the Israeli army would shoot at them indiscrimintaely as part of some attempted genocide, they would be rushing it out of there, and likely they wouldn't have even stepped anywhere near the tanks. They can walk slowly next to the IDF, because they're sure that the Israeli soldiers are NOT going to fire at them.
In the last couple of days, we've had repeated reports of Israelis being injured by Hezbollah fire into northern Israel (after civilian communities were continuously targeted, and people got killed by this Iran-funded terrorist group), and that IDF units which have concluded their fighting in Gaza, are now starting to train for a possible war in the north. Let's hope it won't come to that, but the only thing that might stop that option is a diplomatic agreement leading to Hezbollah leaving Israel's border, and there are no signs of those efforts succeeding for the time being.
The final warning before a subponea that the House committee investigating antisemitism had to issue Harvard, because the university hasn't produced the documents it was asked to, sure does make it sound like Haravard has nothing to hide...
Today, 4 months and a day after the Hamas massacre, they started removing the ruins of houses in kibbutz Be'eri, where over 100 members of the small, agricultural community had been slaughtered on Oct 7. This is a first step in re-building the kibbutz.
And this is one of the kibbutz members, Meni Goddard.
In continuation of yesterday's info on the number of Israelis already murdered by Hamas, and their bodies held hostage, today it was confirmed that Meni was murdered on Oct 7, and his body was kidnapped to Gaza. It was already known that his wife Ayelet was also murdered during the massacre. Kibbutz Be'eri currently has 11 members who are known to have been kidnapped to Gaza, of which 6 are bodies held hostage, depriving the dead of their right for decent burial, and their families and community of closure. May his memory be a blessing.
(for all of my updates and ask replies regarding Israel, click here)
#israel#antisemitism#israeli#israel news#israel under attack#israel under fire#terrorism#anti terrorism#hamas#antisemitic#antisemites#jews#jew#judaism#jumblr#frumblr#jewish#israelunderattack
123 notes
·
View notes