#now I have to think about new designs
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moonlatias · 2 years ago
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When I was a wee teenager, I was totally into vampires. (Not Twilight, or Anne Rice… more like Castlevania and Hellsing.) So naturally I began writing my own vampire/monster-themed story with many colorful characters in a party together. The main characters were a vampire and a gal who hunted such creatures, who of course fall in love.
The entirety of the worldbuilding reflected a lot of my Catholic beliefs and exploring them in a fictional setting, such as my take on many mythical and supernatural elements, how God, angels, and demons fit into my belief system, and what the nature of good and evil was (and how one can be damned just for existing in a way they never chose).
Eventually my interests drifted to other things, and I haven’t worked with the setting in about 10 years or so.
But I always like to look back at the characters that mean so much to me, so in the last few months I thought about them again, laughed a little at how much I’ve changed religiously/spiritually, and idly I wondered, “Hm, what if I wanted to work with this setting again? How could I adapt it, in light of me not being Catholic anymore, and instead rather pagan/Luciferian?”
Let me tell you… my characters honestly like it. A lot.
Main vampire guy has now totally discarded his Catholic background (since it quite literally let him down and he was super tired of trying to have faith anymore) and embraced demonolatry (of a sort), and the main gal has gravitated to a mix of her Japanese mother’s Shinto background and her European father’s folk witch/pagan practices (in replacement of his Catholic background). The story would ultimately have to work around a totally different worldview of what demons and angels actually are, but now I have a fun creative project to mess with. Plus my characters are back in my headspace and I’m happy to have them again.
Are there other stories where the vampires and hunters are pagan? Cause this is kinda fun. :)
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ghosted-jazz · 4 months ago
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I am not immune to this car salesman fairy and his traumaised iPad kid
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becca-e-barnes · 1 year ago
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Bucky pinning you down so you can’t squirm and he’s just sitting inside you while he tortures your clit feeling you clench around him. He makes you cum over and over until he finally cums.
Overstimulation + super soldier stamina = …
- 🍯
Dear God, I know I just don't have it in me to behave during cock-warming. When it comes down to it, I genuinely have no patience at all 😵‍💫
"You..." Bucky begins, pressing you down onto the bed before gripping your ankles and forcing you to flip over onto your front. "Have a problem with control."
With your face turned away from him, you can't help but smile to yourself. No one has ever said it out loud but you know he's right.
Being in control is where you're most comfortable. No hands are safer than your own. Except maybe his. You know he won't fuck this up.
"And you..." He continues, gathering your wrists behind your back, holding them tightly with one hand. "Need to learn how it feels to have control taken from you. Do you understand?"
As soon as you begin to nod your head, you feel him start to tape around your wrists, holding them together behind your back. Once he's content they're secure, he sits on the edge of the bed, facing the mirror before he pulls you onto his lap.
"Legs spread over the top of mine." He orders and you do as you're told, not because you have to but because you want to.
You notice the way your cunt is already glistening in the mirror and you're almost embarrassed because he hasn't even touched you yet.
"Fuck, you're made for this." He groans, lining his cock up to your slick entrance and you wonder if he's holding his breath too while he slides into you, as deep as your bodies will allow.
You're obsessed with the sight in front of you; your own naked body, with your legs spread so far apart you can see how your cunt is stuffed full of him.
Being shorter though, your feet can't touch the ground like this. There's no way you'll get enough leverage to fuck yourself on him but as soon as you start to tell him that, he silences you with two thick fingers between your lips.
"I'm not letting you fuck me." His free hand roams over your body, squeezing your breasts, pinching your nipples and then settling between your spread thighs.
"I'm going to play with you. I'm going to see how much you can take. I'm going to work out exactly how you like your clit stroked and I'm going to do that until your legs are shaking and your body won't let you cum any more. Maybe then I'll fuck you but sweetheart, that will be hours from now." His breath is hot against the side of your face, his fingers slipping from your mouth to your waist while he starts to flick gently against your clit.
"I'm going to start slowly. I'm going to do everything I can to drag this out as long as possible. I can feel every clench and flutter of this pretty little cunt and I'm going to enjoy it until you're dripping over my balls." At this rate, it won't be long until you're dripping onto the carpet, never mind over him. You dreamed he'd want to take control like this but you never imagined the way your body would respond.
"And then, when you've cum more times than you can handle, I'm going to tell you that I love you while I fuck you like I don't."
Update: Part 2
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bunnieswithknives · 3 months ago
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hey in ur peri animatic: (https://youtu.be/OCqlRuDaXYU?si=K52WDu_vw9rg7chz) that I have been permanently obsessed over since today and have watched about 20 times by now so much that I have drawn & posted stuff based on it what was that partial bug form peri had?
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I haven’t watched either of the show btw so if it’s explained in the show please tell me plsssss
OK, SO the bug thing is not technically canon to the series. It's based on my own headcanons for fairy biology, but i do have justifications for it!! Fairies have very strong shape-shifting abilities, so it would make sense that the form they show to humans isn't necessarily their true form(not to mention extreme that mimicry is very common in insects). And you want to know the visible traits almost every fairy has in common? Being very small with Insect-like wings.
The fact that their humanoid form isn't their true form in actually confirmed in the show! Cosmo and Wanda are revealed to look like biblically accurate pseudo-angels in the museum episode. (I say pseudo angels because the Flaming Sword of Eden is only debatably sentient and I don't think is considered an angel. Ophanim are also debatably not angels because they don't have wings (sorry for the angel tangent I like angels))
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So wouldn't their true forms be angelic then? Well, yes. But I like bugs so. Also I have more headcanons to justify myself. I like to think that they have both a true-true form (incomprehensible to the human brain, probably exists mostly in a dimension invisible to us, that looks how we imagine biblically accurate angels), and a fairy form (which is visible to humans but is naturally very insect like and tends to scare people). So, in order to interact with humans, they have to learn to shapeshift into a humanoid form but will occasionally slip if they get too relaxed/aren't careful, hence the mandibles coming out when he yawns!
The reason they struggle so much more with human forms than the animals or objects they typically turn into is that, well, they aren't trying to convince those animals or objects. The more human they try to look, the harder it is to keep up convincingly. If you turn into a really uncanny squirrel, only other squirrels will notice. If you turn into a really uncanny human, they form a lynch mob and burn you at the stake.
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front-facing-pokemon · 18 days ago
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ganondoodle · 6 months ago
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(totk rewritten)
finally, all the arm and spirit abilities- for the first half of the game (rauru) and for the second half with the shiekah arm replacing links arms instead and the spirit abilities gained through ganondorf
(please excuse my handwriting and sometimes repeated info on the first two, i lost motivation/patience at the end and couldnt get myself to basically redo it all from scratch just to make it a bit more cleaner)
note, the camera rune is unconnected to the arm, its the shiekah stone copy link has (zelda carries the one from botw, a copy was attempted to be made for link but it lacks all runes except the camera, the map and its teleportation, and journal/archive)
note for the heal effects of some spirit abilities- im also reworking the healing system, making it more like the older games, so healing isnt as easy and much more restricted, thus making those effects of spirit abilities more valuable ( lil potion icon on the d pad will act a little bit like in skyward sword, opens your limited selection of healing items and if chosen link switches to holding it and letting you consume it with -a- while walking around in real time- to avoid more pausing and mass healing on regular items while in menu)
additional note, the automatic recharging of the magic meter depending on the environment gives you a reliable but less abusable way of using abilities and allows for even more creative dungeon/challenge design by using it effectively- it works by absorbing magic from its surroundings, so if its an area with little magic it recharges slower, if its a very spiritual or healthy place it will recharge faster, it can be used to make things more challenging and also as subtle storytelling (example, theres a graveyard with the magic energy around being off the charts, even if there are no spirits to see, it could hint at the people buried not having died peacefully, no matter what their gravestone says...)
the usage of magic and how much the different abilities cost also allows for a much more dynamic fighting style for players to choose and try out, balancing them all out with their cost instead of a fixed timer, and the recharging beign affected by the environment perhaps forcing players that favor high cost magic abilities to use the lower cost ones for example, or not being able to charge one up bc the enemy is too fast and doesnt give you enough time to charge it
about half of the small overworld dungeons (not shrines) are also locked/inaccessible for the first half and new quests appear as the second half commences- together with the additional changes raurus return brings with it (sonau buildings, enemies being mostly cosntructs that he summoned etc) and whole set of new abilities giving you a fresh new way to play while (hopefully) not making you feel too restricted for the first half
... making these detailed concepts took me longer than id like to admit q-q
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starrysharks · 7 months ago
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evilution
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b4kuch1n · 10 months ago
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wizard of both ways
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reds-skull · 8 months ago
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I am thinking about yet another AU
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cozylittleartblog · 10 months ago
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was listening to her playlist yesterday
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mewkwota · 3 months ago
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Trevor got a new-n-pretty outfit for Sypha, and it only cost his literal blood, sweat, and tears. I did make a few creative liberties on this iteration of Sypha's design since I want to keep her very snug-looking, so I made a lot of the parts to her dress longer and poofed up the sleeves just so they match her descendants. :D
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alongtidesoflight · 13 days ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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discjude · 7 months ago
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this is, by far, the worst thing I've ever made. AWWP Tedros you will always be famous
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ganondoodle · 1 year ago
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so, inspired by the warm welcome the captain received with that rough doodle i posted, i made an updated design for Ki'ita as well (basic and with clothes)
i removed the piercings she had bc considering that they spend the majority of their time in arctic waters i think having metal directly in your skin is a bad idea, no matter how thick your blubber is; i also gave her typical white markings a green hue bc ... i liked how it looked and makes them stand out a little more
(i will not repeat what i wrote on the post about the captain but wanted to add a bit of more info about Ki'ita herself)
(i dont have ALL of their backstory done yet but) the captain and Ki'ita worked together in another organization, one in which the father of the captains child also worked at, before being betrayed and barely managing to escape, after which the both of them founded their pirate crew (possible name is the Solar Pirates bc of their solar powered boat stuff); since the captain had her daughter shortly afterwards Ki'ita managed most of the organisational matters at first, including the construction of their base on an abandoned island they had initially fled to
over the years they invented the solar powered ships that allowed them to gain control over a large part of an important trade route, leaving normal ships (mostly) alone but attacking those of hunters and similar, rescuing demons and mutants, even some humans from them, most of which also join the crew and it quickly lead to them becoming their own little community
Ki'ita does not like to spend alot of time among large groups of people, no matter how much she cares about them, and her originally being from norther lands gave her the idea to explore, and if viable, do underground missions in those norther areas to disrupt the infrastructure the hunters had built in recent years and overall keep the crew informed about things that may otherwise stay hidden; with each of their travels her time absent from the base increased but the patience of the captain is wearing thin so its likely a serious talk is underway on Ki'itas third solo mission she nearly died due to entanglement in abandoned nets made by hunters from an unknown material that she could not break, the massive scars on her tail especially come from that, only surviving bc the date they were supposed to return to the crew had passed and the captain grew to worried about her and made the entire crew rush into an emergency search, including the captain herself and her toddler, who were not suited for the cold climate just like the rest of crew, taking a huge risk that Ki'ita still feels ashamed of for causing; they stayed within the base for a whole year afterwards, not just to recover but also as a silent apology, taking time preparing herself to ensure theyd not get into a situation like that again
(before departing on their next mission the captain gifted her a sword with the blade made from the material of the net, a wooden handle, bc of the cold, and a blue wrap around it reminiscent of the captains striking blue teeth; a reminder of what had happened, a means to defend herself when their strength and teeth are not enough, and also a promise to always return again)
the oldest members of the crew know Ki'ita well and treat her like an old friend, among the newer members she has more of a .. cryptic status, the mysteriously absent vice-captain who only appears every few months or so out of thin air, throws a big party, sleeps for a few days and then vanishes again, the only hint to when they will return soon again being the captain getting noticably grumpier
(OC art, Ki'ita, she/they)
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starrysharks · 10 months ago
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"it happens all the time, it happens all the time", a tautology of self-delusion - a one-way love affair that turned me into a weak rabbit
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b4kuch1n · 1 year ago
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​​​​            saw you.
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