#not even putting it into the game's main tag
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theshadowandhislight · 15 hours ago
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I wasnt tagged but I wanted to participate bc I have one I particularly like that'd probably surprise my moots atleast that I like this character.
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While I am on the side of Tails having no parents I also very endearingly love Amadeus Prower as a father for Tails but also as a character individually. he's got a really interesting story to him and his personality is amazing in my opinion. also I like that he led a literal revolution against the king lol.
tagging: @asktheevilgeniusesson , @edgyhedgie , @silver---linings , @ultimachaos , @dacreambun , @thesonicever
and ofc anyone else who wishes to join. ^^
I wanna know a Sonic character you love that might surprise people to find out.
I'll start:
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egophiliac · 8 months ago
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LEON
LEON YOUR EYEBALLS
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svtskneecaps · 10 months ago
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i also just want to point out the qsmp members' commitment to like never letting the inactive members die. like dantdm logged on twice and is canonically dead and everyone continues to blame mysterious happenstance on him. spreen is canonically dead and yet people are still like namedropping him even tho the house façade he built has been demolished and also probably consumed by a mountain. they meme on kameto who's barely been on except that time he was a fed spy that was iconic as hell. they just immortalize their members and they're always so happy to see old faces come back and it lowkey makes me emotional lmfaoo like missa barely logged on for a while but goddamn nobody forgot his name bc philza can't go one day without mentioning him and mariana barely logs on but every time fit saw the homeless mariana in roier's city no matter what he'd stop dead and tell it "come home" and when slime came back to the server for elections after having logged off for the last like two months everyone was still excited to meet him bc the others had kept his memories on the server fresh and alive, maxo died canonically in the nuke and pierre pasted his face all over the server, luzu vanished for months and we never forgot him either thanks to the computers and foolish's wack ass family tree. like when purgatory teams were chosen and team red constantly joked about how it would be so over for the other teams once germán logged on despite the fact that germán had only ever logged on ONCE, the way they cheered when they snatched rubius in the split of green despite the fact that rubius hadn't logged on more than twice since march. they just keep the names alive all the time and it's like
it just makes me really happy to see. like it makes me really happy. like the admin team and the members alike are like 'no way in HELL are we letting your memory go' like damn once ur on isla quesadilla you really are stuck as an islander forever :D
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prince-kallisto · 1 day ago
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☆*:.。. o(≧▽≦)o .。.:*☆ Ahhh thank you very much for your reply! You worded a lot of things I was trying to say much clearer- so thank you lots 😆💖
It’s very funny how some parts of the EN fandom has such strict, self-imposed views on the Yuu’s, and the “canonicty” of…OCs lol. When TWST is honestly very freeing with their gender norms and their MC. Honestly, I feel bad for the future Pomefiore MC already- I feel like no matter what, there would be no winning -v- But I’m really excited for their future concept!!
😆💖🐦‍⬛ I’m a Crowley yume, and I’m always gushing over ever line he says and taking it romantically. But that’s just me, and I know the game isn’t an Otome. It may feed us some fanservice both in and out of game (ie merch), but it won’t be an Otome. So it’s upsetting that a small yet vocal portion of the fandom are demanding it to be one for their one ship, while also disrespecting their fellow male and NB shippers in the fandom 🤷 female, male, or NB Yuu is still Malleyuu- but again, it’s for our imaginations, not a romance for the official manga to depict. It’s…ironic that a lot of these same exact accounts were criticizing a small group of BL fans who complained a “girl Yuu was getting in the way of their ship,” while they turn around and demand a girl Yuu for a “valid” Malleyuu lmao
😆💖 if you ever write an essay, I’d love to read it! I almost wanted to rant about it myself, but I knew I’d get off topic if I rambled too much in one post 🤣 I don’t understand why conversations about more diverse romance are always shut down. We ARE making our own- it’s just a shame that’s there’s very little support for them from bigger communities! And even in communities that are kinder, whenever a male or NB fan asks for recommendations, we’re always directed to completely non-romantic games just because the player character is neutral 🤷 while I’m grateful nonetheless, it goes to show how little there is out there for us male/NB fans of romance or “otome” style games. I really love the many routes, art styles, and types of romances in Otome, and I’ve yet to seen in replicated in a more gender-inclusive format. Maybe one day! 💖
I think in regards to fanfic, the main issue I have with self-insert or gender neutral fanfics is that there’s often still descriptions of a character left behind, usually afab descriptions. When everything is fully tagged, I don’t mind as much, but it can be a whiplash otherwise. This can also happen with descriptors in a self insert like…blonde hair or something, which unless it was tagged, is certainly NOT a characteristic everyone has
😭 ANXJHD. Yeah the whole Yuuka situation is so odd. I remember a lot of excitement when she was first revealed because, girl Yuu. But now that YUUNA is released, well I’m seeing some amazing yuri fanart between the two 😆💖🌷 but again, I’ve seen several cases (surprisingly???) of Yuuna being put on a pedestal for “being more of a woman” compared to Yuuka, which is so icky. I’m happy for the femme rep, but PLEASE do not equate this to the “first real girl” rep 😭😭😭😭😭😭 I tend to lean towards a femme style for myself irl (I like to be cute 🫡), and I think I just got so upset over the situation not only for the Yuuka treatment but the sudden dysphoria LMAO 😭😭😭
Ahh random note, but I’m always very fond of the Harveston event lines about Epel. A picture of his grandma in her youth looked EXACTLY like him- just in a dress. And all the other boys complimented the photo, mistaking her for Epel. When Epel was confused about what photo they were talking about, I believe Jade said “the one where you’re wearing a dress.” There was never any blubbering over the mere idea of Epel wearing a dress- it was just a charming photo that they thought was Epel in a dress 🤷
Idk it’s just moments like those that really make the twst world feel comforting that way 😆 the world is very diverse and lively, and that fact is cemented in the way that the game Yuu is genderless. All these “rules” and expectations in the EN fandom are completely contrary to the spirit of the game.
I loved reading your ramble! It was super enlightening and it made me happy to read- thank you for reading my long rant as well! ☺️💖🐦‍⬛ I’m really grateful that me and my nonbinary sona has been really accepted in my local community, I’ve never once felt unwelcome in these spaces. But when I gaze across the vast desert that is the rest of twst social media…I learn that even a cool girl like Yuuka is controversial 🤣🤣
Ahh these are the sort of topics I don’t know how to word well in English , so forgive me if I have roundabout explanations for things 😆 this is a bit of a vent, I apologize again for any mistaken words on anything 💦
But I guess I’m just a little disheartened by the EN fandom- particularly with the whole manga Yuu situation. I adore all the Yuu’s, I love all the Yuu OCs that this amazing and creative fandom has designed.
But I’m seeing an…over exaggeration? Or pedestal put onto the Scarabia Yuu, Yuuna Oujou, and the way some people have discussed the manga Yuu’s have made me a little uncomfortable.
I’ve seen some people be like “finally! A girl Yuu for the manga!” Or “finally! A Yuu who presents herself as a woman!” (This is way different than a celebration of a femme Yuu btw).
? Yuuka, the Savanaclaw Yuu, IS a woman. Some people have been claiming that she’s “hiding her gender” in the all-boy’s school, or “downplaying” her gender, and how they’re so happy that Yuuna is “unapologetically a woman.”
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But Yuuka, even in her previous world, has ways presented as a bit more masc- a very bifauxnen, cool girl type of character who is resolute in her strength because of her judo experience. A translation of the manga I read even has her referring to herself as a “ordinary school girl.” It’s just her own personal style of presenting herself. She also exercises in a sports bra! The only troubles she has is the troubles ALL Yuu’s have: that they’re magicless and aren’t meant to be here at this school and this WORLD.
And frankly, it’s uncomfortable that I’ve seen so many people in the fandom act as if feminine style is the only valid way to present as a woman, the implications that Yuuka is not a woman from the way she chooses to dress or cut her hair.
I’m so so happy that people find joy in a very femme presenting Yuu- I love Yuuna just as much! But when the conversation begins turning into…implying femininity is the only way to be/present as a woman, that’s not…it just feels awful. Yuuka was our first girl Yuu, Yuuna is the second. They present differently, but neither of them ever once worry about having the “hide” their gender. Please celebrate Yuuna’s style if that’s what you mean, instead of the “true girl” Yuu.
And on another note, there is the very popular and so far very likely theory of a “boy-girl” pattern in the manga Yuu’s- especially since all the Yuu’s so far have been the opposite gender as the Disney villains of each dorm. Meaning, the theory is that a male Yuu is likely for Diasomnia.
And I’m seeing a very vocal crowd dismissing the idea of male Yuu in the Diasomnia arc, that they want a girl, they’d hate a male Yuu, “Malleus forgot it’s not an Otome so it has to be a girl Yuu!”, they want a girl to be with Malleus “because [we] want Malleyuu.”
And again. It just feels so…alienating. Malleus and Malleyuu personally isn’t for me, but I’ve spent many years hopping around Otome and romance games in the past, and male and NB fans of these genres are frequently told that they don’t belong in the fandom, that these games cater to women.
But most conversations bringing up the possibility of romance games bringing in he/him, they/them or even customizable pronouns for the player are often shut down in most community spaces. Games like TWST, with an ambiguous MC and individual interactions with a character of your choice (ie the home screen voicelines)- or even games like Obey Me or the Arcana, are a rarity have made me really happy and feel really comfortable in the fandoms. Even if the game’s audience is mostly women, the MC/Yuu has *always* had an open identity.
So…the concept that Malleyuu is only WANTED by a portion of the fandom ONLY it’s a girl Yuu just brings back those same feelings again. Of course you may have whatever Yuu you want in your own personal Malleyuu ship!! But one girl Yuu can never represent the whole fandom, one male Yuu can never represent the whole fandom. So it’s strange there’s this complete outcry at the idea of a boy, and in turn of non-het Malleyuu ships in the fandom.
The manga and the Yuu’s have never shown a romantic relationship towards any character- any fanservicey moments still remain from the game, no matter the Yuu it’s aimed towards. And not just from Housewardens- all the characters have their bits of fanservice! But it never goes farther than that in the main story especially.
With the reveal of Yuuna, the EN fandom has been celebrating the diversity and openmindness of the world of twst, and how customizable your Yuu’s truly are. Yuu is…you! Yuu can be whoever you want. But it all falls apart when a portion of the fandom see Yuuna as the only valid girl Yuu, when the mere idea of a male Yuu for Diasomnia or for Malleyuu is bashed and hated.
Or you know what- the idea of male or even NB Yuu is bashed entirely every single time there’s a damn announcement for the manga. A while back, the Scarabia manga announcements were mistranslated in English, and the gender ambiguous language for Yuu was accidental turned into he/him (which turned out to be Yuuna). And the level of vitriol I saw over the idea of a male Yuu was so fucking disheartening. And now it’s happening all over again with a future Diasomnia manga.
Is the manga and their Yuu’s really a celebration of diversity in the EN fandom? It doesn’t feel that way, at all. Perhaps I’m just being self centered about this, but I’ve found myself increasingly upset about how vocal these two issues have been, and I wish some people could be more mindful about it
Apologies for my incoherency in this vent 💦💦💦💦💦 this is NOT hate toward Malleyuu or Yuuna fans as a whole- or towards anyone in fact. This is just a vent and a slight critique just certain parts of the fan bas
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the-shifting-long · 1 month ago
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Parts of the Pristine Cut that feel targeted towards players who interpreted the game a certain way and says with a cheeky little finger wave "no no, see, it is a love story, she loves you, you have to love the princess, and your voices aren't always helpful, and the narrator's perfect world is bad, and you were wrong!" blocking fans on social media who had issues with the pristine cut and HEA in particular and now that little comment that's like "everyone's entitled to their opinion even if it's wrong!" you made a piece of art that is purposely open to interpretation and is in fact ABOUT perception + interpretation and how it impacts something and the value of player choice and you clearly can't fucking cope with people actually exercising said player choice and disliking parts of it. why even give us, the player, endings like New and Unending Dawn and Your New World if you have to insist IN THE GAME ITSELF that even the most powerful, demeaning, and arrogant princess still values you and actually was never that strong in the first place <- apotheosis literally being empty bluster and apologizing. and strip away all ambiguity from the Narrator's actions <- HEA depicting Narrator's ideal world as an unambiguously bad thing and even having him experience regret.
like what's the fucking point in saying you value player choice/opinion and making a game based on that only to make an expansion that undercuts a number of specific, legitimate interpretations, implicitly pushing a "correct" one on the player, and then going on social media to bitch about Wrong Opinions under the guise of "haters gonna hate!" rather than acknowledging legitimate criticism will Always exist even for the most "perfect" piece of art and welcoming it as part of Slay the Princess' inherently subjective nature (again when YOU yourself made it subjective with no real objective answers.)
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slabmaxxing · 14 days ago
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i wonder if wemmbu having his armor durability and potion duration mod installed can be interpreted as him being more combat ready than the other unstablers. hes used to combat he knows war and violence better than he does peace. always aware of the state of his armor and the time left on his potion effects so that he can repair or restock at a moments notice. idk
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tapestryundone · 3 months ago
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i have a crossover that appeals to me and me ALONE. have art of it that lacks any context because i just made art of it and left it at that and didnt feel like adding dialogue to almost any of it
elaboration under the cut
first img is an approximation at the long quiets mind :] its empty but i think there WOULD be more layers if you dug around. maybe if you walked further into it. but thats the main area! shards of glass bc of that one spectre line hehe. the center area is wood panelled but the resolution in the img makes it a tad hard to see at the size the img is.
in the main area the voices come up to the center area as needed! or just to talk. i think in the event that anyone ever entered tlqs mind they would become EXTREMELY talkative bc itll be their first time really being Perceived without unpleasant circumstances which is VERY exciting for them
most things in tlqs mind would be verrrry very similar to the spaces in between, mostly because thats the truest location hes ever truly known. i have been thinking about different layers that could contain the cabin, though. because the woods and the cabin were both very important locations for him, even if they sucked Majorly
second img is the inner version of tlq :D which like. technically theyre all parts of tlq. but also they can function as separate entities from tlq so i dont think itd be that out there that tlq exists somewhat separately from them all in his own mind. gotta think on some of the logistics more though
4, 5, and 6 are just interactions cus i think its fun. i think its ill advised for visitors to leave that little center area. going past it is putting oneself at risk to become lost in the unending walls of the (mental) long quiet. i dont imagine the voices knew that before so much as it is instinct. the "real" location wasnt something mortals were ever meant to really Be In, so it carries over and makes leaving the center instinctively feel like a very bad idea to just Let Someone Do That
the voice in 4 is hero and the voice in 5 is contrarian
last two are the most stand alone and self explanatory. second to last is the opportunist and paranoid, and last is quiet and opportunist :]
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eyepatchdate · 8 months ago
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okay... was flipping through my copy of the smtiv strategy book. i FORGOT they tell you a NAME for the hill Issachar and Flynn are on at the beginning of the game. 'Yascony Hill'
every place in Mikado is a badly anglicized place in Japan. Some of them are obvious (Shene Duque) and others less clear. I'm actually working on making a list of all places referenced and making a post with pictures of all of them when I'm done with the game.
but like. i do NOT know what 'Yascony Hill' is referencing i am LOSING it right now. what is that anglicized from. oh my god.
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thegreatyin · 3 months ago
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How did you manage to handle not one, but FOUR separate accounts in fl? I recently made the account for my HD little guy but having to do the tutorial again just seems miserable
there's... weirdly several answers to that question, actually??
a HUGE part of it is due to the way FL is structured. the 10-minute action timer is a core part of the game on a fundamental level, and the fact that i can very easily run out of stuff to do on one character and thus have an excuse to quickly and easily swap to another is just... convenient? satisfying? i'm not entirely sure how to explain it. the fact that i can make progress even while i am fundamentally simultaneously Not Making Progress is like pure dopamine for my freak insane awful little brain. there's just something really pleasing about spending all of my actions pursuing The Goal Of The Day™ on one account before casually swapping to another and doing the same without feeling like i'm wasting time or acting to the first account's explicit detriment. the downtime helps! the recharge time helps! the structure really really works!!
i'm technically only actively playing three, maybe two accounts minimum. the only reason the fourth (the one that'll be my future BaL playthrough) currently exists at all is so i can get his earlygame completely out of the way now and not have to waste time running through it all later, when what i actually want to do is play the ambition i've made myself wait a full year to play. and also getting free goodies as seasonal stuff happens,, something something surprise tools to help us later. the only two accounts i'd say i'm really "actively playing" at the moment are caeru and lark- and of the two, lark takes the most priority, since his ambition is the one i'm currently pursuing in earnest. for a couple months now- despite being My Main FL Character- the scoundrel has actually been pretty inactive on a gameplay front outside of the occasional progression in TLC and discordance content. purely by virtue of having Very little left to do outside of Very long-term grinds and vanities. they're in their "now what?" "now you can start playing the game" era. they've graduated to previous protagonist background cameo in a sequel anime series. they're like the yin FLPC equivalent of red at the top of mount silver. they're Literally just vibing rn. i only keep posting about them regardless because i'm insane and i will never ever ever ever ever let that bat go. but yeah, big TLDR, outside of doing the bare minimum to keep making waves/notability up every week, i'm not actually spending that much time on accounts i'm not currently actively interested in playing. and that accounts for way more gaming spoons than you might think.
i have a virtually lifelong history of playing MMOs, especially and specifically world of warcraft. i was born in the endless grind for useless video game pixel vanities and/or bragging rights. molded by it. you all have merely adapted to doing the same piece of content a pointlessly excessive amount of times for literally no reason besides whimsy and folly. me? i've done my time. i've served my sentence. i've spent weeks doing the original burning crusade netherwing dailies. i've devoted days to running praetorium over and over and over again, back-to-back, nonstop, long before square enix cut it in half and made it NOT take at minimum an hour and a half per run. i've perfected my silverwastes + auric basin goldfarming strategies. i've (almost) crafted dragonwrath tarecgosa's rest. i've killed the sha of anger so many times its dying scream of agony is embedded into the very fabric of my being. ""only"" doing making your name content four times over? that is nothing to me. it means nothing to me. it is so infinitesimal i can do the persuasive seduction quests in my sleep. it's not a matter of handling misery, or having the capacity, or even sighing as i remember the brass embassy raid segment of the watchful questline seriously i don't know why i keep forgetting that exists or what even is my problem with it i just am so consistently mildly inconvenienced by it and its highly specific resource requirements and it is the worst thing ever. maybe i'm just so used to the scoundrel's near-infinite money and troves of disposable items that i've completely forgotten what being poor is like. despite having done that step 3 fucking times now. ahem. anyway. i have transcended the feeble mortal bindings of my resistant-to-grinding flesh and ascended to a higher plane of enlightenment, they may call me insane but they will be the ones left laughing when they see what that "insanity" has wrought, i've usurped them, i've usurped them all-
hacks and coughs and awkwardly clears my throat. i mean. uh. um. Ahem.
the empress' court artistry + tales of the university nerfs helped too.
#and yes#before you ask#i have forgotten which account has which items/has done which content many a time#i think the most painful incident was forgetting to keep up the scoundrel's making waves while i was still playing nemesis with caeru#given that im trying to build it up to 12 and reset their specialization... that was uniquely painful#then again they have like 40 BDR so it wasnt actually that inconveniencing lmao#fallen london#ask#long post#sorry for the infodump + sudden villain monologue.#all jokes and personal accounts aside i totally get the apprehension abt doing that stuff again#it's not for everyone. not by a long shot.#im only doing this because im genuinely invested and in love with this silly little browser game#and way back when i started i made a (only half metaphorical) solemn oath to experience all of its ''main stories''#and truly see everything it has to offer#(bc i like. physically cant do hyperfixations by halves. i need to consume Everything abt the thing or i'll explode)#(and even then i'll probably explode anyway. it's either completely drop it or go All In until it stops taking up so much space in my brain#(and. given the track record. that is not happening with FL for a while yet)#but like. that isnt actually normal behavior. just. just to clarify.#from what ive seen a VAST majority of people do not go out of their way to play literally every ambition#and that is so valid. it is so overwhelming. you have to juggle so much.#you have to play the earlygame So Many Goddamn Times.#(as i said. served my time. did my sentence. i am my scars. etc etc)#the best advice i can give as someone who's so completely desensitized to that repetition it doesnt even phase me anymore?#the same advice i can stress to all FL players. legitimately just take ur time with it. play when you want to.#dont when you dont.#sometimes you have to grit your teeth and bear things. and when it comes to alts you Will have to grit your teeth and bear it all again#but the beauty of this being a game that one plays for fun is that unlike. say. crushing deadlines or annoying coworkers in real life#you are completely within your power to decide when where and if you want to grit and bear it all#..wow this is ADVANCED yin rambling holy shit. i actually reached the tag limit. i think this ask should be put on some kind of list
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rxttenfish · 9 months ago
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Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
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vee-lociraptor · 8 months ago
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so mad that im being this unwell about the malevolent cowboy au
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inevitablestars · 6 months ago
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Fic authors self rec!
thank you sm for the tag @pretentiouswreckingball
When you get tagged, post your favorite five fics that you’ve written, then pass on to at least five other writers. Spread the self-love
(summaries below, me rambling in the tags)
bite the hand | wolfstar, nonbinary sirius, exes to lovers | 120k
It’s them and Remus, it’s always going to be them and Remus. Nothing can break that. Except for themselves. Which evidently they are very good at doing… So hope is what they cling to. More than love, more than history, more than anything. - or - Sirius and Remus have gotten into a cycle of breaking up and making up, except this time is going to be different.
i regret you all the time | jegulus, death eater james | 80k
What happens when James falls for Regulus and his friends lose their trust in him?
take care of you and yours | jegulus, wolfstar, dorlily, sirius centric | currently 100k soon to be 200k
Sirius plans a fun summer at the lake with all of their friends, but it doesn't go quite to plan. Friends become more, hatred becomes love, and people unravel until there is nothing left.
the stars that bind us | jegulus, wolfstar, black family centric | currently 99k dont ask how long it will be
Regulus is an author of four, soon to be five, books all written under a pen name. They tell the stories of each of his cousins, brother, and himself, and how they left home and each other. He has done his best to keep them from finding out about his books, but what happens when they do? How do the five of them fit back together after so many years?
you had to go (i know, i know, i know) | black brothers | 3.6k
He saw it coming. At least there’s that, right? At least Sirius told him before he left. At least Regulus got to say goodbye to his brother.
no pressure tagging: @calamitoustide @itsjaywalkers @magswrite @starsworth @aurorboros @galaxostars @sugarsnappeases @quillkiller <333333
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speci-society · 3 months ago
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I got new glasses a couple weeks ago :) disregard the rest of the pic this is just how my evening's been going. This art is purely to show off my new glasses
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scopophobia-polaris · 5 months ago
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first female loz director and the gerudo seem to be written fine enough? wow... there ain't no way I thought we were in the worst timeline after totk
Yeah got through the main quest with the gerudo, it wasn't painful! It wasn't even bad! Still got them outfits but for the most part it was like oh cool!
I would say a lot of that oh cool is from the fact they didn't do a lot to even fuck it up to begin with, I'm gonna be real with yall this game is NOT worth $60USD
Edit: lemme say one thing, you know when people were being like damn totk story wasn't dark or mature at all why was this compared to Majora's mask again? And then all the zeldatwt people came out and said zelda is just a kid series domt expect good writing uH
This one feels like a kid's game. That ain't to say it's terrible I would say, hell I'm not far in it if I get something crazy that's like OH FUCK I'll reblog this post and say something but uh.....game for babies I'm gonna be shocked if anyone struggles with any puzzles cuz you CAN CHEESE THEM EASY ITS 🫢🤭
EDIT EDIT: I SWEAR IM NOT EVEN TRYING TO BE A DOWNER..... @ezlo-x HAS BEEN THERE THE WHOLE TIME IVE BEEN PLAYING....THEY KNOW I HAVENT BEEN A PARTY POOPER.....
#its......seems quick#the sidequests are very boring tbh#like this game should of been 45-50 max not 60#its cute i like it so far but oh my god the optimization and game design could of been way better#and after botw/totk like....how do i put this#its like nintendo heard hey we need a LITTLE bit of rail roading and then#😬#basically...example#for a main quest i have to go to 2 places to get people#i went to the 2nd place first and it......didnt update the side quest even though she should of gone to the meeting place#thTs apart of the quest but no i had to go to the 1st guy no matter what#and its like.....hey botw not totk would do that#most GAMES in general now wouldnt do something like that#also yall gonna hate the fact there is no organization or favorites tool for the echoes#game is fun so far but uH#i got through the first dungeon FAST FAST like this is not a return to form#minish cap dungeons i dont think were that fast and theyre simple#also anyone that says this dorsnt have mechanics from the wilds games yes it does#tri has an ability thats JUST ultra hand#oh and its not good in this game#yall gonna fucking hate it#unless somehow a pirated version doesnt allow you to rotate the fucking item or move it in a way that goes behind me#without me locking off and then back on again after repostioning myself#im worried its a feature and not an anti piracy measure#me and GC are gonna finish this up this week but dang i havent even done the whole first part of the main quest#if i had this on the switch i could see how fast i could play through the game WHILE talking to people and having fun and exploring#also oh my god the zora side quest very cute but when eveeyone knows how the game goes ill make one complaint in the tags one day#funny thing its not story....ITS GAMEPLAY#yhe story in the game is fine and i say that cuz its....very simple#HELL A LOT OF NPCS DONT GOT NAMES THAT ARE VISIBLE
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silent-moons-camp · 10 months ago
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some of you starfield haters (not the genuine critique people) just do not have common sense. sorry
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kelbunny · 5 months ago
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After seeing so many bad TriStrat takes about something I've developed a new opinion.
They should have locked the golden ending behind NG+. Like even if you did everything correctly your first run you wouldn't get the scene that prompts you into golden.
I'm sick of people being told "hey don't do Golden on your first run, you'll regret it" and do it anyways and whine the route intended for NG+ is hard on a new game file.
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