#no nuance just an antagonist for no reason
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helenekuragina · 1 day ago
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while trying to make any of the characters in great comet more nuanced is kind of a lost cause due to how out of context it is, the sanitization of pierre truly does kill me because pierre is many things but he is never supposed to just be an explicitly Good Man. and in the case of great comet it truly does feel less like an oversight and more like a conscious decision to make pierre seem less complicated and therefore easier to position as a good, kind, main character when that's just... not who he is. i understand why that's the way that a Musical would decide to position him, but it doesn't make it any less frustrating as a war and peace fan
the specific way that the duel is added kind of baffles me because i do think it benefits from the added context in theory but rather than just providing context it instead warps it and i end up questioning what purpose it really serves? throwing in a random event from literally 5 years earlier in the novel's timeline without adding any of the fallout is such a questionable decision and truly just leads to such a warped perception of hélène and pierre's relationship
by having pierre be certain of hélène's infidelity before the duel with dolokhov, it completely writes over the purpose of the duel in the first place. in the novel, this is the moment where pierre begins hating hélène, where he decides he has to leave and therefore sets off on the beginning of his spiritual journey. it's also notable that the affair is never actually explicitly said to be happening, either. pierre hears a Rumor and he reacts violently to both dolokhov and to her, threatening to kill her and throwing a marble slab at her before leaving petersburg. meanwhile, the musical takes place 5 years later where he has (reluctantly) reunited with her and he's currently [insert the lyrics of 'pierre' here], etc etc. he's resigned to his loveless marriage already, so the duel cannot have anywhere near the emotional impact nor purpose that it did in the novel. so what is its purpose in the great comet???
the easiest answer is that in contextualizes why hélène is so well-suited to be the one to "seduce" natasha and ease her worries about not being loyal to andrei, but even then that was never the way that hélène seduced natasha. she seduced her with her beauty and influence because those were things that natasha admired and wanted. so it's not exactly necessary there. the other explanation is to position her as a more clear antagonist for pierre, but this also just pushes him further into that "bumbling and kind guy who things kinda just happen to" role that isn't entirely inaccurate but isn't really accurate either
you can't have his violence towards her after the duel because the duel in the context of the musical doesn't have the same emotional impact from the novel that led to that outburst but without it and without the context of it being his reaction to a rumor (meanwhile it's blatant and shown directly in the musical, giving him "reason" to hate her), it just positions pierre as a victim rather than a violent participant, which he was. when he speaks to her during the 'find anatole' scene in the novel, she is Afraid of him and she's afraid of him Because he has actually physically threatened her before. taking that kind of weight away from their characters is frankly boring and annoying, especially in terms of the conclusions it leads great comet fans to draw
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queer-ragnelle · 2 years ago
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no one has ever written an arthurian retelling with owain of the lion that i like. everyone else there is at least a single retelling they were really solid in but not him. what a world.
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lilianade-comics · 4 months ago
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My brain gaslit me into believing that Valerie got her outfit upgrade in D-Stabilized because she was the only remotely acceptable thing about that episode, so imagine my surprise upon watching Flirting With Disaster again and Technus, Lord of Drip and Shipping Gray Ghost, shoots her with the drip-upgrade beam and she (and everyone else standing around her) doesn't even question it.
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lokh · 9 months ago
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it's tough that a lot of little but important things to dungeon meshi characterisations are all over the place and not the most easily accessible
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randomnameless · 8 months ago
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Genuine question, not trying to start a fight, why do you get so upset about gods and churches being presented in a negative light in fictional works?
No pbs!
I guess it's a mix of being too common, too forced and having, in general, the cast use common tropish arguments to fight /defeat them.
I rant a lot about this game, but take TS where we have three sort of factions opposing each other, and each are supposed to suck. Who is the faction who never receives any "positive traits" or "pet the dog" moment?
The game force fed us a scene where an Aesfroti soldier - when Aesfrost is depicted as a highly militarised nation with a cult of personality towards their current ruler, that invaded the protag's home and slaughtered several civilians and NPCs in the process - say goodbye to his wife and kids before going to "war" to defend his land against, well, the protags who are invading it to kill their warmongering leader.
As force-fed as this scene was, it, I believe at least, tried to tell us that even the Aesfrosti who pillaged villages and killed their inhabitants are humans, and care about their loved ones, sure it's corny, but it's all about not deshumanising any party.
When we attack Hyzante? Niet, zilch, nothing. No similar scene where random soldiers, or NPCs, worry about what is going on and if they're going to die when their wall has been breached. They just, don't exist in this context.
I think the cherry on the cake is the Golden Route scene, where, apparently, nationalists Aesfrosti decide to turn back against their ultra charismatic leader because, uh, he "lied" when he declared the war and used a false pretense, so the soldiers and people who were butchering babies and invading a city where people were preparing a marriage apparently now have morals and rebel.
There's no similar scene for Hyzante when the cast reveals that the teachings of their Goddess were made up and salt wasn't exclusively given to them by divine intervention, because rock salt exists everywhere. Sure it would be a bit weird and forced that people thinking they're chosen ones and looking down on everyone else suddenly, hm, don't break down when their entire system of belief is shattered, but hey, if the Aesfrostian Gregor can have morals after washing his hands of all this Glenbrookian blood, why shouldn't religious npc #55 not make the same heel face turn?
And then, we have the slavery/human experimentation plot - in general, when TS tries to give nuance, they more or less explain/justify why something that "sucks" is done, it's basically Silvio's character.
Aesfrost' Gustadolph manages to push his "freedom" mentality because his land is a harsh place where people are desperate to survive, salt smuggling is reprehensible, but it's the only way to give some to the ones who cannot afford it. Of course is everyone is free, no one is because, as Gustadolph puts it, they're basically free to die for his ambitions.
Hyzante? Follows a racist creed where Rozellians have to pay for some great sin, and are slaved away in a lake to recover salt until they die. It's, later, justified by Hyzante wanting to keep its salt monopoly else they don't have anything, and wanting to curb down the Rozelle people because they know about the exitence of rock salt (and I guess getting free workers to harvest salt from the lake + having state enemies make his own population docile/not willing to rebel ?).
And then, we have the human experimentations, that are just done for, uhh, Idore's lol. When Hyzante is known for its "advanced medicine" and we could have had the usual dilemna of, idk, having those humans experimentations used to develop this medicine that is reknown in the world (idk, sacrificing a Rozellian to save someone else's life?) - it's not the angle the devs picked. Rozellians are sacrificed to power up an idol, Idore wants to control the world through his idol and soft power (compared to Gustadolph's hard power) and manipulates his people (just like Gustadolph) to do so.
The two are very similar, but who is the final boss? Complete with a transformation in an eldritch monster? The war-mongering imperialist or the jaded old man who is leading de facto a religion?
Hopefully there's the entire "human experimentations for no other purpose than the lols" to settle them apart.
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I recently watched Dune, and even if I have some issues with the adaptation, the Bene Gesserit isn't portrayed as "comically" evil-er than the Harkonen Empire, I reckon the comparison isn't adequate, because Dune is multi book series when I'm mostly talking about video games.
Symphonia's church of Martel is a font for the Big Bad (tm) to put in motion his nefarious plans, and yet, through the game, we see how random clergymen use their, uh, religious buildings to help people around. Ultimately Martel herself is reincarnated through plot device and tells the big bad to stop being an ass and the story is less about "church and gods evil" but "big bad distorts Martel/church's teachings and role for his plans because he has a tragic backstory"
(but then Symphonia ends with the biggest whitewashing from every Tales I've played for its big bad so I'll stop talking about it because otherwise I'm going to be salty).
Abyss' church is more or less the same thing - the Church is supposed to help people deal with the fact their verse has "predestination stones" where the future is already written, and in the course of the game, we see how it has several factions and one opposes the group (who has the pope as a NPC!) - but it's not a story about "gods bad church BaD".
I remember playing Suikoden Tierkreis a long time ago, and while the game seemed to go through familiar "church bad gods bad" route and we end with defeating a god-like entity... I pretty much loved the twist that, in a game that relied on alternate dimensions/universe, the god-like entity was actually the protag if he made different choices!
In those games, if you fight a religious body and someone pretending to be a God or what not - it's not because people fight against an eldritch creature who wants world domination and to erase puny insects, or is the reason why everything goes wrong, but because, at the end, the conflict/fight is ultimately caused by someone, generally a human or at least a non "god like" entity, wanting to destroy the world.
I don't remember if FE was my first JRPG series or not, but I always liked the idea that if the world is doomed in those games and the heroes must prevent said doom, it's not because a god-like being wants to destroy the world, but because people, humans/randoms are the most shitty ones out there.
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As for the "tropes" often used to deride fictional churchs and religious people, well, I will again point to TS - which did a splendid job in the Benedict Route where you smash Hyzante after allying with Aesfrost.
There's one battle where out protags diss Hyzantese because they worship a goddess and have no free will, listening to Her teachings and Her says (the traditional "religious people have no free will and listen to their churches who tell them how to think!") - which is immediately countered by one of those Hyzantese characters asking Serenor if he's not the same, but instead of blindly listening to a Goddess, blindly follows Benedict. And it ends with the final chapter title referencing automatons/puppets : who is that title talking about ? The fake "idol" Idore created, or the fake "king" Benedict created?
Anyways, the usual "religions people have no free will because their church/religion tells them how to think" trope reeks of r/atheism and the double standard - bar in this route of TS, but I guess, in TS itself in the Roland route! - is never called out, blindly following a charismatic leader is okay, as long as charismatic leader isn't religious?
Regardless of my IRL thoughts about religion, usually those tropes are presented as a "gotcha!" when they are... not at all, but the games/books leave it at that and we're supposed to roll with it.
I'd say it's lazy writing or, as we saw in Naruto, a quick way to end a story without having to dwelve in characters and their motivations : "you're a god/alien/other being and you're bad, so let us do what we want!" - end of the story.
Hopefully some fillers and to an extent, Boruto gave her more meat bar being the 11 hour villain we had to defeat quick and who manipulated the previous sad'n'lonely antagonists - but it still felt rich from Naruto, known for his famous "talk no jutsu" and trying to understand people he's fighting against, to drop the ball with Kaguya, calling her pure malice and ending with some "let us live the way we want" to wrap up the plot so he can wrestle with his boyfriend later on.
In the end, we often end up with "religion bad bcs the big bad manipulates people through it", as if those mangas/animes/vg never have other examples of charismatic people not using religion to manipulate their randoms/people or "gods bad they should let humans do what they want" when we've read/seen/played through various, uh, really fucked-up shit humans did - but on their own! and ultimately, but it's more in fandom spaces, with have Projection 101.
TLDR : church/religion/gods are too often used in those works as the ultimate scapegoat to either wrap up a story in a rushed ending or to pretend to have "nuance" but still have a common enemy where all the "nuanced" characters can grow/be whitewashed and side together against that "common enemy".
Just like in all things I guess, I prefer when something isn't painted as purely negative and all of the positive traits are erased because there is a need for a perfect scapegoat - sure, bring out too much "nuance" and writing/designing a game/manga/anime becomes harder because there's no "clear cut" antagonist, and yet, the one who always gets fucked in this scenario is the religious/church side.
Want a generic stock villain who will destroy the world so the heroes have to fight against them? Just create a "religion" in your setting, and have the big bad either hell bent on resurrecting Chtullu to destroy the world because Chtullu BaD, or have them be the most corrupt piece of shit who manipulate everything in the shadows, so the rest of the world, even the ones who slaughter others bcs they feel like they must start a war, can be whitewashed at the end.
I mean, there's a saying about diverting attention from a fire by starting a bigger one near, or a trope of "aliens made them do it" : who cares if Madara started a continental war and targeted a village full of random civilians he swore to protect because he lost the elections? Did y'know he was manipulated by a woman, I mean, an eldritch thing created by a woman, regarded as a God, who ultimately wanted to get out of her fridge to kill everyone?
Roland must get over his hatred for Aesfrost for barging in his kindgom and killing hundred of his people while they were preparing for a wedding, because hey, Idore is evil and plans on ruling the world through his sham religion!
I'll forever be salty at TS for not giving Kamsell the occasion to rise against Idore, or not even have minor NPCs get the same treatment as Sycras suddenly going all "u lied to me gustadolph so i won't listen to u anymore + sad goodbyes to my wife'n'kids".
Extremism of all kinds can lead to wars/tragedy/fucked up shit - Sure I don't want to get my History lessons in video game medium when I play lol, but what I really don't like is how it feels like depicting "they're extremists because they're religious" feels like the default/easy answer : want a bunch of brainwashed people the heroes must fight against and can't talk no justu their way out of this fight/will fight without looking too BaD? Depict those people as "misguided" members of a corrupt church/believers of a religion, no one will givea fig. If they are instead supporters of a charismatic leader who throws them through the meatgrinder to further their goals? Well, there's no automatic loyalty so either you have to show/depict it on screen, else it can be challenged at key points to demonstrate how those people - who follow the charismatic leader - aren't completely "mindlessly listening to their leader" or how their leader "isn't that bad after all".
#idk if it makes sense anon#replies#anon#i'm not tackling the fandom projected takes anon this is another can of worms#I'm not immune to it far from that#Having grown up in a post 2000s world with some people lit being asked how dare they be religious and all#'religion is the only reason why people do those horrible things' dude are you serious? Did you open a book recently?#TS was really mind boggling about the duality between 'regular' imperialism and 'religious' one#and how one faction got way more care than the other to make a clear cut villain#Also blaming everything on Gods/evil cults etc etc imo is often used to remove agency from people X or Y who start shit#That's why I really liked Fe Jugdral#sure we have nutjobs going to say everything BaD happens because of Loptyr#But DiMaggio seducing Aidean? Danan turning Isaach in a giant brothel? Slavery in the Thracian peninsula?#Dragons in this opus are sitting on the sidelines and only itnervening when one of them starts shit#but otherwise? Humans are allowed to be shitty without blaming 'Gods' for behaving like they did#and they receive their due#From the Tales I've played they mostly avoid this general religion BaD#even if iirc it's one of the plot points in Berseria? who would have guessed lol#I guess I'd say I'm not seriously upset whenever a game/manga ends up with 'akshually the religious faction was the big BaD'#it's just the same canned ravioli again and again#but whenever games/manga/anime try to give some grey morality to antagonists#the ones who always are wrecked are the religious/god-like entities#Is there any room for nuance when one faction has no other reason for doing the things they do bar 'for the lols/bcs i was told to?'#fandom woes
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alltimefail-sims · 1 year ago
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I found your blog from 1 of your look books and ended up reading every ask for your story tag ... I was so impressed by each character but I got to know more about Maggie! Pls don't take it the wrong way when I say I some how hate her & also am obsessed with her (I know people get mad when you dislike a character but I think it's a compliment bc it means the writer made them complex)
First and foremost: thank you, friend!! That means a lot to me that you took the time to binge through my content and that you ended up enjoying it so much that you would stop by to tell me!!!
Second, I truly don't take it the wrong way lol. I get it, not every character is going to be liked or perceived well. You have a right to feel about them however you feel.**
**Little footnote here: I think it goes without saying but so long as your reason for disliking them isn't rooted in some kind of irrational hate like racism, transphobia/homophobia, etc., you're fine in my book!
Honestly I'm just interested in knowing what it is you dislike about her! It's a little funny because this isn't actually the first message I've received of this nature and I feel like I've shared so little about her. I know as time goes on and people learn more about her that she is more than likely going to be a controversial and polarizing figure (and far from the only one in this story). I personally have a lot of love and empathy for her as the writer and do see her more as a victim to things out of her control, but I can also admit that she went out of her way to make it hard for others to love her at times.
I will totally take it as a compliment, as you intended! I'm happy to create characters that challenge people; my only hope is that despite personal preferences, readers will still be able to understand that at the end of the day we all are imperfect and nuanced creates. Even if you don't like her, I hope you will see her (and the other controversial characters) in more than one light and extend grace (or at the very least, understanding) when it's all said and done!
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officiallycake-blog · 2 years ago
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Am I an unreasonable and self-centered pc? Or are my brothers argumentative for no good reason?
#it's not your fault as a dm#but i am sick of arguing#it especially pisses me off when the argument is because they weren't paying attention#'what would you know about people who join the mafia? Van was just poor!'#BS - it's been plot significant since the moment we met that he’s been from wealth and nobility this whole time#'why don’t you actually try to run away from your family?'#that was literally the first act of our d&d campaign#Dharmos killed 2 of my companions and threatened me gravely#'why do you keep obeying him if he's the main antagonist?'#i am literally not obeying him. if i was - he'd have the key right now#i know it's better for you to remain impartial or whatever#but i could really use some validation that i'm being consistent and/or some advice on how to not argue every session#because i. can't. take. it. anymore.#(i don't mind arguing about whether to tax my villagers but i hate being made to feel like an idiot...#...for not trusting the corpse of a lvl 20 vampire druid to a guy who has tried to kill me and is from a rival family)#i feel like any and all nuance is lost on my brothers - i *still* don't think they understood the dreamers' prophecy correctly#but i am also pregnant and emotional and can accept if i'm being annoying and work to play otherwise#but again i'm pregnant and emotional and i think i might just leave the table if i have to get into another argument of that sort#i feel like he's arguing just to argue with me#(it's not like he had a particularly compelling reason to die on that hill)#but it's both of my brothers against me so maybe it is a me problem#again i don't think this is your fault#but between my demanding toddler and demanding pregnancy and the ridiculous amount of time we spent arguing on a stupid matter#well today was a rough day#(which is a shame because i have a lot to otherwise say about the fun lore we dug up and stuff)#(i'll write to you about that later)
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astudyinimagination · 7 months ago
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Being sympathetic and understandable often — not always, but often, and YMMV — go hand-in-hand. And those two things almost always have absolutely nothing on earth to do with reasonable or objectively the best solution... and it's wild that they all get treated the same way.
One thing i've run up against when dealing with fandom and characters making less than ideal choices is that people seem to treat a character's decision being sympathetic, the decision being understandable, the decision being reasonable, and it being objectively the best solution for the situation, as synonymous. When those are 4 very different things.
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luna-azzurra · 8 months ago
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The Villain Checklist!
Creating a villain is a delicate art, much like crafting a masterpiece. To ensure your antagonist leaps off the page with depth, consider these essential elements for your villain checklist:
Motivation: Every great villain is driven by a potent motivation, one that fuels their actions and sets them on their dark path. Explore their backstory and unearth the core reason behind their villainy. Are they seeking power, revenge, redemption, or something more sinister?
Complexity: Gone are the days of one-dimensional villains twirling mustaches and cackling maniacally. Infuse your antagonist with layers of complexity and nuance. Perhaps they possess redeeming qualities or wrestle with inner conflicts that humanize their actions.
Flaws and Vulnerabilities: Despite their nefarious intentions, villains should be flawed beings with vulnerabilities. These weaknesses not only add depth to their character but also create opportunities for conflict and growth throughout your story.
Backstory: Delve into your villain's past to uncover formative experiences that shaped their present disposition. Trauma, betrayal, or societal pressures can all contribute to their descent into villainy, providing rich narrative fodder for exploration.
Goals and Ambitions: Just as heroes strive for noble objectives, villains pursue their own twisted goals with fervor and determination. Define what your antagonist hopes to achieve and the lengths they're willing to go to attain it, even if it means sacrificing everything in their path.
Antagonistic Traits: From cunning intellect to ruthless brutality, equip your villain with traits that make them a formidable adversary for your protagonist. Consider how their strengths and weaknesses complement each other, creating dynamic conflicts that propel your story forward.
Relationships and Alliances: Villains don't operate in isolation; they forge alliances, manipulate allies, and cultivate relationships to further their agendas. Develop the connections your antagonist shares with other characters, be they loyal minions or reluctant collaborators, to add depth to their character dynamics.
Moral Justification (from their perspective): While their actions may be abhorrent to society, villains often believe they're justified in their pursuits. Explore your antagonist's moral code and the twisted logic that rationalizes their behavior, offering readers insight into their twisted worldview.
Arc of Transformation: Just as protagonists undergo arcs of growth and change, villains should experience their own journey of transformation. Whether it's redemption, downfall, or something altogether unexpected, chart the evolution of your antagonist throughout the narrative.
Memorable Traits: Give your villain distinctive traits or quirks that leave a lasting impression on readers. Whether it's a chilling catchphrase, a distinctive appearance, or a haunting backstory, give your antagonist elements that linger in the minds of your audience long after they've closed the book.
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seaglassdinosaur · 2 years ago
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Nuanced well-planned villain writing be damned I’m just gonna start looking up terrible people and making them into characters to be crushed. I cannot come up with anything as convincingly evil as the guy who wanted to destroy a children’s playground to build a parking lot.
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sammakesart · 1 month ago
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Castles in the Fade, or What Was the Point of the Veil Anyway
Something that will now haunt me until the end of time is why was the concept of the Veil ever introduced into this series.
We’ve been hearing about it since the very first game. There’s a codex entry about tears in the Veil in Origins. Tamlen mentions a thin spot in the Veil if you play a Dalish elf. Sandal has a prophecy in Dragon Age 2: “One day the magic will come back—all of it. Everyone will be just like they were. The shadows will part and the skies will open wide. When he rises, everyone will see.” Admittedly, this is just one line said by a character who often says odd things, but it hinted to the fact they were planning to do something with the Veil from the very beginning. The state of the Veil is repeatedly brought up. It all had to mean something! Or so I thought. 
When I saw “The Dread Wolf Rises” quest in Veilguard, I said, “Oh, here we go!” The Veil is coming down, magic is coming back, and it’s going to set up such an interesting story for the next game. 
Alas, no. 
I hadn’t really enjoyed my time playing Veilguard up until this point. It felt like the game was ducking and dodging every bit of world building and lore that could possibly bring nuance or complexity to the story. Every returning character or faction was a cardboard cutout of themself. They shoved Solas is a time-out box and gave him nothing to do. They refused to let him have any impact or influence on the story when he had been set up to be our main antagonist back in Trespasser. This game used to be called Dreadwolf! And while we learn about his past… we never talk to him about it. In the present, he’s in stasis.
Elgar’nan and Ghilan’nain are our villains. And they are your typical evil for evil’s sake villains. They are mad, bad, and only as dangerous as the narrative will allow as to not give Rook and co too much trouble. They are surprisingly patient while Rook fixes all their companions’ problems… until Elgar’nan moves the moon to cause an eclipse. A vital component in making his own lyrium dagger. For some reason. This guy can move a satellite!? And he just let Rook walk away in previous encounters… twice. Ok. Sure.
The Evil Duo need their own dagger ostensibly to tear down the Veil, because they want to unleash the full force of the Blight onto the world. Because they are evil. And they were thwarted last time they tried to Blight the entire world. Why do they think Blighting the world is a good idea? What’s the point of ruling a world if everyone is dead? I guess they haven’t thought that through, because of the madness and the evilness.
Ok, I thought. Perhaps the gods will be the one to tear down the Veil. Or maybe we’ll have a choice to let Solas do it his way before they can, which will be less chaotic and less full of Blight. Because the Veil has to be coming down one way or another? Why introduce the concept of the Veil, especially a Veil that has been thinning and failing since the series began, if it’s just going to… stay.
There is a principle in storytelling called Chekov’s gun. If something is mentioned in a story, it must have a purpose. If you keeping mentioning that gun hanging on the wall over the fireplace, it’s because at some point in the story, someone is going to take it down and use it. The Veil felt like Chekov’s gun to me. Chekov’s Veil, if you will. It’s been here from the beginning of our tale, the spectre hanging over our protagonists’ heads for multiple games.
The Veil has been a character unto itself. It was the central focus of the third game, and its dissolution was set up to be the core conflict of the fourth game. We learn everything we thought we knew about the Veil was a lie. It was not created by the Maker to separate the Fade from this world because of jealous spirits, it was created by a guy named Solas to trap the elven gods and the Blight from destroying the world. Also, the elven gods were never gods, and they are also evil.
This reveal will surely throw the Andrastian religion into chaos! This puts the very existence of the Maker into question! The Evanuris are a lie; it’s only fair Catholicism—oh, I mean—the Chantry is a lie too. We briefly touch on that in Veilguard… then it is quietly discarded. Religious crisis averted.
But I digress.
When the title of the fourth game was changed from Dreadwolf to Veilguard, I started to see the writing on the wall. Still, I held out hope the Veil would have some greater purpose in the story. That its introduction as a concept was for a reason. That something in this world would change.
Instead, from the get-go, the question of the Veil is no question at all. We only get Solas and Varric making oblique or catastrophizing statements about it. Solas says little beyond he has a plan. If I ever wanted to hear a villain monologue about their plan, it was now! Varric, on the other hand, decries Solas’s plan. He warns that should the Veil fall, it will destroy the world and drown it in demons. And that’s that.
We never really learn why Solas wants to tear the Veil down, or why he thinks it will help anyone. “The Veil is a wound inflicted upon this world. It must be healed,” he says. And that’s basically all he says about it in Veilguard. In Inquisition and Trespasser, we learn it took the immortality from the elves. It cut most of magic off from the world. Spirits are trapped and are being corrupted into demons, and most of what we know about spirits and demons is wrong. There are ancient elves possibly asleep? That part is left vague, but ancient elves are still about. We meet some in Mythal’s temple. There seems to have been some merit in bringing it down, because elves were flocking to Solas’s cause at the end of Trespasser. He had agents working for him already. What do they know that we don’t know?
Apparently nothing, because by the time Veilguard rolls around, there are no mention of agents. He is working alone. His only motivation now seems to be he’s too deep in his sunk-cost fallacy. The Veil is unnatural, so it must be removed—consequences be damned. We are never given any reason to think Solas has a leg to stand on in his pursuit of tearing down the Veil. We never hear any kind of counter argument from anyone, not even Solas, as to why the Veil should come down. We are only told it will destroy the world. It will drown the world in demons. This is all Solas’s fault.
There is no nuance. No complexity. No moral quandary to mull over. The game gives us vague warnings with no explanation as to what exactly is so world-annihilating about the Veil coming down. We must take Varric’s word at face value. We’re the heroes; Solas is the villain. Stop him.
It makes me wonder why Solas was ever a companion in Inquisition, let alone a romance option. Solas was presented to us as a complicated character in Inquisition. We had the potential throughout the game to make him see the value of this world, to help him realize he was wrong about it. “We aren’t even people to you,” the Inquisitor says in Trespasser. Solas replies, “Not at first. You showed me that I was wrong...again.” He began the third game viewing the world as tranquil, seeing the people in it as nothing more than figments in a nightmare, just as we saw our companions in the In Hushed Whispers quest. He ends the game having made friends, having recognized he was mistaken. He might have even fallen in love. (Or he may still seen no merit in this world if the Inquisitor antagonized him the entirety of their time together.) But something makes him continue with his plan to tear down the Veil, despite recognizing this world is real. He must know something we don’t. Something we’ll learn about in the next game.
We’ve been hearing about the Veil for three games now. We’ve set up our complex antivillain for the next installment, and he’s going to tear the Veil down. We swear to stop him or save him. But it has to be more complex than that. It can’t be so straightforward. Uncomplicated. Simple. Boring. Right? Right?
Nope. He really is just the villain, mustache-twirling and all. He apparently had no greater motivation, no as of yet unrevealed knowledge that would put this whole Veil thing into a new context. It was really as simple as the Veil falling will destroy the world, so Solas must be stopped. There is no new information that is revealed which makes us question what we are doing. Solas is never given any nuance or complexity to his actions. Nuance and complexity have actively been taken away. Both him and the Veil are looking like they are the worst things to be in a story: pointless. Why introduce the Veil if it’s just going to remain unchanged? Why introduce a character like Solas, bother humanizing him (for lack of a better term), giving us his backstory, setting him up as a cunning antagonist, only to make him look stupid, then put him on a shelf until the last ten minutes of your game?
Solas was the trickster archetype of this tale. He was our version of Loki from Norse mythology. What is the role of the trickster archetype? To challenge the status quo. To bring about events of extreme change, like say, the tearing down of a Veil that holds back all of magic. Loki is a huge contributing factor in Ragnarök. Through his manipulation, he causes the death of the beloved god, Baldr. This ushers in a long winter, which signifies the beginning of the end. Loki is imprisoned for this crime. When the final battle between gods and giants begins, the sun and moon are swallowed, plunging the earth into darkness. The earth shakes and Loki is freed to fight on the side of the giants. The world burns in raw chaos, falls beneath the sea, and is reborn. The world is remade, and a new realm of the gods and a new, better earth is formed.
It really felt like this was the setup they were going for. Solas causes the death of Mythal, and this is his catalyst for creating the Veil, which ushers in a world without magic. This could be seen as equivalent to the long winter. Solas falls asleep, trapped in dreams. He wakes and sets in motion bringing about the apocalypse. It’s not a perfect one to one, but it’s there if you squint. We have a war against the gods in Veilguard. I was expecting a few remaining Titans to wake and join the fight. But we don’t get any of that. There is a final battle, but it does not end in the end of the world. Or a better world. It just ends, and everything is the same.
It seems our trickster god caused his apocalypse thousands of years before our story started, when he created the Veil. His role in this tale was over before ours began, and he really is just some relic from a long-past age. He has no role, no purpose in this story. He is here to be thwarted. He is no Loki at all.
If you can’t tell, I wanted the Veil to come down. Did I think the Veil coming down would be painless? Have no negative consequences? No. Of course not. But keeping it up has negative consequences too. And it made for an interesting story. Or at least it could have. But we never explore that. The game presents no counter argument to having the Veil stay up, which, again, begs the question: what was the point of introducing the concept of the Veil at all?
Did I think the Veil coming down was actually the best solution to help Thedas become a better place? I don’t know, and I never will, because the game never argues for it one way or another. It just tells you to want it in place and to stop asking questions. In real life, a catastrophic event is not the best way to solve any of the world’s problems. But this is the realm of fiction. We have gods and monsters, magic and myth. We have introduced the status quo of Thedas, recognized it needs to change, then our trickster god appears ready to fulfill his role in the narrative. 
Instead, it all comes to nothing.
I got to the end of Veilguard… and everything was more or less the same as it was at the start of Origins. Veilguard actually tries its hardest to pretend any previously mentioned problems don’t exist, so of course the Veil coming down has no merit. There are no problems to solve in this world, apparently. Solas is just stuck in the past and can’t get with the times. Silly Solas.
The Veil isn’t even a permanent solution. It wasn’t to begin with. It was some duct tape wrapped around a broken pipe, and we’ve just slapped an extra piece of tape on it. It’s still leaking. It is still unnatural, and will fall eventually one way or another. Large amounts of bloodshed weaken it, so I guess Thedas better achieve world peace real quick to avoid any battles. There were seven super-powered mages holding it together… now there is just one. Ironically, the Veil was going to fall after two more Blights anyway. The Wardens were doing Solas’s work for him! It would also have released the full force of the Blight at that time… which Solas was trying to avoid, I presume.
It feels like keeping the Veil up just pushed a big problem onto Thedas’ future generations. We’ll keep slapping bandaids on it until it all falls apart. Someone else can deal with the fallout, but we’ll be dead by then, so who cares.
Primarily, I wanted the Veil to come down from a storytelling perspective. The Veil was an interesting concept and I wanted the story to do something interesting with it. Conflict is what makes stories stories and the Veil coming down could create so much compelling and complex conflict. And the Fade is weird, and I like weird. Stories are also about change, and I wanted to see Thedas change. Yet, Veilguard is over, and barely anything has changed. Instead of magic coming back being a conflict for the next game, they went with Fantasy Illuminati. Oh.
The Veil turned out to be a nothing-burger, and no problems in this world are even close to being solved. Slavery is still rampant in Tevinter. The elven people are still oppressed everywhere. Mages have no more rights in the South than they did in Origins. Spirits are still trapped and being corrupted. The Calling still exists, though might be different somehow now? They don’t really get into that. The Chantry’s validity is still not allowed to be questioned. The Blight still exists in some form, but again it’s vague. Oh, and we learn the dwarves have been gravely wronged, and the Titans are still tranquil. At least if you redeem Solas and a romanced Lavellan joins him, they can work together on healing the Blight and helping the Titans. Oh, good. One problem is being acknowledged and some action will be taken. Offscreen. Hurray? Solas doesn’t have a really great track record of fixing problems, so Lavellan is definitely going to need to be there to make sure he doesn’t fuck it up.
For some reason, this game seemed terrified of letting us think about anything for more than two seconds. It shied away from complexity or nuance at every turn. The game is called The Veilguard—ironically, that word is never uttered in the game—but we are given no real motive for guarding the Veil. We’re unquestionably the hero. The villains are uncomplicatedly evil. Save the world… never wonder what you are doing or why.
I wanted the game to make me question if the Veil staying up or coming down was the right choice. I needed to be given a real counter argument. Convince me the alternative would actually be better or worse, because as I mentioned… things suck quite a bit in Thedas already for a lot of people right now. Let the Veil’s fate be a difficult choice to make. If the conflict cannot be what to do about the Veil, it should be am I doing the right thing about the Veil. If the heart of your game is so thin on motive, everything else falls apart around it.
I hoped they were setting up a complex, Thedas-sized existential conflict for this game in Trespasser, but no. I wanted something to happen, but nothing did. 
I want to feel challenged and changed by a story, not left feeling empty. I’m tired of superficial entertainment. I want to sink my teeth into a narrative that doesn’t paint the world in broad strokes of black and white, good and evil, heroes and villains.
Ultimately, I think my issue is why even introduce a concept like The Veil if you’re not going to do anything interesting with it. Or anything at all. What I thought was Chekov’s Veil turned out to just be a MacGuffin. And that’s disappointing.
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pharawee · 1 month ago
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I usually don't do yearly recaps because my memory sucks December is one of the busiest months for me and I'm lucky if I get to gif at all but this year I thought I'd take a look at all of the gifsets I did in 2024 and see which shows, pairings and moments I liked the most.
✨FAV BLS OF 2024
1000 Years Old: 2024 was supposed to be the year of vampire BL (going by all the announcements and pilot trailers) but in the end only this one aired (edit: wait, I forgot about OMG! Vampire to protect myself 🥴) - and it was neither spicy nor particularly spooky. Instead, it was all heart and quirkiness and when it was over I cried for a week because of the bittersweet ending.
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Playboyy: This show is truly a masterpiece, with layers of subtext and social commentary. Also, it's fun and camp and sexy and ridiculous. I'm so glad it's going to get a second season.
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Caged Again: How come that a little show about a penguin and a panther is legit one of the best - if not THE BEST - Thai BL of the year?
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Knock Knock, Boys: I came for Best and Seng and Pak but then Almond and Latte bewitched me body and soul. Kongthup now owns me.
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Every You, Every Me: I don't know what I was expecting (well, okay, a whole lot of Mick & Top - which is exactly what I got) but it surely wasn't crying my eyes out for two episodes right in the middle of the show.
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Spare Me Your Mercy: Long awaited and currently still airing - I actually love this show a lot because it reminds me of all the detective dramas (esp Endeavour and Grantchester) I used to binge. Morse but make it queer is actually all I ever wanted.
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7 Days Before Valentine: This show's depth and artistry and stageplay-like character absolutely blew me away.
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I Saw You in My Dream: WeTV absolutely blew it out of the water this year with their many diverse productions, and this unassuming and charming little show with a supernatural twist (love me one of those!) was no exception.
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Monster Next Door: Big Thanakorn in his first main role with his first acting partner in an extremely fun and all around lovely Kongthup/WeTV production. And I just love how nuanced it was when they could have just stuck with the whole introvert/extrovert cliché.
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✨FAV PAIRINGS OF 2024
Hope x Save (Jack & Joker): These two completely took me by surprise, especially because I had such an intense reaction to Pee Phiravich's character in La Pluie. I had originally set my eyes on PromMark and while I definitely ate up their crumbs, HopeSave just checked all of my boxes: morally grey antagonists (at least for a while there), doomed by the narrative (until they actually got their happy ending, yay!) and ride and die for each other.
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Pete x Kenta (Pit Babe): I'll be a PeteKenta truther until the day I die (see all of the checkboxes above), and if Change2561 didn't subscribe to the branded pair model, they'd agree with me. As things are I'm actually kind of meh about Pit Babe 2. I bet KentaKim won't have knives at each other's throats!! (PeteWay is delicious though.)
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Prom x Nont (Playboyy): Uhhh, that's a lot of the same checked boxes. So maybe I have a type. Thanks 2024 for making me realise. Also, I hope these two make each other worse in season 2 (before they get their HEA because ultimately I'm vanilla like that).
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Latte x Almond (Knock Knock, Boys!): Oh God, these two. I was prepared to be ride or die for Thanwa and Peak but then LatteAlmond barged in with a pink sex toy and it was over for me. They just have so much heart and so much sincerity between them (and while their dynamics are different in Caged Again I'm really enjoying Nokia and Jaonine there too for pretty much the same reason + their incredible comedic timing).
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X x Namping (Every Me, Every You): It's probably a good thing we got these two for two episodes only because we might not have survived a whole 8 or 10 or even 12 episodes of them. Plus, the anthology-like character of the series made a sad ending possible in the first place, and I really appreciate it - even if it almost destroyed me.
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✨FAV MOMENTS OF 2024
Twins: For a moment there we had FrameRyan and it was beautiful.
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The Sign: Chalothorn stole the whole show for me and then when he inexplicably vanished I kind of stopped watching. Whoops.
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Deep Night: I have seen the throuple light thanks to SeijiPanKen.
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The Rebound: Frank Thanatsaran's acting (but also that scene...) overshadowing pretty much everything else (and now he's with Star Hunter which... you know... ehnnnn 🥲)
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To Be Continued: Fluke Pongsapat and Junior Khajbhunditt starring in a way underrated 8-episode netflix show with one of the most beautiful love scenes ever, and I've been wanting more of them ever since.
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Two Worlds: Kongthup giveth and Kongthup taketh away (aka for one and a half episodes I had Phupha and Khram and now I will never know peace).
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Century of Love: Offroad Kantapon as a sultry fox spirit.
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Sunset x Vibes: When Star Hunter remembered Fong and JJ exist and then they stole the whole entire show (there really wasn't much to steal though...).
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The Sign: Whatever was going on between Heng Asavarid and Nat Sakdatorn in this scene BUT I NEED MORE (pls Idolfactory I'm begging you release Heng from his solo actor prison).
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Two Worlds: Kongthup choosing violence by giving Pak and Mon one of the spiciest love scenes of the year.
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The Rebound: THESE TWO (boxes checked!! But also I need more Nammon in my life).
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Kidnap: GMMTV's strategic placement of Papang in a suit.
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The Hidden Moon: Whenever that tiny low-budget show got surprisingly deep and artsy (and also spicy).
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My Stand-In: When I watched a whole show for one (1) character that wasn't really a character at all. Oh, the tragedy of it all (and yes, I'm still scared of Ming).
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Pit Babe: When I made several posts about the Pit Babe novel but then I actually ended up loving the villains more than the main characters. I'm watching Pit Babe 2 for them and them only. Winner of my heart here I come!
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Aaand that's it, my first ever yearly (Thai) BL recap - which actually ended up way longer than planned (guess my memory isn't as bad as I thought. Then again, I had my gifs to fall back on).
2024 was an amazingly diverse year for Thai QL (along with the wonderful news of marriage equality in Thailand finally becoming a reality) and looking back I now realise (not that I was ever seriously worried) that gmmtv's monopoly is actually way more of a blessing than a curse because not only did it cause WeTV to heavily invest in their own productions, it also leaves more than enough room for innovation and creativity via smaller and indie companies (along with the truly big players finally paying more attention - see: Spare Me Your Mercy). Innovation which in turn enriches gmmtv's portfolio as well (judging by their line-up for 2025 the years to come). In short: the Thai BL ecosystem is truly thriving.
And with that, may 2025 be even queerer than 2024 with tons of marriage proposals and actual marriages (PorschArm here we go!), and a favourite little (or in gmmtv's case not so little lmao) BL niche for everyone.
I hope you had as much fun with BL in 2024 as I had. I really appreciate everyone's commentary posts and meta and fanart and gifsets and tag games and reaction posts, even if I didn't spend as much time on my dashboard this year as I wanted to. I'm so glad tumblr BL fandom exists. ILU guys. Only the bestest and kindest things for you in 2025!🌈✨
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wawawawawawawawawawawawawa · 5 months ago
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forreal tho the whole Point of durarara as a work of art is thhat nobody is wholly good (obviously) OR wholly bad, people are complicated and their relationships with each other and the world are complicated as well
izaya as the closest thing to an antagonist the series has, ALSO serves as mikado's foil- he's the bad end to mikado's story, explicitly becoming that way because he had no true friends- shinra only cared about celty and his parents were never around and thats kind of all he had. he was a young boy with clear mental problems, to the point where his father instilled that people love into him in order to prevent a worse outcome and help him be more normal. the way this is framed, as a young boy exhibiting a concerning disconnect from other people to a point where it scares a usually neglectful father into acting- is very reminiscent of media depictions (and real life examples) of parents worrying that their child is a sociopath. this could very well have been intentional, and narita EXPLICITLY makes a POINT to state that izaya is the way that he is because he has a fragile heart- any sort of genuine effection and a betrayal of it could shatter him. i really dont think the takeaway here was "lolllll hes suchhh a loser" OR "omggg hes so scary hes iredeemable." it's another piece of the central theme that humans are nuanced and messy and conplicated and oftentimes in very unglamorous ways that make them unsympathetic to most people. durarara AS A SHOW is about shining a light onto these people and inviting the viewer to sympathize with them, and if someone doesnt get that and is just disgusted by most of the characters then durarara is not the show for them
also vis a vis izaya and mikado being foils- the reason mikado got a happy ending was because of his friends- because of the connections he has with other people. izaya did not have those connections, hence his own instability drove him farther and farther down into a death spiral that culminated in his CRIPPLING, a major loss of freedom from someone who valued it so much, and i'm saying that as a disabled person
anyway yeah
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appleflavoredkitkats · 6 days ago
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finally, after a gruelling one month, sonic 3 released in the philippines. i have Finally watched it, and even if it’s been only a day, i have a Lot to say about stobotnik— not necessarily from the movie, i feel like we discussed that enough, but moreso what i hope to see for stobotnik in future movies.
for the past weeks before i watched sonic 3, i read up on people desperately wanting villain!stone for sonic 4. this seems to win the popular vote on what should happen with stone next movie, and as someone who wanted stone to go batshit as well, i definitely liked reading all the different ideas for it. BUT, and this is a big but, i do think there needs to be more considerations when it comes to stone if we do want to see him as such.
for starters, a popular take is that stone should cope with grief Badly, which makes him vindictive of the main team. while i think this is funny and has a lot of merit for fanwork, i do think this risks repeating the themes of sonic 3. particularly, the entire movie IS about grief and how to cope with such, about shying away from revenge as a foolproof way of responding to grief. not to say that stone wouldn’t cope well, but i do think, narratively and thematically, it would be smarter to move away from a movie plot that literally has been done.
i genuinely wouldn’t want the movie to end with another “i shouldn’t do things out of revenge!” since we literally Saw that. moreover, i think we need to give more merit to stone and robotnik’s relationship that stone would understand the nuance and meaning to robotnik’s final sacrifice. of course that is a tall order, especially considering the sudden grief, but i think we forget also how dedicated stone is to robotnik. he WOULD respect and do what he thinks robotnik was trying to impart in the last scenes. not to mention as well, stone has no reason to target the main team in particular when he explicitly mentions in the movie that this plan was dangerous because of gerald, NOT sonic.
but. i DO think there could be a way we can have villain!stone in the next movie, because i do think he could play a narratively antagonistic role. i’ve been arguing that the next movie’s central theme could potentially be related to identity, especially since we got metal sonic and amy being introduced. if stone assumes a villainous role (and possibly created or activated metal sonic), i think he should be doing it not because of grief, but rather he wants to assume the legacy the doctor left behind. because, well, who is he if not robotnik’s henchman?
if he gets “revenge” or attacks sonic again, i don’t think it should be out of revenge. there should be something logical to it, possibly some conflict i can’t foresee, but it should have something to do with stone going, “well i think the doctor would do this, so i’m gonna try my best emulating such”. i know it sounds very similar to the “think about maria” plotline, but my take is that stone, again, isn’t doing this for vengeance, but moreso objectively tries picking up what robotnik left behind. (which, he would. of course he knows what the doctor would want.)
this especially can distinguish itself from sonic 3 IF the end of his arc would tie into identity, about stone figuring out what he himself would want independent of robotnik. this also ties in well with metal sonic and amy’s presence in sonic 4, because on one hand, we have metal sonic, which is self-explanatorily a “better” version of sonic. not only does sonic have to examine his own identity, but imagine if metal was made in service of either stone or GUN, and gains sentience and wants to be their own person. isn't that just a neat parallel to stone? then, on the other, we have amy, who is written originally to be whatever the opposite to a bechdel test is. of course, amy’s developed to be so much more, but i think it would be interesting for them to tackle it explicitly in the movies, whether it is through amy undergoing her own conflict or amy being the person who helps the others realize what it means to be their own person.
all to say, villain!stone shouldn’t be a grief allegory but an identity one. the line is very thin, but i think it’s okay as long as the underlying question is “who am i without robotnik?” and not “what should i do to avenge his death?”.
(also, had the idea that if stone build or helped build metal sonic, imagine if he also tried making a robot!robotnik haha as if haha)
another consideration i had is that, if stone only plays an antagonistic role, meaning he isn’t an active villain but merely an opposing force against the team next movie, i think it should come from some sort of misunderstanding. this definitely has to include GUN in some way, because i feel like rockwell was underutilized, and the weapon in the sky thing was definitely not addressed. perhaps stone’s evil plan ISN’T to hurt the main team but rather abolish GUN, but GUN employs and tricks the main team to think stone is doing something villainous against them.
if this is the case, i do think another central theme to consider is the entire megamind nature vs nurture debacle, what does it mean to be a good or bad person? one way i can see them going about this is the team questioning why stone is so down bad for robotnik, only to reveal that robotnik’s more nuanced that he is, which only stone understands because he identifies himself in robotnik (thanks lee majdoub). this also ties in well with metal sonic defying his original purpose, but i am not quite sure how amy ties into it but it’s not impossible to connect her to this plotline anyway. shadow could potentially have a role in this too, of what it means to do good after all he did wrong.
also hoping this movie ends with an anti-military moral. like everything is nuanced except the military <3 the military is what caused both gerald and robotnik to go batshit so.
and oh god stobotnik, okay i’ve gone so far talking about stone without talking about stobotnik, but i have two suggestions, especially considering jim carrey’s possible return: he is dead (with emotional considerations), or he is alive (with domestic considerations). hold on let me explain.
i will. absolutely hate it if robotnik turns out to be alive if and only if it’s shown at the beginning of sonic 4, and he assumes the role of main villain again. we've had ENOUGH, we already got to finish the entire 360 for his arc and what a shame it would be if he returns with the importance of his sacrifice to be taken away. yes, i hate that robotnik died as a person who loved him, but also his death is is really good story and writing-wise.
i think. i think if he comes back to life, it needs to be done 1.) at the end of sonic 4, and 2.) to conclude the stobotnik storyline once and for all. considering the suggestions i previously made, if robotnik were alive, i think it would be a more powerful punch if stone meets robotnik AFTER his own character arcs, and they come back as two wholes. after, i don’t think we shouldn’t see stobotnik again for future installations, but considering there would be 6-10 sonic movies i think it’s important to at least lay off making stobotnik the main villains or at least side antagonists for a while. i think they could have little cameos at least, possibly helping the characters or trying their best to acclimate to domestic life. you choose!
but if robotnik were permanently dead, i do think his appearance in a future film would be a flashback or memory, of stone remembering a time where he and robotnik were doing something that made stone realize how much robotnik loved him. something more intimate, something with the expected goofiness but with underlying tenderness. perhaps he left a final video message, perhaps there’s a scene which is very steven universe rose’s scabbard-esque (if you know you know).
also, this isn’t even considering the possibility of a into the sonicverse or time travel type scenario where there is a possibility of bringing robotnik back from other dimensions, because that in on itself is such a big plot possibility with a lot of implications for other characters that i won’t entertain it for now in this post. but it is definitely possible!
i’ve also considered the possibility that… maybe stone and robotnik wouldn’t appear in the next movie too! which. i’m not against if they bring it up in the fifth movie instead, because i delusionally believe silver and blaze will get introduced and that opens a whole can of worms for what other stobotnik possibilities could exist. 
but anyways those are my main thoughts, feel free to add on if you’d like to. i just needed to rebut all the “stone should be a senseless villain against sonic and team next movie” ideas. but you’re free to explore that anyway in fanwork lol, i think it’s fun.
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emixion · 9 months ago
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I truly did NOT think I’d ever have to make this post again, since the show has been done for 8 years, but I guess some things never change.
People are allowed to not like Apple. People have very valid fucking reasons for not liking Apple. It’s not a matter of not “getting” her, it’s not a matter of “ignorance.” We understand every little nuance to her character; the pressure, the repression, etc, we just. Don’t. Like. Her.
I’ve held my tongue about Apple for many years due to this phenomenon but I’m truly getting to my wits end. I think Apple is an interesting character and a great antagonist, but that’s just it. I see her as an antagonist. I’ve watched and analyzed this show for almost eleven years and Apple has never not represented those who are complicit in an oppressive system because it benefits them.
She IS privileged, no matter what spin you put on it.
And I don’t like her.
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rookflower · 3 months ago
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"everyone in mapleshade's vengeance (minus the kits and whatever other exceptions whatever person making this point opts to include) is a bad person" is a take that does indeed work to establish that yes, this is a story piloted by every party with any agency acting out of cruelty and hurting others, and is also an attempt at gesturing towards nuance (or at least, thinking outside of black and white morality. it is in itself a kinda inherently un-nuanced take) within the idea of good vs evil in the story. however where i believe the issue with the phrase lies is in the assertion that the reason why these characters are enacting violence on each other is because of some unique inherent nastiness they were born with or that were predisposed into their character writing rather than addressing that their flaws (while still horrible) are specifically systemically driven.
before she kills ravenwing, mapleshade commits no crime that is worth the persecution she faces, and her mistakes are in fear of facing what she inevitably does. she does not obfuscate information about her childrens' parentage or take them into that river out of malice or uncaring, she does it because she lives in a society that will exile her children in a storm once it finds out that they are illegitimate, and see that she leaves. the birchface thing likely exacerbated her punishment, sure, but she still had no safety net. if it could happen under that circumstance it could happen under any, and that is the tragedy of it. (the bridge-she-couldve-crossed thing is clearly not something the authors remembered or considered so is kind of textually irrelevant)
likewise, frecklewish does not display some unique inherent xenophobia to herself that we don't also see across the timeline from dotc to present, that even characters the writers intend as sympathetic like crowfeather and gray wing will display. this doesn't whatsoever absolve her of culpability, cruelty is cruelty regardless of the source, but it isn't her that is the source of her own hatred, it is the clan system, and her own grief that is amplifying it. "frecklewish wasn't sent to the dark forest for the river thing, it was because she yelled at the kids" is a funny take because yeah to us the readers her violent outburst is clearly her "wrong", but in-universe i really don't think starclan would care LMAO.
now, as with a lot of things in warrior cats that are deeper than the text on page i''m not sure the erins are necessarily consciously Trying to write the clan system as an inherently cruel, violent, and bigoted system- they might very well be throwing in antagonistic characters with the intent that their prejudices and toxic patriotism just form naturally and randomly like mutuations- but as i've said before i do find an interesting parallel between the series' necessity to maintain its status quo and flow of conflict for sake of marketability and series continuation, and the fact that the world in-universe has a code with xenophobia baked into its laws and consistently writes conflicts about the cruelty of the warrior code without ever being able to take steps to major to address and remedy the flaws that lead to this conflict lest it Paint The Clans As The Bad Guys or force them to step too far away from their tried and true formula, so the cycle continues. i think that's the tragedy of mapleshade's vengeance to me- it's a story that occurs because of some pointless interclan war about rocks or whatever else and everything that occurs to mapleshade is done to her by cogs and/or perpatrators of this machine that values compliance and order and clan isolationism. she's a minorly selfish and oblivious person, she isn't born evil. the people that hurt her aren't conniving supervillains, they're just people with the capacity for cruelty given the motivation and the chance. and that's worse, in a way, because they come out on the right side of history and like a dozen generations later squirrelflight and leafpool are going to get put on a trial to go to hell for the same crime that got her exiled, because the system is fucked and the system hasn't changed.
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