#necronomicon game
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sailorgl0om · 2 years ago
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alexlibris-bookart · 2 months ago
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Today, I found out that one of my old designs is being used without permission, credit, or authorization in the game 'Phasmophobia' by Kinetic Games. If a customer hadn’t asked me to make that book again, I would have never known…
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vintagerpg · 9 months ago
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As I mentioned yesterday, I really love Jason Eckhardt’s work on the Lovecraft Country sourcebooks for Call of Cthulhu, particularly the desolate townscapes in Escape from Innsmouth. Right around the same time that came out, Necronomicon Press released Brian Stableford’s The Innsmouth Heritage (1992), also illustrated by Eckhardt. It gave the artist a chance to restore the fishing town to some of its glory, after a fashion.
The story is an interesting one, which sees Innsmouth under redevelopment. A geneticist and a historian discuss the town and hash out a plausible theory for the “taint” and all the legends around the town. We readers, think we know the truth, but Stableford does a good job of subverting expectations back and forth. It’s a solid story and was a key component for ’90s Stu figuring out how to read Lovecraft in different ways.
Eckhardt contributes to that in a visual way, twinning his decayed Innsmouth with this revived one, even if our clearest view of it is on the cover. What a job though! It captures a sense of a seaside tourist town while also maintaining a sense of the sinister in the distorted reflections.
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poodleslime · 2 months ago
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covers i made over the past few days, will remake these later, im still learning. will still post these to youtube eventually.
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marioggy · 2 years ago
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“With the sacred text in your possession we should be able to banish the dark ones from these lands”
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talesfromthecrypts · 9 days ago
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Rogue Trader Necronomicon lets gooooo
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devileater2 · 3 months ago
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ofsilentthings · 2 years ago
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Gonna be a little personal here.
My best good friends are looking to open a Local Gaming Store in their hometown. When we moved to this area we had no friends - except in these folks. Every Saturday for years now we have played some form of tabletop game: usually D&D, sometimes SWRPG, sometimes even board games. Their friendship and our shared hobbies made me feel much better about living far away from my family.
The town they are in has no game store where people who enjoy the hobby can get products and, more importantly, find groups to play with. They really believe in creating a safe community place to game.
Take a look at the indigogo campaign and, if you feel so inclined, donate. Just $5 gets your name immortalized in a replica of the Necronomicon that will be displayed at the store! How cool is that?
So please, take a look at the link and give if you can. Or if you can't give, share and spread the link.
And thank you in advance.
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wretchedgnome · 2 months ago
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Playing Necronomicon:The Dawning of Darkness. It's got that good late 90s early 2000s early cg animation stink. None of the voice actors could agree on how to pronounce Whytchell. Its great.
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c0rpsedemon · 7 months ago
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amelie doree could release a video on how good an 80hr vn (never translated into en obv) which consists of a single cg and one or two sentences repeated over and over again w no soundtrack is and i'd start tripping over myself to somehow find it and play it
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g0nta-g0kuhara · 2 years ago
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I think an interesting idea with the “they planned out the entire game on a script” plot is that, at least from how I understand it, Tsumugi more-or-less lost total control of the script by chapter 4 thanks to Ouma. I’m almost positive everything that happened from Ouma taking control of the keycard onward was off script and Tsumugi was having an internal panic attack basically the entire time.
OH YEAH don't get me wrong I think there are Parts that she planned. All the motives to get people to kill were her idea, what she hadn't planned out in that regard was who exactly would take the bait (though of course, for ones like the motive videos some were more likely than others).
She did NOT see Kokichi taking that keycard and refusing to use the motive in the "proper way" or like. Anything that happened in ch5. I'm gonna be honest, I know the final real key and the real final key are the "motives" of ch5 according to monokuma but I don't really see how ?? Kokichi and Kaito certainly weren't motivated by them anyways
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empressofkingfishers · 2 years ago
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The Most Dangerous Drinking Game- Lovecraft Edition
Disclaimer: I am not responsible for any deaths pls don't sue me
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jeandejard3n · 9 months ago
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youtube
Chtulhu
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vintagerpg · 8 months ago
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While I have a special affection for Jason Eckhardt’s work, it would be unfair to look at Necronomicon Press and not give some love to their other prolific house artist, Robert H. Knox. As luck would have it, he did all the art on the Clark Ashton Smith chapbooks — some of my all time Necropress faves.
Again, these feel important for their time. When I was getting into weird fiction in the early '90s, I had easy access to most of the important authors. The exception? Clark Ashton Smith. His dedicated collections were all out of print and scarce and a serious effort at definitive collection of his work didn’t get underway until the five-volume set from Nightshade, begun in 2007. Until then, it was the occasional anthologized story, or Necropress chapbooks.
Most of these represent efforts by series editor Steve Behrends to issue corrected texts of stories that better reflect CAS’ intentions. Xeethra (1988) is a melancholy Zothique story that weird tales deemed too poetic. Mother of Toads (1993), an Averoigne story, was too erotic. The Vaults of Yoh-Vombis (1993) is a tale of Mars that was heavily revised for print, which CAS was unhappy about. Another Martian tale, The Dweller in the Gulf (1993) was so tampered with that CAS stopped writing fiction for a time. The Hashish-Eater (1989) is a lengthy, cosmic poem, unbothered by editors during its author’s lifetime.
Knox’s covers are fantastic, but holy wow those interior illustrations for The Hashish-Eater are something else. Dripping, psychedelic vistas fit for Troika. I’ve loved flipping through this one for over three decades.
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povestotrischane · 1 year ago
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oh yeah bimonthly (< overestimating) rtm update time. writing this out is mainly a 'romeo absolutely do not forget that we've struck gold here once it comes time to actually put the game together' reminder but i think rtm is going to have a border like a pc 98 game, a lot of the borders on old pc 98 games (< redundant) are incredibly reminiscent of the borders on illuminated manuscripts and i think it would be neat to pay homage to both the earliest forms of both the works i'm adapting (matter of britain) and the medium i'm working in (eroge vns) at the same time and also it's literally so so so gorgeous
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sealapocalyptic · 1 year ago
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Fear and hunger is a game about getting so so startled
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