#not the designs I mean from a personality/character trope standpoint
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ruckis-vandalizes · 2 years ago
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the family issues
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fuckyeahaudiodrama · 10 months ago
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REC: Neon Inkwell - Of That Colossal Wreck
“An existential science fiction horror [which] follows five survivors who awaken on a vast space station, intended as humanity’s last defence against oblivion. Little do they know, however, that other beings are interested in the facility…” (x)
7 episodes / approx. 2.5 hrs
a long-anticipated limited series by Jonny Sims and Sasha Sienna, exploring what it means to be human, how identity is shaped, and what can be done when all seems lost.
first standout thing about this series is the sound design (and the music.) it’s GORGEOUS, discordant and haunting, and really just sets a mood before the story even gets its stride. reportedly, the RQ production staff got to mix things up and try out new roles for Neon Inkwell, so Katie Seaton actually got to do the music and sound design for this series. i have to assume this means she was responsible for bringing the alien “whistlers” to life — and i just think they’re so goddamn cool. i want to know everything about them. check out this post for a sampler of that. i was so impressed overall that i’m currently checking out some of Katie’s other work.
obviously, i knew i was going to enjoy the writing — Jonny Sims has produced nothing but bangers from TMA to both of his published novels, and what i’ve seen of Sasha Sienna’s writing in the TMA bonus “What the Ghost?” episodes, as well as their ttrpg work, left me with no doubt that i would enjoy any characters that they helped to develop. but i was still really moved by how each character interacts with the others individually. despite being a fairly short series, there’s somehow room for the development of all six characters — in fact, for the majority of the cast, they’re as in the dark about their own personalities as the audience is at the start of the story, so you get to go on that journey together. i thought that was a neat new spin on the classic amnesiac protag trope that i see so often in this flavor of sci-fi.
this story is at least partially a space survival horror. that being said, the worldbuilding necessitates some pretty daunting existential questions about human ethics, community, and personal identity. from a narrative standpoint, i was wondering how such a short series would even be able to deliver satisfying answers to all of this, but i think it was pretty well done. no spoilers, but man — that finale was like a whole round of emotional gutpunches. a surprisingly hopeful finish.
i already miss these characters terribly ;_; i didn’t even have them very long, but they’re all so lovable and their group dynamic has so much potential. highly recommend checking it out (but mind the content warnings for each episode.)
strong start to the new feed!🪶a behind the scenes episode has been promised soon as well, so look out for that :)
__
similar to: Deviser, Project Nova & The DECA Tapes (premise, setting) ; Red Valley, Down & Janus Descending (vibes)
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copperbadge · 2 years ago
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Some Discourse On Fictional Chefs
I collected up all the discussion of Simon’s potential love interest in the Shivadhverse (and one about Twelve Points) and threw it in a post :D 
katestamps
If it is realistic at all, I’d love to be able to hand 12 Points to my musician daughter when she gets home from college around the 18th of May. That’s also the week after Eurovision. No pressure, I’m just excited for her to read it!
For a second I was like “If the book is realistic? Well, it kinda is, I’m working on that now” and then I realized you meant datewise :D I hope it is -- the book’s in final edits but a few of them are taking some time. I have to finish the edits, typeset, design the cover, upload, order proofs, approve the proofs, and then the thing can go out, which is not NOT doable by May, but it’s slightly iffy only because my April is super hectic. But most of the delay is usually in ordering the proofs (they take longer than they used to, to print and ship) so if I can get shit done BEFORE the hectic, we should be good. 
And now on to the chefs. I was a little amused, admittedly, because I didn’t vocalize clearly what I was asking about when I asked what people would like to see -- I was thinking more in terms of gender, sexuality, disability, race, etc. but I didn’t specify that, so instead I mostly got fascinating ideas for backstories and character aspects. Which is so fandom! I love it, I’m not mad or dismayed, it’s just also really funny. :D 
dignitywhatdignity
Are you thinking someone from Eddie's TV Chef circles, or more along Simon's own, more classical background?
spaci1701
A protégé of Eddie's who has taken over his show comes to do a special on the Country that Stole Our Star and had gotten a little big for his britches?
1968bullittmustang
It's probably too close to Eddie's character, but... What about one of those chef's that travel the world cooking the most awful (or best) local dishes with home chef's. Or maybe just a National Geographic photographer in country to do a piece on the 'One Highland' 😁
I’d like them to be a native Shivadh, only because most of the books to date have involved either total foreigners or expats returning, and both Royals/Ramblers and the football novel will as well. I’m hoping for someone who has moved to Fons-Askaz from the rural backcountry, but the idea is that Simon comes into conflict with someone who has a much less “fancy food from a classical background” style -- part of the conflict comes from each of them initially assuming the other has the inferior way of cooking. So -- more on Eddie’s line BUT not one of Eddie’s folks, because whoever this person is, they’re relatively local. 
Mind you, I do like the National Geographic angle. And I do kind of like the idea that someone else took over Truly Tasty. Eddie said that might happen. And that’s something I’d need to work into Royals/Ramblers so hmmm, making a note. 
dignitywhatdignity
(Or you could steal from the foodieverse! A classically trained hipster with a Michelin-starred food truck! A chain pizza scion with a flair for molecular gastronomy!)
Actually nicking some from the Foodieverse might be helpful -- maybe taking and twisting around Steve’s plotline from that universe a bit, though that doesn’t necessarily mean it has to be a Hot Male Hipster. But perhaps someone who trained classically and then decided it was all bullshit. 
spinningprincess
It's in my brain because it's what I'm writing, but I bet someone who's a little bit New Agey and leans hard into the symbolism of EVERY dish, whether from a "traditional foods of XYZ culture" standpoint or a "historically used for $magickal effect" standpoint, and like, talks about the energy of the kitchen, would be a great and interesting counterpoint to Simon's lack of that. And it's such a GOOD romance trope. (to be clear, I'm writing two different stories right now where no one ever cooks a food because they're hungry and want to eat A Food, it's all "well, basil is good prosperity magic, but cabbage is good prosperity magic and also the traditional food of my people, and...")
On the whole it’s an idea I like, but I’m not sure it’s fitted to this particular plot -- might be something to revisit with another character at some point, though. 
I’m discovering just how difficult it is to write hippie/new-age characters with Royals/Ramblers in part because so much of that mythology eventually traipses around towards anti-Semitism. Not necessarily food symbolism, and not ALL new age stuff is that way, but it really is a razor-fine line at times. 
knottahooker
My first thought was that terrifying lady chef from Ratatouille, she was fantastic. Someone with her personality, maybe? Cactus with a heart of gold who will absolutely stab you anyway.
My instinct is along those lines, at the least someone who is a trifle confrontational, but I feel like so much of it depends on other aspects of who they are, which is what I’m struggling to pin down. 
robinade
it would be funny if Simon's "nemesis" was, like, lactose intolerant or something so they have objections to French cuisine (so heavy on cheese and butter) but Simon doesn't know this at first and is mortally offended
musegaarid
What if Simon falls for a bodybuilder or a ballerina or someone on a really restrictive diet? If they were older and getting ready to retire, he could reintroduce them to good food.
I like both of these -- I think there’s particularly something to the idea of an athlete who has eaten a restricted diet, since that’s something that can alter more easily than allergies. But to make the story work they really do need to be a fellow chef. Which, there’s no reason they couldn’t have dietary restrictions AND be a chef, but I’m not sure I’d do either side of them justice that way. 
katestamps
Ooh, I just had the thought of Simon’s nemesis as a French chef which was actually an espionage cover. Think Julia Child, Cold War edition. (I also think of Simon as 5-10 years older than Michaelis which may or may not be accurate.)
Man, there is something to the idea of a spy. I’d say from Galia, but I don’t think Ofelia either wants or needs someone to spy on Fons-Askaz for her, she could just like, ask Alanna if she needs to know something :D Might turn this over in my head a bit, although it would again mean someone coming from outside the country. 
Simon is actually a trifle younger than Michaelis -- Michaelis was around 34, 35 when he hired him, and Simon and Hugo were both in their twenties. It still puts him in his fifties -- I do enjoy writing romances for older people, especially because there is something of a dearth of romance novels specifically featuring older men (they do exist but you run face-first into the “daddy” trope a lot, and “older man” in romance-speak often clocks in at “definitely under fifty”). Older women as the POV character are more common, I would imagine because older women are a huge target audience for romances. 
annechen-melo
Thinking about the love interest for Simon, someone who Absolutely Does Not Have A Media Presence beyond their cookbooks, and there is a Very Good Reason for that. That reason may be anything from an acerbic personality whenever someone points a camera in their direction to being just not good at Peopleing. Hmm. How international is the idea of Witness Protection Makeovers?
They could also just be crap at social media -- I’ve come to realize that every social platform EXCEPT tumblr is basically incompatible with my brain, and even the ones marginally compatible like Reddit, I just don’t find a ton of value in them a lot of the time. Which would be a nice foil to Simon starting up a recipe blog at the same time. 
strix-alba
I wish for Simon's love interest to be a salt-and-pepper-haired butch woman *shakes the genie's lamp*
There’s definitely a salt-and-pepper butch woman coming into the Shivadhverse at some point. :D I had her set for a later book, and not sure that’d be right for Simon, but I’m not ruling it out -- a fairly mouthy, fairly masc woman about Simon’s age is one of the strong potential characters I’m considering. 
Anonymous asked:
Shivadhverse: Concerning Simon’s love interest: would you consider someone like Catherine Bordey, owner of La Kaz,  from “Death in Paradise”? Or possibly even a French POC like her daughter? I’d really love 💕 to see a character who is both French and a POC. 😊
I’ve seen an episode or two of Death in Paradise but I don’t think I’ve encountered those two characters! I’ll have to see if my folks can educate me on them, they love that show. I am trying to figure out how to work more racial diversity into the books, so that’s a thought. Not necessarily French, but French-Shivadh; they do share a border. 
Anonymous asked:
maybe not a fit but I'll try anyway. what i'd like in a chef character is someone who tried something, really got into it, then backed out of it so hard. like the foraging culture, which could net you a research hole into local greens. what if they believe it's now too polluted to forage safely? and yet they have an encyclopedic knowledge of the seasons and life cycles of sidewalk dandelions. tl;dr cursed knowledge
As an aspect of the character that could work, although it gets difficult because like...the deeper someone is in something, the more I have to learn in order to put it out there :D I was looking at something along those lines, or at least something similar that might make them a bit brusque. Lots to mull on overall, anyhow. 
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smhalltheurlsaretaken · 4 years ago
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Sorry but what exactly is up with the bad batch arc? I've heard people talk about the issues with echo's white skin but I haven't heard that many bad things about the arc itself? (ik you said you don't want to be negative on your blog so I would absolutely understand if you didn't answer this ask)
Oooooooooooh boy. Well I just had a long, long, LONG rant about it with someone, but I guess I’ve got an excuse to put all of my points onto a post and talk about it publicly now that I got an ask x) I’ll keep it under the cut so I don’t throw my salt in people’s face. I really don’t want to upset people who love that arc - it has redeeming qualities, but overall it pisses me off so much for so many reasons. So here:
The first issue is obviously two members of the Bad Batch (minus Echo) being being just about the furthest thing from maori no matter how much you're willing to stretch it. 
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Like... yeah, nah. I wouldn’t even accept Crosshair and Tech (grey haired guy and goggles guy) as Jango’s natural biological sons, nevermind as his clones. 
The problem is that their different appearances are justified by them being described simply as clones with desirable mutations (i.e superpowers). But why the hell did the creators have to change their appearances for that to be a thing? How does that correlate? Sure, the concept of clones with different faces is interesting, except... no, no it’s not, and I’m gonna rant about it in a few secs. But basically it's like they thought giving them different faces would be a good substitute for having different personalities (another thing I’ll come back to). If they really wanted to have buff clones with super eyesight or whatnot they could have just done that, without making them lose what little melanin the lighting of the show had allowed the other Clones to keep. 
But the gigantic problem is... showing that the "regular" clones have VERY distinct identities despite their identical faces has been one of the themes of the show from episode 1. Literally, the first episode of TCW has Yoda taking time out of a mission with galactic stakes to tell the three clones he’s with (who tell him they’re all the same because they have the same faces) that they’re wrong, and that they’re very different in the Force, that their appearance doesn’t matter, that they’re all equally unique and important, and he lists all of their individual skills, strengths and weaknesses. 
And it’s not just me being bothered by that, here’s a post by @cacodaemonia​ saying the same thing. 
Introducing the Bad Batch as "unique" clones who are "different" and "not like their brothers" because they have different faces and skills completely breaks that theme of the show!! Because the entire point of the Clones in TCW is that their faces don't matter, they ARE unique! 
(Plus the Bad Batch’s character designs are so cliche and uninspired it’s just laughable to try and justify bleaching their freaking skin for the sake of visual diversity. 
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This took like 10 seconds. I found the first guy by literally googling “soldier movies,” and the other two are Team Fortress characters that look a LOT like Wrecker and Crosshair. One is “Heavy” and one is “Sniper” lmao.
And behold:
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The above picture is a Team Fortress reference that I found just by looking up “bad batch clone wars,” so I’m not the only person who sees it.) 
And the batchers don't even have personalities to justify calling them unique! They have no character traits beyond the most cliché american soldier tropes ever. We have a token loner sniper, a token "smart tech guy" who knows everything from xenoanthropology to biology to Separatist computers to sound waves to encryption, a token Badass Brooding Leader and a token “dumb muscle guy.”
I dare anyone to find more about their personalities than this: - Crosshair is the perpetually grumpy sniper who looks down on "regs,” - Wrecker likes to blow up stuff and doesn't like heights, - Hunter is the leader and is friends with Cody, - Tech is smart doesn't trust Echo. 
That’s it, that’s literally it. Four episodes about them and that's all we get. These character tropes are literally the least inventive ever. FFS, Hunter even has a freaking KNIFE! Not a vibroblade, mind you, like in kriffing Star Wars. A knife. Against metal droids. Why. They couldn’t make this more of an american-war-movies cliché fest if they tried. (And sure, he can feel electromagnetic waves so maybe it does make sense for him not to carry a vibroblade and maybe this is nitpicking, but he looks like a ripoff of a Predator character and it pisses me off).
Another thing is that when you introduce characters you have to make them likable - and them despising the normal Clones is a terrible way to do that! And they don't even grow from that because at the end of the 4 episodes arc they just see Rex as not bad "for a reg" and they see Echo as no longer a reg, and both of these things are infuriating! 
The worst thing imo is that Echo then becomes part of them (and irreparably loses his melanin in the process, uuuuuuuuugh) when there is nothing to justify this. 
The dialogue goes like this: 
ECHO: You coming? TECH: Not really our thing. CROSSHAIR: Accolades. WRECKER: Yeah, we're just in it for the thrill. Yo! HUNTER: You sure it's your thing? ECHO: What do you mean? HUNTER: Your path is different. Like ours. If you ever feel like you don't fit in with them, well, find us. (they leave) REX: Those are some of the finest troopers I've ever fought alongside. Echo. You and I go way back. If that's where you feel your place is, then that's where you belong.
Echo doesn't feel like he belongs anymore, okay, but why would he feel like he belongs with the assholes who up to the last five minutes of the mission thought he was probably a traitor, and also verbally expressed that he was not worth saving?? In all of the arc, Echo himself never voices that he feels he’s not ‘like the other Clones’ anymore and that he feels it’s a problem. His relationship with Rex immediately picks up where they left things off - the first thing he does upon being lucid again for the first in over a year is cracking a joke for Rex’s benefit. 
Why would Echo feel like he doesn’t belong in the 501st anymore, when we don't even see him interacting with anyone from his past life except for Rex and Anakin (who are both extremely very supportive of him)?? If there had been one scene of a “regular” Clone (ugh) looking at him with horror and disgust or something, or just Kix and Jesse cracking jokes with Echo awkwardly standing by the side not getting it, I could forgive the show trying to make it feel like he has an identity crisis, but this was so shallow!
The only thing that makes Echo and the Bad Batch’s experiences similar is that they *look* different. It’s so against the themes of the Clones I’m seething just from thinking about it. And what the hell? Echo ALREADY didn’t fit in. That was the WHOLE POINT of Domino Squad. They didn’t fit in because they thought they were better than anyone else because they had trouble getting along with their brothers, so obviously it had to be their brothers’ fault (ahem, Bad Batch?). And you know what happened? Domino Squad OVERCAME that. And Echo and Fives still didn’t “fit in” because their personalities were unique and creative, and they became ARC Troopers because Cody, Rex and the Jedi VALUED THEM FOR PRECISELY THAT. Echo having new and unique skills and a modified appearance is the most bs justification for him feeling like he doesn’t belong!! 
And that brings me to my biggest issue: Rex telling Echo the bad batch are some of the best troopers he's ever met. I'm sorry, based on WHAT? What Rex values above everything is loyalty and brotherhood, and the Bad Batch DOESN'T DISPLAY ANY OF THAT. We never see them even expressing concern for each other! Wrecker treats saving Cody’s life like a trivial issue, because it’s just ‘sO eAsY’ for him, and beyond that we never see them supporting each other or genuinely expressing affection for each other beyond boasting about each other’s skills... 
Sure they can destroy a lot of droids, but they're dismissive of Rex's brothers, and the entire Umbara arc and this arc showed what he thought of that. They keep saying things like "not bad for a reg,” don't show any trust in Rex's skills or experience (even though they can't have been fighting in the war for more than a year and a half when he’s been there from the beginning, and he outranks all of them), they are essentially guerilla fighters which has only minimal value in a galactic war, and they never grow beyond their views of what regs are, and can and can’t do. 
None of that should make them good troopers in Rex's book. Going back to Echo not fitting in, remember who taught the Domino Squad the importance of seeing all of your brothers as important and equally valuable? Shaak Ti, true, but more importantly? 99! The guy the Bad Batch are named after. He did have value and was important and was no less of a trooper than his brothers, even though his mutations made him LESS powerful, not more. (And btw, just from a writing standpoint, the batchers don’t have any weaknesses, which is shit.) Cody and Rex mourned 99 as a true soldier even though it wasn’t his sacrifice that brought them victory (which would have implied that he had value as a soldier and a brother because he saved them, as opposed to him having that value intrinsically), because that’s what a fine trooper is to them. A BROTHER first a foremost, someone altruistic, brave and loyal. The Bad Batch distort the meaning of 99's character with their behavior. They’re not altruistic, their bravery is mitigated by the fact that they’re freaking invincible, so of course they take risks (again, see Wrecker saving Cody without a care because it’s easy to him, as opposed to Rex being ready to run into a burning ship about to explode because his brother is in there, and having to be physically dragged away). The Bad Batch denigrate their brothers for being less skilled, thinking their own abilities make them unique somehow, when 99 could barely fight and was still the one who taught Hevy about being a good soldier. 
And again the batchers don't grow from that. Which is all the more frustrating because the original ending didn’t have Echo joining them, from what I remember of the unfinished episodes, and the arc actually ended with them receiving their medals in front of regular troopers who cheer for them, as opposed to them smugly ostracizing themselves and dismissing the ceremony as trivial and meaningless. (original ending vs s7 ending: https://www.youtube.com/watch?v=ab1eCfzKamw) 
It’s so annoying. Do you know what characters never had an entire arc dedicated to them and still have far more personality and more interesting designs and more symbolic weight?? 
Jesse, for starters. Kix. Dogma. Cut. Slick. Keeli. Ponds. Rys, Jek and Thire. Commander Doom. Commander Fox. Wolffe. Hevy. Hardcase. 
Cody was a more interesting character just in his RotS appearances. 
Waxer and Boil had one episode about them and then only two cameos plus Waxer’s death, and they’re still some of the most memorable, beloved Clones of the whole show. And Boil was grouchy and prejudiced like Crosshair, but he has so much growth that we could make a whole thread about it. 
I'd say the last problem with the Bad Batch is that it has cash grabbing money hungry vibes. Different faces are more marketable, cliché personalities are more toy-friendly, and it's basically a big ad for the Bad Batch series. And they throw Echo in the Batch at the end for bs reasons (again, it wasn’t in the original ep from what I remember) and they tease Cody in the show to make sure fans will still watch even if they notice the lack of soul. And less melanin sells more at Disney apparently. 
So that’s my whole pissed rant. 
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psychewritesbs · 2 years ago
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On a scale of "1" to "why ,god why" how do you feel about Naoya!?
HOLAAAAAA!
Ok so your ask made me realize I didn't write anything about this week's chapter, but tbh it's because I didn't feel like I had anything relevant to say other than "haha! Naoya is a worm" and "why in the world is Maki wearing a little cape?".
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The way I feel about Naoya is "why, god why" (great scale btw). But probably not for the same reason most people feel like that about him.
Granted I haven't spent enough time brain rotting about Naoya, I am personally indifferent to him because I LOVE LOVE LOVE problematic, irredeemable and complex characters (Naoya isn't necessarily complex but he's problematic and irredeemable so yay!).
I also THINK we are meant to dislike him by design--meaning, Gege created in Naoya a character that is easy to hate. Characters like that typically have an underlying message to them and that makes me curious about him.
Come to think of it there's actually very few "problematic" characters that I have a visceral reaction to.
That said...
Why god, why do we have to go through another Maki vs. Naoya battle?
For me, it's somewhat obvious that we would eventually see a vengeful spirit in the story since Gege foreshadowed their existence and how they are "born". So from a narrative standpoint, it makes sense that Naoya would come back as one.
But we literally just saw Maki kick his ass after she up-leveled. We've already seen what she's capable of.
So... from a narrative standpoint, what's the point of Maki kicking Naoya's ass again?
I get the Culling Game is a twist on the tournament arc trope, but to me, a Maki vs. Naoya the vengeful spirit battle feels kind of fanservicy: battle for the sake of battle.
Especially after Hakari's fights which have had a very existential tone running underneath the surface.
I also get that Maki is probably going to struggle against Naoya because of her lack of Cursed Energy, which means she'll have to rely on help from Kamo and the use of a Cursed Tool in order to exorcise everybody's favorite parasite.
And... of course I want to see Maki kick ass again! Her battles are some of the best.
But in the end I'd just rather see the plot move forward instead of another beautifully choreographed battle for the sake of battle.
So I'm honestly hoping Naoya brings some sort of important revelation that is relevant to the plot or the bigger picture of the Jujutsu-scheme of things.
If his entire purpose in the narrative is solely to avenge his honor (considering he is indeed a vengeful spirit) then I hope Maki steps on him and kills him quickly. I'll go ahead and buy her some insecticide myself so we can all move on with our lives.
But if his purpose in the narrative is to reveal something important about the plot, then I'm looking forward to it.
I expect Naoya will continue to be irredeemably "problematic" and I'll be there to laugh at the irony of what he becomes because of it. After all, how fitting is it that he became a worm?
Divine retribution I tell you.
So yeah... why god, why? FANTASTIC scale!
Thanks for the ask dear! I feel like we make a good jjk chapter update team bahaha.
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wahbegan · 2 years ago
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Just thinking about my one and true lost love.....(Silent Hill 2)
And I can’t get over how fucking good the twist is just from a meta standpoint like....i mean okay think about it.
We have seen this trope one hundred thousand times. It’s as old as....ffffuck, at least Edgar Allan Poe, but i’m sure much earlier than that.
The Lost Lenore.
Or, to be less flattering, the Woman in the Refrigerator
The non-character whose two main personality traits are being the absolute ideal woman love of the male protagonists’ life and being dead. The more sugary sweet the love and the more horrible the death, the better.
And Silent Hill 2 comes along, and this is the main plot the entire story revolves around. Guy with fridged wife seeking some kind of closure at Silent Hill
But then we do get glimpses of her personality! And far from being just the ideal patiently suffering dead woman, she’s....well, chronically ill. Dying. She’s angry, she’s resentful, she’s depressed and self-loathing. It’s not pretty. You get the sense that she and James resented each other, so that’s one wrench in the formula. But of course, it’s just the foreplay for the REALLY big wrenching.
This wife James has been moping about being dead the entire time? He killed her. He killed her and repressed the memory because he was selfish and cowardly. 
It’s funny, when you look at Pyramid Head’s original design, he’s not actually built like a massive beefcake like he is in later appearances. He’s the exact same height and build as James, in fact.  The main antagonist of the game has been you, all along.
It’s such an incredible deconstruction of the whole trope. Now, the only problem is that how fully it commits to this kinda depends on which ending you get, with y’know how much he killed her because he’s selfish and felt burdened by her and how much it was a mercy kill because she was dying in agony seeming to vary, and sometimes she’s much more forgiving than others, 
But regardless, the fact that Team Silent really went “let’s make a guy who killed his own wife because he’s a bastard and then repressed the memory so deeply that we can play it off like she’s hist lost lenore” it’s fucking beautiful. Magnificent
I doubt there was supposed to be a lot of meta commentary involved in the twist because it’s much more focused on the psychological and character study aspect of it, but an interesting metaphor is there if you’re looking for it
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dappersheep · 4 years ago
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Food Fantasy: An Analysis on what killed a Golden Goose (3/3)
Ladies and gentlemen, we've arrived at our final destination.
Again before we start, we have our obligatory disclaimers. I do not own the game or its characters, nor do I claim to know the true history and likely fate of this game. I am entitled to the thoughts and opinions written within this post. Feel free to agree or disagree with the points being made.
This post also remains untagged from the main foofan tag. Only my followers will see this.
We are in the third and final stretch, and the checkpoint is past the cut.
Community
So... here we are, fellow Master Attendants.
As consumers of this piece of entertainment media, we are free to enjoy it however we wish. Appreciating what is there, creating something new from what exists, playing the game by the meta or however you want to play it (within your means and at your own risk of course). There's no one true and absolute way to experience the game.
However, just as you can enjoy something, doesn't mean you can't also point out flaws or shortcomings of the media in question. As an active veteran player, I've already pointed out the many gameplay design flaws  already. And I'd be pretty dumb to say that Food Fantasy's writing is perfect. Hell, it has a lot of holes from a worldbuilding consistency standpoint. 
And what of things from the community side? Yes, there will be times you'd see content you consider cringe, or something in fanon you don't agree with. Or there happens to be fan theories and fangirling posts you don't like the take of because of X or Y.
And that's fine. If we all happen to play the same way, like the same thing, agree on the same thing and produce the same thing, well, this would be one helluva boring community, wouldn't it?
But what if someone decides the way you're playing the game is wrong and harasses you over it? What happens if someone decides that their interpretation of the game's flavor text and lore is more important than what anyone else thought about it? What happens if someone decides that they're absolutely right, and you and everyone else who disagrees deserves to be bullied out of the fandom?
As much as I want to say we aren't part of the problem why the game is deteriorating, we are unfortunately, part of the reason why the game is as such even if most of the blame is directed towards Funtoy and Elex themselves.
⦁ Whale Authority. Whales will always be part of a gacha game's ecosystem. Without them, the game won't be able to maintain its upkeep costs, moreso  for one that services global regions instead of just one. But when a game decides to cater its decisions of what features should be prioritized and when it should be launched around only its most elite paying players' voices  -even if that influence has since tapered off-, you know there is something wrong with the publisher's management team and priorities.
⦁ Interguild drama. While I did not personally follow any of this, this has certainly been the peak of in-game tension back in the day. Poaching good players from both competitive and smaller guilds, guild mergers that often ended up making the annexed guild/s the equivalent of UK colonized India or Australia, suck-ups chummying up to guild leaders to keep a spot in an active, high ranking guild (for bragging rights!) despite never contributing much to overall damage, and just general dislike of certain players' attitudes. Actions like this have disillusioned many players about their playing experience and the reason why many eventually just lost the motivation to log into FooFan.
⦁ Cheaters. You know very well about the Hacker-teme I've mentioned before, but that was in context of Elex being incompetent with dealing with them. Here, I would like  to point out the players who are desperate to dominate  the playing field for whatever reason to the point that they would resort to cheating the ranks with forceful modifications of the APK. Whether it is to rank high in catacombs weekly, get a top spot in daily disaster damage, or weasel their way into the competitive whale ranks of a major ranking event, these are the people who have no qualms messing with the code to give themselves an easier time with the game. And if they're caught? Some pretend that they've made a mistake, some quickly sell the account to escape the blame, some others just scamper away into the dark and hide in the lower ranks where they can't be found. Others simply don't care and keep cheating until Elex decides to finally ban them... if Elex ever decides their rebates score isn't worth saving the account.
⦁ Ship wars. Ah yes, a staple of drama in any fandom. There doesn't need much explanation to this as we've all had our fair share of running into a battleground in whatever fandom we visit. Someone ships BB52 wholeheartedly? Nope, problematic 'age gaps'. Someone likes Napoleon with Pastel? Someone's bound to misinterpret their bios in order to justify that Napoleon was being abusive. Spaghetti and Borscht? Borscht is minor coded, ship her with Vodka instead. Whiskey and Pizza or Cassata? Cancelled! And I've never heard of the Foe Yay trope or pretend I don't know about it! Rarepairs? Disgusting! No fanon in my canon playground! Turkey and Eggnog? Gasp! How dare you, you pedo-shipper-even-though-you-never-said-you-shipped-them-romantically-but-that-isn't-my-point!
⦁ Character Obsession: Bias. On one hand, you love a character so much. Relate to a character so much. You have thus pulled this character into the folds of your bosom and coo at them like a mother dove and get so minutely triggered if someone so much as makes one disagreeable or joking comment about the character that you fly into an overreactive ballistic rage that would make a Canadian goose honk in fear. You don't care what they are in canon. You don't care about the possibility of mistranslation. What matters is the fanon space you carved out for them to exist in and that's all that matters. The problem with this is when this obsession takes over common sense and social etiquette and it steps into harassment territory. You begin to think: I'm the only one who 'understands' the character. I'm the only one who wishes better for the character, everyone else is out to defame them! Oh wait, you like them too? Do you like them the way *I* like them? No? Maybe if you're my 'friend', I'd let it slide. But to everyone else? No one else has the right to like them as much as I do. No one! Never mind that they're completely fictional- No one hurts my bias because in turn, they're hurting *me*!
⦁ Character Obsession: Anti. On the other hand, you hate a character so much. This character just makes you see so much red. Their smug little smirk just makes your blood boil. Their fictional backstory makes you recoil in disgust. You hate that someone else loves a character you hate so much.  You cannot *believe* that someone could be so daringly stupid to like a problematic character. They must be problematic too then. They must be hiding real life secrets that are problematic! Yes, yes. That's right. That person's a supporter of abuse. That person's into pedophilia. That person is into military lolita fashion that Japan started the trend of but clearly Japan was part of the Axis Powers! And that... that person... that person... is a roleplayer and a yaoi fangirl properly interacting with minors and adults. How dare they...!
⦁ Fan Translations.  Normally it wouldn't be a problem that a group or two or several are translating pieces of the game's lore ahead of the official. But with Elex's very delayed translations and extreme allergic reactions to translating Food Soul bios, people have become dependent on fan-translation groups to get their fix. The problem herein lies... is when the translators get drunk off the power that they are one of a handful in a small community who can magically transcribe the oriental moonrunes into English. The problem starts when the translator starts to have an inclination. The problem starts when the translator loses their professional detachment and start adding in details here and there into the fan translated product that ultimately changes the meaning and direction of the entire story. The problem is also escalated when that translator's embellished product is touted as the truth by their followers. If there was an upcoming character whose backstory is connected to a character they hated (either because of someone or they just don't like the character) and you were hoping to read the fan translation? How would you know that what you get isn't something doctored to the point it's basically fanfiction?
⦁ Social Justice Vigilantism. Sometimes someone does not have a character obsession or need it to be annoying. Sometimes, someone just wants to ring the alarm over something they find 'problematic' in order to police and sanitize the enjoyment of the media for 'everyone'. They no longer really take enjoyment out of a new Food Soul design being leaked, they no longer read the lore just to enjoy what it has to offer. Instead, they nitpick bits and pieces of the design and point it out repeatedly as a reason why the whole thing is bad. They point out bits of the story and inject their interpretations of it without really comprehending what they've read in full and react badly to it. What's worse is that they have no qualms publicly posting their reactions and eagerly and hungrily await those likes and echoes of agreement that they were right.
⦁ Circles of Influence. Everyone has a group they eventually gravitate to in a fandom. It comes with its own pros and cons. Sometimes you join a group because someone you admire is in there, sometimes you join a group because you just want to mingle and see more content. All valid reasons. Arguments can't be avoided in a group, it has to happen... But you have to take care. You have to take care to feel the change in the air of the group. When someone starts pushing people to agree with them. When your most admired people start to feel overly sensitive about certain characters or issues. When you start to feel obligated to spy on other groups outside of this one for 'nonbelievers', 'traitors' and 'heretics' who do not think the way this group does, and that bringing back bits and pieces of gossip as offerings would somehow make you more favored in the eyes of the inner clique or remain inside it. There is a gripping sense of annoyance when that person comes in to complain but you can't do anything about it but nod and agree. There is a pervading sense of fear and apprehension of overstepping an invisible boundary. There is fear that you might be next on the chopping block, after witnessing one of the others being ganged up on and thrown out without a second thought, their name spat upon like they're worth less than dirt. And so reluctant you are to give up what you have with them that when they push you to do something you are reluctant to do, all in the name of 'harmony and justice'... You do it. Even though it would mean offering yourself up to the mob with no salvation, and the stark realization that... [they] never cared about you as a friend.
And we've come to the end of this analysis trilogy. The writing got a little bit strange in this post, but honestly this is the best way I could put it. I'm aware things can and will be more complicated than the bullet points I've written but I'm just one person and I tried very hard to keep details of all the drama that happened in this fandom as vague as possible. Of course, that wouldn't work if you know what I am talking about.
The community is quiet now for the most part, the game is somewhere between limbo and the living plane. Things could be better for us, but I don't really count on it.
I wish I could leave a bit of a moral warning or something. But rather than do that, I just hope this was an entertaining read into one individual's eyes into Food Fantasy and everything that makes it up.
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scimitar-and-longsword · 4 years ago
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I just read your long post about Booker and Nile and it gave me all the emotions but i wanted to add on one of my favorite moments, which is that Booker tries to convince the team not to find Nile after they dream about her. And it could be because he doesn’t want her to mess up his plans or that she doesn’t deserve this nonsense but like he does try. Long story short I just really love booker and think he’s such an interesting character
Me too nony!! [icymi: Original Post] (Which kinda touched on your point of weather or not Booker tried to to keep Nile away out of care or inconvenience)
Booker disclaimer: He fucked up. Not excusing it, but I just really love his character. He's written/acted in a way that I find so fascinating. Booker apologist is mostly a joke
I've been thinking about the father/daughter dynamic for a while and trying to decide if I'm just seeing things because I have a very close relationship with my own dad and tend to really gravitate towards those relationships in media.
But the more I watch it the more I am convinced that Greg wrote it that way on purpose.
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Booker doesn't talk about his wife dying, even though we know he had a wife. What he talks about is losing his son.
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Nile and Andy discuss her family and all that time leaves behind. Andy laments not remembering what her mother and sister’s looked like just after Booker has done the same about his sons. Really driving home Nile’s loss of them.
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I think a lot of people take this line to mean Booker was jealous of Nicky and Joe's romantic relationship. Which is valid, I just don't see any real evidence for it.
We don't have scenes of Booker sleeping with people or staring longingly at other couples showing affection. Or even if him looking jealous of Nicky and Joe.
In fact, when we DO see Booker react to Joe and Nicky's dynamic he appears to be extremely fond of them.
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So I just don’t feel like he needs or even wants a romantic partner, he just wants to feel like he has SOMETHING. 
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The other thing I find interesting is that at this point in time there are 6 immortals, with 2 sets of romantic partners. Of course up until recently Quynh was stuck at the bottom of the ocean, breaking up that support structure.
And the order in which they appear is very interesting.  Andy > Quynh > Lykon > Lykon > Joe & Nicky > Booker > Nile
They touch a few times in the movie on weather or not they think there’s a purpose to their immortality. Weather it’s destiny or random or God. Personally, I categorically reject it being random. And anything more than random means that there HAS to be some design to it all.
So Andy was alone for thousands of years then whatever force creates them brought her a companion in Quynh.
Lykon is interesting cause he’s there for a fucking blip! 331 bce - ??? but i would guess not later than 500 ce, though it seems to be implied as much earlier. He is brought into their lives and then taken fairly quickly. Now IF there some kind of force making decisions behind the scenes it seems like something went WRONG here. Weather that was Lykon losing faith like Andy eventually does, or it was on the back end I’m not sure. (a meta for another time lol. Something I think/hope they’ll explore in the sequel or at least in the 3rd comic run)
Joe & Nicky come together (da dum tss)  After Lykon dies alone without a partner (and I’m using that to mean NOT just romantic partner), I 100% believe Joe and Nicky showing up together is by design.
Then we get to Booker. If Quynh had still been there he would have come into a family of pretty content immortals imo. All 4 of them happy to spout things about destiny, and probably even assuring him that someone will come along to fill the hole left by the death of his family.
But as it is Andy is missing her partner and depressed af. Joe and Nicky lost a close friend too, and I’m sure, that even with them seeming more well adjusted than Andy that they would still have their moments.
So that leaves Andy to be depressed with Booker. and they kinda spiral together, both shown to rely heavily on alcohol.
ONLY 208 YEARS LATER Nile comes along. That is a very short amount of time for them. Maybe not yet to Booker, but how long his life will (probably) be, 200 year is nothing.
It appears to be speeding up, or the *entity* that makes them is getting better at it? idk
- Tangent over lol-
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Nile is already shown to still be dealing with the loss of her dad at the start of the movie. She keeps his picture by her bunk, and on her phone. And him (and the rest of her family) are obviously the most important thing to her, and the hardest thing for her to lose with this new gift of immortality. Sound familiar? (cough*booker*cough)
I think it’s pretty brilliant to have this concept of found family and exploring that in it’s different forms. And from a representation standpoint it’s great to have two queer romantic couples and then a child/parent dynamic that places the only two straight characters in a decidedly NOT romantic relationship. (presumably straight, based on Booker’s past with his wife and Nile’s mortal love interest in the comics) 
Further more putting both of them in a position to buck stereotypes. The straight white brooding action hero guy who would probably have been the main character in a less nuanced movie get’s to have someone who he cares about and gets to show real vulnerability with. We don’t see him show this emotion with ANYONE else. And Nile who could have been boxed into the trope of “Black women only being stoic and strong,” gets to have someone who cares for her and that she can lean on.
Now this COULD create a weird power (not to mention racial) dynamic if done poorly. BUT I think Gina/Greg have proven that they can handle complex relationships well that had the potential have been big on the yikes scale (Joe & Nicky)
And even in this movie we see that in action: Nile saves them after Booker gets them captured. And she is the only one really who calls him on dragging his feet while looking for Copley (this is less obvious in the movie than in the comics) 
Andy does this KINDA, but it doesn’t seem like she’s questioning Booker’s methods and more just that she’s frustrated (and distracted obviously). Nile actually pushes back and it throws Booker off his game. 
Bringing this ALL THE WAY back to your original point Nony: The fact that the Nile & Booker sub-arc starts with him being like “We should leave her” and ends with him comforting her and telling her she’s a good kid. And with Nile advocating for him not leaving at all is just *chefs kiss*
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It starts with Booker, who is shown to have real issues with watching his Son die and not being able to help him, feel Nile die. This time? He can help, he rejects that at first, but I think he starts to see could help Nile, and how Nile could help him by the end. And their last moments have them displaying peak parent/child vibes:
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idk I just find their dynamic really interesting and I hope it get’s expanded on in the sequel!
-fin-
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the-hoely-bleach · 3 years ago
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So it’s 5am and I haven’t slept yet, not sure if I’m gonna sleep at this point, so I wanted to talk about this post by ruby-whistler because I have Thoughts but didn’t want to derail the original post. (Also keep in mind it’s 5am so this is gonna be very stream-of-consciousness).
Disclaimer- my intention with this post is not to start a fight with ruby-whistler or any other Dream apologist for that matter. Just because we fundamentally disagree doesn’t mean we have to hate each other. I am simply thinking my thoughts and sharing them on the internet
Edit: this has been sitting in my drafts for like week as I debated on whether I should tag ruby-whistler, given my view of c!Dream versus hers. clearly, I’ve decided against it, as I really don’t want to start conflict, but I do want to get my thoughts out there.
[please assume that I am referring to the dsmp characters, not the content creators, unless specified otherwise]
So first off I would like to point out that ruby-whistler and I have very different views on Dream as a character. For the sake of clarity, Ruby is a Dream apologist, and I am not. Frankly it would take quite a lot for me to genuinely believe that Dream is deserving of sympathy, let alone a full redemption arc. That being said, Ruby brought up some interesting points that I’d like to explore.
For those who don’t want to read the original post, Ruby suggested that if Dream were redeemed, it wouldn’t because he suddenly realized he did a bad and was sorry(he knew he was doing a bad the whole time, just didn’t care), but instead had someone systematically disprove his learned toxic behaviors and mindset(ends justify means, attachment=weakness, etc.). Basically prove him wrong. And I actually like this interpretation!
To elaborate on my own feelings toward Dream, I think it would be very difficult, if not impossible, to fully redeem him from a writing standpoint. If not because he doesn’t want to be better, then because no on the server will be willing to help him. Characters like Dream rarely get redeemed because they’ve dug a hole for themselves. They either reached the point of no return, or the people they’ve hurt are(oftentimes justifiably) unwilling to forgive them, so with no support system they fall back into old habits. Sad? Yes. Understandable? Also yes. There’s a reason Dream’s character type almost always suffers from redemption equals death.
(for those who don’t know, redemption equals death is the trope in which a villain is so bad that the only way to somewhat redeem them is to have them die by heroically sacrificing themself. basically there was no way to justify their actions and not enough time for them to heal, but at least you know they’re trying. Examples: Star Wars’ Darth Vader, She-Ra’s Shadow Weaver.
So from a meta perspective, a Dream redemption is highly, highly unlikely. That being said, I do think it’s a bit of an icky mindset to have that certain people simply can’t change for the better. What Ruby mentioned is a smart way to get around this. I won’t be the first to point out that Pandora’s Vault is not exactly the environment for rehabilitation, especially not now. I think Dream is a terrible person, yes, but do I think he deserves to be tortured on a daily basis? No. Do I think he deserves to be kept a box with nothing to do but think and write? Maybe a little as karmic punishment for intentionally designing the place that way, but not forever(probably like a month At Most) All that’s going to do is make a bad person even worse. The way things are going, the most likely  scenario is him breaking out and going on a fucking rampage. So yes, I think Ruby has a point with this whole positive reinforcement idea. Get the few people on the server who are still sympathetic to him to just sit and chat. Not to talk at him and tell him what they think, but just chat. Ease him into the idea that maybe he was wrong. It could possibly work.
At this point I’m going to stop talking about Dream and start on the implications for Tommy because oh boy. Obviously a Dream redemption would affect more people than just Tommy, but I’m mainly invested in his story and I’m also kinda running out of steam here so you get what you get
Now here’s where it gets tricky. In the event that Dream manages a full redemption arc, in which he does his best to right his wrongs and be an actual good person. Not Everyone Is Required To Forgive Him. Tommy, I’m talking about Tommy, do not make Tommy forgive him. (As said above it’d be understandable for a lot of people not to forgive him, but I am talking about Tommy right now)
Not only would this type of thing have terrible real-life implications, it just wouldn’t make sense for Tommy’s character. If Dream, even a fully reformed Dream, walked up to Tommy wanting to rebuild old bridges, even if he genuinely apologized, even if he did everything right, Tommy cannot and should not be expected to trust Dream. His first thought would be that Dream is trying the same shit he did in exile. The fact is, Tommy will have to live with his trauma for the rest of his life, and Dream should have to live with the knowledge that he caused that trauma, that he ruined someone’s life. Just because you’re a better person now doesn’t mean that the people you’ve hurt are magically also doing better.
(This is just a tangent about a potential direction the plot could take and is almost more of a Tommy analysis than anything so if you wanna dip now feel free)
Don’t get me wrong though, I also think it’d be interesting for Tommy to question himself later, if he happens to see enough hard evidence that Dream has changed. After all, this is a real-world dilemma, what do you do when your abusers heal? Abuse victims will often see their abuser bettering themselves and start to feel guilty for still being angry because “look, they’re not abusing me anymore, so I have no reason to still feel this way!” In this situation it could be constructive for the two to sit down and just talk things through. Still, I firmly believe that the best thing for both of them is to go their separate ways. Coexisting is enough in this case.
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heraldofzaun · 4 years ago
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This is a post I’ve been thinking about making for quite some time, especially due to looking at how my own personal depiction of Viktor differs from what seems to be the general fandom interpretation - especially after the LoR cards released and gave us a few canonical acolytes.
I won’t beat around the bush here: this is going to be about why I personally believe that associating the Glorious Evolution specifically with headcanons about Viktor or his acolytes being trans, or Viktor performing gender-affirming surgeries, or things in a similar vein is a poor decision, and why I don’t include this interpretation in my writings. This isn’t meant to discourage people from writing Viktor or his acolytes as trans, of course - my Viktor is agender, although he’s not aware of it, and it would be absurd to say that his followers have to be cis - but I think it’s important to look at the implications that come from writing Viktor as explicitly someone who helps people relieve and manage their dysphoria through his work with the GE.
Firstly, no matter how you spin it: Viktor’s idea of the Glorious Evolution has always been painted in a negative light. I’ve done my work to portray it as idealistically as possible, but at the end of the day his goals have always been about removing (at the very least, negative) emotions from himself, as well as mechanizing himself and others.
“Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body... He saw himself as the patron and pioneer of Valoran's future, a future in which man would renounce his flesh in favor of superior hextech augmentations.” (Original lore.)
“He saw human involvement in any part of a process as a grossly inefficient aberration - a view that put him at odds with a great many of his fellow students and professors, who saw the very things Viktor sought to remove as the source of human ingenuity and creativity.” (New lore.)
“Jayce reported the incident [of Viktor creating a device that allowed someone to “effectively control” another person]  to the college masters, and Viktor was censured for violating basic human dignity - though, in his eyes, his work would have saved many lives. He was expelled from the college, and retreated to his old laboratory in Zaun, disgusted by the narrow-minded perceptions of Piltover's inhabitants. Alone in the depths, Viktor sank into a deep depression, enduring a traumatic period of introspection for many weeks. He wrestled with the ethical dilemma he now faced, finding that, once again, human emotion and weakness had stood in his way. He had been trying to help, to enhance people beyond their natural capabilities to avoid error and save lives. Revelation came when he realized that he too had succumbed to such emotions, allowing his naive belief that good intentions could overcome ingrained prejudice to blind him to human failings. Viktor knew he could not expect others to follow where he did not go first, so, in secret, he operated on himself to remove those parts of his flesh and psyche that relied upon or were inhibited by emotion.” (New lore.)
This, when combined with how Viktor has also always been intended as a more villainous character - his visual design language, voice lines, and how he leans into the “evil Russian scientist” stereotype all confirm that - mean that from an out-of-universe standpoint, we’re meant to see his ideas as wrong and misguided. Multiple other champions have lines specifically about how he’s wrong - Ekko calls him “everything wrong with Zaun”, Camille (who is morally grey at best, and a cold-blooded killer at worst) calls his work “quaint”, implying that it doesn’t go far enough for her liking, and Heimerdinger makes the point that without humans, no one will be left to appreciate Viktor’s work. It doesn’t matter if Viktor has good intentions - the narrative tells us time and time again that his path leads to a very dark place, especially in new lore where he’s comfortable with violating free will for the sake of preventing death.
It seems obvious to me that a character who auto-amputates as a way to cope with overwhelming emotions, who decides that emotions themselves are a burden, who is repeatedly described as having an obsession with the Glorious Evolution regardless of lore, who is described as who you go to when you’re desperate in new lore... is clearly someone whose surgeries (at least of himself, where they are implied to be unnecessary - again, auto-amputation) and end goals are supposed to be read as a violation of human nature and dignity. Here we pivot to talking about trans issues in specific.
I’m of the firm belief that it’s not a good idea to associate gender-affirming surgeries, HRT, or any other thing used for transitioning with a character whose surgeries are supposed to be read as a violation of the human form. This plays directly into the anti-trans idea that transitioning is, well, a violation of the human form. It is not a good idea to write the man who cuts off his own limbs to poorly cope with his emotions as a patron of trans rights. It’s drawing a direct parallel between Viktor’s auto-amputations, which we are supposed to read as not only a very bad thing and the product of obsession, but arguably self-harm, with life-saving medical care.
(There’s also the issue that some people seem to assume that transhumanism is, in any way, inherently related to being trans - but that’s a whole other topic that I don’t feel very qualified to write on. I consider myself someone interested in transhumanist concepts, when applied appropriately (i.e. not ending up in eugenicist territory), but I am far from an expert on transhumanist thought. I think it’s enough to say that no, they’re not related. They’re just two things with the same prefix. Please don’t confuse the two.)
In my opinion, Viktor should not be seen as someone whose work is a direct benefit to trans individuals. (Again, not to say that Viktor can’t have followers who are trans. But please, please consider before making him the person that they go to for help with transitioning. The man doesn’t even have a medical degree, and his canonical work is described as being all about function over form. He’s not the surgeon you want.) I don’t think that Viktor’s gender identity, whatever it may be, should be associated with his obsession with the Glorious Evolution - or at the least, it shouldn’t be portrayed as a positive association. (In the sense of Viktor using the GE/his own surgeries as a positive affirmation of his gender... I’m struggling to precisely define this at the moment, apologies.) The GE is, textually, an unhealthy coping mechanism.
(There’s maybe something to be said for a Viktor who has disassociated himself so far from humanity that he no longer considers gender applicable to himself... but please, be careful if you write this. I’m speaking as someone who’s agender: I’m tired of my identity being used as shorthand for someone or something becoming or being nonhuman. I’m tired of people treating Blitzcrank being reskinned as a they/them pronoun user as something revolutionary, if they themselves don’t use those pronouns or aren’t nonbinary. I’m not going to pretend that I’m the arbiter of what people can and can’t write, but I’m tired of seeing myself - as an autistic and agender person - represented solely by unfeeling aliens and machines and whatever else, and being told that it’s good, actually, because any representation is good representation. I’d like for people to be more mindful in what they write and promote, but I think that this is becoming a tangent.)
I guess it comes time for me to defend my own depiction, then, since as I’ve mentioned above I do write Viktor as agender. I admit that I want to see aspects of myself in the characters that I like, but I also strive to be aware of the implications that these aspects may have. My Viktor’s gender identity has absolutely nothing to do with his idea of the Glorious Evolution - he has no dysphoria that he attempts to relieve through his surgeries, he does not see roboticization as a way to move past the gender binary... he doesn’t even realize that he’s not a cis man, because he hasn’t had the time or tools to introspect on that aspect of himself. (He’d be rather confused if you told him that people generally tend to feel as if they’re a certain gender - he’s just... himself.) I’ve written him in this way to try to make it clear that he has always felt this way about himself - that the GE has nothing to do with it - and that it has no influence on his actions as the Machine Herald.
There isn’t really a good way to wrap this up. Again, I am not saying that Viktor or his acolytes shouldn’t be written as trans, nor trying to stop people from writing that - only that their transness shouldn’t be directly associated with his idea of the Glorious Evolution. I think that we need to be mindful of what kinds of tropes that our depictions can fall into, and in this case a non-mindful depiction of Viktor as trans can seen as equating being trans to what’s easily read as self-harm/a violation of human nature. I doubt that anyone genuinely intends this association, but it can be made regardless, and so I prefer to keep the two concepts wholly separate in my depiction.
If you’ve made it this far, thank you for reading. I’m willing to answer any questions that arise from this.
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loregoddess · 3 years ago
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Ib and Ff7
FF7 is under the cut bc I Had Some Thoughts about it, and I am so sorry.
Ib:
Favorite thing about that game: I was NOT expecting to end up as emotionally invested as I got after like, a handful of minutes playing it? Like it's a little indie rpg maker game and yet it's honestly one of the most impactful games I've ever played.
Least favorite thing about that game: The motion controls are a bit wonky which like, small indie rpg maker game mechanics are to blame, but it made getting out of the mini-maze hell when I was on my "I have to save Garry" run.
Favorite character in that game: Garry, I've never gotten so attached to a fictional character in such a short amount of time only to be BETRAYED by my own choices, resulting in him being dead and in a painting for my first ending.
Would I recommend it? Why? Yes yes yes, it's free, it's fun, and it only takes like, 30 minutes to play.
Free space to go off about something! Despite Mary being the antagonist and responsible for Garry's death in several endings, I do feel a bit bad for her and wish there was an ending where Ib could like, save both Garry and Mary. It doesn't make much sense for the overall mood of the story, but still.
Rating out of 10: 9/10, good game overall, strong narrative, slightly wonky controls, excellent soundtrack, endearing aesthetics.
FF7:
Favorite thing about that game: It has a really interesting plot and cast of characters, and just a really strong narrative overall. Getting into all the extended compilation stuff was easy because the initial game experience left me wanting to explore more. The Remake does a really good job integrating a lot of this extended lore into...whatever the Remake's narrative is trying to do.
Least favorite thing about that game: The fandom--Okay, for real though, in the original game I hated Aerith's death. Like, yes, from a story perspective as the player because she was one of my favorite characters, but I actually think that was strong writing for the narrative development. What I mean is that mechanically it was a hideous decision because it leaves this gaping hole in the game. Maybe the player was using her and now has to try and get a character they weren't used to using up to level speed with Cloud and whoever else they were using for their main battle party, and that's just frustrating from a player perspective, but also when she leaves she takes everything except the materia she was carrying with her and the player looses access to that entirely for the rest of the game, but can still purchase her staffs and stuff from in-game vendors? Like, knowing this now what's the point of using her at all for the first part of the game? There's literally no point in leveling her up when I could use the exp for someone else, and there's no reason to buy her any good equipment because her most powerful staff is in the last dungeon you can use her in and you could give her any throwaway bracelet because you're going to lose it anyway. It literally makes no sense from a mechanic standpoint and I hate it because the original game's mechanics are already wonky (although that wasn't entirely rare for that era's jrpgs) but then just having this mechanical gap appear halfway through the game just messes things up even more. The original FF7 game has a lot going on in it, but because there's so much I feel it lacks the sort of polish it could have had, and I especially feel that Aerith's death just made the lackluster mechanics feel more insulting. However, the Remake has so far done a fair job of balancing the party mechanics so that even if the writers do decide to kill off Aerith again, I don't think there will be the mechanical gap that the original game suffered from because the Remake is much more mechanically balanced and well-designed.
Favorite character in that game: Aerith and Tifa, even when I was playing through the original game with it's really wonky writing (or localization, maybe), I just liked them a lot. Aerith breaks a lot of the "jrpg squishy healer girl narrative's heart" tropes I've come to expect, and Tifa had a lot of depth stemming from all that was going on in her personal character arc, and I really appreciated the writing for both. The Remake's kept the momentum and added even more details that make me love these two even more. Special mention goes to Nanaki (Red XIII) because would it wouldn't be a game series I've been obsessed with if I didn't love one of the characters the main writing team loves to ignore.
Would I recommend it? Why? Y...yes? I mean, sort of. Like my very long rant shows, I'm not actually a fan of the mechanics of the original game, and that's saying a lot since I actually love a lot of old game's for their wonky mechanics. But like, I had a hard time figuring out the internal logic and battle systems, and I'm still not even sure what healing magic scales off of right now, or the most effective use of materia and other items to their maximum effect, which is something I usually pride myself for knowing in jrpgs. The story is really interesting, but there's also a lot of plot gaps that sometimes get explored in extended lore but were never hinted at in the original narrative (like, when I found out that Tseng and Rufus not only survived their "this character very much just got killed on screen" deaths, but got quasi-redemption arcs, I was so, so confused). Also the general pacing is really weird, like the Midgar section sets up the Turks as being Really Serious antagonists, but then they just. End up being comic relief for the rest of the game, and slightly annoying boss fights. Rufus gives this really dramatic speech about how he's going to be a tyrant who rules by fear and then spends the rest of the game Not Doing That, instead chasing after Sephiroth and failing and then dying but not really dying bc as I noted, that got retconned. Hojo is literally one of the most evil characters in the story and the root of almost every issue, but you also get directions from him on a beach surrounded by girls in sexy (for PS1 era graphics) swimsuits, and it's like, why? So like, the original is decent and has a lot of interesting points, and the ost is amazing, but the mechanics are wonky and the actual plot flow is...weird. So like, if you just want to know the story, watch a playthrough, but if you want the challenge of the wacky mechanics (which I know damn well people have figured out and made incredibly strong end-game teams), then go ahead and play it yourself. As for the Remake, I would suggest at least watching the original game to get to know the narrative to better understand how the Remake is changing the direction of the story, but also like, I'd recommend it just because it's plain fun, the mechanics are pretty easy to pick up, the ost is still amazing, and the narrative is even more rich. I would suggest a handful of things from the extended compilation works to better enjoy some of the Remake additions (i.e. the novel where Kyrie and Leslie first appeared as characters, they're both actually super amazing and the Remake only skims the surface with them), but like, it's not necessary for the overall enjoyment of the Remake.
Free space to go off about something! I've gone off about enough already, but I would suggest avoiding the fandom if you're interesting in getting into the game because there's so much petty arguing over shipping nonsense and what is or isn't canon, like, it's not the most toxic fandom I've ever seen but it's not what I'd call fun either. Would fully recommend the entire compilation though, I really loved all the novels/short stories, and even just watching playthroughs of the games related to FF7 was so much fun and added so much depth to the world and characters. Would recommend Advent Children, but only after playing/watching the original game and reading at least On a Way To a Smile (and additionally reading The Kids Are Alright for the Complete version of the movie) because nothing in the movie makes any damned sense otherwise.
Rating out of 10: Original game is 6/10, and the Remake is 9/10
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Psycho: A Product of the Times
1960 was an interesting year.
Bridging the gap of the 1950s to the 1960s, the first year of the new decade was both the last hurrah of the outwardly ‘squeaky clean’ ‘50s, and the beginning of a new decade fraught with change and unrest.  The Civil Rights Movement, the Vietnam War, and the continued strain of the Cold War brought with it societal changes as the youth rose up, forming a new culture that further widened the gap between the old and the new.
And as society shifted to a new age, so too did its media.
Every piece of art ever made is a direct result of the culture and the times it was created in, each story the product of beliefs, and values of the era it is in.  Whether it supports, criticizes, or simply demonstrates the society it lives in doesn’t necessarily make it good or bad, merely expected.  No matter what, every movie ever made has the fingerprints of the culture.  Even fantasy and science fiction stories demonstrate the values of the time they were made in.  
Like I said, this isn’t a bad thing.
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Some things hold up, very well, in fact.  Other stories tend to find themselves tarnished by the passing of time.
Today, we’re seeing which category Psycho fits into by answering a simple question:
Is Psycho too dated to be enjoyed by a modern audience?
Depends on what you mean.
In hindsight, it’s kind of obvious that Psycho is fifty years old. (Spoilers below!)
The fashions, cars, and highways are very obviously from the 1960s, (it was much easier to find yourself accidentally off the highway back then) and the old-school style of film assists with that ‘old movie’ feeling.  The gothic look of a few scenes almost hearken back to the old Universal monster films, and overall, the movie does show its age with camerawork, although it does all look very good for its age.
But that’s not really the question here.
Like I said, every movie has that cultural fingerprint.  We can overlook some editing styles that have gone out of fashion, or some fashions that have gone out of style.  Plenty of older films still hold up in a visual way, because we know and understand the limitations of the time.  In that sense, every movie is dated, and most of us can accept that.
Harder to accept are the old-fashioned ideas.
It is ideas that make films like Sixteen Candles harder to watch in hindsight, or Grease a struggle to sit through.  It’s the ideas, the core themes that a movie is centered around, that really determines whether a movie is dated or not.  It is the values of a culture that, looking back, can make modern viewers uncomfortable from a standpoint of progress.
The question is, does Psycho fit into that category?
Honestly…it’s a little bit of both.
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There are plenty of elements of Psycho that speak to a different culture.  The social stigma surrounding Marion and Sam’s relationship wouldn’t exist today, and the likelihood of Norman’s isolation and abuse would be lessened in a world with more organizations designed to ensure the well-being of children (though not rendered impossible).  While the technical advancements like cell-phones and the increase of paperwork may have changed the story in small elements, for the most part, the film still holds up.  Marion’s story is not alien or invalidated in a culture with people that still understand the desire to get married and settle down.
There are other elements that give the impression of an older culture.  Marion being punished for her morally reprehensible behavior isn’t a trope that has died off, but for the most part, the uncomfortable objectification of female vulnerability has become more scrutinized (rightfully so) in modern culture.  Hitchcock’s fascination with his beautiful, fair-haired women (“Blondes make the best victims. They’re like virgin snow that shows up the bloody footprints.”) is well known to those familiar with the film world, and the disturbing trend is continued in Psycho, used in a voyeuristic way in the admittedly brilliantly-shot shower sequence.
So yes, there are some things about Psycho that haven’t aged the best.  
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However, with that in mind, it’s important to note that a lot of Psycho actually is ahead of the culture.  
Sure, Marion Crane is on the receiving end of some weird voyeurism, but that doesn’t change the fact that she, and her sister Lila, are the most interesting characters (besides Norman) in the film.  Neither character are the submissive stereotypes more popular in decades past, and neither are ‘put in their place’.  Marion almost gets away with her crime, only stopped by her death.  She’s got goals, plans, and she’s smart, albeit not a great criminal.  In other words, Marion comes across like a real person, and so does Lila.  Even though Lila’s not the main character of the film, she too is an interesting, intelligent, competent woman, again, playing the part of detective more successfully than Arbogast, and even Sam.
As a horror film, Psycho isn’t especially sexist, (the ratio of dead people is 1:1 for male/female) and although there is a lack of ethnic diversity (as was unfortunately common for the time), there is another point that Psycho shows with remarkable sensitivity: that of mental illnesses.
As I’ve said before, Norman Bates suffers from Dissociative Personality Disorder.  That, on top of an abusive childhood, drives him to fits where his personality is taken over by his ‘alter ego’, Mother, who kills people.  Despite the name, there is no real ‘psycho’ in the story, (except perhaps the Mother personality) as Norman does feel empathy, and is a sympathetic character.
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Psycho was the first real example of a character being shown as having a real mental illness, and having it be explained, rather than the simple explanation of: “he’s just crazy”.  While our understanding of mental illnesses has grown since 1960, this film was one of the first to bring these ideas to the public eye.
In short?
Psycho has its flaws, sure, but it could just as easily been made today.
As the (awful) reboot would demonstrate later, Psycho as a film is not outdated in terms of ideas or core concepts and themes.
Psycho is as scary, and as interesting, as it was when it was first released in 1960.  It’s twists, turns, and legitimately unsettling atmosphere make it a horror classic, as well as a mystery/thriller for the ages.  It’s still considered a classic for a reason.  No matter how much times passes, the horror of the idea that any person, no matter how nice, could be concealing a killer is just as potent as it was in 1960.  Its characters and story are just as clear and relatable now as they were then, and as much as they will continue to be.
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Yes, Psycho is a product of its times, but that makes it no less enjoyable.  It was influenced by its culture just as much as it would go on to influence.  That in and of itself doesn’t necessarily make it a good or bad movie, but it does show us that filmmaking, as a part of society, is always changing.  
In 1960, Psycho was a creepy story that subverted expectations in the best way, and just because we’ve seen stories like it since doesn’t take away any of its punch.
Thanks so much for reading!  Don’t forget to use that ask box if you have your own ideas or thoughts that you’d like to share.  I hope to see you in the next article.
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rwby-redux · 4 years ago
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Deconstruction
Worldbuilding: Genetics
If any of my Deconstruction posts were going to turn heads, I had a hunch it would be this one. You’ll probably find this topic incongruous with the others simply because—unlike Aura, Semblances, Dust, and Grimm—genetics isn’t one of RWBY’s unique gimmicks. If I’m being entirely honest, part of why this post exists is because I still had some miscellaneous talking points to address, but lacked a proper heading to file them under. Call it what it is: a dumping ground for wayward thoughts.
But there’s a bit more to it than just that. The reason why I want to talk about this is because, much like the other mechanical aspects, genetics does have a bearing on RWBY’s worldbuilding, and the stories that were subsequently built around it. It has an undeniable impact on the sociopolitical human-Faunus schism that set the stage for Remnant’s immediate past, and the present-day terrorist acts committed by the White Fang. Genetics is also an extension of RWBY’s adherence to color theory, reflected in the hair and eye color choices of the ensemble cast.
Before we can finally conclude Part 1 of the Worldbuilding posts, we need to discuss this topic from both a narrative and a production standpoint. Genetics is firmly rooted in the development and design choices of the writers—choices which, as you’ll quickly see, had long-lasting consequences for the show.
Today we’re going to be dividing this topic into two sections. Since I’m sure it’s already on your mind, let’s get the obvious one out of the way first:
The Genetics of the Faunus
The Faunus are going to have an entire post dedicated just to them, but it’s impossible to talk about genetics without at least a passing mention of one of Remnant’s two main species.
Subspecies.
Races?
Yeah. You can quickly see where this is going.
Before I get ahead of myself, let me provide some context. Just like the conception of the Maidens, the Faunus can trace their developmental history to a rather impulsive design choice:
“Monty really wanted a character with cat ears,” admits Miles Luna. Shawcross expands on how Blake Belladonna’s look resulted in a cornerstone of the show’s lore. “So if Blake has cat ears, does that mean anyone can have cat ears? Could they have other animal traits? It’d be cool to see someone with scales or a fox tail…” [1]
Let me clarify by saying that there’s nothing wrong with basing a decision on aesthetics (in principle, anyway). And RWBY isn’t the only franchise guilty of doing this. It only takes a few seconds of consulting TV Tropes to see that zoomorphism is extremely pervasive. And while I have a tendency to complain a lot on this blog, I’m not such a kvetch that I’ll deny that animal-people with lion tails and ram horns look fucking sweet.
The problem I have with Faunus (from a genetic standpoint) is the way they’re inconsistently described in relation to humans. While Qrow unambiguously refers to them as a separate species, [2] we have Faunus characters that contradict him by describing themselves as a race. [3] This leads to the inevitable issue of whose account do we trust? On one hand, the information provided to us by Qrow is through World of Remnant, a spin-off series whose entire purpose is to clarify information and teach the audience about core worldbuilding concepts. On the other hand, what we’re told about the Faunus being a race comes directly from Ghira Belladonna. In this context, who would you expect to be the better authority on Faunus—a human, or a Faunus?
Even if we set aside the complicated implications of an outgroup member talking over a minority, we’re still left with the issue of well, which is it? Are they a race or a species? And why does it even matter?
Before we can answer any of those questions, let’s quickly define both terms:
A species is a taxonomic rank used for classifying groups of organisms together on the basis of being able to participate in genetic interchange via sexual reproduction, to produce fertile offspring.
A race (in biology) is an informal/unrecognized taxonomic rank below subspecies, defined as unique subgroups with either geographic, physiological, or genetic distinctions from other subgroups within their species. In anthropology, however, a race is typically regarded as a social construct. In this case, it refers to an identity held by members of a population that share physical or social qualities that are seen as categorically distinct.
The answer, if we’re being objective, is probably something along the lines of “RWBY’s writers thought that the two terms were interchangeable, or they didn’t think the distinction mattered enough to do the research and settle on a definition.” Unless someone specifically reached out to a Rooster Teeth employee and asked, we’ll never truly know. Speculation will only get us so far, and where this blog is concerned, we need a definitive answer—or at the very least, we need to talk about why the distinction matters to us.
So, are Faunus their own race? Meaning, are they a self-identifying ethnic group with a common language, ancestry, history, culture, nation, or social treatment within their residing area?
Common language: That’s a definite no. RWBY still hasn’t managed to explain how everyone across the four kingdoms speaks the same language, let alone develop any conlangs.
Ancestry: We actually don’t have a canon answer for this. The show has yet to tell us where the Faunus came from, so we can’t make any assumptions about how related they are to one another.
History: Technically, yes. But the series has a gross tendency to homogenize the experience of Faunus across Remnant, so the history of Faunus in Vale is virtually identical to that of Mistral. This trend results in storytelling discrepancies, like the Faunus in culturally-unprejudiced Vacuo [4] being equally threatened by and involved with the Faunus Rights Revolution, when there shouldn’t have been an in-world basis for this scenario.
Culture: Don’t make me laugh. RWBY couldn’t even be bothered to give any of its four kingdoms distinct cultures. Apart from a few scenes in Menagerie where you see a bunch of background characters hanging out in the Shallow Sea district of Kuo Kuana, there really isn’t anything culturally unique to the Faunus.
Nation: I guess? I personally wouldn’t consider Menagerie a nation, simply because it’s not one the Faunus originated from, but were rather given in the aftermath of the Great War. As far as we know, Faunus have always been just as widespread across Remnant as humans.
Social treatment: We’re told that social treatment for the Faunus as a whole is shitty, but that the degree of shittiness varies from place to place. Forgive me if I don’t buy that. Not after we’ve seen students in Vale physically harass a Faunus, [5] shops in Mistral refuse service to Faunus, [6] and companies in Atlas extract labor from Faunus. [7] If social treatment is contingent on shared experiences, then why are we told that these experiences change depending on the kingdom? And if the kingdoms vary in levels of racial acceptance, then why are we repeatedly shown the exact opposite?
Based on the aforementioned criteria, I’m inclined to say that Faunus don’t fit the definition of race.
So, are the Faunus a separate species from humans?
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“History gets a little fuzzy past a certain point, but we do know that their kind and ours are completely compatible, from a—a biological standpoint.” | Source: World of Remnant, Volume 4, Episode 6: “Faunus.”
That’s a resounding no.
As much as the taxonomist in me wants to talk about things like the multiple competing species concepts, or the fact that plants frequently violate the definition of species by producing fertile hybrids through polyploidy (chromosomal doubling), I have to restrain myself. For simplicity’s sake, we’re accepting that Faunus and humans are members of the same species on the basis that they’re not reproductively isolated.
The reason why genetics matters in regards to the race-species discourse is because we have yet to learn what the Faunus truly are. If we ignore the fact that they exist because Monty Oum wanted to stick cat ears on a girl, then we have to figure out what their existence means to Remnant’s past: Did the Brother Gods intervene in the early evolution of Humanity v2.0, by creating a subset of people with animal traits that would sow discord, for the sole purpose of giving Ozma another obstacle to overcome? Did Salem (who watched Humanity v2.0 evolve) try to influence their evolution, and somehow managed to bestow animalistic traits upon select groups of early hominids? Is Dust like a magically-radioactive fossil fuel that by pure chance mutated early people through exposure, resulting in their animalistic traits? Are the Faunus’ animal traits completely irrelevant to the plot, and are only there for the sake of style?
That’s why the Faunus’ genetic background matters—because as the story progresses, it’s going to inform what questions the audience asks.
There’s a good chance that all of this will end up being nitpicky conjecture, and there won’t be any storytelling payoff. But I think it’s still important to address, if for no other reason than to illustrate why pre-production worldbuilding is essential for telling a coherent story. But I digress.
Genetics, and Its Relationship with Color Theory
It goes without saying that RWBY is defined by color. It’s reflected in nearly every facet of the franchise—team names, wardrobe, Dust color, Aura color, emblems, characters’ names, even the show’s title—and it’s just as important from a worldbuilding standpoint as it is from a narrative one. [8]
Where color theory and genetics cross paths is in the field of character appearance—specifically, hair and eye color. For the moment, let’s set aside eye color as a visual device for foiling and paralleling characters (like Yang Xiao Long’s purple eyes compared to Blake Belladonna’s yellow eyes). Instead, we’re going to talk about these phenotypes from a hereditary perspective.
We’re going to streamline this discussion a bit by focusing on hair for the moment, and picking three colors that would be considered unnatural by our world’s standards. Let’s go with blue, green, and pink. Here’s a handful of characters who have these traits:
Blue hair: Neptune Vasilias, Ciel Soleil, Henry Marigold, May Marigold, Nebula Violette, Sky Lark, Trifa
Green hair: Emerald Sustrai, Marrow Amin, Bartholomew Oobleck, Reese Chloris, Russel Thrush, Sage Ayana
Pink hair: An Ren, May Zedong, Nadir Shiko
Now we’re going to take those lists and swap out the characters’ names for their inferred country of origin:
Blue hair: Mistral, Atlas, Atlas, Atlas, Vacuo, Vale, Menagerie
Green hair: Vale, Atlas, Vale, Mistral, Vale, Mistral
Pink hair: Mistral, Vacuo, Mistral
We can conclude that these hair colors are natural on the basis that we never see characters dying their hair, and that similarly unusual eye colors (red, pink, purple, yellow) would also be natural in Remnant. Unless we’re assuming that everyone is wearing custom contact lenses, then it’s safe to say they’re legit. With the example of hair color, you’ll notice that they’re distributed across a wide number of nationalities, with little hint of consistency among them.
At the end of the day, it’s easy to write this off as “the writers wanted to have cool character designs and not have to think too hard about the worldbuilding implications behind them.” But there is a worldbuilding implication behind them, and it’s one that I’ll be focusing on in later Deconstruction and Amendment posts, so I want to make sure we talk about it now:
RWBY has repeatedly shown us that people are fairly geographically isolated from each other, and travel between kingdoms has always been difficult due to the Grimm. It wasn’t until eighty years ago, when the Great War ended, that a combo of international political cooperation and technological advancements made travel safer and more commonplace. Keep in mind that when populations of humans are geographically isolated from each other over prolonged periods of time, it results in those populations evolving specific anatomical traits.
Let me give you a few real world examples. Epicanthic folds are predominantly found in East Asian, Polynesian, and North Asian ethnic groups. Red hair, while not exclusive to any one nationality, is statistically highest in people of Northwestern European ancestry. Darker complexion is most common in equatorial populations, where high melanin production (especially eumelanin) protects against UVR exposure.
RWBY has every reason under the sun to ascribe certain phenotypes to the ethnicities of each kingdom, and for some reason it just doesn’t. Like, why not make green hair a trait common to people with Sanus ancestry? How about red eyes originating from Anima?
Avatar: The Last Airbender pulled this off by making dark skin, brown hair, and blue/gray eyes features of the Water Tribes. The Fire Nation, to reflect its broader geographic distribution, has a much wider range of phenotypes, with both light and dark skin tones and black or brown hair. However, it still retained golden, amber, and bronze eyes as a distinguishing characteristic of people descended from this ancestry. Frankly, I love that the show took the time to establish those traits among its ethnic groups. Not only was it a great way to visually communicate to the audience the ethnicity of the characters, but those traits took on entirely new meanings in the sequel Avatar: The Legend of Korra. When we meet the brothers Mako and Bolin for the first time and see their respective eye colors—amber and green—we’re immediately able to deduce that they’re the products of successful multiculturalism, something that would’ve seemed impossible seventy years ago when the world was gripped by war. It’s a powerful statement that was conveyed through careful attention to detail and excellent worldbuilding. Given that RWBY also takes place several decades after a global war, the writers had the opportunity to pull off a similar feat. And I don’t think it ever occurred to them once.
At the end of the day, it’s not the worst thing RWBY could’ve done. I think I’m just disappointed by the missed opportunities. The show already has so little going for it when it comes to shaping the identities of its four main kingdoms, so with color being such a vital motif for the show, this feels like it should have been a natural progression of those ideas.
On a more positive note, we’ve finally reached the end of Worldbuilding (Part I) - Mechanical Aspects! Next time, we’ll get to introduce the second section of worldbuilding topics: history.
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[1] Wallace, Daniel. The World of RWBY: The Official Companion. VIZ Media LLC, 2019, page 42.
[2] World of Remnant, Volume 4, Episode 6: “Faunus.”
[3] Volume 5, Episode 3: “Unforeseen Complications.” Ghira Belladonna: “[Adam’s] actions not only tarnished the reputation of an organization originally created to bring peace and equality to all, but to our entire race.”
[4] World of Remnant, Volume 4, Episode 4: “Vacuo.”
[5] Volume 1, Episode 11: “Jaunedice - Part 1.”
[6] Volume 5, Episode 6: “Known by Its Song.”
[7] Volume 7, Episode 1: “The Greatest Kingdom.”
[8] Wallace, Daniel. The World of RWBY: The Official Companion. VIZ Media LLC, 2019, page 44.
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radioromantic-moved · 4 years ago
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i lied i’ve got thoughts again. these are always long but this one’s Long long since i infodumped for a couple of paragraphs in the middle because i deal with emotions through lengthy rants.
-LOVED fern creature. easily one of my favorite parts of the ep. i especially love that we launched into that right off the bat with no preamble.
-hartro’s good with disguises huh? good with costumes? good with...acting?
-s3 ending leaked. the main cast forms their own traveling theater production. i am speaking that into reality the way i did with enola’s return and hartro’s redemption. merediths if you can give me one thing let it be this
-i badly want to make a joke about helen’s “it’s very tasteful. there’s ferns.”
-me when someone asks me if stellar firma season 3 is any good. is that anything
-something something trexel spiral avatar something something they like ferns
-HARTRO’S RED LINE CONSPIRACY BOARD...you iconic little fucking gayperson i adore you. mwah. 
-okay i am thinking so much about trexel’s protagonist complex both on a meta level and a canon level. i mean on the canon level it’s just kinda sad the way most trexel stuff is. feels very emblematic of how he genuinely really needs people to pay attention to him whether it’s good or bad and it’s just now sinking in that part of that might be because of the parental neglect shit shit shit
-but on a meta level it’s even better. i was actually thinking about this in regards to tma the other day when i was reading the summary of it on the rq website. and so as not to spoil anything it obv just talks about jon trying to get the archives in order and having paranormal experiences, which is so much funnier in context when you know that. from the standpoint we’re at now it feels like that was an entirely different show. which is where we’re going with sf too i think, but the craziest part of that is that going in most people (me included) didn’t even expect david to be the main character. in the summary you’ve got “trexel geistman and his assistant.” if you count the teaser as canon content, he’s technically the first character we hear speak. not even touching on the aerith and bob situation (sidenote he’s definitely trans because only trexel would name himself trexel). then there’s the plot itself, which david and hartro lampshade point blank, and even call it “the plot.” this started as goofy planet-designing adventures and now it’s a socialist clone uprising, with briefs and submissions as the comic relief. and trexel’s not good at consultancy, and i’m pretty sure he knows that at some level, but he knows where he stands with it, and as long as he keeps doing what he’s doing at least he’s not gonna be the one getting hurt. but he’s terrible with change, and would rather stick where he is even if it’s worse for him (david’s place...f). he doesn’t have ideas for this, people keep leaving him out, and he’s becoming -gasp- a deuteragonist. maybe it’s giving him too much credit to say he knows that something big’s going on and he’s not at the center of it, but i just know that learning to be sidelined (or even, wonder of wonders, finding a way to Help?) could be good for him if he wasn’t such a FUCKING ASSHOLE.
-honestly though i really love the trope of “person who’s tried their entire life to be special is wholly unremarkable” paired with “chosen one who would do anything to not be the chosen one.” wait a second that’s oren and dario in scream all night huh.
-TIME IS A FLAT CIRCLE.
-they/he david rights!!! but also :( because david is having to put himself down again. fuck you trexel!! be nicer to your only friend!!
-imogen snark is music to my ears. i love her i love her i love her
-wait we get a SCIENTIFIC EXPLANATION for SWOLE CLONES??? THAT’S what we’re choosing to delve into? this sounds like i’m criticizing it which i’m not, i actually think that’s hilarious and i LOVE ridiculous scientific explanations of things so actually this might be my favorite part of the episode.
-no this episode’s genuinely given me a lot to think about but i think i’m gonna relisten to it in a little while when my emotions aren’t all fucked up. everyone is such DORKS and i love them (i love david and hartro and imogen. trexel’s on thin ice. i still haven’t forgiven him for threatening to leak everyone’s secrets because of his existential crisis.)
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abigailnussbaum · 4 years ago
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Legends of Tomorrow, Season 5
I was going to write weekly reviews of this season, and then with one thing and another ended up dropping it in the spring (hey, remember when there was so much weekly TV that you couldn’t keep up with all your shows? Wonder how long it’ll be before that happens again). I caught up with the entire season this weekend, and honestly, that feels like a better standpoint from which to write about it - I think if I’d stuck with weekly reviews, I would have ended up saying the same thing week after week.
A couple of years ago, Emily VanDerWerff suggested that there is a standard lifecycle for high-concept, large ensemble, off-the-wall genre shows: 
Season 1: still figuring this whole thing out 
Season 2: now we’re cooking with oil 
Season 3: we can do anything! 
Season 4: whoops, no, we’ve gotten a bit over our skis here 
Season 5: ??? 
Legends, I think, encapsulates this progression to a T. The show’s second and third seasons were some of the best and most exciting genre storytelling on television, but last year was a bit of a mess. That’s not entirely the writers’ fault - Nick Zano’s limited availability due to family obligations forced them to beef up the Time Bureau’s role in the season, and their desire to keep Maisie Richardson-Sellers on board even after Amaya’s story had wrapped up led them to create a character, Charlie, who had no real reason for being on the Waverider. But a lot of it was self-inflicted. The cast was too unwieldy, the Time Bureau story seemed designed to expose the thin spots in the show’s self-presentation as irreverent but fundamentally compassionate (it certainly didn’t help that the decision to rewrite Nate Sr. into a good guy was made almost at the last minute, requiring the entirely unconvincing argument that forcing magical creatures to perform in a circus act is somehow morally superior to forcing them to be secret agents), and some of the character choices felt entirely parachuted in (Zari/Nate, anyone?).
Season five, therefore, had a lot of clean up work to do, while also demonstrating that the Legends formula had more life in it than just those two transcendent early seasons. And while this is undeniably a more successful, more enjoyable season than the one preceding it (which also does a great deal to address some of the show’s structural issues, chiefly the overlarge cast), I also can’t help but notice that instead of finding new places for the show to go, what the fifth season delivers instead is a hodgepodge of story elements from seasons two and three. So we’ve got a mystical object that can rewrite reality (The Loom of Fate vs. season two′s The Spear of Destiny); a token hunt across time and space in which the Legends face off against the estranged relatives of one of their members (the totems in season three vs. the search for the pieces of the loom, Amaya’s evil granddaughter vs. Charlie’s evil sisters); a late season loss that forces our characters into a nightmarish alternate reality in which they don’t even remember who they are (the Legion of Evil rewriting the Legends’ lives to make them ordinary and unsatisfying vs. being stuck in TV shows in a world run by the Fates); which comes about because of a betrayal by a member of the team (Charlie in season five, Mick in season two) whose eventual return to the fold enables to Legends to win in the end. There’s even an abandoned, abused girl who has turned evil, and has to be won back to the side of good through the offer of true companionship and understanding (Nora Darhk vs. Astra Logue).
This isn’t exactly a bad thing - a lot of these storytelling beats cut to the very core of what Legends is and what makes it work, so it’s not necessarily wrong for the show to repeat them. And even if the basic structure is the same, Legends just keeps getting more adventurous in how it delivers that structure. I’ve already written about how well done the season’s mockumentary episode was, and the same can be said for the 80s slasher movie riff, the Mr. Rogers parody, and of course, “The One Where We’re Trapped on TV”. Like the multiple universe episode in season four, these are things the show couldn’t have done when it was just a few seasons old, and they’re proof that whatever other issues it has, Legends is constantly pushing the envelope in terms of the kind of tropes and genres it can graft onto a superhero template. That said, there’s a very real possibility that this is all the show will ever be - a standard story template, enlivened by increasingly gonzo riffs on existing tropes.
Some more thoughts on where the season worked and where it didn’t below.
THE GOOD:
I really hated the decision to make Nora a fairy godmother in season four, not least because it felt like yet another way of infantilizing her (it certainly didn’t help that it was a choice she was forced into, and that she spent the remainder of the season catering to the every whim of Gary, a character I still have very mixed feelings towards). But season five really reclaims that choice. Having Nora embrace the fairy godmother life as a way of both helping children and working through her own issues makes a lot of sense, and the character feels happier and more confident than we’ve ever seen her (certainly a step up from how gloomy she was last season). I even like the wardrobe change - once the fairy godmother dress was ditched except for specific occasions, having Nora dress all in teal is a nice touch, and certainly an improvement over her rather boring season four wardrobe. I still think Legends missed a lot in how it handled Nora last season (I will never stop being annoyed that she and Sara didn’t develop a deeper friendship, given how similar their life trajectories have been), but this was a good way of righting the ship, even in a very limited timeframe.
I already mentioned this in the episode review, but watching the rest of the season really cemented my admiration for how quickly the show embeds Behrad into the crew, and makes it feel as if he’s always been there. That’s all the more impressive given that Behrad doesn’t really get an arc in season five. Most of that storytelling energy goes to establish Zari 2.0, and Behrad is, of course, absent for much of the latter half of the season. And yet he feels almost instantly like a fully-rounded character who is integral to the show, so much so that you’re heartbroken by his death (and convinced that it will be rolled back, even though Zari could easily take over his superpower). That’s really excellent work by both the writers and Shayan Sobhian.
I was a bit nervous when Zari 2.0 was introduced, because replacing a heroic, cool-girl-coded, nobly self-sacrificing character with a version of herself who is extremely femme-coded and obsessed with things like fashion and social media is the sort of move that is ripe for easy misogynistic point-scoring in the guise of feminism - of course the Zari who is good with machines and eats donuts is superior to the one who has a perfume line and spends hours in the bathroom every morning! But the show very quickly established that Zari, though certainly not without her flaws, is awesome in any guise, and it did so without trying to change her into “our” Zari, eventually even establishing that they are two completely different people, each with a right to exist (though not simultaneously, unfortunately). I get why the show didn’t keep both Zaris around - it would be asking a lot of Tala Ashe to play two characters, much of the time against herself, not to mention a production nightmare - but I appreciate that it didn’t decide that Zari 2.0 was the lesser version. (Also a nice touch: Behrad, though obviously fond of Zari 1.0, doesn’t think of her as “his” sister, even though to us she’s the “real” version of the character.)
Similarly, I wasn’t quite sure what to expect when Ava moved to the Waverider full time - obviously, it would be an improvement on her playing a tinpot fascist at the Time Bureau while the show pretended that this wouldn’t really bother Sara, but at the same time Sara and Ava are both so similar in their functions and abilities that I worried they’d step on each other’s shoes. Instead, the show leaned into their differences and made the season about Ava finding her place as captain of the Waverider, a role she fills in very different ways than Sara while still doing a good job at it. It also allowed her to expand her point of view a little - bonding with Zari 2.0, or reaching out to Astra, both things that would have been outside of her comfort zone in the past. Obviously, this is setup for Ava taking over as captain in season six now that Sara has been abducted (though I hope not for very long - Legends isn’t Legends without Sara), but good on the show for taking the time to bring Ava to a point where she’s ready for this, and in a different way from Sara.
And speaking of looking ahead, the show takes the wise step of thinning out its cast. Personally, I would have kept Ray, Nora, and Mona and written off Constantine and Nate (and possibly also Gary), but either way, it’s good that the writers realized their cast was getting unwieldy. I was concerned, for example, that the show figuring out what to do with Charlie and giving her an elaborate backstory was a sign that she would stay on, but instead she leaves once that story is resolved. And I think that in an earlier season, Astra would have been positioned to stay on the Waverider after the end of the season, but instead she’s clearly a one-off character, who goes off to live her own life once the show has brought her story to a satisfying conclusion. (This also, however, means that Legends has written off two black women in a single season, not to mention Mona, and in fact has only one WOC main character remaining; I hope that’s something season six addresses.)
THE BAD:
I realize that I am very much in the minority on this, but I’m sorry: John Constantine does not belong on Legends of Tomorrow, and certainly not as a main character. Season five feels, in fact, like a perfect demonstration of this simple truth. The early parts of the season feel like two different shows, the Legends show and the Constantine show, that happen to have some points of intersection and shared characters. And even once those storylines converge, it’s notable how John’s quest for the Loom of Fate very quickly becomes Astra’s quest for it, and then Charlie’s, and how they both feel more grounded in that story and more affected by it than he was. What it comes down to, once again, is that John Constantine is a character who can’t change, and putting him on a show that is all about change and growth can’t help but feel unsatisfying for both the character and the show. Season five tries to suggest that change is possible for him - he finally comes clean with Astra and make a real apology to her; he admits that his pursuit of magic has cost him relationships and a chance at happiness; he reaches out to his friends when he thinks his life is about to end; he even quits smoking. But the character just doesn’t have that much give in it. To be John Constantine, he has to be the cynical, arrogant, self-destructive fuck-up we’ve always known. On a show like Legends of Tomorrow, that can work in small doses, but not as the main character that Constantine has been positioned as.
Though I’m glad that the show figured out something to do with Charlie before writing her off, the similarities between her story and Mick’s can’t help but shed a light on how poorly thought out this character has been, and how much her season five story is parachuted in. When Mick betrays the team at the end of season two, it’s barely a season after they’d put him off the ship for being perennially untrustworthy, leading to him becoming their nemesis. They only take him back out of pity for the decades of torture he suffered, and sympathy for the loss of his only friend, Captain Cold. His betrayal is a direct outcome of those cracks in the relationship - he does it because he wants to live in a world where he hasn’t been hurt or hurt others, and where his friend is still alive. When he changes his mind at the end of the season, it’s a culmination of two seasons of character growth, the realization that holding on to the pain in his life is worth it if it means he gets to keep the friendships he formed on the Waverider, and to continue to grow as a person - as expressed by his choice to put Snart back in his timeline, where he will become a better person (and eventually inspire Mick to do the same) but will also die. Charlie’s very similar storyline just doesn’t have this kind of depth. Neither her heel turn nor her face turn feel particularly earned, and a lot of that has to do with the fact that it took the writers so long to figure out who this character even was.
For a season of Legends, this was an awfully heteronormative stretch of episodes. Sure, Sara and Ava are still center stage, and that’s fantastic. But every other romantic relationship in the season, and there are quite a few of them, is a straight one. You might blame this on the fact that season five is a housecleaning season, wrapping up dangling storylines like Ray/Nora or Nate/Zari. But even the new characters like Behrad or Lita express only opposite-sex attraction (I guess Astra never demonstrates a preference). I mean, if you give John Constantine two different love interests in a single season and they’re both women, surely something has gone terribly wrong?
And speaking of John Constantine’s love interests, is putting him together with Zari meant to make the old her’s romance with Nate look organic and true to the characters in comparison? Because I can’t think of another reason for it. Do not want.
THE UGLY:
Words cannot express how much I hate the Damien Darhk episode. Not all of it, obviously - the Mr. Rogers riff, as I said, is pretty good (and pays off handsomely later in the season), and pretty much all the Ray/Nora stuff, especially the moment where she realizes she’s not going to lie to her father about the man she loves and the life she’s chosen, are golden. But it is simply mind-boggling that after two seasons in which Nora was firmly established as the survivor of a lifetime of abuse, Legends takes an entire hour to not only rehabilitate Damien, but pretend that he was always a loving father who just made some mistakes. For crying out loud, the man fed his daughter to a demon in order to gain power for himself. It was always an interesting wrinkle in his character that he clearly saw himself as a loving, protective parent, and was even capable of some level of self-sacrifice on Nora’s behalf, but I had assumed that the show realized this was at least partly a self-serving lie. To discover that we’re actually meant to think that one act of sacrifice cancels out a lifetime of abuse is nauseating. I wanted Nora to stand up to her father, but as a victim calling out her abuser, not a loving daughter trying to renegotiate a relationship with an overprotective parent. It certainly doesn’t help that the episode features inexplicably popular wedding story tropes, such as the groom asking the bride’s father for permission to marry her, or the father trying to keep the couple from physical intimacy before the wedding, which are gross in any context but especially so here. I suppose in the end it’s all worth it to be rid of Damien once and for all, but I was squirming with discomfort and rage throughout the entire episode.
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the-awful-falafel · 5 years ago
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Rick and Morty - S4E6 "Never Ricking Morty" Podcast Summary/Breakdown
So y'all probably expected this based on how often I've been talking about these official companion podcasts. I recommend listening to them yourself either on the official Adult Swim YT channel or the official website, but I thought I'd go ahead and make bullet point breakdown of some key points for this particular podcast, because trivia and behind-the-scenes knowledge really appeal to me. And this episode is pretty divisive in the fanbase, so I think this podcast will assuage some fears even if you still personally dislike it in the end.
For some reason, the title of the podcast calls this S4E7 instead of episode 6. It wasn’t commented upon, so I assume either it was a typo or it was 7 in the production order and got swapped shortly before release.
The interviewed staff involved in this episode were Carlos Ortega (character design lead), Erica Hayes (director), James McDermott (art director), and Jeff Loveness (writer)
The idea of this episode was conceived in October/November 2018 as a "one-up" of anthologies and clip shows. They didn't want to do a straight anthology because many other TV shows had already done that, so they tried to go more experimental and bold and basically went balls-deep with the metanarrative as a result
It was a substitute for Interdimensional Cable (which they were going to do instead but it fell through for unknown reasons)
"We had to go so far up our own ass, because if we didn't go far enough, people would be mad that we didn't."
The writers intentionally mocked themselves as much as the fans, pretty much, and it was meant to be all in good fun
The artists really enjoy designing all the weird aliens in the show, as well as getting to reuse/repurpose them when applicable. Apparently next episode (Promortyus) is going to be reusing a lot of designs for something (but they obviously can't say due to spoilers)
Compared to other episodes, "Never Ricking Morty" went pretty smoothly once it got to the art stage. That doesn't mean it was easy, but there weren't a ton of revisions they had to do
There was a joking spoiler about Rick becoming pregnant later this season. At least I think it's joking.
While writing this episode, the writers came up with a huge whiteboard list of complaints about the show, misconceptions about the show, etc. to consult for the meta jokes. Loveness later clarified that it wasn't quite about attacking "complaining" though, and it wasn't meant to be mean-spirited
The Bechdel test skit came from them realizing they hadn't done much with Beth and Summer this season, which definitely can be considered a flaw. Therefore, as part of their self-mockery, the writers decided to force them crudely into the episode as a joke, while also making fun of men who write women characters poorly and reductively.
The Jesus Christ / Rick suddenly being Christian part was written in response to the writers asking themselves "what would kill Rick and Morty as a show?"
Jeff Loveness said this in the "Inside Never Ricking Morty" video as well, but he really loved the "old man is really ripped and ready to kick your ass" trope and is partially responsible for it becoming a running gag this episode along with "cum gutters". Apparently cum gutters return in season 5 (also said jokingly, so who knows)
One of the Q&A callers called multiple times, with different phone numbers, and kept asking about potential crossovers for some reason
"A lot of people are saying that the show is fucking with their fans. Is that accurate?" "I think some of those fans deserve to be fucked with a little bit."
They point out how some fans feel entitled to the idea they should be pleased by the show all the time, and the writers feel like the show should ideally surprise the viewers in a good way, but you still may not like every episode and that's alright
At the same time, the episode wasn't meant as an attack on the fans, it was more of a "we'll do this our way, be experimental, and push the envelope of what we can do" message they were sending. Jeff Loveness promises that there's "good stuff coming up" that he thinks the fans will be happy with, presumably in late Season 4 or even Season 5
"Just because we showed it this way and you'll probably never see it this way again, that doesn't mean we're dropping these storylines completely." There you go, everyone! The ongoing story threads are still happening at some point, and the message of the episode wasn't about dropping continuity or mocking people for caring about it. Although if you were hoping for resolutions similar to what was shown in this episode (Evil Morty w/ a giant army, Tammy VS Summer with lightsabers), those scenarios are almost certainly not going to happen canonically based on this statement. Let's hope that what they do come up with is both unexpected and awesome.
The episode is intended to be non-canonical, similar to past once-a-season clip show episodes like Interdimensional Cable
Story Lord was inspired by characters like Mysterio and Q, and the writers created him late in development as a type of villain they hadn't done before. Dan Harmon also put a lot of self-mockery into the character with how much he loved narrative structure and the story circle. The character artists even initially asked if Harmon could be the design for the character but that received an immediate "no", as it was perceived as being too on-the-nose.
Jeff Loveness was surprised the Rick/Birdperson musical made it to the final episode since it seemed like the sort of thing that would be cut or lost in development. He was also surprised the Jesus thing stayed in mostly untouched
The Story Train was intended to be an actually purchasable product by the time the episode aired-- the writers were emphatically excited about that being the culmination of the joke in the writers room-- and they were surprised that it didn't go through by the time the episode aired. They guess it's due to the coronavirus pandemic interrupting merchandising plans, but they're ultimately unsure because the decision isn't discussed with them
The artists do receive some limitations on how much gore they're allowed to depict, but they can show as much blood as they want, so for the most part they can still be creative with gruesome violence (like the Tickets Please guy ripping in half in this episode)
The artists are credited for elevating most of the fight scenes in the show, sometimes with only vague script direction which they use to be very creative
In response to a viewer calling in and asking the question about whether Pickle Rick will return: "I think there's a conversation to be had about: do we want these things to return or it better to do a one-off story?" So my take on this is that not literally everything will factor into the continuity-- they put thought into what ideas have more long-running potential and they build those up. Which is kind of obvious but the question was silly anyway. (They're still ambiguous about whether or not Pickle Rick will come back, by the way)
They aren't going to do an outright Star Wars parody in Rick and Morty because other shows have already done that, but they can still parody what Star Wars represents rather than doing a "branded commercial" for it. Apparently there is a lot of that specifically coming up this season (although indirect in the way they're describing). I assume this is referring to the upcoming "Star Mort Rickturn of the Jerri" episode, so I’m curious about how they’ll reference Star Wars in that one.
The COVID-19 reference this episode was thrown in last minute, presumably with just alternative dubbing and changing the lip sync animation. They say that sometimes episodes are still being worked on up until the moment they release on television. Referring to a previous episode as an example, the character of Shadowjacker from the dragon episode was thrown in last-minute
With the exception of James McDermott, most of the staff interviewed had no control or participation over the commercial product placement work, such as the Wendy's/Pringles commercials. They don't mind them for the most part and find them funny
The writers try to avoid being too topical because the scripts take so long to turn into animation that any references will become outdated by the time it releases. Therefore, they try to be "timely" in the sense that they're writing about things that are happening in the world, but in a more abstract/thematic sense. Jeff Loveness implies that the next episode Promortyus will have a lot of that
In response to another viewer Q&A: There is no Rick and Morty movie currently planned. They wouldn't mind one, but nothing is really in development at the moment
The staff say they're excited for the next batch of episodes and seem pretty proud of their work on this season
They don't plan on making a Rick and Morty musical episode at the moment, as they feel like other shows like South Park and the Simpson have done it excellently and don't feel like they're capable of doing it better. The Rick/Birdperson bit in this episode was the most we're going to get
The code inside the broken-off throttle lever was intended to just be a bar code decal (to show it's a toy) and doesn't actually mean anything. James McDermott jokingly said it's "where the bodies are buried"
The Rick army / Evil Morty scene was huge from an animation standpoint and they almost couldn't do it due to how ambitious the shot was. They were going for a "Lords of the Rings", faux series-finale vibe, where they "give the fans what they THINK they want". Justin Roiland insisted they do it
There are definitely more big animation setpieces planned for the future
And that’s it! I’ll probably do more of these for the future episode podcasts, if anyone is still interested.
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