#new yevon
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#final fantasy#final fantasy x2#yuna#beclem#besaid#to this day this still makes me laugh#what an ahole lmao#yevon loser friends#siding with new yevon#new yevon#ps2#gifs#my gifs#beclem and yuna
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#final fantasy#final fantasy x2#rikku#paine#siding with new yevon#mushroom rock#gifs#my gifs#ps2#paine and rikku
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my dream verse / plot is a collective post x-2 ( even way later years ) of muses that end up enclosed in a conclave to elect a new representative for bevelle. basically, the conclave movie plot. yuna gets put in charge of collecting all the most Important :tm: figures and manage them to get together so they all cast votes until an agreement is reached. she's so tired and she just wants to get it done but she was entrusted with this task being the high summoner. baralai is pacific in a honorable way, and seems the most reasonable to get this position. gippal has the most diabolic vape hit of all time in the bevelle sacred hall. leblanc has insane receipts about everyone as to why they should NOT be considered ( indirectly favoring nooj instead ). they all end up fighting about their beliefs in yevon. do you see the vision.
#wishlist.#honestly might as well just say :#x2 where everything is the same but it's the conclave movie plot FJSD;DFJS#and instead of having new yevon / youth league they are enclosed in a conclave#and HAVE!!! to elect a new important figure.. ..#am i delirious with this .#pls i just want the x-2 cast to have some funny tea beef.. ..#DONA IS ALSO THERE!!!! !!!!#shinra is also somewhat there. who even invited him.#p & r are yuna's personal assistants because they just want to hear the tea.. ..#but honestly. they also get called in to vote.#yu manages to gather a lot of prevalent figures from spira to get to decide together in a democratic way !
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*chokes*
"Tromell, please dispose of any citrus within the mansion."
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pilfering a book seemed rather mundane unless the book in question was held up in a super secret location that only Yevon monks would know about. it wasn't HER FAULT when she overheard them whispering about it, nor was she TOO BLAME when she snuck in after them as they mentioned it needed to be escorted somewhere. though she did manage to yonk it out of their grasp, however, that was when the chasing began.
" right! " she yelled out as she tossed the book , one that was clasped shut with a tight lock on it. she watched as Yuna was suddenly the target of their ire. though two monks did stay on her tail, " uhh! meet you back out that way! " rikku yelled out again , this time splitting up -- for now -- heading out a door to her left. she was used to this. the running. the slipping up, and the delightful victory at the end of the road. which would happen to be any minute. once she gets rid of the monks. hiding back in yevon's temple.
it took her a bit, but eventually she got free of those two, and refound @ofmoonlily . throwing her hand up in the air and speaking a bit too loudly, " piece of cake! " she went on to explain what she overheard the monks saying before adding, " think it's got something good written in it? " then she threw her hands behind her head and added, " or should we just sell it? "
continued.
#( ofmoonlily. )#⚡//: ooc. ( lady bug here ! )#hey hey hey excited to give rikku another try!#i kinda imagine that maybe they stole something rhat was actually super important ro Yevon?#like maybe its a new peace treaty with somewhere else or like --#historic scrolls of Yevon all written down?#ill let you decide what it could be if youd like otherwise ill use one of my ideas? :DD#of course we could make it a small adventure for them to even be able to OPEN the book haha!#also sorry im iconless until i can find a new editing app to make icons on!#tou can still use yours if you'd like to!
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New Kabuki FINAL FANTASY X - Clips Master List
Character Introductions
(Tidus) (Auron) (Wakka) (Lulu) (Yuna) (Kimahri) (Rikku)
Tidus and Yuna's Whistle
(Part 1) (Part 2) (Part 3) (Part 4)
The Blitzball Tournament
(Part 1) (Part 2)
Tidus' Laugh
(Part 1) (Part 2)
Seymour's Past
(Part 1) (Part 2)
Fight with Seymour
(Part 1) (Part 2) (Part 3) (Part 4)
Tidus Learns the Truth
(Part 1) (Part 2)
Tidus and Yuna at Macalania ("Suteki Da Ne?")
(Part 1) (Part 2)
To Zanarkand ("Listen to My Story")
Confrontation with Yunalesca
(Part 1) (Part 2) (Part 3)
Tidus Faces Jecht
(Part 1) (Part 2) (Part 3)
Defeating the Aeons + Yu Yevon
(Part 1) (Part 2)
----------
Clip requests and questions about kabuki or Final Fantasy can be sent via ask.
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Hello friend! Thoughts on creating your own PCP/PCW holidays? Could use some advice!
I've done this before actually, so I'm happy to share all that I can!
Basic step by step, which is probably obvious, but I'm gonna say it anyways!
Firstly, pick if it's gonna be for a certain entity or group of entities, or not. Then, pick the general theme of the event. Is this a harvest event, or is it a social event, or something else entirely?
Pick a day for it. Say you're going for a harvest holiday, based on specifically corn, so you'd pick a day in August or October if you live in the USA which is when corn is ready in that region. You can also pick a fluctuating date, such as "This holiday is celebrated when my corn is ready to be harvested" instead of specifically August 24th or whatever day.
Then you gotta pick what you're actually doing that day. Is your harvest holiday including a feast with that meal? Are you making offering to the Gods? What'cha doing?
Some possibilities for PCP/PCW holidays:
new years day
spell ritual days
planting/harvest days
summoning days for Gods or other spirits
revering the dead day
solstice/equinox celebrations
season change days
feast days
sacrifice rituals
prayer day for some end goal (ex. for a good year)
silly goofy haha day
social holiday
offering days
and more!
I also want to note that adding your own rituals/celebrations onto already existing holidays is valid! For example, I celebrate New Life Festival from Elder Scrolls, which is on January 01st, and thus overlaps with New Years.
The main thing is to make a day you want to actually celebrate. Make the ritual and/or celebration fun. You're making a new tradition for you, so go nuts and make it something you want to celebrate.
Don't worry about others being into it as well, because solo celebrated holidays are still valid!
Let me provide an example of a created holiday that hasn't actually passed for me yet: I have decided to honor Yevon and the Aeons on July 19, which was the day FFX released in Japan. This is a deity/guide honoring holiday, where I make offerings to Yevon and the Aeons.
I might, however, also make a social holiday on, say, April 1st to honor Clavicus Vile and Sheogorath by being an absolute fuckin' menace upon society.
I could also make a day for the longest night, Dec 21 this year, the Winter solstice, for Moonlight Cookie, and spend the night awake as much as I can be and perform some form of ritual that I'd have to make up to do so.
The opportunities are truly endless, and what matters really is just earnestness.
I feel like this answer is a bit chaotic, so feel free to return to my inbox if you have more questions lol, thanks for dropping by!
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Re-reading Adastra what with the upcoming updates to Interea and Khemia has reinforced a take I’ve had for a while.
Adastra is Final Fantasy X for gay furries (spoilers for both):
They both follow a young fish out of water protagonist, brought to a strange land against their will. Said land is in a state of stagnation and decline (Adastra being cut off from the Parents and Spira being ravaged by Sin) but maintains a strong dogmatic religious ideology.
The love interest in both is a figure of great significance chosen by a higher power to take on a major responsibility (Amicus being the Parents’ intended emperor, Yuna being a high summoner chosen for the pilgrimage). Because if their heavy burden, they find themselves drawn to this stranger from another world because he thinks and acts very differently from anyone they’ve known before and treats them like a person rather than a position.
It soon becomes clear that while the love interest is a good person, they’ve internalised some pretty harmful ideologies which they have grown up with (Amicus has a lot of the prejudices of his culture, and Yuna is willing to throw her life away as a summoner for Yevon’s false teachings). Their interactions with the protagonist, who is new to this society and thinks very differently, challenges their assumptions and causes them to change for the better.
It is revealed late into the story that a higher power conspired to bring the protag here in order to end the stagnation present (The Parents and the Fayth respectively). This ultimately leads them first to sacrifice themselves for their love interest, then tragically part ways with them.
The love interest is left behind to try and carry those lessons so as to change the world and make a better, fairer society, hoping that one day they’ll see the protagonist again.
There’s so much you could say about their thematic overlap too. Themes of questioning internalised bigotry and religious dogma. The ways parents shape their children, up to and including abuse, and how to self actualise amidst that. Young love that is doomed to not last forever. Questions of mortality and faith and what to do with the limited time that we have.
#this thought hasn’t left my brain ever since it originally occurred to me#and it’s even louder on the most recent re read#adastra vn#final fantasy x#echo project#final fantasy
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not liking ffx2 is wild of you, actually. it's better than ffx. 😭
I have to strongly disagree. Some context for why I found FF X-2 disappointing 20+ years ago:

FFX-2 was the first direct sequel in FF franchise history, not counting the Legend of the Crystals anime. Not only that, it was the direct sequel to a game and story that was incredibly well-realized with a definitive ending that i never felt needed to be continued. Really, FFX's world-building is exceptional: Sin, the Yevon religion and the afterlife, Spira's various races, and various death states(sent/unsent/fiend), to name a few. Playing the game now for the first time since the PS2 days, I'm finding the game as a whole very cohesive, it really feels like it has a living culture.
I'm also struck by how Star Wars prequel-inspired the game is, which for 2001 means only the Phantom Menace (FFX's water theme vs. the Gungan underwater city, the general look of the CGI architecture and the focus on different races of people, etc.) -- I feel a little bit of Attack of the Clones too, only because I was absolutely still playing FFX by the time that movie came out in May 2002, though that's only a personal anecdote. There's also the incredible coincidence between the aquatic spherical Blitzball "field" and the floating water spheres seen in Revenge of the Sith's Aquatic Ballet scene:

Final Fantasy's first five years or so bore a definite original Star Wars trilogy influence with its various evil empires, FF2's Emperor David Bowie, etc. So it was interesting to realize the same was true all along with the prequels (I would argue FFXII is also prequel-influenced) Whomp whomp for the Sequel trilogy, though: FFXVI had to look to Game of Thrones instead (I have yet to play FFXVI, so I can't comment). But enough about Star Wars.
In sum, the reasons I bounced off of FFX-2 so hard include:
uncharacteristic direct sequel that doesn't live up to the creative scope or ambition of the original
Asset reuse galore made the game seem like a familiar retread in a way FF games never were at the time
Writing and world building were not up to par with the original
The soundtrack was of lesser quality as well (the two tracks I remember are the title screen and Real Emotion); I imported both FFX's and FFX-2's OSTs prior to their respective releases and only FFX's got any real play
I didn't care for its battle system: ATB felt like a step down, lacking the strategy required to master FFX's spin on things; I was indifferent to Dresspheres as a job system
All that said, FFX-2 was a popular sequel to a massively popular game, it just wasn't for me. I'm also generally a Final Fantasy completionist, and FFX-2 is a completionist's nightmare. Yuna's new costume was a convention cosplay staple for a solid decade, too.

On the topic of Lightning, I enjoyed FFXIII-2 a lot more than X-2, but, then again, XIII was a sad attempt to flesh out a world in the same way X did, so XIII-2 could only be a step up. Honestly, though, I think FF13's narrative fumblings are mostly that it got caught up too much with its own invented terminology.
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#final fantasy#final fantasy x2#yuna#keepa#besaid aurochs#aurochs x yuna#npc#besaid#npc x yuna#this was during ch 1#crusaders' lodge#i love that besaid is just a village of one giant adopted family#keepa and the rest of the aurochs are always so supportive of yuna#even if she sides with new yevon#people really show themselves when you go the new yevon route lol#gifs#my gifs
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#rikku#final fantasy x2#final fantasy#ffx2#yuna#screencaps#yaibal#bruh#i didn't know she felt this way omfg#learning new things siding with new yevon#yaibal and rikku
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Regarding Clair Obscur: Expedition 33 and Final Fantasy X (major spoilers for both games. Or. Well. This won't make much sense unless you've played most of both games because I'm not going to summarize to explain myself I'll be here all day.)
The ending of Expedition 33 makes me think about FFX in a new light in that Jecht and Tidus are remarkably chill about destroying Dream Zanarkand. Tidus lived the first seventeen years of his life there and Jecht lives the first thirty something (?) years of his life there. Everyone they knew and loved was there. The only relationship we SEE is between them and Tidus' mom, who is already dead, but presumably they had friends and teammates and other people they cared about in there. And if Tidus and Jecht aren't outliers, the people of Dream Zanarkand are 100% real people. As real as anyone else in Spira is. You have evidence of this because Jecht becomes a fayth, a soul in a monolith, trapped between life and death. For this to work, he has to be 100% as much of a real person with a real personality as any other person in Spira.
Jecht comes to the conclusion that it is worth destroying Dream Zanarkand to save Spira after being Sin for 10 years, so it's more understandable that he might conclude that no one should do this again or have to do this again and that it's worth the cost. The fayth have been undead for 1000 years and want the dream to end. (There's a (intentional?) parallel to be made between kid Verso and the Bahamut fayth) But for Tidus.... There's not even a moment of indecision about it! It's treated as his sacrifice alone, when really he's making a decision for at least thousands of people! It's mostly weird that I've never thought about this! (X-2 might sort of go into this but I don't really remember because that game is more focused on Nonsense)
Dream Zanarkand isn't even existentially threatened in the way Lumiere is. Yu Yevon has summoned it for a thousand years and could go on summoning it (at the expense of "real" Spira). Lumiere (and all of the painting universe of Expedition 33) WILL eventually degrade as what's left of child Verso degrades and/or as Aline and/or Alicia/Maelle lose themselves. It has the length of Maelle's natural life left at max (which could be a looooong time in the painting though, because it's been 67 years since the fracture and ????? less than a year? Since Real!Verso's death.) And it would ALSO seem that Maelle is very limited in how many Lumiere citizens she can recreate and "hold" and it's not clear if she can create a next generation (the only kid in the epilogue is child!Verso) So Lumiere is living on borrowed time regardless of the player's decisions.
Anyway! I feel like Expedition 33 might almost be a response to FFX in this way. Because FFX just doesn't consider whether or not Dream Zanarkand is a city of real people with lives worth living and how they might feel about it or seem to feel about it. It doesn't even really think about that.
#clair obscur: expedition 33#expedition 33#final fantasy x#i don't even know what I think the moral decision is here
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Let's talk about Tidus and Yuna, shall we?
As someone who enjoys FFX, this probably should have come a long time ago. Tidus and Yuna's characters in the original Final Fantasy 10 are excellent.
Tidus successfully portrays a seventeen-year-old boy in this fantasy situation - slightly annoying, slightly arrogant because of his famous father and his own famous Blitzball career, and utterly overwhelmed by being thrust into an entirely new world without knowing if he can go home.
While FFX tries to fake you out into thinking it's a time-travel story where he has been thrust 1000 years into the future, the city of Zanarkand is a physical location in Spira that just requires you to be made of pyreflies to enter (aka dead or a summon). This makes Tidus essentially a summon, which is an interesting theory for another day. This means Zanarkand is just a place that hasn't changed in 1000 years, likely in some infinite loop imagining and reimagining people who had once lived there - warping them slowly over time, but ultimately just trying to keep the city alive (which is how we got Tidus from Shuyin, I think, idk I really don't care for 10-2's plot). The fayth were trying to imagine what would happen if Zanarkand was never destroyed, but I think they simply would have started running out of ideas for new people who lived there, so it did end up looping old characters into slightly newer forms. Like fanfiction characters, honestly.
But it's so great to see Tidus's journey. He starts the game a confused outsider just trying to survive, someone who doesn't mind speaking up about how he feels and what he believes. His outsider perspective provides a means for the audience to be introduced to Spira's world building as well, and we also get to see an unbiased point of view to Yevon's religion - and not necessarily a disrespectful one. Tidus, though he doesn't preach Yevon as a devout follower for his entire life, still tries to make an effort to be respectful of the good parts. When Shelinda corrects him, "That's MAESTER Seymour, or LORD Seymour", he says "Sorry, I'll be careful."
He dashes into the Cloister of Trials to save the summoner who might be in danger, regardless of the rules or presincts, because he's got a childish outlook life and a good heart despite his many inital arrogant qualities. He wants the best outcome, he's willing to believe in doing the right thing even when it's hard, and yeah it's unrealistic at times, but it's a breath of fresh air for the people of Spira who live rather docile lives always in fear of Sin and dedicating themselves to the kindness of Yevon's teachings. He admits "Maybe this wasn't such a good idea" after he breaks the rules for the first time, and watching Yuna on her pilgrimage and how she interacts with the people who admire her for her father and her own summoner status allows Tidus to humble himself while still remaining fundamentally defiant to anything he doesn't agree is right - aka Yuna sacrificing herself.
Religion isn't always a bad thing, and FFX makes a point to emphasize this. The people of Spira are kind and respectful, banding together in the hard times and unting together to have hope. Yuna is initially a beacon of hope - all summoners are - making people smile and flock to her wherever she goes, and she gives people respect and encourages them to have faith not only in her, but in themselves as well. Even when she's branded a traitor, a significant number of people recognize Yuna's dedication to the people and immediately believe the next tale about it all being an evil Al-Bhed rumor.
Yevon's corruption is just a few people abusing their power, twisting a good message into a cult-like dedication. Wakka is the most notable case, but technically all of the characters go through a period of blindly believing in the teachings and Yevon and eventually finding their own path. Even Tidus, who didn't grow up believing in Yevon or knowing its teachings, finds that the people's way of life living in rightful fear of Sin has them NEEDING Yevon and the messages of kindness and compassion it preaches. Maybe they shouldn't believe in everything the Maesters say Yevon is, but he can understand the intentions behind it and how the regular, uncorrupt people just live their lives trying to be good.
Now that I think about it, the parallels between Yevon and Blitzball actually make a lot of sense - Blitzball is the entertainment people go to in order to forget about the fears of Sin, and Yevon is the religion people worship in an effort to band together and have hope against Sin. Huh. No wonder a Blitzball sign for victory became a religious thing.
Anyway, Wakka eventually apologizes! He recognizes that the Al-Bhed are just people. They don't believe in Yevon's ways BECAUSE they care, just from a different perspective. Just because they don't believe in Yevon doesn't mean they're savages, and when their Home is destroyed by merciless Guado, he hears them singing the Hymn of the Fayth to respect their fallen as well. Wakka admits he didn't want to hear anything he didn't agree with, that he was a jerk, and Cid agrees that he's hated Yevonites just for being Yevonites too.
Here's a Wakka glare just for our collective amusement.
Who were we talking about? Ah, Tidus.
Tidus is indeed a whiny character, childish, toeing the line between humor and annoyance. But he matures throughout the course of his journey, caring for the entire crew but Yuna especially. When they reach Zanarkand and learn the truth about the Final Summoning, Lulu tells him, "If you want everything, you'll end up with nothing," and he replies, "But I want everything!" His unwavering hope and optimism even when everyone is telling him it's impossible is necessary for the story, to tell the characters that yes, your sacrifices will be pretty and give temporary relief, and you'll be dead and martyred and remembered - but how can it be right? It's not.
From his basic, outsider, new perspective on this world he only just joined, it's not right. He didn't grow up with this being normal, so even in comparison to the Al-Bhed, he knows that it's not.
There's a saying somewhere that I forget the source, but basically it goes like "Children are raised to believe the world is good and fair but are outraged when they grow to learn it is not." Tidus asks what an ADULT would do, sacrificing a summoner and just moving on with their lives like it was fine to give one life for many, just happy it wasn't them. Adults are indoctrinated into a way of life and a way of thinking, and it's extremely hard to get people to change their minds - but not, as FFX proves, impossible. Both he and Yuna are still kids, kids who are still able to grow up to see the world for what it truly is.
Yuna was betrayed by Yevon, all her beliefs torn down and the hope she had placed on the system shattered. But she continued her pilgrimage. She dreamt of all the fun things she could do if she quit, knew that all of her friends and Guardians would accept her choice, but she knew she could never let it go. She stood up to the Ronso saying that she was fighting for the people, not the temples or Yevon - impressing Kelk Ronso who says she has an iron will that towers over Gagazette's peaks.
She has given her everything to this trip, but it's not fair. Just because it's the right thing to do doesn't mean it's right - and you need a character like Tidus to put his foot down and say no. Everyone is willing to sacrifice themselves, everyone is willing to be the one to die so that others can be happy. But it's not fair. It's not right to let anyone die, even if they're willing, even if it's one for many. It's a temporary fix, it's feeding an endless cycle of lies and false hope. It's not real.
But it is YUNA who ultimately makes the choice to say no. All this time, she's been insisting she keeps going despite both Rikku and Tidus's protests and desperate attempts to get her to change her mind. She's been the most resolute out of all of them to go through with this, but in the end, it's not Tidus or Rikku who kill Yunalesca before she can get the chance or present her a stirring enough argument or some alternative. No, it's Yuna who asks directly what the cycle of the Final Summoning and Sin mean, hearing that the hope they offer is false, and when asked who will be her fayth, everyone is silent, waiting for her answer - because it is Yuna'a choice, Yuna's pilgrimage, Yuna's story. And she says, "No one."
She would have gladly died for the people of Spira, but she is done. She isn't going to join into this cycle of death and lies. Her father chose to become a summoner and defeated Sin, but it was because he truly believed that it would make a difference. He died because he had hope, and maybe it was indeed false hope, but somewhere deep down, he really did want to find a way to stop Sin for good. He and Jecht went into that battle hoping that Jecht and Auron would find a way to break the cycle. And let's be honest, they did. Tidus and Yuna were brought up differently, but they end up seeing each other's sides of the story and agreeing on so many things. The people are worth fighting for even when they're being misled.
Yunalesca's argument is that sorrow will always exist, and false hope is all anyone can offer to soften the blow. But Yuna is ready to live with her sorrow and brave whatever comes from it. She will find her own hope, even without knowing there will be another way, and she knows she will conquer it. She proved it long before she reached Zanarkand, after enduring Yevon's betrayal; now her methods have changed, but her end goal is as resolute as it's always been. She's going to defeat Sin, and she's going to give people REAL hope, even when it's hard.
Yuna says no to Yunalesca. She joins in the fight to destroy the Final Summoning forever, and slowly she learns that she can function beyond Yevon's teachings. The team who made 10-2 seemed to think that Yuna needed to toughen up and become some kind of badass (which they failed at portraying, Yuna is an utter wreck in that game and let's not talk about how Rikku devolved), but she was already a freaking strong character! She stood up for herself the entire game as a strong-willed summoner willing to give her life for the cause, but she also stood up for herself by declaring she would LIVE. It's entirely in character for her, even when she's changing her mind and broadening her horizons. Yuna was the character who smiled even knowing she was on a long, slow journey that would end in her death, who was willing to do it if it would make others smile too. That is a strong character right there.
I do agree that she might not know what to do with her life now that she doesn't plan to die, but come on, don't make her into a wanna-be who tries to pretend like she doesn't care only to reveal yup she cares, what a pushover. Her caring nature is what makes her great to watch! Frustrating when she tries to do everything on her own with the Seymour thing, but entirely in character. Empowering when she makes her own choices and decides for herself. I don't know why she does nothing for two whole years during Eternal Calm but okay maybe I can see it. But for her to try doing a 180, respecting no one and no one respecting her even though she DEFEATED SIN was such a mistake. Plus the mini games in 10-2 are utterly atrocious. Anyway, tangent over.
But then the script has flipped at the end of 10. Tidus is the one that realizes Zanarkand is what Sin is protecting, that defeating Sin will make the whole city and everyone made from the dream disappear. He is the one who has to sacrifice himself for Sin to be defeated. Unlike summoners, however, Sin won't come back if he does this. He's grown across the journey just like Jecht did, following a summoner and learning what it means to want to give your life living in hope that it'll save everyone else.
Yuna has to sacrifice the Aeons she's forged her own bond with - which, remember, every summoner makes a unique bond with the aeons. She has to say goodbye to Auron, see Sir Jecht only one more time as he gives his life as an Aeon and uses the last of his power to give his sword for the final battles to fight on (did ya notice that?). Then, in the final tragic scene, Tidus becomes intangible and tries to say a cheerful goodbye, apologizing for not being able to show her Zanarkand like they had pondered when Yuna was dreaming of the things she'd do if she abandoned her pilgrimage and lived. Now, Yuna is the one having to say goodbye to the one sacrificing their life. The soft piano, the wailing of the colorful pyreflies as they disperse with all the dead, it's freaking beautiful man.
Yuna's final line hits hard too, her speech about how everyone has lost homes, dreams, and friends. They can build new homes and new dreams, even if they can't get back lost friends. "The people and the friends that we have lost...or the dreams that have faded...never forget them." Get it? Be...Because Tidus is a dream that faded? Anyway I'll just be crying in the corner over here don't mind me.
In the end, it's sort of understandable why Yuna just sits around in Besaid after the end of 10 during Eternal Calm. Maybe. Not only did she have no plans for her life after Sin was defeated (thinking she would be the one to die), but she lost her entire purpose in life AND she's reeling from the fact that even though she made the choice not to sacrifice herself just for everyone else's false hope, someone still had to give their life - Tidus. Someone still ended up dying for the cause, even after all she went through deciding to live.
The ONLY moments I actually respect Yuna from 10-2 is during the end, when Nooj volunteers a plan to give his life to win the battle (which was already stupid even before Yuna's speech because we're talking about an Unsent, Nooj your plan does nothing to stop someone who's already dead, idiot). Yuna's lines are extremely good and well voice acted too: "'We had no choice.' Always 'We had no choice.' Those are our magic words. We repeat them to ourselves again and again. But you know... The magic never worked! The only thing we're left with is regret. No. I don't want this anymore. I don't want friends to die...or fade away. I don't want battles where we have to lose in order to win."
It also demonstrates better than that stupid minigame how difficult it was for Yuna to have destroyed the aeons she had forged a bond with. What I'm saying is, fuck Beclem and everyone else who dares disrespect Yuna, summoners, and everything they went through. Even though that time and age in Spira might be over, that's NO reason to immediately scoff in the face of everything all those people went through - everything YUNA sacrificed and endured for the sake of these ungrateful whelps.
Both Tidus and Yuna were excellent protagonists of X, despite both of them having a lot of growing to do. In conclusion, let me make use of this fun poll feature if you made it this far down:
#long post#this got really long#final fantasy x#ffx#yuna#tidus#ffx 2#I named my dog Tidus and he responds only to Tie-dus#If we all agree to pronounce it one way#canon means nothing#character development#rant#final fantasy#final fantasy 10
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New Kabuki FINAL FANTASY X - Defeating the Aeons + Yu Yevon (Part 2)
Shiva, Yojimbo, and Bahamut appear, possessed by Yu Yevon.
(clips master list here)
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Hey when im writing a story how to talk about the lore without exposition dumping and why is exposition dumping a bad thing?
Ouu, fun writing question!
There's no easy single answer to just "avoid" exposition. In some cases, exposition dumping isn't necessarily a bad thing, but it can be used improperly, like any other writing device. Really, your goal isn't necessarily to outright avoid exposition, but to find a way to naturally implement it into the story without grinding the pacing to a halt or creating confusion for your reader.
To name a few methods to implement exposition naturally:
You can have a main character act as the "surrogate" for the audience. Good examples of this are Harry Potter or Final Fantasy X - both of which are plots that involve the main character entering a world that is not their own and having to learn about that world through their own experiences. Now, you do have to be careful with this as, in the case of Harry Potter, using a character PURELY as a surrogate for the audience like that can result in the character themselves having little personality. Harry Potter himself is one such example, in the beginning we find out so much about the wizarding world through him that we never really get to know him. That's why I include FFX as another example - Tidus is a character who has his own personality, his own motives, his own quirks, while being a stranger in Spira who doesn't know how their world works, but they use that to the advantage of his character writing by making him this sorta doofy dumbass who doesn't take things quite as seriously as the people of Spira do (such as the religion of Yevon) but as such, is able to identify all the problems Spira is suffering from specifically BECAUSE he's an outsider looking in and hasn't been brainwashed like everyone else who grew up in that world.
If you don't have a main character who's new to the world, then you have to find ways to naturally implement exposition. Thing is, if your character and the people around them are familiar with the world they inhabit, why would they describe their world at length to one another? This is where a lot of poorly handled exposition dumping happens especially from writers just starting out. They'll have their characters explain things to each other that they really shouldn't have to have explained to them, and as such it can make it feel really clunky and wordy (and makes the dialogue feel unnatural). You can use shortcuts around this, such as taglines like "Did you forget? Xyz..." or "How can you still be confused, it's xyz..." but those are still tricks that can be overused or feel ham-fisted if not used properly, it really only works if the character who it's being explained to is "out of touch" or if there's reason for them to not be privy to the information being explained to them.
As much as your readers will need things explained to them, don't treat your readers like they're stupid - half the fun of experiencing a story is the discovery process. Not everything needs to be spelled out to your readers, some things can just exist and not have to be explained. The only time explanations should be made is if it's absolutely necessary to your plot, otherwise, having something just be in the background or mentioned casually is more than good enough. To go back to the FF X example, Tidus doesn't need blitzball to be explained to him, it's the one familiarity he has in Spira. Therefore, there's zero reason to have Wakka explain blitzball to Tidus as a way to explain it to the audience. Instead, we get an opening cutscene that shows us enough of what blitzball is for us to understand that it's a sport, and later on we get dialogue from Tidus explaining how he's living in his father's shadow and how his dad had this crazy move that he would never teach him and that back in Zanarkand, Tidus was the "star player". We, the audience, can infer enough from what we've been shown that blitzball is a sport in this world, we do not need it to be explained deeper than that, not until we learn the rules of how to play blitzball through the minigame itself, and still those rules aren't that important in the grand scheme of the plot, it's just a strong part of Tidus' characterization and the one thing tying him to the world of Spira when he washes onto its shores. Blitzball is the first thing we see him do in the game and it's the first thing that introduces him to the world of Spira.
To go on a bit of a tangent, I feel like this is where a lot of fantasy writers in particular tend to struggle. While romances will focus more on the characters and thus not be victim to exposition dumping quite as often (though they can be victim to some... very outdated or otherwise toxic tropes) more detail-oriented genres like fantasy and sci-fi can really tend to get lost in the trees. I've beta-read so many fantasy books that have opened with pages upon pages of world information, from languages the creator invented to the different calendars of the different regions to the races and species and yadda yadda it's literally the worst thing you can open your fantasy novel first because it's quite literally putting the cart before the horse. They get so washed up in the details because they forget their audience is there to read a story, not do homework on fictional dialects and food preparation methods. I feel like this is especially a problem for writers who read books like Lord of the Rings and A Song of Ice and Fire and see all the supplemental material, but seem to miss the point that the supplemental material came later, Tolkien didn't start by writing The Silmarillion, he started with The Hobbit which was a simple story of friendship and comradery meant for children. Only later as his audience grew more connected to the characters and the world they inhabited was he able to release the supplemental stuff because the people those details were meant for were already invested in the story. You have to get people invested first, then give them the details, and that starts with a simple idea.
Anyways, all that aside, the best way to see good exposition is to just go read books, watch movies, expose yourself to stories that handle exposition in their own way. Again, it's not a bad thing to have to dump information on people, but you gotta find a way to do it that won't overwhelm your reader or bore them before they've even gotten hooked. Start small and branch out from there. Write the details as they pertain to the characters who would be privy to them. Don't underestimate the intuitiveness of your readers, reading and writing is equal parts communication and discovery.
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some wishlist things for Paine;
Yuna finally tells Paine what happened during her pilgrimage, more specifically; what happened with Tidus.
Gippal teaching Paine how to speak Al Bhed.
Gippal teaching her how to tweak a few machina items they find when in Bikanel. This could also apply to Rikku as well.
Paine & Rikku speaking in Al Bhed together, maybe after Rikku finds out she can speak it, more so for Paine to keep up the skill since she rarely uses it.
Nooj and Paine (and possibly Gippal & Baralai, 4 way thread say what) actually talking out the shit that happened during/after the Den of Woe. Despite knowing it wasn't really Nooj that shot them, I'd imagine there's a couple of unresolved things there that all four of them could benefit from talking about. Baralai in particular seemed to take being betrayed by Nooj very, very seriously (which is well in his right to).
Paine spending more time tinkering around with machina and making small little machines that eventually work and don’t blow up in her face, excitedly (well Paine levels of excitement anyway) showing them off to Rikku or Gippal or any friend really.
Anything to do with the Crimson Squad. From them first meeting to them doing things together, to threads during the den of woe scene. I wonder if they would've met Ormi and Logos during this time, or they were all kept separate.
Some Kingdom Hearts threads would be nice too. I've tweaked the 'canon' for this a little, meaning that the YRP we see were once fully sized humans, but after trying to nab something from Maleficent and getting caught, they were contracted and cursed to work for her as fairies. Maybe the curse finally gets broken, another thread with them working with the restoration committee.
A thread revolving around Paine joining up with the Gullwings. They never went into any detail about how Paine joined up with them, but that could be a neat thread!
specific wishlist things for the Guardian AU I have, where Paine, Gippal, and Nooj are all Baralai's guardians:
Paine getting turned into Baralai’s final aeon. While I don’t feel as if they would be the closest out of the four of them (personally I feel as if it would be Gippal more than Paine but w/e. they’re all pretty close to one another anyway), I do feel that if Paine were to be turned into a Final Aeon, it would look very similar to her Full Throttle Dressphere. And this is taking into consideration that they get to Sin before Yuna and Co. do, but don’t quite realise that there’s something up and end up repeating the cycle for another year.
Meeting up with Yuna and Co. at some point in their pilgrimages. Perhaps during the Mushroom Rock Road fiasco. I'd imagine, a lot like Dona, they probably get turned away at the gates, but finding out what the aftermath is, perhaps Baralai rushes into help with the sendings.
This is a combination of the two above, kind of. But Yuna and Co. meet Baralai and Co. during both of their pilgrimages and become quite chummy with each other, all things considered. Unfortunately, Baralai gets to Sin first and continues the cycle for one more round, using Paine as his Final Aeon. Which I know, kinda ruins the end message of X with Tidus finding his father and forgiving him and anything but hear me out. It gets to a point where Paine as the new Sin is reborn after so many months and Yuna sets off again, guardians in tow. This time knowing full well what they didn’t before with Yevon’s lies and that the pilgrimage is not the right way to go. They stomp their way into Zanarkand, kick Yunalesca’s ass, go into Sin and find Paine at the helm of it.
Baralai asking Paine to be his guardian.
Basically their entire pilgrimage. Gimme all the threads.
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