#nintendo project indy
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Project INDY and NX (the latter became the switch)
Project INDY was said to be a successor of the 3DS and even had the Switch name at one point until the NX project took that name for it's final release as the Nintendo Switch.
#nintendo#nintendo switch#switch#art#draw#gijinka#oc#nintendo project indy#project indy coul have been related to that oval controller shit that was going around during the original switch hype
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gosh i'd like to get into gaming but like everything is expensive and i wouldn't even know where or how to start
#mostly pc games i think#recommendations are welcome!#gaming#like my gaming experience is limited to a few 2000s-pc games the nintendo dc (+dsi+3ds) and the ps2 and ps3#oh and the gameboy advence sp!#all of those consoles where my older sibling's first (8 year age gap) so i have never in my life bought a game console#i think i's like to play minecraft (yes really) (i played the ps3 version but i'd like to play the pc version)#and like uncharted and tomb raider#oh and jedi fallen order and survivor ofcourse#the only reason i'd buy a switch is to play animal crossing (ac new leaf is one of my favorite games) but like that's noit woth it#and like i think that small indie games are cute#i actually think that game development seems really fun (but also like those people do get not paid that well and they are often overworked#like i had to make a word search in java for a uni project and i thought that was really fun#kj post
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Stream schedule for the week of June 3!
This week Hime-Sama checks out the Ys series for the first time, goes back to school, and goes for an all mask run in the Majora's Mask recomp in a single stream!
Twitch | YouTube | Discord
Schedule art by Ars Oreon.
-RRA Social Media Team
#vtuber#envtuber#indie vtuber#retro gaming#retro games#rpgs#jrpgs#fighting games#fgc#ys#ys series#falcom#project justice#rival schools#capcom#legend of zelda#majora's mask#nintendo 64#nintendo#zelda
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Save Room
Save Room might be the most “obviously a fan game but technically not” game in some time. It’s clearly a Resident Evil fan game, utilizing the presentation of the series’ older games and basing its entire concept on the attaché case item management from Resident Evil 4. You’re given a limited grid, and a variety of items to fit within it. You start off with weapons and boxes of ammo types, but more items are added as you progress through the game’s 40 puzzles including health restoratives, grenades, ammo powder and more.
Read more...
#Hardcore Gaming 101#Apollo Chungus#Feature#500-Word Indies#Save Room#indie game#Linux#Xbox One#Xbox Series X/S#Nintendo Switch#puzzle#puzzle game#PlayStation 4#PlayStation 5#Windows#Fractal Projects#Resident Evil#Resident Evil 4#video games
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very difficult to overstate how much damage this unity shit could do
been personally just sort've trying to tune it out because I feel like at some point it will self destruct
#project moon games all run on unity#several major games run on unity so I'm hoping nintendo and mihoyo like bodycheck their asses for this but deals will probably cut#Numerous indie games obviously#numerous all sorts of random games that are running off some random unity widget#bats speaks
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Learn this skill, please. The quality of life improvement is immeasurable.
But remember. . .
#hack the planet#piracy#pro piracy#yar har#figure it out it'll literally change your daily life#but#shut the fuck up#don't say a peep#don't spew where they'll see it#the day any indie game dev announces a fan project some company jumps their ass and tapes a cease and decist to their face#companies like Nintendo#emulators#emulator#emulation#fuck nintendo#Nintendo are assholes
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the uncle who works for nintendo: ten years on
10 years ago today i released a game called THE UNCLE WHO WORKS FOR NINTENDO. with art by Kim Parker, multiple endings, a metafictional structure, and extensive sound design, it was (and remains) my most ambitious completed solo dev project. initially conceived as the gamergate harassment movement sprawled over social media, and coinciding with the attacks on residents of ferguson, mo following the police killing of michael brown, it's often seemed in retrospect that this was a moment where the loathsome present really crystallized
for my part, the response to the game was beyond all expectation; kotaku linked it and totally obliterated my webhosting, incurring a huge overage charge. i was a poor grad student and people helped crowdfund the cost. that was amazing, but the whole thing kind of scared me, honestly!
that's mainly why my projects from this point scaled back, then ended as i turned my mind toward finishing grad school: i didn't have the time or resources to technically expand in the ways that i wanted, and furthermore i was leery of becoming a guy who was expected to make Statements.
the intervening years have been… well, they've been something. you were there, presumably. one of the people namechecked in the game's author notes, a target of harassment at the time, is now a noted unprincipled political hack, and i'm not talking about zizek. but remember quoting zizek?
the world turns. i recorded my first podcast because of this game. it got onto people's best of the year lists. paste called it "the indie game of the year." it won the xyzzy award for best npc.
and none of the stuff that distressed me so much that i made the game went anywhere.
there was a lot of talk in the early 2010s about the power of games to change people and make them better. and i think that's probably true--all encounters with art can change you, for better and worse--but i've long been skeptical of strong and positive claims for art's "efficacy."
i didn't think my game was going to solve any problems, but it was at least going to index them. and i think it indexed gamergate, though it did nothing to stop that ravening, juvenile nostalgia mindset from wholly subsuming the gamer cultural sphere, to say nothing of spheres beyond it
Liz Ryerson, another influence on UWWFN, recently wrote a long essay about just this.
but one thing the game's reception did show me is that there are in fact people who want to think, ant to interrogate the easy bindings between experience and unreflective thought, and find ways of thinking and feeling contrary to the ever-rising tide of culture's venom. the world is not settled.
the game cemented my friendship with Cameron Kunzelman, and the podcasting work we've since done for Ranged Touch has been (to my mind) more useful in this regard than any game i could make, modeling engagement with the weirdness of both art and the world critically and thoughtfully. and gaming is not kaput! i was fortunate to make connections within the twitter dev scene, and currently work at Half Mermaid on a project that will not make you a better person, but might offer ways for thinking about life in a turbulent world where our ugliness is sold back to us at a premium.
10 years is somehow both a short time and, it turns out, an incredibly long time. a lot happens, and it's never enough, and it's also way too much. and sometimes a decade on, even when you're a guy who doesn't want to make Statements you still feel like there's something worth remarking upon. thanks
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I got a Steam Deck last year, and it’s such a great machine. It’s obviously inspired by Nintendo Switch, but it’s a lot better than a Switch.
The most important part is that it runs PC games. It’s fundamentally a Linux gaming PC in the form of a handheld console. There are a lot more games available than any console and and PC games both on Steam and GOG are a lot cheaper than console ones. You can get old or indie games for as cheap as 1-3 euro during sales. It’s a tremendous advantage for the deck over its console competitors.
And while the obvious intent of the deck is to get more people to buy games from Steam, it isn’t a walled garden at all. The deck launches into Steam when you boot it up, but you can go into desktop mode, and then it functions as a normal PC running a Linux distro. From there you can install Lutris or Heroic Games Launcher, and use it to easily install games you bought from GOG and Itch.io.
You can also do things like use the official dock or an unofficial usb-c hub to hook the deck up to a monitor, mouse and keyboard to use it as a desktop PC. Or you can hook it up to a tv to use it as home console.
The hardware is also a lot more powerful than a switch, the demanding triple-a games it can play is actually impressive. Although this comes with the natural disadvantage that it’s bulkier too. Putting more powerful PC parts demands more space for them. The deck is not something I bring with me outside. But then again I didn’t even do that with the 3DS, which was actually of a practical size to do that. The deck is portable enough that I can comfortably play lying in bed, which is how I always used my handheld consoles. So it’s perfect for me, but maybe not if you want to play it on the bus or something. It can probably be a fun addition to your luggage on longer trips though.
Of course, as mentioned, the Steam Deck uses Linux. This has both advantages and disadvantages. The main advantage is that it allows Valve to customize the operating system to make it fit with the machine it’s running on. The Deck’s SteamOS feels really well-integrated into the hardware, like how a proper console OS should be like. It’s not that dissimilar to how Sony used FreeBSD to make Playstation’s OS. Windows would not allow for this amount of customization and would not integrate as well.
And the open source nature of most Linux development allows Valve and the user to use existing open-source Linux software to their advantage. For example, the desktop mode is largely not a Valve creation, it’s an existing desktop environment for Linux, KDE Plasma. Yet it extends what the user can do with the deck to a great extent, like for installing non-steam games.
The main disadvantage to the Deck using Linux is that most PC games are built for Windows and don’t run natively under Linux. To run games built for Windows, the Deck has to run it through Proton, a compatibility layer which is Valve’s own gaming-focused version of Wine. Wine/Proton is far from perfect, sometimes games require extensive tinkering to work, or only run with serious issues, or don’t run at all, no matter what you do. Sometimes a game not working with Wine due to some random but serious issue that comes naturally from running a Windows executable on a Linux system via a compatibility layer. Sometimes it’s due to things like a multiplayer’s game anti-cheat system requiring access to the Windows kernel, and it will block a Linux pc from running the game because it has no Windows kernel.
This is however not as big a problem as it might otherwise be. Most games work, more or less. Valve has put a lot of work and money into both their own Proton and the Wine project as a whole, and they work a lot better than they did 10 years ago. Many run perfectly out of the box, because they are native, or play nice with Proton. Some require mere minor tinkering, like using a different version of Proton. And I generally don’t play multiplayer games, or if I do they don’t have draconian anti-cheats, so the games that are blocked because of anti-cheat are no big loss to me. The Steam Deck not running Fortnite is a plus in my book.
And we shouldn’t forget the Steam Deck verified system. Basically Valve employees check if the game runs out of the box with no issues on the Deck. They get a verified rating if they work with no issue, including both proton compatibility but also things like the controls working nice and the text being legible on the deck’s small screen. They also get a “playable” rating if the game runs to an acceptable standard but with tinkering required or other minor issues.
This is a good system. If you dislike tinkering, you can just buy and play games on steam with a verified rating, and the deck will work like a normal console for you, but with a lot cheaper games. It’s a good way to get people used to consoles into PC gaming, which is probably the point of the Deck.
And if you want more than deck verified games from Steam on the Deck, you are given the freedom to do it. I’ve gotten officially non-supported steam games to run on the deck by installing and using proton-GE and I’ve installed and played games from GOG.
The Steam Deck is really how a Linux PC for the common people should work. An easy and slick experience for casual users, but freedom and customization given to those that want it.
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Could you explain what lost in Limbo is?
*JAZZ HANDS* ✨ AHEM!! Glad you asked, anon! I will assume you are not familiar with visual novels (for the sake of answering the question as best as I can if anyone else stumbles upon this ask), so let's break down Lost in Limbo to its basics! If you have any more doubts, you can always send another ask! 💜
*Also friendly reminder that English is not my first language and I also suck at explaining things, so I'll do my best ; v ;
✦ Lost in Limbo is a dark-fantasy romance visual novel...
As the title says! A visual novel is a videogame genre mostly defined by its interactive nature and for heavily leaning into its narrative aspects. It's like reading a 'choose your own adventure' book but seeing 'everything' that is happening on the screen. Interactive fiction, they also call it!
You basically play through a story, reading it, having visual depictions of the characters and the places as the story happens*, and you can usually change the story's outcome or some other aspects like relationships via choices or other forms of interaction. There's usually a couple of different endings to the 'same' story!
*Not all visual novels have choices, or have all their characters / scenarios depicted, etc. There's a lot of ways to do a visual novel!
Lost in Limbo is focused on the romance / fantasy genre, and the story takes place in a fictional world you'll explore as you play. You'll be able to experience the story through seven different 'routes', meaning you'll have to choose a character to romance and find more about the story and the cast through that very same romance. This kind of visual novels are often referred to as 'otome', 'amare', or 'dating-sim'. Each term has its differences so if you are interested, I suggest doing some research on them!
To keep this short, you can learn more about LiL in our Masterpost! Which needs another update!
If you are curious about this kind of games, you can check out different 'otome' games / dating sims on itch.io, Steam, and even the Nintendo Shop! OR TUMBLR!! Here are some personal recommendations of fellow indie devs that are working / have worked very hard on their projects!
✦ Alaris and Intertwine by Crescence Studio
✦ Made Marion by Velvet Cupcake Games
✦ Trouble Comes Twice by Foxglove Games
✦ Save the Villainess by Best Laid Plans Productions
✦ 3 Seasons by Hamilton Hour
So yep! A game. Interactive fiction game. You romance some hotties. You play through a story. You can die a few times and things can go downhill in numerous ways. You solve some mysteries and hopefully immerse yourself in the story. And a few more things!
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My Favorite Games of 2023.
Hi. Hello. Thanks ever so much for clicking on this page. Happy to have you.
First thing's first: I'm a little freak when it comes to video games. I don't feel the need to beat most games I play. From Software is one of my favorite studios in the industry and I've never finished a single one of their games. This means, fortunately, that I get to play a LOT more games than the average bear.
I've written up some blurbs about my top ten favorite games from 2023, but before that here's the list of every game I remember playing this year that left any sort of lasting impact on me (in no particular order):
Dead Space Remake Resident Evil 4 Remake F-Zero 99 Humanity Dredge Metroid Prime Remastered Anemoiaplois Alan Wake 2 Baldur’s Gate 3 LoZ Tears of the Kingdom Counter Strike 2 Hunt Showdown El Paso Elsewhere Jusant Slay the Princess| Remnant II The Finals Street FIghter 6 Lethal Company BattleBit Remastered Don’t Scream Homebody The Murder of Sonic the Hedgehog Pizza Tower World of Horror Super Mario Wonder Mr. Sun’s Hatbox Fifa 23 Sea of Stars (Demo) Half-Life (25th Anniversary Update)
And the games I played that were NOT released in 2023:
Unpacking Persona 4 Golden Picross 7 The Order 1886 Shovel Knight Dig Lost Planet: Extreme Condition Spider-Man: Miles Morales Pac-Man Championship Edition DX Project Zomboid Quake LoZ The Minish Cap Drill Dozer Wario Land 4 Pokemon Pinball Resident Evil Revelations Summer of ‘58 Trackmania TwinCop We Were Here Visage Cursed Halo CE Half-Life 2 (I probably play this once per year) Witch Hunt Red Dead Redemption 2 Cyberpunk 2077 Borderlands 3 Brutal Legend Cultic Slay the Spire PUBG Rez Infinite Batman Arkham City Alan Wake Alan Wake: American Nightmare Max Payne LoZ: Majora’s Mask 3DS Metroid Prime Metroid Prime 2 Tunic Everhood Final Fantasy VII Final Fantasy VII Remake GOODBYE WORLD Yakuza: Like a Dragon Critters for Sale Dome Keeper Phasmophobia Hades Nintendo Switch Sports
Now that you understand the kind of freak you're dealing with…
Let's dive into my top ten favorite games from this objectively fucked up year.
10. El Paso Elsewhere Developed by Texas indie studio Strange Scaffold, El Paso Elsewhere is a Max Payne-clone with vampires, an opinionated narrator, and lots and lots of bullet time. As a small studio punching well above their weight class, Strange Scaffold leans into abstract, PlayStation 1 minimalism when it comes to visuals and pairs them with a soundtrack that will make your hands sweat. The vibes are here and they're ready for the end of the world. I'm personally also a big fan of everything this studio stands for.
9. Mr. Sun's Hatbox I want you to imagine Metal Gear Solid V. Now I want you to imagine that game as a 2D, level-based, slapstick platformer you can play with up to three friends. If you think that sounds stupid, you'd be right. And it's beautiful. As you build up a secret army of soldiers with various skills (and disorders), you'll start to develop *favorites*. This game constantly asks if you're willing to send those favorites on a harrowing mission and risk losing them forever… or if you'd rather send an idiot you recently captured who blinks constantly and can't kill anyone without fainting.
8. Dredge Every year I feel like I find one game that falls into the “just one more round” category, and baby… Dredge was it for 2023. As a weary fisherman in strange waters, you'll make the most out of your 12 measly hours of sunlight only for your daily voyages to inevitably pull you into the darkness of night, and night is when things get weird. Rocks emerge from the fog that you swear weren't there before, your equipment malfunctions, and you're pretty sure you just saw something in the water… something big. Despite only containing a small collection of islands, the world of Dredge manages to feel vast - perhaps vast enough to swallow you whole.
7. Resident Evil 4 Remake I was curious to see what sort of changes would be made to the timeless classic and father of modern 3rd person shooters, Resident Evil 4. I wasn't let down. RE4 Remake takes all the things that didn't age well about the original, tossed them out, and replaced them with only good things. And MORE things! It's campy, fun, and better than a game of bingo.
6. Jusant I really feel like this one didn't get the recognition it deserves. Jusant is a rock climbing game that combines the quiet contemplation of Journey with the mechanical specificity of Death Stranding. Unlike Death Standing, though, there is very little story to interrupt your flow. There are plenty of collectible bits to find for those curious to learn more about what happened before the events of the game, but the environmental storytelling does most of the heavy lifting. For me, the joy of the game comes from how it feels. Right trigger controls your right hand grip, and left trigger controls left hand grip. Plan your route, manage your stamina, and climb high above the clouds in search of answers.
5. F-Zero 99 This. Shit. Slaps. I've never been a big F-Zero guy, but this MADE me one. The “battle royale”, 99 player format is the perfect fit for the ruthless, high octane world of the game. Races last about three minutes, and friend, they are the most intense, white-knuckled three minutes of your life. The decision to make your boost meter the same as your health meter started in F-Zero 64 (I believe), and it is so much more HARROWING in this game when another player could side-swipe you mere meters from the finish line and blow you to bits. Sadly it's only playable via Switch Online, but it made me cheer, laugh, and scream enough this year to earn a spot in my top 5.
4. Alan Wake 2 Remedy makes weird games that also manage to exist in the AAA space and for that I will forever love them. Although Alan Wake 2 resembles a 3rd person shooter survival horror, I'd honestly say it's more of a narrative game than anything else. There's sidequests, there's puzzles, there's upgradeable skills, but at the end of the day the characters, world, and story are what kept me playing. If you haven't checked them out recently, you should definitely watch a story recap of the original games before diving into this sequel, but the wild swings for the fences this game takes are well worth that small price of admission. There's a god damn musical number, for Christ's sake.
3. The Legend of Zelda: Tears of the Kingdom I've really got nothing to say about this game that most people don't already know. It's incredible. The fact that Nintendo made a game that redefined an entire genre and then made a SEQUEL to it that ups the ante is remarkable. To be honest, I've only cleared the Rito, Zora, and Goron cities. I got a bit tired of exploring the depths and guiding Koroks to their friends, but I can't deny the sheer level of complexity and polish on display here. I saw someone on TikTok build a functioning Mecha Godzilla in this game. Good God. I've heard that the ending of this game is one of the best in the franchise, and if I'd seen it this year then it may have wound up higher on my list, but for the time being I'll continue picking up this masterpiece from time to time, chipping away at it until the day comes that I can finally smack the tits off thicc Ganondorf.
2. Half-Life (25th Anniversary Update) I know I'm gonna get shit for this, but I don't care. This year was the 25th anniversary of Half-Life and Valve released an update that made playing it (and it's online Death Match) much more accessible. I threw it on my Steam Deck out of curiosity, expecting to play for 20 minutes. I could not put it down. It is unbelievable how modern this game still feels. I simply had so much fun sprinting through the corridors of Black Mesa with a dozen weapons strapped to my back, blasting aliens and military Spec-Op chumps as a 24(?!) year old theoretical physicist.
1. Baldur's Gate III This game is fucked up, man. The sheer amount of writing in this game scares me. We can all talk about how BIG this game is, it deserves it, but the thing BG3 does better than any other role playing game I have ever experienced is actually encourage roleplaying. I've played through Act I four times now, with four different groups of friends, and it has felt fresh every time. I have seen the same events play out in so many different ways that it boggles the mind, but in every one of those play sessions I see players asking themselves “What would my lil guy do here?” rather than "what is the best thing to do here?" The game rewards players constantly for just trying shit and the D&D 5e rule set means playing like the character you said you were from the start leads to frequent Points of Inspiration. Maybe one day I'll see the end of this story (probably not), but I don't have to in order to feel a connection with BG3's world, characters, and most impressively, the characters I made myself.
Honorable Mentions for 2023
5. Dave the Diver 4. Homebody 3. Sea of Stars 2. Humanity 1. Super Mario Wonder
Top 5 Favorites NOT from 2023
5. Metroid Prime 4. Final Fantasy VII Remake 3. Cursed Halo (Halo CE Mod) 2. Red Dead Redemption 2 1. Legend of Zelda: Majora's Mask (3DS)
Games I didn't have a chance to play from 2023 but still want to when I find more time...
Viewfinder Venba Chants of Sennaar Thirsty Suitors Hi-Fi Rush Moonring Armored Core VI Laika Aged Through Blood Bomb Rush Cyberfunk
OKAY THANKS BYE!
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It's time for a new DEV UPDATE! [February 2024]
Let's talk about the upcoming Nintendo Switch port, localization, plushies, and new content coming soon?
It's time for a new development update, we've been working on a lot of stuff behind the scenes so let's talk about some of it, shall we?
The Bunny Graveyard is coming to Nintendo Switch!
If you didn't know already, The Bunny Graveyard is on its way to Nintendo Switch. But this port will not just be any normal port, the game will receive some enhancements and changes both visually and gameplay-wise. Including motion-controls, HD vibration and more!
But do not worry PC users, even though some gameplay features will be exclusive to Switch, any content updates, improvements and future chapters will be released at the same time on all platforms.
More languages!
The Bunny Graveyard: Chapter 1 is currently being translated to more languages, some of these are:
Brazilian Portuguese
French
Russian
Japanese
Simplified Chinese
Korean
...and more!
Boxers Plushie!
You probably heard of this already, but yes! Boxers got himself his very own plushie, which is still available at the time of this writing, however, this is a limited edition plushie so make sure to grab one before they're gone. As of right now, there's still 8 days left, so think about it! You guys absolutely CRUSHED that funding goal by the way, 450 sold so far!
We're definitely making another one... hehe.
This is also our first piece of merchandise and we're open to do more merch stuff in the future! But for now we'll only be choosing things that don't slow us down during development. So, if you got any requests for merch, let us know and we'll look into it!
NEW free content is coming this year...
We are working on a new secret project for the game, it will be released as a free content update at the same time as the Nintendo Switch release. It's a small thing that we wanted to make for a while now, but never got the chance to do due to time constraints. Think of it as the next "4-1-1992" for now.
We'll be releasing a separate trailer for this soon, so stay tuned!
So... how's Chapter 2?
Finally, let's have a quick talk about Chapter 2.
We are still not ready to fully reveal Chapter 2, buuuut we can tell you a little bit about it. It is the most ambitious project we have ever done, we expect it to be about the same length as Chapter 1, but despite the length, this chapter has proven to be quite a challenge to develop... but you know us, we love ourselves a challenge!
The story has been fully written, the gameplay has been finalized, but there's still quite a lot of programming to go, and don't get me started on all the music and animations left. Oh, did I also mention that this chapter will be releasing at the same time on Nintendo Switch and PC? And that it will also release in multiple languages? And that I'm still working on this game mostly by myself?
Yeah, things are not the same as they were back when I was making Chapter 1, The Bunny Graveyard is no longer just a silly lil' indie game, but that's exactly what makes it fun. I seriously can't wait to show you guys what we've been working on, this chapter is going to blow you away. Expect a trailer sometime this year.
You can add Chapter 2 to your Steam wishlist now!
Final Thoughts!
2024 is looking like an awesome year for this game, I'm hoping that this year we can get more people to know about this game. I'm extremely thankful for all of the support that we've been getting lately, it's crazy that I can now FINALLY focus on this game full-time, something that I've been trying to do for a long time now. I'm still processing the fact that this game is coming to the Switch, but it really is! Truly a dream come true. If you got any questions, ask in the comments and I'll try to answer as many as I can! And as always, thank you all!
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It'sa me, Kit!
Woah, hey, you can make pinned posts! I totally didn't forget about this feature. I should probably do that, huh?
Weeeeell anyway, howdy! I'm Maddie, I go by Kit online sometimes, you can call me whichever you prefer. She/Her pronouns only, please. I'm a 22 year-old trans furry who is chronically online and geeky, so if you have a problem with that, I'm putting you in a box and then launching that box into the sun. I'm a YouTuber, Twitch streamer, filmmaker, and game dev, so I'm basically every stereotypical geeky trans-girl thing except for an artist. Can't draw to save my life.
On my YouTube, I usually make reviews or video essays about games I like, though I occasionally do stuff on other media as well. Currently, my big long-term projects are the "Splatoon 3 vs Splatoon 2" series, which is AAAAALMOST finished at the time of writing this, and my series on Leilani Wilson's Elancia Chronicles novels, (which are REALLY FREAKING GOOD and you should check them out!) I've linked a few of the videos I'm proudest of down below :)
youtube
youtube
youtube
I also stream pretty frequently on Twitch! I have a PNGtuber of my fursona, Stormy, with art done by EmmalemmaMewmew on Twitter. Stills of her will also start showing up in my YouTube videos eventually, hehe. Currently, the schedule is every Sunday, Tuesday, and Thursday, with each day being a different game. These streams always start at 7 PM Mountain Time (that's 9 PM Eastern and 6 PM Pacific) and go for around 4 hours. Sundays are Splatoon Sundays, currently the Anarchy Challenge, where I attempt to win an Anarchy Series with EVERY SINGLE WEAPON in Splatoon 3. It's hell lol. Then there's Triple-A Tuesdays, where I'm currently marathoning the Zelda series, and Indie Thursdays, where I work through my back catalog of indie games! There are also occasional bonus streams, usually around the releases of new games I'm interested in or events in ones I already play (like Splatfests!) Below is a link to my Twitch channel and my current stream schedule. I'll try to update this post as often as I can, but uh, no promises haha.
Last but not least, here's some of the other stuff I'm into/working on! Currently working on a Secret Game Project that I can't tell you about yet >:) But if you know, you know.
I'm a big fan of video games and animation (clearly), with some of my favorite stuff being, in no particular order... Sonic the Hedgehog, The Legend of Zelda, Persona, Fire Emblem, Pokemon, Elancia Chronicles, Super Lesbian Animal RPG, Splatoon, Hazbin Hotel, Helluva Boss, The Owl House, Gravity Falls, Amphibia, Steven Universe, Avatar: The Last Airbender, the Marvel Cinematic Universe, the Spider-Verse films, Dreamworks animation, Pixar animation, Insomniac's Spider-Man gams, Ratchet and Clank, aaaaaaaaaand that's all I could think of off the top of my head but I'm sure there's more junk buried in there somewhere lol.
Anyway, thanks for reading all the way to the bottom! You must really have nothing better to do with your life XD. Here's some links to my other socials, if you wanna follow me there. Here I'm mostly just be posting random rambling and updates for my YouTube and Twitch. See ya around!
https://www.instagram.com/kitthegoddess/
#intro post#trans#transfem#queer#transgender#youtuber#twitch#streamer#content creation#gaming#video games#Nintendo#Splatoon#Freedom Planet#Elancia Chronicles#indie#indie game#game dev#game development#pngtuber#vtuber#Sonic#Zelda#furry#Persona#Fire Emblem#Pokemon#SLARPG#Super Lesbian Animal RPG#The Owl House
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Very very excited that WE’RE ON A VIDEO GAME CARTRIDGE?!?!
You may remember that our queer rights song “Burn Us Down” was on the soundtrack for indie game Princess Farmer. Well, Limited Run is putting out a physical version!
We never thought we’d be on a game cartridge - talk about a dream come true!
(Also, if you've got a video game, visual novel, or other work that needs music of our style, please do reach out to us here or at [email protected] - we would love to get our tunes into your project!)
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SML & HelluvaHazbin Fandom Comparisons
SML
Creator grew up making content
Creator specialized in Indie Projects.
Creator was fans of IP Characters (I.E. Nintendo)
Creator made a fanbase out of their unique content, which spanned thousands of fans
Creator ends up introducing something that caused the downfall of their audience. (Jeffy)
Creator caused a lot of grief with fans, and continued to push the character
Loses nearly everything
Has a mental breakdown and constant controversies
doesn't take serious things serious (SA, Abuse, etc)
Refuses to see what the issue and why people are complaining about the character (Jeffy)
Pulls all the stops in trying to convince their character is "misunderstood" and makes the other characters look bad in comparison to lift up the same thing that ruined their show (Marvin)
Cultivated a cult fandom that will get pissed off if you express an opinion (I.E. Jeffy Overused, Rose is a bad character, Pump- Brooklyn Guy is overused, etc)
Creator is to blame, as he too doesn't like criticism.
HelluvaVerse
Creator grew up making content
Creator specialized in Indie Projects.
Creator was fans of IP Characters (I.E. Disney, Sausage Party)
Creator made a fanbase out of their unique content, which spanned thousands of fans
Creator ends up introducing something that caused the downfall of their audience. (Stolas)
Creator caused a lot of grief with fans, and continued to push the problematic issue
Loses nearly everything
Has a mental breakdown and constant controversies
doesn't take serious things serious (SA, Abuse, etc)
Refuses to see what the issue and why people are complaining about the issues (Stolitz, Angel Dust, Raph II, Sexual Harassment, etc)
Pulls all the stops in trying to convince their character is "misunderstood" and makes the other characters look bad in comparison to lift up the same thing that ruined their show (Stella, Octavia, Blitz)
Cultivated a cult fandom that will get pissed off if you express an opinion (I.E. EVERY FUCKING THING UNDER THE #hazbin-critical tag.)
Creator is to blame, as she too doesn't like criticism.
Hmm, I wonder why SML Fans are fans of Hazbin?
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I mean, you quite possibly saw salmonid-ink die... I loved running it, but splatoon 3 pretty much killed my passion. I still love the stuff I made for splatoon on the whole, but man do I get it. nintendo had interest in worldbuilding for like five entire seconds, where it just STOPPED because they wanted to sell a product. salmon run is a popular game mode, so we can't develop little buddy THAT much... why explain mechanics when they can just HAPPEN because. idk, ~future~ or something
genuinely, I wish you luck with any projects you make in the future! I enjoy seeing your OCs quite a lot, so I'll continue to view them, splatoon or no. I hope things can look up for you a bit!
Yeah, I remember, it was a shame but I fully understood where you came from back then (and now, lol). For the record I think the developers DO have interest in worldbuilding and the series is a big passion project for at least a handful of people on board. I unfortunately also believe that when you're making video games in-house at Nintendo and half the business is just about the profit margin, you don't really get to decide to spend half the budget on story when the gameplay focus is on repetitive multiplayer that could as well take place in a box and it wouldn't matter for most people who are genuinely in it for the gameplay. Unfortunately, and i HATE THIS OBVIOUSLY, unless you have a game series that's a story game as its selling point, it's REALLY unlikely that the story will be good... indie games win in this niche because independent developers CAN pretty much do what they want a lot of the time, the industry has no such freedom. Hell, nintendo HAS a story-focused big series in Zelda, and i use story-focused VERY loosely because.... well. Lol. these are all reasons i went to school for video games and never want to work in the industry for the record. i hate everything about it
I started rambling but TL;DR falling in love with a product is devastation waiting to happen at some point I think. my expectations of future games USED to be "SURELY, expand on the world and adapt the gameplay to those settings, it ONLY makes sense". If literally anyone ever has played Ty the Tasmanian Tiger, that's the kind of world and level setup I could see Splatoon somehow realistically do and it would be SO GOOD and it's ALMOST THERE EVEN, they're just... allergic to actually letting you IN THE WORLD. Nowadays, thinking about the future of Splatoon, i'm HONESTLY more inclined to believe future titles will be "new random micro-setting, random one-time-use goop because we need an Evil Goo to combat our Good Goo, unconsequential supervillain causing unconsequental but supposedly world-ending events, and poorly done plot with forced climax". Which is Not Good but it keeps happening. My smile and optimism gone
ANYWAY, thank you! I'll post here once I do anything. Mostly whenever I get an account set up for whatever I get going with.
#mailbox#writing this made me remember the state of zelda theorists after totk. im so sorry everyone
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The Unity thing is so fascinating because it's really the logical end result of Games As A Service™️. Like if your project stays very small it won't be charged much, but if it gets popular, if your game keeps trucking on over the years, the fees get more and more punitive.
Like, I think Unity know that most indie devs will quit over this. It's why they're highlighting that they expect Microsoft, Nintendo, etc, to pay. They want to hold onto the big companies who might be able to afford this nonsense if only they can be convinced that it's worth it.
It reminds me quite startlingly of the gacha model, really. It's Games Development As A Service.
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