#new trailer snk
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my baby
#snk#bertholdt hoover#shingeki no kyojin#attack on titan#Bertholdt#bertolt hoover#bertolt fubar#aot#aot memes#new trailer snk#Bertholdt my beloved#Bertholdt my baby#i had to flip him so this meme makes sense
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can someone let him grieve for just 5 minutes PLEASE
#snk#attack on titan#levi ackerman#shingeki no kyojin#aot#experimenting with a new coloring style i havent done realism in forever but i really like the way his skin turned out#the 2 milliseconds of levi from the trailer has made me UNWELL#wherefore art thou
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NEW TRAILER
#snk#aot#attack on titan#shingeki no kyojin#snk news#snk video#snk trailer#levi ackerman#mikasa ackerman#eren yeager#armin arlert#ema#jean kirschtien#annie leonhardt#reiner braun#pieck finger#connie springer#gabi braun#falco grice#ymir fritz#snk s4#snk season 4#snk the final season#shingeki no kyojin the final season#snk final season part 4#shingeki no kyojin final season#snk final season
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THIS FRAME.
#levi ackerman#levi attack on titan#shingeki no kyojin#captain levi#levi aot#snk levi#anime#trailer#new trailer#attack on titan#aot season 4#aot season four#poor baby#i just wanna hug him
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This is Freedom!
via
Attack on Titan the Final Season Cour 1 premiering March 3
#what is going on?!?#cour 1?!?#attack on titan#snk#aot#shingeki no kyojin#eren jeager#eren yaeger#aot trailer#aot news#anime#levi ackerman#studio mappa#attack on titan the final season part 3#Attack on Titan the final season part 3 cour 1#attack on titan the final season#attack on titan trailer
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ANYWAY terry bogard
#snk released a new trailer for garou and i'm sooo osoo happyies#''trailer'' it was just an image some words saying it's in development and an ominous message but someone?.. who could it be#(IT BETTER BE FUCKING KAIN OR A NEW VILLAIN OR SOMETHING! not geese ok he's died. and they've been trying to kill him for several games)#(just let him rest okie dokie?)#if it's geese i'm killing snk and cancelling garou 2#i dooo hope it's a new guy. think of the possibilities#anyway anyway. can't wait for when they show jae hoon. i will smile so happily and widely and jump for joy yay yay
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Attack on Titan The Final Season Part 4 Official Trailer 2
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SNK teases the next Fatal Fury with first-look Evo trailer
There’s a pack of Wolves coming, and it’s set to bring the Fatal Fury into the modern age. Check out the first-look trailer, straight from Evo.
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Capcom Fighting Collection 2 - Announce Trailer
Capcom Fighting Collection 2 will launch for PlayStation 4, Nintendo Switch, and PC (Steam) in 2025.
The list of included titles is as follows:
Capcom vs. SNK: Millennium Fight 2000 Pro
Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom Fighting Evolution
Street Fighter Alpha 3 UPPER
Project Justice
Power Stone
Power Stone 2
Plasma Sword: Nightmare of Bilstein
Key visual for illustrated by Shinkiro
Title logo
Screenshots
Overview
About
Combining hard-hitting classics like Capcom vs. SNK 2: Mark of the Millennium 2001 with fan favorite brawlers like Power Stone 2 in one knockout package, Capcom Fighting Collection 2 comes chock-full of new features including online play and quality-of-life updates across all eight games!
Capcom Fighting Collection 2 is a lights-out collection of fighting games and fun-filled classics hitting modern platforms for the first time, including:
Capcom vs. SNK: Millennium Fight 2000 Pro
Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom Fighting Evolution
Street Fighter Alpha 3 UPPER
Project Justice
Power Stone
Power Stone 2
Plasma Sword: Nightmare of Bilstein
Key Features
Face Off with Friends Online – Online play is available across all eight titles, featuring rollback netcode for a strong and stable online experience!
Hit the Training Bag – Training Mode is now available across all titles with tons of customizable options!
Expanded Language Support! – 14 languages will be supported including English, Latin American Spanish, Brazilian Portuguese, Japanese, French, Italian, German, Castilian Spanish, Russian, Polish, Korean, Simplified Chinese, Traditional Chinese, and Arabic!
A Museum’s Worth of Content – Explore art and music galleries with official art, concept art, design documents, and more never-before-seen content.
Customize Your Experience – Fine-tune specific features of your gameplay experience via EX Settings specialized to each game, various Display Filters, button customization, and more.
Need a Snack Break? – Mid-game saves have now been added!
Additional Updates – Various gameplay balance adjustments and quality of life improvements across all eight games.
#Capcom Fighting Collection 2#Capcom Fighting Collection#Capcom Versus#Capcom vs. SNK#Capcom vs. SNK 1#Capcom vs. SNK 2#CvS1#CvS2#Capcom Fighting Evolution#Street Fighter#Street Fighter Alpha#SFA#Street Fighter Alpha 3#SFA3#Project Justice#Power Stone#Power Stone 1#Power Stone 2#Plasma Sword Nightmare of Bilstein#Plasma Sword#Star Gladiator#Capcom#video game#PS4#Nintendo Switch#PC#Steam#long post#Nintendo Direct#Nintendo Direct August 2024
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happy 35th anniversary, Final Fight!
on November 25, 1989, 35 years ago - Final Fight hit the arcades and nothing's been the same since. here's to another 35 and more!
1989: Final Fight released in arcades, formerly known as "Street Fighter '89"
1990: Final Fight released for SNES
1991: Final Fight released for Commodore Amiga & ZX Spectrum
1992: Final Fight Guy released for SNES (JP)
1993: Mighty Final Fight released for NES, Final Fight 2 released for SNES, Saturday Night Slam Masters released for Arcade, Genesis, SNES
1994: Final Fight Guy released for SNES (NA via rental), Ring of Destruction released
1995: "Medium is the Message" episode airs on the Street Fighter animated series, Final Fight 3 released for SNES, Guy & Sodom released in Street Fighter Alpha 1
1996: Guy's Metro City stage and Rolento's Industrial Stage released with Street Fighter Alpha 2
1997: "Final Fight" episode airs on the Street Fighter animated series, Hugo released with Street Fighter III: 2nd Impact, Cody & Jessica cameo in Mall Mayhem stage in Marvel Super Heroes vs. Street Fighter (Arcade)
1998: Cody & his stage released with Street Fighter Alpha 3
1999: Final Fight Revenge released for Sega Saturn (JP), Cody & Jessica cameo in Mall Mayhem stage in Marvel Super Heroes vs. Street Fighter (PlayStation)
2000:
2001: Final Fight One released for GBA, Rolento & Maki released in Capcom vs. SNK 2: Mark of the Millennium 2001
2002: Rolento & Maki return in the re-release of Capcom vs. SNK 2: Mark of the Millennium 2001
2003: Haggar & Poison developed in Capcom Fighting All-Stars (unreleased, PS2) to protect Metro City from the "Laughing Sun" threat - originally planned sequel to CvS2
2004: Guy released in Capcom Fighting Evolution/Jam released PS2, Haggar, Jessica & Carlos cameo'd in Alex's ending
2005: Capcom Fighting Evolution/Jam released Xbox, Haggar, Jessica & Carlos cameo'd in Alex's ending, Haggar & Guy cameo appearances in Namco × Capcom
2006: Final Fight Streetwise released for PS2/Xbox
2007:
2008:
2009: Final Fight 2 & 3 re-released on Nintendo's Virtual Console
2010: Cody & Guy alongside Metro City's Skyscraper Under Construction released with Super Street Fighter IV, Final Fight: Dbl Impact released for XBLA/PSN alongside Magic Sword
2011: Mike & "New Metro City" released in Marvel vs. Capcom 3, Skyscraper Under Contruction stage featured in Super Street Fighter IV 3D Edition gameplay trailer for Nintendo 3DS
2012: Cody & Guy released as (ondisc) DLC in Street Fighter × Tekken for 360/PS3/PC/iOS/Vita
2013: UDON kicks off Street Fighter Classic
2014: Rolento, Poison, Hugo & Metro City's Mad Gear Hideout stage (re)released alongside Ultra Street Fighter IV alongside bonus "Summer" and "Wild" costume theme packs
2015: Halloween Costumes released for roster of Ultra Street Fighter IV, Kotobukiya Bishoujo Poison figure released
2016: In-depth Final Fight Developer's Interview conducted & published
2017: Abigail & Zeku released as DLC in Street Fighter V, Haggar returns in Marvel vs. Capcom: Infinite
2018: Cody released as DLC in Street Fighter V, Final Fight included on Capcom Beat ’Em Up Bundle, The Broken Gear - A Final Fight Fan Film released on YouTube, the legendary "alchemy" tech used in Final Fight is featured in first episode of Hi-Score Girl via Haggar & Guy
2019: Lucia & Poison released as DLC in Street Fighter V, UDON releases Street Fighter: Wrestlepalooza, Metro City's Ring of Justice (CPT 2019) stage released for SFV
2020: Taylor (Cody), Lucifurr (Lucia), Tamer (Poison), Olde Cat (Zeku), & Tireman (Abigail) available in the cat encyclopedia for April Fools fun in Neco Drop: Cat Friends Nation
2021: Neco Drop 2 returns with Lucifurr (Lucia) as a lead story kitty alongside a "Final Fight Make-Believe" story!, Final Fight 30th Anniversary Art Tribute published by petefighter, streetfighterlegacy & gamebasementcrew
2022: Unbox Industries releases Cody, Guy, Haggar & Hugo soft vinyl limited figures
2023: Final Fight available in Battle Hub & obtainable download in, Metro City featured as primary hub (lore & gameplay-wise), in Street Fighter 6, UDON Comics releases SF6 Origins & Street Fighter Masters: Kimberly #1, "Final Fight Gala" battle pass released via SF6
2024: Udon Comics releases Street Fighter vs. Final Fight #1 for Free Comic Book Day, and Final Fight four-part re-telling series, 52 Toys releases Cody, Guy & Hagar poseable figures, PCS Collectibles releases (alpha) Cody & Guy statue for pre-order
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Metal Slug Tactics ‘Gameplay’ trailer, PC demo launches today - Gematsu
Publisher Dotemu and developer Leikir Studio have released a new gameplay trailer for strategy RPG Metal Slug Tactics exploring the game’s reimagining of Metal Slug combat. A demo will also be available for PC via Steam starting today at 10:00 a.m. PT / 1:00 p.m. ET as part of Steam Next Fest: June 2024 Edition from June 10 to 17.
Get the latest details below.
Metal Slug Tactics‘ demo joins the series’ starring warriors for a challenging, strategy testing approach to combat spanning the first region of the full game. You’ll begin in the squad’s barracks, a home base for upgrading characters and buying equipment, where you’ll choose fighters to deploy together on a mission. Consider each character’s unique abilities while building a team; the group’s dynamic will be key to attacking, flanking and outwitting the cast of enemies returning from the Metal Slug series, including a few devious new foes. Clear high-tension fights to unlock Tarma as a playable character, an energetic powerhouse who’s invaluable when it comes to the boss battle-tier showdowns seen in the full version of Metal Slug Tactics. Metal Slug Tactics is both a respectful homage to an all-time classic and an imaginative new way to celebrate the renowned series, channeling Metal Slug‘s timeless aesthetic through gorgeous pixel art and fluid animation. The game’s highly replayable battlefields pair shuffled layouts from hand-crafted sectors of terrain with subtle roguelite elements, pushing fighters to adapt and overcome unpredictable clashes as they master dynamic, strategic combat. Wield classic Metal Slug weaponry, leveraging skill trees, perks, and a super attack-fueling adrenaline system to outwit and demolish the flanks of the series’ signature villains. The action is backed by an original soundtrack featuring music from Tee Lopes (Teenage Mutant Ninja Turtles: Shredder’s Revenge, Sonic Mania, Streets of Rage 4‘s “Mr. X Nightmare” downloadable content). Metal Slug Tactics is wholly developed by Leikir Studio with support from Dotemu and access supplied by intellectual property owner SNK.
Metal Slug Tactics is due out for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam this fall.
Watch the gameplay trailer below.
Gameplay Trailer
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Screaming in excitement. This looks so damn good.
POWER GEYSER???
Love the super flashes, they pop so much. Love the new rev mechanics, they look simple but open-ended. Love the huge impact and game feel. Love the new Tizoc design, he looks badass. Love the new character, she's finally here. Love that there are two dubs to choose from.
SNK of this modern era improves with every single game. I really hope Garou has a good launch. Everyone's eyes are on the City of the Wolves.
There are three (or two) trailers, check them all out!
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#city of the wolves#fatal fury#snk#fighting games#garou mark of the wolves#terry bogard#rock howard#tizoc#the king of fighters#griffon mask#hotaru futaba#preecha#video games#Youtube#garou city of the wolves#fatal fury city of the wolves
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Why I Don't Like Street Fighter
After seeing this new trailer for Fatal Fury: City of the Wolves, I knew that it was time for me to write this. I know I’ve written about something like this before, but now I’m including more of it.
See, even though I’m a fan of the fighting game genre, I do have particular tastes. Out of the most popular fighting game franchises out there, I’m not big on Street Fighter.
Street Fighter IV was my introduction to that series. At the time, I didn’t really get the big deal about it, nor did I understand the hype most people at the time had when it came out in 2009. And unfortunately, when I decided to try the game out, it must’ve been a bad first impression.
Let me tell you that the opening to the game is no good. The theme song was just… what, unbearable to listen to? Well, it’s been like over 15 years since the game came out, but when I first played the game, I skipped the intro since the theme song wasn’t cool enough to listen to, and I thought that maybe they didn’t have to go so far as to make a really long intro for a game that I failed to see the big deal about, because once I got to the gameplay, that’s where things felt like a mess.
Street Fighter IV felt like a really slow and sluggish fighting game.
I think that maybe since I was still a little new to understanding how 2D fighting games are played, I had a hard time trying to input certain commands. Namely the charging commands. I could barely get Chun-Li, Vega and Bison to do any special moves, I just had to rely on using heavy punches and heavy kicks multiple times to clear their story modes. Not to mention, the tutorial menu for commands was too small and wasn't specific enough. It didn’t say anything about doing a fireball special move with the entire control stick.
My bad opinion about Street Fighter IV led me to think that this has to be one of the worst fighting games and the world is too blind to realize this.
It also led me to believe that Capcom should not have made Super Street Fighter IV, because if Street Fighter IV felt like a piece of shit game, there should be no reason people should play SSF4, it could be an even crappier game. Shit, it also led me to think that Capcom should not have made Marvel vs Capcom 3, because again, it would feel like a slow, sluggish, and broken fighting game.
But I will admit to this, there were a few, only a few, things about Street Fighter IV that I thought were interesting. The EX specials concept was interesting, performing a special by pressing two of the same types of punches and kicks. The problem however was that at the time, all my favorite fighting games like Tekken, Soul Calibur, and KOF were all 4 button fighting games, and since I play these games on console, I just stick with using X, ⬜, ◯ and △. Street Fighter is a six button fighting game, so I wasn't used to using the shoulder buttons, I just swapped the medium attacks with the heavy attacks since I figured they’d work the same way in KOF. Anyway, the EX specials concept I figured was cool and thought how cool it would be if KOF got to feature that, and they did with The King of Fighters XIII which at the time I thought was a more interesting 2D fighting game than SSF4. The brave edge attacks in Soul Calibur V & VI are also based off EX specials.
Also, Street Fighter IV had a feature where you can select which characters can speak English and which ones can speak Japanese. It was a little interesting, and it reminded me of how half of the cast of Virtua Fighter speak English and the other half Japanese. However, the anime cutscenes ruin this since those cutscenes won’t use this feature. In fact, I couldn’t really picture Street Fighter being an anime game series. Maybe it’s because all the anime games I’m used to have a certain moe (MOH-ae) theme to them. Guilty Gear and Blazblue felt like they had moe themes, but there was nothing moe about Street Fighter.
Now let’s just ahead to 2013. That was when Capcom vs SNK 2 came out on the PS3 via the PS3’s online store. While I was against the idea of Street Fighter having a crossover with Tekken, I thought that KOF was a better crossover. The game was fun at first, but it has its moments where it makes no sense to me. The final bosses are random, with two of them being so super powerful, I couldn’t clear the game fighting them. And the AI for characters like Vega was bad, he always blocks your attacks even on the easiest difficulty.
As the years went by after that, I got fed up from seeing everyone obsessed with Capcom. Things like…
Mega Man and Ryu in Super Smash Bros.
The crossover with Professor Layton and Ace Attorney
Akuma in Tekken 7
The Resident Evil film series (which sucks btw)
I think after playing Capcom vs SNK 2, it gave me the impression that Capcom doesn’t do a good job at making fighting games. I'll say it again that I was concerned that Marvel vs Capcom 3 would also be a piece of shit fighting game if it was gonna play the same way Street Fighter IV plays. Yet, everyone loves those games, which puts me in the minority.
I later got the impression that Capcom was sold out and only cares about getting rich and not actually caring about the quality of their games.
Here's what I mean by that. The same year Street Fighter IV came out, a Street Fighter movie centered on Chun-Li came out. It wasn't that well received of a movie from what I remember, and let me tell you that I come from a generation where I've been told that live action movies based on video games are never good. The only reason they made such a movie was to promote Street Fighter IV's release. Did they really have to make a redicous movie to promote a game that I didn't like?
Not just that, but also the Resident Evil film series. Just as Street Fighter got a movie to promote Street Fighter IV's release, the 5th Resident Evil movie came out to promote Resident Evil 6's release. Knowing that there's a lot of hate surrounding that film series, why did Capcom think it was okay for Hollywood to make such a movie? I don't need to mention that the first two Resident Evil movies are among Roger Ebert's most hated list, which consists of some of the most poorly received movies that have their place as being titled as the worst films ever. Most surprisingly to me, Resident Evil 6 ended up getting hated by fans.
Despite what I have to say, the world seems to love Street Fighter. Pop cultures like Wreck It Ralph, Ready Player One, Gravity Falls, Shazaam, Neptunia, and even Danganronpa have their moments of Street Fighter references.
Granted that Gonta Gokuhara is one of my favorite Danganronpa characters, I can probably let this slide.
The truth is, if I had to pick the number 1 best fighting game series, I’d pick Tekken.
Why? Because to me, playing Tekken wasn’t any different from playing Metal Gear Solid. As a teenager, not only did I take interest in PlayStation only games at the time, I wanted to lump Tekken with some of the biggest AAA games out there, like Metal Gear Solid, Resident Evil, and Final Fantasy. Yet when Tekken 6 was being made, I read comments that everyone was gonna play Shit Fucker 4 instead. Some of them were probably trying to lump Street Fighter with those big three games mentioned. But I couldn't see Street Fighter as being on their level of popularity. I admit it, I could list a bunch of fighting games at the time that I think are better, Tekken 6, Soul Calibur IV, Super Smash Bros. Brawl. Heck, I'm perfectly fine with playing Castlevania Judgement. Compared to them, Street Fighter IV just didn’t sit well with me.
Due to my jealousy and perhaps hatred for Capcom’s popularity, it led me to boycott not only their games, but also boycott Tekken 7 and Super Smash Bros. and I don't think it made a difference.
To this day, I’ve never played Tekken 7 and don’t even have a clue what the plot is or what the character endings are. And what’s worse is that the trailer for Akuma’s guest appearance made it look like it was gonna be canon, and I only just found out that it apparently is canon. Fucking hell man! It even pisses me off to know that the arcade at my mall doesn’t have Tekken 8, yet they have Shit Fucker 6. I just can’t picture Capcom being number 1. To me, they’re more like, what, the bottom 20?
But let’s talk a little more about me being annoyed by Capcom’s popularity. Even though Tekken 8 doesn’t have guest characters (for now) what annoys me is when I play online and fight against someone’s custom character who’s dressed like Leon Kennedy from Resident Evil. Seriously, I think I’ve lost count on how many people I’ve fought against dressed like that. It shows that...
The only reason people love Capcom so much doesn’t have anything to do with Street Fighter, it’s because of all the money Capcom is making for all the Resident Evil 4 ports that have been made.
Why? Because Resident Evil is a fucking horror game and everyone is a fucking horror nerd who don’t even give a shit about poorly made horror movies and games!
*Ahem* Granted that Resident Evil 4 is a great game, it just wasn’t fun to play anymore. It really annoys me when gaming sites make coverage for all the lousy Resident Evil spinoffs that are made every year. I once wrote that I didn't take interest in Resident Evil 6, thinking that Resident Evil 5 was gonna be the series finale and a sequel wouldn't make sense. On the brightside, I have read that Resident Evil 6 wasn't well received. Is it because the game feels less like a horror game and more like your typical action game? Is it in any way similar to the live action film series? I remember IGN's review of RE5 where they thought the game had more of a Gears of War experience. Despite was everyone had to say about RE6, Capcom later made Retarded Evil 7.
Heck, I would probably go in a rage if I found out that Capcom was making Resident Evil 8. I admit it that I live in denial of the existence of Street Fighter V & VI and also in denial of the existence of Resident Evil 7, Mega Man 11, and Devil May Cry 5. Ask me about those games and I’ll be all like, “Nope. Doesn’t exist. No such thing. I don’t believe it.”
But I can’t lie to myself forever and it was bound to happen.
The new Fatal Fury game is gonna have Ken and Chun-Li as guest characters and I’m not excited about it. Ironic, because I do see KOF and Street Fighter as good rivals and even thought that a crossover game with the cast of Street Fighter IV and KOF XIII would be interesting to see. The problem is not only did I not like SF4, but I’m in the minority that prefers KOF as my favorite 2D fighting game series.
Is that okay to say? Is it okay to also say I prefer Battlefield over Call of Duty because I think Battlefield has better storytelling and doesn’t have a string of controversies like Call of Duty? Is it any different from saying I prefer Bleach over Naruto because I think Bleach is cool looking and Naruto just looks childish? Is it different from saying I have no preference when it comes to Coke or Pepsi? Or how about saying I prefer Limp Bizkit over Linkin Park because I believe Limp Bizkit is what true nu metal should sound like and Linkin Park is just sold out to Michael Bay.
But I will admit to this. I did enjoy Fighting EX Layer.
While it uses the same 6 button layout as with Street Fighter, I feel like it’s a game that has everything Street Fighter needs to be a better series. Fighting EX Layer plays faster, doesn’t go over the top with things like a long intro with a bad theme song, and also has a feature where you can input commands without doing it the old fashioned way (I hope that makes sense). It was only after playing it that I found out that its developers Arika also developed the Street Fighter EX games, and I probably thought, “Okay, this is better than what Street Fighter is like”. But the only reason I played Fighting EX Layer is because Terry Bogard is the game’s guest character. While he is fun to play as, the unfortunate part is that his ending makes a Street Fighter reference.
And there is actually a fighting game I like that is, in a sense, kinda like what Street Fighter IV was like, the 2019 Samurai Shodown game. If I had played it as a teenager, I would probably think that it feels like it has the same slow and sluggish feeling SF4 had. I don’t know… I probably liked it since it didn’t feel any different from playing KOF XIV. And unfortunately, playing it didn’t change how I feel about SF4. What exactly was Capcom's objective with that game? Make a modern fighting game the plays more like an early 90s fighting game? Kinda sounds like the objective with Mega Man 9.
As I mentioned, to this day, I’m still boycotting Capcom and games with Capcom characters. Heck, I've never even played Senran Kagura Peach Ball all because the game opens up with Haruka making a fucking Shit Fucker 5 reference! But with this new Fatal Fury game coming out, that could sadly make the boycott list too. No way am I gonna enjoy the game if I have to deal with Street Fighter characters being in the game, and I’ll be fucking pissed if SNK made it canon. Even though I like Fighting EX Layer and the 2019 Samurai Shodown game, playing those games won’t be enough for me to give Street Fighter another chance. If I ever did play a modern Street Fighter game and found out that it plays the same way Street Fighter IV plays instead of how KOF XV is played, that’s just gonna piss me off. At this point, it’s too late to start over.
And I’ll be fucking pissed out of my mind if Akuma fucking returns for Tekken 8.
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So that Partner Showcase and Indie World, huh?
In all honesty, this one kinda just went by me. Somewhat due to the lack of interesting stuff in it, but mostly due to you-probably-know-what. But nevertheless, let's cover this double whammy of a presentation
Balatro: Friends of Jimbo; DISTRACTION DANCE MUSIC HEARD. BEING THOROUGHLY DISTRACTED Neva; I swear I've seen this kind of game in like five different forms yet they all look the same. They're like Fromsoft games Moth Kubit; Corporately cute, I suppose Coffee Talk Tokyo; I don't drink coffee, so I can't really get the hype Sea of Stars; This just looks like the same kind of basic JRPG that you would see in any given anime when they need a "video game" to fill time PowerWash Simulator: Shrek DLC; someBODY ONCE TOLD ME THE WORLD WAS GONNA WASH ME! Morsels; Why does this look like Cuphead plus Little Nightmares to me? Date Everything; Anyone else remember Chairem Anime? Or at least skipped to Sofaden? Peglin; Isn't this the kind of game that's best suited for mobile? Wobbly Life; So Human Fall Flat but free roam? Pico Park 2; If there's one thing Grian taught me, its that this game is far more toxic than the Indie World guys are making it out to be Shovel Knight: Shovel of Hope DX; You're telling me there's still stuff to add for Shovel Knight on Switch? I thought that was all burnt through Europa; Kinda getting BOTW vibes, NGL Cuisineer; ...So is it a roguelike but Overcooked or something? On Your Tail; Wonder how much furry you-know-what has been uploaded to you-know-where already? Metal Slug Tactics; So did SNK sell off Metal Slug or something? How does this count as Indie then? The Plucky Squire; ...Honestly I got nothin' for this one Pizza Tower; Y'ALL READY TO GET FUNKY?!
Tetris Forever; You guys think there are actually 99 Tetrises by this point? Star Overdrive; Why is this giving me Marvel vibes? Goat Simulator 3; It's Goat Sim. What else can I say? Legend of Heroes: Trails in the Sky the 1st; Basic-looking RPG. I got nothing Star Wars Hunters; Is this Star Wars Overwatch or something? ...okay S.T.A.L.K.E.R.; What is this, "I Can't Believe It's Not COD"? Worms Armageddon; Alright, where's my Holy Hand Grenade? Disney Dreamlight Valley; What was new within this that wasn't here the last time? The Patrick Star Game; Is this a goat sim-like game? No, this is Patrick Fitness Boxing 3; I imagine if you made this into a VR game, it would become the new Wiimote-into-TV Capcom Fighting Collection 2; Power Stone & co rise from the grave (Except the one Capcom fighting game series that's all about things rising from graves) MVC Fighting Collection; Break out the Mango Sentinels and find where your curly mustaches at, because mid-September is MAHVEL TIME, BAYBEE! Atelier Yumia; Honestly this looks like a poor mans Xenoblade to me Suikoden Iⅈ When will these sprite on 3d rpgs END?! Dragon Quest III HD-2D; (read above) Castlevania Dominus; Huh... neat Civilization VII; Let's just hope that Ghandi is as far away from this one as possible this time round Tales of Graces f; Wait, there's more to Tales of than just Lloyd and Yuri? Wow MySims: Cozy Bundle; Miis plus Sims make this, apparently FNAF: Help Wanted 2; har har har-har har har har-har har-har FNAF: Security Breach - Ruin; Dude, even the trailer was kind slow in framerate. That's how you know that this game has it rough Epic Mickey: Rebrushed; Unless I'm mistaken, I think that was actually the first time we've gotten a look at Tomorrow City. Every other location in the Wasteland was shown off before, but not here Tales of the Shire; Neat Just Dance 2025; Just Dance must have found the Fountain of Youth with how little dying its doing Funko Fusion; This just looks like a lesser Lego Dimensions, to be honest EA Sports FC 25; Dude, who even cares about EA Sports games? (Outside of our goat and savior Madden 08) Lego Horizons Adventures; I just want to know if and/or when the next Tt Lego game will be Rune Factory: Guardians of Azuma; In all honestly, the whole "Japanese" aesthetic has been far overplayed to me. It's completely lost any luster in my eyes Yakuza Kiwami; FOUND YOU ON SWITCH, KIRYU-CHAN!!!
All in all, kind of uneventful. But at least not in terms of the rest of today, because SONIC 3 TRAILER, LETS GOOOOOOOO!!!
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Thoughts on the EVO 2023 SNK trailers?
Pretty satisfied I'd say (unlike with Tekken's).
I knew already about Duo Lon but it was a very nice surprise to see him, and he looks great. Though I hoped they finally would let him free of his Cone of Shame hairstyle, let his braid run free! Also welcome to the "No you don't need a new outfit" club, boi. Sorry.
The Garou teaser looks very interesting, I'm not well versed on the Garou side BUT I'm intrigued and I like what they did with the graphic so far (I already saw tons of people complaining because SNK probably reused the models with some improvements, guess what dudes? Reusing assets is NORMAL. Plus, the cell shading-like style looks great on those models, I lowkey hope it will be implemented on KoF 16 if/when we'll get it).
Overall some solid news!
#King of fighters#kof xv#duo lon#garou mark of the wolves#garou: city of the wolves#evo 2023#text posts#replies#anonymous
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any thoughts on the game awards street fighter trailer?
Not too many but a few, the game's got a loooot of content to cover and I'll stick with mostly some character impressions
Dee Jay! I have never been happier to see Dee Jay! ...I've never usually been happy to see Dee Jay, granted, but this redesign is really all that was needed for me to unreservedly love the dude, it does away with the biggest problem with him that was his basic and kinda-racist design (the new art style also helps a lot). It's such an upgrade in terms of his style and vibe and conveying the kickboxing DJ concept. He looks like someone I'd find at Mongaguá beach if I went down there tomorrow, drumming away and living his best life. I'm so happy for this dude.
I like that they opened the trailer with him, with a club party and him dancing along with the protagonist. LOVE the music notes on his new Super, love his new animations and that camera autograph victory pose, love the sparkles and ways they've incorporated his old moves (he's got a Sonic Boom fakeout and, as obnoxious as that's gonna be to deal with, it's a pretty brilliant choice and one that fits him superbly)
Love that the new minigames, I mean of course they brought the basketball parry, and I'm sure the car destruction's gonna be real fun as always, but I'm surprised they dug back that far and brought some things we haven't seen since Street Fighter 1.
I think it's really remarkable that, for the trailer shown at The Game Awards of all things, they chose to focus on the return of, arguably the least popular of the New Challengers, and three new characters. Everyone assumed it was a dead giveaway that this was gonna be the Cammy trailer and the fact that it wasn't, and that people still absolutely loved it without complaints, man, what a testament to how confident these guys are in what they're doing. I have never seen a Street Fighter title be this brazen in it's new faces in the trailer period, I've never seen one where EVERY new character or return of an old character, without exception is incredibly popular and well-received.
I'm not too big on Manon? I do like her but she's probably my least favorite as of yet, feels a little more gimmicky than the others and I kinda wonder if she wasn't some SFV concept that they held off on (in fact I'm pretty sure I remember seeing some characters like her on the drafts for Kolin and Menat). She's definitely filling a much-needed niche as the agile pseudo-grappler and, those months of dance training I took for music theater definitely give me a greater appreciation for her animations and pose work.
She's been compared with Abel a lot but I kinda feel like she's a response to Shermie? Definitely with her alt costume. Capcom and SNK riff on each other all the time and I do wonder if someone in the SF6 dev team saw that KOF XV Shermie trailer a couple years back that got the biggest viewcount of all the characters and thought to themselves, hey why don't we have our own sexy French fashionista grappler lady, and that's how Manon was born.
Oh GOD, Marisa, the standout of the trailer to me. I was hooked from the design alone but that trailer, good God, what a character. Everyone thought she'd be a grappler but no, she's just a tank, absolute beast mode woman who just bulldozes through whatever puny shit you do to repaint the pavement with your face. I get stupid looking at this character, what a glorious addition to the Giants Club of Street Fighter characters.
SHE LIFTS LIONS LIKE KITTIES, living the dream.
She might have some ties to the Illuminati characters? I’m curious if she’s gonna be a villain or anti-hero or on the “just here to fight good” alignment, I’m cool with all of these.
She’s Zangief-size and built for it and we’ve NEVER seen a female character be depicted like this in a fighting game. Every other “big girl” people point to in these games is pretty much always some fitness model with, at best, muscle definition in the arms but a typically thin stomach and torso, identically-attractive to all the other female characters but slightly more ripped.
You never see women characters built the way Marisa is, You just don’t see muscular women depicted often (if at all) outside of either someone’s fetish or someone’s punchline. Fighting games have a marginally better track record with body type diversity than other game genres but still an incredibly, painfully limited one when it comes to women, who are given like two body types to work with and no one would be able to tell 80% of them apart in either type if they switched acessories.
I am supremely glad over the fact that this is a SF6 character just now making her debut, because if Marisa had debuted at any prior installment in the series I do not think she would have been allowed to be this way. If she was in the 2/Alpha/3 titles, there is no way she'd have been given such an unapologetically burly design, and if she was a IV/V character, she'd be most certainly some kind of awful joke they’d have to rework later.
I love that Marisa is a bruiser, that she’s got an rowdy attitude and might even be a villain, but that she’s not fucking Abigail (...I mean maybe she IS fucking Abigail, I don’t know her life, if anyone could do it it’s her but why would anyone want that tho), that she’s allowed to be so cool. I have nothing but praise for this character so far and I really wanna see how her story unfolds and also I NEED TO PLAY THIS.
I main Big Lads in fighting games and I main all the Big Lads in Street Fighter and now I need to main The Big Lass, I need to land that glorious counter of hers ASAP, I need to Sparta Kick my way through matches, this character has my playstyle written over her and I need this game to be out now damnit
I’m sure he was a nice guy and obviously not saying he was the sole cause of everything, but every step of this development process I’ve been thanking my stars that Ono quit the team, we are so unbelievably lucky
While I was holding out some hopes that Capcom would make the final boss a woman this time around (especially with all the new characters being so great that this wouldn’t be a worrying prospect), I was also very curious for JP and I’m really excited with how he’s turned out.
He definitely feels like they took their time connecting a whole lot of separate design ideas and undercurrents into a single character to carry them. He is a rich fighting dandy, a modern equivalent to Dudley and Eagle (Eagle in particular since he was the first weapon user in the series). Some have brought up comparisons between him and Rugal Bernstein, which makes a lot of sense as a character to emulate if you’re doing a Final Boss who’s supposed to be like Bison but different, a next evolution of Bison and his power, since that’s kinda what Rugal was, the next evolution of the Fighting Game Final Boss after Bison and Geese.
Like Ed and Falke, he’s another new character who wields Psycho Power and has mysterious connections to Bison, except he doesn’t suck. He’s got a fantasy wizard vibe and his single-letter name and style seems to imply some sort of connection to G, another powerful fighting wizard dressing and behaving like authority figure, and by far the standout character of V.
G was also said to be the Final Boss of SFV, a position I do think he was qualified for but never really fulfilled because, I don’t think he was supposed to be that entirely, I think they retroactively made him the Boss when Necalli proved to be a dud and the story mode revolved around Bison but they still needed someone who could be the V Boss for assorted reasons.
I think JP is kind of them taking that idea, of G as a Final Boss and important character in the storyline, and sort of doing it right this time around, as he also follows that theme of succession they’ve been doing with these bosses: Emperor/King (Sagat) - Dictator (Bison) - Cult Leader Messiah (Gill) - C.E.O (Seth) - President (G) - N.G.O Oligarch (JP)
He hits such an absurd amount of my aesthetic and conceptual tastes that I, almost don’t believe he’s real? He’s Bison 2 + Eagle + Rugal + G. He’s a Russian supervillain with a dapper red suit vest, gloves reminiscent of black claws, a wonderful mustache and beard combo, and he fights with a cane. He’s got a killer design I absolutely need to take a crack at cosplaying after the game is out.
He has a cat, a detail deemed important enough to go in his bio. He’s voiced by Wally Wingert and Tomokazu Sugita, two people I could watch in anything. He’s got a sick fighting style summoning portals and claws and spike energy spires and one of the most murderous supers in the game yet.
He’s Christopher Lee as a Street Fighter final boss. Can you blame me for thinking more and more that this game is made for me?
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