#not very good at character design but here we are !!!!!!
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Rundown of the more interesting parts from the Necrits live stream with Christian Linke (Creative Director and Co-Creator of Arcane) :
There was a longer version of the Caitvi sex scene but they got bonked by the ratings people, and because it would have raised Leagues rating to mature, it got brought down to what we got.
The entire Caitvi sex scene was directed and animated by Fortiche with zero input by Riot. Christian says, "That was French people being French."
Riot making Arcane canon didn't change where they were taking characters or the story, it just made them more aware of how it would affect other Riot projects.
Christian refused to confirm exactly when the events of Arcane take place in the existing timeline.
The Arcane doesn't originate from Hextech. It is just one - in universe - interpretation of magic.
Christian doesn't view Viktor and Jayce's love as romantic, and that romance wasn't the intention when writing their relationship. However, by the way he talks, it doesn't seem he's against people shipping them romantically - just as a creative team, they were more interested in exploring a close, complex male friendship / brotherhood.
The 250-million dollar show budget number is not accurate as marketing is included in that fund. Fortiche's goal from the beginning was to bring the level of animation found in feature animated films to serialised content. While the show was very expensive for an animated series, it was way cheaper than an animated feature film because they try and work efficiently. As an example, Christian says how often in Hollywood, it's not uncommon for sometimes 40-50% of what is animated to end up on the cutting room floor while with Fortiche they try and keep it around 5%
Ekko's hair was changed from a mohawk to dreads because the artist who worked on him told them that black hair doesn't work like that (in reference to the mohwak), and here's how it would actually work.
Legends of Runterra affected Arcane in terms of giving the team inspiration for how the everyday street life is for people in the regions.
Caitlyn's LOR Tactical design (2021) and Warwicks VGU Voicelines (2017) were made to reflect what was going to happen in Arcane - production of Arcane just took a long amount of time.
They've said from the beginning that the only person who could ever defeat Viktor at the height of his power was Viktor himself. His story is about the glorious evolution, the pursuit of that, and what it actually means to remove these human elements until there is nothing left.
All projects Riot is working on - whether the MMO, Games, Written or Animated projects - are in talks with one another at all times.
Christian comments on how very few games have remain in service as long as League has, and because of its ever growing and evolving story, it's hard to bring everything together cohesively since everything was made at different times, in different era's, by a multitude of different people. So, while many things may be very cool creatively, it makes it impossible to successfully bring it all together more often than not. So for new projects, they are more focused on making something good and successful with the team and talent they have, even if it retcons or replaces content made in the past.
Christian pitched singing Heimerdinger.
Arcane's scripts for S2 were locked in before S1 was released, so they were not impacted by fandoms or online reactions. Christian thinks maybe some animation choices were influenced by things the animators saw online, but not the story.
When watching the premier of the final arcane episodes in LA - the entire 4000 seat theatre cheered when Maddie died.
The butterfly motif shared between Jayce and Viktor specifically was used to represent transformation.
Christian talked about how they don't think about really whether people will like something or not, but whether it's the right consequence for the story (this is in discussion to Caitlyn losing an eye). What makes a character likeable to an audience in his eyes is their decisions in the story; the choices that they make.
Continuing on from this, he comments on how the choices Caitlyn makes now are so different now compared to the beginning of the show. She is now willing to take risks and sacrifice parts of herself for people, for Piltover and for what is right.
When asked about Caitlyn's signature hat, Christian says that the team saw it as somthing that didn't really fit this version of Caitlyn they were writing and the person she becomes and that's why it was never incorporated into her designs.
Back in the beginning, when they were first working on Arcane, Christian would constantly going back to Jinx and Vi's original design artists & Riot August who was their champion designer to make sure they weren't messing anything up with these characters.
Christian goes on to tell an anecdote of when Paul 'Zeronis' Kwon was drawing the first concepts for Vi. This was back when Christian was in music. She didn't have a name at the time, but when Christian looked over Paul's shoulder at the art, he comments "she kinda looks like a Violet to me." They never spoke about it, but months later, when she became a serious character concept internally, she was gifted the name Vi. To this day, Christian doesn't know if his comment resulted in her name or if it was just a coincidence, but Violet became stuck in Christian's brain as Vi's true name. Riot August (who was in chat) then confirms that her name came from her tattoo, which came from one of her key design elements, being that she had the number 6 on her face. So, just a happy coincidence.
Talking about the tattoo. The tattoo was shrunken in size so, from a distance, it would look more like a beauty mark and the brain can more easily disregard it. One of the many things that they had to think about when translating the designs over as, is animation, you would be looking at a characters face a lot more than you do in league where the camera is situated top down.
As they were wrapping up the stream, Christian talks about how there always needs to be a bit of space between what content creators / content consumers do (pointing at Necrit) and what Riot does. He thinks it's good that there is space for criticism and a critical view of the things Riot does. In order to succeed, he believes they need to listen to their audience but also that they need to have their own vision, take risks, and be bold. It's a delicate balance in his eyes, and projects tend to fail when these two sides are too in cahoots.
He iterates that they are not trying to shove anything down anyone's throats. They are just trying to find what makes these characters cool, tell their stories, and be true to the regions they come from. With taking the characters from League to Arcane, it was important that they translate these stories and characters so they can hold up with the best storytelling in the world.
This circles back to the earlier point about retconning things and replacing past stories and content. He comments on how some characters are very outdated or too archetypal, but they still have an essence that people love about them.
Arcane was something Christian worked on for 9 years, and he was getting clearly emotional near the end. He also adds they're just getting started and he wants to make sure they do a good job with this IP and the characters we really love.
To those who are not happy with certain decisions, he's sorry they didn't hit what you personally wanted, but there is simply no way they can please everybody. While they are trying to make as many of the Riot / Arcane audience happy, they as the creators and artists need to follow their own compass, be the shepherds of this IP; that being creative is hard. They will keep doing that even if they sometimes have to ruffle some feathers.
He closes the stream by confirming that they are investing quite a bit in Noxas, Ionia, and Demacia for the next regions they explore.
#had fun writing this out#made me actually watch the entire live stream and pay attention#league of legends#arcane#caitvi#jayvik#ekko arcane#warwick#caitlyn kiramman#jinx#vi#arcane vi#ekko#caitlyn#legends of runeterra#arcane jinx#arcane caitlyn
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Hi, fellow ace here!
For me, I do actually notice some of that stuff, beyond the super tight skin suits, probably because I feel very conscious of my own body and how others may perceive it- I grew up very determined to not appear “sexy” at all because it disgusted me to think a person would think my body was attractive in that way (I didn’t mind people thinking I was pretty or cute, it was specifically the sexual kind that bugged me).
I think this mostly happened due to me getting to anime, which has a… reputation… for portraying women in a sexual way.
Now, Miraculous is definitely not doing anything as bad as most animes I’ve seen by a long shot. But it does make me think about the little ways portrayals of characters can make people think about themselves and others. I’m not saying Miraculous has enough power over the minds of little girls (or boys) to change their views that much, but I think it’s worth discussing why these design choices were made- why are the girls in these basic skin-tight suits while the boys get add ons and layers, even when their outfits are tight? Why does the main character, a 14 year old girl, have so much emphasis on her butt?
Because one thing we need to keep in mind is: these are adults making these design and visual choices about how to portray these teen characters. While it may not be an overt message, or even something they intended to convey, biases and views enter both the writing and the design and can sometimes say things that are not good. Why are adults putting all these young girls in skin-tight body suits? Why are adults putting emphasized shading on a 14 year old’s butt? (And you can do this with the writing too- why are adults portraying obsession as a healthy romance? (For both main characters)) Because to them, it’s an acceptable thing to do. Why? Because the sexualisation of women and girls is, sadly, fairly normalized (especially more so now I think- younger girls are dressing older more and more now, which is so scary to see, I’m very concerned for their mental health).
Will the kids watching notice? Maybe, maybe not. But since those types of things are normalized, it just becomes another example they’ll see of women and girls looking like that, like they’re on display. It adds to the pile of exposure, even if it’s small.
(Though I will say that person in the comments bringing up that comic of Marinette being in New York naked is totally right- that was incredibly disturbing and I hope no child reads that hot garbage. That was an intentional choice and it feels so filthy. That one does actually feel like it came out of an anime because some pervert writer wanted to slap in it for his own fun.)
Is it true that Miraculous often sexualizes its characters? Because I see other people say this and want to know if it’s correct
I have not picked up on anything like that in Miraculous, but I'm ace, so sexualization has to be pretty overt for me to notice it on my own. It's entirely possible that there's something subtle that I'm missing. Until someone gives me specific examples, my stance is that this is incorrect. It's not an element that even crosses my mind when it comes to the reasons why I would discourage adults from introducing this show to kids. I am concerned about the quality of the romance between the leads, but that concern comes from a psychological standpoint about modeling what healthy relationships should look like. The love square is way too teen drama for a family show! However, from a purely physical standpoint, it's appropriate for all ages.
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Some thoughts on The Discourse about the last BNHA cover
(Note: This Discourse was on Twitter. I don’t know how much of this may have been said here on Tumblr, so consider this either my contribution or just me reporting back on drama from other fronts.)
So, I saw a lot of back and forth over there between people who didn’t like the cover and people who did, and I spent a little while mulling it over. It seemed to me that the people who didn’t like it had a good point, but one they were not articulating particularly well, possibly thanks to the character limit and possibly also because the people talking about it tended to phrase their objections in sarcastic, consciously exaggerated terms because that’s the language months and months of dealing with the truly insufferable Horikoshi Defense Squad on Twitter primed them to use.
So what is the point? Basically this: In going for the lazy/easy callback in both the cover design and Dai (plate-hair kid)'s role in the final chapter more generally, Horikoshi landed on an "everything comes full circle" ending when what the story desperately needed was an indicator of change.
We didn't need to know that a kid with low self-confidence and nothing to speak of in the quirk department can still become a Pro Hero if he[1] wants to. We already knew that because it's what the whole story of BNHA was about! Deku passing the torch/paying it forward is nice if all you care about is Deku's personal arc, but it's sheer reductiveness if you care about literally anything else. If there was going to be a kid getting Deku's encouragement and help at the end, if that's the ending Hori was absolutely set on, it shouldn't have been the Deku Redux kid; it shouldn't have been the weak kid who has already been metaphorically proven capable of becoming a Hero.
1: And of course it would be a boy.
It should have been the troubled kid, the one from the bad family situation, the one who isn't sure whether he even believes in this Hero thing. It should have been the kid who, if nothing about Hero Society had changed, would’ve been rejected by the whole corrupt system—in so many words, the Tenko Redux kid. That's the one who we saw could not become a Hero under the previous system. That's who we needed to demonstrate the system's improvement.
Instead, all we get is Deku helping himself. And it fits, I guess, because “himself” is the only sort of person Deku ever wanted to save anyway—remember that in the very first chapter, Deku tells All Might that he wants to be a Hero because he was never “saved” as a kid and so he thinks saving is the coolest thing ever. Implicitly, then, Deku wanted to be the kind of Hero who could have saved the kid he was, and that tendency to reserve his compassion for people he can recognize himself in—the crying children and the Hero wannabes—is consistent throughout the series. Dai, then, simply becomes the very last of these examples, the chance for Deku to tell his middle school self that he, too, can be a great Hero.
And that’s quite a choice, isn’t it? Take a second to consider the implications there. The metaphorical parallel Deku helps is his middle school self, not his childhood self—there’s no evidence that Dai was bullied on the same level young Izuku was, and we sure didn’t see anyone telling him to jump off a roof. So, who does save those children, then, in this grand, improved version of Hero Society? Does anyone?
Well, not really. Not that we’re shown. Indeed, the child who was the closest analogue to young Izuku—a weak and seemingly quirkless boy who stuck his neck out for other rejected children, who still stubbornly wanted to be a Hero despite a parent's disapproval—was Tenko, and Deku pointedly did not save him.
To be clear, I don’t mean that just in the sense that Deku failed to save the adult Tenko became, but even in the emotional sense that the series clearly wants me to believe Deku succeeded at, the saving of the boy's heart? I don’t think Deku even managed that. Sure, he might have protected the echo of that child from a few memories, might have held his hands for a few exchanges of dialogue, but then the boy transformed back into the form of the Villain he'd become and was swallowed down the spiritual maw of the man from whom society failed to save Tenko to begin with! And what was Deku doing as this happened? Absolutely nothing but yelling impotently as he got blown backward and out of the mindscape.
Imagine that Deku had found some way to cheer up Izumi Kouta only for Muscular to kill the kid thirty seconds later. No one would be saying, “I think Deku still saved him—his heart, anyway,” if Deku got Kouta to smile and admit that Heroes were actually pretty cool only to do nothing but scream helplessly as he watched Muscular pulverize Kouta’s ribcage with one gentle squeeze.[2]
2: Mind you, this comparison is flawed! Unlike AFO’s vestige, Muscular doesn’t turn up to kill a child as a direct result of Deku’s own actions. Also unlike the events of the final battle, Deku doesn't jump up and personally administer the killing blow to the still-screaming victim, either.
It just leaves me thinking about some of the stuff @codenamesazanka has said about how the narrative treats Shigaraki and Deku helping him: not as something Deku has a duty to do, not something Hero Society on the whole owes Shigaraki (and all the other metaphorical expy/future Shigarakis), but rather a bonus, a nice extra, a demonstration to shine up Deku's Hero cred because he's making efforts no one else would bother with and that no one would reasonably expect him to make. It's not Deku’s job to save the Tenkos or the young Izukus of the world; apparently that just falls to society at large.
So then, what was the point of making Tenko/Tomura such an extreme case of someone who started in a similar place to Deku? Why make him, also, a weak kid who was told he couldn't be a Hero, if you're not going to have Deku save him in the way no one saved Deku himself?
From where I'm sitting, the answer is, "It seemed like a good idea to Horikoshi at the time, but proved to be poorly thought out." But if Deku failing to save his own closest childhood analogue was where the story was going the whole time, then Shigaraki should never have been used to parallel Deku to begin with. It's just a damned waste of Shigaraki as a character, an insult to everything he represented, to use him for ~the parallels~ throughout the entirety of the story except the very beginning and the very end.
Anyway, Pro Heroes are bullshit and the ending should have been them being radically reconceived from the ground up with input from all the people they failed to save. But again, if you have to still have Heroes-qua-Heroes at the end, and you have to have some stupid thematic echo because you as an author think callbacks are the single most compelling storytelling tool of all time, then everything we got on Dai should have been for Scissors-kun instead, and here I am very much including Dai's scene before the first war. An unsettling scene of a strange child with his mouth sewn shut, stuck in a straitjacket in a dark room should have been the last thing we saw before launching into the day of the raids, an apparent element for the future in the same way that so many future Villains were first shown in the wake of Stain's arrest.
See, Shigaraki’s own destructiveness is what ultimately frees Scissors-kun from the basement, “saving” this rejected, abused child in a way no Hero ever managed or even knew to try, just as Shigaraki brought light and a strange sort of hope to the lives of so many others whom Heroes failed. However, Shigaraki couldn't carry his ambitions through to the end. He was never able to meet the kid he indirectly saved, never able to offer that appallingly abused victim an avenue for his signature brand of rough justice. Heroes stopped him from doing so. So then, who will help Scissors-kun?
If we’re to believe that the story's protagonist has made a real difference, that Deku and his classmates have changed the world for the better, then we don't need to see them helping a kid who we already know is going to turn out fine because “he” aleady did. We need to see them help the people that previously only Villains would have helped, picking up the torch they struck from Shigaraki’s hands.
So sure, keep the scene with Granny Evil and Scissors-kun if you must, to show that it’s not only Heroes but also the broader Hero Society that’s changed. After that, though, show Deku stepping in. Show him taking an interest in this kid as a way to keep his promises—to Shigaraki, that the rejection and obliviousness that he sought to destroy have indeed been destroyed and will remain so, and to Spinner, that Deku will remember Shigaraki for the rest of his life.
When Deku is older and in a position to give advice to a kid who’s floundering and uncertain of what to do with his life because of what people around him say about him, make that character echo the characters the old system failed to save, not the character who the entire story proved would do just fine.
For god's sake, ditch Deku Redux.
Now, I know the obvious rejoinder here: We can’t use Deku’s story to say that BNHA already showed us that Dai would be fine because Dai has a quirk where Deku did not, therefore Deku’s path would not be open to Dai. To this, I would reply that neither Deku nor Dai specify that Dai wants/is able to be a top Hero, merely that he be the kind of Hero people can admire—which the story has also already proven true!
Ojiro got into UA with nothing but one (1) extra limb.
Manual has a perfectly middling quirk that turned out to be absolutely crucial in two different wars because it was the right quirk at the right time.
Wash’s quirk makes strong bubbles.
Like, this list is not short. Manifest Plates might or might not make Dai Hero Billboard material, but one of the major points of the endgame was the sublime and noble value of helping when you can, in the way that you can. So to reiterate, we didn’t need that to be proven again in the epilogue.
If anything, going the route of retreading the same story makes the epilogue much worse! Not only do we not get to see how this society is helping the people the old society most profoundly failed—victims who fall through the cracks and become Villains—but in seeing yet another a weak kid being mocked for his heroic aspirations, we find that we’ve barely moved a step beyond the exact same place we started.
That’s the message Horikoshi chose to go with, for both the closing chapters of the story and the story’s final volume cover. Truly, as art that summarizes the story goes, it’s a masterful choice! And that's the whole problem. The cover of Volume 42 is a perfect illustration of the self-absorbed, cynical, cyclical nature of BNHA's endgame. Little wonder, then, that it's hated by the same people who hated said endgame.
#bnha#bnha critical#green no. 2#shigaraki tomura#bnha scissors-kun#more protag slander for the discerning palate#stillness has salt#bnha endgame
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Rundown of the more interesting parts from the Necrits live stream with Christian Linke (Creative Director and Co-Creator of Arcane) :
There was a longer version of the Caitvi sex scene but they got bonked by the ratings people, and because it would have raised Leagues rating to mature, it got brought down to what we got.
The entire Caitvi sex scene was directed and animated by Fortiche with zero input by Riot. Christian says, "That was French people being French."
Riot making Arcane canon didn't change where they were taking characters or the story, it just made them more aware of how it would affect other Riot projects.
Christian refused to confirm exactly when the events of Arcane take place in the existing timeline.
The Arcane doesn't originate from Hextech. It is just one - in universe - interpretation of magic.
Christian doesn't view Viktor and Jayce's love as romantic, and that romance wasn't the intention when writing their relationship. However, by the way he talks, it doesn't seem he's against people shipping them romantically - just as a creative team, they were more interested in exploring a close, complex male friendship / brotherhood.
The 250-million dollar show budget number is not accurate as marketing is included in that fund. Fortiche's goal from the beginning was to bring the level of animation found in feature animated films to serialised content. While the show was very expensive for an animated series, it was way cheaper than an animated feature film because they try and work efficiently. As an example, Christian says how often in Hollywood, it's not uncommon for sometimes 40-50% of what is animated to end up on the cutting room floor while with Fortiche they try and keep it around 5%
Ekko's hair was changed from a mohawk to dreads because the artist who worked on him told them that black hair doesn't work like that (in reference to the mohwak), and here's how it would actually work.
Legends of Runterra affected Arcane in terms of giving the team inspiration for how the everyday street life is for people in the regions.
Caitlyn's LOR Tactical design (2021) and Warwicks VGU Voicelines (2017) were made to reflect what was going to happen in Arcane - production of Arcane just took a long amount of time.
They've said from the beginning that the only person who could ever defeat Viktor at the height of his power was Viktor himself. His story is about the glorious evolution, the pursuit of that, and what it actually means to remove these human elements until there is nothing left.
All projects Riot is working on - whether the MMO, Games, Written or Animated projects - are in talks with one another at all times.
Christian comments on how very few games have remain in service as long as League has, and because of its ever growing and evolving story, it's hard to bring everything together cohesively since everything was made at different times, in different era's, by a multitude of different people. So, while many things may be very cool creatively, it makes it impossible to successfully bring it all together more often than not. So for new projects, they are more focused on making something good and successful with the team and talent they have, even if it retcons or replaces content made in the past.
Christian pitched singing Heimerdinger.
Arcane's scripts for S2 were locked in before S1 was released, so they were not impacted by fandoms or online reactions. Christian thinks maybe some animation choices were influenced by things the animators saw online, but not the story.
When watching the premier of the final arcane episodes in LA - the entire 4000 seat theatre cheered when Maddie died.
The butterfly motif shared between Jayce and Viktor specifically was used to represent transformation.
Christian talked about how they don't think about really whether people will like something or not, but whether it's the right consequence for the story (this is in discussion to Caitlyn losing an eye). What makes a character likeable to an audience in his eyes is their decisions in the story; the choices that they make.
Continuing on from this, he comments on how the choices Caitlyn makes now are so different now compared to the beginning of the show. She is now willing to take risks and sacrifice parts of herself for people, for Piltover and for what is right.
When asked about Caitlyn's signature hat, Christian says that the team saw it as somthing that didn't really fit this version of Caitlyn they were writing and the person she becomes and that's why it was never incorporated into her designs.
Back in the beginning, when they were first working on Arcane, Christian would constantly going back to Jinx and Vi's original design artists & Riot August who was their champion designer to make sure they weren't messing anything up with these characters.
Christian goes on to tell an anecdote of when Paul 'Zeronis' Kwon was drawing the first concepts for Vi. This was back when Christian was in music. She didn't have a name at the time, but when Christian looked over Paul's shoulder at the art, he comments "she kinda looks like a Violet to me." They never spoke about it, but months later, when she became a serious character concept internally, she was gifted the name Vi. To this day, Christian doesn't know if his comment resulted in her name or if it was just a coincidence, but Violet became stuck in Christian's brain as Vi's true name. Riot August (who was in chat) then confirms that her name came from her tattoo, which came from one of her key design elements, being that she had the number 6 on her face. So, just a happy coincidence.
Talking about the tattoo. The tattoo was shrunken in size so, from a distance, it would look more like a beauty mark and the brain can more easily disregard it. One of the many things that they had to think about when translating the designs over as, is animation, you would be looking at a characters face a lot more than you do in league where the camera is situated top down.
As they were wrapping up the stream, Christian talks about how there always needs to be a bit of space between what content creators / content consumers do (pointing at Necrit) and what Riot does. He thinks it's good that there is space for criticism and a critical view of the things Riot does. In order to succeed, he believes they need to listen to their audience but also that they need to have their own vision, take risks, and be bold. It's a delicate balance in his eyes, and projects tend to fail when these two sides are too in cahoots.
He iterates that they are not trying to shove anything down anyone's throats. They are just trying to find what makes these characters cool, tell their stories, and be true to the regions they come from. With taking the characters from League to Arcane, it was important that they translate these stories and characters so they can hold up with the best storytelling in the world.
This circles back to the earlier point about retconning things and replacing past stories and content. He comments on how some characters are very outdated or too archetypal, but they still have an essence that people love about them.
Arcane was something Christian worked on for 9 years, and he was getting clearly emotional near the end. He also adds they're just getting started and he wants to make sure they do a good job with this IP and the characters we really love.
To those who are not happy with certain decisions, he's sorry they didn't hit what you personally wanted, but there is simply no way they can please everybody. While they are trying to make as many of the Riot / Arcane audience happy, they as the creators and artists need to follow their own compass, be the shepherds of this IP; that being creative is hard. They will keep doing that even if they sometimes have to ruffle some feathers.
He closes the stream by confirming that they are investing quite a bit in Noxas, Ionia, and Demacia for the next regions they explore.
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#had fun writing this out#made me actually watch the entire live stream and pay attention#league of legends#arcane#caitvi#jayvik#ekko arcane#warwick#caitlyn kiramman#jinx#vi#arcane vi#ekko#caitlyn#legends of runeterra#arcane jinx#arcane caitlyn
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the way Arcane wasted character in season 2 is actually insane. They gave us good character design but no good character. Especially the new ones. Is there honestly ONE, one you genuinely cried over?
I cried over Mylo and Claggor. I cried over Vander in season 1. I cried over Powder screaming and sobbing after Vi in act 1 of season 1. I felt deep emotional pain over all of this because they gave me character and an understanding of the world we are in. And they did all of that in 3, THREE, episodes.
What did they do with Isha? Well I sure didn't cry when she died. Her character, while interesting just wasn't fleshed out at all. What I felt when they killed her was how idiotic the writers were for that because okay? like huh. They had 5 episodes with Isha and somehow managed to not make me care enough to cry. Not because Isha's potential wasn't there but because killing her was stupid and pointless, just to further another characters pain which could happen way more naturally without introducing a character to die.
What did they do with Loris? They tried to make him Vander (which okay weird why do that? especially if you want to bring Vander back anyway like uhm? what was the sense of introducing Loris as a Vander stand in and then bringing Vander back??). But he WASN'T Vander because they never showed him to be. They just told me he was. Which doesn't work. okay, he died. Did not care. The only thing I felt was rage again because it was so unnecessary and dumb, they could have made a lot with this character.
Maddie. Well Maddie is a whole other thing, isn't she? She was introduced in a way that already raised a lot of eyebrows. But in a "she is a cop" way and not she is on Ambessas side way. There is so much questions coming up with that. Had she been on Ambessa's side from the very start? Even when we first saw her on screen? Did she come with Ambessa? But how was she an enforcer then? Did she always live in Piltover but how did she then turn towards Ambessa? When she made that fist sign, was the plot between Ambessa and her already going, or did it happen after that? Why were we not shown any of this? this is NECESSARY to understand her character and why the end happened. We should have been able to feel betrayed as well but like? I did not feel betrayed I was just like "okay well, that happened off screen I guess."
Steb had not one talking line, like why was he here, was I meant to feel bad when he ran into The Grey, I can't even tell, help.
And then the side characters of Zaun, especially the Jinxers. The one woman who then died with Vi's hand in hers while wearing the uniforms of Piltover. Did not feel sad. Felt absolute huge amount of unfiltered rage. Her character should have MEANT something. I feel they tried to make her mean something but they failed there too.
Lest?? LIKE LEST COULD HAVE ALSO BEEN USED IN SUCH AN INTERESTING WAY. She just never came back. Okay. Great, at least she didn't die but like? Was I meant to get invested? Was I meant to care? Usually I should be able to tell if I should care about a character in a show or not but in Arcane s2 they tried to make me care and failed or if I cared well then they failed, too
anyways just the side characters especially were a huge disappointment this time around.
#did I forget a side character newly introduced?#if so well I guess that furthers my point#arcane#arcane season 2#arcane season 1#arcane spoilers#isha#jinx#steb#maddie#lest#loris#vander#media critical#tv shows#side characters
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can we see Marens OG Design?
MAREN HISTORY LESSON!!!
this was the very first drawing I did of him from 2016! his OG design! at the time, he was just like, a genderbent self-insert because my friend wanted me to make a one piece OC sibling. he was always intended to be older and part of the whitebeard pirates! he wasn't part fishman yet. he also got allergies a lot (like me!) so i would draw him with a runny nose. i have since removed this feature from him lol. he honestly looks pretty similar to his current design though except that he used to be super twinky to match my body type.
here are the only other drawings I have of that old design (along with my friend's oc)
his next iteration didn't come til way later! in 2022 or so? basically i had no interest in any canon/canon katakuri ships at the time and realllly wanted to draw him with a "good future". so i took my old op oc and made him fit katakuri a bit better--i wanted him to have sharp teeth so i decided to make him a fishman, but keep him looking fairly similar to the old design. so he was only half. it was also important for me to have a partner who was katakuri's size because i think he deserves to be held <3 so that's where the idea for a porcupinefish/pufferfish came in!
I got a bit better at drawing chubby bodies and made this reference, which is the closest to a current ref i have. back then, i had this thought that he'd only look chubby when he "inflated" since it makes more logical sense that way.
but i later felt that having a character who was "optionally fat" was just insulting in a way (and also bordering on fetishes that i wasn't particularly interested in my work being part of). so now i just draw him fat at any size, at varying levels. if i could change this reference, he'd be chubbier on the left.
here's a fun redraw I did to show how they've both changed!
and here's the latest most "reference" appropriate art I've done of him. I love this because I tried to make it fit the OP anime style as much as possible so it's really fun to see how people translate this into their own style.
#it'd be fun to draw new and old maren next to each other.#maren#one piece oc#maren lore#mew talks#anon asks
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Cyn is not innocent.
Unpopular opinion here. One of the things that bothers me the most about the fandom is how a lot of fans victimize Cyn so much.
Multiple times I see comments being like"Cyn is innocent" "Cyn was just another poor victim of the solver" "Cyn was so sweet, she didn't do anything wrong" "she wasn't evil".
One of the biggest misconceptions that fans have regarding Cyn is that they paint her as a poor victim when the series showed us that beyond being infected with the solver, she was extremely sadistic and manipulative by her own will and that at no time did she stop what she was doing because she WAS aware of it.
Unlike the other infected drones, That are controlled by the solver but when they return to normal they are shown to despise and be terrified of what they did. Cyn never stoped and didn’t stop at the gala,she continued doing what she did and continued harming others and especially N. A character that she treated like her older brother and that loved her very much, The only one who cared for her and defended her when the rest of the characters saw her as waste. And yet she caused him unimaginable pain and we saw in his presence that he is traumatized by what she did to him.
(The "let me in" part triggered a strong emotion in N. Because it was rooted in a trauma that he repressed)
He was so scared of her.
And I don't think it's necessary to mention that he killed and tore Tess's skin to use it as a disguise and continue to torment N psychologically, using the one he loved the most (Uzi) against him.
The solver only opened the doors to the evil that Cyn already possessed. If you think that just because of those scenes in episode 5 where she acts foolish and childish she is a good person...
I'm sorry to tell you....but she as a character manipulated you too.
And don't get me wrong. I'M NOT SAYING IT'S WRONG TO LIKE CYN AS A CHARACTER. Actually i love her, I love the way she manipulates, acts, her role as a villain, her sadistic actions and her designs, but I am aware that she is not an angel lol
#murder drones#murder drones uzi#n murder drones#cynessa#cyn#cyntessa#murder drones cyn#unpopular opinion
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Arcane is over (😭) and I have some criticisms so here are my lists of who Won and who Lost in no particular order
LOST SEASON 2
1. Isha
Literally wasn't even mentioned after she died, like wtf was that
We couldn't have a memorial or anything? Come on
Her sacrifice was ultimately meaningless because Warwick got brought back anyway
2. Sevika
Didn't get a single line through all of Act 3
Where is my wife
At least she didn't die?
3. The entire Undercity, to be honest
Where did the independence thread go
Giving Sevika a council seat wasn't enough
I don't like that so many of them had to fight in Enforcer uniforms, that felt wrong
That was the MAIN CONFLICT for most of the show. It felt so weird to gloss over it at the end
4. Vander/Warwick
Gonna be real I wasn't super crazy about most of his presence here, I don't feel like it actually contributed much to anyone's development, except MAYBE Viktor's
We would not have lost anything if they didn't have the flashback scene with their mom
Super didn't like Jinx's ending as it pertained to him
5. Jinx
Hey I super don't like that every character who had a moment of suicide ideation or attempt ended up dead or "dead"
I don't like the way she "died" it didn't feel earned
I don't feel like the ending she got aligned well with her character at all. She spiraled and then just. stayed at the bottom of the spiral :(
They put a TON of family stuff in act 1 and 2 that didn't get resolution in 3
I think they kinda did my girl dirty I'm sorry
6. Loris
Clearly would have had more of a role if they didn't have to cut him for time
NEITHER WON NOR LOST SEASON 2
1. Vi
I want to say she won because she got to bang her cop girlfriend in a prison cell and the sex scene was good as hell but
She also was just taking massive L's the whole time
Like it never felt like she ever had any real wins other than that and that bummed me out
Didn't get enough time to be a dumbfuck with Jayce :(
Caitlyn
Didn't get enough proper resolution for her wonderful fascist arc
She felt a little dropped in Act 3 as well
Glad she got that Vussy tho, good for her
And I did like the vs Ambessa fight, that was also good
I honestly feel like Viktor and Jayce's romance was written better than her and Vi's, and as a gay woman who is constantly watching mlm relationships get so much more attention, it rubs me the wrong way
WON SEASON 2
1. Viktor (OBVIOUSLY)
The fucked up robot army. The religious imagery. The body horror. His robot alien design is scary as fuck. Absolutely incredible work
Got to be taller and stronger than Jayce hooray
They're canon. That was the gayest shit I've ever seen in my life
I do wish they had spent more time overall fleshing out more of the disability commentary, I feel like it was a little lacking in the end
Nevertheless BEAUTIFUL and HORRIFYING and TRAGIC
2. Jayce
See above
Yeah he also got to be a big hero and got to be resolved really well
Did NOT see his death coming that was crazy
They Magnus 200'd his ass, damn
He chose Viktor over everything I'm emo
They made a heart when they touched their foreheads together fuck OFF
3. Heimerdinger
Literally just living his best life
Love that he didn't tell Ekko he can't die, he just let the poor boy think he got fuckin atomized, king shit, that's hilarious
I would have stayed in that universe too tbh
4. Ambessa
The single tear over Kino. Her love for her children at direct odds with her need for control. Her arc was explored so well
Died a warrior's death at the hands of her brilliant daughter, I know that's how she would have wanted to go
Also was very hot in every scene. Good for her (and good for me)
She just got a lot of love from the writers and I'm very happy to see that effort put into an older Black woman character
5. Mel
Speaking of gorgeous Black women
I was so worried she was going to get dropped but her ending was SO good
Her glow up with the gold is fantastic, she looks amazing in the white hood
Love that they gave her abilities that would inherently change her priorities AND gave her the throne of Noxus, I have high hopes that she'll be prominent in another show in the future
They made her such a powerful badass but still let her be merciful and forgiving. Absolutely amazing. She is the wolf
6. Ekko (?)
On the fence about him
LOVED the au scene. Perfect
And I loved that our boy savior got to be the one that set off the bomb that stopped Viktor
But he was kind of dropped otherwise? Like what happened with his tree?
Generally wish he had more development and screentime in this season
But I'm happy he was so pivotal to the climax
AND I'm happy he got to kiss Powder. He and Jinx would never have worked out
7. Maddie
Haha I never liked you. Get fucked you horrible little bootlicker. Typical cop
8. Singed
How come YOU get everything you want?
Fuck you.
Basically all my criticisms boil down to it feeling rushed overall. It's clear that they intended to have more time, and that breaks my heart. We all know Netflix's reputation for cancelling stuff out of the blue, and I've heard that maybe certain parties were unhappy with the depictions of gay romance and realistic social revolution. Whatever the reasons, I wish they had a third season, because I think they could have solved every problem I have with it. Regardless, it's an incredible work of art and very likely one of if not THE best animated series ever made.
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I believe I have said before that I wish we never saw what Mudrock looked like under the helmet, and I cannot remember if I have mentioned how I am not really a Mudrock fan in general (she is fine, just not a fan of Twilight of Wolumonde mostly, I do like her helping Crownslayer try to fit in at Rhodes in her operator profile though and some of her IS scenes).
I also was not a fan of either of her previous costumes, but I do really like this one. I still wish we had her never take the armor off since there is just something about a character primarily recognized through their armor to me that is very appealing. Probably because of how much halo I played growing up (at least in part).
This is a pretty good design though:
Genuinely a really great outfit and it gives of a nice Kazdel vibe other then the white color scheme (evoking Reunion and her old outfit). I like how the coat evokes a cape here, the baggy pants and the meat mallet style hammer are also neat. The red scarf also adds an extra Kazdel vibe to me. I think this is the best Mudrock without her helmet has looked, I am including her E2 art of course. Also I am of course as always a fan of the various pouches for carrying stuff and the multiple belts.
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Kem's non-spoilery/non-plot-related impressions on Veilguard:
Now that I finished a first run, I want to just put some thoughts out there - basically likes/dislikes sort of thing. So here we go! In no particular order:
Likes:
This is very subjective of course, but to me it just FEELS like Dragon Age. It's nostalgic in the vibes and mechanics while also being fresh.
Hair physics!! Me gleefully watching my boy's ponytail flipping around like 'yessss gooood'. Every game needs this imo xD
Companions: While I'm personally not going feral over any of them, I do LIKE them all, which is unusual for me. I love the shouted encouragement in combat, and how they move around the Lighthouse and have little snippets of conversations with each other (wish we got MORE of this).
I adore the environments and maps. I love exploring new places in Thedas, they're all so gorgeously detailed, and I love the LAYERS of them. The exploration feels very Assassin's Creed, which is fun for me. Docktown is my favourite I think, but Arlathan and the Crossroads are also stunning.
I'm a sucker for the elven relic puzzles, they make me happy!
Combat: It took a while for me to adjust, particularly coming from BG3 where I had time to deliberate my decisions. But once I got into the rhythm of it, I now find Veilguard combat quite fun. (I played as a sword and shield warrior this first run, I'm excited to see what a mage feels like next time around)
PHOTOMODE!!! At least a third of my playtime has definitely been spent taking screenshots. It has almost everything I want - camera angles, depth of field, field of view. SO MANY SCREENSHOTS! (1800 at last count)
Dislikes:
Save system. Generous auto-saves are great, but I hate how you get bumped to the nearest beacon when you load in, rather than where you actually left off. Also I'm a save scummer so 100 manual saves is not enough lol.
Main menu being the only functional 'pause' button is irritating, especially when trying to get into photomode.
Armour/outfit stuff. I'm sorry but most of the designs are terrible. TERRIBLE. Also there's no dye/tint system, at least Inquisition had SOMETHING to that effect.
Pacing. I feel like the stories in the game had so many good notes, but it felt.... disjointed, like it was just hitting the main beats rather than creating a cohesive narrative flow. Across the board, it felt rushed and shallow in that respect. Also (and maybe this is just a me thing) it felt really difficult to get a handle on the passage of time throughout the game.
Ambivalent: The character creator. Lots of great sliders and options, but also I kinda hate the 'mash three heads together' thing, and I don't know why we need 50 styles of eyelashes instead of, I dunno, more hair options? (also - body hair. Needs body hair)
I may add to this as more thoughts occur, but for now that's what I've got. Overall impression - positive! I had a great time and I'll be replaying for sure.
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Ok idk how plausible this is but like. Just considering the possibility. Let's think about it for a second.
Shadow has Chaos Island on his register for Shadow Generations. In a more meta explanation, we know its because Chaos Island was the least utilised location in Sonic Frontiers: most of its platforming was 2D, and the more interesting locations that players wanted to travel to were either unreachable or off in the distance as set design. Among other things. Shadow himself hadn't actually been there, but he hadn't clocked that since the game's story took place at the same time as 2011 Generations did.
Gerald's explanation for its, as well as that of Sunset Heights' existence in white space was that the Time Eater (or Black Doom?? Idk they don't really make it clear who's controlling what) was pulling from locations in Shadow's FUTURE as well as his past, so some locations that were present were for a future Shadow to experience instead.
Is it at all possible... that maybe we haven't seen that version of Shadow either? Is it possible that Shadow is among a cast who return to Starfall Islands in a Sonic game further into the future than what we know about?
I don't have much to back this, and I'm cool with that. It's just an interesting idea to think about.
The plot of Sonic Frontiers is fairly linear, but the primary story beats within the characters held a very clear message about change. Change, progression, and wanting to move on to become something more than what they believed themselves to be. Amy wants to explore the world and find more places to share her passion and love with others. Knuckles wants to push himself to leave Angel Island and have a life outside of his role as the Guardian of the Master Emerald. Tails wants to be more independent, and spend time honing his skills without Sonic to fall back on when he's in trouble. Sonic is notably excluded from this common desire to change, but they don't touch much on his reaction to this information and he's primarily there to spurr on their motivation anyways. I have my own feelings about Sonic himself in Frontiers, but it's not super important to go into here. Point is, the characters here are looking for growth. An opportunity to give to themselves room for change.
Shadow did much of the same in Shadow Generations, but Gerald's dialogue about his motivation in life being stagnant after he and Maria move on is a nod to the idea that Shadow is very much not done on the development front.
He's let go of his past, and has a drive to keep moving forward in honour of it.
Now what?
I'm not sure how, or when, or if it could happen, but I think it would be interesting for Shadow to find that same kind of time for introspection as (three of) the core 4 did on the Starfall Islands. Frontiers had that softer, more serious tone to it that Shadow's change in attitude would benefit from. His half of generations was able to match that tone, since he made most of the journey on his own. Anyone who interacted with him brought an atmosphere that fit the individual cutscene.
What kind of conclusion could he come to, given the time to think about it? Who would be at his side to help him voice his thoughts?
Does Shadow know what he wants in his life? If not to Maria, where will he look to find the answer to that question?
All of this speculation is mostly shot down by the fact that this game occurs that little bit too far back in the timeline for these things to line up, but I still wanted to consider it. Its interesting to think about, and I've been having fun trying to guess what Sega has in store for these little guys. Whatever comes next, I hope it's got the same love and care in it that went into Shadow Generations, because that way we know we'll be in for something good. Lmk what you think!
#thank you for reading all of this im a little insane abt it <33#they've set up a lot of good stuff with these past two games and im really really really really hoping they do something good with it#but yk we'll see#sonic the hedgehog#sth#sxsg#sonic x shadow generations#shadow the hedgehog#sonic frontiers#sticks can talk!?
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Luka for ask game?
OUUUUGHHH LUKA IS SO SO INTERESTING
1. Why I like them
i like how realistic he is in terms of portraying traumatic household situations/grooming.
he's been taught that love equates to violence and that human beings are objects of no importance other than to please the segyein, and he exhibits that behavior when he interacts with others, which in turn harms them.
he believes that his torture is for his own benefit. it is the greatest love he has ever known, and i find that so so sad and it makes for such an interesting character.
his design is also very beautiful.
2. Why I don't
this connects a lot to why i DO like him. i love the way his character developed due to his trauma, but the things that it led him to do are unforgivable, to put it mildly.
3. Favorite lyric
"make me your god, I can give you everything."
4. Favorite frame/screenshot
this one literally infuriates me because i can FEEL the condescension just OOZING from him. not only that, but despite his face being rather expressive here, whatever emotion that's being portrayed feels fabricated and mocking, and it's mainly due to the fact that his eyes are just. dead.
he puts on a whole show, commands the audience and all the like but he's really just a corpse-like puppet on strings most of the time.
honorable mention to this one:
because i feel like this is the most alive he's ever felt.
5. Favorite outfit
luka fits always go hard but i particularly love this one
6. Favorite official art
this one is so unnerving; the way heperu looms over luka, the sense of powerlessness, the monotone adding an underlying sense of misery that luka couldn't explain if he tried,,,, GHHH
honorable mention to this one:
i dont even NEED to explain all the ways this makes me nauseous. the shadow. the red collar. he's just a kid. i hate it but i love it BECAUSE i hate it. the art does its job very well.
7. Favorite canon fact
urrgghh literally everything we know about him is sad. maybe the fact that he just falls asleep randomly, anywhere. pretty sad when you think about it too hard but like. imagine ur engaging in conversation with him and then you turn away for TWO SECONDS and he's just out cold 💀
8. Favorite straight-up-not-canon headcanon
actor au luka gets rlly nervous around actor au hyuna and has the most wholesome crush on her.
9. Favorite song/cover
the way he sounded in Blink Gone scratched my brain so good RAHHH
10. Song I want them to cover
hear me out on cure with hyuna and luka. hear me out on it guys
#hate luka for all that he did but i love what makes up his character#he really did deserve better#cant wait until he dies tho imma be laughing so hard#alien stage#alnst#luka alnst#luka alien stage
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Hey now, Let her cook!
#dungeon meshi#chilchuck tims#senshi#laios touden#marcille donato#izutsumi#oyasumi punpun#<- In case you are wondering what the source for the little bird guy is.#Yeah that's right. I'm back to my extremely obscure crossover BS.#Punpun is one of those series that falls under the category of 'Good! but I cannot responsibly recommend this to anyone."#If Dungeon Meshi is like a friend asking you to go on a quick errand and you accidently go on a life changing roadtrip -#Punpun is your friend asking to go on a quick errand and they pull up to the vet and tell you your dog is being put down.#Then they explode into sludge. Melting your car. You hitchhike back but the person who picked you up is an axe murderer.#I could not finish it. My friends who did say it was good. But agree it was for the best I did not finish it.#Hey speaking of tone twists...We are one episode away from one of my favourite chapters being animated!#WHO'S READY FOR THE SENSHI BACKSTORY! WHO IS READY TO CRY!#ME! I AM! I spooked my flatmate with how energetic I was this morning. I'm vibrating with energy I was not designed to contain.#I should talk about today's episode here: It was very good. I love how they animated the familiars.#And!!! Anime only people now are in the loop on the Chilchuck lore. Part 1 of many. He still contains multitudes.#They all do to be honest! If this episode told us anything it was that we still don't know these characters as well as we think!#See you guys next week. I'll be inconsolable.
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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Hunters fight not for fame, but to aid the people whenever they are summoned.
#genshin#genshin impact#genshinedit#genshinet#clorinde#navia#lyney#furina#m:gifs#m:*#m:gifs:clorinde#m:gifs:navia#flashing tw#eye strain tw#clorinde story quest spoilers#genshin spoilers#genshin impact spoilers#gifset is kinda fast but the next fps is PAINFULLY slow...#anyways. i'm late but i finally did this quest#and DAMN what a good quest. genuinely one of the best story quests we've gotten in a LONG time + easily one of the best sqs overall imo#like i was so invested. the D&D aspect was just super super refreshing. i wouldn't be surprised if this was a test for a future mechanic#my only real beef with it is that florian's remorse/redemption felt very sudden/in your face. like i get he was basically possessed but#it really felt like he went from 180 to 0 you know ajkdflj#also the classic focus character dumps their entire tragic backstory on you nearly unprompted but that's like#an issue with every single story quest. and it was alleviated by also tying in navia's history with her as well#lets be real this was rly a clorivia quest the way navia got flustered at the end was SO CUTE I COULD CRY#also lowkey is petronilla gonna be like a skirk/alice/rhine/etc. situation bc they were rly pushing her character here 👀#wait hold on... HERE'S HOW WE CAN BRING CLORINDE'S GREEN CONCEPT DESIGN BACK
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something something ,, human design ,, something something ?
#ill do the other 3 when i have time >_<#not very good at character design but here we are !!!!!!#and testing out my art styles cus i switch around a lot depending on how im feeling#don is so lame (affectionate)#tmnt#tmnt fanart#tmnt 2012#2012 tmnt#tmnt human au#vphews
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