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#my sibling is kind of contributing to this but that was earlier and just general bitchery
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I am going to commit an actual murder
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anniekoh · 1 month
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elsewhere on the internet: Ex Urbe | Ada Palmer
https://www.exurbe.com/black-death-covid-and-why-we-keep-telling-the-myth-of-a-renaissance-golden-age-and-bad-middle-ages/ The Black Death contributed too—in school they talk as if the plague swept through in 1348 then went away, but the bubonic plague did not go away, it remained endemic, like influenza or chickenpox today, a fact of life.  I have never read a full set of Renaissance letters which didn’t mention plague outbreaks and plague deaths, and Renaissance letters from mothers to their traveling sons regularly include, along with advice on etiquette and eating enough fennel, a list of which towns to avoid this season because there’s plague there.  Carlo Cipolla (in the fascinating yet tediously titled Before the Industrial Revolution) collected great data for the two centuries after 1348, in which Venice had major plague bursts 7% of years, Florence 14% of years, Paris 9% of years, Barcelona 13% of years, and England (usually London) 22% in the earlier period spiking to 50% in the later 1500s, when England saw plague in 26 out of 50 years between 1543 and 1593.  Excluding tiny villages with little traffic, losing a friend or sibling to plague was a universal experience from 1348 clear to the 1720s, when plague finally diminished in Europe, not because of any advance in medicine, but because fourteen generations of exposure gave natural selection time to work, those who survived to reproduce passing on a heightened immune response, a defensive adaptation bought over centuries by millions of deaths.
while the Medieval Inquisition started in 1184, it didn’t ramp up its book burnings, censorship, and executions to a massive scale until the Spanish Inquisition in the 1470s and then the printing press and Martin Luther in the 1500s (Renaissance); similarly witchcraft persecution surges to scales unseen in the Middle Ages after the publication of the Malleus Maleficarum in 1486 (Renaissance); and the variety of ingenious tortures being used in prisons increased, rather than decreasing, over time.  Rule of thumb: most of the scary practices we think of as “Medieval” were either equally true of the Renaissance, worse in the Renaissance, or only started in the Renaissance.
Intimidating palaces, grand oratory, epics about the great deeds of a conqueror, expensive tutors so the prince and princess have rare skills like Greek and music, even a chemical treatise whose dedication praises the Duke of Such-and-such, these were all investments in legitimacy, not fruits of peace but symptoms of a desperate time.  In an era when a book cost as much as a house (it really did!), and Florence’s Laurenziana library cost more per GDP than the Moon Landing, you don’t get that level of investment unless elites think they’re going to get something out of it.  Just as today giant corporations fund charities or space tech because they get something out of it, publicity raising their stock prices, so a mighty merchant family might repair a church or build a grand public square and put their coat of arms on it, drawing investment and intimidating rivals.
Pretty-much every culture, when it tells its history, divides it into parts somehow (reigns, eras, dynasties).  These labels may not seem like a big deal, but they have a huge effect on how we imagine things.  Think of how the discourse about boomers vs. Gen-X vs. millennials affects people’s self-identities, who associates with whom, and the kinds of discourse we can have with those terms that we couldn’t have with different ones.  The lines and labels in our history are powerful.  In my Terra Ignota science fiction novels I mention that the people in my 25th century society debate whether World War I ended in 1945 or 1989, and it always blows readers’ minds for a few seconds, and then follows the reflection: yeah, I could see WWI and WWII being considered one thing, like the Wars of the Roses.  My first exposure to the way this makes your brain go *whfoooo* was as a kid and hearing Eugen Weber provocatively call WWI and WWII “The Second Thirty Years War”.  Feels weird, right?  Weird-powerful
And if we zoom into this long, vague period, when was the “high Renaissance” i.e. the best part, the most characteristic part?  If you ask a political scientist it’s usually the very early 1400s, when Bruni and other innovative political thinkers were writing; if you ask an art historian it’s the decades right after 1500 when ¾ of the Ninja Turtles overlapped; if you ask a theater scholar it’s Shakespeare who was born fully 200 years later than Bruni and his peers discussing politics.  It all depends on what you think defines the Renaissance, so if you have a different focus then different dates feel like periphery or core.
The idea that the Black Death caused a prosperity boom comes from old studies which showed that wages went way up after the Black Death, creating new possibilities for laborers to gain in wealth and rise in status (like the golden 1950s).  But those were small studies from a few places (mainly bits of England), and we have newer studies now that show that wages only rose in a few places, that in other places wages didn’t rise, or actually went down, or that they started to rise but elites cracked down with new laws to control labor, creating (among other things) the first workhouses, laws limiting freedom of movement, and other new forms of unfreedom and control.  What the Black Death really caused was change.  It caused regime changes, instability letting some monarchies or oligarchies rise, or fall.  It caused policy and legal changes, some oppressive, some liberating.  And it caused economic changes, some regions or markets collapsing, and others growin
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winterfable · 4 months
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Taking the red pill
[...]
I saw The Matrix in 1999, right after it came out, and some months later I learned that I had a kind of connection to it. The movie’s directors, the Wachowski siblings, had given Keanu Reeves three books to read in preparation for playing Neo. One of them was a book I had written a few years earlier, The Moral Animal: Evolutionary Psychology and Everyday Life.
I’m not sure what kind of link the directors saw between my book and The Matrix. But I know what kind of link I see. Evolutionary psychology can be described in various ways, and here’s one way I had described it in my book: It is the study of how the human brain was designed—by natural selection—to mislead us, even enslave us.
Don’t get me wrong: natural selection has its virtues, and I’d rather be created by it than not be created at all—which, so far as I can tell, are the two options this universe offers. Being a product of evolution is by no means entirely a story of enslavement and delusion. Our evolved brains empower us in many ways, and they often bless us with a basically accurate view of reality.
Still, ultimately, natural selection cares about only one thing (or, I should say, “cares”—in quotes—about only one thing, since natural selection is just a blind process, not a conscious designer). And that one thing is getting genes into the next generation. Genetically based traits that in the past contributed to genetic proliferation have flourished, while traits that didn’t have fallen by the wayside. And the traits that have survived this test include mental traits—structures and algorithms that are built into the brain and shape our everyday experience. So if you ask the question “What kinds of perceptions and thoughts and feelings guide us through life each day?” the answer, at the most basic level, isn’t “The kinds of thoughts and feelings and perceptions that give us an accurate picture of reality.” No, at the most basic level the answer is “The kinds of thoughts and feelings and perceptions that helped our ancestors get genes into the next generation.” Whether those thoughts and feelings and perceptions give us a true view of reality is, strictly speaking, beside the point. As a result, they sometimes don’t. Our brains are designed to, among other things, delude us.
Not that there’s anything wrong with that! Some of my happiest moments have come from delusion—believing, for example, that the Tooth Fairy would pay me a visit after I lost a tooth. But delusion can also produce bad moments. And I don’t just mean moments that, in retrospect, are obviously delusional, like horrible nightmares. I also mean moments that you might not think of as delusional, such as lying awake at night with anxiety. Or feeling hopeless, even depressed, for days on end. Or feeling bursts of hatred toward people, bursts that may actually feel good for a moment but slowly corrode your character. Or feeling bursts of hatred toward yourself. Or feeling greedy, feeling a compulsion to buy things or eat things or drink things well beyond the point where your well-being is served.
Though these feelings—anxiety, despair, hatred, greed—aren’t delusional the way a nightmare is delusional, if you examine them closely, you’ll see that they have elements of delusion, elements you’d be better off without.
And if you think you would be better off, imagine how the whole world would be. After all, feelings like despair and hatred and greed can foster wars and atrocities. So if what I’m saying is true—if these basic sources of human suffering and human cruelty are indeed in large part the product of delusion—there is value in exposing this delusion to the light.
An everyday delusion
Let’s take a simple but fundamental example: eating some junk food, feeling briefly satisfied, and then, only minutes later, feeling a kind of crash and maybe a hunger for more junk food. This is a good example to start with for two reasons.
First, it illustrates how subtle our delusions can be. There’s no point in the course of eating a six-pack of small powdered-sugar doughnuts when you’re believing that you’re the messiah or that foreign agents are conspiring to assassinate you. And that’s true of many sources of delusion that I’ll discuss in this book: they’re more about illusion—about things not being quite what they seem—than about delusion in the more dramatic sense of that word. Still, by the end of the book, I’ll have argued that all of these illusions do add up to a very large-scale warping of reality, a disorientation that is as significant and consequential as out-and-out delusion.
The second reason junk food is a good example to start with is that it’s fundamental to the Buddha’s teachings. Okay, it can’t be literally fundamental to the Buddha’s teachings, because 2,500 years ago, when the Buddha taught, junk food as we know it didn’t exist. What’s fundamental to the Buddha’s teachings is the general dynamic of being powerfully drawn to sensory pleasure that winds up being fleeting at best. One of the Buddha’s main messages was that the pleasures we seek evaporate quickly and leave us thirsting for more. We spend our time looking for the next gratifying thing—the next powdered-sugar doughnut, the next sexual encounter, the next status-enhancing promotion, the next online purchase. But the thrill always fades, and it always leaves us wanting more. The old Rolling Stones lyric “I can’t get no satisfaction” is, according to Buddhism, the human condition. Indeed, though the Buddha is famous for asserting that life is pervaded by suffering, some scholars say that’s an incomplete rendering of his message and that the word translated as “suffering,” dukkha, could, for some purposes, be translated as “unsatisfactoriness.”
So what exactly is the illusory part of pursuing doughnuts or sex or consumer goods or a promotion? There are different illusions associated with different pursuits, but for now we can focus on one illusion that’s common to these things: the overestimation of how much happiness they’ll bring. Again, by itself this is delusional only in a subtle sense. If I asked you whether you thought that getting that next promotion, or getting an A on that next exam, or eating that next powdered-sugar doughnut would bring you eternal bliss, you’d say no, obviously not. On the other hand, we do often pursue such things with, at the very least, an unbalanced view of the future. We spend more time envisioning the perks that a promotion will bring than envisioning the headaches it will bring. And there may be an unspoken sense that once we’ve achieved this long-sought goal, once we’ve reached the summit, we’ll be able to relax, or at least things will be enduringly better. Similarly, when we see that doughnut sitting there, we immediately imagine how good it tastes, not how intensely we’ll want another doughnut only moments after eating it, or how we’ll feel a bit tired or agitated later, when the sugar rush subsides.
Why pleasure fades
It doesn’t take a rocket scientist to explain why this sort of distortion would be built into human anticipation. It just takes an evolutionary biologist—or, for that matter, anyone willing to spend a little time thinking about how evolution works.
Here’s the basic logic. We were “designed” by natural selection to do certain things that helped our ancestors get their genes into the next generation—things like eating, having sex, earning the esteem of other people, and outdoing rivals. I put “designed” in quotation marks because, again, natural selection isn’t a conscious, intelligent designer but an unconscious process. Still, natural selection does create organisms that look as if they’re the product of a conscious designer, a designer who kept fiddling with them to make them effective gene propagators. So, as a kind of thought experiment, it’s legitimate to think of natural selection as a “designer” and put yourself in its shoes and ask: If you were designing organisms to be good at spreading their genes, how would you get them to pursue the goals that further this cause? In other words, granted that eating, having sex, impressing peers, and besting rivals helped our ancestors spread their genes, how exactly would you design their brains to get them to pursue these goals? I submit that at least three basic principles of design would make sense:
1. Achieving these goals should bring pleasure, since animals, including humans, tend to pursue things that bring pleasure.
2. The pleasure shouldn’t last forever. After all, if the pleasure didn’t subside, we’d never seek it again; our first meal would be our last, because hunger would never return. So too with sex: a single act of intercourse, and then a lifetime of lying there basking in the afterglow. That’s no way to get lots of genes into the next generation!
3. The animal’s brain should focus more on (1), the fact that pleasure will accompany the reaching of a goal, than on (2), the fact that the pleasure will dissipate shortly thereafter. After all, if you focus on (1), you’ll pursue things like food and sex and social status with unalloyed gusto, whereas if you focus on (2), you could start feeling ambivalence. You might, for example, start asking what the point is of so fiercely pursuing pleasure if the pleasure will wear off shortly after you get it and leave you hungering for more. Before you know it, you’ll be full of ennui and wishing you’d majored in philosophy.
If you put these three principles of design together, you get a pretty plausible explanation of the human predicament as diagnosed by the Buddha. Yes, as he said, pleasure is fleeting, and, yes, this leaves us recurrently dissatisfied. And the reason is that pleasure is designed by natural selection to evaporate so that the ensuing dissatisfaction will get us to pursue more pleasure. Natural selection doesn’t “want” us to be happy, after all; it just “wants” us to be productive, in its narrow sense of productive. And the way to make us productive is to make the anticipation of pleasure very strong but the pleasure itself not very long-lasting.
Scientists can watch this logic play out at the biochemical level by observing dopamine, a neurotransmitter that is correlated with pleasure and the anticipation of pleasure. In one seminal study, they took monkeys and monitored dopamine-generating neurons as drops of sweet juice fell onto the monkeys’ tongues. Predictably, dopamine was released right after the juice touched the tongue. But then the monkeys were trained to expect drops of juice after a light turned on. As the trials proceeded, more and more of the dopamine came when the light turned on, and less and less came after the juice hit the tongue.
We have no way of knowing for sure what it felt like to be one of those monkeys, but it would seem that, as time passed, there was more in the way of anticipating the pleasure that would come from the sweetness, yet less in the way of pleasure actually coming from the sweetness. To translate this conjecture into everyday human terms:
If you encounter a new kind of pleasure—if, say, you’ve somehow gone your whole life without eating a powdered-sugar doughnut, and somebody hands you one and suggests you try it—you’ll get a big blast of dopamine after the taste of the doughnut sinks in. But later, once you’re a confirmed powdered-sugar-doughnut eater, the lion’s share of the dopamine spike comes before you actually bite into the doughnut, as you’re staring longingly at it; the amount that comes after the bite is much less than the amount you got after that first, blissful bite into a powdered-sugar doughnut. The pre-bite dopamine blast you’re now getting is the promise of more bliss, and the post-bite drop in dopamine is, in a way, the breaking of the promise—or, at least, it’s a kind of biochemical acknowledgment that there was some overpromising. To the extent that you bought the promise—anticipated greater pleasure than would be delivered by the consumption itself—you have been, if not deluded in the strong sense of that term, at least misled.
Kind of cruel, in a way—but what do you expect from natural selection? Its job is to build machines that spread genes, and if that means programming some measure of illusion into the machines, then illusion there will be.
[…]
--Robert Wright en "Why Buddhism is True"
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ru5t · 5 months
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🐇 !!
If you drop a 🐇 in my inbox I'll give you some starter ideas for how your muse might fit into the Dustverse!
This is incredibly incredibly rare in the zones at this point, but in this case I think the most fitting background for Daryl starts with his family being the type who were never citizens of any Better Living city. The kind who survived the worldwide bombings (took place in the early 70s (current timeline is in the 2030s)) either by luck or preparation of some kind and have just ... persisted at the fringes of the world ever since. Very grounded, rough and tumble prairie-living type of vibe, almost; untamed frontier, and people just... doing their damnedest to carve something livable out of it.
There's such a wide age frame he could fit in that's it hard to completely pin stuff down but:
You could keep his birthday and have him (technically) be an old-world remnant but that's rare on both sides, for many reasons. The world skews young in this setting. (Partly from its general harshness and resource situation, partly because BL/ind believes it pays to keep people ignorant of the past, so those who remember are often killed.) I personally feel it would be more fitting to have him zones-born, the earlier gens of it, which were very small. And then he'd just.. know no world but a harsh one, post-bombs, and just make do. But definitely there's wiggle room.
Depending on what you do with the birthdays though Merle could have been... maybe old enough to remember more of the world before the bombings, right? (..I can't remember the age difference oops) which could definitely contribute to him being. well. how Merle is. which would probably also play out here verrrrrry similar to how it does canon. Lone-wolfing too hard gets you killed in the desert.
[Side note this is such a Siblings Sticking Together (For Better And Worse) Through The Madness setting, they would've be very at home in that sense. Sibling duos everywhere, here. (And lots of people who lost siblings, too.)]
If you don't wanna swing the born-in-the-zones angle, it'd also make sense for him to have come from the far edges of the city, in Neon.
--Which is officially, on paper, called "The Neon District" but in practice everyone -including city officials sometimes- calls it the Neon Slums. (Classism (tragically) did not die in the wars.)
There's lots of illicit trading and negligence going on in Neon. Very easily it could have ended up with them tied up in some kind of organized criminal activity, and dealing, etc. Still rough, just like... big-city rough instead of man vs. nature rough.
From there the step out to zones-sided (although you don't have to go zones-sided, he could just be from Neon, he just... seems like he'd end up out there, one way or another, to me) could come from getting caught up in killjoy activity of some kind, and choosing a side. It could also come from getting into run-of-the-mill trouble with Better Living officials and choosing to run to the desert for no other reason than to escape detainment, etc. There's lot of "killjoys" who are really more after saving their own skins than rebelling per se, so starting out (or just generally being) that way is super common and could lead other directions.
I feel like I am all over the place with this I truly am running in circles with my thoughts but other important note (that have contributed to some of my zone-born thinking here):
mechanic skillset very useful on both sides, but a big big plus both practically and culturally in the zones; cars (etc.) are important for enduring the weather, escaping BL/ind and hitting back
animal skills also very useful; wildlife has gotten Weird after the bombs. knowing how to deal with (and defend yourself from) them is very important, especially in the outer zones
There is. a secret third option where he would have come from near one of the other cities and crossed the dead zone but this is even less likely than anything else I've said. But if you're interested in it it's definitely technically possible. Better Living would be on his ass for it if they got wind of it, though. Can't have people thinking the rest of the country could recover without them...
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kindlythevoid · 6 months
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1 and 2 for the ask game perhaps?
Oooh, okay!!
I kind of just went off, so in the interest of space:
1. What story (stories?) are you writing rn that you’ll most likely publish next? ∩(´∀`∩)
Hopefully? One of two stories.
The one that I started earlier is my Fallout 4 fic called The Stapinski's, which is my take on a Fallout 4 Minutemen runthrough with Nate and Nora surviving. I know that traditionally in the story Nate was in the military and Nora was a lawyer, so I'm keeping that, except Nate is, like, a surgeon/doctor/medic and Nora has ASPD. It'll mostly be written in a series of snapshots, with one longer intro story and then parts of the main Fallout story that I think would be interesting/changed with these versions of Nate and Nora. However, I'm unlikely to post it until I do another runthrough of Fallout 4 which... idk when it's gonna happen, ha ha!
The second story is my Baby Driver x Fast and Furious crossover fic. There is a chronic lack of Baby Driver fics in general, but especially ones in this crossover, which is devastating. But this one fic had Brian and Debora as siblings and I really just sunk my claws into that concept and started typing away. I don't really have a solid plot, per se?? It's super self-indulgent and takes place after Baby gets out of prison and... at some point in the F&F franchise (probably after the 4th or 5th movie, there are just so many, ha ha!!)... but I'm having fun with a more Debora-centric fic and the interactions between the everyone!! (I also may or may not have stayed up reading an official handbook on classifying prisoners for this fic?? I sincerely doubt it'll affect the plot in any way, but I did and if anyone is curious, it's thought that Baby went to Georgia Diagnostic and Classification State Prison.)
Realistically? The next installment of Rewind, which as of right now is called In Every Stitch and Seam. I am technically still on break, but it wasn't meant to be an indefinite break, oops!! It's just. So Ridiculously Long. This one I am more or less sure of the direction and have a vague notion of what I want each chapter to look like, but writing it has gone... slowly. I'm still working on chapter 6 (out of possibly 21) and I want to be farther in before I start posting so that they don't have too many loose ends if I accidentally drop the ball later on. (Sorry, y'all!!)
But yeah, probably not anything soon. I'd love to keep posting, but, unfortunately for me, nothing is finished, ha ha!
2. What story (stories?) are you writing rn that will most likely linger in your head for an undetermined period of time? (*´▽`*)
Soooo many stories. I really really want to get around to posting soooo many stories that I have in my docs and my notes app and what-have-you. I really do have so many fics that I haven't posted, it's devastating. (Each one being unashamedly self-indulgent and written so many years ago definitely is not contributed to that, no, not at all.)
I'll focus on written stories instead of just story ideas... I have a few Assassin's Creed ficlets that may never see the light of day. One's, like, a Hallmark AU fic?? With light undertones of mafia?? It's soooo olddd, smhhhh. (∩∀`)/ There's also, like, a genuine songfic that I wrote forever ago. That I could absolutely be persuaded to post, but it's part of a series and the rest of the series wasn't finished and at this rate probably never will be.
This really just descended into early cringe me, but back in the day when I first started reading fanfics, I would notice the billion and one fandoms tagged in a single fic, never read them, but assume that somehow?? they were including each of them in a coherent story??? or something?? (Tbf, I think some of them were, and kudos to everyone who was able to do it, but for the most part I'm pretty sure they were just requests or something) Anyway, so lil ol' me decided to do something like that, too. And the best way I could think of this, for some reason, was to put all my fandoms, each and every one, in a single neighborhood. Each fandom had a house, everyone had a backstory, there were multiple stories detailing the history of each house and one story about my "latest" fandom moving in. I kept track of literal hundreds of characters as people in every day jobs in the town. It was insane. I still pass by it in my docs sometimes and smh. In conclusion, no, this will never see the light of day.
Okay, that was a lot, but absolutely why I made this game, so thank you so much for asking!!
Kindly,
The Void
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fire emoji + Black Butler. insert smirking emoji here lmao. also fire emoji + grishaverse ships, fire emoji + grishaverse narrative endings/wrap-ups
Black Butler:
OMG I have so many soapboxes here, where do I even begin?? I will give you a laundry list
- Black Butler occupies this really weird place where the subject matter is incredibly dark and yet the tone is light and feels like it’s initially aimed at younger audiences. It’s something I have a lot of mixed feelings about! Because on the one hand jfc it really should not be shown to younger people. The earlier arcs especially are just really hijinksy (despite the backstory consistently being real grim) and then we get to BoC where it’s like “Ciel gets triggered so bad he decides to immolate a bunch of orphans! anyway!” like ???
But also I did personally get into it back in the day as a baby and latched on pretty hard because there’s fucking nothing out there about CSA survivors. Even now tbh? And idk it’s nice to have something with a survivor protagonist where trauma is intrinsic to the storyline while also not being overpowering/the only aspect of the narrative. It’s still a story about dumb mysteries and idk supernatural bullshit. Idk, I just wish it was more even handed in letting the audience know what kind of content to expect and also less… creepy…
- That paired with how impossible the anime is to get into, and the endless filler have really contributed to the IP just being run into the ground. Like the anime at this point is kind of just catered to existing fans. It’s already demonstrably unlikely for uninvested new people to sit through the really bad early art and weird non canon filler content in the early seasons, and a *series* ending to then jump to an entire new timeline that retcons 90% of what previously happened lmao. Meanwhile manga fans are less active because we’ve been dragged through the same fucking storyline for 5+ years at this point and there’s only just been any real movement. And like Yana is clearly putting in less effort bc of TWST (which fair, Disney’s where the money is) but yeah no fucking wonder it’s all downhill.
- 2CT was terrible writing (the way NO ONE ever mentioned a dead sibling??) but it was hilarious and also Yana Toboso’s best writing choice in this series ahgsjgd
- FUCK Sebastian! Hate that bitch! Also want to see him be more evil ASAP. It’s really funny when fans get like. upset. that he’s doing demon shit. Anyway I can’t believe we see that his true form is gelatinous eldritch eye blob (gee that sounds familiar lmfao) and it came up ONCE and never again! I demand body horror
- I know I’ve already told you this but season two was bad but Alois was good!! He used to be pretty controversial before, but atm the fandom mostly seems to like him? Finally some good taste. Also I’m forever upset that Yana apparently considered writing him into the Weston arc and then didn’t? We were robbed.
- LBR we’re never getting a Weston arc adaptation…
Grishaverse:
- I’ve somehow managed to immediately dislike any ship LB has tried to make endgame. Idk I just do not like how she handles endgame ship conflict— it’s always very Gender Roles ime? Like exhibit A is Malina’s everything.
And then Kanej (rip I know it’s both the fan favorite and your favorite) is very cut and dry goodhearted girl demands cruel dude to change. And like it was. fine I guess? I’m not meaning to insult them by including them with Malina lol but it was just boring and not my thing. And it didn’t help that Inej kept being taken hostage, hurt, or somehow threatened to spur Kaz into action. Like I don’t think it was done in a particularly bad way! It just personally put me off the ship.
Then with Zoyalai it’s like slightly better where Nikolai entire thing is like “I am a wilting flower within a gilded cage! I must marry for politics but I would like to marry for love. Specifically my hot gruff general who doesn’t seem to give a damn about me 🥺” Like that is a FANTASTIC basis tbh? But then you already know how I feel about her throwing his father’s portrait into the fire. And then the bit where Zoya has to be in mortal peril for Nikolai to learn how to control his demon completely killed it for me.
- LOL well I don’t think there’s been a truly good wrap up in this series yet? LB is good at throwing things on the page that feel conclusive/follow face value beats. But I can’t think of a single book, let alone series wrap up, that actually tied things up well.
S&B, literally the first book, comes the closest imo? And that’s partly because it’s definitively not a wrap up, it’s obviously the start of a larger story. Also points taken off for the climactic choices about mercy having fuck all to do with anything the earlier story laid out.
After that, I think it’s a tie between CK and RoW for best wrap ups? And that’s not saying much, I didn’t really like what she did with either of them structurally, thematically, or just like on a content “where are the characters at?” level. Again, I think she only understands tropes and recurring beats in endings without fully getting the function of what makes them work and why. (an example being both the SoC duology and TGT operating on an “ending right where you started” circular arc to varying degrees of um. arguable. success)
I might be slightly crankier about this because I haven’t the read the books in awhile lol. I tend to remember things either with undue generosity or ire 😂 But yeah tldr on grishaverse wrap ups: I don’t like them!
Send me a 🔥 and a topic and I’ll give you an unpopular opinion on it!
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five-rivers · 3 years
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Long Night in the Valley chapter 14
“It’s Bakugo.”
“Old Bakugo,” said Todoroki.
“I don’t know,” said Uraraka. “He hasn’t sworn at us yet.”
“Wish fulfillment old Bakugo,” corrected Todoroki.
First contact, said two voices. Aizawa could recognize one as belonging to Two.
“Stop comparing me to the exploding brat,” snapped Two. He returned his attention to Midoriya. “I don’t agree with your philosophy,” he said. “But this isn’t the time or the place.”
Midoriya nodded even as he swayed in place, the edges of his body fuzzy.
“Your idea will work. Eight can take him.”
“What are you talking about?” asked Aizawa.
“Nine here just ran into that fire user.”
“Dabi,” supplied Midoriya, voice thin. “Thank you for letting me use your quirk, sensei.”
“Anytime,” said Aizawa.
“Is there anything we can do?” asked Uraraka.
“Stay back and don’t distract him,” said Two. “I’d send you on ahead to One, but I need to give him my power if he wants his ridiculous escape plan to work.” He crossed his arms. “Focus, Nine.”
.
The thing was, Dabi relied on his quirk to the exclusion of everything else. Which was fine. It was a powerful quirk, and his body really wasn’t up to quirkless fighting, seeing as it was literally stapled together.
But there was a reason he had not faced Aizawa himself in the training camp, but instead had delegated that task to one of Twice’s duplicates. No matter how much his quirk hurt him, no matter how much it reminded him of that man and that time, he did not fare well in fights without it.
Toshinori and Izuku had picked up on this, and, thanks to the joys of partial telepathy and haunted quirks, had managed to come up with a plan.
It was, if Izuku was being honest, a sort of terrible plan, but Izuku and Toshinori were both injured and exhausted, and it was the best they could come up with.
Izuku would hang back and cancel Dabi’s quirk, while Toshinori beat him to a pulp.
This division of labor was decided upon through the observation that Toshinori had much greater experience in beating people to pulp and that Izuku probably wouldn’t be able to focus on using Aizawa’s quirk and fighting at the same time. But Izuku worried. Toshinori had been under so much strain today. His body was in just as bad a shape as Dabi’s. If Izuku blinked.
So don’t blink.
What a comforting consensus from the peanut gallery in the back of his head.
Nana chuckled, but she sounded strained. Not much else we can do for you right now, kid.
.
Toshinori was prepared to fight dirty.
As a hero and Symbol of Peace, he was often faced with the expectation that his fights be clean, straightforward affairs. Usually, he complied with the expectation. Few people could match his strength. Few enemies stood up again or kept fighting after he knocked them back, once. For those enemies who could match him, relatively clean fights were often still the best option to defeat them.
But there had always been exceptions, All for One being chief among them.
Toshinori could fight dirty. It was a skill he knew better than to let lapse.
He knew how much old injuries could hurt, and he had no scruple against going after them. Any weak point was fair game.
(This wasn’t even beginning to mention the others, still whispering in the back of his mind, who had maintained the thin line between the light of hope and the darkness of despair for so many years.)
His fist impacted the line of Dabi’s medical staples. Toshinori felt them bite into his knuckles, felt Dabi’s skin tear around them.
The man – the boy, really, he couldn’t be more than a handful of years older than Izuku – reeled back, shaking his hands as if he couldn’t quite believe his quirk was gone. Then he looked up, at Izuku, and Toshinori could give him this, at least: He caught on fast.
He snapped an arm out, clotheslining Dabi before he could pass him and attack Izuku. Dabi hit the ground, and Toshinori tried to follow up his advantage with a sharp kick to the head.
But, even with as much experience as Toshinori had, Dabi was younger and sprier. He recovered quickly, retaliating with comparatively clumsy but strong fists.
Toshinori was very aware of the time limit he was on. How long had Izuku kept his eyes open already? Aizawa could only keep his version of the quirk going for a few minutes.
He knew when Izuku started to waver, the concern of the past users going clear and sharp in the back of his head.
Dabi’s hands burst into flame.
“Touya!”shouted Izuku.
The man whipped his head around, apparently forgetting that Toshinori was even there.
“We saw your hair dye, you drama queen!”
Toshinori grabbed the sides of Dabi’s head, and tried to slam it into his knee, but Dabi pulled free. They were both breathing heavily, now, but Izuku had his eyes back open and fixed on Dabi.
Toshinori doubted they’d be so lucky to distract Dabi again. The others slid into place in his mind, their experience neatly complimenting his own. They needed to finish it before Izuku had to blink again.
They raised their fists.
“Visit your mom, you loser!”
They closed in.
“At least tell the police what happened to you, so they can get your siblings out!”
.
So, it turned out Izuku did have something else to contribute to the fight.
.
“Please repeat what you told me earlier,” ordered the HPSC president.
The hapless liaison with the DNA testing center flinched, then hid the flinch behind a cough. “Well,” he said, “our technicians ran Midoriya’s DNA through a number of databases, and Midoriya is related to the Scourge of Kamino, but, uh, I think it best if I let her explain the rest.” He stepped out of view of the camera, the coward.
The technician waved at the camera. “Hi, uh. So, I guess the first weird thing about the sample you gave me was how contaminated it was. There were, like, almost a dozen different people’s worth of DNA in the sample you gave me, which… usually Hawks is better than that? But then I remembered the nomu DNA, and the Scourge’s DNA, so in retrospect… Anyway, I sort of ran them all through our databases—”
“Which databases?” interrupted Mr. Brave. “The commission ones, the police ones, the public ancestry ones?”
“All of them,” said the technician. “I ran them through the old ones, too, because the Scourge of Kamino is supposed to be over a hundred years old, isn’t he? I’m kind of surprised he wasn’t run through the old databases himself earlier. You could have closed dozens of cases.”
“Get on with it,” hissed the offscreen commission liaison.
“But I ran them through, and, uh, one was All Might.”
A whisper ran through the room. “He stole All Might’s quirk?” asked one hero, traumatized.
“I don’t know,” said the technician, nervously. “I mean, All Might was there, so it could have just been contaminated in the normal way, but… No, I’ll come back to All Might’s DNA in a bit. Then there were three other heroes’ DNA, Skyrunner, Fidelity, and Lariat.”
“We’ll have to assume he has their quirks, too,” said the commission president grimly, for the benefit of the assembled heroes. “Continue.”
“Another matched to the vigilante Forewarning. Then one matched to what was labeled as a 99% surety DNA sequence from Tempest.”
“My god,” said Mr. Brave.
“Then there were some sequences that matched to samples taken from the scenes of various crimes and terrorist actions but are otherwise unknown. That left two DNA samples that could be Midoriya’s assuming he isn’t over a hundred years old. They both matched as relatives to the Scourge of Kamino.”
“What kind of relatives?”
“Uh, one was rather distant, and was actually had the least DNA present out of all the other strands… The closest possible relation would be half-brother, although cousins might be possible… The other was a parent-child relationship, and the most present DNA sequence, so I would assume that one belonged to Midoriya. The thing is…” She trailed off.
“We don’t have all day.”
“The thing is, all of the different people I’ve mentioned also are related to the Scourge of Kamino.”
Silence.
“Excuse me,” said Mt. Lady, raising a hand. “Did you say all of them? Like, including—”
“Including All Might, yes, though he’s probably more like a great-grandson or something along those lines,” said the technician. “Once you get more than a generation or two, it’s hard to tell, because the ratios of what you get from grandparents aren’t even…”
“Do you have anything more to add?”
“Yeah. After running them through the databases… Well, there are dozens of active heroes that are at least loosely related to either them or the Scourge of Kamino, not to mention villains, common criminals, and civilians who had to register their DNA for one reason or another. And the ShiHi cell line? The one that replaced the HeLa line in almost every drug trial after the quirked population got majority status? That’s a perfect match.” She laughed, clearly on the edge of hysteria. “I mean, I don’t know what we expected. He’s over a century old, of course he’s going to have kids and family members. And he’s – And he’s clearly into shady medical research. Wouldn’t put it past him to have donated to sperm banks, the sick—”
The commission president muted the technician. “You see,” he told the heroes, “why we must act to contain and neutralize Midoriya Izuku as a threat as soon as possible. So many heroes being related to an archvillain like the Scourge of Kamino would damage confidence in the hero system, perhaps irreparably.”
“Are any of us-?”
“I don’t think that’s relevant right now, do you?” asked the commission president, smoothly. “What is relevant is ensuring that Midoriya’s DNA family tree never gets into public hands.” He fell quiet, scanning the heroes with dark eyes. “Regardless of whether or not any of you could find yourselves in it, the fact of the matter is that the ensuing investigations would lay bare other things you may not wish to come to light.” He cleared his throat. “Now, Hawks is putting together a team to track down the League of Villains. In light of recent revelations, we believe they have been working closely with Midoriya…”
.
“Maybe you can use my quirk,” said Shouto. “If you’re fighting Dabi, ice would be the perfect counter.”
Midoriya shook his head. “You’re not related. Can’t.”
“What?”
Two sighed. “The trick he did with your teacher’s quirk only works on people related to him.”
Shouto blinked, then turned to look at Aizawa. “Sensei—”
“Absolutely not,” said Iida, loudly.
“You don’t know what I was going to say,” protested Shouto.
“You can’t ask people if they have secret love children! It’s improper! Let us simply wait quietly like, ah, I’m not sure we caught your name earlier, sir.”
“No, you didn’t,” said Two.
“In any case, let us wait quietly,” said Iida, not one to be easily put out.
“I’m related to Midoriya?” asked Aizawa in tones approaching despair.
“You are,” said Two. “I think you’re related to one of my younger siblings, like Six is. Possibly to the Shimuras, as well, given the secondary portion of your quirk.”
“So,” said Shouto, the gears in his brain turning, “Midoriya is related to all of you?”
“Some more distantly than others, but, yes.”
“So, he based you off relatives and people he knew in real life.”
Two sighed heavily. “Look. That was obviously a lie. Six only bothered with it because of that government bastard that’s crawling around.”
Midoriya had been right. Shouto’s conspiracy theories could be used as an interrogation technique.
“Then what’s the truth?” asked Shouto. “Or are you just embarrassed, like Midoriya is about how All Might is clearly his father?”
Midoriya made a very distressed sound, and Shouto realized that maybe this wasn’t the time.
“You have no room to talk when the pyromaniac currently trying to roast Eight is your older brother, you peppermint styled weirdo.”
“You really are like Bakugo.”
“Do you have some sort of death wish?”
“C-can you guys not? This is hard…” said Midoriya. Then, he gasped and fell to his knees. “He got him. Oh, gosh.” He took a deep breath. “My eyes.”
“Luckily, you won’t need them for this,” said Two, kneeling in front of Midoriya. “In the movement, I was called Shadow Dragon. One came up with the name. He named my quirk, too. Perception Filter. Wanted to name it Chameleon Circuit for a while, but that made no sense. He was such a nerd. He’s still a nerd.”
“Yeah?” panted Midoriya. “Guess that… isn’t a surprise. He used old manga to support his arguments with—No, it doesn’t make it better that you only used that argument once. I mean, sure, I’d probably have made the same—”
“Focus, Nine,” said Two, snapping his fingers in front of Midoriya’s face.
Shouto stepped forward.
“It’s okay, Todoroki,” said Midoriya. “I’m just… How did it work? The Perception Filter?”
“No idea. We didn’t have fancy tests and doctors on hand to figure out the mechanics. But I can tell you what it did. When it first came in—” Midoriya nodded at this, as if he heard something in the sentence that Shouto was missing, “—I could disappear from the senses of one targeted person, along with anything I was carrying. Sight, hearing, smell – that last will be the important one for you.”
“Gigantomachia,” said Midoriya, nodding again.
“Exactly. Later, I was able to affect more people at a time, and my range grew. The fewer people I was hiding from, the farther I could reach, up to about a mile. Sometimes, I could draw attention towards myself, too, although I could never keep it up for long.”
“Activation?” asked Midoriya.
“Don’t think too hard about being hidden. You’re blending in. Part of the scenery. No ripples on the surface of the pond. A shadow inside a shadow.”
“Okay,” said Midoriya. “I think I’ve got it. Were you… were you ever able to hide other people with you? Otherwise…”
“Sometimes I thought I did. When Three and I worked together, we were always way luckier than we should have been, and there were some incidents with cars… But it never happened in a way I could test. Your best bet is just carrying Eight.”
“R-right. Okay. I’ll try that.”
.
“Izuku, you can barely open your eyes. Or stand up. You aren’t going to carry me.”
“But Two said—”
Toshinori frowned deeply and hoped Two got the message. “Just focus on yourself, right now, alright? Gigantomachia will be looking for you, first, not me.”
We’ve always been thankful Gigantomachia isn’t the brightest of All for One’s minions.
Even if he is one of the most annoying.
I don’t know if annoying is the word I’d use…
Toshinori blinked and shook his head. “You’re shaking,” he said.
“I’m okay,” said Izuku, trying to get up. “T’many quirks at once.”
Toshinori put his hands on Izuku’s shoulders, silently telling him to stay down. What a time to forget where he had packed the blankets… Although…
He looked back at where he’d propped Dabi, unconscious, up against a tree.
Dabi seemed to have a cold resistance vestigial mutation… although how Toshinori knew that was a mystery for another day (one probably connected with how One for All manifested in Izuku) and he was a fire quirk user. He didn’t really need that jacket. Besides, Toshinori was a villain now. Sort of. As he and Izuku had discussed earlier, villains were veritable bastions of pettiness.
He stole Dabi’s coat and wrapped it around Izuku’s shoulders.
.
Miles away, trying to coordinate heroes over a video call, Hawks lost contact with one of his feathers. Specifically, the one he’d hidden in Dabi’s coat. He did not frown, twitch, stutter, or otherwise falter. He did, however, curse internally, using words he suspected the hero commission would have like him to never have learned.
Dabi must have found the feather and destroyed it. Hawks had thought he’d hidden it better than that.
This was going to be a pain to explain.
.
Giagantomachia paused for a second, then, with a howl, redoubled his attacks.
“Can anyone tell what he’s screaming about?” demanded Tomura.
“No idea!” said Toga, her cheerfulness more than a little ragged.
“Hey, boss!” said Twice. “If I made a double of this guy, do you think they’d fight each other, or – Dear god, who in their right mind would want two of these things running around?”
“LITTLE LORD,” wailed Machia, “WHERE DID YOU GO?”
“Say, Shigaraki,” said Mr. Compress, narrowly dodging a boulder, “you don’t – ha – think he’s referring to the little green haired – er, white haired – oh, you know what I mean.”
Yeah, Tomura did, actually, which meant the brat (who might be Sensei’s brat – don’t think about it) was around here somewhere, and they’d missed him.
(Like everything else about this situation, Tomura had mixed feelings about this.)
“So, maybe, if the boy and the giant are acquainted, the mother—”
“Do all of you idiots have a death wish? You don’t fight two bosses at once unless you want to be pancaked.”
“I was thinking she could perhaps calm the giant—”
“Yeah, right before they team up to kill us. What part of this are you not getti-?”
Mr. Compress didn’t quite make the dodge and was catapulted into one of the few nearby trees that were still standing. As he lost consciousness, all of the various marbles in his pockets ballooned and broke, disgorging their contents. This meant that Tomura had to rescue Midoriya Inko from being crushed between an entire bus stop shelter (why, Compress, why?) and several logs, because if there was even a chance that she was Sensei’s wife, Tomura didn’t fancy his chances at staying alive if she was unalived in his general vicinity.
As Tomura was in no way a goody-two-shoes hero student, had never trained himself to safely save people, and had a quirk that literally destroyed everything his touched, this went far from perfectly.
At least Midoriya seemed unharmed.
“Ah,” she said. “My shirt.” She shifted slightly. “And my bra…”
There was a shout of utter rage from Gigantomachia, and Tomura contemplated just letting Machia kill him. Surely, being stomped flat by a man taller than most five story buildings would be less painful than whatever Sensei would come up with.
“Oh, my, Machia, is that you?” asked Midoriya Inko, quite calmly, as if she weren’t standing half naked in the middle of a battlefield in winter. “It’s been forever.”
“MRS. LORD!” shouted Machia, his eyes tearing up. “I AM SO SORRY! I LOST LITTLE LORD!”
“Oh, really? He was here, then?” Her eyes were glittering. “I’m sure he couldn’t have gone too far. If we walk around a bit, I’m sure he’ll hear us calling. In the meantime… perhaps you can explain to me what, exactly, you do for my husband? Your role in his business seems to have been downplayed.”
.
“Is that better?” asked Toshinori.
Izuku nodded tiredly. Despite Two’s instructions, he couldn’t keep up Perception Filter and, well, do anything else, really. Toshinori wasn’t much better. Izuku could tell, through One for All, that he was also on his last legs.
“Alright. Let’s keep going the way we were before,” said Toshinori, pulling Izuku up. “Got to get out of Gigantomachia’s range, so you can sleep.”
He did not say that reaching the Wild Wild Pussycats’ camp was now out of the question, with how beaten up they were. They’d be sleeping outside tonight. Hopefully they had enough clothes and blankets…
Izuku shuddered as the pounding sensation in his head increased.
“I’m sure it’ll be fine,” said Toshinori, guiding Izuku with a hand on his back. “Good, you have the briefcase, good.” Toshinori kept muttering encouragement. Izuku really wasn’t paying attention, which made him feel terrible, but he had to keep Perception Filter going. He had to keep going. Just a little bit more… Aizawa-sensei and his friends were almost to One. One would get them out before he broke through.
He just had to hold on until then.
.
Midoriya’s form flickered and then faded. Two sighed.
“Is he alright?” asked Aizawa. “Is he safe?”
“As safe as he and Eight can be, wandering through a forest filled with All for One’s minions while the government tries to track him down in the middle of winter,” replied Two. “Which isn’t very safe, speaking from experience. Come on, let’s go.” Two walked out the hole in the wall, not waiting to see if Aizawa or any of the kids followed.
“You’re calling Yagi Eight, now?” asked Aizawa.
“That’s his number, yeah. Hurry up.”
“Yagi, not Yagi’s… impression, his copy in Midoriya’s mind.” Two didn’t answer. “You aren’t impressions or copies at all, are you? You’re real people, somewhere, that Midoriya is connected to. Why pretend otherwise?”
“Some of the others thought Nine could fix things with the government, if they didn’t know what was really going on. Thought it would be ‘worth it.’ So stupid, after everything…” They walked through the compound gate and into a living room.
“It seems awfully contrived, though. Why try to be dead heroes? Why pick people like Skyrunner and Fidelity to impersonate?”
Two snorted. “They weren’t impersonating anyone. They really are Skyrunner and Fidelity. Except for Eight and Nine, we’re all dead, otherwise we would have finished this by now. Eight almost did, all on his own.”
They turned a corner. Two young children played in a bedroom while a teen watched on. One child was obviously a younger version of Two. That hair was distinctive. The other child had a short curtain of white hair. They had action figures they were playing with, although Aizawa didn’t recognize who they were of.
First contact, said a single, young voice.
The face of the teen leaning against the wall was scribbled out, as if with a marker.
“Don’t look too closely at that one,” said Two.
“Who is that?” asked Uraraka.
“All for One. I suppose you’d call him the Scourge of Kamino.”
“He’s your older brother?” asked Todoroki, his eyebrows raised into his hairline.
“Don’t be disgusting. Biologically speaking, he was my cousin.”
Oh, no, thought Aizawa, don’t tell me... “Is he the one you have locked away? The one you don’t count as being ‘among your number?’”
Two sighed again.
“Are you doing that instead of swearing?” asked Todoroki. “The sighing, I mean.”
“I told you to stop comparing me to the explosion brat! I—” Two tsked, then frowned. “Something’s not right.”
“What is it?”
“This isn’t a safe memory, just a quick one. One should have been here to pick you up by now.”
“What do you mean, it isn’t safe?” asked Iida, before Aizawa could. “No matter how immersed we are here, it is only a memory, isn’t it?”
“You did hear the part where he’s breaking in, didn’t you? And the part where we’re all real people? Are those glasses just for show?”
“The real All for One is trying to break into Midoriya’s mind,” said Aizawa.
“W-wait,” said Uraraka, “but… Izuku… That wouldn’t mean that the commission was right…”
“Of course not. Nine would probably cut off all his limbs before betraying his friends. Even if I don’t agree with him, and think he shouldn’t… I can still see that. But where is One?”
“Why are you telling us this?” asked Aizawa. “You’ve told us why the others didn’t. But you have no reason to say anything, yourself, do you?”
Two turned slightly, to gaze at Aizawa out of the corner of his eye.
“As long as we’re waiting, I might as well collect as much information as possible, right?”
“It’s insurance,” said Two, finally. “It’s hard to see how this will turn out. Eight wants to take Nine out of the country, but even if that works, All for One will still be here. Someone else needs at least part of the story.” He turned more fully to face Aizawa, lips pressed tight against his teeth. “You have to understand. I want Nine to… do well. I don’t want this on him. He’s a kid. So are you.” He looked at the students, then back at Aizawa. “You’re all kids. If I can get someone else to take care of this for him, while he and Eight are somewhere safe…”
“All for One is in Tartarus,” said Aizawa.
“You think something like that’s going to stop him? I’m not entirely sure death would stop him. It didn’t stop us, and he’s at least as stubborn.”
Well, wasn’t this an impossibly heavy weight to set on Aizawa’s shoulders.
“I have no sympathy, you lazy caterpillar lookalike. You’re an adult, aren’t you? Get help if you can’t do it yourself. If I find out you pushed it onto children, I’ll kill you.”
“Wow, he’s secretly soft, too, just like Bakugo,” said Todoroki. “Are you sure you’re not related.”
“There is legitimately something wrong with you. Do you—”
.
The hinges of the vault snapped, and the door crumpled outward. Another well-placed kick sent the door tumbling outward with a crash.
Shaking his hand, All for One stepped into the mindscape and smiled.
“Well,” he said, dragging his gaze over the assembled One for All users, his sworn enemies and the closest thing he had to family, “isn’t this a lovely little reunion?”
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daleisgreat · 3 years
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30 Years of Super Nintendo - Flashback Special
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The Super Nintendo Entertainment System (SNES) recently celebrated its 30th anniversary of the North American launch, so it seems the perfect time to post a Flashback Special honoring it! Suppose you have not perused a past Flashback Special of mine (all linked at the bottom of this entry). In that case, they are essentially my history with the platform over the years, with a little bit of history thrown in, and recounting all my favorite games, accessories, memories, and moments with the system.
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Odds are for the average gaming enthusiast reading this, and you probably are familiar with the core details of the SNES launch stateside (if not, then I highly recommend CGQ’s video on it for a quick breakdown). The SNES launched in 1991 when I was eight. I did not have a subscription to any gaming magazines yet, so I most likely first found out about the system around that time from classmates at the time at school, the infamous Paul Rudd commercial, and the fourth season of Roseanne that transpired from 1991-92. I vividly remember the Roseanne episode with her son, DJ, pleading with his parents for the brand new SNES for his birthday gift and how his parents dreaded not being able to afford the system. I covered that episode when I did my Roseanne complete series re-watch here in the year leading up to the relaunch of the show several years ago. It brought back memories of how that was the story with my parents also denying me the much sought-after SNES, saying it cost too much and that I already have an NES to tide me over. ”But mommmmm, the SNES is 16-bits!!!!” Yeah….playing that angle got me nowhere. Kiosks & Friends The first couple of years for the SNES, I mostly remember playing at store kiosks. Super Mario World blew me away from the brief time I played it with it being such a leap from the NES installments. I always ate up the precious few minutes I could procure at a store kiosk if no one were playing Super Mario Kart. One last store kiosk memory was eye-gazing over the impressive WWF Royal Rumble. I loved WWF WrestleFest in the arcade, and for a couple of years, it was the only WWF game that offered up WWF’s marquee over-the-top rope elimination match, the Royal Rumble, and it was endlessly fun to play in the arcade. Fast-forward to playing it on console kiosks around its 1993 release, and I could not eat up enough of that game’s Royal Rumble mode either, and at the time, the graphics seemed like a huge step up from the wrestling games on NES. One of my favorite issues of Nintendo Power is the 50th issue that did a several-page spread on WWF Royal Rumble that I must have thoroughly re-read at least a dozen times.
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I read this NP spread of WWF Royal Rumble many times, and it was one of my initially most desired SNES games! Around 1993/94, a couple of friends and classmates started to get the Super Nintendo. An early SNES memory that stuck with me all these years is my grade school friend, Jon-Paul, having me over for his birthday where he rented a SNES console and Street Fighter II: Turbo from the video store, and we played it for several hours straight. Another is spending a lot of 1994 at my neighborhood friend’s place, where we played countless sessions of NBA Jam and Mortal Kombat II. Both games were big on codes and secrets and perfect two-player games. I was just regularly getting into video game magazines at this time and ate up issues of Tips & Tricks, Game Players, and Electronic Gaming Monthly to see what kind of hidden character and other much-rumored codes were making the waves each month for both of these games. Mortal Kombat II especially dominated the code-fervor that season with trying to uncover how to face off against secret characters like Jade, Noob Saibot, and Smoke, and trying to memorize all the input sequences for the game’s infamous Fatalities. Fast forward to late 1995/early 1996, and I still did not have a SNES, but a new neighborhood friend, Rich, just got one and the next several months at his place introduced me to so many SNES games. Rich kind of got me somewhat into RPGs at the time, and while it may not sound fun on paper, there were many times I recall just kind of embracing the role of “armchair gamer.” I did this for games like EVO: Search for Eden, and Eye of the Beholder while keeping an eye out during gameplay to offer whatever suggestions seemed viable.
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FFVI was eye-opening to me at the time of what video game narratives were capable of, and I devoured the latest secrets for FFVI discovered in the latest issue of my Game Players subscription that was delivered. The RPG I felt like that I contributed something to was the game that was originally released as Final Fantasy III. That game featured two-player support for battles only, so it was refreshing to help Rich with progressing through the game finally. My two favorite characters to use were Sabin and Cyan. That game especially blew me away with its larger-than-life story with two different game worlds, the momentous opera scene with Celes, the dazzling mode-seven graphics when traveling via airship or Chocobo, constantly getting irked at Shadow whenever he deserted the party, and so many other priceless moments. Over the years, I tried restarting the GBA version on a couple of occasions and regrettably have yet to finish it. Finally Owning a SNES….in 1996
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Growing up with divorced parents put me in a unique childhood when it came to gaming. I lived with my mom, who provided for us as best as possible for the three siblings I grew up with, so we only had an NES for us for the longest time. However, when visiting my dad on weekends, he would always be big on hitting up as many garage sales and second-hand stores as possible and would acquire whatever he thought seemed like a bargain. Games-wise, this usually meant he lagged behind a generation because everyone was offloading their Atari VCS/2600s at garage sales for cheap when the NES was king, so I could have a great couple of years to become familiar with the pioneering-era of games on Atari. He then got into the NES scene when the SNES hit in 1991. Sure enough, the same month the N64 launched in America in September 1996 was when he bought a Super Nintendo for the family used at our local Premiere Video. The game we picked up with it was Street Fighter II: Turbo. My dad instantly remarked upon booting it up the noticeable jump in graphics. We played nothing but Capcom’s second Street Fighter game on SNES for a few weekends. I could only finish that game by button mashing into a victory against the final boss, M. Bison, once….with M. Bison. I still have a lot of love for this era of Street Fighter - whether it be for the roster, every character’s stage and theme music, and receiving Nintendo Power’s strategy guide for the game for Christmas and studying it regularly to improve.
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After a few weeks, we realized we needed something else than a fighting game, and after another trip to Premiere Video, we came home with Super Mario All-Stars. It felt like the easy choice to go with 16-bit remakes of all four 8-bit versions of the core Mario Bros. games. Every game felt like a whole different game with all-new graphics and sound, and more importantly, being able to save progress midgame. This was a bigger hit with the entire family, and it provided many days of taking turns in its alternating two-player mode to see who could get the farthest in the four Mario games included.
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Make sure to have some tissues by your side as you witness FFIII/VI's infamous "opera" scene. Seriously, this was mind-blowing stuff to 13-year old Dale in 1996. 16-bit Sportsball Fun
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After playing a lot of those first two SNES games, I went into this stretch for the next several years, where most of what I played was sports and wrestling games. I attribute this to many multiplayer sessions with Rich, my brother, Joe, and my dad. I know my dad was not all that into sports other than a passing interest in rooting on hometown Minnesota pro-sports teams. Still, I have to give him credit for spending as much time with us and taking the time to learn and become a pretty solid player at teaming up with me in many sports games. It is worth noting that I feel the 16-bit era is probably the last-gen where most of its library of sports games had a relatively simple pick-up-and-play feel that NES games had. That changed a little bit in the final SNES years, where it was usually EA’s games that started to incorporate more realism in their sports games and make use of most of the buttons of the SNES controller. For football, Madden NFL ‘97 was the one I played the most. I played plenty of the Genesis version at Rich's place, so much so that I noticed too many little differences with the SNES version to make it stand out on its own. For 16-bit sports nuts that want to know, the Genesis version had the better playing version, but the SNES had a better overall presentation and more popping audio and visuals. I was part of a small slice of sports gamers big into NES Play Action Football, and the 16-bit version played almost exactly like the NES version, but with a 16-bit upgrade and also has a nifty feature to play games at the high school, college, or NFL level.
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NBA Jam and NBA Hangtime dominated my 16-bit sports lineup. The code scene for these games were so intense at the time I had to keep my own binder of notes on them all that I still have today as seen above! As I alluded to earlier, when it came to hoops, I played way too much NBA Jam the first year it was out at my friend’s place. However, the arcade hoops game I played the most on SNES was NBA Hangtime, which was developed by the same people who made Jam. I got that game new for Christmas in 1996 and must have played it regularly with Rich for nearly a year straight. I do not hear that game receive the same level of praise as Jam, but it added a few new fun layers to freshen up the gameplay, like being able to do co-op dunks and earn “Team Fire,” and being able to create players. For more simulation-focused hoops, I played a lot of NBA Live ’96 with my dad, in addition to Nintendo’s NCAA Basketball which appeared like a technical marvel to me that was ahead of its time with the mode-seven camera allowing constant 3D rotation whenever possession of the ball changed and foreshadowed what would become the go-to camera perspective for the next-gen of basketball games. Finally, I will cherish my time with Bill Laimbeer’s Combat Basketball for it being the only hoops game I ever had to consult a guide to figure out how to shoot the damn ball….and for its surprisingly rocking soundtrack. Find out all about it when I broke that game down with the Your Parents Basement crew on their penultimate podcast.
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Nintendo incorporated the same camera style into its hockey game, NHL Stanley Cup. Its graphics also impressed me, but it was rather challenging to score a goal, and I did not have as much fun with it. I played EA’s hockey games more on Genesis than SNES, but EA’s baseball game, MLBPA Baseball, was the hardball game I spent the most time with on Super Nintendo. Many years later, I picked up Nintendo’s Ken Griffey Jr. Presents: Major League Baseball, and had some fun with it, but already played the Game Boy version of it to death by the time I picked up the SNES version, and thus did not invest as much time with it as I did with EA’s game. Wanna Wrassle!?
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I must have read through this review of WWF RAW countless times in my youth, and seeing how this essentially is a bigger and better version of Royal Rumble only increased my desire to one day own a SNES! The North American wrestling library was a significant step up from the bottom of the stairwell where most of the NES games hung out….but on the SNES, it only made it roughly halfway up the stairs. The aforementioned WWF Royal Rumble provided many hours of fun for its day, but it has not stood the test of time with the button-mashing grapple meter it featured that will obliterate thumbs on the normal difficulty level! Its sequel, WWF RAW, was noteworthy for having more match types available and being one of the first games to have a selectable female wrestler in Luna Vachon, but it too used that same ill-fated grapple meter that has not aged well. WWF Wrestlemania: The Arcade Game is a fun little hybrid of Mortal Kombat and wrestling, but the SNES version is notorious for lacking two wrestlers compared to all other home versions.
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For non-WWF games, WCW SuperBrawl Wrestling is rather unremarkable….except for its exceptional wrestler select screen.There were a few interesting unlicensed wrestling games in America. Natsume Championship Wrestling featured a solid wrestling engine but removed/altered the AJPW wrestlers from the Japanese version of the game. Hammerlock had a promising concept of having part of the screen dedicated to nonstop Tecmo-esque cinematics. In contrast, the other half of the screen featured 2D gameplay, but the cameras constantly flipped on screen, to which half was dedicated to cinematics or gameplay. It resulted in it being a jarring mess. Saturday Night Slam Masters is no such mess, however, and is a better hybrid of fighting game meets wrestling game, with this one done by Capcom. It features larger-than-life character sprites, full-on ring entrances with laser lights, and is a fun-playing combination of wrestling and Street Fighter. To top it off, Slam Masters has Final Fight’s Mike Haggar on the roster to boot!
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Joey Pink does a fine job detailing why Capcom's "Street Fighter" in a wrestling ring should not be missed! Ensuring RPGs are here to Stay Aside from watching Rich play some of the RPGs I listed above, and of course, playing Final Fantasy VI with him, I did get a chance to play a few other RPGs on the SNES over the years, and it was not until the last few years that I finally finished a couple of them. In the late 1990s I first started two RPGs that stood out to me at the time because they broke out of the medieval fantasy mold most other RPGs at the time took place in. Shadowrun on the SNES was drastically different from the Genesis version I first encountered at Rich’s. This one still had the same futuristic cyberpunk world setting and terminology, but there were many more dialog options with NPCs that were pivotal in asking the right questions to progress the story. Additionally, the hacking games played out differently and had more of a puzzle theme to them than the action-oriented ones in the Genesis version, and the combat had kind a PC interface where a cursor had to be dragged across the screen on which target to aim at. I still wound up being totally into it and became stuck in the back half of the game before my save data became corrupted. I thought that would end my days with Shadowrun…
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SNES Shadowrun remains one of my all-time favorite RPGs as of this writing! The final gauntlet tower was an ordeal and a half to work through, only to face off against a dragon as the final boss! …until nearly two decades later in 2016. I mentioned on past flashback specials how I occasionally guest host on the Your Parents Basement podcast, where they cover a random retro game per episode. In 2016 they asked me if there were any games I had in mind to cover, and Shadowrun felt like worth revisiting and possibly knocking off the “must beat this game” bucket list. I progressed until about a little over halfway through by the time we all met to record and broke down the game, but by that point, I just started to make further progress than my last effort and was determined to see this one through! I was playing on actual SNES hardware and was surprised that the battery still held a save but ran into trouble in the final tower with a gauntlet of enemies on each floor to overcome before the final boss. I looked up a walkthrough and discovered an exploit to grind experience to beef up my character. Eventually, I managed to persevere and finally conquer the final boss, a fire-breathing dragon, to cross finishing Shadowrun off my bucket list! I had a riot podcasting with the YPB crew about it too, so please click or press here to give it a listen if you want to know more about this under-the-radar 16-bit RPG.
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Fast forward three years later in 2019, and the awesome YPB hosts of Steve, Huell, and Todd helped me once again restart and finish another SNES RPG that I came close to finishing in the late 1990s before evil corrupt save data reared its ugly head again. This time the game of choice is the uber-expensive Earthbound. Like Shadowrun, that game stood out to me because its setting went against the grain of fantasy settings and instead took place in modern times as grade school kids. The opening levels felt like getting lost in your neighborhood and using childlike items as weapons like Yo-Yos and baseball bats. I do not own that ridiculously expensive game, but by 2019 I did own a SNES Mini (more on that in a bit) that I made sure to abuse the save state and the rewind functions it provided to overcome some troubling bosses in the back half of the game. That final act of the game certainly goes places with its sci-fi twists and feels like an entirely different game, but I still loved it all the same! It felt exhilarating to finally knock this one off my “to do” list as well, and I had just as much fun dissecting it to pieces with the YPB crew that you can check out by click or pressing here. Unfortunately, this is where my extensive hands-on time with SNES RPGs comes to an end. I played a lot of FFIII/VI, and finished Earthbound, and Shadowrun. Sure, I dabbled in several other games but did not put more than an hour or two into them. One of those games is the much-heralded, Legend of Zelda: A Link to the Past, and I have no excuse for never sticking with it because I loved the NES original. It was the GBA re-release I played, and I think I was spreading myself thin while playing and reviewing too many games simultaneously. Lufia and Breath of Fire II were another pair of RPGs I put a couple of hours into that both left me with promising first impressions, but there was a whole other reason why I did not go back to those again, and that is because then I was waist-deep at the time in….. Discovering Emulation Right around the time my family acquired its first computer in the fall of 1997 was when I found out about emulation. It seemed way too good to be true to easily download and play games right on the computer, especially when factoring in the SNES was at the tail end of its lifecycle, and there were still new games releasing for it. As an unemployed 9th grader at the time, I sampled countless 8- and 16-bit ROMs with the SNES games I was the most curious about. A few of the RPGs in the previous paragraph being prime examples of the ones I invested the most time into. It proved to be overwhelming with so many choices, but I took a long sabbatical after a year or so of taking in the emulation scene after the family computer crashed and I lost all the save data I had amassed in so many games.
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It has been interesting to see how emulation has evolved over the years from programs like SNES9X and Retroarch to being incorporated into machines like the MISTer, RetroPi, and Retron 5. Nintendo has learned to embrace official, legal emulation over the years with purchasable digital classic games on systems such as the Wii, WiiU, and 3DS. Having a stable income as an adult now many years later, I feel guilty for embracing the emulation scene so hard in my teenage years, so much so that whenever Nintendo re-releases one of its classic hits several times over, I choose to purchase it again (well…usually at a sale price) to redeem myself. Keeping SNES Alive Today
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Over the years, I find myself diving into retro games versus the latest and greatest coming out. I am a fan of the various SNES hardware updates/clones, both officially from Nintendo and unofficially from other companies, which has kept my SNES and other retro game fandom blood flowing over the decades. I am unsure if it feels right to lump it in here, but the Super Game Boy lead to me getting a lot of extra life out of my SNES. Playing Game Boy games on the big screen was a big deal to me back then, considering it was always a pain to make out what was happening on the non-backlit handheld. For some reason, those special border screens that would eventually have funny animations after being left idle for so long made an impression on me. Game Boy games with the “Super Game Boy Enhanced” logo on the front of the box usually have their own exclusive border and special color palette. I loved the Mole Mania and Donkey Kong Land borders the most! I thought it was rad that around 15-20 special enhanced Super Game Boy titles featured multiplayer support with two SNES controllers. They consisted almost entirely of Bomberman and fighting games, but it was still a cool feature nonetheless. The handheld Hyperkin SupaBoy is the unauthorized SNES take on the Sega Nomad by having a portable SNES. It is a bit on the bulky side, but it has a rechargeable battery, and its support has been flawless with my entire SNES library. Another Hyperkin product I got a lot of use out of is the Retron 5. I know that particular clone system is controversial with retro game enthusiasts based on the unauthorized emulators it implements. However, the user interface and emulation support made it possible for me to make record progress in many SNES games by taking advantage of save states and its optional Game Genie-esque cheats library. The SNES Classic Edition is an excellent official piece of hardware from Nintendo that has the pint-sized SNES pre-installed with 21 SNES games, one of which is previously unreleased Star Fox 2. It has an adorably intuitive interface and supports game rewinding and save states, which made it the way I was finally able to finish Earthbound. It was also surprisingly not-so-difficult to plug into a PC and import a bunch of SNES ROMs into. Other companies like 8bitdo made that system extra convenient by making their recommended wireless controllers compatible with it!
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If you did not grow up with the SNES, then both of these options are great entry points for those looking to move on beyond emulators. The Analogue Super NT may have been pushing it too much price-wise. When it comes down to the nuts and bolts of emulation tech, I am not a wizard by any means, except that by all sources, it sounds like the Super NT offers the best hardware emulation with its FPGA technology. It makes SNES games appear as pristine as possible on an HD/4KTV without any or as minimal of the fuzziness that happens whenever I try plugging in the composite/RCA cables from a base SNES system into a 4K/HDTV. For those unfamiliar with the Super NT, this video from the My Life in Gaming crew does a thorough dissection of everything it has to offer. The list of options in there is intimidating to mess around with, but this sounds like the way to go if one wants to keep playing their cartridges……although I have to admit I am pretty satisfied currently with the Retron 5 and SNES Classic Edition.
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Odds are some of you are quite a bit younger than me and grew up post-SNES lifecycle. Not interested in going down the pricey road of hunting down old cartridges and hardware, and do not want to dabble on the dark side of illegal emulation? Then a terrific alternative is if you have a Switch with Nintendo’s $20/year online service membership and taking advantage of the Nintendo Switch Online and Super Nintendo Switch Online digital game portals. It has unlimited access to the slate of games on there, along with save points as long as your membership remains active. The implementation of save states and the user interface has also improved noticeably over the emulation used for NES & SNES Classic Editions. More importantly, it adds the feature to play online with a friend. Last year I played online SNES games with my nephew, who was wrapping up 6th grade at the time, and this was his first time playing SNES games. He loves Mario Kart 8 on Switch, and so when the first game we played was the original Super Mario Kart, I could not help but crack up when he instantly remarked, “Dale, this looks old!” He eventually came around, and then we had some fun playing co-op , Joe & Mac . A couple of years ago, on my Genesis Flashback Special, I made sure to reminisce of my fond memories of the summer I spent playing nonstop Sega Channel. These NES/SNES Switch portals are essentially the Sega Channel, but far better because it does not cost $15 a month (in 1994 dollars which equals $27.63 today per Google), offers multiple save states, and ability to play online for only $20 a year!!! Kids, get your parents to hook you up now!!! Miscellaneous Quick Hits
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SNES games were the most common denominator on six of the 13 episodes I guest hosted on the retro game podcast, Your Parents Basement. Check out their full archives by click or pressing here. -Turns out I did quite a few guest hosting spots on Your Parents Basement Podcast for SNES games. For those that are podcasting fiends and dug the three episodes I linked to already, then I will link you to three more SNES themed episodes I appeared on where I breathed in the Mode 7 skies of Pilotwings, embraced Capcom’s action-platformer prowess in X-Men: Mutant Apocalypse, and made sure not to miss any Gatorade and Wheaties health pick-ups in Michael Jordan: Chaos in the Windy City.
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-The SNES controller is my favorite pre-disc console era controller. It kept the similar button layout of the NES controller but rounded off the edges into its iconic “dog bone” feel so the controller no longer cramped in your hands! Throw in the two extra face buttons and two additional shoulder buttons, and it opened up all kinds of deeper gameplay possibilities! It made it perfect for most fighting games that used almost all the face and shoulder buttons. I found the shoulder buttons were also smartly implemented in NBA Jam/Hangtime for being assigned to use for turbo speed functionality. As far as other SNES controllers/peripherals go, since I loved the NES Zapper, I always wanted to try the Super Scope, but as a kiddo, its bazooka-sized proportions were kind of intimidating. It still kind of bums me out all these years I never got to experience it with epics like Yoshi’s Safari, T2: The Arcade Game, and Tin Star. I never had an opportunity to use the SNES mouse either, which I kind of regret all these years later after seeing all the marvelous creations from experts at Mario Paint, and it was cool to see some PC ports like Civilization, Doom, and Wolfenstein 3D take advantage of SNES Mouse compatibility.
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-The 16-bit era was when fighting games exploded, and as you can tell above, I spent a lot of time with Street Fighter II: Turbo, and the first two Mortal Kombat games. Other than that, though, the only other fighting game on SNES I put significant time into was TMNT Tournament Fighters. It was released at the tail end of the TMNT-mania when the cartoon peaked at its popularity. The game itself was a surprisingly competent licensed fighting game from Konami, and tried its best to feel like a solid Street Fighter-clone. Speaking of them pesky turtles… -…TMNT IV: Turtles in Time was the only beat-em-up brawler I put considerable time into on the SNES. I have vague memories of trying others out once or twice like The Peace Keepers, and Super Double Dragon, but Turtles in Time was the one I frequently revisited over the years. It is a superb rendition of the arcade game, with SNES-exclusive levels like the Technodrome that had a fantastic first-person boss fight against Shredder, where lowly Foot Soldiers had to be chucked right at him to defeat Shredder. The soundtrack is one of my favorite SNES scores, so much so that I went all-in to get the for it! I have so many great memories of this game, with the highlight being my friend Matt and I revisiting this for complete runs of it once every year or two for about a dozen years.
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Turtles in Time and FFIII/VI are my favorite SNES soundtracks, but Turtles in Time I own on vinyl so I will embed it here in all its glory for you to enjoy as well!
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-The SNES library had a quality slate of racing games. Super Mario Kart quickly rose to the top of the ranks and was always fun to bust through a GP with a friend. Street Racer was one of the first kart-clones to hit in 1994, and for some reason, that one always stuck with me. As did it being one of the few games to have four-player split-screen support with all four screens being horizontal! Rock ‘n Roll Racing is another killer arcade racer on SNES; think of a more beefed up RC Pro-AM, but with a good dose of heavy metal mixed in. This past year saw it re-released as part of the Blizzard Arcade Collection for everyone to experience it! I remember trying out F-Zero at a store kiosk around SNES launch, but was too young at eight years old at the time to fully grasp its style of futuristic racing (or that the name was a riff on F1 racing until a couple of years ago). I was more into a game similar to its style that was the trilogy of Top Gear titles. Uniracers was a quirky racer I enjoyed with its unique aesthetic and one-wheeled racers taking advantage of their nature in races filled with jumps and loop-de-loops….too bad about Pixar holding a grudge against Nintendo and legally forcing them to yank it off shelves. Nintendo’s other racer, Stunt Race FX, was ahead of its time with the polygonal FX-based graphics running pretty chunky on the SNES. Still, it is a commendable piece of 16-bit tech they were just barely able to keep running at a passable-enough framerate. Another FX-chip game that did not originally gel with me was…
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-…the original Star Fox. Being 10 when it released in 1993, I thought those polygonal graphics looked blocky and horrendous and would have none of it! Many years later, I would revisit it and rightfully come around on it! -Another Nintendo-published game that received a lot of hype was Donkey Kong Country with its cutting-edge 3D models. They were plastered all over gaming mags at the time. I briefly recall trying out the first and second of the three Donkey Kong Country games on SNES. However, I did not put more time into them because I beat Donkey Kong Land on Game Boy before our family got a SNES, which was just a watered-down port with some remixed levels for the handheld. I enjoyed my time with it, but its disappointingly blunt “congratulations” ending left a bad impression on me, and I never felt like giving the other entries a serious go all these years.
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-Some may be wondering why there has yet not been anything dedicated to the pair of Super Mario World titles and Super Mario RPG? Super Mario World was probably one of the first SNES games I tried when I visited my older brother at his first apartment in the early 90s. I think the heavy-duty graphics and trying to comprehend attacking with Yoshi proved to be too much for eight or nine-year-old me at the time. I played it a few other times in my 20s, hanging out with coworkers on retro game nights, and had fun with it, but I think since I was exposed to the NES trilogy more and played the hell out of All-Stars, that those were the versions I preferred more. I appreciated how Nintendo stepped up to Sega’s edgier marketing at the time with Nintendo’s “Play it Loud” marketing campaign. Unfortunately, I think their ad for Super Mario World 2: Yoshi’s Island was a bit too extreme for 12-year old Dale at the time. That ad (click here for it if you are feeling daring)was forever planted in my subconscious and always crossed my mind and indirectly caused me to avoid Yoshi’s Island for all these years. I did pick up Super Mario RPG and it is on my “bucket list” of games to play as well. I am holding off on it all these years because I was hanging out with Matt one day, and he explained how he was having a tough time with the final boss, Smithy. Well, he wanted to give me a quick demo to show how unforgiving of a challenge the boss was….but for some reason his clutch gaming skills kicked in right then, and he beat Smithy and was exposed to the ending right then and there!
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-As far as other tough SNES games go, the two most challenging for me are easily Contra III: The Alien Wars and Zombie Ate My Neighbors. Contra III is like the first two games on steroids. I love the boss battles and intense walk-n-shoot chaos, but do not love constantly dying in one shot! Zombies Ate My Neighbors is another fun action-platformer that is also equally tough to make it farther than a few levels in unless you seriously dedicate yourself to it. Hey, both of these games also saw re-releases this past year on current consoles with the Contra Anniversary Collection and Zombies Ate My Neighbors & Ghoul Patrol set for those wanting to experience 16-bit nail-biting difficulty (but with save state support!).
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I hope this excellent video review from the quintessential retro video game source, Jeremy Parish, suffices for my lack of any meaningful Super Mario World memories here. -In 1997, I was hyped for a late SNES release, the original Harvest Moon. The farm/life/dating-sim series is still around today from publisher Natsume (as well as the original developers parting ways with Natsume and delivering their own competing Story of Seasons series). During the SNES era, I spent several summers out on a farm. I appreciated rural life's solitude and free spirit lifestyle, and that first Harvest Moon game perfectly encapsulated that. Trying to determine the best way to spend the day tending to the fields, livestock and managing a social/family life was surprisingly fun and engaging! Harvest Moon remain one of two games that I submitted a blurry Polaroid photo to Nintendo Power’s “Arena” high score section. I cannot recall if my score got posted or not.
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-The original Sim City port on SNES received a lot of love around the SNES launch window, with Nintendo giving it a unique makeover with bonus Nintendo characters in it and an exclusive tutor in the form of Dr. Wright to ease everyone into the simulation gameplay. I never played too much of that version, but one night at Rich’s, the game we decided to rent that night was Sim City 2000. That one was released way late into the SNES lifecycle and lacked any Nintendo extras the first SNES game had. Still, we stayed up all night playing it and looking at our daily news recap and mayor approval ratings and trying to figure out where to stop underwater pipe blockages! It ran slowwww on the SNES, but we tolerated it fine enough at the time because I had yet to play the PC version. Eventually, I would check out the PC version and came away surprised with so much I had to put up within the SNES game. -For those wanting to dare the Super Famicom scene, there are a plethora of great games that never made their way stateside, and better yet, a hearty chunk of them have received English fan translations. I am partial to the FirePro wrestling games that never made it here that are vastly superior to all the American wrestling games I broke down above, BS Out of Bounds Golf is an addicting take on miniature golf, the original Star Ocean, and the Back to the Future platformer that was not a five-star classic by any means, but blew away the poor NES and Genesis games that did release here. If you are not that familiar with the Super Famicom library, this top 50 list from RVG Fanatic is a great place to start your research and very much helped clueing me into a bunch of Super Famicom games I had little-to-no knowledge of. Conclusion
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If you are around my age reading this, you may be wondering why I have not gone on about the fabled “16-bit Wars” by now. Rest assured, I experienced it in the lunchroom and at recess and in gaming magazines at the time. I devoured all the side-by-side screenshots in gaming mags of dual-platform releases to see if I could spot which version was better. I want to say back then, I sided with the SNES because I grew up with the NES, but that does not seem like a fair choice since I did not own a SNES until 1996. Reflecting on it, although I experienced a fair amount of RPGs and other games on SNES with Rich, I primarily played endless hours of Genesis games with him back at the time. So whenever I hung out with Rich, I considered myself a Genesis fan, and when I finally got a SNES and grew my SNES library, I considered myself a SNES fan and avoided a lot of the “console wars” trash talk. For younger readers here who want to learn more about the fervor of the 16-bit wars, the book, Console Wars, and its corresponding documentary (which is currently only available on Paramount+/CBS All Access sadly) are my recommended ways to absorb all that hoopla. I will cherish all of the past 30 years of SNES memories and hope you have enjoyed reminiscing with me for the last several thousand words. If you want to hear more of my SNES memories in podcast form, I have a few SNES-centric episodes of my old podcast I recently un-vaulted and have embedded below for your pleasure. They have some of the friends I repeatedly mentioned above as co-hosts that share their SNES experiences and memories, so please load up a random SNES “podcast game” and boot one of these podcasts up for fitting background noise….
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10 years ago I did a 20th anniversary SNES special with Matt!
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Here is the history of RPG series episode dedicated to the 16-bit era.
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Finally, here is Matt and I hosting the 16-bit installment of our history of comic book games series. Bonus Overtime
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It would not be a Flashback Special without one random oddball bonus story to wrap it up with. The only Kirby game I ever finished receives that honor. One day, my brother and his friend Jake were over at my place. We were discussing SNES games at some point, and Jake mentioned how Kirby Super Star is his all-time favorite. I said how I never played it and did not think anything of it at the time, but the next time I met up with him and my brother, Jake had the copy of that game with him and insisted on borrowing it to me and said not to give it back until I finished it. I felt this sudden obligation to play through it as a priority, so I did not feel like I was keeping his game hostage. Luckily, Kirby Super Star is a damn fun game, which the front of the box labels as “8 Games in One!” Most of the games are abbreviated-length adventures of only a handful of missions in their unique theme of levels, and a few of the games are mini-games like a race against King DeDeDe. Regardless, almost every game provided that trademark Kirby lighthearted fun and was hard to put down! Kirby’s Dream Course is also a lot of fun on SNES, and is an interesting take of Kirby meets miniature golf! With that anecdote, I will wrap up yet another Flashback Special. Thank you for sticking with me this far, and If you dug reading about my trials and tribulations with Nintendo’s 16-bit machine, please take a look at the other Flashbacks I have linked below!
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My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PS2 20th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th and 32-X 25th Anniversaries Xbox 360 15th Anniversary
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chartreuseorigami · 3 years
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Tips on how to subtly avoid interaction when you’re forced to be somewhere
It has recently come to my attention that not everyone knows how to avoid interacting with people—or specifically people they don’t like—when needed. As a resident introvert, I have built up a bit of a successful repertoire in this area. Some of these tips apply to specific situations (family reunion, school, party), but most are adaptable.
Starting off simple: the bathroom is your friend. Go frequently and stay for as long as socially acceptable (even longer if you can claim a line!), whether or not you actually have to go. People might think you have some sort of bowel issue. Who cares? You don’t even like these people.
If a question comes up in conversation—offer to look it up! I don’t care if you know the answer or if it only takes 30 seconds, this is now a complex Google search that requires multiple articles and cross checking. This is also a great way to find something to say if you feel the need to contribute to a conversation. Because people will likely move on, you can wait until a natural break to speak up about your findings (or longer). Also, if you ever find yourself wanting to be on your phone, just make sure that after a little bit you chime in with something relevant to the earlier conversation so people will assume you’ve been looking it up this whole time.
Similar to the last—find a task to do. Cleaning up, setting up, getting something from another room, looking for something/someone, even braiding someone’s hair. Find some way to make yourself look busy.
Stare at something. Pictures on the walls, a garden, an instruction manual, you name it—look very intently at this chosen item (if there’s any words, mouth these silently) as if you are fascinated and studying it.
Go check on something. Check on the pets, that friend, the food, the door, etc and always make sure that it takes twice as much time as it should. Sometimes I’ll just mumble and generically point and then disappear for five minutes. People assume I had some reason.
Pretend you didn’t hear. Someone calls to you in the hallway? You didn’t even notice. They knocked on your door? Sorry, you had headphones in. They asked you a question? You were distracted by something else. With this, master the art of “innocently oblivious” face.
Make a “quick phone call.” Your family member needs to order something by tonight so they don’t miss a sale and they need your input. Your coworker has a question about an email. Your friend is lost. No obviously fake serious emergency needed to fake a phone call—just something simple and urgent.
Play tag team. If you and someone else both don’t want to interact with people but can’t acceptably just interact with each other, play tag team. For example, if you’re at a family reunion, have your sibling talk to the relatives while you disappear (all the attention on them), and then return and pull all the attention to you so they can disappear for a bit.
Get two people into a discussion so you can slip away. Kind of like the last one, but with an unsuspecting victim instead of a volunteer.
Leave early. I don’t just mean from events—I mean from conversations too. If you think a group is soon to disperse, don’t get stuck being one of the last ones where it’s awkward to leave! Get out when you can.
Always be vague about how much work you have. Never tell someone that you’ve finished your work for the day because it’s a great excuse for getting out of something. If they ask, you always have something else you *could* work on and were thinking of getting done later.
Finally, with all of these: milk your time. Walk slow, perform a task slowly, take more time than necessary where you can. Don’t make it obvious, but recognize that a few precious minutes will go undetected.
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misssquidtracy · 4 years
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Noble Intentions (Part 2).
My slightly belated ongoing contribution to Gordo’s FabFiveFeb week. Apparently, this is now going to be a 3 chapter doohickey of sorts. My boi has made it quite clear that any plans I had about length matter very little here.  
All credit for FabFiveFeb goes to the amazing @gumnut-logic 💚
Prompt: You did what?
Warnings: Mild strong language.
Genre: Humour.
Characters: Gordon, Scott, Virgil, John, Alan. Heavy on the Gordon.
-x-
Two months, seventeen hours, and eleven minutes earlier…
“You did what?”
Gordon winced as the mouthful of water Scott had been storing in his cheeks was spat clean across the table.
“What?” the aquanaut challenged, indignation creeping into his voice as he reached across Alan for another spoonful of sweet potato mash, “They were looking for models and I signed us up. It’s for a good cause!”
“A nude calendar?” John quacked, his eyebrows shooting up to his hairline, “Gordon, we’re a professional rescue organisation. We have a public image to maintain!”
“Not to mention better things to be doing with our time,” Virgil grumbled, scraping the last of his peas onto his fork, “What if an emergency call were to come through while we were…ahem…mid-pose?”
A scowl infected Gordon’s face as he metaphorically searched for a metaphorical shovel to metaphorically dig himself out of the metaphorical hole he was metaphorically digging, “I didn’t sign us up for all twelve months. Just our birth months.”
Another mouthful of water was ejected across the table, eliciting a gasp of disgust from John when he discovered that he was sat in the splash zone.
“You signed Alan up as well?” Scott all but squealed, “He’s a minor, Gordon!”
“Okay, okay,” the aquanaut sighed, wincing at the volume of his eldest brother’s voice, “I’ll take his place and do two sittings for both February and March. Problem solved.”
Disbelieving stares were exchanged across the table as Gordon polished off his dinner and traipsed to the sink to refill his glass.
“You’re off your onion!” Scott snapped, striding after the aquanaut and lobbing his plate in the dishwasher with more force than was necessary, “Well, we’re not going. You’ll have to go back on whatever promises you’ve made and cancel everything. And don’t think that order excludes you. International Rescue has a professional behaviour framework that we’re duty-bound to follow, and pasting our naked assess across couches and bales of hay doesn’t feature in it anywhere.”
Water was sloshed across the counter as Gordon rinsed his glass out and tried to contain his frustration. Typical Scott, always so hung up on appearances. He hadn’t even bothered to ask what the calendar was in aid of.
“We’ll send over a generous donation instead,” Scott placated, as if somehow reading Gordon’s mind, “Is it someone we’ve worked with before?”
“Children of Colombia,” Gordon replied, “They operate out of Bogotá and channel all their money into educational programmes and residential homes instead of advertising. That’s why I signed us up. I thought our ‘famous’ faces might help them a bit in that department.”
Moved by his younger brother’s kind hearted gesture, John opened his mouth to ask for more details, only to have his questioning tongue silenced by a glare from Scott.
If there was one thing that always made the eldest Tracy’s emotional kayak run aground, it was guilt.
“Well, they’ll have to make do with a fat-ass cheque instead,” Scott muttered, kicking the dishwasher shut and needlessly throwing a tea towel into the sink, “You can hate me all you want, but I wasn’t the one who made the rules. One day of disappointment isn’t worth us losing all of our credibility, plus our rapid response service would be redundant if all five of us were there at the same time. Nope, you’re going to have to tell them no, Gordon. And if I catch wind of you honouring the agreement beyond the aforementioned fat-ass cheque, I’ll suspend you from active duty for a week. Capisce?”
Without giving the aquanaut a chance to reply, Scott retrieved a banana from the fruit bowl and marched off in the direction of the lounge, his expression reminiscent of a pissed off camel.
“You saw that, right?” Gordon demanded, waiting until Scott was a safe distance away before stabbing a finger accusingly in the direction he’d walked off in, “I was minding my business, and he threatened to ground me! This is all because he knows I’d pull the whole thing off way better than he would.”
Both Virgil and John were smart enough to neither confirm nor deny their younger brother’s claim to nude fame. Alan had questions, oh so many questions, but was thankfully prioritising a text on his phone over his desire to seek answers.
“I’m telling you now,” Gordon continued, abandoning his glass and stomping off towards the pool, “If Poseidon appears before me and asks me to make a blood sacrifice, he’s gone. Gone, I say.”
-x-
“Hello?”
“Gabriela!” Gordon tried to keep his tone as upbeat as possible, “How are things?”
“Mr Tracy!” came the delighted response, “What a lovely surprise! I have some excellent news. We officially sold out of tickets for the International Rescue Calendar Class three days ago and, as a result of popular demand, will now be selling the resultant paintings off at a silent auction to raise money for a tutoring programme aimed at local women fleeing domestic abuse. Our forecasts show that we’re set to exceed our original target by almost eight five percent, and it’s all thanks to you!”
Great.
Lovely.
Wonderful.
Magnifique.
“Yeah, about that,” Gordon began, his tone hesitant, “You see the thing is, I now can’t make it. Something’s popped up and I’m kind of needed here. I’m so sorry.”
There was a sharp intake of breath on the other end of the phone, “Okay…well, that’s not ideal. I won’t lie. But I’m sure we’ll be able to make do with four out of five. Which reminds me, do any of your colleagues have any dietary requirements or allergies that my team should be aware of?”
“Sorry, I wasn’t very clear,” Gordon clenched his fist as guilt began to gnaw at his insides, “What I meant to say is that none of us can come anymore. I’m afraid I was impulsive and signed us up before consulting with the rest of my team. I’m so sorry. We will of course compensate you for the losses you’ll incur in the form of a donation, plus an extra twenty five percent on top for the inconvenience caused.”
A silence that somehow managed to hurt Gordon’s ears descended over the line, punctuated by the odd stifled sniff.
“B-But I can certainly send a substitute over in our place,” the aquanaut gabbled, cursing the lack of a link between his brain and mouth, “He’s not an emergency responder per se, but he’s an integral member of the team and the one responsible for designing the Thunderbirds.”
The line crackled to life again as Gordon’s offer refreshed Gabriela’s composure, “Really? Oh, yes please. It’ll be a disappointment to everyone who’s already bought a ticket, but I suppose we haven’t technically misled them so long as there’s at least one representative from International Rescue there.”
“Perfect!” Gordon chirped, setting an immediate course for the hangers, “I’ll keep you posted. In the meantime, don’t cancel anything. See you on Friday!”
Of all the brothers, Gordon liked to think of himself as the most strategic when it came to picking his battles. He’d grown up watching Scott, Virgil and John jockeying for position, and had then had Alan to sharpen his own claws on. All in all, being the fourth born wasn’t as bad as it sounded. He’d been exposed to both subservience and dominance in equal measures, and was acutely aware of how far he could push each of his siblings before they tipped into Bitch Fit Canyon.
Alan was a cinch so long as no references were made to his height.
John was manageable if bagels were in the immediate vicinity.
Virgil could be tamed with tears of remorse, fake or genuine.
As for Scott…well, what he didn’t know couldn’t hurt him.
TBC.
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recentanimenews · 3 years
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INTERVIEW: After 13 Years, Indie RPG Masterpiece Ruina is Finally Available in English
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All screenshots of Ruina: Fairy Tale of the Forgotten Ruins taken by author
  This article was made possible through the invaluable contributions of translators Dink and bool, and further aided by context generously provided by writer, translator, and RPG Maker scene dweller Kastel (@kastelwrites). Sections from their answers were excerpted for this piece and edited for clarity and content.
  Last year, at the start of the pandemic, a lapsed member of the RPG Maker community known as Dink stumbled across a screenshot while trawling Japanese free game websites: a black obelisk standing in the midst of ruins. “This is going to make me sound like I've been huffing paint, but this image spoke to something quite visceral for me — like I'd been waiting to find this game. Something about the sepia tones, the light and shadows, the elegance of its very archetype. I knew I had to play it.” Dink had stumbled across Ruina: Haitou no Monogatari (Fairy Tale of the Forgotten Ruins), one of the most acclaimed free RPGs ever made in Japan. Released in the antiquated RPG Maker 2000 engine in 2008 by developer Shoukichi Karekusa, it retains a strong cult following and has even been translated into Chinese. Yet unlike its RPG Maker siblings Yume Nikki and Ib, Ruina is practically unknown in English-speaking countries. Dink decided to change that.  “Once I realized that it had yet to be translated into English,” he said, “it was like I’d become possessed.”
  Ruina is unique. A role-playing game that takes direct influence from tabletop games and gamebooks, it boldly defies conventions established by classic console role-playing games like Dragon Quest and Final Fantasy. Rather than controlling the main character across a top-down map, the player slowly uncovers a hand-illustrated map of nodes. Survival in the dungeon requires the use of ropes, pickaxes, and oil for your lantern, resources that are all expendable. Your party members are valuable not only for their combat skills but for their out-of-combat abilities: thieving, sneaking, even swimming. Most of all, Ruina allows for choice and consequence, a phenomenon far more common in western RPGs than Japanese RPGs. Say you stumble across treasure in a dungeon, but are ambushed by thieves who want the treasure for themselves. Do you give the treasure to the thieves? Stand your ground? Or attack the thieves before they can do the same to you? Since your ability to save in the dungeon is heavily rationed, you may find yourself having to choose between restarting a save or living with the messy outcomes of your choices.
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    There’s something to Ruina that grounds it in the Japanese RPG tradition, rather than a straightforward riff on Wizardry or Might & Magic. Those earlier games gave you several choices as to building your party, but little in the way of story or character. Ruina is a far more curated experience. On starting the game, you’re offered four “backgrounds” that align you with certain other characters, just one year before Dragon Age: Origins would pull a similar trick. Rather than being given the full freedom to explore a sprawling world, your options are limited to navigating a single, contained dungeon. The characters available to be recruited into your party have defined personalities and quirks — some are already good friends of yours, others are insufferable, and still others have significant flaws that speak to the kind of person they are versus their gameplay function. These are NPCs out of the Baldur’s Gate school, given the illusion of life, rather than the team of personalized murderers you’d recruit in an Etrian Odyssey game.
  Very little else in the Japanese games scene is like Ruina. You could draw comparisons with games like Unlimited Saga and Scarlet Grace, representing the legacy of controversial SQUARE ENIX auteur Akitoshi Kawazu. You could similarly connect Ruina with Yasumi Matsuda’s experimental Crimson Shroud, which takes influence from tabletop to the point that it has the player rolling dice in-game. But Ruina is more accessible and polished than a Kawazu game, and far more fleshed out than Crimson Shroud. Even Etrian Odyssey, with its comparatively barebones story and characters, doesn’t quite compare. Ruina stands alone in the Japanese free games community, a legendary title that people respect but don’t fully understand how to replicate.
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    A few days ago I reached out to Kastel, an academic, writer, and translator who is very familiar with Japan’s RPG Maker scene, about where Ruina fit in Japan’s wider field of indie games. “I know many people in the furige (free game) scene who love the game to death,” they said. “But they also found it to be a hard sell due to its unique, almost western take on the scene. The fact that the game is even this popular speaks to something.” Despite its crunchy mechanics and niche inspirations, the game is popular enough to have spawned light novels, an honor not unique to it (other RPG Maker games have accomplished the same) but certainly significant. Kastel drew a comparison between Ruina and Darkest Dungeon, another weird and uncompromising game that draws from both Japanese and western RPGs. “Ruina is sorta different from everything, but you also see dungeon crawlers get inspired by it,” they said. “Not all games take direct inspiration, but you can’t help but see a little bit of Ruina here and there.”
  So why did it take so long for anybody to translate Ruina? Dink isn’t the only person to try his hand at translating it into English; just last fall, another forum dweller placed an ad recruiting a translation team to tackle the game. The unfortunate reality is that translating text within the RPG Maker engine into English requires intensive and repetitive labor. “There’ve been tools developed by vgperson [a prominent translator of RPG Maker games] for RPG Maker 2000 and some other machine translation tools for newer games, but they all remain difficult to use for translators,” Kastel says. “The way games are scripted uses events inside the map and developers rarely name them. So not only do you need to edit it via the appropriate RPG Maker engine, but you also need to go through each event contextless unless the creator actually notes things down.” So, the enterprising Ruina translator doesn’t just need to translate all the text in the game into English. It isn’t even a question of whether or not to manually edit the game’s many pictures and custom menus into English by hand. It’s the sheer difficulty of navigating between thousands of (often poorly labeled) events and variables in the RPG Maker engine, ensuring not to introduce any new bugs or errors in the process, while also finding the time to do all of the above.
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    Dink was assisted by a friend of his named bool, who played through the game alongside the translation process and gave invaluable advice and fixes. “Uncovering the mystery in the game's story sort of ran parallel with the translation of the game itself,” bool says. “As the story progressed, the characters would decipher and learn more about the lore of the eponymous ruins within the game, and as the translation progressed, the same held true for us. It really captivated me to be a part of this process, and I started to look forward to each new area that I could explore and each new morsel of the story I could understand.”
  Without bool’s efforts, it might have taken far longer to put together something workable. As it was, it took four exhausting months. “I worked long hours — 12+ hours a day, 6, sometimes 7 days a week on top of my day job — and very rarely used my free time on anything else,” Dink says. “I did manually input the text in RPG Maker 2000, which has raised some eyebrows because there are some very nice tools available for game translation that would have saved me a lot of time. However, a huge advantage of working directly in the editor is being able to see the game more or less as it appears to players. A Notepad file streamlines the basic translation process, but it also heavily obscures context, whereas the editor allows you to see what switches and variables are being used, what music is being played, and sometimes even helpful creator comments, all in the same relative order you'd experience it from within the game.” Dink had one more secret weapon up his sleeve: the experience of working with the RPG Maker engine as an adolescent. RPG Maker has a reputation of being a tool designed to churn out Dragon Quest clones with ease; but nobody knows the intense difficulty of forcing the engine to do something, anything, like a former RPG Maker developer does. 
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    The English version of Ruina, as it currently exists, is a workable but inevitably compromised version of the game. Running the game requires installing the Japanese RTP pack of visual and audio resources for RPG Maker to function, along with the use of the EasyRPG player to provide English-language player name entry. There’s the matter of the custom menus, as well. Several of the menus have been replaced with functional English equivalents, but by Dink's own admission they could use an expert's attention to better compare to the original. Other pictures, such as place name displays, have yet to be replaced by English-language equivalents at all. And the strict character limits of RPG Maker 2000 led to some creative truncating when translating from Japanese to English, especially with item and skill descriptions.
  But the existence of an English-language Ruina, one that renders the whole game playable from beginning to end with a readable script, is a miracle. Speaking for myself, I started the long process of learning Japanese two years ago in part so that I could one day play this game, never expecting there might one day be an alternative. Others in the Japanese RPG Maker scene, knowing the brutal difficulty of translating a game made in the earlier engines, were shocked that a game of Ruina’s complexity and length was successfully translated at all.  Speaking for themselves, Dink and bool insist that their own story doesn’t matter much. What matters is the quality of the original game and the hard work developer Shoukichi Karekusa put into its creation. Anything else is an addendum, another version of the game that — while it cannot ever be the original — might at least make something resembling that original experience accessible to others.
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    Frankly speaking, I think there’s something to that. The “true” version of Ruina will always exist in its original form, released for free by Karekusa in 2008. It stands as the defining work of a creator who sought to create a unique experience combining the appeal of console and tabletop roleplaying games, with no concessions to market sensibilities. A creator who not only released their baby on the internet for free, but insisted that a game like Ruina must always and ever be free. An austere monolith, it stands side by side with Yume Nikki, Ib, and even Cave Story as one of the great works to come out of Japan’s independent scene. Now any English speaker can pick up and play this new version of Ruina, and learn what that monolith is and where it leads to.
  You can download the English translation of Ruina here. For those who want to learn more about the Japanese RPG Maker scene, I recommend checking out Kastel’s page here.
  Are you a Ruina fan? Let us know in the comments! 
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    Adam W is a Features Writer at Crunchyroll. When he is not working through exercises in Wanikani, he sporadically contributes with a loose group of friends to a blog called Isn't it Electrifying? You can find him on Twitter at:@wendeego
  Do you love writing? Do you love anime? If you have an idea for a feature, pitch it to Crunchyroll Features!
By: Adam Wescott
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jacksgreysays · 4 years
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Not a prompt, I'm afraid! Just wanted to say firstly, thank you so much for all the hard work and beautiful writing you bring to the DOS community; I've been reading your fics and blog for years, and it's very awe striking to me how large and brilliant all the creators are in, and you are one of my favorites. Secondly, I wanted to ask if you have seen the Umbrella Academy on Netflix? I'm already tossing over the idea of Shikako in that universe to myself lol
Thanks, anon! I haven't been as active lately (both in the fandom and writing in general) so it means a lot that the stuff I have done is still being appreciated. This is probably weird to say but I do miss the DoS fandom even though it hasn't exactly gone anywhere--or, I guess it's more like I miss the state of mind I was in when I was more active in the DoS fandom? There was something about it where my creativity and productivity were both just in synch creating a fun sort of feedback loop within itself. Now it's like... the desire is there, but I'm slogging through a swamp to drag the ideas out of me. Don't get me wrong, I do still enjoy it, but man do I miss that DoS self-renaissance from before. 
Nonetheless, I'm honored to be counted as one of your favorites, and thank you again for your kind words :D
Re: Umbrella Academy on Netflix, I have seen it and I love it! (Both seasons, since I don't actually know when your ask came in. I think I like season 2 better than season 1, but obviously season 2 would make absolute no sense without season 1 so hooray for both.) And I also have thought about Shikako in that universe. I think with most new universes I encounter my brain automatically tries to put in either Shikako or Tetsuki Kaiza depending on which one fits better or which scenario feel right.
For example, in Boku no Hero Academia, I can't help but feel like Tetsuki would have been age-mates/classmates/friends with Todoroki Touya. It doesn't feel right to have her be the same age as the canon Class 1-A (well, I have a weird idea that kiiinda does that but involves time travel semi-angst so...) Whereas for Shikako, well, I wrote stuff about that. And while I could imagine her as Todoroki Touya's age and it does work, she just fits better the other way.
For Umbrella Academy, Tetsuki Kaiza doesn't really fit. Or, at least, not in a significant way? She has more of a "consultant/outside contractor for The Commission" vibe via the Dimension Witch than anything else. I mean, maaaybe she is one of the strange 43 babies born mysteriously with powers, but even then I don't think she ended up with the Hargreeves.
In contrast, when I think of Shikako in the Umbrella Academy, my brain is immediately like: oh, she's Number Eight.
And, here's the thing, I know within the world the siblings with the lower numbers were perceived to be the better/stronger/favored of Reginald Hargreeves, but like. Obviously not true. I didn't read the comics/graphic novels, so I don't know how accurate this is, but I'm pretty sure the higher the number the more powerful/less tractable the specific person was. And whether Reginald knew that or not is ¯\_(ツ)_/¯ 
So, like, obviously Shikako who is crazy powerful and knows that's all Reginald wants from her and has withstood far better brainwashing/propaganda (and he's not even good at it) would never even show a peep of power. Out of spite. And solidarity with Vanya. But mostly out of spite. And also, considering Shikako's ride or die for her friends and more so for her brother, you know she would be all about mitigating Reginald's truly terrible parenting/training for her new siblings. And I just think there's a lot of space for her within the Hargreeves family relationships (or the dysfunctional lack thereof) for her to make small but significant changes.
[In contrast, Tetsuki would just be throwing more dysfunctional fuel into the fire. Depending on how much she does or doesn't remember, she would probably fall into the might is right trap and use force to establish herself in the Hargreeves hierarchy. Not because she wants to be Number One, but because she mostly knows the best method for survival is through shows of power. It doesn’t really contribute much to the story to have her as a Hargreeves, tbh, which is why if she were in TUA, she’d be elsewhere]
Shikako as Number Eight not using her powers out of solidarity for Vanya (while also simultaneously training Vanya to get her powers under control), commiserating with Ben about the call from the Horrors/Eldritch being from the Other Side (either because her powers are Void based or the experiences of Gelel/Jashin), snarking/collaborating with Five because he needs someone to push back and not just either ignore him/shut him down.
Is she haunted by ghosts from her former life? Could she help Klaus come to terms with death and the dead way earlier than in canon? Would Allison, seeing the sister solidarity of Vanya and Shikako, try to reach out to join them rather than ignoring them? Do Diego and Luther stop caring so much about ranking when its clear that Shikako doesn't and is all the happier for it?
I dunno, anon, it's a fascinating thought exercise.
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its-jijii · 5 years
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bsd character traits
howdy. idk how to start this. okay recently have been analyzing characters and,, i realized that most characters in bsd have traits (mainly one) that are blown rlly out of proportion. no spoilers below the cut i just don’t want to spam dashboards with longass posts 😩
so. a lot of bsd characters can be incredibly simplified and easy to explain. most characters that i can think of have a certain personality trait or something that makes up a lot of their character? for instance, i can say some of these traits and you’d be able to point to a certain character. childish and arrogant. happy and optimistic. obsessive and stalkerish.
ranpo, kenji, and higuchi. it’s like that for most characters, though. most of these traits are normal, or their causes are normal (such as higuchi’s “obsessive” behavior likely being a result of some mix of anxiety and idolization). anxiety and idolizing is okay and normal and moderation, but those traits are combined and amplified, which makes up a large portion of higuchi’s characterization. being optimistic is pretty normal,,, but kenji’s character is centered around being incredibly happy.
now this isn’t to say that this is a flaw in character design, or that it makes characters flat or boring. rather, i think it’s a pretty neat and interesting writing on asagiri’s part. y'know that post that’s like “if you can recognize a character by their outline, you know that it’s a good character design” or something like that,, yeah i think it's kinda like that but in writing instead of drawing? if you can write down a list of traits and think of certain bsd characters, then you’ve got a lot of the character covered already.
that isn’t to say that these traits are all that a character is, but mainly how they’re characterized and viewed. of course there is more to these characters, but if you were trying to summarize something, it’s very easy to simplify things to those traits. i think of this kind of like taking a character at face value. 
looking at a character’s dominant trait(s) and mainly associating that with them seems like taking their (entire) character at face value. and i don’t think that’s necessarily always a bad thing! but i think it’s also important to look past those fronting traits and see smaller parts of the character, or the reason characters are that way. looking past dazai’s intense suicidal character and secrecy, you find that he can be manipulative. looking past alcott’s intense anxiety, you’ll see that she is actually very intelligent and capable, but those traits are mainly covered up by her “face value” trait.
then, there’s the matter of how strange or abnormal these traits are. honestly at first, tanizaki or kenji didn’t stand out as “extreme” anything,,, that i think is bc asagiri does a good job at making some things subtle and weave perfectly into their character. some stuff, like akutagawa’s intense desire for approval and determination, can’t really be missed. tanizaki may seem like an all over kind of moderate character, but i think that it just happens to be that his “extremes” are more normalized or hidden.
for instance, tanizaki seems pretty anxious. mainly noticed this in his first appearance where he was pretending to be a bomber- bouncing his leg, apologizing thoroughly afterwards and making sure atsushi was okay, etc. seemed like he was having some anxieties over the matter. this stuff is pretty normal given the situation, and in smaller amounts is normal. the situation definitely made those actions seem more situational and less like a part of tanizaki’s character.
there’s also tanizaki’s hidden extreme, which is his obsession and protectiveness of his sister (which i also wrote about a bit). again, loving and being protective of someone, especially a sibling, is pretty normal. but with bsd, it seems like these normal traits are just,, blown out of proportion? suddenly they’re very intense, very extreme, and you tend to associate those traits with the character afterwards.
kenji’s “extreme” would be his optimism and happiness, which again doesn’t seem like an extreme, likely cause it isn’t bad. unlike negative traits like possessiveness or being gloomy, happiness when amplified doesn’t stand out that much. extreme possessiveness or antisocial behavior definitely stands out more. kenji’s happiness is simply a part of his character, and it seems like it's more like “him” than an attribute he has. he doesn’t have happiness, he is happy. really fuckin happy. kind of alarmingly happy?? i’m scared of him but that’s for another post.
anyway uhhh now that i’ve kinda talked about the traits and why they do or don’t stand out, i’m gonna just. do a list thing. with everyone’s traits. yes. i’m sorry this is gonna be rlly fucking long,, this is everyone’s “extremes” and maybe why. also this order is coming straight off the wiki sorry in advance 🥳 not including smaller side characters (office assistants, elise, and herman melville)
ada
atsushi - he’s kind of complicated but atsushi seems like a mix of extreme anxiety, desire to prove himself/do good, and babey. he’s absolute babey. most of this is due to past abuse in the orphanage. some of his smaller traits include fear of pain/death, bravery, and kindness. sometimes these traits contradict each other which is why i say he’s complicated. while afraid of pain and death, his desire to prove himself pushes him into brave and risky acts. while he is generally kind and he wants to do good for others, that sometimes means being brutally honest or pushy. (see: interactions w/ aku, especially in cannibalism arc)
dazai - extremely suicidal and fake (fake happiness/outgoingness). mainly, though, is his over the top suicidal ideation. he is incredibly suicidal, and if asked to point out the most suicidal character in bsd, there’s a very clear answer: the suicide maniac. dazai is also one of the incredible geniuses in the series, which surfaces quite often. some of his smaller traits that i said earlier would be that he’s manipulative, a liar, and insensitive. personally i think these are some of his most intense traits, but it also seems like he’s one of the characters taken at “face value”, with these other traits overlooked due to his excessive suicidal ideation/being eccentric. i could ramble more but i will save my dazai shit-talking for my other analysis. oh and i say that his faking expressions is different from lying. one is purposefully being deceitful for personal gain, where faking an emotion/reaction is simply to hide one’s true feelings.
kunikida - extremely strict and idealistic. heavily imposes his standards on not just himself, but everyone around him. can make him easily angered. some of his less evident traits are fear of failure and sadness over not being able to save people. his fear of failure can be hidden by his strict and confident nature. he also tends to act very neutral and unaffected when discussing past failures (usually people dying), which gives off an uncaring attitude. contrary to that, though, kunikida cares a lot! while it’s somewhat unclear as to why kunikida is so set on his morals, it may be his way of dealing with perfectionism issues and fear of doing things incorrectly. if all that is supposed to be done and all of his beliefs are written in his notebook, it is easier to stay to a strict schedule.
ranpo - childish and arrogant. i could leave it at that because that's 90% of him but i won’t. ranpo’s inflated ego was likely born from some kind of entitlement (im sorry that sounds mean let me make amends). with him being a great detective and the ADA being founded for him likely contributed to him having a great feeling of importance and intelligence. honestly that’s understandable though, he is a respectable genius. underneath those domineering traits are strong desires for praise, to fit in, and some motivation issues. ranpo really wants to believe that he is gifted, as he would feel like the odd one out if he didn’t have one. he will do anything for fukuzawa’s praise, which is probably linked to some childhood issues. lastly, his motivation- it’s connected to his tendency to find everything boring, and if something is boring, it isn’t worth his time.
yosano - sadistic and dominant. this sounds like weird bedroom shit but i swear it isn’t. mainly, the sadism comes to light when she’s using her ability or when she’s fighting- both which include her using weapons on other people. her domineering personality is also not always evident, as she is able to talk with a calm front if the situation needs it, mainly in civilized ADA meetings. otherwise, yosano will get intense and competitive, with an underlying desire to win. to some degree i think this aggression comes from wanting to stay in her position in life- she worked to get there, and she won’t back down from anything that may challenge or disrupt that.
kenji - overly happy and trustworthy. this is pretty clear from looking at him, but again doesn’t stand out that much,, it’s an extreme, but it’s an extreme feeling rather than mindset/goal. his happiness also doesn’t hurt anyone, so it’s less noticeable when he’s working with others- it often won’t affect them, aside from perhaps encouraging them or cheering them up. kenji is also, as we have seen, too trusting. he believes that trusting others is a good thing that will always lead to a good outcome. since this is an extreme belief rather than a feeling, it’s projected on his surroundings a bit more. i can’t explain any of his underlying traits or causes as we don’t know a ton about him :<
fukuzawa - kinda tough to say, but i guess extremely calm and protective? i wanted to say emotionless but he definitely has emotions, he just conceals them very well. rather, he tends to stay calm in almost every situation, no matter how bad it looks. he is also very protective of the detective agency and yokohama as a whole. underneath the mask, fukuzawa is caring- he literally never shows it, but i’ve never seen him scold someone, get mad, or punish someone (except post-cannibalism, but that wasn’t bad). he often looks angry but isn’t really, nor is he super strict. his past is still a bit too unknown for me to guess at why he’s like this.
tanizaki - extremely..... protective......... i just wrote about this ik but yeah uh. tanizaki is protective to the point it’s scary and he’s a danger to others. aside from that, tanizaki often seems very anxious, though he’s usually quite subtle about it. like i said earlier, it usually blends into the situation- if he’s in danger, of course he’s anxious. but, it seems that even when the danger has passed, he has lingering worries about whatever just occurred (getting scared at the mention of yosano’s treatment, desperately trying to find a way around punishment for disobeying fukuzawa). i feel like there’s more but my mind is blanking sorry y’all 😰
kyouka - emotionless? again she definitely has emotions, but similar to fukuzawa, rarely ever shows them. mainly what i mean by this is that she has a very underwhelming reaction to everything. if in danger, she won’t hesitate to do whatever, even if it’s violent, all without an expression. when bad stuff happens, she also doesn’t react much, unless atsushi is in danger or smth. one underlying extreme fear she has is being “evil” i guess? or just fearing the mafia. she absolutely doesn’t want to go back to the mafia, would rather die than kill again, and often has openly fearful reactions when faced with mafia members. her lack of fear and blank expression is probably a result of being desensitized to violence and also bad trauma from the mafia B(
katai - tired and isolated. seeing as how katai literally works from his futon, it’s safe to say that he enjoys sleeping and to some degree is lazy. he doesn’t really do anything, which also is a part of his isolation. i wouldn’t say antisocial behaviors since he isn’t aggressive, but basically he avoids social interactions like the plague. he never leaves his house, is horrible at talking to people, and is completely fine being cooped up in a small space for a week with no human contact. i’m sure people enjoy their alone time and sitting in bed.... but uhhhh....... yeah literally living in bed for a week with the only human contact being having take out dropped off? kinda extreme. his less evident trait goes hand in hand with social isolation- anxiety, or more specifically, social anxiety. what we mainly see of katai is during the small pre-cannibalism arc, which also shows his social anxiety. had the chapter not included going outside and interacting with girls, it would likely be unnoticeable. he is comfortable at home and doesn’t have that much of an issue with facing people and talking to them. however, he was very awkward in his interactions with higuchi (talking to her and pointing another way), as well as not knowing how to confess his love for gin.
pm
akutagawa - i’m so sorry in advance, akutagawa’s is rlly long bc he is kinda just. extreme. so uh, desire to get praise/prove himself, and few but extreme emotions. akutagawa’s most defining trait is his obsession with being acknowledged by dazai. unfortunately, it doesn’t end there- his very character extreme, a constant black and white fluctuation with no gray in between. there isn’t much of a spectrum with him, as it will be all or nothing. this applies to his view of others, view on the world, himself, his emotions, and actions. 
his emotions have been stated to be none at all, or intense anger/hatred and deep respect. his view of others seems to also be on opposite ends of the spectrum. either he likes them & respects them deeply, or he despises them. i can’t think of anyone who is in a neutral zone with him,, maybe he’s indifferent about some people, but i believe the majority of people fall into those two categories. then there are his actions, which are overly brutal even in the mafia. he uses excessive force and slaughter, aiming for flashy crimes to get dazai’s attention.
his view on the world doesn’t fluctuate as much, instead seeming to be fixated in one view- the world is cruel and harsh, and there are weak people and strong people. to him, the natural order of things is that the weak must die to make way for the strong. he also applies himself to a similar belief- either he is stronger, better, and more capable than everyone else, or he is weak, a failure, and would rather die than face defeat. extreme! 
mori - lack of impulse control and being an organized mess. by organized mess i mean that he thinks a lot, is smart, and leads the mafia,, buut he also seems not the best at some tasks (darts. professionalism. being a doctor?? didn’t he lose his medical license?) mori’s bad impulse control can be tied into his disarray kinda. this is hard to word but it’s kind of like when he’s presented with an issue, he immediately and casually defaults onto an extreme solution (three way war? okay let’s kill the president of the ada!) while i’m sure these things have been thought out beforehand, it’s his sheer wack presentation of things that make him look immature, irresponsible, and kinda bad at his job. 
chuuya - loyalty and irritability/aggression. while i do not believe we have seen the extent of his loyalty, it is worth noting that even after four years he trusts dazai with his life, despite dazai being a dishonest and irresponsible bastard. not trustworthy imo, but chuuya’s lingering feelings of loyalty do hold out. though not full trust and likely expecting something to go wrong, he still ends up trusting dazai. otherwise, chuuya is shown to be very loyal to the mafia, going measures to make sure dazai wouldn’t frame him to get kicked out. then there’s his irritability and aggression,, he’s shown to easily get angry and start fights with little provocation. some underlying(?) traits are his confidence (and sometimes arrogance), and his uhh,, diplomatic abilities?? idk what to call it, but if needed, he will calm down and focus to talk things out and make deals. most of these traits i believe can be linked to his old gang and possibly how they treated him due to his status as a powerful ability user. some of these also don’t seem extreme- he’s not extremely diplomatic, after all. buut these traits strongly contrast each other to make the switch more evident and dramatic.
higuchi - obsessive and stalkerish behaviors. personally i believe that this behaviors are rooted in a mixture of anxiety, loyalty, and idolization. i don’t know that higuchi has explained her infatuation with akutagawa, but it’s likely that she just admires him a lot. she also is shown to have a crush on him, which leads to the ideas that she’s obsessive and stalkerish. while i don’t deny those behaviors, i think that they’re mainly loyalty and anxiety dependent on idolization- except blown out of proportion and so extreme that she seems like a stalker. as she is loyal and deeply respects akutagawa, she also cares for him and his well-being considerably, as shown by the many times she interjects when his health is at risk. she is very, very anxious about his health, which likely is the cause for some of her obsessive behaviors (following him everywhere, trying to assist him constantly even when he says no, risking her life for him, etc). however, some isn’t all, so some of her stalkerish behaviors are genuinely rooted in a crush. but again it seems like this crush is just rlly fuckin extreme which is why she’s so persistent and radical in her attempts to help him/win him over.
kajii - curiosity. idk that this one needs a lot of explaining? his main focuses of curiosity are of god and science, but alone i don’t believe those things are extreme obsessions- he isn’t shown to praise god religiously (haha) like a certain someone, and obsession with science is already a kind of fixation on learning and curiosity, even outside of bsd. the entire concept of science is the study of the unknown. curiosity is a necessity if you are to be interested in science; its basis is observing, creating hypotheses, designing experiments, and then testing said hypotheses several times before compiling results and data into a conclusion. kajii’s fascination with experimenting is rooted in his desire to observe what happens, gather results, and learn from the experience. he is inherently curious about many things, but yes, most notably science and god. as for why..... no clue tbh.
kouyou - it’s kind of a control thing, whether it be with controlling/leading people, or being in control of tasks/responsibilities. there’s also a protective nature displayed, most notably of kyouka. in that sense, kouyou demands an amount of control over people and situations to execute action. her appearance also gives the impression that she is very specific and selective with her attire and how she presents herself- choices she has made, not mandated by anyone else. kouyou holds the position of one of the mafia’s five executives, and there’s nothing really to suggest that she is a bad leader or that she abuses her power. 
while sometimes misguided and blinded by her own experiences, kouyou’s intentions are often to protect, help, and teach, which are not bad at all. her execution of these could be worked on, but at heart she is trying to do good. currently this intense protective nature is fixed on kyouka, though it is alluded that there may have been a somewhat similar relationship with chuuya. as for why she is this way, she has already explained it with her past relationship in which her lover was killed while trying to escape with her. she doesn’t want that to happen again to those she loves.
q - he’s a mix of stuff, but mainly intense switches in mood/mindset and chaos. there’s also an underlying desire to be loved and to be not used, or “cursed”. q holds the belief that his ability is a curse that he never asked for (understandably), and has expressed that he wishes that he wasn’t forced to use his ability. paired with this wish to not be used is his wish for love- while never explicitly stated by him, he reacted very badly to being told that god is real but doesn’t love him. however, he probably wishes for more than just god’s love. q’s intense loneliness and wishing for someone to care for him can likely be attributed to the fact that he is only 14, has no friends, and seemingly spends all of his time locked up somewhere in the port mafia dungeons because he’s too dangerous. 
on the more evident side, q has extreme mood switches; he can bounce back and forth in between not wanting to hurt anyone or use his ability and then hating everyone and cursing everyone. his expression of these emotions are usually extreme, too- crying, sobbing, and begging can morph quickly into screaming, howling, and cursing others. these mood swings and hatred for others can also be attributed to his status in the mafia. it’s only natural for him to hate people when he only sees himself being used. his ability also is on the extreme side. both in what it is (mind control) and how it’s triggered (someone hurting him) speaks lengths of exactly how extreme his ability is. another smaller extreme that just occurred to me is his pain tolerance. he can be seen joyously causing intense injuries to himself which indicates that smaller and self-inflicted injuries are completely manageable for him.
oda - oda is weirdly like the opposite of what this post is about. there’s nothing really extreme about oda, unless you want to say he’s extremely bland? (i’m sorry hear me out) the entire thing with oda is his lack of emotions or opinions, and while i’m certain he has them, he very rarely expresses them. fun fact but he literally never smiled the entire dark era?? even with the kids 😭 okay but other than his extreme... lack of expressing feelings and opinions.. i think he’s very protective/concerned for others. he of course cares extremely about the orphans in his care, and he also cares for ango and dazai. i think that it can be said that oda’s main extreme is his fucking uh,, adopting orphan children. cause if i’m not mistaken he adopts like 15 kids in beast. he’s a serial orphan adopter. as for why, i don’t rlly know. i can guess that his stoic nature is some mix of trust issues and desensitized reactions to death/killing. under all that he’s strongly dedicated to his goals and future (caring for the kids and writing his novel).
hirotsu - honestly. not sure. he’s actually not that extreme. but, to me, his “face value” traits would be that he’s uptight and overly dedicated to tasks, though not to the extent that kunikida is. he was shown to harp on tachihara for being a few minutes late, killed an entire warehouse of people for stealing from the mafia, and tended to take successfully playing dazai’s video game a bit too serious, as he very formally apologized to dazai for his failure. he also seems to be dedicated to the task of supporting yokohama as best as he can, as he stays loyal and productive in the mafia even at his age. i would say that he’s loyal for staying that long (and he is), but he’s not extremely loyal, as he is shown doing random favors for dazai. however, these favors are usually to help support yokohama, so i guess he’s extremely..... uh supportive and trusting?? idk man hirotsu is just not that intense. intensely mysterious and cryptic maybe.
gin - though not exactly a character trait, gin is selectively mute. selective mutism, though normally a childhood anxiety disorder, can persist in late teens and adulthood. most likely, gin is mute by choice- and selective mutism is on the more severe end of the anxiety spectrum. while normal anxiety could cause someone to be shy, anxiety around others that’s so intense that the person can’t speak? yeah. there are, of course, other causes, but based on her interactions with others, it can be inferred that she chooses to stay silent out of fear or anxiety. she is capable of talking in select situations, and she can talk normally to some people. otherwise, she stays silent mostly, which makes her most outstanding trait her muteness. otherwise we haven’t seen enough to say if she has any other extremes. i also don’t have a definitive reason for why she’s mute.
tachihara - tachihara is another character with not many extreme aspects. what stands out most to me is probably his punk and carefree attitude. while he does easily get angry and violent, he can be just as quick to dismiss it if the situation calls for it. he is shown to be a bit more relaxed than his fellow mafia members, and he seems more into having fun with his job than being proper about things. his appearance also gives off vibes of a punk kid with an attitude, probably a mixture of kinda-spiky light hair, loose shirt, and weird fluffy cropped jacket. his attitude and appearance screams laid back to me. plus he dual wields in a weirdly casual way? he doesn’t have two guns to make his shots count and take on more enemies, he has two guns because he’s trigger happy and doesn’t care how bad his aim is. with two guns you don’t need good aim, you’ll eventually hit your target 😎 not enough known about him to say why he’s like this.
ace - not a lot is known about him since he existed for like two chapters BUT. ace is shown to be very greedy and ambitious. he frequently lies and plots to backstab others. if he’s an “extreme” anything, he’s an extreme snake, liar, and manipulative bastard.  he also has extremely slimy vibes but that’s probably just me associating all liars and manipulators into super slimy feels. as for why,, yeah no idea? he’s just extremely greedy and willing to step on whoever to get what he wants. that seems to be it though.
the guild
fitzgerald - extreme greed and determination. fitzgerald, while already wealthy, seems to seek more wealth at all times. even if it looks like he is bargaining, offering a large amount of money for something, or even randomly gifting people, he has an ulterior motive. fitzgerald is a businessman and would not strike deals unless they were ultimately profitable for him in the long run. his greed can sometimes be subtle or played off as something “good”, such as when he confronted that one businessman. the businessman admitted to the crime, attempted to pay off fitzgerald into silence, but was backstabbed in the end as fitzgerald provided evidence against him to the court despite the money given. 
another one of fitzgerald’s biggest traits is his persistent and determined nature. he is shown to not give up on his goals, no matter what the cost is. he wants to revive his daughter and help his wife? then he has no issues invading a foreign country, waging a gifted war against their gifted organizations, and willingly cursed ⅕ of yokohama with q’s ability, despite the fact that they were all innocent bystanders. as he stated, he was willing to raze yokohama to the ground to get the book. when defeated, it took a bit to convince him to try again, but once he decided to go for success again, it was almost simple for him to regain his status and wealth.
as for why he is so greedy, that isn’t really touched on or explained. his determination and independence can be chalked up to his “rules of success” or whatever. some of his underlying extremities could be social incompetence/ignorance, which honestly kind of makes up a lot of his character? beneath the absolute rich boy is an absolute ignorant rich boy. he seemed to struggle to understand why nathaniel felt responsible for mitchell. he also talks to alcott very flippantly despite her nervous reactions to him (and frequently ignores her warning to not follow dangerous plans). he doesn’t know what it’s like being poor, seen when he just walked into another person’s room in a hotel, thinking that he also owned that room.
montgomery - extremely playful and eager. the eagerness and playfulness kind of go hand in hand, as she is very excitable and loves to use her ability to mess with people and play games. this is evident in how over the top her speech is and how emphasized her actions are (the creepy big smile, her gesturing & clapping, etc.) her eagerness is mainly focused on winning and catching people in her game. these actions tend to blend into her character more than an intensified trait. an underlying strong desire is her desperation to fit in and have a place to belong, which is tied into her over-eagerness to win and do well. this is a result of her upbringing in an orphanage where she was unwanted. having no place to call home, she has fixated on creating a place where she can stay and fit in with others; particularly with other ability users, as she was outcast for having an ability when no one else did. 
steinbeck - though not as extreme as some other traits, steinbeck is above average in attributes like determination and a lack of empathy for strangers. his determination, for lack of a better word, will be used more as an umbrella term for his loyalty, thoroughness, and efficiency in his work. when needed, he will finish tasks assigned quickly and without skipping details. he is good at sticking to plans or an order and does his job well. despite disagreeing with fitzgerald’s ambitions and methods, he stays with the guild and even plans to lead it after its fall. his motivations are also rooted in his love and loyalty to his family. however, his intense thoroughness and determination also seems to lead to decreased empathy for others. he willingly went with the emergency plan, despite his ability causing q to curse ⅕ of innocent civilians in yokohama. he was also ready to sacrifice haruno and naomi for the purpose of fulfilling his mission. an underlying (and not as intense) trait is how laid back and casual he is. despite his jobs being cruel and sacrificing others, he does it easily and with a smile.
lovecraft - very very tired. being tired sometimes is normal if you didn’t sleep well, but lovecraft is constantly exhausted and on the verge of falling asleep. basically every scene with him includes him talking about how tired he is, or how much he wants to sleep. there were also instances of him briefly falling asleep in inappropriate scenes, such as when kunikida shot him and during the fight with dazai and chuuya. after the guild fell and his contract with fitzgerald expired, he immediately jumped into the ocean to sleep. aside from being incredibly tired, lovecraft has a few other feelings (though not as severe): being hungry and feeling anxious. hunger isn’t mentioned as much as being tired, nor is his anxiety; however, lovecraft has expressed that he feels anxious around people, as he never really interacts with them or goes out in public. before he was in japan with steinbeck, he apparently hadn’t been outside in four years. another extreme shut in! a bonus thing that we don’t know much about, but lovecraft seems to be bound to contracts he makes; even if he wants to do something else, he must “fulfill [his] contract”. assuming that he has no choice but to do what the contract requires, once he signs a contract, that’s a very powerful thing going on.
hawthorne - well uh. incredibly religious, and extremely dedicated/loyal. the religious part is arguably the biggest part of his character; he is a pastor, dresses like one, carries around a bible, and uses his rosary to activate his ability (which takes the form of verses from the bible). his purpose in life, and in the guild, is to pass on judgement to sinners and punish them. it is his strongest motivator, and he mainly spends his time speaking to god, reading the bible, and deciding how to use his ability to follow god’s will. all religion related- he’s incredibly dedicated. he is also loyal to margaret mitchell, to the point that it diverted him from god. his desire to save her and help restore her honor was also a big thing for him; eventually, this goal overtook following religion, which is a considerable achievement. i say that it overtook religion because he began working with fyodor in order to help mitchell- that was a mistake, as he currently is brainwashed into following fyodor’s orders without ever thinking on his own. he is no longer using his ability to follow his life’s work and to follow god. more underlying traits of his include arrogance and a lack of expressions. basically, doesn’t express much, though his tone tends to be arrogant a lot of the time. 
mitchell - with much unknown about her and little screen time, it’s a bit difficult to peg any extremes she has; however, she does possess a lot of arrogance that affects several aspects of her life. first and foremost, this arrogance tends to interfere with her relationships. mitchell is quick to start fights over petty things, automatically placing herself above others and asserting it quite forcefully. secondly, her arrogance disrupts how she acts and perceives others. as stated before, she believes herself to be above everyone else. however, beyond simply stating that, mitchell complains about having to do work when she believes that she is above that, too. she thinks that everyone else should be doing the work, and was shown to get angry at hawthorne when he wasn’t giving orders on the ship. another instance of this arrogance is her severely underestimating enemies, and becoming in critical danger as a result. a less noticeable trait is her honor, sort of? though it seems similar to her arrogance and inflated ego, mitchell is obsessed with restoring honor to her family, to the point that she would risk her life for it.
poe - hoo boy. poe has a few extremes: severe social anxiety/isolation, competitiveness, and a self esteem issue (sort of). poe faced ranpo in a battle of wits some time in the past, and when defeated, apparently fell into a deep depression. normally, someone would accept their failure and move on, but poe instead gained a lot of self-doubt and negative emotions. to recover from that fall, he became obsessed with facing off with ranpo again and winning. he is extremely dedicated and competitive, as he prepared to face ranpo again for six fuckin years. he is stated to be reclusive and shy, talking quietly and hiding his face with his hair. his profile says he dislikes noisy crowds and “being invited to a party and ignored by the only person he knows”. in short, he is not one for socializing or being the center of attention.
some of his underlying traits are his mood swings or conflicting feelings about others. though they aren’t super severe, it is worth noting that it happens quite frequently- he was confident when facing ranpo, then switched to a very depressed and sullen mood when ranpo didn’t recognize him. he was happy when he believed he beat ranpo- again, quickly transformed to intense disappointment and feeling of defeat when he realized that he lost. his conflicting feelings of others is mainly evident in his weird relationship with ranpo. he appears excited and overjoyed to watch ranpo use super deduction, but when asked if he was a fan, replied that they were rivals. when he trapped chuuya and ranpo in the book, he laughed in delight at potentially trapping and winning against ranpo in this way. immediately after, he was struck with the possibility of ranpo actually dying in the book, to which he got quiet and a bit scared about.
twain - another character with a lot of arrogance? but also a lot of excited reactions and constantly looking to mess around and have fun. he is shown to be very laid back and casual about his job, not getting disappointed when faced with defeat; rather, he laughs in excitement about someone being talented enough to escape his sniping. most scenes with him include inappropriate bouts of jokes and requests to engage in silly activities. however, he dislikes being ignored or left behind, so he tends to go with the flow anyway. more regarding his arrogance; twain believes his ability and talent to be great. his last appearance includes him commenting on how he is going to go home and finish writing his autobiography. not much is known about him, so it’s unclear why he is significant enough to write a book about. plus, his likes list himself and praise as the first two. a less evident trait of his, referenced in his likes and dislikes, is what he likes to do. sniping, of course, seems to be his favorite- this is likely because he likes adventure (and probably dangerous tasks/jobs), and dislikes plain or boring work. he likely gets bored easily, similar to ranpo, and needs an engaging and interesting task to entertain him.
alcott - most obviously, alcott has severe anxiety, though mainly it’s related to the social aspects of her life. this timidness and fear of talking to others dominates most of her character, and when thinking of alcott, the first thought that comes to mind is “oh, that really anxious and shy tactician.” alcott, for an unknown reason, relies heavily on approval from others, mainly fitzgerald. she has low self esteem, which also contributes to her fear of talking to strangers; she will run and hide if other people confront her. she only seems to feel more comfortable with fitzgerald, her boss, and poe, her fellow shy writer friend. other than her anxiety, alcott is also incredibly intelligent. it’s overshadowed by her “face value” trait, but is still very prominent. her work as a tactician means that she plans, but even her plans are the epitome of intense. using her ability allows her to write packets of potential outcomes to situations she really has no way of predicting. she also writes what to do should certain problems arise, though her cautious nature appears again as she often strongly recommends that fitzgerald does nothing.
the rats/decay of angels
fyodor - fyodor is another kind of tough one, but i’d say that it’s a mix of intelligence and composed attitude. another character with a very limited range of emotions- iirc there was one time he looked surprised, occasionally looks annoyed or confused, sometimes smiles, but mostly has no expression at all. he has dulled reactions to external stimuli, similar to kyouka, and likely hides his reactions or feelings like fukuzawa. one thing that is known, however, is that he is one of the genius characters and that he is constantly plotting and thinking. while he may not react to things happening around them, i am sure he notices them, takes them into account, and sometimes incorporates them into his complex plans. his ability to predict things rivals alcott’s, to the point that he predicts what everyone will do, how to trick them, and how to exploit the mistakes they will make. unlike alcott, his ability does not allow him to maximize his genius and complex plotting; all of his thinking and planning is done in the moment or before his plans are set into action, which is still impressive on its own. as for why he is like this, completely unknown. he also has a god complex, different from kajii and hawthorne’s religious beliefs. not only is his entire motivation to “cleanse the world of sinners” (ability users), but he has called himself god before. his religious beliefs seem to go beyond simply believing in god or following god’s word; no, he is god, and his job is to kill all ability users.
goncharov - goncharov didn’t show up much, but from what we saw of him, his main extreme is his dedication and loyalty. specifically, goncharov is very dedicated to fyodor- he underwent surgery to have “[his] unhappiness removed”, which makes him appear constantly smiling and declaring how happy he became with fyodor’s help. he is almost obsessive in his loyalty to fyodor, calling him “master” and apparently having similar interests (likes classical music, implied to have tea with fyodor, etc.) 
pushkin - again, didn’t show up much, but from what little we saw, he is very ambitious. he found joy in the way his ability was used in the cannibalism arc, stating later on that it was a genius technique and he would find it fun to do it again but with prominent world leaders. ambition is one thing and desiring to cause chaos similar to the cannibalism arc but with world leaders… yeah he must get really bored.
mushitarou - though not quite a character trait, mushitarou is extremely… clean? particular? just by looking at him, you get the impression that he is self absorbed, probably grooms himself a lot (look at his HAIR), and that he is confident. he is also shown to be very demanding, which is where his “particular” thing comes in. he requires everything to be done a certain way, with very specific and high standards. with his ability, he also believes himself to be unbeatable, though this cockiness may have led to him being caught by ranpo. fr if he’s sitting there yelling how he’s gonna get away with it, does he expect to still get away with it?? anyway. i don’t really know why he’s like this or other underlying traits, as our info on him is still pretty limited. i guess he cares about his friend a FUCK TON.
gogol - oh boy. gogol really likes freedom and being a clown. now, being a clown seems like a weird kind of extreme we’re talkin about… but i think that this trait is mainly just emphasized with how outgoing and excitable he is. he dresses like a clown, loves playing weird tricks and games, and frequently gives people “quizzes”. his body language also characterizes him as moving around excessively. overall just a mega clown. then there’s his love of freedom. his recently released character profile states that he dislikes “brainwashing, subordination, being unfree”. all his dislikes are tied into each other and definitely tied into his odd obsession with being free- hell, he even died saying, “this is a prison break! over the innate brainwashing known as morality, i choose the freedom of my soul!” basically, a reality where he must follow what others want is too confining and he would rather die to free his soul than continue living that way. pretty extreme! 
sigma - uh my boy has only existed for like 7 chapters but. we’ll go with he’s extremely secretive and also babey. so, with the secrecy, it’s more like he has very bad amnesia and most information is unknown about him. real name, backstory, age, birthday, weight, height, ability name- none of that is clear, so he is either keeping it secret or doesn’t remember (possibly a combination of both.) from what we have seen of sigma, though, he is very kind and considerate of his customers and other people. he is formal and protective of not only his casino, but those staying at his casino. he has spent a lot of time memorizing everyone’s names and info about them for the sake of maximizing their safety and enjoyment. for being a member of a terrorist organization, sigma is a sweetheart. his kindness and innocence are more traits that blend into his character more, so it isn’t as evidently an “extreme”- but i do want to say that he has extreme memory issues and for being in a terrorist organization, he is incredibly sweet, which seems somewhat out of place.
others
ango - ango is very, very hardworking. another dedicated madlad. in dead apple, ango was shown to have willingly pulled several all nighters writing reports on the incident. when we were first introduced to him in the mafia, he was shown to be going above and beyond with his job; rather than writing a list of the people who died, ango wrote out a biography for each person, basically. he was uptight and against slacking in his job, attempting to refuse dazai and oda’s offer to go drinking, and very against being hugged by them when they stank of death. a bit of a clean freak with how uptight and orderly he was. he held a high ranking position in the mafia as an informant, where he handled much of their sensitive information and deals. his job also required him to work as a triple agent- initially in the special abilities department, then sent to infiltrate the mafia, and then in the mafia was sent to infiltrate mimic to work as a double agent. overall, his job(s) required a lot of him and he gladly overworked himself in all of them.
gide - he’s kinda weirdly obsessed with a specific goal? so less a personality trait or even mindset that is amplified, but a strange goal where he, as the leader of mimic, was determined to lead himself and his men into battle with worthy opponents who could kill them. their sheer determination to fight others with the goal of dying, basically a suicide mission, was what stood out. plus, gide was willing to go to horrifying extremes to provoke oda into fighting him. he believed oda to be the only one capable and worthy enough to kill him in battle, and once he realized oda refused to fight him, kidnapped and killed oda’s orphans, essentially angering oda into fighting and killing hm, also killing oda in the process. so still pretty extreme, but also extremely specific.
shibusawa - shibusawa’s extreme traits are boredom, intelligence, and collecting. intelligence is actually kind of dubious, as we don’t know to what extent his intellect is, but it is implied that he at least believes himself to be a genius and in some way or another, superior to everyone around him. he thinks of everyone else as boring, life as boring, and as such is constantly searching to cure his boredom. this boredom is probably his strongest motivator for most things, such as conducting the dragon’s head conflict. this boredom also might be an influence on his collector tendencies, as i believe they work in tandem in his ability use. bored of everything, he finds it interesting to collect things- his ability allows him to separate ability from ability user, so of course he finds it entertaining to watch people duel their abilities, his reward being another ability gem in his large collection. his collection is massive, and seeing as how all of his gems are from getting ability users to kill themselves with their abilities,,, yikes shibu that’s really intense and hardcore 😰
and with that, i think that’s about the end of this post (thank god). i decided against including the hunting dogs in this, as there is not enough known about them to determine what their extremes are and why. also its 5 am and im kinda lazy :( i wanna say that this post is also kind of like a spectrum. almost every character has a trait/goal/mindset/habit that’s intense and kind of characterizes a lot of the character; but, some characters are less extreme than others, particularly characters that don’t convey a lot of expressions. and like i tried to explain earlier, some traits don’t stand out that much and seem more like they’re a part of the character. not every “extreme” written here is the level of extreme that akutagawa’s obsession is, for instance.
a last note to end on is that i wanna talk about intelligence in bsd. it seems like a pretty all-or-nothing situation for the most part; either a character is of average intelligence or they’re a fucking genius. now, most “average” characters are still witty, innovative, and capable of basic detective skills, but there is still a large difference in say, kenji and fyodor. both are pretty dangerous and extreme in their own aspects, but in terms of intelligence, fyodor has kenji far outmatched. i’m gonna rank the different geniuses of bsd and their intelligence type. this is entirely personal opinion btw
ranpo- on top of having amazing intuition and deduction, ranpo is excellent at analyzing small details in a short amount of time. his sheer speed at completely solving impossible cases, even with little evidence, is what makes him so remarkable. he also is pretty good at being a tactician, though his strength mainly lies in solving mysteries.
a tie between dazai and fyodor. maybe fyodor a bit smarter tho. both are incredible tacticians, and their strengths lie in analyzing what their enemies are plotting. they are good at reading people and figuring out how to best use them, and lying/faking their way to get what they want. dazai is also a pretty good detective. 
i am sad to place alcott at third bc tbh she might be a two or tied with ranpo. alcott is fucking brilliant as a tactician and her ability allows her to create complex and detailed plans, correctly able to plot out every possibility her enemies may take. she hasn’t been shown to have any particular skills in reading people or crime solving, which is why she is placed third.
the debatables: don’t actually know the extent of their genius, but they’re apparently pretty smart and capable. mori, shibusawa, and ango?? i feel like im bsing my way now im sorry LMAO
honorable mention: katai
alright that is all im out. thank u for reading this hell i didn’t mean for this to be 8,000 words but its fine. probably. originally was gonna do shorter explanations for everyone and then reblog with more in depth but fuck it, its all here.
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onigirisuna · 4 years
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i’ll be your shelter
a contribution to @zutaramonth​, quarantine edition, day 18: comfort (with a hint of day 2: family). view my other work for zutara month (quarantine edition) here. 
this is a gentle reminder to hold your loved ones a little closer today.
cw: character death. au. long fic ahead; barely-there zutara + fire nation family. cues inspired by rent.
Katara found herself smiling at the sight of Zuko, Azula, and Kiyi enjoying their dinner with Ikem and Ursa. 
Eight years ago, their family was in shambles. When Zuko was crowned as Fire Lord, he only had Iroh by his side – the only family he had for many years. She remembers the pride that swelled in her heart when Zuko stood from the Fire Sages, presenting himself as the leader of the new generation of peace; but she also remembers the sadness that came crashing in right after, when Zuko had a distant, lonely look in his eye.
He has the whole world, Hakoda told her. Yet he is so alone.
I’m here, Katara told him, shifting her eyes away from the platform. He has me. He has Iroh, too; he has all of us.
Hakoda smiled. He does, he said in agreement. But his sister’s in an institution, his father’s locked up, and his mother is gone with the wind.
He doesn’t just carry our world, Katara. He carries theirs, too.
Katara shakes the memory as she picks up another rice ball and hands it to Kiyi. “Here you go,” she says, pretending to hide the sneaky rice ball from Ursa. Kiyi giggles at the motion, then taps Azula’s hand. “Lala,” the girl says. “May you pass me the fire flakes?”
Azula stiffens for a moment, not used to the little girl nor having someone tell her what to do. Through her discomfort, she forces a smile as she pushes her free hand to deposit the bottle of fire flakes onto the little fingers that are waiting for her.
Katara’s heart aches for her. She took it the worst, she thinks.
Seeing a little girl around her mother’s arms, a girl who seemed far more like Zuko than she ever will be, shattered Azula; she felt replaced, unloved, and more like a monster than she had ever felt her whole life. If Katara and Zuko hadn’t caught up to her before she reached Forgetful Valley, she would’ve been gone forever.
Azula! she remembers Zuko yelling. Father lied to us!
No! responded the broken girl. He didn’t lie, he just lost the war. He– he promised me– it’s your fault he lost, this is– this is all y-your fault– Father loved me–
He never promised anything, Azula, Zuko said. And he never loved anyone but himself.
Katara’s knuckles whiten for a moment as she tries to shove the memory down the depths of her mind. She forces herself back to the present, where she sits with her new family, and pushes herself to enjoy her meal; after all, it is rare for them to dine in complete attendance. Zuko was far too busy to eat, especially with Unity Campaign slowly coming into fruition; he often skipped meals and endured late nights, trying his best to keep the world together.
She looks around the table, taking in the sight of her husband smiling at her mother-in-law’s new anecdote about the latest play she saw on Ember Island. “This play was more of a tragedy, really,” Ursa said in between pieces of spiced prawns. “But it was so strange, because the songs sounded so happy. You wouldn’t be able to tell how tragic the story was until you read the program.”
“What’s it called?” Zuko asks from across the table just as he takes a bite off a spicy rice cake.
“Seasons of Love,” Ursa responds. Zuko makes a noise and a face at the title, saying, “The title sounds as corny as Love Amongst the Dragons.”
Azula nods in agreement. “I have to agree with Zuko on this one, mother. You have quite the penchant for sticky sweet titles.”
Ursa laughs. “If you’d watched the play with me, you would be surprised at how fantastically heartbreaking it is.” Ursa let out a rough cough as she finished speaking.
Zuko shoots her a worried look.
with a thousand sweet kisses
Ursa’s cough progressed into bouts of wheezing and gasping. Four months later, she became bedridden as she began to cough out blood and the disease began to take over her lungs. It’s called pneumonia, my lord, the family physician told Zuko. It’s a new disease that we have yet to find a cure for. We only know that the kind that Her Highness has is non-communicable.
Will she survive it? Zuko asked tentatively, even though he already knew the answer. All he needed to see was the grim look on the physician’s face.
Since then, Zuko resolved to keep his family as close as to their mother as he could. 
He would bring Kiyi to their mother every day, sharing as many stories as they could. He and Ikem would take turns watching over Ursa, with Ikem attending to her during the day and Zuko keeping her company at night; the little sleep that he had left before his mother’s disease was gone as he spent the rest of his nights tending to her.
Azula would visit her mother sporadically; when Zuko broke the news to her, Azula ran off and burned the chest that contained all of Ursa’s unsent letters. You’re leaving me again, like you did all those years ago. 
Despite Azula’s outbursts, Zuko still continued to gather all his strength to convince her to visit their mother. On the best of days, all three of them would spend time with her together; Kiyi would create flower crowns that she would place atop Azula’s and Ursa’s heads, while the two older women would have their nails painted. Zuko would discuss the latest theatrical productions with all three girls, gathering as much intel as he could from the the Ember Island Players. 
Every time her children would visit, Ursa made sure to leave a kiss on each of their foreheads before they left the room.
This routine continued over the course of eight months, until Ursa was too weak to lift her head off the pillow or raise her hand to have it painted. All of Ursa’s energy was reserved for the kisses she would leave on her children’s heads, making sure to kiss them with all of the force that she could to let them know that she was still alive; despite her failing health, she would repeat the same words to her children everyday – 
Know that Mother loves you so.
(i’ll cover you)
One night, Katara found Zuko crying in their bedroom; without saying a word, she sidled next to him and slowly brought his head to her shoulder as she let her own tears fall.
Between the Southern Restoration Movement and her duties as Fire Lady, Katara also spent her share of time with Ursa; she came in with a basin of water every day, attempting to expel the wretched virus that has taken over Ursa’s lungs. She also closely coordinated with the physician, desperately looking for a cure.
Katara, Ursa told her earlier that day. You are a kind and smart girl; I believe you would know it to be wise to stop healing.
But they don’t have a cure, yet, Ursa, Katara said desperately. This is our best shot.
Ursa smiled and held Katara’s trembling hand and said, I know.
It was Katara’s turn to hold Zuko’s hand as he trembled beside her; without looking at her, he gripped her hand tightly in return. Despite her own shaking and crying, she reached around Zuko and gathered him into a hug, letting him pour his grief into the folds of her robes. She tried to stroke his hair and rub circles on his back to calm him down, but with her own ceaseless crying, her motions comforted him to no avail.
five hundred twenty five thousand six hundred minutes
Ursa’s lungs failed a few days later, one year after her coughing began.
The week that follows is a blur; their friends begin to trickle in, one by one, expressing their condolences and comforting the grief-stricken Zuko, Kiyi, and Ikem. Everyone is too afraid to see Azula, so Katara takes it upon herself to check on the heartbroken girl; she finds Azula asleep in the midst of glass shards and broken mirrors, dried tears stained on her face. Katara leaves a towel and fresh fruit by her bedside table, then cleans the surrounding shards.
Katara leads the funeral preparations, letting Ikem and the three siblings process Ursa’s passing; her own heart, however, continues to break as she falls deeper into her coordination with the Fire Sages and the palace attendants – so on days when she can’t bring herself out of her bed, she lets Iroh take over the preparations.
Amidst the grief that has flooded the palace, Zuko finds himself sitting by the garden; as the attendants fly by him and guests continue to offer their condolences, Zuko blankly stares at the pond ahead. Their words and the flurry that fills the palace are nothing but white noise to him.
He stays in this trance for a couple of days until it is broken by Kiyi, who finds him in the garden and pulls him up to his feet. Taking her big brother by the hand, Kiyi brings him to a flowerbed at the back of the garden. “Mother always made sure to water these flowers, Zuzu,” the little girl said sadly. “I promised to water them for her when she got sick.”
Zuko feels Kiyi’s hands start to tremble, so he kneels to face her. Kiyi’s tears start flowing, her face contorted in grief; she shakes as Zuko pulls her into a hug. “I don’t know if I can water these flowers forever, Zuzu,” she says, her voice shaking. “I miss her. I want her to come back.”
Zuko starts to cry as he holds his sister tightly. “I miss her too, Kiyi. I miss her more than anything.”
At the other side of the garden wall, Azula quietly cries on a bed of wilted fire lilies. Mother’s favorite. 
five hundred twenty five thousand seasons of love
They couldn’t bear to watch their mother go up in flames.
When the Fire Sages conclude the burial rites and begin to light the pyre that carried Ursa’s body, Azula bolts out of the plaza.
Zuko immediately gets up to follow his sister and, before Ikem could stop her, Kiyi runs after her two older siblings. “Lala! Zuzu!” she yells through her tears. “Come back!”
Katara immediately runs after the little girl, telling Ikem to stay in case Azula bursts into flames. I've seen Azula break before, she tells him. I can handle her; I’ll keep Kiyi safe.
Katara catches up to the little girl just as she’s about to step into the garden; Katara stops her before she could get within the range of Azula’s impending fire. “Kiyi,” she says softly. “Let Zuzu talk to Lala first.”
“What about me, Katara?” she says, her breath shaking from the running and the emotional outburst between her and her siblings. Katara holds the girl and runs her fingers through her hair. “In a bit, little one,” she says. “Give them a little bit.”
“Azula,” Zuko says, taking a tentative step towards his sister. His body is tense, ready to move into a defensive stance. “Azula, look at me–”
“No!” Azula yells as she shoots a stream of blue fire towards him. Zuko expertly deflects it; when he hears Kiyi scream, he bends the remaining flames towards the sky. “Don’t touch me!” Azula cries.
“Lala!” he hears Kiyi cry from a distance. Azula covers her ears as she hears the younger girl.
“Mother always thought I was a monster,” Azula says through strained tears. “She never loved me the way she loved you and that little brat.”
“Azula, please–” Zuko starts, but Azula whirls around and grabs him by his shirt.
“Please what, Zuzu?!” she yells at her brother’s face. “What do you want from me? I’m a monster, remember?! A monster!”
A part of Zuko agrees; his father created a monster of his sister, drilling a sense of greed and evil into her as soon as she could talk. In the years since the war ended, however, he realized that all his sister longed for was love and acceptance from her family; it was a feeling Zuko knew all too well.
Her father manipulated her, and her only recollection of her mother was her departure; her only brother made it clear that he didn’t like her from the beginning, and when her mother resurfaced, she was replaced by a child that seemed to be far better than she ever could be. 
Azula was alone – and that was a feeling Zuko knew better than anything.
When she stares up into her brother’s matching golden irises, face contorted in agony and grief, Zuko gently wraps his sister in a hug. “You aren’t a monster, Azula,” he says softly. “Mother knew that; I know it, too.”
The sudden show of affection throws Azula off guard and makes her crumble against her big brother’s embrace; as her brother holds her, she lets out a torrent of tears.
Kiyi wiggles herself out of Katara’s grasp and runs to her siblings. The little girl’s tears haven’t stopped, and she’s shaking uncontrollably as Zuko opens his arm and welcomes her into his embrace. 
Zuko’s own tears begin to form, his cries mingling with those of his heartbroken sisters’; despite himself, he holds them tightly and presses their heads on the crooks of his neck. I’ll cover you.
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princesswondora · 4 years
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Introduction
I am not The Flash, and definitely not Supergirl or Wonder Woman (although it would nice to be). I have no super healing, super strength, super speed, super brain, etc. Super height, I guess I do kind of have for a woman my age, but for coming from a mostly German and Norwegian family, I am often one of the shorter people at family gatherings. This doesn't really get me much other than a few extra bruises and bumps from having to keep track of so much body. It also means I'm not super rich because I have to buy special clothes to fit my 6'1" frame. So generally, I am not super.
I am, however, a fairly typical millennial. I am anxious and depressed, will probably never own a home, and I am exhausted about 90% of the time from having to constantly manage the emotions of the older generation because they're too stubborn to just get a therapist like the rest of us. I grew up in a small house in Wisconsin with a middle class family. We worked, we played, and for the most part we still love each other. I honestly didn't even realize how basic my life really was until I moved to Florida for grad school and really started connecting with people. "Oh you also grew up in a middle class family with one sibling and you miss them but not enough to move closer than 2 hours away? Me too!" We like to think we are special and unique, but there comes a time in life when we all realize that we are all more or less the same person doing the same things as everyone else. Hell, even me just starting this blog about running and how much COVID-19 sucks is basic. It has been done before and it made whoever did it feel special and unique, and now it's my turn to pretend like I have something new and special to contribute to the running blog world (spoiler alert: I don't but I'm going to do it anyway).
Part of the fun of having been born in the early 1990's has been watching the world slowly go to shit over the span of my life. Had I been born any earlier or later, growing up in this rapidly evolving world may have been a bit easier. I know what floppy disks and hit clips are, but I also tend to stay fairly up to date on social media (just not TikTok because I have a tiny bit of a life). Watching the gradual decline of humanity over the past few years has lead me to wonder if maybe the world was always this shitty and the decline is a perceived effect as a result of my aging, or maybe the world really is falling apart. It is hard for me to truly judge the world since every single one of my data points is biased in a completely different way. Really this is more of something to ponder once I get a bit older. We still have to get through 2020.
This brings me to why I really am writing this (no, not just to feel special). In June 2020, I fell victim to the novel coronavirus, COVID-19. It was honestly one of the worst months of my life. I have run a half marathon with an upper respiratory infection and this was somehow worse. It started as just extreme nausea with a fever and aches so bad my skin hurt. Then one day that mysteriously went away. The next day I woke up unable to breathe. For some reason lying on my face made breathing slightly easier so I spent a week just lying there focusing on breathing. Since I am a massive nerd, I also took notes on all my symptoms and read papers on everything we know so far about COVID-19. Turns out life is pretty boring when you can't breathe. I did eventually recover although it took about a month before I could walk upstairs without needing to sit down for a bit at the top.
Since my appetite came back all at once, I ended up gaining back a bunch of weight since I was FAMISHED after weeks of barely eating anything. This was very much an issue as I have struggled with eating disorders and body dysmorphia (more on this later) since before middle school. I am still struggling with my feelings towards my body today after having survived a disease that has killed over half a million people in less than a year.
This blog is the story of my path towards increased self appreciation and love through exercise, mental and physical health tricks I've picked up through the years, and comic books. I hope my journey to a healthy mind and body helps to inspire you and your community to care a bit more for each other and most importantly yourselves.
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some very random questions
I know this isn’t the way it’s “done” but Im in an almost writing mood and no one ever asks the ones I want to answer. 
1. how many pillows do you sleep with? I currently have seven pillows on my bed but I can have up to ten at a time. Minimum requirement is two but i won’t be happy about it, I’ll usually grab a hoodie for extra comfort. - EIGHT. I forgot Eeyore
2. do you believe in soulmates? Maybe? Do I think it’s all about romance.. no. 
3. would you ever kiss a stranger? I think I have... But define stranger. Walk up to a random in the street? Probs not. Someone I’ve known for a week but hardly know anything about and we got drunk and we kissed.. yes. 
4. describe your dream house - I have man a dream house, cabin in the woods on a lake, tiny house, massive yacht, treehouse... mansion with like seven levels and one level is just a pool. Take your pick. Oh, shack on the beach. 
5. do you usually use cash or card? Card. Cash is disgusting! Think about how many hands it’s passed through. Bleh
6. do you enjoy driving in general? Yes! Until some idiot does something stupid. Driving the back roads through the mountains or bush. Yes please with the tunes pumping! Mooing at the cows as I drive past. Tmi lol
7. do you like your name? if not, what would you change your name to? Yes? Sometimes I wish is was spelt differently but I’ve never really wanted to fully change it. I do prefer my shortened name though. 
8. what’s your favorite cuisine? FOOD! Italian. Pizza, Pasta and Pastries. 
9. how often do you get massages? Not enough. I need a partner so I can have massages again. 
10. do you play video games? if so, what games? I use to be obsessed with Guitar Heroes III but on the controller (DONT @ me!!) but since getting a switch I’ve played Legends of Zelda Breath of the Wild over and over and over. It has cut into many a writing time. Soz. 
11. do you prefer to color with colored pencils, crayons, or markers? Markers, so satisfying. 
12. what other fandoms are you in? Unsure if im in ANY fandom at this point. But ill contribute to TV Shows such as NCIS, NCISLA, The Bold Type, Arrow and Doctor Who.. 
13. do you have a signature in your style/everyday outfits? No? I do like hats, beanies, short brimmed fedoras, snapbacks... I’m most comfy in jeans and tees/hoodies. 
14. do you have any pets? if not, do you want some in the future? A small doggo and two fishies. Numerous friends and family dogs/ pets that I love. I’m known for going over peoples houses and interacting with the dog before the human. 
15. do you give objects you own a name? (car, house, plants, etc) If you dont. Byeee. 
16. do you like the weather where you live? As I prefer to live in a cooler climate but also swim. It makes life hard. Australia has a good winter down south which I would love to live there one day. 
17. if you could wear one color for the rest of your life, what would it be? No. 
18. do you like making small talk? Depends on the person and my mood. 
19. what’s your favorite social media platform? Instagram.
20. have you ever been to hawaii? Yes. Twice. 
21. name a fashion trend that you absolutely hate - I have many and all of which I can’t think of right now. 
22. name a fashion trend that you absolutely love - Again my mind is blank. If you really want to know suggest some and I’ll answer yes or no.  
23. what was the last text you sent? To my friend “You need to get Netflix and watch Shine on Me w/ Reece, episode 3 P!nk”
24. when making plans, do you like to organize or go with the flow when the time comes? More towards the organise.
25. what do you want to name your future kids? NOPE
26. do you have a type? I use to think no. But i definitely lean more towards brunettes (Jack Sloane is ONE BIG FUCKING EXCEPTION TO THIS), glasses <3 and they need to have similar interests and opinions etc. tmi? ahaha 
27. when was the last time you kissed someone? I’m assuming we are meaning on the lips, as in a person I was dating? So in that case last year? Time is a fucking blur right now. 
28. how often do you cook? As often as I can/want. 
29. do you think __x__ is overrated or underrated?
30. do you always remember your dreams? Depends. Ill remember most immediately after I wake up but then some disappear. Nightmares are more likely to remain. 
31. do you believe in ghosts? Yes, the good kind? 
32. would you ever want to move outside of your country? Yes, did and done it. I recommend it. 
33. describe your first love - childish, complicated and friendship. 
34. more peanut butter or more jelly? Equal!
35. do your irls know about your tumblr account? They know about it but they dont KNOW KNOW about it. >.< 
36. do you prefer hot or cold beverages? I swing both ways.
37. when was the last time you finished a book? Earlier this year. 
38. what would you want your wedding colors to be? Pizza and Donuts. My partner can pick the rest. 
39. how long do you let your nails grow? I don’t. Barely a nail really... but i’ve heard that’s a good thing in some areas
40. if you could stay at a certain age, what age would you pick? 25?
41. who do you think has it easiest: older siblings or younger siblings? Younger i think.
42. how often do you post on social media? Too often. 
43. do you enjoy big groups? Eh. Take it or leave it. Of dogs? Yes. 
44. do you like it when you’re awaken by the sounds of birds chirping? No. I’ve had pidgeons living in the roof above my room for too long. GO AWAY BIRDS! There are much better ways to be woken up tbh. 
45. which hand is your favorite? Left?
46. how many people do you follow? Stalking is illegal..
47. how many followers do you have? Enough :)
48. how many drafts do you have? None on here.. in my stories, too much. 
49. do you hang or fold your sweaters? both. 
50. even numbers or odd? Both, even for volume on tv, odd for favourite numbers... I’m weird. I know. 
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