#my playthrough of 2 didn't really do it for me
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mythalism · 2 days ago
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i'm back in the building.
i'm still on my first playthrough, slogging through it but i think i realized what it is about this game that feels more like a chore than an actual gaming experience. i talked about the cinematics and like that's a whole thing i have beef with in the world where we have mocap and also just genuinely amazing technology for animation development but WHATEVERRR.
as a person who enjoys story games even without creating my oc, like red dead 2, the witcher series, the reason i find veilguard lacking is that rook is neither an every man character (ala hawke & shepherd 🩷) nor are they an empty enough canvas to fill in (ala hof, inq, tarnished in elden ring) it kinda feels that even as a player you have to suspend disbelief for your own character.
like for example in the witcher, all of geralt's choices cross over through three games and really you can dress him & comb him how you like but the choices are story related and you can still find satisfaction in them. same with red dead 2 and arthur where the game is more rigid storywise but still, you can unlock two endings depending on how you approach arthur's personality as a person.
and the crux of the issue is rook is not a person. they are in every way, a video game character. the infantile gameplay (left off from the mmo no doubt with no tactical view, quest summaries, limited "loot" boxes, no interaction with fauna, no actual crafting just upgrading) the juvenile writing / "storytelling" (telling fans to interpret the plot however they want, trick saying it's possible the evanuris aren't even all gone which renders the entire game pointless if we did all that and elgar'nan is in turkey getting new veneers fitted.) the fact that rook is basically woe. storyline be upon ye. (taash's identity being chosen for them ???, telling either low app, high app, or rom inq what to do w solas and yes the dialogue option of yay let's save him! also exists w low app inq?? which is to say to stop solas isn't the same as having low app but they didn't even let players choose that lol you can still change inq's mind)
like the whole game is an mmo without the multiplayer aspect. the storyline is loosey goosey because well most multiplayers are bc they go through rancid updates and additions (fallout 84 comes to mind specifically, and considering how badly that flopped idk how bioware saw the reception and went yay!!!!! lets do that!!!) and all your companions prefer to interact w each other than you because well. yeah. you're a player. you're not playing a character, you're basically playing yourself or at the very least a very conceptual idea of yourself in this fantasy realm.
anyway i have a nuke enroute to ea's HQ. that's all 🙂‍↕️
i just read this like an old man reading the morning paper, sipping coffee and nodding along like 🙂‍↕️ mhm mhm 🙂‍↕️ 🙂‍↕️
i completely agree with all of this and it really clicked for me how much the multiplayer bones of the game impacted the story and choice specifically. like obviously ive known about the multiplayer foundations for like 5 years and how it’s sooooo clear in the gameplay but this just made it click for me that it’s literally to blame for the story too… of course none of the choices are truly significant. multiplayer games fundamentally cannot have significant choice that affects the world because not everyone will make the same choice. the only MMO I’m super familiar with is ESO and when i think of the choices you’re allowed to make in that game versus what you’re allowed to do in veilguard…. yeah. they’re both shallow, and usually only cosmetic. it makes sense to me that the choice like minrathous vs treviso is pretty much just cosmetic, and then it takes content away instead of adding something new. the companion choices seem to really only manifest in some new banter? except for maybe emmrich? like it’s so clear that they had this multiplayer foundation, which is mutually exclusive with meaningful player choice, and then were told to build a single player RPG on top. it was literally an impossible ask.
also hard agree on everything you said about rook. i literally hate rook LMFAO they are so nothing - like a voice acted MMO character… i do want to play the game a second time but i want to play a veil jumper elf and genuinely the fact that my dalish elf character would have the dread wolf in her back pocket and just never ask him a single fucking question on anything that she and her entire culture have devoted their lives to figuring out and learning is so fucking infuriating I cannot stand to put myself through it
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theearthmagicguy · 5 months ago
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Is monhun stories any good?
1 definitely is, love that game to bits. The designs of every monster when they hatch are So Fucking Cute, you got a lotta options on who you wanna take with you (maybe a lil less since they also help with traversal), and like any good monster raising game you can make your pookie work if you want it bad enough. Apothonoth VS. Rajang, I believe in him.
The supers for each of em are also just filled with charm, some of em being cool like the Rath supers, being as blunt as a rock like the Bulldromes super, Khezu, or the goofy shit with the Azuros or Kut Ku super. I'd recommend looking up footage of em just to see.
The only downside (aside from Navirou, we aren't going to talk about him in this ask) is that some monsters are locked until you go through the story a bit. Except you can find and hatch em right here. Lemme hug my buppy tigrex. Lemme rub his tummyyy.
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Me, when Sebastian joins my party for the first time: Okay, this time I'm not going to forget about you, Sebastian. I'm going to make an effort to use you a lot this playthrough so I can better understand you.
Also me, immediately forgetting about Sebastian while finishing Act 2 and making it halfway through Act 3 before I finally notice his Faith quest: ......................Oh. Right. My bad.
#da2#dragon age 2#sebastian vael#listen in my defense..........i don't like bringing sebastian anywhere sksksks#okay look i seriously tried but every time i bring him somewhere i always think man i wish i had brought someone else#and also i do just forget about him! i finally added him to my party at one point and he had 24 points to spend...#that's how long i neglected him after i promised myself i was gonna use him more and then i didn't#it's not that i don't like sebastian as a character though i do tend to side eye him A LOT... it's just that i like everyone else more#even aveline like i'd take aveline over sebastian any day and that's saying something... or is it? i have a lot of feelings about aveline#whereas my feelings about sebastian could maybe fill a thimble...it doesn't help that in my canon run as a mage hawke#i romance anders and well... sebastian wants me to kill anders and my hawke is like 'do i approve of blowing up the chantry? complicated.'#'am i breaking up with anders for this? absolutely. do i still love him? mmhmmm. am i going to kill him sebby? i'd sooner set varric aflame#then sebastian threatens to bring an army to kirkwall and leaves so i can't say i have the greatest opinion on him#even the time where i did kill anders and he stayed in my party he was just... there#and then he glitched out and started t posing while asking if ed ever found out what anders wanted to do in the chantry so..... yeah#but even this playthrough where i'm playing as a lady warrior with a different personality and everything... i'd just rather use anyone els#also keep him away from bethany i do not approve sksksks she's too good for him#i want to understand and see the different angles of him like with the other companions but i've yet to convince myself to do it#also sebastian romancers out there can you like... explain? genuinely can you explain the appeal? i'm curious#because of all the love interests in da2 i look at sebastian and you'd think i'd maybe be more interested? but it's like...#i know about the chaste marriage and everything like that's fine i don't need sex to be a thing in the relationship but it feels less like#an asexual romance and more like... y'know... being with a priest and i guess that's just not one of my kinks? sksksks#i guess there's also the prince angle but i romanced alistair in dao and kept him a grey warden i don't really care about royalty power#and i don't have issues with him being a part of the chantry [well i do but yknow what i mean] since i romanced cullen in dai#and his whole deal with the chantry and magic and shit makes his romance interesting to me but sebastian is just.... a bit too much i think#i don't know i'd like to understand because i really don't but i also keep forgetting about him
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oh-meow-swirls · 7 months ago
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it's kind of weird to me that they didn't bother releasing sushi and tempura internationally at all but at the same time i'm kinda glad they didn't cuz like. yo-kai watch was financially failing in the west by the time 3 released. i feel like if they had released sushi and tempura the franchise would've completely tanked before we got sukiyaki which would've sucked. honestly if anything i feel like it's more surprising that we got all three versions of 2 instead of them just releasing psychic specters but tbf i think yo-kai watch was doing well in the west when 2 released. 2 is just inexplicably what killed the franchise despite being a masterpiece-
#puppy rambles#yo-kai watch#yw3#yw2#idk. i have a lot of thoughts on this stuff#still upset i didn't find out 3 released in america until a while after it did :/ could've gotten a physical copy if i'd found out earlier#but alas. i'm just stuck with a boring digital version. i mean the digital versions of yo-kai watch games are better but like. still#i never got maginyan in blasters even though i could've. the code or whatever was on the receipt but my mom bought it for me#from the nintendo website. and i don't think she checked it and i don't think i found out that was where it was until a bit after i got it-#i did get machonyan and jibanyan t/komasan t's codes entered though so i can get them on any playthrough now#unless i put the sd card in another 3ds since apparently it's system-based instead of sd card based??? which is really stupid#but you can probably bypass that with cfw and i do plan on modding my 3ds eventually#it'll just be a process cuz i don't have an sd card slot on my computer and idk if my moms would be willing to help#so i'll probably have to get a separate sd card reader or whatever. which i do think my moms would be okay with i mean#it's my system and they're cool with piracy lfskdjfjkfsdkljfd-#my moms are so cool <3 i just wish i could get them interested in yo-kai watch but they don't seem to care lfskdjfkjsfdjlksfd-#they determined the battle system doesn't sound fun but i might've just described it badly#i mean tbf. it is very annoying sometimes. especially when my healer just will not heal the other yo-kai#''DO YOUR FUCKING JOB TATTLECAST STOP LOAFING'' -me playing 2#that being said if 1's switch port ever releases in america i am totally playing it on the tv#i WILL force my moms to watch me play funni ghost game whether they like it or not /lh#if we do ever get 1's switch port i hope they make it a collection of some kind with 2 and 3 remasters too i would buy that in a heartbeat#i mean obviously i will buy any american-released yo-kai watch stuff in a heartbeat aside from maaaaaybe y-school heroes#(i'm sorry y-school heroes fans i just cannot get into it. from concept alone it sounds like i would not enjoy it)#maybe sangokushi too if we ever get that but i feel like we probably won't#idk if the franchise it's a crossover with is popular enough in america for that#i hope we get more english yo-kai watch content once ghost craft releases. kinda feel like it's testing the waters tbh#i know it's seemingly just a spiritual successor but still#i do hope that it being a spiritual successor doesn't mean yo-kai watch is over. i doubt that it will since like#punipuni still gets semi-frequent updates
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gu6chan · 6 months ago
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99% just my autism speaking here but something ive been noticing lately that im sorta kinda 😶 about is when ppl are like "I think you'll like this" but not bc they ACTUALLY think you'll like it, rather they just got into it and want you to also get into it so "I think you'll like this" is a nice personal hook. i love chill stuff as much as any other person ofc but given i don't divulge that EVER, what makes you think my berserk reading, made in abyss watching, drakengard playing ass would like YURU CAMP????
#gu6chan's musings#am i just taking the phrase too literally???? like i appreciate the thought but also.... what agitates me is the fact theres not any#when i say something among the lines of 'i think YOU'LL like this' or 'This made me think of you' like#its bc i think of THAT PERSON IN PARTICULAR or think THAT PERSON IN PARTICULAR would like it#again it's probably just autism brain taking figures of speech too literally but i HATE it bc it just makes me feel like#all the times i shared my interests meant nothinggggg typically i just ask 'neat; what makes you think ill like it?' and ppl start stumbling#and im like :(#whats rlly funny in this case is not only the fact i had only ever established my love of dark fantasy and mystery to this person#but they also flatout asked 'youre not really into modern media much are you' to which the answer was 'not much lol'#and i said the reasons i dont care for 'cute girls doing cute things' anime (re: k-on) is bc if i have the time to watch it then i at LEAST#wanna spend it watching a series that's???? not 'the point of it is to relax :)'??? i can sleep for that#anyways like 2 days later they said they said they think id REALLY like this new anime they've been watching lately and I was like 'oh?'#and it was yuru camp.... and internally i was like 'are you fucking kidding me' but on the outside i was like 'oh sweet what makes you think#id like it? id love some new media recommendations especially if they're newer shows bc ive been having SO MUCH TROUBLE trying to find#something interesting that isn't from 2008'#and they sent me a picture of the most generic anime girl ever and they're like 'it has really cute girls' and then i just wanted to kms#like.... this isn't bc you thought id like it; is it.....#wanted to die internally but i played it cool and was like 'oh no; i appreciate it thoughtfulness and all but i don't think this is for me'#also the time where someone recommended signalis to me and i was like 'oh?' and they were like 'YEAH its SO good the people who made it#were even INSPIRED off of Nier' KNOWING FULL WELL I DIDN'T LIKE IT AND THE AMOUNT MY ENTHUSIASM JUST DIED... i was like#'oh. well that will be a pass then' and they tried backpedaling like 'well it's not SUPER inspired; i didn't know you HATED nier :(' like#my past 15 posts on my twitter werent me realising that the game was absolute garbage and calling it the most regretful thing ive ever spent#money on during my attempted playthrough 😭 i was like 'thanks; but I'll pass' to which they then responded by promptly sending me#signalis memes i had absolutely no idea how to respond to WITHOUT making it seem like i was super annoyed so i was just kinda 😶 and didn't#reply and they were like 'sorry :(' and i was like 'haha it's okay! i just have absolutely no idea how to respond to this joke i dont#understand at ALL'#was probably one of the more awkward interactions ive ever had but genuinely speaking i was so INTERESTED until they brought up that it was#inspired by nier i literally psychically felt all the enthusiasm leaving my body from 'damn; i might actually have to look into this' to#'oh well that's a bullet dodged' did not trust the backtracking either....
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fma03envy · 2 years ago
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I'm like 2/5 (?) through drv3 and Miu remains my favorite in it. How did we even get here
My thing with Miu is that I saw the demo first (where she makes notably fewer suggestive comments compared to in the finished game) so I kind of went into it with a different impression of her bc of that. One would assume that the sunk cost fallacy would wear off eventually but to this day none of the other v3 characters have rlly grabbed me at all? Just Miu
(to be clear I loved the Kaede twist but that was more me being enthralled with her plot role vs her as a character)
Idk. Ofc Miu's badly written but I still feel like what interesting characterization she does have ppl ignore? Like I get really annoyed to see her lumped in with characters like Teruteru (or Kamishiro but I haven't seen that comparison made as lots of dr fans tragically haven't read dr0 yet. Though tbf Kamishiro's presence is definitely the the low point of that book). Miu's not a pervert character guys! Sure she makes tons of dirty jokes but the punchlines basically never make her sound horny & always just amount to "haha sex funny" immaturity typical for Danganronpa
Given that + her constant insulting of her classmates Miu very much reads like someone with issues socializing but who genuinely craves attention from others. To me she feels like someone who knows that people who have close bonds tease each other sometimes (especially in terms of jokey insults and uncalled for sexual jokes) and her thought process is "Oh that's how people treat their close friends, so if I treat people like that they'll want to be friends with me! Foolproof!" No beloved you've got it the wrong way around :/
I feel like part of why I interpret her this way is because of how she responds to criticism. Whenever anyone talks back about her insults/sexual comments/etc or lets her know she's going too far, she immediately seems really upset to hear it and apologizes/says she didn't mean it in a serious way. I suppose I see how this could be read as insincere or manipulative, but to me it seems like making others unhappy with her was genuinely the opposite of what she wanted. None of this is to imply that how she interacts with her peers is good- she definitely has more to learn about boundaries- it just really feels to me like she's speaking in good faith.
Anyway not to overthink an underwritten character but long story short she reads as neurodivergent to me
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astarion-obsessions · 1 year ago
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I think not enough people understand that Astarion doesn't want you to be his main or only source of blood. This even stands in direct contrast to what he really wants to achieve with biting Tav. Let me explain.
Why Astarion doesn't want you to be his blood bag
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Let me start with explaining how I approached this topic. First of all, when I triggered the bite scene in my playthrough, I obviously let Astarion drink from my Tav. But then I got curious. What happens when I don't stop him? He's said I could trust him just a moment ago, didn't he? So I did just that, I trusted him literally with my life. 
Aaaand... he killed me. Well. What did I expect from a vampire, really. But that he actually drained me dry broke my heart. I really wanted to trust him, to reach out and show him that I didn't judge him for what he was and so on. I was really disappointed in him and couldn't quite grasp why he would do this. Was it a conscious decision? Did he lose control? Surely he would apologise and explain everything to me once someone resurrected me, returning the trust I was giving him the night prior, right?... right?
Of course not. The dialogue after him killing Tav was... at least as disappointing as him killing Tav in the first place. He shows his usual attitude, apologises half-heartedly and then just keeps going on with talking about draining the occasional bandit. He even snaps when you mention the topic of him feeding after that with something like "I already apologised, what more do you want?".
There's no real regret, no emotions. He simply doesn't care.
We know that he didn't care in the beginning, he tells us as much when he confesses his unwanted, growing feelings towards Tav in act 2. But still the whole bite scene didn't sit right with me until…
The Nightmare 
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I randomly stumbled upon a clip of Astarion having a nightmare, so I researched about it and even started an Astarion run to experience it myself. So, if you play as Astarion, at the second long rest of act 1 he has a nightmare about Cazador, in which he recites the rules that defined how Astarion and the other spawn had to live:
First, thou shalt not drink of the blood of thinking creatures. 
Second, thou shalt obey me in all things. 
Third, thou shalt not leave my side unless directed. 
Fourth, thou shalt know that thou art mine. 
However Astarion reacts to this dream, he jolts awake afterwards and instinctively panics that he needs to find a way back to his master as soon as possible. His eyes set on his companions, who are sleeping / meditating peacefully around the fire, and then a thought passes his mind.
He could try to break one of Cazador's rules right then and there. He's able to stand in the sun, to bathe in running water, so maybe…
And that's why he decides to bite a companion. Astarion wakes up utterly terrified of what his master will do to him if he doesn't return to him in an instant - and he knows all too well what kind of horrors would await him if he so much as dares to think about rebelling again (read about that here) - so he is in desperate need of confirmation that he is now able to withstand and actively break the rules that have dominated his life for two centuries.
He needs to know that he is able to drink the blood of a thinking creature. And there they are. His clueless companions served on a silver platter. It's like an invitation to him, to test his boundaries. And who would be more fitting than the good hearted leader of the party Astarion wanted to (or already has) seduce(d) anyway?
This piece of information shed a whole new light on the bite scene. But let's look a bit closer at that. 
The Bite Night 
The very first thing Tav registers about what's going on with Astarion that night is him baring his fangs right above us, about to sink them into our flesh. He pulls back as soon as we open our eyes, retreating immediately until there's a safe distance between him and Tav. 
This may be the first time Tav gets to know that Astarion is a vampire, so he gets defensive and tells us that he's never killed a person for food, only animals. But then, instead of letting the idea of feeding on Tav go, he insists that animals aren't enough. 
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But it's not enough. Not if I have to fight. I feel so weak. 
If I just had a little blood, I could think clearer. Fight better. Please. 
Then he goes on, literally pleading to get what he wants while putting on a sad expression in the end, even averting his gaze. 
And if we now have in mind that he just woke up from a nightmare about Cazador, feeling powerless and in desperate need of even a glimpse of hope that he might escape Cazador's cruel grip, his lines make a lot of sense. He's veiling the truth, of course, but not all of what he says is a lie. 
He indeed feels weak - powerless in fact - so drinking Tav's blood (the blood of a thinking creature) could prove that he may have regained a bit of power over himself, which had been exclusively reserved for Cazador the last 200 years. This would absolutely make him feel stronger, more confident than he's felt for a long, long time. 
And he indeed could think clearer after tasting Tav's blood, because this would bring clarity to the question if he is now able to break Cazador's rules on purpose and therefore give him information to work with when he needs to think about what to do next. 
Right after this, we get the chance to push into Astarion's mind, and if we do this, we can see what he thinks about. 
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His mind opens up, revealing cracked and quivering memories. At their heart, you see dark eyes, commanding you to feed. 
You open your mouth and bite down. Not into a tender neck, but in the twisting body of a rat - the only thing your master lets you eat. 
He recalls the memory of how his master used to force him to eat disgusting vermin. As his memory is told, we can clearly see how deeply this affects him, for he can't keep up his walls of defensiveness and detachment. They just crack, crumble and reveal his misery clearly for Tav to observe. When we ask him about it directly afterwards, he first seems to search for a way out - a witty remark, anything - but gives up almost immediately. And he looks and sounds just completely defeated and tired, confirming what Tav just saw in his mind. 
He goes on with talking about trust. I think here he's seeing a chance to gain Tav's sympathy. If he already reveals such delicate information about his past, he can as well make use of it. So he appeals to Tav's understanding, offering us that this past is the reason for him only trusting Tav slowly. But then he immediately adds that now he trusts Tav, and that in return Tav can trust him, too. 
What he does here is displaying himself as pitiful, gaining Tav's sympathy, then seemingly going out of his way and saying that despite all he does trust Tav, which puts Tav in the position to follow suit with returning the trust… which Astarion definitely lied about on his part. But that's what he does. Manipulating. 
If we then respond with "You tried to bite me. How can I trust you?" instead of assuring us of his trustworthiness with more manipulation, he gets frustrated. 
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Because we don't have a choice! Not if we're going to save ourselves from these worms. 
But he goes on with masking his reasons, even if he gave us a hint right in the beginning of act 1 when we picked him up, where he said that he would rather control the tadpole instead of removing it. If we play as Astarion, it gets clear pretty fast that he holds onto the tadpole, because it seems to be the only thing that had been able to "save" him from Cazador whilst no one and nothing else even attempted to help him for two centuries. Of course he would not want to get rid of the tadpole just like that. But he says so nonetheless to align with Tav's goals and display himself as useful. 
And then he does something interesting. 
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I need you alive. You need me strong. 
Please. Only be a taste, I swear. I'll be well, you'll be fine, and everything can go back to normal. 
In the beginning of this conversation he mentioned he needed the blood to fight better. Now he takes up on this by saying that Tav needs him strong, hinting on him getting stronger after having a taste of Tav's blood. And then he promises that after this "everything can go back to normal", which right now means Astarion feeding on animals again. 
A few things about this are odd. 
Firstly, "only be a taste". Everyone, literally everyone has heard about the insatiable hunger of vampires. So how is it supposed to work that Astarion gets stronger from just a taste of Tav's blood? For how long? A few hours? Not nearly long enough to pose a real advantage, eh? For me this makes no sense. And if we think about his true intentions - wanting to find out if he can break Cazador's rule - just a taste would be absolutely enough. (And after he bites Tav without killing them, he even says that he needs something more filling!) 
Secondly, if Astarion really wanted to become stronger with the help of Tav's blood, why would he promise to go back to normal afterwards? He just offered Tav a stronger companion but then immediately nullified this argument by literally saying that this will be a one time arrangement. 
Thirdly, he subtly offers a bargain. "You give me your blood, I will be a stronger fighter for you." He did so in the beginning as well, repeating it with different words. And it fits his character very well to do so, because for all he knows everything comes with a price. He almost gets beaten to death and Cazador mercifully comes to his rescue? The price is a never ending life of torment and abuse. Astarion helps a potential victim for Cazador to flee? The price is a year of starvation, locked up in a dusty and dark tomb without knowing if it will ever find an end. Mindflayers rescued him from Cazador, (passively) granting him to possibly be free of him at last? The price is becoming a tentacled monster in the end. 
If we then allow him to bite us, he's visibly surprised about our graciousness, but of course doesn't let this chance slip and suggests getting comfortable instantly. Then he finally gets to sink his teeth into Tav's neck. This part of the scene can more or less be viewed from both sides - Astarion's and Tav's. 
He begins to feed on Tav and after a bit we can decide to interrupt him, but have to pass an ability check first. This repeats a second time when playing Tav, and even if it's only one AC when we play Astarion and decide to bite a companion, it still aligns, showing that Astarion seemingly loses himself in the taste of Tav's blood - which is very likely because (as he later tells us) we were the first humanoid he's ever fed on, so it's imaginable that Tav's blood must be tasting almost divine to him. 
This theory is supported by his actions after we fail the first AC or just let him continue. He grabs the back of Tav's head to pull them towards himself, emphasising on how greedy he is sucking the blood out of Tav. The camera even uses the exact same angles before failing or skipping the first AC and after, so the comparison is easy and the difference is clear:
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If we then fail or skip the next AC, Astarion just drains us dry… And it gets even better after the bite night. 
The Morning After 
When Tav gets revived and then talks to Astarion, he is visibly surprised to see us, after he left the dead body of Tav behind with saying "Oh no, something terrible has happened". Sure Astarion, something… 
All of this happens when Astarion still doesn't care for Tav. He reacts with panic when we confront him with the fact that he literally killed us, and just manages to get his expression under control after a few seconds. I mean, just look at him:
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'Killed' feels like a strong word. Not many corpses have your vigour. 
He definitely knows what he's done, and that 'killed' is indeed the right word for it, he is just very very bad at coping with guilt (which is amazingly analysed by thelikesoffinn - definitely read this, you'll understand Astarion so much better after this). 
He instantly lays the focus on our codependency again, that we need each other and so on. If we question why we should keep him around, he answers with:
A strong, well-fed vampire? I'm a powerful weapon - you'd be a fool to toss me aside now. 
With mentioning this, he wants to make sure that Tav will let him stay by their side and therefore grant him protection. 
But more importantly he continues:
Anyway, last night was an aberration. It will never happen again. 
He doesn't even start with something like "Next time I'll be more careful" or anything similar. He straight up says that it will never happen again. Period. If we then ask who he will feed on next time he gets hungry, he presents the idea of feeding on villains and bandits "who need killing anyway". And this is exactly what he wants. This even shows in his reaction to Tav's response to his suggestion.
If we agree and therefore allow him to feed on our enemies ("Sounds good. Glad we could agree"), this is how he reacts:
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As am I. I'm starting to feel a little peckish already. 
This itself doesn't sound all too enthusiastic, but we get his approval up, which definitely shows that he very much likes that Tav agreed. 
On the contrary, if we suggest he can feed on Tav, ignoring his will wish to feed on villains ("Look, I'm not against you feeding on me, but only if we talk about it first"), this is his reaction:
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Of course! This sounds eminently reasonable. 
I shall wait patiently until you suggest we… dine together. 
Doesn't sound too bad either, eh? But we don't get his approval. He doesn't disapprove, of course, because this is still a thousand times better than what he had until then, but still not what he really wants… 
So, what does all of this mean for the initial question? 
Conclusion 
The crucial point here is what it means for Astarion to feed on Tav. The only things he remembers since Cazador turned him, are being relentlessly dominated and horrifyingly abused. The things Astarion wants the most are to be safe and to finally have control over himself again. 
He bit Tav for the sole purpose of finding out if he can be free of Cazador's rules. So why would he jump right into being dependent on Tav? He suggests to feed on villains, because then he is free of anyone's mercy. He doesn't need to rely on Tav to graciously allow him to get a drop of blood. He can do this himself now. 
This is such an important step for his character growth, to find the way to his autonomy again, so if we only allow him to feed on Tav, it instantly sets him back into old habits of bowing to his masters words - or in this case Tav's. Because it's all hes been doing for the last two centuries of his life. 
So, as much as the thought of the self-sacrificing offer to be his personal blood bag may seem romantic or whatever, it's actually the exact opposite, trapping Astarion in what he desperately tries to escape from. The restrictions that come with someone dominating him mentally and physically. And as I mentioned earlier, he doesn't believe in the goodness of people. For him every "kind" act has a price and he likes to know what he has to pay, so he wouldn't even want to just drink Tav's blood without Tav getting anything out of it. He would most certainly expect Tav one day to come around with something he doesn't want to give or do, so he wants to control such situations beforehand. 
All he wants is to make his own decisions and be free in every way possible… 
So please just let him drain some bandits, will ya? 
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actual-lea · 1 year ago
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So who wants to hear about the stupid stupid way I'm playing Baldur's Gate 3?
I made it to Act 3 on my first (original character) playthrough like a week before Patch 5 came out, and after finding it absolutely unplayable (on the PS5) decided it was time to go ahead and start an origin character run for the funsies while waiting on the new patch to fix the Lag Hell. Naturally, I picked Gale. Since this was mostly just for fun/to hold me over until I could continue my other file, I decided it would be a nice time to see what happens if you just refuse to consume any magic items. Of course, if you are not playing as Gale and ignore his Orb Problem, he will apparently eventually leave your party, but what if you ARE Gale? I couldn't find an answer with a minimal amount of Googling SO
There are three stages to his Arcane Hunger, each of which give you increasingly debilitating debuffs: Arcane Hunger, Greater Arcane Hunger, and Severe Arcane Hunger. It seems the triggers for progressing to the next stage are the same as the triggers where he would start needing an item in my other file (i.e. that bridge next to the Blighted Village, entering the temple at the Goblin Camp, the Hag's Lair, etc.) which obviously makes sense. I figure with the amount of contingencies in this game for incredibly specific situations, surely there is some kind of unique dialog or fun cutscene that will play if I ignore the Arcane Hunger long enough and just play through the debuffs.
I played Act 1 completely normally, doing a lil quicksave every time I was about to Long Rest just in case the game gave me a cutscene of the big explosion upon waking up (I thought maybe it would be time-based, similar to the game over you get if Gale dies and you leave him for 3 days (? I think?) which does not seem to be the case). I made it through basically everything without anything odd happening besides the aforementioned debuffs. The Severe Arcane Hunger is where things get really sloggy, because Gale can only move at half speed.
I have been slowly trudging EVERYWHERE since the Goblin Camp.
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I eventually started going out of my way to make sure I hit all the Arcane Hunger triggers I know about, to see what would happen, and the answer is nothing, aside from Gale occasionally reminding me that he's wracked with terrible pain.
So, surely, the game will certainly not let me into the Mountain Pass without SOMETHING happening, right?
WELL
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That's surprising, but whatever, at least now I have the chance to see what happens if you go meet Elminster without having consumed any magic items,
Except
He wasn't there.
I went to the area in the Mountain Pass where the cutscene is supposed to start, and it just. Didn't happen. Nothing happened. I could walk right up to the entrance to the next area.
But SURELY, the game won't let me into the gotdamn Shadow-Cursed Lands without saying SOMETHING about the fact that the orb has been starving for several weeks at this point, right? The game isn't going to let me into Act Freaking 2 without at the very least giving me a game over to tell me I'm not allowed to do this and make me reload and actually feed this poor starving wizard, right?
RIGHT?
WELL
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WELL
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Here we are. I'm at the Last Light Inn, I'm at the Taco Bell, I'm at the combination Last Light Inn Taco Bell with a bag full of delicious Cheesy Gordita Magic Boots that I refuse to eat.
SO LIKE. How far does this go??? Am I gonna be able to infiltrate Moonrise Towers without ever speaking to Elminster? Am I gonna trudge all the way to Ketheric at half freaking speed and fight him with Disadvantage on everything?? Am I gonna make it all the way to goddang Baldur's Gate with a Netherese orb that is long overdue to explode???
Like I said, I did not find an answer on what happens if you do this on a Gale Origin playthrough, and at this point, I don't even want to, I just want to see how far I can take this.
I already know I'll have to do another normal Gale playthrough where I actually FEED HIM after this, because I'm sure I've missed out on a ton of dialogue and whatnot, especially from Tara who only ever has this to say when I speak with her in camp:
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I am genuinely beginning to wonder if there is actually nothing in place to stop me from doing this. I am wondering what the dialogue options will look like when I get to the "Heart of the Absolute" where Gale would ordinarily want to blow himself up, if Elminster had ever shown up to tell him to do so. Maybe the devs just didn't bother, and figured that no one would be stupid and stubborn enough to play through the whole dang thing while so severely debuffed.
Joke's on them, Disadvantage means NOTHING to Magic Missile Machine Gale Dekarios.
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kaermorhenatnight · 10 months ago
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Why I believe Zevlor should become a companion in act 2 instead of Halsin:
1. Halsin is a druid and in act 3 we get Jaheira - that way in a good playthrough we get two druids which is kinda pointless in my opinion from the mechanical standpoint
2. Minthara is supposed to be an evil-playthrough companion and Halsin a good-playthrough one (I know that now you can have them both, but that was the original idea) - it would make sense to have a good version paladin and a bad version paladin
3. It would be especially interesting considering Zevlor is an oathbreaker and Minthara is not - I like the twist of the "good" option being the oathbreaker
4. Halsin's story ends in act 2. When you defeat the shadow-curse his arch is over, there isn't much more to him (he just has some thoughts about how the city is not balanced). There isn't much there to explore after he fixed his "mistakes from the past". He's just there and after some time of not much conversation he's just "yeah, you wanna smash?"
5. Zevlor still has a lot to work through after his people got captured and killed and he didn't do anything - there's A LOT of material for development
6. (very subjective) Zevlor's story is much more interesting. Halsin is exactly who he seems to be. Obsessed with nature and balance, the most stereotypical druid you could imagine. You know, the whole "just as nature intended" thing. Zevlor is an idealist who fought for people of Elturel only to be betrayed by them when they won - casting him and other tieflings out. THAT was when he broke his oath, when they were cast out. How exactly? We don't know. It is said that it wasn't even the oath that was broken but his faith itself - there is so much to explore there! But all we get is a short conversation telling him he cannot give up and he's like oh shit, you're right and then he appears for the final battle
7. I think him and Jaheira would really vibe together. The mom and dad of the group - the cynical Harper who has a complicated relationship with that institution and an idealistic oathbreaker paladin who just wanted to protect his people but failed
8. LARIAN PLEASE LET ME FUCK THAT SWEET OLD MAN
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dicenete · 7 months ago
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Finished Silvio's route, solid 8/10. I mean I still have questions and things I wanted to see explored. Like more about Silvio's past and why he behaved why he did. I mean I got a glimpse of it in the dramatic route a bit. Maybe I will do the romantic route too someday. Congrats Silvio, you got into the second playthrough team. But I'm satisfied with this. So here are some sketches of the ultimate tsundere. I really love that the guy that is all about the money and wealth has taken blue as his primary color. And it is that Lapis Lazuli kind blue = one of the most, if not, the most expensive pigment made. I'm really curious why his hair has a small tuft of dark blue color there. Has he dyed it? Is it natural?
Also more my ramblings... In the prologue, as they set the world, they talk about how this game takes place in late medieval time. (of course a fictional world, but not like fantasy, with magic and such (shame really, I would love there to be some magical elements there)). BUT the clothes... the fashion... They are very modern in many aspects. I know, i know, this is very nit picky of me. This is pretty much like Bridgeton. A period fiction. But really, they didn't need to go give us a reference to a certain time period xd They could have left it even more vague. But alas... This is not really a criticism, as I can totally see past this. I just find it funny.
BUT ONE THING THAT MADE ME PUT MY PHONE DOWN FOR A MINUTE WAS THIS:
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My young horse girl self just was ready to smack Silvio off his horse. You don't use reins to encourage horse to go faster! Not even with the carriages either. But especially not when you actually ride a horse. Reins are for steering and slowing down. You use weight and your legs to apply pressure to horse's sides to encourage them to go faster. (ideally you could do this only by using weight, but that needs skill and a sensitive and well trained horse.) Routes and ratings so far (my opinion purely, there is nothing else to it really): 1. Clavis's route, dramatic ending + epilogue. I laughed so much and the theme was very interesting. Cyran was MVP. 9/10 2. Silvio's route, dramatic ending + epilogue. He was an asshole, I wasn't disappointed. Enjoyed the ride and the political shit with usage of money. Giving me Itachi vibes with the gesture of messing your hair. Could have used more Carlo. Also where is Emidio?? 8/10 3. Licht's route, dramatic ending. He edgy but sweet. I wanted to see more of twins being twins and I got some of that. I was happy :slight_smile: And he loves horses, more points from that. 7.5/10 (the reason why I didn't do epilogue for Licht was because I didn't use walkthrough and I didn't want to start paying for those points :0 4. Nokto's route, dramatic ending + epilogue . Playboy, got what I asked for. Entertaining. Could have needed more time with Licht. I want to see brothers being brothers. 7/10 I see my style evolve and I kinda like it. Indulging my teenage aesthetic. Sometimes face shapes get all weird and I'm not sure if it is because they are weird or that I'm becoming blind to them and am just trying to find something weird.
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fuckitwebhaal · 1 year ago
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the dark urge
please do not come for me these are just my takes and opinions on the durge route, as someone who has run it through a few times and is pretty familiar with the lore in regards to the previous games. also massive spoilers below. like if you do not want any dark urge spoilers stop reading now.
The Dark Urge (henceforth referred to as DU), whether approached narratively as resisting or as succumbing, is more of a solidly fleshed out origin for a customizable player character compared to Tav. The reason for this is because the DU follows the precedent set by the previous Baldur's Gate games where the main player character is a Bhaalspawn. (If I recall correctly, that was also the intention for BG3, but it was scrapped and the origins split to allow for a fully customizable option).
I'm not going to get into the history of the Bhaalspawn, save to say this much: The protagonist of BG1 & 2, Gorion's Ward, is referenced on rare occasion throughout a DU playthrough and is implied to be dead. (Though they are never named as Abdel Adrian from the TTRPG canon, it is implied that it seems to be following a blend of canon from BG2 and the TTRPG canon). Bhaal, who had split his divine essence into his many children, relied on their deaths and a ritual so that he could return--in a physical sense--to the planes and reclaim his godhood as the Lord of Murder.
You, BG3 DU protag, are crafted purely from Bhaal's divine essence. This was confusing to me at first, because I had believed Bhaal incapable of having any more mortal children (due to not having a physical presence), but it is implied that Bhaal's spiritual and divine essence is strong enough to form you from himself, he is merely lacking the ritual that would return him to physicality. Which is where you come in. And, Orin, I guess.
Because you were crafted from Bhaal, it is implied that any cultural or genetic claim (such as half-elf, dragonborn, or whatever race you choose) is but Bhaal's mimicry of what those stereotypes should be. You're a killer, a Bhaalyn through and through, and you'll be the one to slay the world and slit your own throat on the carcasses left behind to bring about Bhaal's return. The only thing is, you got cocky. Confident. Comfortable. Careless. You got comfortable in your alliance with Gortash and Ketheric. Orin was jealous and wanted your blessing--your place as Bhaal's chosen--, so she struck you down, muddled your mind, and infected you with a mindflayer parasite. That's why you have no memory, and why you ended up on that ship.
So, here you are. You have no memories, but you have a rage and a disgrace and a vengeance you can't quite place. You've got an urge telling you to kill, kill, kill.
Pause. In previous games, the Bhaalspawn protagonist didn't have a "dark urge" that caused you to want to commit violence or murders outside of your control. (Not including Siege of Dragonspear (2016), which does include one uncontrollable murder. This DLC was released as a bridge between BG1 & 2 and came out after the pitches for BG3 had begun). It's implied that this is because of your pure divine creation--think Jesus. Think godspawn. God and mortal. That's what you are, murder incarnate.
The main crux of the DU run, then, becomes this: what do you want to do with this? There are a few paths laid out before you, but the narrative is pretty clear: you are a killer, and you'll always be a killer. This is where I first ran into my concerns with the DU; I was afraid it was going to be an edgelord-y, murderhobo-y playthrough that sacrificed story and companion mechanics for the sake of a bloody kill and edgy narration. I was pleasantly surprised to find that it wasn't the case, because the story unfurls really well no matter which way you go.
A friend of mine played the DU run totally evil; every bad option, every urge indulged, so I asked them what they thought of it. They said it "It definitely involved a lot more violence and death than [their Tav] run, but it's not like [they] murdered everyone [they] came across", and "It did feel a lot like someone very confused with themselves becoming very drunk with the power that comes with the urge".
I played my two DU playthroughs in two parallel ways. The first being Kyr; a DU who wanted to resist his urges and talked a good talk, had a good heart, but at every major moment, he failed to resist and ultimately succumbed back to Bhaal's embrace and became his Chosen.
My other playthrough is Nyris; a cynical, mistrustful bastard, he started out a little rocky, but growing with his companions caused him to reject the evil in his blood despite his other moral shortcomings; in the critical moments, he rejected Bhaal's influence and overcame.
How the DU presents to me, then, is this: nature v nurture. Which will win, which will overcome? By playing Kyr, it felt as though the nature was his driving force. It didn't matter how removed he was or how hard he tried to convince others that he could do better--how hard he could try to convince himself he could do better--he was already doomed by the narrative. Bhaal's manipulations drove him back home, and he didn't even realize that he'd been sucked back into the cult until it was far too late.
But, then, what about Nyris? To him, it felt like nurture. If you remove the cult from him, the indoctrination, what was left? A man struggling to make his own identity, but among those who reaffirmed it every chance that they could. He relied on his own strength and that of those around him to overcome, even if he was unsure, afraid, doubted. It feels like the nurture, or lack thereof, of Bhaal and the Bhaalist cult meant that he was free to grow and learn away from it.
It's something I find further supported in conversations with Jaheira and Minsc, who both talk about "their Bhaalspawn companion", otherwise known as Gorion's Ward from the first two games.
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[ID: Minsc: "If Minsc did not inherit the flaming red hair of his mother, or the bushy red beard of his father, why would the spawn of Bhaal inherit his wickedness?"
Kyrran: "We should talk about nature versus nurture some day."
Minsc: "It is simple. As with all battles, the winner will be the one that carries the bigger sword."]
So, in my opinion, the personal arc of the DU and one that the player must engage with is the idea of nature versus nurture, and how your DU will cope with the revelations of their paths in light of the new memories and friendships that they have forged. That's not to say you can't always swing to one extreme; never indulge or always indulge, it's still digging into that nature versus nurture idea.
There is, also, the more overarching theme of BG3 in regards to breaking cycles of abuse, power, and control. If you lean into the idea of nature v nurture, and you realize that there were originally foster families involved in the upbringing of the DU (before said families were murdered, or the DU stolen away by the Bhaalist cult), you have to consider two things:
1.) Bhaal is comparable to both Shar and Vlaakith as gods that indoctrinate their religious followers, and
2.) Bhaal is comparable to Mystra and Cazador as those who take control of a severe power imbalance to inflict their will.
The narrative informs you, if you accept Bhaal's gift as Chosen, exactly the consequences that will fall upon you. It is the same as the consequences that are so heavily explained to you in regards to Shadowheart, Lae'zel, Gale, and Astarion.
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[ID: *A gift from your god, your Father. An offering of his affection for you, or confirmation that he owns you.*]
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[ID: *For a moment, the brine-pool of your brain clears. To die: to rest, to save the world from yourself. To accept, to become his prophet - in any disobedience, subject to his lash.*]
A lot of people say that the DU run is the "evil" playthrough, and it truly isn't. Just like any of the other decisions you make in this game in regards to your companion quest, it is a question of power and control. Power you give up by rejecting Bhaal is also control that he loses over you. Power you gain in accepting him, to exert over others, is also the control he will take. It's up to you how you will approach the DU, but I think it is shortsighted to say it is the "evil" playthrough if you are not fully engaging with the themes. You can make all of the good options that you can make with Tav--but you are fighting the narrative. The narrative has a plan for you. If you want to resist, you will have to fight for it.
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I’m coming to you on HANDS AND KNEES HERE. My game got weird and wouldn’t allow my romance of Astarion from act 2 to 3, so post(redacted happenings to prevent spoilers) we’re just besties. Please help me see my romance dreams into fruition, maybe with him breaking up initially and then coming to his senses.
If you need me, I’ll be in hell. Also thank you.
omg chdhicdcihim lolol guys I love when this game breaks it so funny! My friend has a playthrough rn tht for some reason keeps doing the first night with astarion over and over again until they go to the underdark lolol man love this game
Edit: not my best work but i tried lol also there is an easter egg in here <3
Rated T
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The heart wants what the heart wants, even dead ones.
He had plenty of lovers, a list he rather not revisit, but friends are few to none. Astarion felt content. You offered him your friendship, your shoulder for support, and your heart.
A heart he wishes was within him.
His heart should have been happy, you are a friend.
Yet, when he looks at you currently explaining how you are going to rip the wallpaper all over Cazador's walls. It is so gaudy and ugly, it's silly to mention but you are really mad about it.
Freedom, free to do whatever he likes. You suggested setting the place on fire but it's too part of Baldur’s Gate to just destroy it. Sadly. So Lady Incognita said why not change it.
"Blue? Maybe she might go with blue." Talking about Lady Incognita as she has free range around the manor.
Astarion's eyes are distracted, not that you notice, his eyes tracing the way your lips move or shape a smile.
"Astarion?"
"Hm?" His eyes move to yours, "Yes, blue."
You look worried, "Are you okay? We can stop talking about it." Fearing you offended him.
His hand takes yours, fingers interlacing with yours, his nibble fingers different from your own.
You don't mind the affection, you are equally affectionate, yet you wonder what is on his mind.
"'We.'" He says, "You always say 'we'."
"Of course!" Excited as you hold his hand, "We’ll travel the lands, cross the seas, and take to the skies upon the eternal wind—and it will be marvelous." Eye full of love and wanderlust, "It will." A promise you intend to keep.
Astarion laughs, "Must everything you say sound like a marriage proposal? Goodness knows how many times you will get me to say yes."
You fluster, you gap at him, then blink, "You… I didn't mean it like that!" 
"Oh, so no marriage proposal? You wound me, and I thought we had something special."
"Of course, I would marry you! I— Wait."
The smile on his face is cocky like the cat who got the mouse (fucking Raphael and his rhythms).
"Yes, darling?"
"Please, if you are playing with me this isn't funny."
"Friends to lovers, it seems fitting for us." Astarion says so nonchalantly, "With all those pretty words you say I should have shouldn't have sent you free." But that feeling has a weight of regret.
You hear it, "You needed a friend."
"What I need is you. What I want is you, I want this."
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angrykittybarbarian · 5 days ago
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Things that bother me about Dragon Age: The Veilguard part 3 (final thoughts)
I have finally finished the playthrough. I endured because I wanted to give this game a fair chance. I wanted to see it from start to finish in the hopes it would deliver something, anything capable of redeeming it. But it just didn't. Or more precisely, not in a way sufficient to make its flaws easy to overlook. These are my closing impressions on the game. I have already done two posts about this in which I documented my observations and comments as I progressed. I will link the posts here: Part 1, Part 2.
Let's finish this ride for now.
!Spoilers below the cut!
The music
I don't know what the direction of the music was meant to take. When it was announced Hans Zimmer would compose the OST I had high hopes. Hans Zimmer is a houshold name in Hollywood and skilled at what he does. I listened to a number of movie OSTs of his making and they were all excellent. So what happened here?
The music sounds generic most of the time without a clear theme or a unique piece that got me searching for it on youtube.
The main theme has sort of a recognizable composition but isn't anything outstanding. Emmrich's theme sounds like a halloween piece written for Wednesdsy Adams and the rest of the OST seems to mimic Trevor Morris' work for DA:I, namely the Lost Temple and In Hushed Whispers themes, but without the emotional impact the original pieces created.
It's as someone has already pointed out and I agree: Bioware has bought the name Hans Zimmer but not his quality. It sounds like he didn't even seriously create something but half heartedly whipped something out of his sleeve and called it a day.
The facial animations
The main problem with these is they often don't fit the emotions the VAs are communicating.
The VAs actually did a fantastic job. The scene that touched me the most was the one Rook confronts Solas in after they escape the regret prison in the fade. That was the first time Rook felt involved, raw and real.
But what broke the atmosphere in an otherwise flawless scene was how unmoving their facial expression was. There was the VA shouting their lung out and the animation couldn't even give half a fuck about it.
I don't even see an excuse for this lack of facial animation. It was possible to do since DA:O, hell, even since the first Mass Effect back in '07. Why is it not possible in the year of our Lord 2024, when technology is presumably better?
The handholding of the player
The plot is tightly paced. This is not necessarily a bad thing as I didn't really like the Open World approach of DA:I since it stretched the main plot too thinly and the maps created weren't filled with interesting side content but boring and pointless fetch quests.
But Veilguard went into the opposide extreme as it leaves only little room for the player when and how to do things. The quests are activated and must be completed in a specific order. They have also only one outcome without room to make different decisions.
Rook can never be truly ruthless. They can never disagree and butt heads with their companions.
And I hate how on the side of the screen the game exactly tells you what you have done and how it affects your companions' behaviour. It doesn't bake it into the interaction organically. Instead it has yet again, explained to me what I did and why it has this very specific effect without any of the characters discussing it. But the beauty of consequential decisions lies in the very unpredictability of its outcome. That's what creates the emotional impact. It doesn't work if I am being warned and explained to like a small child.
It's this lack of trust the game puts into the intelligence of its players that is so experience breaking, insulting even. It doesn't trust its players to figure stuff out themselves. It assumes we are too stupid to get any of the things it tries to tell us.
The ting is though, dear Bioware writers, if you think you have to overexplain your story because you think your audience won't get it then that's a telltale sign of the story being actually badly written.
Another area where this becomes appearant are the "puzzles". I used the quotation marks because there isn't really anything to solve. The solutions are obvious and at times your companions go out of their way to tell you.
The romances
Romances have always been a nice bonus on top of the otherweise amazing game content. They added some enjoyable extra fluff purely for enjoyment and some cases even deepened the main storyline.
In Veilguard they don't do that. In almost all of them the flirting is so meaningless that your cutscene with them just proceeds as if nothing happened.
There is no shift or change to their tone towards Rook. You don't build up the relationship with them. There is no last goodbye kiss before the last mission or passionate affirmations of love and trust. It just leaves you cold.
The only romance that seems to have that old depth is Emmrich's. The rest however, they don't add anything significant. There virtually is no difference to the game without the romances.
Companion relationships
Let's begin here with the simple fact that all deeper interactions Rook has with the companions are strictly scripted which ties back into the handholding part of this criticism. Rook cannot initiate a conversation and ask them some general questions about their histories and opinions on certain matters.
Rook only gets to interact with them when they happen to want something from them. Otherwise they cannot be bothered to acknowledge Rook with more than a one sided oneliner.
And then there are the relationships between the companions themselves. They either get along swimmingly or the game feels the need to stage some immature conflict between them without any deeper purpose.
Like Harding not understanding why Emmrich brings so many books on the road despite it literally not being any of her damn business bevause it doesn't personally affect her in any way.
Or Taash not understanding his profession as a Mournwatcher as they call him names so Rook has to point out Taash in turn likes dragons which is an interest he doesn't share only to culminate the discussion with a "We need to respect our differences" sort of statement.
These are not conflicts, these are squabbles of children and like children Roik talks to them which is brought ad absurdum with Emmrich because he is literally old enough to be Rook's father.
Why bother at all with writing conflict if it is only to be something as inconsequential as this?
Varric's death
This one is a .... choice.
I won't go into why the decision to let him die or not is good or bad because I feel like this is highly subjective.
However the impact of the reveal of this fact is only partly executed well.
Why?
Because it only hits hard when the player has known and cared about Varric at least since DA:I if not DA 2. The execution of this plotpoint thus relies too heavily on nostalgia instead of building the tension up within its own setting.
When thinking about Bioware also wanting to be newcomer friendly with this game I am left to wonder then why they didn't introduce Varric properly and didn't give the players time to build up the relationship? Why would a new player care about Varric? They don't know him.
Bioware cannot in good conscience claim they designed the game to be new player friendly while simultaniously heavily relying on knowledge from previous games, dlcs, comics, novels and other spin-off media. They cannot claim this and have anything but DATV do the heavy lifting when it comes to executing their plot.
The final mission
For my final point I also want to lose some positive feedback about this game.
The ending was actually well written.
In relation to Solas it comes full circle. You can actually feel what's at stake and the decisions Rook makes actually matter.
The final questline roughly follows a Mass Effect 2 approach where it is classified as nothing short of a suicide mission.
Companion quests essentially function as loyalty missions and Rook gets to assign various posts in battle. Just like in Mass Effect 2 assigning a companion a post completely outside of their expertise may get them killed.
The dialogue is actually written well at this point in the game. There isn't really much to complain about.
But even this part is not entirely without faults.
For one I don't like the non negotiable sacrifice that has either to be made by Harding or Davrin. Rook doesn't even get a chance to save any of them. But again these non negotiable companion deaths where you only make the choice who's it's going to be isn't anything new (i.e. Hawke and whatever Warden you happen to get, Kaidan/Ashley in ME 1). So maybe a bit if a bummer but nothing experience breaking.
A stronger point however is that Rook will always keep the Veil intact in the end.
I suppose this outcome already is part of the game title itself but was it necessary to take it so literally?
With everything the elves have lost and the discrimination they faced it should absolutely have been an option to agree with Solas and tear the Veil down.
But since we don't talk about racism and slavery I guess Rook doesn't reflect on these points either. So I guess keeping the Veil intact is in line with the game's general sanitization of the world.
So in conclusion?
The game is far from great, not gonna lie. It feels like the devs actually wanted a new IP but were too afraid of the risks that come with such an endeavor and thought gutting an existing franchise that already did the heavy lifting of building a fanbase and using it as a package would save their ideas from flopping. Surely no one will notice it is actually something else if we market it as Dragon Age, right?
But we are not that stupid. This behaviour is insulting to put it plain and simple and I am heartbroken, angry and said that this was done to Dragon Age. I wanted to love this game. I was optimistic before the release. Everything looked fine, nothing in particular to worry about.
But I cannot continue to defend this without breaking my basic brain function.
The most frustrating part is that with the ending the devs showed they can write a story and meaningful dialogues. It left me wondering why it couldn't be done like this for the rest of the game and living with the reality that I will never get what this game could have been.
All in all this is not a good Dragon Age game. It is a massive disappointment and does not live up to the promises made by the devs.
I am sorry for everyone who preordered.
I am sorry for everyone who paid the full release price.
Nominating it for Game of the Year is not justified no mattee how you look at it.
If you are genuinely enjoying the game, I hope you continue to do so and all power to you.
For the rest: let's stop excusing Bioware's disrespect towards the fans and enabling them by paying them too much money for it.
Don't buy at release. Don't buy spin off media. Wait for sales. These people only understand the problem when you give them a good run for their money.
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So you know this party banter between Aveline and Carver?
Aveline: I don't like some of the people you've been associating with, Carver. Carver: Talk to my brother/sister. He/She's the one in charge.
If you're on the rivalry path with Aveline, she says:
Aveline: Who says I don't mean him/her too? This city's full of people who are dead set on ending badly. I don't want to see you end up the same way.
I just- Aveline, you- you're so- hhhhnnnngggggg
I always rival Aveline when I play a mage, and if you think Edgar Aristide Hawke, who practically raised Carver and Bethany after Malcolm died and Leandra became a distant mother in her grief, wouldn't stop dead in his tracks at Aveline heavily implying he's a bad influence on his brother and Carver shouldn't hang around him so much since apparently Ed's someone set on ending badly...? Absolutely not.
This is another case of me wishing Hawke had the option to jump in during party banter with different options, because Ed would've chewed Aveline out for that.
Oh, and then there's:
Carver: Would asking you to stop spying on me help in the least? Aveline: No.
Aveline...................stop it.
#da2#dragon age 2#carver hawke#aveline vallen#da2 hawke#edgar hawke#listen all of aveline and carver's party banter and their relationship and the fact that they're pretty much foils DRIVES ME CRAZY#in a good way but then i get party banter like this and i stop everything i'm doing just to scream#like ed and aveline are on fairly good terms in act 1 i mean the rivalry is there but it's not too bad it's more like they just butt heads#but after leandra's death the friendship just rots and deteriorates like by the end of act 3 ed is genuinely surprised aveline#didn't turn on him and side with the templars but i guess even aveline knows what's actually right#or maybe she just doesn't want to face ed in a fight sksksks hell ed AND carver in a fight so it's easier to side with him and the mages#but anyway aveline saying that when ed's in earshot is bold but also the fact that carver doesn't actually acknowledge it#like he doesn't agree or disagree he just changes the subject to be like 'can you stop spying on me PLEASE'#like he already has no privacy while living with gamlen and now he has no privacy when he's by himself because apparently aveline's spying#also i always max out carver's friendship so he and ed are on good terms they're the brothers hawke and carver loves him#even if he doesn't outright say it you know that's what he's really saying in the last straw#when he says that he's proud to call hawke brother/sister and that's gone unsaid for too long like............ screaming sobbing throwing u#like the carver and hawke dynamic on his friendship path is sooo good that i hear aveline say that and i'm immediately ready to throw hands#btw if you're on aveline's friendship path she says 'maybe but i know you get around' instead which...........gets around where aveline???#aveline my list of beef with you grows with every playthrough i hate you but also i love you but also i want to throw you in the ocean#until you get your head out of your ass like this is a case of her being a FASCINATING character but as a person? while i'm playing ed? ugh#my lady warrior hawke adored aveline but ed is ready to fight her 24/7 sksksk
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chongoblog · 8 months ago
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My First Pokemon Playthrough
So I've noticed in my time of talking about Pokemon, I've told a lot of various anecdotes that are all a part of my very first time playing Pokemon. I was feeling nostalgic, so I figured I would share what I remember about this playthrough for everyone to enjoy. There may be a tangent or two in there and people who have followed me a while may have heard these before, but hey.
For context, I believe I was about 8 years old at the time, and after collecting some Pokemon cards, watching a kid play Crystal at summer camp, watching some of the anime, and generally being a pretty big fan (I even have Pokemon Yahtzee burned into my memory for some reason...), I finally got myself a Game Boy Advance with Super Mario Advance 2: Super Mario World, some Frogger game (after looking it up, it was Temple of the Frog), Tony Hawk Pro Skater 2, and, of course, Pokemon Sapphire.
I remember that my starter was Torchic. I don't remember why I chose that one, although I remember really liking the color red at the time (which I still do), so that was probably why.
I don't remember too much about my team or the general progress I made in most of the game, but I do remember Slateport City. For those who do not recall, in Slateport City in order to advance you need to get into the museum, which is blocked off by Team Aqua Grunts until you talk to someone in the shipyard. There are also Team Aqua grunts blocking the route ahead
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Now, my 8 year old brain for some reason concluded that the only way to get past the Team Aqua Grunts was to intimidate them with a high enough level Pokemon or something like that. So one night, while I was supposed to be asleep on a family beach vacation, I beat down more poor level 13 Pokemon than I could count. I learned later what I was actually SUPPOSED to do, which led to me finally fighting the Team Aqua Grunts.....with a level 42 Blaziken.
And since the Name Rater was in Slateport City and my starter had evolved, I figured it was only appropriate to give him the new moniker "MAGMA MAN"
The rest of the playthrough went about as normally as tearing through the game with mostly Blaziken normally would go. There were a couple exceptions though. First off, at the Weather Institute, after I saved the day from Team Aqua, they were kind enough to gift me a Castform, but my party was full, so I couldn't get it. My 8 year old self did not read this. (Remember this, it will come back later). But I managed to make my way through the game, catching Kyogre with my Master Ball and giving it the nickname "LEGENDARY"
Then we come to the Elite Four where I hit a brick wall. I don't remember my team at the time exactly, but I do remember it was MAGMA MAN which had reached about level 80 or so, LEGENDARY which was about level 48, a level 36 Pelipper, two level ~35 Tentacruels, and some other sixth Pokemon I don't recall. And for some reason, I just couldn't beat the Elite Four with this team for some weird reason. The best I could ever get to was Drake. I felt I was utterly defeated.
That's when we bring a new character into the story. A member of my friend group at the time who we'll call "John" to protect the innocent. Now John had a very "uncle who works at nintendo" type energy to him. The group used to play Gauntlet: Dark Legacy together all the time, and when I got the GBA port of it, he convinced me to trade my recently obtained copy of the Pokemon Trading Card Game Boy game for a Gameboy-Gamecube cables, only for me to learn too late that it didn't work like that, and from there, there were no backsies (but then I got ahold of a copy of Pac-Man VS and Four Swords Adventure then I learned to emulate, so who's laughing now).
Anyway, John saw that I was struggling and he decided that he wanted to help me out. You see, he had come across an incredibly powerful and rare Pokemon that couldn't be found in the wild. He had gotten it exclusive, and I had never seen it before. It was called a "Castform". Now John had Ruby version, so he decided that as much as it ached him to part with it, he figured it would be a reasonable trade to trade this powerful Castform for the slightly less powerful LEGENDARY. I agreed.
And then he moved to Ohio.
To this day, Castform is my least favorite Pokemon because of this betrayal. I was so distraught at 8 years old that I completely restarted my game of Pokemon Sapphire. I don't remember much about that second playthrough, but there's a reason why.
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This rival battle on Route 110 is somewhat infamous for being quite the sudden difficulty spike. And since I knew how to get past Team Aqua now, I didn't have an over-leveled starter to stomp my rival with ease. After losing to her about five or so times, I got frustrated and figured that whatever team I had wasn't cutting it. So I restarted again.
In my third playthrough, I made it all the way to the rival battle on Route 110. Then she stomped me repeatedly. So I restarted again.
This cycle would go on for, like, 15 resets. I didn't count, but it felt like there was hundreds. As I would keep on resetting and playing through the early-game of Pokemon Sapphire (which I had practically memorized at this point), I would start to take things a lot less seriously, sometimes picking the girl character, making my name random gibberish, etc.
Eventually, on one of these playthroughs where I started with Treecko, I actually managed to beat the Route 110 Rival Battle! And on my first try too! And thus began the epic journey of a girl named DE.
Now, I'd figured at this point that maybe only leveling up one Pokemon wasn't the best approach, so I was trying to balance my teams a bit better (I guess my rival taught me something). I was making my way through the game, and one day I'm checking out my best friend's Pokemon in Ruby, and who do I see in his box, but a Kyogre. I take a look at his name, and I can't believe it. It was LEGENDARY. John had traded it to my friend before he moved.
My friend didn't know that it was originally mine, so he offered to trade it back, which I accepted. LEGENDARY was a disobedient little bastard since I didn't have enough badges, but he got the job done. I don't remember the team I ended up using to finally beat the Elite Four, but it included my Sceptile starter, a Sableye that somehow knew only Fighting-type moves, and two Kyogres, LEGENDARY and LEGENDARY2.
And that's my first playthrough of Pokemon Sapphire. Thanks for reading, hope you enjoyed it.
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internalloops · 27 days ago
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Dragon Age The Veilgard is going to be my last BioWare game. I thought I could get past the world state issue, even with the poor graphics and combat changes, but I can't, and in light of recent spoilers and Skill Up's review, it really is the final nail in the coffin for me. Skill Up and Gameranx are my go-to for game reviews, and it seems Gameranx wasn't given a review copy?
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Everything I feared would happen in this game happened, from the combat, which is mass-effects combat with mass-effect problems (enemies are bullet sponges ), to the poor graphics and an even weaker watered-down story that is made worse by the lack of world states.
The HOF and Hawke's fate (if they live) are completely abandoned. Both Varric and Isabella (whose fate can be decided by Hawke and be romanced) do not mention him at all, as if they don't even exist. (And don't get me started on Isabella's outfit)
I thought I was prepared for my inquisitor being OOC (I even made a post about it), but I clearly didn't prepare enough, it's worse than Hawkes return in DA:I. At least one of my DA:2 playthroughs could match to a certain degree how they made Hawke in DA:I, but NONE of my inquisitors can fit into what we are given in DA: TV. And my hopes for a proper solavellan reunion has gone out the window, cause I won't even be able to see how I played out the relationship with Solas, I have to see how Bioware wanted them to play out instead.
Solas himself seems to have been watered down from what I've seen .. but (and this is the only glimmer of hope that I still have for this game and why I'm still getting it) it only seems to happen in act 1 and then something big happens in act 3. That's the one thing that all the reviews ( both negative and positive) have, that the ending is good and soft reboots the entire world/game. Which will make leaving this franchise easier for me.
15 years. That's how long I've been in this fandom. 15 years, countless of hours, books, comics, and more while watching EA turn Bioware into a shrill of what it was, abusing workers, lay offs without service pay, and taking everything that made them unique among the other companies, and turning them into generic one that cares about nothing but making a profit. All the while this fandom gets split into 2 groups, the toxic positivity side where you must ignore all the BS that this company has done and any form of criticism or the woke is bad, any form of entertainment that doesn't look like me or cater to me is wrong BS.
I'm done with it all, I'm soo freaking done with it all. Sigh*, $70 down the drain, so my hyperfocus can be scratched and I can get this out of my system and then it's over. Time to move on
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