#now that I'm living and not surviving its less of a survival mechanism and more of an. annoying friends and flatmates mechanism
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being a system can be really fucking hard and it comes with a lot of challenges and struggles but man?? I fucking love my headmates. I don't know what I'd do without them and my life is better because they are in it.
#like. OSDD and DID are survival mechanisms yeah?#now that I'm living and not surviving its less of a survival mechanism and more of an. annoying friends and flatmates mechanism#obviously there are arguments and tensions. we're two dozen people sharing a vessel there is no way there wouldn't be#but MAN I would miss othello nights with sunny so much#and I would miss phoebe's stupid fantastic jokes#moon's level headedness and care#jasper's common sense....#francis's giggles and our shared interests and likes#the fact that they know exactly what I'm thinking so miscommunication is super rare#the fact that I know they won't judge me for anything because they all know everything about me anyway#fucking sucks that I had to be bullied for 5 years straight in order to obtain some of my best friends but like . ?#its better than being bullied for 5 years straight and Not having a coping mechanism this strong to help me through it#being a system isn't a consequence for trauma to me. its a consolation and a helping hand (or twenty-something helping hands JKFDSHDJSAKHSD#system#osdd#DID#plural#plurality#system positivity#NON-SYSTEMS PLEASE NOTE THAT THIS IS NOT EVERY SYSTEMS EXPERIENCE!!!!!!!#many systems are still not in a good place and being a system can be very hard for them#I'm very lucky to be where I am now#just. keep your system friends in mind. look out for them. lift them up. thank you
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Hello! It's me again. I'm probably pestering you, lol. I think a lotta people give flack for the Octavinelle trio being ruthless and "behaving like a Mafia." But I think considering where they live it makes sense? They live in the ocean. And the ocean is a kill or be killed environment, where you have to the strongest and toughest. If not? You at least have to be quick witted and unable to be seen, otherwise you'll be dead. If the trio become too soft they'll be fish meat.
I think the fandom is pretty divided when it comes to perceptions of what the Coral Sea is like. On one hand, you have the people who think of it as like living in Atlantica, which is basically just like living in a peaceful and pretty city (but underwater). Then you have the people who think the environment would be so different it would shape its inhabitants to behave differently as well. The second one tends to be a darker or grittier interpretation which aknowledges dangers such as other undersea creatures and treacherous living conditions.
Personally, I lean on and enjoy the latter, since TWST rarely ever designs purely for the aesthetic of it; one example of this is how the twins are confirmed to be bioluminescent in the Magical Archives. This is a decision that was not made “because it would look cool”, but because many deep sea creatures rely on this trait to intimidate potential predators. It would make more sense for the cold waters of the Coral Sea to change its people rather than merfolks’ cities simply being civilizations moved several leagues under, especially seeing TWST time and time again really consider the geography and history of each new location and how those inform the cultures that form there.
However, I want to state that the Coral Sea would be very different depending on which area you’re in, just like how there are nice parts and bad parts of a city. It’s not ALL nice or ALL bad. For example, the Atlantica Museum in book 3 appears to be in a more photic zone, so there’s more sunlight and it appears pleasant to be in. Even the merpeople there seem to be different than the Octatrio; they less so resemble specific sea creatures and are much more akin to being human-like. We have yet to really see how the benthic zones are—but we do know they must be harsher, since Floyd has mentioned exploring shipwrecks and various dangers there (like sharks).
I also want to point out that there are subtle signs in dialogue which could imply merpeople prefer traits that promote survivability and adaptability in the ocean. Azul’s bullies are noted to taunt him for his weight, but also for his bulky tentacles and inky tears. Now why those traits specifically??? Because these impede his ability to swim swiftly (making it harder to escape danger) and easily give away his location (if he’s in hiding or camoflauging).
I’ve seen others suggest that maybe these comments are because of racism against octopus merpeople, who are a rare kind of merfolk. This is entirely possible, yes! But thinking about it like that… Isn’t it also possible that there aren’t a lot of octopus merpeople at the moment because it’s more difficult for them to escape or to hide from predators? Which then informs and perpetuates preexisting prejudices. In this context (plus the bullying), it makes sense why Azul may have “hardened” as a defense and survival mechanism. The same goes for the twins, who were explicitly taught how to defend themselves (although this also goes into the Leech mob family theory, which is a whole separate matter) and have often made references to fighting others in the Coral Sea. Their upbringings also play a part in their personalities, but so does the environment they grew up in. Like Azul and the twins, you’d have to harden mentally or physically to some degree to ensure your survival through tough circumstances.
It’s hard to say for sure though! A lot of this is speculation based on current but infrequent lore, and the Octatrio themselves are a very small portion of all merfolk. They may not be representative of the behaviors of all other merpeople, and we should keep this in mind when referring to them as our exemplars. That’s why I’ve been hoping for a Coral Sea hometown event so we have a more concrete idea of what life under the sea is like 😭
#twisted wonderland#twst#Azul Ashengrotto#Octavinelle#Floyd Leech#Tweels#Jade Leech#disney twisted wonderland#disney twst#notes from the writing raven#book 3 spoilers#twst theory#twst theories#twisted wonderland theories#twisted wonderland theory
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I have thoughts spurring around in my head like feral cats chasing a bouncy ball, and I'm making it everyone's problem.
What if we take the world of star wars, and smash you and the 141 into it.
There are so many different combinations and turns this could take, but what I'm thinking about is the 141, ex-military turned smugglers, and you a Jedi in hiding after order 66.
The clone wars have finally come to its brutal end, and the empire has taken over the known galaxy. The Jedi have been portrayed as traitors and have been promptly executed, and the rest forced into hiding.
It looks bleak for anyone still holding onto the hope of the republic, anyone not willing to adapt to the new world gets destroyed right along with the old.
The 141 being forcefully retired, not that they minded at this point they knew it was a losing fight. With their options limited, and not keen to do the empire's bidding, or anyone's bidding ever again, they chose the obvious choice, to run.
It wasn't the ideal outcome, but with a timer on their lives, and conflicted opinions, Price took charge of the group. He knew that right now survival was the only thing that mattered, that his men would still live to see another day.
The year of acclimating to their new life was rough, they were used to sticking together but they also normally had more direction than this. Being wanted in any area governed by the empire limited a lot of work options for them.
It quite honestly didn't take long before Price resorted to less moral means, it was how their career as smugglers started.
With Gaz's excellent piloting skills, Soap's weaponry and science knowledge, Ghost's brute strength and intimating demeanor, and Price's own smooth tongue and connections, it was the most optimal choice.
And much to the their own surprise, they're pretty damn good at it.
They make good money smuggling a lot of different things across the galaxy, food, weapons, illegal goods. They take almost any job they can get in the start; they don't have time to be picky just yet, they need the credits more than good morals.
Their wanted status is likely to never get alleviated, but they combat it by never settling in one place too long. They prioritize the credits they have and get a ship big enough for both their job and to house the four of them. They're already used to being close, while this is a step further it's nothing any one of them has anything against.
They all agreed that they would stay together, they started this together and they'll end it together.
A few years in they have gotten quite the reputation for themselves, at least among other known smugglers and wanted criminals. They get bigger job opportunities, higher pay, more risk.
The bond they forge between each other is something none of them could explain, but they embrace its qualities, it's comfort and pleasure.
Some things are better to just leave unexplained and enjoy while they last. The only thing they have is each other, and they've grown quite content with that.
That was until something unexpected crash landed into their lives.
Docked at some lesser-known planet in system of farmers, they had originally planned to stop there for a few days to stock up on supplies and look for less likely work opportunities. Farmers sometimes had some strange inquiries they were quite content spending massive amounts of the little credits they have.
It was a peaceful little community, none the wiser to the person hiding amongst them. You, a Jedi who somehow survived the purge of order 66, posing as mechanic. Outside of your Jedi teachings, you had clear proficiency in anything creating and fixing.
It had been the perfect cover during the last year, who would suspect that the innocent mechanic trying to get by would harbor such a grave secret. That the kind person living in the rundown house, would be so full of survivors’ guilt that it was nothing short of a miracle they were still going.
It had roughly been 2 years since order 66, 2 years since you had survived and fled, 2 years on the run from the empire and the usual calm feeling of the force now gone.
Images still fresh on your brain despite the time, of your master, of your friends, those you'd considered your family dying from blasters that once aided them.
Every time you reached out through the force it was now hollow, the echo going into your brain and body, reminding you of the terrifying fact that you were truly alone.
You had no idea why you survived out of everyone, not even a fully trained Jedi, a mere Padawan with few accomplishments to their name. You shouldn't have survived that, someone better should be here in your place, yet no matter how much you think those thoughts, you can't change the reality.
The small farmer planet had been a good hiding spot for quite a while, you even dared to make a few friends during your stay. Despite it being less of a good idea you still kept your blade, the kyber crystal within being the only thing giving you comfort in your grief. Though you hadn't expected to ever need it again, especially not this soon.
Never had you expected that the empire would set their sights here, nor had you expected your methods of hiding had actually been that horrible. It didn't take them longer than a few days ‘til the people you thought friends practically turned you in.
You couldn't find it in your heart to blame them, the empire had very convincing methods, yet it still meant you were forced into a run for your life.
When the 141 had set their sights on this planet they hadn't expected the empire to already be here when they arrived. Price had insisted that the planet was still free, and he was right, a week ago.
They remained inconspicuous, did their shopping, and didn't snoop around too long. There was no need to get the empire hot on their tails once again.
When Ghost and Gaz went into the market, they intended on staying out of trouble, and technically they weren't the ones roped into it.
When they first spotted you, running from a few storm troopers, lightsaber blade raised, they nearly didn't believe their own eyes. All the Jedi were supposed to be dead, yet here you were, a sight to behold.
Nothing about their next actions were ruled by logic, if you ask them later about what they were thinking they couldn't tell you, because the only thing that was a priority now was to help you.
Perhaps it was some sort of obligation, maybe a sliver of hope for something better, or maybe it was just something about you that tugged at them, making them want to protect and help you.
Backed into a cornered alley, almost having lost your pursuers you felt the new threat loom behind you. A technique that was familiar in ways you couldn't explain, and too fast for you to register and counter. You were knocked out cold, and the next time you woke you were on a spaceship in space.
To say that Price was furious with the two was an understatement, they had more or less kidnapped someone unprompted. While Soap found the situation hilarious, he also had a feeling there was way more to this, and a possible danger they could've avoided.
When you wake it's Price that greets you, making sure to establish himself to not be a threat to you, so you didn't do anything drastic. You were on edge, understandably so, but he managed to explain the situation while also avoiding the main topic at hand.
You knew it would come up, he was toying with your lightsaber in his hands while you talked, and no matter how much you stared it down you didn't dare lunge for it yet. The dreaded question, and the answer that people had such varying reactions to.
"You're Jedi?"
You had expected something else when you confirmed to him what you were, what you've been since you could remember. A part of you had expected them to be bounty hunters, ready to turn you over to the empire at a moment’s notice. The reward on your head would be great, you imagine, yet that's not what he does.
He reminisces instead, telling you of a Jedi he once knew, of how he and his men had fought alongside a few of them on special occasions. Never had you imagine that this is where you would end up, in the metaphorical arms of people who could care maybe just a little.
He gave you an offer, they could drop you off at whatever location you requested, or they could work a sort of partnership.
You don't know what to make of it at first. They seem genuine, but people have ratted you out for less. You don't have a lot of options, going somewhere else and trying to find another inconspicuous farming planet wasn't the most viable choice, but neither was bunking with them. Who knew what kind of people they were.
Your chances were not the best, and unfortunately you had a sneaking suspicion they knew that. Whether their intentions were noble or just pity, you decided to take the risk and stay. If it all came crashing down, you'd still have your training, it had gotten you this far, it could get you further.
The first few days you stayed with them was tense, they were all in agreement on keeping you, there was nothing hostile about it, but it was still tense. It was partially your own doing, you walked on eggshells around them, never letting any of them behind you, etc. etc.
They understood to an extent, the way they met you wasn't exactly on the best of terms, it was natural for you to be cautious. So, they let you have your space, they don't pressure you into anything but do try to coax you into a more comfortable environment with them.
The crack starts to form when you see them all gathered in the main area of the ship, laughing, talking, playing a game you're unfamiliar with. Soap is the first to notice you staring, with a big grin on his face he invites you to join them. Hesitant but interested you approach.
Price explains the rules to you, and you get to watch for a round or two before you join in on your own. They go easy on you but you're a quick learner, and it doesn't take long before you become quite vicious in your play.
It becomes a common thing, almost nightly that they all gather to spend time together. The bond between each other grows fast, and it's not long before you start feeling like this is exactly where you're meant to be.
Settling in with them becomes easier and easier, as if they had always waited for another person to welcome in with them. To fill a missing part, they didn't know they needed.
While keeping the secret of what you are is the topmost priority, you end up helping them out on jobs. Due to your training you're very adaptable, able to fill any position where something was missing.
You were an excellent mechanic when the ship was down, and with Gaz's magic touch it halved the time it usually took to repair.
Soap had a really fun time explaining a bunch of different things about weaponry and the science behind it. There had been a lot of different questions you had in the clone wars that was left unanswered, you could finally have someone enthusiastic that could explain them to you.
A lot of long rides were spent like that, of you asking him questions and then more questions because the math he talked about in the first question was confusing.
Even though you were just a Padawan back then, you still had made your fair share of connections during the clone wars. People that you and your old master had come across, and old friends outside of the Jedi order.
Price found it very useful, and though most of the connections you had were friendship and not business, it could still be used as such. A few of them he even helped rekindle, you've been grateful for that ever since.
Though the Jedi order is no more you still try to keep up with your training. You have no guidance any longer, nothing new to look at, but you can maintain what you know.
The others are happy to help you with it as well, they know it's important to you and a part of them have always found it fascinating how you train.
Occasionally you'd have them all surround you in a circle, setting their blasters to stun and randomly shooting at you. It helped sharpening your senses, helped you rely on the force to guide your hand, and to deflect more accurately.
You'd do a lot of training with Ghost that wasn't necessarily Jedi training. While you did a lot of mental training on your own, the physical part was something Ghost had a lot of enjoyment in helping you with.
Sparring, running, lifting, anything he could think of that would help you, he did, and it quickly became thing for you two to train together.
It wasn't anything you had expected with them, not in a million years would you have imagined ending up here. It was a thing you couldn't predict, but neither was order 66.
Nobody you knew had been able to foresee the collapse of the Jedi order. Some things were just left up to chance, and currently here with the 141, you liked your odds.
I just finished reading the book project hail mary, and not too long ago i reread the Ahsoka book. So safe to say i've been in a bit of a space mood, still am.
And what better way to utilize that, than combine my hyperfixation on the 141 and my special interest star wars hehe.
#noctmoon fics#star wars#cod mw2#simon ghost riley#john soap mactavish#john price#kyle gaz garrick#simon ghost riley x reader#john soap mctavish x reader#john price x reader#kyle gaz garrick x reader#tf141 x reader#poly tf141#tf 141#star wars x cod au
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Oh, I memory holed this bullshit.
Yeah, so. I feel it really says something I'm feeling more reluctant to share I was diagnosed with DID about five years ago now on a blog I've openly joked about my substance abuse issues and spoken somewhat on being a sexual assault survivor.
I was. Between that, being neurodivergent, and trans-- I assume if I was also a furry and a Homestuck at that point I'd be banished to the shadow realm.
It's honestly just too frustrating at this point to fight the amount of misinformation out there about my disorder. It's rare, hard to diagnose, and the field of study on dissociative disorders in general is still more or less in its infancy. It doesn't help that medical professionals themselves sometimes treat the concept as a philosophical debate on the nature of human consciousness itself. Cool, but fuck does that have to do with me?
There is some reasonable question as to whether or not certain elements of the disorder are potentially, in part, induced by the type of therapy used to treat it. Though that might be true, and hopefully in the future, there are better methods-- I, and many people like me, are in the here and now. And, I've personally found treatment of both acknowledging and accepting my alters as both separate and a part of me useful in recovery.
There is no true "plurality." Not in the way people think. Someone with DID has simply had their self as a whole fractured into parts as a mechanism of survival. It's trauma-induced brain damage. Alters are separated by amnesiatic barriers, develop distinct sets of self, and create the illusion of there being multiple "identities" in one body. It's easier to talk about them and treat them like separate people at times, but it's different flavors of the exact same person. One individual with discontinuity of self, not multiple selves.
Some people choose to live very much like they're multiple people, and that's fine if it works for them. It doesn't for everyone. Dare I say it doesn't for most. And it's a real big issue that a loud minority of the people who . . . May or may not actually have the disorder (frankly, it kind of doesn't matter). Just consume all the oxygen when it comes to attention and discussion around it.
I think it's a pointless argument trying to go around fakeclaiming idiots on the internet that turn the disorder into a spectacle for content/an excuse to be shitty. Some probably do have the disorder, some probably don't. I don't give a fuck. I'm not digging through their medical records. And with the way the internet responds to flashy and whitewashed displays that reinforce the most sensational elements of it, there's plenty of incentive to exaggerate the condition for attention. Even if someone does have it.
But if you're looking for someone with DID to confirm people like Taxxon and Poppy are bullshitting when they talk about the disorder, here you go.
#patricia taxxon#poppy and zena#lily orchard#lily orchard critical#anti lily orchard#lily peet#lily orchard stuff#lorch posting#youtube#liquid orcard#eldritch lily
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Anyway here's my breakdown of the ffxiv jobs, my opinions on playing each, and the tier rank of how good their story was
TANKS
WARRIOR - warrior is so fucking funny why did they make it able to solo heal itself and the entire party in 90% of the content in the game. Raw Intuition/Bloodwhetting is so broken in dungeons its hilarious. And then they have like 3 additional healing skills on top of that. And they kept buffing it throughout Endwalker. So it is currently the easiest to play, does the most damage (i think...?), and has the best healing of any of the Tank jobs. 2nd fave probably.
Story Tier: C, it's ok, Curious Gorge is a good name. i have like nothing to say about it it's a generic AF story
PALADIN - I used to hate PLD but I think the partial rework they got halfway through Endwalker helped it a lot. It's much less clunky now. Probably still my least favorite Tank though Hallowed Ground is fun and it's pretty close to Gunbreaker for me.
Story Tier: F, this is the worst class storyline in the entire game. It's so stupid. The writing is so bad the writers acknowledge it makes no sense at all and I'm like. Yeah, thanks, I am experiencing this shit. Perhaps write a story that makes sense next time instead of pointing that out.
DARK KNIGHT - Unfortunately this is my favorite Tank 🫡 which is rough since it has the worst survivability out of any of them. But I love how you use MP and the silly number of OGCDs. The Blackest Night is such a fun ability and it's a crime that it's not a baseline skill you get from the start. Why do they have so many DRs that only cover magic damage. I must ask.
Story Tier: S, there's a reason it's the most popular and well regarded class storyline. It's really good, also the only questline I know of that uses the quest log text as part of the narrative. Outside maybe a few of the very late Endwalker quests. And, well... same writer lmao
GUNBREAKER: I think GNB looks cool as fuck and I like that it has 2 DPS rotations. The Gnashing Fang combo is so fun. Superbolide memes are always fun. My main issue with it is a skill issue because I am just constantly misaligning its burst windows.
Story Tier: C. It has some interesting lore but I found it pretty forgettable as a story.
HEALERS
WHITE MAGE: I hated White Mage for a while but something clicked and now I totally get it. I find it fun in dungeons cause you get to Holy spam and stun lock everything. As uh. The healer. That's fun. Once you get Afflatus heals (and then Afflatus Misery) it clicks. It's fun maximizing damage and playing chicken with the tank's HP.
Story Tier: B, you get a lot of lore around the Padjal, and I think the Stormblood story where you find a padjal living in hiding with her mother is pretty good! Also it's not technically the job storyline but there's a WHM side quest to get a unicorn mount? i guess it's technically a CNJ quest but same diff. no one else gets that shit. so that's cool
SCHOLAR: probably my least favorite of the healers... it just feels super clunky. You can tell a bunch of different design philosophies went into it over the years and none of them mesh very well. They've made it so the Fairy Gauge controls literally one spell. Why have the gauge at all? It's also a huge missed opportunity that there's no tie in or interaction with the fae in Shadowbringers. I love the idea of a battle tactician healer but I think it needs a rework.
Story Tier: B+, I liked the characters and its the main way to get backstory and lore on what happened with Nym.
ASTROLOGIAN: While I think AST has a similar issue to SCH (lots of different design philosophies over the years) I find it way more fun to play. I like the card mechanic and how it interacts with the rest of the party. AST is basically the only job that has its own like. Minigame? As part of its rotation. And I know a lot of people don't like the RNG for it but personally I find it fun. I know AST is getting a redesign in Dawntrail so hope it's good.
Story Tier: C? I think? I'll be honest I don't remember it super well but I didn't find anything objectionable about it. And I like the tarot aesthetic and lore and how it's healing based on manipulating luck.
SAGE: I think SGE is tons of fun, I'm not sure if I like it or WHM more. I love all the skills SGE has for preventing damage and the gimmick where your DPS heals someone in the party. Visually the hi-tech laser shooting healer is a lot of fun. IT HAS A GAP CLOSER. The only thing i wish was it wasn't so MP negative and that it did more damage. It's a little sad its DPS output is so low compared to the other healers (even AST when you factor in how it buffs the party). Since SGE is supposed to be a healer that heals through damage it's silly its damage kinda sucks.
Story Tier: A, I loved this storyline. Both the Endwalker job stories are very self contained and interesting. While the twist is pretty obvious it's still an interesting exploration of uh. Scientific ethics. Yeah
PHYSICAL MELEE DPS
MONK: I've probably played MNK the least of the phys melee but I like the whole adaptable combo thing. Not much else to say since I have played it so little. Might bring it back out and try again. It DID have the funniest guide in the Balance discord for a while.
Story Tier: D. I think? I remember thinking it was dumb, lmao. Sorry.
DRAGOON: MAN I wished I liked DRG more. It looks so fucking cool and I like how it interacts with the dragon lore. But I find it very punishing to play. To do good damage you have to align so many different cooldowns... and snapshot your DOT correctly... and screwing one thing up just fucks your DPS output forever. Like AST I believe this is being reworked in Dawntrail so I hope it feels better to play.
Story Tier: C+. I think it starts strong since you get to meet Estinien pre-Heavensward and it melds nicely with that story. But I found it pretty directionless post-HW which is a shame.
NINJA: I remember finding this one fun. I like that there are different combos you do that have varied finishers depending on the situation. I am just... bad at remembering which combo to use to get which finisher, lol. So I haven't played it as much. NIN gets a lot of flavor other jobs don't get with their unique run and jump animations. And you get a Bunny of Shame on your head if you fuck up a combo, which is incredible.
Story Tier: A. The Rogue story is probably the most memorable of the basic class quests. Ninja just has great characters and a fun story. What is with that one guy. Karasu? If you know you know. I also like how the Rogue characters show up later in the Ninja story. That's fun.
SAMURAI: I had a similar experience to WHM here because I initially hated it then really came around once it clicked. SAM seems very complex, it has a ton of buttons and different combos. But it is actually quite intuitive once you figure out the general pattern. And it does INSANE damage. I think it's the highest DPS output in the game? I love building the combos and then doing a huge finisher for a bajillion damage. The guaranteed crits and constant OGCD weaves make me feel unstoppable. I think this is tied with RPR for me.
Story Tier: B+. I found the exiled samurai character and his journey toward redemption very compelling. I won't spoil beyond that. However it does fall apart a little in the second half. Still fun but not as good.
REAPER: I love RPR, the teleportation is a lot of fun, and I love finally unleashing the demon form and going ham on the enemy. The weapons are the coolest looking in the game. Every scythe design hits. I probably played this the most in Endwalker. My main critique is the Death's Design mechanic. I hate having to keep a stupid debuff on the target to do damage. It's like a dot but without the optimized snapshotting. If they want to keep this idea i think it would feel better to change it into something like SGE's Kardia where you apply it to one enemy to do increased damage to it without having to worry about reapplying it. not sure how they would balance this for aoe but that's not my job. But even with that caveat I still really enjoy the job.
Story Tier: A+. While it doesn't reach the highs of DRK's story it comes close. I love the badass old lady main character. Her hunting a voidsent that possessed her grandfather would be cool enough but making her a Garlean exile in hiding who grudgingly agrees to train you just adds an extra cool factor. I really enjoyed this story. As a bonus theres a lot of incidental dialogue in the post-6.0 Endwalker story if you completed the RPR story because it ties in a lot.
PHYSICAL RANGED DPS
BARD: It's a bit clunky, its got some outdated design elements, it has one of the lowest damage outputs in the game... and i LOVE IT. this was technically the first job I ever played? totally different character like 8 years ago. and i was so so bad. I think i am actually pretty good at current BRD. the animations look cool. i like that it's a class you really need to work for and optimize to eke out that last bit of damage. and boosting everyone else's damage by existing is kinda neat.
Story Tier: B. I'll be real I barely remember this but I do remember it was gay as fuck so immediately gets an extra tier for that.
MACHINIST: MCH is really funny right now because like. It's phys ranged, right. The design behind phys ranged is you have 100% uptime cause you can freely move around and not have to worry about cast timers or melee range or anything. So the trade off is that they do less damage than other classes. Endwalker MCH did not get the memo and does insane damage anyway. My controversial opinion is that it has similar burst DPS to RPR. No i will not elaborate. I'm also bad at doing good damage on MCH which is impressive since it is easy.
Story Tier: B+. Some Ishgard noble's gay son wants to build machines instead of killing dragons the good old fashioned way and has to prove himself to get taken seriously. A tale as old as time. See I haven't done this quest in like years but I still remember it. He is a memorable character. It's just not like. knockout wowza compared to the A tier stories.
DANCER: Dancer is the second easiest DPS job in the game behind SMN. So if i am sleepy it's the one I like playing. You play simon says. you do a lot of damage when you play simon says then do almost no fucking damage otherwise. I think it's the lowest direct damage in the game? for a dps i mean. You have high stakes sexual tension with a DPS of your choice via Dance Partner. I wish other DNC players knew how Dance Partner works. YOU CAN DANCE PARTNER ANOTHER DANCER. THE BUFF STACKS. BUT YOU CANNOT DANCE PARTNER THE SAME PLAYER AS ANOTHER DANCER. THOSE BUFFS DO NOT STACK. ok i'm good. anyway
Story Tier: C. there's some shit about negative emotions and purging them? in theory i think this has some interesting implications with Endwalker lore considering Dynamis and its role in the story. Very similar mechanically to what's going on with the DNC story. but i really don't think the writers made the connection so it's like pure speculation and not the actual story. It's meh. fine i guess. i did like all the flashy dancing sequences.
MAGICAL RANGED DPS
BLACK MAGE: I am so so so so so so so bad at BLM. i pull up the guide. i read the guide. it all makes perfect sense. i go into a dungeon or trial or something. somehow i always get like Zeromus or some shit. and i drop Enochian or something and everything goes to shit and i'm yelling and i'm not even like slide casting or teleporting or anything i just run around crying. then i remember i have like 10 more buttons i haven't been pressing and oh god the dot fell off. people play this? for fun? i admire it. apparently they do a ton of damage if you can play it. could not be me.
Story Tier: B? There's some voidsent and Thirteenth lore. all the black mage characters are Lalafell because it's funny i guess. OH YEAH it has like the one named male Keeper of the Moon Miqo'te NPC in the entire game and he's fun. look at this twink:
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sorry i don't have anything to say about BLM i am bad at it
SUMMONER: easiest DPS job in the entire game. they redesigned it for Endwalker so it is practically a new job. i have no idea how it played before. but it is super streamlined. maybe too streamlined? it's another one to play if you want to turn your brain off. i like that at 90 you summon The Actual Primals instead of little representations of them. and i like the way your burst phase switches between Bahamut and Phoenix. it all looks very cool. they should add Leviathan as a summon in Dawntrail.
Story Tier: C.. i don't remember a single thing about this questline except you interact with Y'shtola's half sister. i think you go to Cartenau at some point. idk
RED MAGE: RDM is one of those jobs that looks really complicated when you start then you actually play it and it is just super super easy. that being said i think it's really fun. I like balancing the white and black magic gauges. Dualcast is a great gimmick and it feels cool to lob two big spells in a row at something. Dualcast Verraising a chain of dead players is so fucking funny. it's a shame that the existence of Verraise means RDM does shit damage to compensate for its utility. It and DNC just sit at the bottom with BRD barely scratching ahead of them. i think? i don't remember LOL
Story Tier: A, I really like the story and characters. I like that you have a middle-age world weary catboy (catman) as your mentor. and i like that he canonically trained Alisaie too and you chat a little about that. it's a fun story!
BLUE MAGE: what the fuck is a blue mage
Story Tier: ???
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pathologic 3 thoughts... i almost made a post awhile ago about hoping that they incorporate frostpunk-like gameplay mechanics into the bachelor remake, if they really are going all in on getting rid of the fps survival elements and adding more town management and resource sim elements. and now i'm mad that i never actually wrote it, because it seems like pathologic 3 is going to be incorporating frostpunk-like mechanics into its town management. "shape their lives with your decrees" and all that.
though one resource that frostpunk never really deals in is currency, and i hope they lean on that for dankovsky's town management mechanics. in that long dev post back in 2022 or something, i remember an offhand mention about getting rid of the survival elements because dankovsky's position means he shouldn't have to struggle for food, healing items, or money... and for one thing, pathologic classic has him struggle easily without it feeling unrealistic, so i think they might as well have just said "we wanted to do something original instead of a reskin of the previous game" and left it at that. but with money specifically... even if dankovsky is put in control of funds due to his position (which he canonically is, there was just no fleshed out mechanic for it in the first game) the bigger question would be how to effectively use them? based on the original game, the amount of medicine and food and money was never quite enough, even when the town's nobility would finally hand it over after trying to ignore the problem. so you have access to resources, the real painful challenge comes from having to allocate them, whether it's an equal distribution that isn't enough to help anyone at all, or an unequal distribution where some are left out.
i'm imagining something like The Fund in pathologic 2, which was a very barebones mechanic of just "heal more people = get more money". the bachelor route is possibly going to be more hands on in its management, and more incriminatory towards you if resources run scarce due to mistakes or mismanagement.
and as for dankovsky's own survival, well, i guess he could be sitting pretty if he has access to all of the resources, and can just take however much he needs off the top. that's certainly what npcs are accusing him of doing throughout both games and the dlc. but is that really in character for him? you certainly have the option to do that, most explicitly with taking lara's money and running on day 2. but personally i think that characterization makes less sense than him trying to distribute as much as possible. not because i think he's such a great guy, but because:
a) why does the first game have so many side quests that hinge on him agreeing to go put his own life at risk and his own mission on hold just to save someone else for 0 reward, if it's out of character for him to do it? like taking over from all the ladies who agreed to test medicines, or going and getting shot at by soldiers to save the father of two random kids. what a waste of writing and scripting, if he really isn't "supposed" to do those things.
b) even if he doesn't give a shit about the town or its people (which his dialogue and quest logs imply he does care, up to a point), his whole purpose in trying to stop the plague is that it's his mandate from the powers that be, with the promise that they'll restore his lab to him if he succeeds. his lab that he canonically values so much that he equates losing it to his own death or suicide, all the way back from day 1. yeah, i think he'd deprive himself if he thought the resources might make the difference between saving it or not.
so i think that's also important to keep in mind for his motivations, because especially if they do end up removing the pressures of surviving against hunger and combat, the tension is kinda lost if we're supposed to think that he actually doesn't care about what he's trying to save, at least in the beginning.
#mine#patho meta#daniil#overall... disappointed that they didnt have a SOMEWHAT more specific release window. like is this in 2 months or 12?#and my expectations are very low... pathologic 2 was so disappointing#but there's interesting stuff to consider i suppose#pathologic
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30 kcd2 trailer reveal little things / reactions:
Loving the increased Istvan / Henry parallelism
Loving the return of the red PTSD nightmares and so pleased WH isn't watering the game down, keeping up the trauma narrative realism, etc. I expected no less but still delighted by it. I love games that allow characters (esp male characters) to feel things, genuinely, and writing that treats the emotional invitation of its own storytelling with respect.
Good lord, the symbolism returns--as it must in a proper medieval game--but I shan't look too deep yet.
SKALITZ FLASHBACKS. HENRY'S PARENTS' WEDDING PREQUEL CONTENT? W H A T. I never thought we would get to go back; I am so thrilled to learn more about that time. I would have gladly gobbled up a Martin prequel. TELL ME HER FUCKING NAME, WARHORSE, YOU BASTARDS.
where is radzig
Mystery possible new love interest option? Or did Lady Stephanie visit the face sculptor?
And Theresa... where?
Mother of god, the forests and animals look incredible. I'm going insane. Let me pet things please.
How many times can Hans eat royal shit and live in one livestream? Let's find out. One, two, three...
The crime and punishment mechanics are definitely more complex at a glance. This is a good thing but I wonder how much was cutscene flavor and how much will really have an affect on the gameplay/reputation/etc.
I'm extremely afraid for Hans's survival. Not because of his constant trailer beefing (and he really took every opportunity to wipe out) but because of that shot with him doing the big dramatic eagle wing spread on horseback. You can't just do that and not expect to be punished by the narrative, bro.
MUTT IS BACK MUTT IS BACK MUTT IS BACK
is that pebbles? MUTT IS BACK please be pebbles
Henry's new hair is awful and I will be changing it two seconds in.
In general, Henry looks way more mature/stressed. Hard to say if there was a timeskip and Henry is now actually more mature or if the increased graphics allow him to look more like his voice actor, who is older than Henry. Either way I will be content. Will not catch me changing my son's precious face!!!
CROSSBOWS, HAND CANNONS
Istvan is pure fire, holy shit, cannot wait for this performance. Erik looks like a soggy newspaper. What happened king?
radzig? hello? anyone hear from this guy? typical for him to ghost
FIVE HOURS OF CUTSCENES???? YOU KNOW YOUR TARGET AUDIENCE. IT IS ME. I LOVE TO WATCH THINGS
Theresa's gonna be in it though, right? They wouldn't do us like that right?
Really excited to see them taking a page from RDR2 and incorporating a temperament-based reply system for non-dialogue initiating NPCs. I really look forward to all the added sandbox immersion enhancements from the first game, and I hope women are incorporated in a broader work spectrum for better historical accuracy.
WAS THAT GODWIN?
Is Hans going to teach Henry how to swim for real, as in a gameplay-altering swim mechanic, or is the topless on the riverbank scene just throwing a meaty bone to the hansry shippers (i am gnawing, i am growling when you try to take it away before i choke myself with it)
I love hearing devs and actors talk intelligently about the writing and character development arcs. Obviously they thought about it deeply in KCD1, but it's nice to see devs of an "action" game treating its narrative seriously, as artwork. Regardless of how the fandom idiots interact with it.
Hans singing a facetious little ballad for Henry (presuming it makes it into the game and isn't just trailer fodder) regenerated my cells. He DID promise in KCD1 (if you lose the tourney after agreeing to be his champion) that one day people would sing ballads in Henry's honor. Probably he did not intend for them to include the word "fuck" at the time.
This is going to be the grown up bromance we deserved in kcd1. Honestly it's so validating to see the second game recentering on that relationship and deliberately using it as the primary storytelling vehicle. KCD1 was pretty imbalanced in favor of Hans content, but it would have been better served by the game storyline fully leaning into the importance of that relationship, rather than trying to juggle it as a side-arc with several other arcs (and thereby creating an imbalance). KCD2 looks like it's built around the backbone of Henry and Hans's friendship and how it has profoundly changed them both/propelled their arcs in somewhat different directions.
On that point, Henry seems to have completely adopted Rattay colors now, but it's possible that's due to him operating as Hans's page (squire?) where we left them in KCD1. WHERE IS RADZIG
Calling Henry an orphan is a LITTLE generous given he was a whole ass adult man when his parents were killed, don't you think.
Calling Henry a lover is VERY VERY GENEROUS
I'm hyped.
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You reblogged a post about the practical female armors mod for skyrim and now i am being sucked back into the pit of skyrim modding. any mod suggestions? its been a solid couple years since i played and there's a LOT to choose from
Oh man I haven't had a chance to play since my computer broke lemme see what my last modlist was.
(One moment while I force my broken computer to work)
So fair warning, I like survival aspects. I like it when games require me to eat/sleep/do things to live, because then the 15 cheese wheels in my inventory actually mean something besides instant health. I also really like companionship and roleplaying elements, so most of my playthroughs are built around that.
Dependencies not included:
Campfire: Camping mechanics. Supports a party of 4, if I remember correctly. Also lets you craft a few things, but I'm more interested in stargazing with my buddies.
Vitality Mode: Current iteration of "better than Survival Mode" mechanics. Eat/drink/sleep/etc. Does it very nicely with a corner icon that gets more red the worse off you are, rather than whatever SM had going on. Also lets you configure modded food items for it just by eating them!
Pronouns: Pick what pronouns you go by regardless of default body. Will attempt to exclude gendered language if possible (like, it's unavoidable with Brynjolf calling you lad/lass, but you can pick which one it falls back to) if you pick they/them. You can set percentages of different pronoun sets or even have it change randomly on a timer.
Quality World Map: PUTS. THE ROADS. ON. THE MAP. If you're doing no fast travel, this is VITAL. Base map is terrible, next question.
Delphine's Map Reveals Dragon Mounds: Because it should.
Delay the Foresworn Conspiracy Quest: Ever get sick of being roped into that quest immediately? (Makes it so that guy doesn't hand you the note unless you talk to him directly. Main Street Stabbing™ is still there)
Dragonborn Delayed: Ever get sick of being roped into THAT quest immediately? (Especially given the suggested level of Solstheim...you can pick when it happens: after returning the horn, Delphine, Alduin's Wall, meeting Paarthurnax, getting the Elder Scroll, kicking Alduin's tail at the top of the mountain, or killing Alduin)
Extended Encounters: More encounters in the wild! Mercs, adventurers, vampire attacks, etc.
Vittoria's Alternate Wedding: She can get married without you killing her! She's not in engagement hell!!! Only triggers if you destroy the Dark Brotherhood.
Immersive Realistic Party Clothing Overhaul: Wear any "rich" clothes to the party instead of what Delphine gives you. I usually use this with mods that add more fancy clothes.
More To Say: Everyone talks more about a wider variety of things. Lets you tell Meeko he's a good boy and give him a treat. Makes a few new lines with splicing, but I haven't noticed any hard cuts.
Wonders of Weather: Splashy rain and rainbows, occasional shooting stars, scheduled meteor showers
Darker Nights: What it says on the tin. I like using torches and fires, and regular nighttime is unrealistically bright for me.
Whiterun Watchtower Doesn't Start Broken: Because why should it?
Cooking Inns and Taverns: Because I need more cooking pots and ESPECIALLY Hearthfire ovens to find.
C.O.I.N.: Adds immersion by changing coins based on where you are. Ancient Nordic coins are going to be worth less than the standard Septim, while Thalmor gold is worth more. There are Dwemer coins.
More Thalmor Dossiers: Makes more lore books on characters to pick up when you're in the embassy. Also has patches for some followers. Very fun.
Bandolier: More carry weight and it looks cool.
Guard Dialogue Overhaul: Gives guards more to say, and changes their opinions of you as you complete quests.
Bandit Lines Expansion: Bandits talk more, 500+ new lines. Spliced, but it sounded smooth to me.
Alternate Start: If you're sick of the standard Helgen entry, THIS. Also the New Beginnings add-on gives even more options.
No Fast Travel: Honestly this is just a me thing, because I use Vitality Mode and want realism. Only go for this if you're like me and it won't frustrate you.
Followers (aka, my party pre-BG3)
Gore by @goredev: A young Imperial mercenary from Cyrodiil, was ambushed by Thalmor because of some traitorous members of his band. Absolute sweetheart, riveting story, fantastic found family vibes all around. 10/10 would kill for him. Updates often, so check the mod page every now and then after install.
Inigo: An indigo Khajiit who put himself in prison because he thinks he killed you. Amazing banter, very cheeky, comes with his own whistle-signal mechanics. You can buy him a horse if you have the right patch! (He interacts with Lucien right out the gate and has a banter patch with Auri)
Lucien Flavius: An Imperial scholar from Cyrodiil with a myriad of unique mechanics, letting you teach him your own skills in order to customize his battle style. He's in Skyrim looking for a (custom made, well-implemented) Dwemer dungeon. The lad has a MILLION compatibility patches that let him comment on all sorts of mods. (Interacts with Auri right out the gate)
Auri by @sotgofficial: A Bosmer from Valenwood who's having a lot of culture shock in Skyrim (where she's from, canonically, her people are cannibals and don't harm plants—she HATES Faendal with a seething passion). A fantastic character (and archer), a heartwrenching story, openly poly and likes to tease. Will be a little annoyed/depressed until you do her personal quest, so I recommend chipping away at that as you travel. I usually use her with the Refined Auri replacer.
Taliesin by @dynamite124, voiced by @nevermorepjm: My personal favorite, an Altmer and former Thalmor agent you help after he's been mortally wounded. Lots of sassy and witty dialogue, bursting with personality, changes his opinion of you over the course of the main quest. Please I'm begging you watch his trailer.
Khash by @rabbittwinrithings: Darling little Argonian teenager you can take along with you. Doesn't get sarcasm, speaks her mind often, can be coaxed into talking about her past—that's not a typical Argonian name, is it? Resident gremlin alongside Auri.
Back to normal stuff, visuals
Tempered Skins for Males/Females: Gives a decent look without airbrushing everyone because I am SO sick of airbrushing everyone... There are dicks in the setup screen (when you set whether you want them or not), beware.
Improved Eyes: Just a little tweak.
Brows: Another little tweak.
Subliminal Traps: Makes traps less obvious. It's masochistic, yes, but I like my immersion.
Awesome Potions Simplified: You look at these and tell me they aren't the coolest looking potion bottles you've ever seen.
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#ask bee#skyrim#long post#this is my current follower party but sometimes i add in xelzaz or caryalind#really depends on my run
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More information about my headcanon universe's home planet for Susie
In some of my earlier tumblr posts, particularly ones that largely involve Susie, you may have noticed how I keep talking about how I headcanon she has a home planet. That there's a place she lives at.
Well, I figure it'd be best that I make an entire tumblr post about my interpretation of her home, since there's a lot of details that I did not mention in those earlier posts. I've seen some people interpret her being a nomad post-PR where she just lives in a spaceship that goes around the cosmos, but I don't do that. In my universe, she has an actual planet that she calls home! And so I'll begin in explaining it.
This visual comes from a "It's Kirby Time!" book that just recently released in Japan if I'm not mistaken. It's more or less about Kirby going through many other planets.
This ended up being long, so have a 'Keep reading' tag.
I don't have an official name for this planet. I guess we can tentatively call it 'Haltmann Star' or something. Which is hilarious to think of this family being bold enough to name a planet after themselves, LOL.
It's quite a ways away from Popstar, but not too far away to stop Kirby and a few others from giving her a visit every now and then.
Susie's home is a very mechanical planet. It basically looks like a planet that has been mechanized by the Haltmann Works Company.
This planet acts as the HWC's headquarters. This is where the HWC's main base of operations resides in. It was also disconnected to Star Dream while the company was in its rogue phase of Max Haltmann being the president and mechanized planets across the cosmos.
And because the company's headquarters was disconnected to Star Dream, it was able to survive when the machine got destroyed at the end of KPR. All the planets that have been invaded and mechanized have been restored back to normal after Star Dream's destruction, but the HWC's main base of operations was able to avoid dissolvement.
Therefore, Susie wasn't without a home after Star Dream got destroyed, and had somewhere to resort to after Planet Robobot's events were over. The remaining Haltworkers that survived also resorted back to the HWC's headquarters alongside Susie after KPR.
However, while the headquarters managed to avoid dissolvement, it didn't come out unscathed. The enormous universal scale of Star Dream's debris harshly damaged it. Susie and the remaining Haltworkers had a lot of work to do in fixing up the headquarters back to its former glory. It also wasn't mentally easy to fix up the headquarters, to say the least... considering Susie was going through an horrible grief period of mourning her father's death, including that her self-esteem was damaged due to his death largely being her fault.
Star Dream was what made it possible to mechanize other planets in the first place, so that threat was just about eliminated entirely when Star Dream got destroyed. The only way the HWC could mechanize planets again is if they rebuild another machine similar to Star Dream, but Susie didn't want anything to do with another machine like that ever again considering what the last one did to her family. She would revive the HWC without Star Dream, although at first she didn't really know what direction she wanted to strive for...
... Until when she (painfully) remembered memories of her and her father before the Another Dimension accident. At that moment, she was able to recall when Haltmann originally talked about wanting to be innovative with technology and science to the fullest, and to use that to consensually improve planets and people. When she recalled this, that's the direction she decided to go for when reviving the HWC. While the company is unable to mechanize planets anymore, they can still industrialize to be able to achieve the new, more altruistic goal that it wants to do under Susie's rule. When she worked to revive the company, she rebuilt everything from the ground up.
Once Susie began recovering from her grief, fixed up the headquarters and revived the HWC, her home planet is perhaps now in a better place than it's ever been before. She's heavily changed it up to her liking. She's in charge of the entire planet, after all, so she just did whatever she wanted to make the planet look how she wanted to look, as the Haltworkers helped configure it all to her personal liking.
The appearance of her home planet isn't actually just dull grey of metal coloration-wise like what you may think. As the HWC was brought back with Susie being the new president, the company became more 'pink' and 'teehee cutesy' so to speak. A lot of the buildings in the headquarters are literally painted pink in coloration. Susie, being a pink fanatic, could not help herself but to paint some of the HWC's assets pink. She even went as far to as to make changes to the "H" logo of the company, as it's now shown in two different ways: its orange coloration is now replaced with pink, but there's also instances where the original orange coloration still exists but it's surrounded by a pink background. This woman literally went through with "I'm the CEO, so I can do whatever I want with this now!"
She sure went to have fun when entirely revamping the company!
Not joking about the "teehee cutesy" stuff either. Susie installed literal kaomojis on the Haltworkers now and sometimes giggles to herself about it. She's also given the headquarters some general sense of kawaii-ness. She even goes as far as to participate in the holiday cheer when the holidays show up and will decorate the headquarters accordingly (whether it's Halloween, Christmas, etc.). Although at the start she initially didn't do anything about holidays, because her time stranded in Another Dimension made her forget all about holidays. Others in the Kirby cast had to teach her about the holidays. But once she got the hang of it, she went nuts about it when decorating at the appropriate times. She smiles when looking at all the Haltworkers wearing santa hats when it comes to be Christmas.
The main building of interest in the headquarters is a miniature version of the Access Ark. It's the main office building, basically. It's where Susie resides, it's where she does her presidential work at, and this building also houses her bedroom that she goes to sleep in. And by the way, her bedroom is all pink and teehee cute with stuffed animals and shit. No joke! Some of her childhood stuff is still there that she patched up. Susie technically didn't get to mature the proper way due to her ruined past, so even though she likes to display a peppy/professional demeanor, deep down inside she's still kind of childish and cutesy, despite being a grown-ass adult woman in her 20s. It would not be wrong to say that she is kind of a womanchild.
Another notable building interest is an ice cream shop. Yeah... the headquarters has an ice cream shop. Susie just has to have nearby ice cream. One could say this maybe adds on to the cutesiness of Susie's version of the HWC, especially considering that the company goes as far as to make ice cream factories for some planets.
The cutesiness can also sometimes claw its way into consensual robotic upgrades for people. The HWC under Susie's rule has not stopped 'mechanizing' people albeit it's consensual and they always ask people first before actually doing it... although initially they were a bit too insistent about it and were like "you sure you don't want it?" that they've needed time to get past doing, but at least they haven't been forcing it against people's will anymore. Anyways, at the instances where someone actually does accept a mechanical upgrade, they then get asked if they'd like a kaomoji installed onto their upgrade or something. LOL. Funny enough, there's instances where that kind of thing doesn't get declined... people who are into cute have allowed it to happen to them. Hahahahahahahahahahaha!
Some hilariously unhinged combinations can be done with the cutesiness and the company's technology. So, one of the things that the HWC does is mass produce robot toys... let me mention it also mass produces weird super customizable furbies. I made an entire post about how I headcanon that Susie makes fucked up furbies and she kinda just projects it onto the universe by mass producing furbies, LOL. It's anyone's guess as to how people in various planets react to these furbies. Although I'll mention some people have gotten into furbies thanks to her! Might as well call Susie a 'furby queen', tbh.
Susie's home planet regularly gets visited on occasion by Kirby, Magolor, Taranza and the mage sisters. Those are her closest friends and the only ones she's been willing to disclose her home to. Visiting her home isn't the only time they see her, though, as she will occasionally vacation outside her home to see friends in other places.
But the other notable characters in the Kirby cast do not know that this is her home because she doesn't bother telling them. She generally doesn't talk about much of her personal life to a lot of people anyways, she's not comfortable enough to do so.
Well, actually, there is another notable person in the cast that knows where her home is: Ribbon. This is because of a particular circumstance. Susie and Ribbon aren't close enough to be legitimate friends, but their respective home planets are actually closer to each other in location than either of them is to Popstar. When they both found out about this, they had a conversation about it that had something to do with being cordial about any future big threats.
If a new big universal threat came around, they'd contact each other about it before getting to Kirby. And it helps that Susie has set up an entire militia of Haltworkers that can work as a defense against a future threat unless the danger becomes more than big enough to feel the need to inform Kirby and others in Planet Popstar.
But yeah, aside from that, her friends are the only ones who visit her in her home, and that's how she likes it. Kirby gets there through a warp star whenever he chooses to visit. Taranza and the mage sisters are able to float all the way there by themselves. Magolor, however, chooses to use the Lor Starcutter to get to Susie whenever he feels like visiting, and she was like "WTF" the first few times it's happened.
Anyways... I think that about wraps up everything I wanted to talk about about my headcanon universe's home for Susie? She has a home in my world! It's technically a mechanized planet with teehee cute pink stuff added to it, but no other planet has to worry about being mechanized again. Susie uses her business suit as her means of transportation, and she's upgraded it to be capable of moving around at stellar speeds to easily visit other planets for vacations. But wow... her friends care enough about her to visit her home sometimes! At least she's not alone. She has people in her life now.
Thank you if you've gotten to read all this. See you for the next one.
#kirby#susie haltmann#susie kirby#kirby susie#susanna patrya haltmann#kirby planet robobot#max profitt haltmann#star dream#kirby star allies#robobot armor#haltworkers#haltworker#haltmann works company#taranza#magolor#the mage sisters#ribbon kirby
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Theitsa its so incredibly sad to me that many Greeks feel embarrassed of our more balkan or "eastern" music and folklore. That is literally some of the best we have, like the really good stuff! Just how distinct and varied the music is across the different regions. You can instantly tell if a song is from Epirus or Thrakia, from Macedonia, from the islands or from Crete, for example. I used to think my Vlach/Thessalian ancestry was boring and kind of "hillbilly", because it isn´t like a Mamma Mia film or recognizable as Greek to foreigners who mainly see adverts about Santorini and the like. But now I really appreciate the uniqueness and beauty of it, even if foreigners don´t "get" it. I wish we could get out of the mindset that our culture after antiquity is somehow tainted or less than. But I guess those who get it, get it 🫤
I fully agree! As I said in another post many Greeks learn from a young age to only recognise and appreciate the elements of our culture that are palatable to Westerners. It is part of the "job" we have to do to be consider "civilised Europeans" by the European powers. How we look is our "saving grace" and affects our tourist marketability, so we adopted this behaviour as a survival mechanism.
Some Greeks are just not exposed to music from other Greek regions and rush to call it "eastern", as you said. I'm not talking about actual Greek Eastern music (from Asia Minor), or am I denying any influences in our music from Eastern nations ofc. I'm talking about the Greek instruments and rhythm that have been here since antiquity. Archaeological studies show that this "eastern-sounding" music is actually also Greek. Farya Faraji has an excellent YouTube video on ancient Greek music! (And you can find it in my #farya faraji tag)
I'm happy that through artists like Marina Satti people from all around Greece and around the world discover more Greek traditional (and ancient) instruments and tunes.
Also, indeed, the Vlach Greek communities aren't known to foreigners at all. My Macedonian Vlach ancestry is the most influential part of my family hands down! 😂 Resilient, witty, and great relatives throughout! For this reason, I never gave a shit about how foreigners would perceive it, and I was happy to explain some history to them.
Now, about Thessalians (with Vlach ancestry or not), they're also pretty cool! First of all, you got Centaurs and freaking Achilles in your history! Pelion, Phthia, Spercheios = Achilles, and too much ancient folklore! Nowadays things are a bit grim with the economy and natural disasters. Still, the Thessalians worked the land to the best of their ability and - rightfully - earned respectable money from it in the past. I think Thessaly has all the tools to thrive, and the people will, once again, work things to their advantage! It's clear to me how much Thessalians love their topos (be it their town or their village) and there are Thessalians distinguished personalities who pour an insane amount of work into creating great things!
And since we're at it, I know why "Vlach" became a synonym with "hillbilly" but I've observed (in North and Central Greece) that the Vlach mindset for security and growth is very much on par with the urban/capitalist approach. Like, I know its drawbacks, but it keeps you sharp and ensures that you make the necessary sacrifices or take the required risks to survive in The Economy and even thrive. Every Greek "tribe" was in villages at some point, so basically most Greeks descend from "hillbillies", but imho the Vlachs are the most "urban" of all. 😉
(Because of where I lived, such that "hillbilly" or "villager" are not even insults. Hopefully howI used them here doesn't sound condescending on my side.)
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When We Get Home: Main Navigation
A skulk-based minecraft apocalypse au, following the Outlaws Scar and Grian along with various members of the Hermitcraft and Life series servers!
Hello and welcome to my minecraft apocalypse concept! This has been in the works for well over a month or two so far in my personal documents, and I'm happy to finally introduce the first few details. Our first one is a spreadsheet revealing quite a few of the major characters, their infection status, and more! Underneath I'll be explaining the setting and how I've changed up the mechanics of the zombie apocalypse trope just a bit to fit it to minecraft mechanics and my personal taste :].
Status Board:
If there are many changes to this board, it will be updated here! This image may change over time as information is revealed and new chapters come out. For now,
What is the setting?
This is a modern setting, with a minecraft twist! Think of all our modern tech and cities, but with the edition of minecraft mobs and mechanics. Things like government sanctioned hostile mob grinders for citizens to safely gain exp, fully lighted road systems and cities to create safe zones for non pvp oriented citizens, etc. Pretty much everyday normal life but I still want minecraft mobs and items to exist.
What is the "Skulk Virus"?
After the entrance to an ancient ruin was discovered in the outskirts of the capital, a research team was launched to investigate what historians and archaeologists were simply nicknaming “The Deep Dark.” Not long after the team's investigation and boarding off of the location, outbreaks of a deadly virus began to surface in less fortunate areas of the city, soon spreading terribly from hospitals, slaughterhouses, government sanctioned hostile mob farms, and more. The cause of the outbreak was presumed to be the hostile mob exposure that occurred overnight in the research area due to limited lighting budgets, as the black lichen seems to latch onto life force (mobs, nonhostile or otheriwse) to power a possible hivemind. Despite vaccination and quarantine efforts– the original discovery team going as far as to encase “ground zero”’s entrance in concrete –the spread of death did not cease. Once infected, the “skulk” pathogen quickly overwhelms the brain, using the remaining energy to roam and infect living hosts to spread itself. The symptoms of contracting the skulk virus itself are most commonly visibly characterized by large, black abrasions and loss of vocal control, along with active decay of the body. It’s theorized that the skulk may distort and/or reconfigure humanoid vocal chords, which is what causes the chittering and racket-y calls usually produced by infected. The virus can also cause minor bioluminescence and hypermobility. The infected are considered kill-on-sight. The virus controls the body wholly, and any person still conscious will be very unlikely to be autonomous despite vocal claims. It reacts with disturbingly quick instinct, and will rush toward any distinctive indicator of human life. An infected is most dangerous at its earliest stages, as their sense of sight, smell, and taste have not yet deteriorated and the virus has more ways to approximate the location of future host bodies.
Are there surviving settlements?
There were two main shifts at the start of the end of the world: the prolificacy of death, and the human sense of organization.
With the outbreak overwhelming major cities and spreading over oceans, Sanctuaries were made out of minor settlements to create safe areas. Usually dictated by some sort of warden, Sanctuaries are walled off communities that vow to be virus-free, safe places to harbor a semi-normal life. They have strict rules, even minor theft or endangerment is not tolerated, and all communities usually fight in groups of four or more. By law, anyone who endangers a Sanctuary is considered Outlawed. They are banned from all Sanctuaries, and their Outlawed status is documented on public forums on a digital record, along with their bounty. While death is not normally encouraged, Outlawed citizens are the exception. Most consider their removal a comfort, whether for revenge, or to deter others from defecting from the Sanctuary, but Outlaws are never kill-on-sight. For anyone hunting an Outlaw, the capture must be returned alive to the Sanctuary they were originally expelled from to face execution. This is to avoid fraud, as payment is usually given in a dedicated flow of supplies and armor to the hunter from any affiliated Sanctuary.
Outlaw hunters are incredibly rare, and incredibly dangerous to encounter. Many have vowed strongly to protect Sanctuaries, and view anyone outside them as a threat regardless of their legal status. If you are not Outlawed, you are likely to be killed by a hunter to prevent the future endangerment of a Sanctuary.
Fun Fact: Most of our main characters are Outlawed!
Like I said, this story will heavily follow the adventures of our two main Outlaws, Scar and Grian! It's going to deal with some pretty complicated relationships as well. I'll be taking my time to write these chapters thoughtfully and thoroughly.
We will have long term plotlines with a few of the characters on the board (and some that have been blocked out to avoid major spoilers), so stay tuned! I'd love to answer questions about the au if you guys have any :]. Feel free to check out Scar's Cassette Playlist up on my pinned! It's the music that was left downloaded on his phone when the apocalypse hit and most proper internet connections were severed.
#wwgh au#grian#gtwscar#desert duo#hermitcraft au#life series au#hermitcraft#3lsmp#dlsmp#llsmp#llsmp2#i wont be maintagging the fandom much after this post. just getting it out there for the main introduction!#cake.crafts
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ok so I actually completed SotO's new story chapters on day 1, but I've taken a little while to put my thoughts together on it. some of it's good, some not, but I did my best to be fair and direct on it.
so anyway here we go, major spoilers under the cut!
The Good
I like the map, I like the writing direction, I like the lore. I liked most of what we got, honestly. dungeon fixes, customizable character screen backgrounds, bugfixing the new 'green circles' mechanic, and adding a mount ley-line toggle are also all huge things that people have been wanting, and I'm very very glad they listened.
Peitha is shaping into an absolutely fascinating character too, and it's getting a lot more obvious why she connected to the Wayfinder so quickly... they feel very much cut from the same cloth, two strong leaders fighting to make their worlds better. and yet they're also burdened by the weight of that choice, and the sacrifices that must be made for their vision to be made into reality.
![Tumblr media](https://64.media.tumblr.com/7f4e36272ca7edb0dc27944ae6ea2aeb/86743b45b4d5bcc9-66/s500x750/670ad30db034f1b8949c26e0cb6bf710e6304581.jpg)
moments like this hit me like a bag of bricks; there's so much going on in the Kryptis homeworld. it's fascinating starting from the perspective of the Ward, seeing them all as just these vicious invaders... to now finding out they have names, ambitions, homes, maybe even families. we're told time and time again that their motivation is fear. the Wanderer, Irja, the little grunts we kill en masse to power the beacons, even Heitor herself.
'There's a version of this world where she joined us.'
like... just thinking about that. man. a version where Heitor hadn't lost hope so completely that by the time we come along, Peitha informs us that she wanted to die-- if only because she knew that at least we'd make it quick. it's horrifying to think about on its own, but the reality that it didn't have to be that way makes it so much worse.
it's... such a clear illustration of why their world has to change. they're fighting and dying to preserve the status quo not because it brings them comfort or privilege, but because they've been living in hell for so long that they don't believe an alternative exists. for as alien as the Kryptis seem to us, we're every bit as alien to them.
it feels like there's a really solid direction here, and I hope that it continues being solid through to the end. I could talk WAY more about my feelings on the story, but I'd better keep going.
I also like the Convergences; they're fun and I hope they survive. having public vs private instanced content seems to cause issues with publics staying populated long-term though, which... concerns me. I STRONGLY prefer publics just because you can bring Jade Bot protocols in, which makes it easier to travel freely and keep boons.
and now that I've dug into all that, uh... let's get to the less fun stuff.
The Bad
there's a lot of things to like about this release, but there's also a lot to... Not. the main 'drop' for Convergences outside of raw essences are Concealed Unstable Kryptis Essence Coffers... lootboxes which can only be opened with an Unstable Kryptis Motivation, which at the moment costs... upwards of 10 Gold per pop if you buy them off the TP. the only other way to get them is grinding tier 2 and 3 rifts, and good luck getting one because they're RARE.
I do not like this direction, for a LOT of reasons. the biggest one should be pretty obvious: it's making a portion of the victory rewards inaccessible to players who can't shell out the gold or the rift farm time to get the keys OUTSIDE the Convergence. the other is that the rewards aren't even worth 11 Gold anyway, so the coffers are dropping rapidly in price while the keys stay high. at this point it's arguably better to just sell the keys on the TP than to ever actually use them. the market on these is gonna get wacky I'm sure.
I don't want to see that become a trend. just.......... no.
the other main gripe I have is that... there's no portal of entry in and out of Inner Nayos. no, really. you can't get in and out at all without porting one way or another. it's right next to the Wizard's Tower but there is no entry point connecting these two maps. I thought I was going insane at first so I turned on the story again while in the Wizard's Tower to see if it'd point me towards a door. nope! it just sticks the story star icon on the Inner Nayos map and calls it a day.
aside from making travel in and out unnecessarily irritating and costly, this also means that you can't easily get alts into the dang map without a TP to friend. otherwise you have to do the story on them, whether you're ready and willing to or not.
I don't like that shift either, and really hope they remedy it when the 'under construction' gate opens in the future. that said, that should have been made available as soon as you finish the story.
and now the final segment, you know where this is going.
The Ugly
it's... short. really, really short. like, no, really. I finished all the story chapters in an hour and a half tops. now at maybe three, four days in I already have enough mastery points to top off the last mastery in the new line. I've map completed the new zone twice. both of the new Vault tasks are done. everything went so so so so fast.
and for reference: this cycle is going to last even longer than the last, based on the Vault reset time period.
additionally, the weaponmaster training underwent a stealth change: the new weapons can no longer be equipped on characters under level 80. this was not listed in the update notes. while that didn't affect me, it does seem kind of cheap to pull the rug on that when a lot of players were using that to level their characters since, well... a lot of core weapons just aren't that great. I can't really blame anyone who would rather use weapons that don't hit like a wet paper towel.
there have also been some... interesting bugs on release, of which the biggest one was unlimited hero's chests per day from the Inner Nayos meta. some people got a month's worth of chests in one day before they turned the chest drops off entirely to fix it.
they're back now, but that was still... something to behold.
I've also heard rumors that the new Legendary Kit from the Vault may be bugged; some players are reporting opening the kit and getting nothing out of it. I can't confirm how frequent that issue is, but... yeah that's a little concerning. I'll hold onto mine for now, just to be safe.
Overall Impression
despite the many sore points mentioned, overall I'm... okay with it. I like what we got, but I wish there was more there to like. from the much smaller Vault selection, to the shorter story, to the single-waypoint but otherwise very cool map that feels like it could have more going on in certain areas... I dunno.
but on the other hand... if my biggest complaint is that I like it enough to want more of it, that's an alright problem to have when we know we're going to get more. I'd be more worried if what we got was a miserable slog and I didn't even want to return to the maps-- and in fact, the opposite is true! I want to return to the map frequently and I want more to do in it-- and mostly I want easier access to it.
my hope is that the slowdown is an indication of resources being put into other backend work, such as the dungeon fixes, the character select screen, and so on. because, realistically, if they can fix up the core more, that would streamline their workflow a LOT and make it easier and quicker to work on things in the future.
I guess in short, my impression is... tentatively optimistic.
that's all I've got on it for now, maybe I'll talk about story more in-depth in the future though because boy I do have a lot of thoughts on that-- which... is part of why I had to redo this post like 6 times. it kept getting way too long and rambly over story. (oops)
#my posts#soto spoilers#gw2 soto#secrets of the obscure spoilers#secrets of the obscure#i did my best to be fair to it in terms of my thoughts and feelings and give an honest but earned opinion on it#hopefully it's at least mostly coherent lol
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Happy birthday Moshke!!! What sort of changes have you been making in emerald outpost lately?
Thank you, Frost!! So I haven't worked on it that much yet but this is what I have:
The Universe
Old version: It was set on a city planet (think Coruscant), so far in the future the memory of Earth isn't relevant, and with only humans there.
New version: I decided to make a more realistic and interesting universe. I'm keeping the name and cover, though, so Emerald Outpost is now a big trading post-turned-city they go to and from on jobs. So:
Era: I now know that it is set in approximately the mid-2500's
Human history: interstellar travel happened in 3 waves. (a lot of this was my spouse's idea as we brainstormed today, for which I am so grateful)
First wave: early 2200's. Billionaire's trying to destroy a dying planet. Left to set up homes among the stars and were never heard from again. Some did survive, but their rugged individualism did not serve them well. Also, they were the ones running the cloud services that kept all the records at the time so those were lost and most people don't even know this happened
Dark ages: things got even worse before they got better. War, famine, large swaths of the planet literally uninhabitable. Information was lost with the rich. Technology was lost as people struggled just to survive
Rebuilding: the Earth did not die. People saved it, and each other. As things stabilized, tech came back and space travel was reinvented
Second wave: early 2400's. Countries were abolished around then, but this exploration wave was largely led by what used to be India. They pushed out among the stars, ordinary people looking for what was out there. And they found other civilizations, and largely settled among the societies that already existed. There are a few mostly-human areas, but not in a weird isolationist way, just in a we-can-survive-here way
Third wave: late 2400's and on. Humans are part of the intergalactic community now, though a small part. Most people still spend their lives on Earth, with maybe one big space trip for a honeymoon. On Earth, aliens come regularly for trading but more rarely in non-hub areas. Some people do live their lives on ship-cities, and plenty of humans--though many less than any other group--live on alien worlds, or leave Earth for space jobs
Characters
I'll give you details on alien species later. I haven't come up with enough yet
In the old version, they were spies. The story was fine. But my characters were not made to work within the system, so they're smugglers now. Mostly in the sense that their work is illegal, not like providing weapons to warmongers or anything
Quick rundown:
Minerva: captain of the ship and its pilot. Still human
Esther: also still human. Weapons expert and linguist. Has a 2-year-old daughter, Shira, who lives on the ship with her
Nasir: still Esther's best friend, but no longer human. He is now from the pangolin-like species of alien. Yes, that's a human name, but his family converted to Islam some generations ago. He is the mechanic who keeps the ship running
Jorge: still human. Ship's medic
Val: no longer human. Now comes from an amphibian species who need part time water-breathers to live in space. Also their species has no sex or gender differentiation. They have a preschool kid (who I need to rename because they used to be Luisa). Val is still secretive and shifty for reasons that become clear throughout the story. Oh, they're the way overqualified (with a degree!) software engineer who invented a whole system to help the ship run better
Euyla: no longer human. Now an alien with leathery purple skin, four eyes, and feathers on her arms. The ship's logistics person, which...shouldn't be a real job, but she was desperate and begging. Also she does do well at plotting courses, finding jobs, and keeping records, so it's fine
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I'm doing reading at the moment for American Civil War and Canadian Confederation stuff and I just need to go key smash a little so pardon this but I've got Canada's peace, order, and good government versus America's life, liberty and the pursuit of happiness stuck in my head now and it's driving me mad because... Well. Talk about parallels eh.
I was wondering if you consider it a good way to distinguish between Alfred and Matthew's approach to nationhood and their own lives in general, or do you think that was something more imposed on them rather than something they genuinely believe in? More Matt really. I'm sure Alfred believes in the latter wholeheartedly. I'm just not sure I buy Matt being that much more conservative than his brother, if that makes sense.
Ahhh very good question. So, in my opinion and read on Canadian history, the words themselves don't quite do the best job defining them and their approach to nationhood, but the interpretations of events and history and other factors that created the situations those phrases came from do.
There is some belief in Matt that fits the aims of 'peace, order and good government' but less because of any sort of British/Tory style conservatism or conservatism as in his reservedness than out of political compromise and certain demographic realities. There are two themes running through Canadian history. 1.) Keep the Americans out. 2.) Keep the Franucks in. Canadians and Canadian politicians looked at the American Civil War and drew the obvious lesson for themselves. The South ceded based on slavery, and efforts to create a Canada out of a handful of colonies had to include the French Canadians because we were still closer to half the population back then than the fifth we are now. Mechanisms had to be built into the new country from the get-go to help guarantee coherent and lasting unity.
Americans love to insist that Canada and the US are identical and Quebec is just French Texas or some other comparison with only surface accuracy but there are inherent differences between the two countries that Matt has to acknowledge. He doesn't have the advantages Alfred has of a country that can eat its own contradictions constantly and live. If he wants to survive in a condition that won't get him annexed or broken and consumed piecemeal by the United States, he has to put emphasis on law, order and both external and internal diplomacy. America fought and survived a Civil War, and Canada turned itself inside out to prevent one. Our motto is sea to sea latinate shit from the bible, but it should be "A good compromise leaves everyone angry." And 'peace, order and good government' is the result of that compromise between French and Anglo and the pro-British and pro-American and pro-'fuck all of you I just want to bring in the wheat'.
Matt values peace and compromises far more than Alfred. He views the world in shades of grey. Alfred and his idealism and power mean he has always felt the ability to do the right thing and always had faith he is doing the right thing, especially in comparison to his father and the British Empire in general. Matt, however, sees him and Arthur as practically the same.
Tldr: The British and American empires are blackholes. 'Peace, order and good government' is the cost of Matt keeping his center of gravity in a position to pull off the necessary maneuvers to keep himself from being sucked in and destroyed.
#the ask box || probis pateo#Alfred and Matt || lonely boys with the longest borders#matthew || my country is winter#alfred || o beautiful for spacious skies#Arthur || stone set in the silver sea#does this make sense? i hope it makes sense#its something ive thought about but not really put into words
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Book of the apocalypse
I've recently started posting a new book I'm writing on wattpad and I was wondering if there are people who might be interested in me posting it here on tumblr.
The story is about someone trying to survive on their own in a zombie apocalypse and ends up finding themself drawn to a book they find.
Anyway here are the prologue and the first chapter, please let me know what you think:
TW: Gore, psycological horror, spiders, depressing theme's
Word count: 673(prologue)+1800(Chapter 1)
It's dark.
An oppressive silence prevails.
Only to those who live close to the ground, a loud rhythmic noise can be heard.
This is of course exclusive for those like mice and creatures much smaller.
Creatures with a good sense of hearing.
To a cat or a dog it might still be audible, though they would probably only hear a soft tapping.
Something tapping across the floor at an almost unearthly speed.
Driven by something unknown to any breathing kind.
Yet somehow able to scare away those creatures with incredible hearing.
The tapping is the true sound of doom.
The ticking across the floor clearly means nothing less than death.
The tapping is that of many small insects.
Insects moving strangely in unison.
Insects all move in the same manner, as if not multiple but just one creature.
The ticking races onto a metal shelf and stops there for about a second.
To those with the good ears, they might catch something sounding closely like something's scraping the metal.
Or better... something eating the cold metal.
If you were to hold a light there and perhaps something like a microscope, you might spot some of the small scratches made on the metallic surface. Since they are so difficult to spot.
As the second passed the small insects continue their journey once more.
A loud noise can be registered by them, vibrations can be felt and they immediately stop in their tracks.
A person, a human, has come into the room.
Loudly to the insects, quietly to the human.
His heart makes the loudest, yet calmest noise.
A noise of comfort.
The man does not care or know that he's being watched.
He turns on a light and the insects start sprinting towards him.
The light shows what they are.
Their truest nature.
Small spiders, about half an inch per length, excluding their many thin legs.
The legs that made the tapping noise.
Small red eyes, seemingly scanning their surroundings effortlessly in high speed.
But the light shows something else about them.
Something else that is wrong.
They are in fact not any natural kind of spiders.
They're mechanical.
The light turns them into small flashes of silver.
If you were to inspect them up close with a magnifying glass, you might even spot very tiny screws and threads across their bodies.
The spiders leap and like some of the kind they're meant to represent, they almost seem to be able to fly.
The man has noticed them now too, but far too late.
The small man-made insects have already landed on his bare forearms.
He quickly tries to remove them with his big hands, which he is successful with only a few.
About two thirds are still on him and have decided to dig themselves into the skin of their prey.
The man yells for help and another one comes, just in time for those who had fallen back on the floor.
For some strange reason, there seem to be more of them now, it's like the spiders have copied themselves many times over. Perhaps with the help of the metal they had been 'eating' before.
The first man can feel the spiders move underneath his skin, climbing and digging their way further up his body.
Looking closer you should be able to see them move as little lumps through his flesh, they don't go too deep, well not at first at least.
Further and further they go.
They have a mission.
At least if you could call it that.
Crawling further without a moment of rest, almost oblivious to the panicking man trying to stab them with the help of a knife.
An ambulance has already been called and is on its way.
Too late, too late.
The small spiders make their way into his neck.
Mercilessly they continue.
As they finally reach their goal.
The head.
The brain.
Now they do dig deeper and deeper.
All the small spiders secretly and silently communicate to one another strange messages, such as: 'OUT OF CONTROL HUMAN' and 'ERROR'.
They had been made in order to help human beings, but ended up being the defining factor of their decline and deaths.
The spiders all drugged and changed people so much that they turned into nothing more than zombies.
Devouring the flesh of others without a hint of sadness.
The minds of these people were lost completely.
Chapter 1:
Grass.
Buildings.
Cars.
More grass.
Plants.
Metal.
What are these called again?
It's morning.
I'm thinking about words.
Thinking in words... it's been getting more and more difficult.
Am I going to lose them?
Train racks...?
No, train tracks! Those are train tracks!
It's morning and I'm living.
I'm alive... I think.
I'm alone.
There was something about mornings... right?
People counted them?
Back in the old times... I think.
Now mankind has long stopped counting the years.
If there even is something I can call mankind.
For all I know they have all but me died out, leaving me alone in this dark and dangerous world. The only one who can protect me is myself.
The only reliable one in this world is myself.
The only one making sure I don't end up like one of the monsters, is again myself.
Even with the fact that the world has practically ended for my kind, the sun still rises and after a while, it goes down again.
If you want to know how this all started, you're asking the wrong person.
Because I don't care.
Surviving till the next day is the only thing left on my agenda.
Even though dying might seem nice, becoming one of those things would be horrible.
I glance out of the window from the old train, watching the rising sun, all the while clutching the handle of my spear.
I made the thing myself so it's pretty shabby looking, but at least it does the job right and keeps the monsters at a distance.
Quietly and swiftly I leave the dark, abandoned vehicle.
If I stay here any longer they might find out after all.
Vigilantly I follow the tracks to the station, ready to fight or flight at any moment.
Those hungry bastards aren't getting me for dinner!
I won't be their prize nor the one they might see as a hero.
Though I highly doubt that they are able to either 'see' or 'think'.
As I walk into the broken down, but still dark train station I notice that even though it's in a bad shape. It still has some beauty in it.
It's an old train station, most of the part that has collapsed is the newer, later build-on part.
The old part is still standing strong.
Yes, most of the stained glass is broken, but the ornamented walls are still clearly visible.
Somehow giving me this really nostalgic feeling, to a time unknown to me.
I shake my head, It's not the time to be in awe with old junk, it's all useless now after all.
Making sure that nothing is around, I climb onto one of the platforms.
As I wander around I suddenly notice a strange object on one of the still intact benches.
Somehow it draws my complete attention, I cannot help myself but to investigate it.
I hold my spear before me, so if it moves, I can kill it immediately.
Step by step I get closer.
Is it dangerous?
Is it edible?
A million wordless questions race around in my mind, but none of them ask the right one.
Carefully I take the object in hand.
It's a book, my inner voice tells me.
It's a leather bound book.
Old, but still intact.
Without thinking I open it.
Not even the spiders have taken it, that's weird.
As I see the first page, something is hand-written on the bottom. It takes a moment to understand what it says: 'EX Libris: Q. F. Shannon'
This must have been the name of the previous owner.
I wonder what happened to them.
Though that is completely unimportant.
I turn a couple of pages and find more small black words scribbled on them in a strange form of...writing.
They make me feel... lightheaded... that's the word... right?
Suddenly I sense a presence behind me.
I take out my weapon and attack whatever is standing there.
Somehow it goes right through...
I can feel my heart pumping quickly.
Cold sweat slowly makes its way down my neck and back.
"Good morning." A strange voice out of nowhere says to me.
It's... speaking... human speech...
It's speaking to me.
Shocked by the sound, the voice of another human being, for the first time in a long, very long while, I turn around and point at them with my spear.
It's a strange person, wearing some kind of old and strange costume. One from the lost time.
Without speaking I threaten them with my weapon.
They are unlike me.
My spear should have hurt them... but it went right through!
I can't trust them!
I can't trust them!!
Distrust washes over me.
How could someone still be alive?
And be dressed like that?!
"Please, I mean no harm." The person says while holding up their arms
I don't answer and only stare at them with contempt.
Only now I've noticed that I've dropped the book as the person is looking at it.
Have the spiders evolved this much? Or have I finally lost my mind?
I swallow, scared of what to do next.
The thing before me tries to comfort me: "I'm not real."
"What... does that... mean?" I ask, having difficulty speaking, hurting my throat in the process of creating words.
The creature nods: "I'm imaginary. I'm simply something you made up. An Imaginary friend if you will."
Friend...?
What did that mean again?
Something about that word makes me agitated.
Something about that word makes me angry.
Something about that word makes me want to cry.
Something about that word makes me want to scream...
"Don't... You aren't that... I don't think..." I mumble.
They smile at me: "Well then, I'm Quiller. You may call me that or just mister or... something else, if my name is too difficult."
He looks at me as if waiting for an answer, but I don't.
"So what is your name?"
I think.
I think deeply.
At first I'm not sure what he means by the word 'name'.
Then a bad memory fills my head and just in time I'm able to shake it away.
It's been a long time since I had something of a name.
I remember that I was called something too, it was normal back in the day.
Back when there were still other people in the world.
I press my hand against my chest "...Don." I whisper: "I was called... that... I think."
Quiller gives me another smile: "That's a wonderful name, nice to make your acquaintance." He stretches out a hand and I stare at it.
"You... are supposed to shake it..." He says as he scratches the back of his neck with his other hand.
"Shake? But won't... it go through?"
His expression turns to one of pain: "Yeah, sorry. You're right." He takes back his hand.
I take the book from the ground.
"That looks interesting." He sounds surprised.
"I found it, it's mine." For some reason I'm clutching the heavy object against my chest as if it's my long lost treasure. Honestly I don't know why. But it feels like... I have to keep it with me.
"So you're going to read it?"
I skim through the pages, they're made of paper.
"It...would make for a good fire-starter."
Quiller's expression turns horrified: "Wait, no! You can't do that!"
"Why?"
"It holds someone's memory!"
"Memory?"
"Yes, every book is written by someone. They write it with their love, their hate, their life, their passion, their dreams. Never take another person's work too light."
Gibberish he seems to speak.
"Are you... one of them?" I ask nudging back somewhere.
He sighs: "No, of course not. Have I been trying to eat you since I met you?"
I just stare at him confused.
He takes another look at the book: "I... think I know that book."
I look at him questioningly.
"Maybe you should try to read it, it has a pretty good story. You can read, yes?"
"I'm able to read ingredients from food."
He laughs awkwardly: "Well that's a start..."
Without much care I put the book in my backpack and I continue my search.
It feels strange to have someone that at least seems to be real and walking close by, especially since he doesn't seem to be hostile in any way shape or form. What most things are.
I will keep a close eye on him, I don't really understand why I'm seeing him and I don't have another person like me here to check if I'm really making it all up in my mind.
It really does seem like the most reality-based explanation right now, I've been alone for a long time now.
I vaguely remember a story about someone befriending an object to stay sane after being alone for a very long time. It is said to be normal when someone is lonely.
But even so, is that really the case right now?
While scouting out the area, it suddenly starts to rain outside.
I guess I have no other choice but to stay the night.
As we walk into the inside part of the station I suddenly notice a couple of them, standing closely to the rooms that once had probably been stores.
Their bodies made of a combination of rotting flesh, metal wiring and some of them have something like mos growing over their heads and shoulders. Water slowly dripping from their horrible monsterous bodies.
Luckily they're standing far away, staring into space and not having noticed me yet.
Sometimes they shake in the strange way they usually do and return to staring.
It reminds me a bit of how they used to be when all of this started, back then they were out to kill every last human. Back then they rarely stood this still.
I guess since most people have died, they don't have much to do anymore, so staring is probably the only thing they can do.
Staring and standing.
It makes me wonder if they think...
No, that can't be true.
Monsters like that must be unable to think, if they do it must be about devouring the innocent and weak.
"Hey."Quiller whispers: "You should probably head the other way, they don't look very nice."
They don't look very nice? Is he oblivious to what happened? Does he not know?
Didn't he mention knowing of it before though? Well I should ask him later.
Now is not the time.
I tiptoe away from the creatures, making sure not to make a single sound.
When it all went down, I taught myself a new way of walking which was a lot quieter than how I used to.
Now it's second nature to me, I don't walk any other way now.
Well, okay, if I have to run, I run and sound doesn't really matter if there is something out there that wants to rip you apart.
I take the stairs to the second floor, scanning my surroundings thoroughly.
More old, empty shops and a lookout onto the platforms and surrounding area.
"Do you think I could go further up?" I ask the strangely clothed man.
"Well yeah, this building is old and even has a clock-tower. Maybe we should try getting in there?"
I nod approving, maybe he might be useful after all.
It doesn't take long for us to find a small hidden passageway.
"It should be through here." Quiller says to me.
I look at the narrow door in the ceiling and shake my head.
I hate small spaces, I would rather get there by climbing from the outside.
I look outside but am only greeted by the heavy rainfall, it's almost like the clouds are laughing at me.
Laughing at the fact that I'm scared.
And I hate them for it.
Next chapter:
#hobby writer#horror#writing#psychological horror#original story#creepy#wattpad#zombie#undead#apocalypse#scifi books#scifi#survival horror#sole survivor#new books#novice writer#second book#arachnophobia#ghost#imaginary#imaginary friend#beginner writer#book of the apocalypse
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Yakuza and coping mechanisms
Yakuza has been my on and off hyperfocus for years now but also in particular the past month, so let's talk about it. And particularly, how many friggin coping mechanisms are in this game.
Disclaimer: I do literary analysis, not psycho analysis, don't come for me.
For all its silliness about fighting roomba's and disco minigames, the world that the Yakuza games is set in, is fucking brutal. They are, at their very core, crime drama's. People get murdered a lot, lives are ruined in various ways, a good third of protags spend large amounts of time in jail, usually for a crime they didn't commit. Most politicians and police are corrupt, racism is blatant and if you don't have a place in the very strict hierarchy of society, it's hard to get back on your feet (hence all the crime). I tend to read a lot of indictments of Japanese society in these games, partly because they are so clearly based on old school yakuza crime drama's.
This means that the characters go through some shit. And what's fascinating, is how they deal with this.
Spoiler warning for, uhh, almost all yakuza games except Song Of Life (since i never played that)
Pretending it's not real
Kasuga Ichiban
The direct reason I'm even making this blog post because he's the most blatant about it. Kasuga is Peak Himbo in that he's not the sharpest tool in the shed, but he manages to take being beaten down Repeatedly and overcomes that with a sense of genuine good nature and optimism that is… honestly kind of hard to believe. The way he deals with any of this, is that he's a nerd who pretends to be in a video game. It's the whole premise of Yakuza Like a Dragon.
And to be fair, Kasuga suffers from an amount of mistreatment that makes me Very Angry in his stead. He has every right to be upset! He is literally homeless in the beginning of the game. If he requires the escapism of going around pretending to be in a jrpg to survive, more power to him. Especially since it works. Dude goes around helping people and making friends. Which is a good thing, because there's no way he'd make it out of Yokohama alive if he didn't have some back-up.
Side note: something similar happens to at the very least Majima, i think, in the admittedly non-canonical events of Yakuza Dead Souls. (yes i played it solely for Majima, no i do not recommend it, the game is garbage and you get more Majima in Zero anyway). In Dead Souls, Kamurocho is overrun by zombies. As a lover of all things Horror, Majima decides he may as well have a good time mowing them down like he's in an FPS while he trudges through the wreckage of society.
Self sacrifice
Mostly Kazuma Kiryu and Saejima Taiga
If you hate yourself, at least try to be of use to someone. Let's be honest, a lot of the plot of Yakuza games is driven by self sacrifice or at least following some code of honor to its ludicrous ends.
Kiryu is the main example here. The game kinda glosses over this a lot, but he is, at least in Zero, a criminal. He goes around extorting money from businesses. He consistently solves problems through violence. It's kinda the point of the games. But he's also borderline a saint and 80% of the shit he gets into is because of his need to throw himself to the wolves for any person he cares about. He voluntarily does hard time for Nishikiyama, for one. He picks up a stray kid that he will now protect with his life. And it just goes on from there. See, Kiryu may be the famous Dragon of Dojima and the Fifth Chairman of the Tojo Clan and all that, but he would very much prefer not to be? Dude wants to live a quiet life and raise some kids, it's just that he's the protag of a game series about how hard it is to say goodbye to the yakuza life. So the plot keeps finding ways to bring him back, usually as a reluctant warrior to save the Tojo clan or Haruka or whatever. If he was a little less honorable, he could still be chilling as a taxi driver with an unreasonably hot girlfriend, I'm just saying.
Saejima is very similar, but somehow even worse? Much as I love the guy, he's an idiot. He suffers from the same loyalty and selflessness as Kiryu, but he doesn't even get a cute daughter out of it. He spends Twenty Five years in prison for a crime he (we later find out) didn't commit. He escapes months before his parole to solve the convoluted plot of Y4. Then Goes Back to Jail to atone for (again) a crime he only thought he'd committed, only to escape (again) when he thinks Majima, his sworn brother, got murdered in Y5. As far as i can tell he goes back to jail one last time to finish his actual sentence, and to like, protect the name of the Tojo clan or some shit. My dude. My friend. Come on.
As a side note, acts of selflessness are kind of a big deal in the Yakuza games and one of the main ways to tell if someone is a good criminal or a villain. Kasuga and his crew are pretty big on the whole 'acts of selfless kindness' thing. It also seems to be one of the traits of Daigo Dojima, whose whole being screams 'I don't want to be here but who else is gonna fucking do it'. But in the case of Kiryu and Saejima it's very much verging on reckless self-endangerment.
Fabricated identities
Majima Goro, baby!
The Yakuza games really love this one, but I'll start with the big guy, everyone's favourite character: Majima. This dude has seen some shit. We see him throughout several flashbacks and the span of the games, but most tellingly we see him in Zero, at his rock bottom hero stage. And he's intriguingly unlike the other times he shows up. This is a Majima that's recovering from torture and backstabbing, and forced to do some dude's bidding for scraps. He's a chained dog (pun very much intended) and he's about to lose it.
What's fun about Majima is that he has So Many of the traits in this list. He has a lot of the reckless endangerment and self sacrifice that his buddies Kiryu and Saejima have. He gave himself up a few times for Haruka, he keeps trundling back to save Tojo and Dojima, but there's also a whole other layer of … Flamboyance to him.
And while Majima probably started out as comic relief, the games make clear that it's not all he is, and we get several glimpses of 'old Majima' throughout the series. He'll be in the middle of a self inflicted fight and drop some wisdom, for instance. He acts erratically, he is blunt, violent, exuberant in his dressing up. When given a task his first thought seems to be 'how can i make this Extra', but that doesn't mean the guy is unstable. You don't become a successful businessman with a building company, or a patriarch of your own family, without being smart and strategic. A lot of classic Majima behaviour, i feel, is a case of a mask he constructed to hide the severe depression, that became more of a second nature to him. Majima is one of the clearest examples of 'do what you need to do'. He's a survivor, through and through. Somewhere in there is a decent human being, but Majima will kill people to survive in a harsh world. It just seems like he constructed an extra layer to shield himself from all that.
Joon-gi Han (Like a Dragon): This is more a case of stolen (inherited??) identity, but again, if you don't want to be you, just be someone else. In this case someone he admires. Again: super tragic backstory, questionable life choices. As an aside, Joon-gi is fun because he is both a deadly assassin with someone else's name and face, but also a Knight stereotype who would do everything for his queen and I think that's neat.
Zhao Tianyou (Like a Dragon): Somewhat more subtle, but Zhao is also a dude that was at one point confronted with a Situation, namely 'oh shit my dad died and now I'm in charge of a violent gang'. And to deal with that he decided to construct a persona that gives exactly zero fucks. He is very joking and very avoidant but we do learn that a fair amount of his laid back attitude is just veneer. Dude in fact gives several fucks. You don't decide to give up the throne and become a homeless sidekick to Himbo Supreme because you don't care. You do it to stop him from getting ultra-murdered by the parade of heavily armored gangsters he keeps storming into.
Akiyama Shun (Yakuza 4-5): I debated putting him here, because part of me believes Akiyama is just kind of a dick. A dick I love as a character, but still, ya know. At least some of the dickish persona is a front, though. Akiyama is another one that just saw his life's work destroyed at some point, and decided that emotional detachment was the way to go. Akiyama is different because he was never actually a proper criminal. He was homeless for a bit, and then came into some money (through Extremely Convoluted Plot Means) and now he's a moneylender. And like Zhao, he mostly pretends to be completely devoid of feelings, while having a fair amount of feelings. Enough to get into like… fist fights. With actual gangsters. Who have guns.
Vice
Sex, drugs and everything in between
The preferred way for noir drama's to show someone is Going Through It, is by giving them a classic addiction and Yakuza isn't any different. It's why several characters are shown mournfully smoking, in particular Kiryu and Majima. Yes I know it's because it looks cool and harks back to old crime movie atmosphere. That doesn't make it a healthy coping mechanism.
Another obvious one, considering the setting of the games in several red lights districts, is erotica. Both Adachi, the ex-cop from Like a Dragon and Shinada, the ex-baseball player from Y5 and also my least fave protag ever, are both in various stages of obsession about porn, sex work and the likes.
Tanimura, the cop from Y4 has a pretty severe gambling problem in the actual canon, though gambling games and casino's are a general mainstay of the Yakuza series. It's just that when Kiryu interrupts his busy day of solving the convoluted intrigue du jour to gamble in an illegal underground casino, it's not a character flaw.
Also: almost everyone drinks ludicrous amounts of heavy alcohol in these games. Both in canon and as part of the gameplay. 100% ing the games usually involves drinking tons of whiskey, but the whole Ichiban crew, sans I think Eri, is shown drowning their troubles at various times.
Violence: I mean, that's kind of the game, but an unhealthy amount of characters consider fist fights to be a good way to resolve conflict, bond with people and generally reinvigorate themselves. Particularly Majima is shown to get a real kick out of doing damage and being beaten up. There's just a lot of reckless behaviour, which is what makes the games good.
Karaoke: fake it till you make it, man.
Extra note:
You'll notice there's no women on this list, and that's because honestly the game is kinda sexist. So while there's already Very Few women in the game, the ones that are present don't exactly have super complex characters.
Mukoda Saeko, the hostess from Like a Dragon, drinks like a fish but that's about her main flaw.
Other notable female characters are Kiryu's kid Haruka, Kiryu's love interest Sawamura Yumi (Kiwami) and Kamataki Eri, the business lady from Like a Dragon. They're all stereotypical Good Girls who have no flaws apart from indecisiveness and an unhealthy tendency for selflessness.
Saejima Yasuko is ever so slightly more complex: her main trait is self sacrifice. The story promptly fridges her for it.
#yakuza#yakuza like a dragon#yakuza spoilers#kiryu kazuma#majima goro#every other main character#literary analysis#game analysis#omg lethey does a write
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