Do you want to smash Z-ONE's teeth in? Here's how!
Details below the cut.
Disclaimer: This has a decently high failure rate and might take several attempts before a successful one. To the best of my knowledge, there is no consistent way to pull this off under the current event banlist.
Deck:
Step 1: duel Z-ONE in a turbo duel with the above deck. The traps and Jar of Greed can be any form of card draw, really. Use what you've got, though obviously Into the Void and Dark World Dealings will have problems. Legacy of Yata-Garasu is available through tickets. The synchros need to be level 6 WATER, but you only need one and it can be anything.
Step 2: Draw your entire deck. This can take a bit of luck to pull off successfully. Remember that you can use Good Goblin Housekeeping to tuck Lantron back, then use the EX skill to pull it out. Don't play aqua dolphin until the last turn, but once you do, you can use NEX. Since Neo-Spacian Marine Dolphin also has the name Neo-Spacian Aqua Dolphin, all your copies of Space Gift draw you 2 cards. Playing this before the last turn makes it liable to be run over, so you need to wait.
You should now be in a situation like this:
Notably, you should have no cards in deck, Mind Augus in hand, Aquamirror to summon it, something to tribute for it, Stardust from the skill, and Marine Dolphin.
Step 3: Summon Mind Augus. Put back any extra deck monsters in your graveyard, a card of your choice, and two copies of space gift. Do not put more than three cards back in your deck.
Step 4: Activate Space Gift. Since there are three cards in your deck and two of them are Space Gift, one of them will be Space Gift.
Step 5: Use the GY effect of Aquamirror, shuffling it into your deck and returning Mind Augus to hand.
Step 6: Activate Space Gift. You should now be back before step 3, but with a card of your choice returned from GY to hand.
By repeatedly doing steps 3-6, we can repeatedly use any card in our GY.
Step 7: Using steps 3-6, return A Legendary Ocean if you don't already have it out, then activate it.
Step 8: Return Monster Reborn to your hand and use it to summon Lantron. Lantron tunes the now level 5 Mind Augus to make any level 6 WATER synchro. This gives you three speed counters. The synchro needs to be water so ALO reduces it to level 5, so you can tribute it for the mind augus in hand to continue your loop.
Step 8 can then be repeated indefinitely to get arbitrary amounts of speed counters. Whenever you have at least 8, use the EX skill to quintuple Stardust's ATK.
Step 9: Increase Stardust Dragon's ATK until it is at the maximum possible value, 99999999.
Your board should now look like this:
Step 10: Return Monster Reborn and Shien's Spy to hand.
Step 11: Use Reborn on Aqua Dolphin, then give it to the opponent.
Steps 10 and 11 can be skipped if the opponent controls a monster.
Step 12: Return Reborn, Black Illusion Ritual, and Relinquished, and Shien's Spy to hand.
Step 13: Reborn Lantron and then activate Black Illusion Ritual to tribute the Lantron for Relinquished in attack position.
Step 14: Use Relinquished on their monster, then use Spy to give it to them.
Step 15: Return Monster Reborn to hand, then use it on Lantron. Be sure to summon it in attack position.
Step 16: Go to battle and attack into the Relinquished.
Deal the maximum possible battle and effect damage at once to top the leaderboard.
Enjoy!
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Open the Floodgates - December 2023 Banlist
Any Josh viewers in chat? There clearly are at Konami.
It's been a really long time since a banlist and the format's developed a lot in different ways that would be difficult to summarize. In lieu of writing all of that, here's a banlist wishlist I banged out a couple of weeks ago out of sheer boredom and I'll use that to talk about the issues last format had which this banlist would presumably have fixed.
Again, NOT THE ACTUAL BANLIST, that comes later. I had:
Banned:
Agido the Ancient Sentinel
Kelbek the Ancient Vanguard
Agido and Kelbek have had it too good for too long. Tear is not a healthy deck in its current incarnation, it basically exists for gambling addicts. I would be okay with most of the tear names coming back to more than 1 if they banned these. Honestly the shufflers are more toxic but I think this hit does enough to mostly remove them from the format too, aside from tech options in Labrynth etc. I'd like them gone but I think they're less likely.
Neo-Spacian Aqua Dolphin
I'm biased: I kind of like Isolde. That card being banned would not make me sad but I think Infernoble would be in a healthy place with just Aqua Dolphin banned since Connector turns 3-negate hands into 3-negate double handrip hands and that's fun for literally nobody.
Sillva, Warlord of Dark World
Similarly, Dark World hand loop does not deserve to exist. Ken and Gen were a mistake.
Baronne de Fleur
Baronne is miles better than almost every other Synchro released in years. I think the only deck where it's actually healthy is Swordsoul, and it would be a shame for that deck to lose this, but it's way too strong. This is also a wide hit, it hurts the combo variants of R-ACE and every version of Mannadium and Infernoble.
Hot RDA King Calamity
King Calamity lock should not be a thing, I don't really care how good/bad Centur-Ion is.
Limited:
Kashtira Fenrir
Unless you're playing R-ACE or a deck that can't play it, Fenrir is generally better than seeing an engine card.
Rescue-ACE Air Lifter
I thought long and hard about what hit would be best for R-ACE and it's either this, EMERGENCY!, or both. This is the deck's best starter by far since just Hydrant doesn't really get you anywhere.
Unchained Soul of Sharvara
Sharvara to 1 both stops the deck from playing through hand traps as easily and making High Caesar, the only problematic part of that end board. If there's any hit I really wanted it was this. Unchained was the most represented deck last format in terms of YCS wins, for good reason; it's decent into everything at worst and plays very well around sacky blowouts like Shifter.
S:P Little Knight
S:P is the best Link in the game and both R-ACE and Infernoble play two. I honestly think the game would benefit if it was banned but Konami will never do that and putting it to 1 actually does something in this case, so why not.
Pot of Prosperity
I finally got a set from Rarity Collection box tournaments and... this card feels like cheating in much the same way Talent does. Seeing this card feels like you've unlocked the ability to mulligan your hand.
I hope you get the picture: Unchained and R-ACE were roughly the best decks and the combo decks below it were various kinds of unhealthy. I get that a banlist prediction isn't the best way to communicate this since it's also adjusted to stuff Konami probably won't hit since it's new (Sinful Spoils etc.), but the bulk of the analysis here is on the banned cards anyways.
One other concern before we go into the list is Labrynth: Lab is seeing a lot of play right now thanks to a very good R-ACE matchup, and it's seeing a lot of speculation because Transaction Rollback has been confirmed for a TCG release. I don't think it deserves a pre-emptive hit but Eradicator Epidemic Virus or Skill Drain going would be good for the game.
Anyways, the actual banlist:
Banned:
Agido
Kelbek
Ishizu millers are gone, so Tear is now much less likely to sack you, and that's just about all it's got left at this point.
Mathmech Circular
I have no animosity towards this card in particular (as has been shown!) but it's very emblematic of modern power creep. Circular was a 1-card do EVERYTHING. Mathmech played Small World to search this when it was at 3. Cyberse piles played it too.
With that said, this ban is a huge surprise. Mathmech has been virtually irrelevant since Bystials came out, and I think totally irrelevant since Circular was limited. I have legitimately no idea what inspired this.
Isolde, Two Tales of the Noble Knights
So we're taking the low road. It's hard to overstate how much this card did for Infernoble, but it saw play in Mikanko as well: you could mill Arabesque to summon out Renaud and add it back, which starts your entire engine, or mill Mayowashidori and have that setup prepared for later. That deck also played enough equips to summon out Ha-Re or Ken/Gen if necessary.
Modern builds of Infernoble played 2 Infernoble Arms names alongside Phoenix Blade, D.D.R., and Angelica's Angelic Ring as targets to mill off of this, and it hardly ever mattered even if you drew two. Angelica's Ring is of interest here since Charles can equip it from GY thus adding another negate to the board--one which works against Super Polymerization and Dark Ruler No More.
I think the core idea of the design--you have to play bricks to get a summon from deck--is fine. But warriors are way too good and this card has been living on borrowed time for five years.
Future Infernoble builds will probably have to go all-in on Angelica or something, but I don't see how you play the deck competitively without this.
Limited
Unchained Soul of Sharvara
Rescue-ACE Air Lifter
Nice call, me!
Redox, Dragon Ruler of Boulders
All of these cards could come to 1, or maybe even 3, and they would be fine. The hand effects still go -1 and they are not better cards to mill off of Ravine than Absorouter or Bystial Lubellion, so who cares.
Orcust Harp Horror
This card could have been unbanned years ago. It's a shame we only got it back after Bystials came out, but something tells me that Normal Summon Girsu is gonna be a fine play anyways... (Read on.)
Gozen Match
Rivalry of Warlords
There Can Be Only One
It's a holiday miracle. Floodgate bozos BTFO. As you can see above, I didn't expect this to ever happen but it's genuinely pretty great for the game.
Skill Drain next please!
Sunavalon Dryas
Sunavalon Healer
Rikka Sunavalon is, on paper at least, an insane combo deck. This deck can put up multiple interruptions off of literally just Unexpected Dai and has plenty of space for non-engine--not to mention how much work the Rikka cards put in thanks to Konkon and Sheet adding S/T based disruption, Princess insulating you from monster effects, and the Xyz monsters adding more traditional monster-based disruption. On paper it has answers to virtually anything and you could build your board in ways to play around a large variety of cards.
Note that--on paper. This deck is not good into handtraps, and last format was definitely a handtrap format. Rikka Sunavalon saw a bit of success a few months ago, mostly in Europe and the fringes of the NAWCQ, but overall was fairly well balanced by the steep difficulty of the deck and its fragility going second.
I think the most likely hit to this deck--which I didn't feel was necessary--would have been Jasmine to 1, since that card is not once per turn, and the deck regularly used Healer to trigger both copies at once. But this hit is pretty staggering--the extra is now short 3 cards.
Ib the World Chalice Justiciar
Denglong came back a list or two ago and saw no success whatsoever. Now we have Justi back and it's... interesting.
I will go on record saying that this is, short of any currently-unprinted legacy support, a better card than Denglong. Its targets are overall much better and it plays better with most decks. Denglong bricks were generally very bad to see and relatively weak unless you were going all in on it.
With that said, Denglong also had obvious decks to slot into--Swordsoul, Adventurer decks playing Tenyi cards, etc. I don't know what currently existing deck would want to play this since it would virtually demand a rebuild around it. I'm gonna throw a dart at the wall and mention Runick Generaider which could play Sinful Spoils for Jet Synchron or something, since that enables both Baronne and this, and Monstrosity is just about the sackiest play in that deck. There's also World Legacy Orcust, whatever you want to call the upcoming cope variant, since your backup for getting Harp Horror stopped after opening Girsu could be a Justiciar combo of some sort. But I don't expect much regardless. I guess there's also maybe some Runick Synchro deck (entirely separate from Runick Bystial, it would be P.U.N.K. or Synchron or something) that could possibly exist but I don't have super high hopes for it.
For anyone thinking about it, this card's best "obvious" targets are World Legacy Monstrosity, World Legacy Guardragon, and World Legacy's Succession. If you're trying to play Mekk-Knights, all of their backrow that negates cards on a column basis are World Legacy cards, and Girsu makes this card by himself.
Update: around 12 hours later. I've done some testing and I think Dragon Link is the only real deck for this card. In practice you need a bunch of setup for the Girsu to make this going first for your various Monstrosity decks, so your best option is actually Draconnet and that's kinda garbage. World Chalice isn't going to be stealing tops anytime soon either, and it was basically proto-Dragon Link anyways. Dragon Link can make this off of like BMD + Quick Launch and that combo is okay, ending on something like Spheres + S:P and Regained with 4 cards in hand. I don't think any of the bricks are going to see play though.
Snatch Steal
Change of Heart is back at 1 and this is actually less searchable thanks to Triple Tactics Thrust. Surprisingly, this card should actually be fine. Though there are a concerning amount of monster-stealing effects in the game, going second is currently not strong enough of an option to support a strategy built around it. (Read on.)
Semi-Limited
Purrely Sleepy Memory
With Delicious limited, this is the best Memory card left, at least going first: either cat using this as material summons out Epurrely Noir which sets Purrelyeap from deck if you have another spell. Next standby you can draw a card for every Sleepy Memory underneath Noir, then activate Yeap to turn it into Expurrely Noir--and since it's now a different card, draw the same number of cards off of Sleepy, up to potentially six if you had all three. Now it's 4 at max.
This also slightly disrupts the usual line off of My Friend Purrely, which prior to this would usually reveal three copies of Sleepy Memory going first. Now it's probably going to be both remaining copies and Delicious, which is what you'd do if you already drew one.
I don't think Purrely was a particularly fun deck to play against and this hit was definitely deserved. With that said, once the Goblin archetype comes out next set, I would not expect to see much more from Purrely, even if this card was at 3.
Dinowrestler Pankratops
Last seen at 3 in Eternal format, where its statline and Quick Effect forced two-for-ones against (interrupted) Orcust, Salamangreat, and Sky Striker boards alike, Pankratops has consistently seen play since being Limited and I do not expect that to change going forward. While he has some competition with Kashtira Fenrir around, make no mistake--Pankratops is usually the better card going second and Fenrir is favored due to its utility going first. That aside, there's not enough anti-synergy to prevent you from playing both.
Speedroid Terrortop
Last seen summoning M-X Saber Invoker off of 1 card in Zoodiac format. Rank 3 monsters are still plenty strong. I would not count this card out in the slightest, doubly so if it comes to 3 later. With that said, as I recall, the OCG last played this to make Miragestallio, and Salamangreat--surprisingly--has better things to be doing than that*.
*I'd love to elaborate but it's kind of an insider secret for now.
Unlimited
Grouping these together based on relevance.
Infernity Archfiend
Spellbook of Judgment
Unhits to decks that should have stayed in 2014. Launcher is still at 1 and Infernity is still going to be bad as long as handtraps exist. Judgment saw no play after its unban because Spellbooks are way too slow to compete and Jowgen control is not real.
Kashtira Unicorn
Spright Starter
Housekeeping. Undoing semi-limits delivered as a slap on the wrist to decks that are largely irrelevant after Konami banned their best ED monster.
Mind Control
You can go through my old posts for proof: I was always a believer in Mind Control. I called it when it first went back to 3 and enjoyed my victory lap once it was hit again.
The game's changed a lot since: most notably, Change of Heart was unbanned (and now Snatch Steal, too...), and Triple Tactics Talent and Thrust were printed. This card is worse than all of those, so the question is no longer "Would you want to take your opponent's monsters?" and is now "Would you play this alongside the much better options that now exist?" and I think the answer is "no" for most decks. If this sees play, it will be in budget lists or in lists already maxed out on all of the above cards.
Upstart Goblin
Let's get this out of the way. Uninformed scrubs like to mythologize Hoban playing triple Upstart in every deck back in 2014 as proof that this card stayed on the list due to the power of 37-card decks, but it's been ten years and this is no longer HAT format. Most decks play hand traps and seeing Upstart going second when it could have been a hand trap is bad. This card is also unbelievably bad into Droll & Lock Bird which has seen near-constant Side Deck play since 2019, so that doesn't help either. The only reason you'd play this is for synergy or deck-thinning in decks that simply don't play going-second cards, so I would expect this to see play in Dark World (the illusion of free choice: you will still lose to Droll), Endymion decks (since those cards no longer see play in Pendulum piles) and Sky Striker (mega-cope) and very little else.
So. Not useless but I would not expect to see it in anything good.
Pot of Desires
The discussion of the relative strength of the Pot cards is very complex and well out of the scope of this post. I have been asking for a Desires ban for years and accept that I'll probably never get it, but the fact that Prosperity's drawback is so low that even ED combo decks like Mannadium can play it is not a great look for this card since you can't play both.
That said--you should literally never count this card out. It being moved to 3 is an attempt to shape the game and not a statement of this card's power level.
END
Unchained now has to choose between setting a trap off of Sharvara or making High Caesar, and they'll probably always choose the trap. The card not being at 3 also means you are much less likely to be able to hold one in hand to have your Tour Guide dodge Impermanence, or to pop your own cards on your opponent's turn unless you add it back off of Soul of Rage. This deck was mostly fair but this helps smooth out the excessively strong parts. Maybe there's a world where the deck starts playing double Shyama for Caesar but that just sounds awful.
R-ACE lost 2 copies of their best starter. I expect the deck to still perform, though this is a serious hit.
Infernoble is virtually dead in the water.
Mikanko lost universal access to Ken/Gen and will have to totally rebuild, but still has some things going for it--mostly Hu-Li.
Tear is pretty trash now. I don't think it's even in cope territory without millers, there's just no way you can expect to sack with just Scream and Tearlaments Kashtira milling 5.
Labrynth is looking very nice. Fire Kings are looking alright too. Most every FIRE deck can expect a boost once Promethean Princess comes out, including R-ACE.
Mannadium is untouched. Droll is the only thing holding this deck back--it can play through literally everything else.
Until next time.
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