#mugic
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I don't have much to say about it but i just took this template one and edited some colors but once the rp stuff starts this is gonna be the info post
I will be temporarily using this as my avatar for Kazato. Chaotic Codename ChaotiKaz64.
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I KNOW HIM HAVING LONG ANTENNAE KINDA IS A HUGE PROBLEM but on ths other hand
Prebby:)
maybe they can grown over time 😌
i think the same would happen with his scales, they would get a lot brighter and more ✨shiney✨ (irradescent! thats the word i was thinking of!) to be more like an exoskeleton!
over time the little feather like things on the end of his antennae grown downwards, spreading across, while his antennae grow in length at the same time :D
#but YES#do the long antennae!#as for how they would fit under the mask#ughdge hiiuuugg...#mugic!#sorry#MAGIC!!!#asks#tinker-the-dragon#rottmnt#rottmnt donnie#open your shell to find your wings#open your shell asks#open your shell fanart
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hey ive really been trying hard to just write lately so ive been to tired to draw but heres so drawing from yesterday :}c <3
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Interviews
FortPeat Interviews Compilation
This is sorted latest to oldest and links to Subbed Videos.
I have used @tablespooooon, @thisis153cm, @shipper_diary, and @osmnthusoolong for english subs whichever's available.
Code used:
(F) - Fort Only
(P) - Peat Only
(FP) - FortPeat CP
(BNFP) - FortPeat + BossNoeul
2024
(FP) 25.07.2024 星光STARRYMAG Interview [ EN | EN ]
(FP) 20.07.2024 #PraewTalk2024xFortPeat 'The Inspiration' [ EN ]
(FP) 19.07.2024 THHeadline X Love Sea The Series [ EN ]
(FP) 17.07.2024 Kazz Talk Magazine Interview [ EN ]
(FP) 08.07.2024 TripleClickTH x FortPeat [ EN ]
(FP) 28.06.2024 BL & Chill Media xFortPeat [ EN ]
(FP) 28.06.2024 StarStruckMediaOfficial xFortPeat [ EN ]
(FP) en-tk.com x FortPeat [ EN ]
(P) 22.06.2024 MuGic Man Fan Meeting by Honah Lee Interview [ EN 1 | EN 2 ]
(FP) #LoveSeaTheSeries Media Tour [ EN ]
(P) 25.05.2024 The 1st Presenter of Risebynur [ EN 1 | EN 2 ]
(FP) 10.05.2024 #LoveSeaTheSeries Press Conference Event [ EN FULL | EN CUT ]
2023
(P) #ONEsPeatFestiveBDay interview by KhomChadLuek [ EN ]
(FP) #LoveSeaTheSeries ต้องรักมหาสมุทร / Worship Ceremony Interview [ EN | EN ]
(FP) #LoveSeaTheSeries Y Universe Interview [ EN ]
(FP) #LoveSeaTheSeries Short Interview [ EN ]
(FP) #LoveSeaTheSeries Media Interview [ EN ]
(F) 26.11.2023 #FortTheOcean Media Interview [ EN ]
(FP) 16.06.2023 FortPeat X 赞赞man Interview [ EN ]
(BNFP) 07.06.2023 BossNoeulFortPeat HB Interview 健康与美容 [ EN ]
(BNFP) 07.06.2023 madan.fun Magazine Interview [ EN/CN ]
(FP) FortPeat interview with vdo/BL [ EN ]
(FP) ISLAND Magazine Interview [ EN ]
(FP) 《MOMENT:时刻》Magazine Interview [ EN | EN ]
(FP) ODDA Magazine Interview [ EN ]
(FP) Journey Magazine Interview [ EN ]
(FP) ECHO-7S Magazine Interview [ EN | EN ]
(FP) 星光STARRYMAG Magazine Interview [ EN ]
(P) Peat x SEEK_Chic Magazine Interview [ EN ]
(FP) FEED Y CAPITAL 2nd Media Interview [ EN | EN ]
(FP) FEED Y CAPITAL 2nd Media Interview [ EN ]
(P) 24.01.2023 #WorldYLessonsxPeatwasu (Salmon Podcast) [ EN ]
2022
(BNFP) 18.12.2022 Love in The Air Fan Meeting in Bangkok [ EN ]
(FP) 08.12.2022 FortPeat x Realme 10 Pro Series [ EN ]
(FP) Cuts from Thailand Coming Interview [ EN ]
(FP) 17.10.2022 Starlight Y News Interview [ EN ]
(FP) 22.10.2022 LITA Book Event [ EN ]
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NUALEAF
They are my favourite oc, Nualyet Aibi and Chilli Leaf.
Nualyet
*male he/him
*pansexual
*a top student at a mugic school
*a designer of his friends’ band
*control fire
likes
*arts
*rock music
*video games
*old things
dislikes
*social obligations
*taking much responsibility
*stress
*crowded places
Leaf
*agender she/they
*unknown age
*a creeper
*out-going and active
likes
*electronic music
*sketch
*sunbathing
*nature
dislikes
*dancing
*cigarettes
*hot weather
*strangers
They had met by coincidence. Nual went to travel around the world before he was 17 years old. At the end of his travel, he was almost killed by the snow. However, he didn’t die, but was sent to the world of Minecraft for reasons he didn’t know.
He suddenly appeared in front of Leaf’s bed, and lived as a ghost that only she could see. They had classes together in the school for monsters, which made them both an inseparable part of each other’s lives.
These two are like sisters and brothers. Leaf is the first oc I created and Nual first came up as her male version, but as I drew more about him, he became an independent character.
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Finally!! I can now present my new Chaotic Oc! (Yes, you heard that right! X3 )
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So when I was getting into Chaotic, I wanted to make a Creature Oc from Perim, I well, love the Danian designs in the show and in the card art, so I gave myself a challenge to design one.
I did have an idea for his design as he was inspired on the honeypot ant, so it was so much fun making him into a lava lamp lol XD
Then came the legs and well, it was a struggle, my bestie @gorefolk helped me with designing them (Thank you so much bestie, you have saved me again with designing hell lol XD )
He was so much fun making him, from his colors to his personality, plus it was a great challenge for me to design a different creature than what I'm use to. I'm really proud with the final results!
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So with that, I'm happy to introduce you to my Danian Oc, Altor.
-Altor is a Danian that all his life has been living in Mount Pillar, a Danian that isn't sure about what he purpose is for the hive and for the Queen.
-He's an odd Danian that his own kind would not talk to or try to get to know due to him being known for bouncing off from mentor to mentor.
-Altor has had three mentors but he didn't stay long with them, he is currently with a Danian mentor named Glapaal. It's a struggle for Altor...
-While Glapaal is a Danian Mandiblor Muge, he's not good with training another Danian student, so he would just have Altor do tasks that keep him away from really training him in Mugic. He's not mean to Altor but just bad at training...
-Altor has taking an interest in Mugic, he wanted to learn so much on the making of them, the music in Mugic is what he enjoys the most. He catches himself humming the tune from the Mugic.
-He also enjoys the culinary arts as well, it's like potion making but with tasty food, something he uses to make medicine. It helps with anyone to take medicine and not have a bad taste in their mouth.
-Though Altor hides his love for cooking due to Danians not really interested in that as they don't believe in good food can be use for medicine as well. Plus, he's a little embarrassed to show anyone...
-Altor unfortunately has to live with the fact he doesn't have many friends in his tribe as most are mean or too busy with their work, while he is alone and lost without a purpose, it's the worst feeling to have when in a hive...
-But one day, Altor was curious about the outside of his home, he has heard some rumors about it from some Danian scouts. He wanted to see it but he was afraid to break the rules that the Queen gave to her people, never leave the Hive alone... But the interest ate him, and he rebelled as he went outside on his own...
-He was in awe of the over world he was missing, so much life and so much color. He enjoyed the cool breeze of the wind and the plants all around him. It was paradise for him, but it didn't last... he got lost in a place called the Forest of Life where he would meet someone there... someone from the Overworld tribe and things change drastically for this little Danian and for everyone in Perim...
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Also a few fun facts about him:
-He's inspired of the honeypot ant, I didn't see any Danians with a design based on the species in the card game or in the show, honestly, I love the idea and thought to try it out with him.
- Yes, he can shoot out a honey-like substance from the palm of his hands, it's sticky and can harden like amber. He doesn't use it much but there are times when accidents happen. It's useful for him but he wants to try to practice on it more.
-Altor is a name that my bestie gave to me when I was thinking of names for him and I wanted a name that started with an A.
-He is a shy Danian but he can be sassy sometimes but he's quiet about it...
-He's probably the only Danian that thinks than fights, he doesn't like to fight and believes he's too weak... at least that's what he thinks...
-An outcast in the Hive... but he isn't alone... ;3
Bonus Fact:
-His theme song: https://www.youtube.com/watch?v=HE9W6qZGSP8
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Ah! I could say so much more about my boi but that's for another time when I spoil him with art and writing lol XD
I hope you guys like him!
And thank you bestie @gorefolk for helping so much with his creation, I couldn't have done it without your help, thank you so much!! <3
Well then, so happy to have finished him, I can rest easy and brainstorm more about him lol XD
Enjoy!!
Art, Altor @ Mine Chaotic, Danian Tribe @ Merlin P. Mann & Martin Rauff
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Brinley Briggs [Chaotic Player]
Almost seventeen when he was invited to Chaotic, Brinley is eighteen as of Tangath's return to the Spiritlands. Leanly framed and around five-foot-nine, he stands a tad short beside his friends. He is somewhat recognizable with his long, wavy black hair, dark eyes and olive complexion. When the weather in Perim isn't too warm, he often garbs in a deep gray zippered sweatshirt. Beneath that, he wears a plain maroon shirt, and below he wears navy blue jeans and light sneakers tailored for the traveling the wilderness. In rain or snow, or just when he wishes to keep to himself, the hood to his sweatshirt is risen. In times like that, he's more likely to be seen holding his trademark beverage of some Port Court coffee, and wearing earbuds hooked up to his scanner. More reserved and easygoing than most players, Brinley's friends don't often see him smile.
A mere few Chaotic players from Chaotic’s working stages are around today. When the Port Court alpha launched, developers selected a hundred players for initial testing. The criteria was different to today–players were handpicked for being consistently active online on top of being the best, and over eighteen. Instead of characters without context, proper messages were distributed. The beta stage followed this protocol with slight changes. Double the participants, relaxed skill requirement and a minimal age of sixteen. By the time Chaotic was ready for the public, most of the test players were gone. Be they were coded, banned, lost their scanner, or interest, what were hundreds became tens. One such oldtimer, Brinley Briggs, keeps to himself.
Brinley recalls those working days as tight knit. The playerbase smaller then, players knew each other better. But Brinley kept a low profile to start, more interested in exploring Perim than making friends. An escape from suburban Rhode Island had plopped into his lap that he wasn’t wasting. His best friend and classmate, Will Foster, also played Chaotic but not enough to be a tester. Though he could become eligible someday. Still, Brinley never mentions Chaotic, knowing Will wouldn’t believe him.
Beta questing was a thrill, being the first to explore a location no player had tread yet. Meeting creatures with unbiased thoughts of humanity. Well, before several players tarnished their reputation. It was as wondrous as it was unpredictable. Looking back on those days, Brinley finds it miraculous he wasn’t coded. A few codings were evaded thanks to a civilian creature companion. However, said friend has become increasingly unreachable.
When Chaotic was ready, Brinley could count the veterans who knew him on one hand. He was good at the game but not great, and rapidly dropped ranks when Chaotic went public. People only knew him through matches, and his numbered screen name isn’t easy to remember. Brinley left hardly an impression, as he preferred. But a few eyes would be on him after the Maelstrom Lands.
That month was going poorly for Brinley, mostly to do with family and friends. Will moving away for cinematography wasn’t helping. For peace of mind, Brinley frequented deserted locations. The brooding Maelstrom Lands suited his needs. A warrior named Clodor lives here but never turns up. Accessing the location is treacherous, deterring most creatures. Most only come to appease the Eye of the Maelstrom, a nexus of mugical harmony. So long as Brinley avoided the Eye, he’d encounter no one.
Last tribute went chaotic. Mipedim muge Sobtjek, followed by tribesmen Ario, Zhade and Ubliqun, were to offer the Eye an Interlude of Consequence mugic. But some UnderWorlders wanted it for themselves. Zalvar, Kughar, and Krekk, equipped with spectral viewers, ensnared the Mipedians, plus a random human, and stole the mugic.
Najarin himself foresaw these events, and the discord that may follow. Aided by the human and his friends, they and the Mipedians intervened. The UnderWorlders underestimated the humans, losing the mugic and then the battle. Najarin blasted Zalvar, sending Krekk and Kughar running scared as the humans helped Sobtjek deliver the mugic to the Eye.
Krekk and Kughar escaped, but Zalvar became lost in Maelstrom’s maze. Weeks after, players described him as wasting away, and being hunted by OverWorlders. Despite the ongoing hunt, Brinley still walked the Maelstrom Lands, eyes peeled for Zalvar. Not just because he was dangerous, but the chance he might compromise. Though Zalvar’s thievery was bad, Brinley suspected he, a muge, didn’t know about the Maelstrom. Though getting ditched was common with UnderWorlders, he was still left for dead by this tribesmen. Also, a brief history of the OverWorlders had soured his thoughts on the tribe, like how they treat some prisoners. Brinley wouldn’t wish such treatment upon his worst enemies.
As luck would have it, Brinley heard a familiar voice as his song faded. Just ahead, the ground gave way to a shallow drop. Not far below rested Zalvar. The creature sniffled while examining stains of red in his ruffled fur. Either the rocks or the OverWorlders had just scraped him up. Zalvar looked up to see the staring human. He scolded but didn’t attack Brinley, likely to conserve his meager energy. Brinley recalled his idea. He’d never been to the UnderWorld but had scans. Surely some UnderWorlders would attempt a rescue? Brinley offered his aid and, expectedly, Zalvar told him off and stood to leave.
“Okay, but if you change your mind,” said Brinley while turning, “you know where to find me.”
Brinley reclined against a rock near the cliff, waiting to see if Zalvar would have second thoughts. Shortly after, battlegear blasts echoed from far, as did other voices. As quickly as it came, if left. Then, minutes later, Brinley saw Zalvar coming around the corner. Part of his leg was charred, and one shoulder now bore a fresh clawmark. Zalvar looked to the cliff, and revealed himself. “Alright,” Zalvar exhaled.
After finding a cavern to hide inside, Brinley headed for Chaotic. Zalvar needed food, and the Port Court was bottomless, as demonstrated by PeytonicMaster. Promising an anxious Zalvar he’d return, Brinley ported. In Chaotic, he placed a massive order of meats and water, plus a coffee for himself. Returning, Zalvar scarfed down everything, including the coffee when he snatched the sweet drink for a taste. Brinley mentioned porting to UnderWorld City for help. Zalvar suggested Khybon, their builder cyborg. To find him, Brinley sought Khybon’s sidekick, Jiggorex. First, he visited his Perim stash at Igslo Lighthouse to assume a mask-and-cowl disguise.
In UnderWorld City, Brinley tracked Jiggorex to the Infernal Inn. Approaching him, the disguise lasted all of ten seconds. Still, Jiggorex believed Brinley when he explained Zalvar’s predicament. Hopping into his vehicle, they floored it to Khybon’s Forge. Inside the workshop chambers, Khybon listened to Brinley’s request, and was willing to help. He sent Brinley back to Zalvar with a communicator, and a tiny battlegear the boy didn't recognize for self defense.
Returning to the cave, Brinley handed Zalvar the communicator, which contained a tracker. Khybon said he and Jiggorex were inbound by hovercraft. However, the OverWorlders had followed the scent of the meat. The cavern went deeper, and the two retreated into its depths. As they moved in the dark, Brinley confirmed Zalvar didn’t know of the Eye of the Maelstorm. UnderWorld education was nonexistent, even for Perim standards. Zalvar asked if Brinley pitied him. That was a smaller reason.
He certainly proved it when they found another mouth out the cavern and became separated by the OverWorlders. Brinley ran into a dead end, and spun around to face Wytod, an OverWorld muge. The stag attempted to question him, but Zalvar arrived. Wytod followed Brinley’s eyes to Zalvar’s, about to attack. But Wytod was one of the stronger OverWorlders. The pressure overcame Brinley, and he drew the battlegear Khybon provided. Pulling the trigger, a narrow but powerful laser sliced one of Wytod’s antlers clean. The muge collapsed in agony, opening Zalvar to knock him unconscious. Brinley instantly regretted this, Wytod was one of the good OverWorlders. But Zalvar needed that chance, and it could’ve gone worse.
The hovercraft was visible now, and they got moving. The other OverWorlders, Attacat and Targubaj, also converged on the landing zone. Khybon and Jiggorex landed and engaged them. Between Zalvar casting Melody of Malady and Khybon outmatching Attacat, the OverWorlders were knocked down long enough for everyone to embark the hovercraft and bail. Khybon assured they wouldn’t be pursued as Brinley returned his laser, and a contemplative Zalvar gave another thank you. While the OverWorlders never saw his face, Brinley was aware his choice was a point of no return. Not that the OverWorlders’ approval mattered, anyway.
Once returned to UnderWorld City, Khybon and Jiggorex brought Brinley and Zalvar before Chaor himself, at his castle throne. Beside him stood Agitos and Takinom, and together they composed the Infernal Trifecta. Their dreadfulness heard the report with suspicion, mostly towards Brinley’s motives as he noticed the human’s blue scanner. Thankfully, KidChaor had improved Chaor’s thoughts on humans, and he believed Brinley when he denied allegiance with the OverWorlders. If anything the UnderWorlders were looking more favorable now. Something about them was appealing. Then dismissed, Brinley and Zalvar revisited Infernal Inn, where Krekk still ate. A cathartic Brinley sauntered for the alleyways as Zalvar pummeled that traitor.
Here, he reflected on what transpired until a girl came. Brinley knew Kara Morant from past matches, and for her being the ghost whisperer. She heard about the rescue and, while advising future caution, commended Brinley. He mentioned his newfound interest in UnderWorlders, and she provided directions to a human hangout in the city, should he stick around.
Later, Brinley followed the instructions to an abandoned building within a deserted backstreet. Inside was a decently furnished space, where Kara and FireKing, the kindest UnderWorld enthusiast, sat. The three played cards and talked UnderWorlders, which resurfaced the topic of Rarran. A jailbreak at the Pits injured him out of guarding. Kara bandaged his wounds, which she wished to check. They ported to the Pits, where Rarran recovered in a cabin.
Batman was friendlier than Brinley imagined. Even whepcrack-wielding Dardemus wasn’t so bad. The tribe had their faults, but Brinley misjudged them. Many were just troubled by circumstance. There was also a freedom and straightforwardness to the culture that Brinley enjoyed. In time, Brinley became a regular, making more rapports with UnderWorlders. He even took up part time at Infernal Inn to afford city trinkets. Inside, Zalvar occasionally asks for more coffee. He repainted his scanner red. Brinley joined the club, but avoids the fanclubs.
Zalvar told Brinley about the M’arrillians’ reemergence. Both forgetting the story of the Doors, word of a fifth tribe inside was shocking. From the relative safety of UnderWorld City, they heard trickles of news. The chieftain Milla’iin was brainwashing UnderWorlders, even humans. All M’arrillians could, and they quickly enslaved hundreds, including Khybon. Mill’aiin made him dam lava flows. To what end was uncertain until where lava once bubbled now ran putrid soups of contaminated water. The M’arrillians sought conquest. As much as Brinley wished to free Khybon, Zalvar forbade it, and the boy lacked experience questing the badlands.
Soon, Milla’iin’s pocket reached the Marsh of Murk, an oil field. The Infernal Trifecta saw their chance to fry those fish and took it. They parted the capital with a handful of warriors and the gargantuan annihilizer. Rarran was one of the creatures chosen. He enjoyed one last meal at Infernal Inn before leaving, where Brinley wished him good luck and to stay vigilant. But Rarran didn’t return. None of the UnderWorlders did, either being brainwashed or put on the run. Like with Phelphor, the Marsh of Murk was a diversion. With several of their best far from UnderWorld City, the M’arrillians, enforced by Van Bloot and his forces, launched a stealth siege with the undercity tunnels. Kara sensed it, and tried to get Brinley and Zalvar to warn the leadership. But they weren't there and it was too late as devastation was wrought outside.
Kara ran to help friends, as Brinley and Zalvar aided fellow tribesman Rothar in gathering warriors. The streets ran with scrambling UnderWorlders, and glowed sickly with brainwashing M’arr. Javelin eels swam overhead, and giant crustaceans wrecked buildings. Debris rained and fires ignited. UnderWorlders attacked M’arrillians, or each other, be they brainwashed or complicit in the siege. Amidst the chaos, the trio found Ultadur and Narfall while cutting down waves of M’arr grunts, kha’rall fighters. On Chaor’s Castle grounds, they saved Nivenna, a pupil of Takinom who tried in vain to find her. They picked up gladiator Lyssta as she fled UnderWorld Colosseum, and bumped into High Muge Kopond and his Pyrogenousists.
The party attempted to repel the enemy. However, so many had been brainwashed, or worse. The battle was already lost. All they could do was find vehicles and flee. Not before Zalvar saw Krekk among Bloot’s forces. Furious with the traitor, he charged Krekk and the two fought. Zalvar only stopped when Brinley returned him to his senses. He released Krekk and they piled into a viledriver to make their escape.
Brinley became the party’s scouting eyes as they trekked the UnderWorld badlands. He was also their link to other survivors, like Kara’s pocket of creatures. Together in the Port Court, they scoured for helpful hearsay. The search led them to a trio of adolescent players called the Crew. Other chieftains beside Milla’iin now roamed the UnderWorld. They and their reinforcements were sweeping for the stragglers. Chaor’s group was still out there.
All three Crewmates Brinley knew. He and Kara had encountered Morgan, a rare M’arrillian dude at UnderWorld metal concerts before. Their OverWorld fanboy, Damon, is a quiet player with good aim. Their Danian girl and also beta player, Alex, has a reputation for sneaking around Mount Pillar and evading capture, to Odu-Bathax’s annoyance. The Crew hadn’t strong ties with the UnderWorlders, but they still detested what the M’arrillians and Van Bloot did to the UnderWorld. Hearing Brinley and Kara were helping the getaways, they volunteered to assist however they could.
Kara returned to her friends as Brinley and the Crew tried finding Chaor's party. Damon and Alex wielded battlegear from their own stashes, and Brinley had managed to sneak Khybon's laser from his forge before. Though alive, as the M’arrillians were in pursuit, their location remained unknown. The players could only go on faint trails, until Brinley saw Chaor’s handiwork in a burning trail of kha’rall fighters. Most were dead, but others attacked while dying. Clearing out, they soon found dampened Earth, where Brinley discerned Chargola and Illazar’s footprints. Both were at the Marsh of Murk. They could’ve been brainwashed, but Brinley and the Crew still proceeded in the direction the tracks stopped.
Hours passed with nothing. Then, the whistling stillness of the badlands was disrupted by distant booms. Nearby, Chaor and what remained of his party engaged a swarm of M’arrillians. The Trifecta were still free, but Chargola had been brainwashed. He clashed with a weakened Illazar and Agitos, who wasn’t much of a fighter. Damon shot Chargola’s back with his liquilizer, diverting attention onto the Crew. The defocus from the UnderWorlders helped in taking the M’arrillians down.
After assuring the Crew wasn’t brainwashed, Chaor questioned their motives. Seeing Brinley among them, he listened when they explained everything. Brinley called Kara, who put Rothar on the line so that the Trifecta could form a rally point. When someplace was decided, each party hurried, for more M’arrillians were inbound. Racing across the badlands, they all shot down the invaders who tried to impede the rendezvous. Along the way, Brinley became better acquainted with the Crew. Despite being tribal opposites, he and Damon jibed over exploration, battlegear and favorite OverWorlders. Morgan shared several of his beloved bands, including the one Morg is in. He and Alex shared tips on risky questing, their respective tribes and either’s future relations.
What seemed like an age crawled as the M'arrillians just kept coming. The three parties stayed strong, and the Crew kept pitching in where possible, until the UnderWorlders could all see each other. The reunion celebration was short as bleak news arrived. The M’arrillians, seeking to box them in, were barricading exits to the OverWorld. The hourglass flipped, the UnderWorlders made haste to the nearest passage at Cordac Falls.
Brinley and the Crew, knowing the climb would be perilous even without M’arrillians, ported overground. Around the falls, they informed nearby OverWorlders of the impending arrivals. The Crew followed a clutch of them to the Falls, to assist the climbing UnderWorlders and keep the M’arrillians underground. Battlegear in hands, they stood at the cliffs, opening fire unto the Deep Ones who tried bringing as many UnderWorlders down as they could.
Some didn’t reach the top. Many still did, including the Trifecta and Zalvar, Jiggorex and Nivenna. The M’arrillians were eliminated, leaving no witnesses. Zalvar said he was in Brinley’s debt, again. Brin told him not to worry about repayment. As Chaor swore the OverWorlders to deny they were ever here, Brinley thanked the Crew. They made a good team, and Brinley to quest with them again before he and Kara followed the UnderWorlders in search of a place to hide.
The party settled in a cavern beside Rokarr Ravine, an OverWorld location Brinley visited in the beta days. Returning here was nostalgic, and bittersweet. Chaor learned what knowledge Brinley and the humans knew of the Tribal Alliance. It was known the leaders conferenced in the Library of Kiru City. That was where Chaor sent Rothar, Kopond, Narfall and others, to join the Alliance and be his eyes and ears.
Indeed, Brinley would accompany the Crew on future quests. When Mount Pillar’s reservoir became poisoned, he and Crew helped relocate Danian belongings. When Ihun’kalin and his army assaulted Al Mipedim, they escorted civilians the Tribal Alliance couldn’t reach to safety. That quest, they encountered a teenaged girl named Kelli with the worst luck with getting her transport code. She was new, but helped out big time. So, she stuck around. Being a Mipedian player, they now had one per each tribe, if you don't count Prexxor.
Between quests, Brinley swung by Rokarr. Rothar and his party had joined the Alliance. Despite the tribes’ efforts, the M’arrillians still covered ground. Soon, they’d be knocking on the Gates of Kiru City. Worse, rumors spoke of a M’arrillian superweapon, bound for Glacier Plains. Fortunately, a few UnderWorld stragglers had reached the ravine, carrying the telebracers Chaor and his commandos stole from the Arsenal. Even better, Chaor the Fierce was realized. When the time came, the UnderWorld would strike from the shadows.
It was a solid plan, that Zalvar didn’t want the humans in Perim for. A final battle imminent, Perim was too dangerous. Brinley protested, but Zalvar convinced him otherwise. “You’ve played your part,” he said. Of the Crew, he and Kelli stayed in Chaotic. From their second-floor table in Chaotic, the two could only watch through the scanners of who stayed, and wait. In Perim, they checked in with Morgan and Alex, who helped repel M’arrillians from a flooding Mount Pillar. Damon and Emily O'Neill, this girl who runs a Perim blog called the Perizine, hunkered with Vidav the Peacemaker and other creatures in the tunnels beneath Kiru City. Things seemed hopeful, until the mind wave.
The Alliance had sent a volunteering Maxxor behind the Doors via telebracers. There, he would bring the M’arrillian ruler, Aa’une, to Lake Blakeer. According to their adviser, ol’ Tartarek, its dark waters would weaken him, forcing the M’arr to negotiate. Rothar informed Chaor, who teleported there to assist. The two allied and teleported Aa’une to Blakeer, but it was a trap. Tartarek, actually brainwashed, brought Aa’une someplace his powers would intensify. The Oligarch underwent an eldritch transformation, and unleashed the mind wave that barreled towards Kiru City.
Emily and Damon were still underground when it hit. They were spared from what happened to those overground. The Alliance leaders were brainwashed. But the UnderWorlders, with mindbanded allies, soon approached the city gates. The two sides clashed in a battle that soon spread into the streets. It was a night of fire, with neither side gaining significant ground. Though, more creatures were being brainwashed.
At Blakeer, Chaor and Maxxor–well, Iparu posing as Maxxor, fought Aa’une until Maxxor arrived bedecked in the storied Xerium Armor. Iparu stood in as the real Maxxor found the impenetrable armor. Combining attacks, the three used the waters which gave Aa’une strength against him, ending the Oligarch. With Aa’une’s death, the M’arrillans lost control of their brainwashed. Unknown to the Alliance, the late leader was the source of those brainwashing powers.
Relief washed over Brinley as he and a cheering Kelli watched the M’arrillians be driven out through Emily’s scanner. Further relief came when Damon and Emily confirmed Zalvar, Rarran, Khybon and the others Brin knew were alive and well. “I knew they could do it,” he whispered to himself beneath the crowd.
The transport system reopened a week later, just in time for the UnderWorlders’ reclamation of their city from Van Bloot. The M’arrillians on the run, the Gothos Phalanx was outnumbered. Chaor even denied Bloot Gothos Tower, forcing him into cowering behind the Doors as his followers scattered. When all was done, Brinley, the humans and their freed UnderWorlder friends celebrated at Infernal Inn. Half the ceiling was missing, but it was enough for a party before rebuilding began. Creatures from other tribes came, whom Brinley curiously saw Zalvar mingle with.
Post Invasion, Brinley hangs with the Crew, sometimes joining their quests. OverWorld trips he often sits out but exceptions arise, like the Perithon trainwreck and when Dranakis Threshold was learned to be a portal to the past. Visiting ancient Perim, the Crew made the wildest discoveries. Brinley understood Chaor’s spotty family history with Kiru as an ancestor. He never thought Najarin was that old, that Mipedian Territory was once jungles, or that Danians were once more than just ants. Like a rollercoaster, it was exciting, and brief as Van Bloot reared his ugly ahead. He coveted the power of Dranakis for all the wrong reasons. Thankfully, Najarin destroyed the portal before Bloot could timewarp amid a clash between the Gothos Phalanax and a mixed-tribe party of interveners.
“As fun as it was, it’s best this way,” said Emily. After Dranakis, the Crew and her pitched in with the decontamination of the Riverlands. The day ended with saving an ex-M’arrillian in hiding. Most Emily, who used herself as a living shield, and tanked an attack from Attacat. Vidav then intervened, and the conflict was resolved. Emily has also stuck with the Crew since. Brinley gets along with her well but not as much as Alex or ironically, Damon.
Word spread like wildfire when Kaizeph, City of the Elements, arose from Lake Ken-I-Po. The Crew has yet to explore it, being mobile, airborne and difficult to obtain scans of. Kaizeph’s rediscovery happened from another lost city found, Kehn-Sep in Mipedim. The fresh digsite offered the Crew many artifacts to observe. From the fallout of the Perithon birthed a crosstribe racing scene. Occasionally, the Crew will spectate, or sign up. When Batog manifested in the OverWorld, Kara sensed a disturbance and asked the Crew to investigate with her. They saved some dozen creatures from the wrathful spirit. When the chaos ended at Runic Grove, they learned about Tangath and Spiritlands at the Glacier Plains memorial. Placing trinkets of tribute onto the monument, Brinley and Damon wished Tangath brighter days after everything.
Siding with the UnderWorlders. Fifth tribe bringing temporary unity. Rolling with the Crew. Perim time travel. Looking back, Brinley never saw it coming, and he doesn’t know what to expect next. All he knows is with the fallout of the Invasion, the incident at Dranakis, spreading word of the Spiritlands and the return of Kaizeph, Brinley isn’t the only one in unforeseen territory. The secrets will spill.
"Yeah, a lot of players are fifteen or sixteen when they get a transport code. They get like, really excited, knowing the creatures are real. Except, they didn't read the lore and port to Perim to learn the tribes are way more complicated than the two or three lines. Yeah, even I read the lore and I wasn't ready."
"I don't know when exactly creatures started hating humans. Maybe it was something over time? I know the devs regretted some of the test players they chose, and they should. One time they shut down the transport system for a whole two days. No one said why, but I got stuck in Perim. At least I had someplace to stay."
"The human hate is mostly from the warriors. When it comes to the civilians, it really depends. Danian civilians are the warriors, so yeah. UnderWorlders are well, UnderWorlders, but a lot of them won't attack you if you behave. Same for the OverWorld, but a lot less bite. A lot of the time, they just give you those nasty stares because outsider. Or they just pretend to like you. Mipedian civies are usually pretty chill. Just don't mess with their water."
"Have you ever heard of a creature who got addicted to coffee? I gave Zalvar a coffee problem. Hey, he took that first coffee without my permission. And telling an UnderWorlder no doesn't always go well, especially when it comes to drinks. I try to moderate Zalvar's coffee consumption, and make him brush. I've known CodeMaster Amzen since she joined the council. She doesn't take stuff like that lightly. She can be worse than Hotekk. Firsthand experience, I'm never breaking the rules again."
"OverWorlders and UnderWorlders? How they started hating each other could have been resolved like, ages ago. But we're way too deep in now. The M'arrillian Invasion was never gonna be enough for total peace. They're not at each other's throats like before, but it'll be a while before either of those tribes takes Vidav and his treaty seriously. Poor Vidav, though. Emily said he took up drinking after the Perithon. I knew him, he never touched that stuff before."
"What are the biggest issues in UnderWorlder culture? Well, besides fighting over everything, uh. I don't know how else to put this, daddy and mommy issues. Lack of discipline, or the right kind. I mean, the problems are because of what they're born into, and it's not like they can just move to the OverWorld. Some players say they're a lost cause, but Kara and FireKing and I, we don't think so. I think anyone can change, almost anyone. Tribalism isn't as hard to shake as like, religion, and with Perim it's not exactly just faith. A lot of stories are true, for better or worse."
"UnderWorlders do have drugs. They're just potions and plants. I mess with them at hangouts or concerts, sometimes. I would not recommend them, you will see some spooky stuff."
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On the morning of battle, Tom had clumsily applied paint to his cheeks. He felt like he was six years old playing with his mother's lipstick. He felt like a child. Not a warrior. Up until then he'd been all bluster and confidence, rallying the troops, undaunted in the face of uncertainty. But now....
Maxxor looked down at the boy, shocked and a little indignant. Did the boy even realise what those markings signified? How important they were? He scribbled on hasty clan signs like they were war paint.
At least he had the sense to look ashamed.
"I'm sorry." Tom's voice sounded small. Maxxor had never seen him so small before. The boy shifted his weight and looked out at the hill that they would soon be defending. "I just-" He ducked his head and confessed, "I guess I'm just trying to convince myself I'm not scared."
Because Maxxor made him brave. Maxxor always made him more than he was, better than he was. He thought that if he could carry some part of the king with him, maybe he'd feel more like a warrior.
A large forest green hand held a cloth out for him. Tom took it quickly and scrubbed his face. It was an excuse to hide from his hero. To keep the humiliation and fear from being seen.
"Sit." Tom sat on the only chair in the tent, covered in stretched hide. He kept his head down. He'd only been called to the principal's office once in his entire life and he never wanted to repeat the experience. Somehow, this felt the same.
Something cool touched his right cheek and Tom flinched in surprise. Maxxor wasn't looking at his eyes, rather he was following his finger as he applied the paint with careful precision.
"The left ridge symbolizes strength, the right, surety. Beneath them both is the hearth, a home to return too, kin. Above them all is the brow, unbending but just. Equal in all things." He spoke as he added the markings, trying to engrave their meaning and importance with every word and motion. "They don't mean anything if you do them yourself."
Maxxor straightened and offered his hand to Tom.
Tom looked up at him with wide, Mugic blue eyes and clasped his forearm, jumping to his feet.
"Thank you."
For telling me. For helping me. For being someone I can believe in.
"For this battle, you have a clan behind you. No one with those markings need ever feel afraid. Or ashamed." He turned and exited the tent.
Later, Tom would have a million questions. What about the patterns on his arms? Did they mean something too? How old was Maxxor when he stopped painting it all on and got it tatooed?
Where was his clan?
But at that moment, Tom scrambled to follow Maxxor out onto the field. Relieved and overjoyed and steady in the face of uncertainty. He was a warrior.
Intress gave Tom a surprised and aprasing look when he joined the back line, but then looked back at several humans that had her stripes painting their cheeks.
She shrugged and ruffled his hair. Maybe it was just an Overwolrd thing.
#maxxor#tom#tom majors#major tom#chaotic#chaotic tv show#Intress#flicket#mini fic#maybe ooc#@transendingchaos#sorry to tag you without asking I just think you're really cool
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Chaotic Card 31- Chaor
He's Mean, he reigns supreme, and he's a furry fury machine. Chaor leads the Underworlders with a clawed fist, but unlike Maxxor who has a Hero tag, Chaor is a Conjuror Warrior; He's in charge because he's shown he's one of the toughest creatures around, even getting used in a couple of modern day meta decks, unlike Maxxor.
Stat Spread
Courage: 85-105
Power: 80-100
Wisdom: 60-80
Speed: 50-70
Energy: 65-75
Mugic Counters: 3
Elements
Fire
Air
Earth
Water
Playstyle and Ability
What can't Chaor do? Need a Mugic Caster? A front line warrior? someone in the middle row to handle clean up, or use ability to support other fighters? Granted there is an Underworld Mugic that does the same for the cost of 2, but it cannot be understated how good Chaor is. Give him something to boost is Courage or Power, to use in those decks, or a fire Battlegear to go with his natural element.
Biography
Chaor rules from Underworld City. due it strategic placement, he's constantly sending armies to invade and take over Kiru city, and then all of Perim. But since the Underworld is so aggressive, Chaor needs to constantly show why he is strongest, even against other creatures who covet his throne. One spiecific episode has him team up with a human called Kazdan (Kaz) to spy on one such conspirator, by fighting in a recent scan of the enemy territory; Gothos Tower.
And in another episode Chaor explicitly states he cannot intervene in a fight that Kaz got into by insulting another creature; if he is weak to a human, then all of the other Underworlders will think he's gotten soft and it'll either be a riot, or a usurping.
Kaz loves the Underworlders, and is a good friend of Tom, teaching him how to play, how Chaotic works. and good strategies. He even makes Tom play an Underworld deck, so that Tom understands how an Underworld player thinks; the reason being, it will be easier to counter attack an enemy player if he knows their strategy. When any Underworld strategy is just burn, burn, burn, the only way to get around it is to heal heal heal.
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TRP AU -Found-
“Must have been some terrible form of ravaging Mugic,” the man sighed as he ground medicine in the stone bowl with more force than necessary. A tense prayer was whispered under his breath; he had enough to make to the proper brew-
He froze as a loud burst of coughing ripped free in the next room. Rakkos darted to the door, hissing a curse in old Rhexian.
The uneven breaths of the damaged boy were flighty things, skittering in the air of the otherwise serene room. Every cough set Rakkos’ nerves on edge, eyes locked on the small body wrapped up in the thick blankets as it fought off a terrible fever.
Pallid flesh marbled with the inky signs of severe destruction Mugic. He was smaller than he should have been, the malignant curse devouring him in every way possible. His dark hair was matted from fever sweat, and there was a small trail of dried blood underneath his nose and a cut on his lip from where the kid had presumably cut his face on one of the beach's shards.
He was a mess.
A mess Rakkos was desperate to keep alive.
After the coughing died down, the verdant Creature released a breath he hadn't realized he was holding. A privilege he may not have for much longer, the man quickly resumed his task.
—
The fever broke after the fourth day, the child's breathing finally evening out in slow, steady inhales and exhales.
Rakkos rubbed his tired eyes, wincing when one of his claws poked at his brow. Thank the gods, he'd done it. He'd managed to save this one. He'd gotten the fever under control enough for the boy to break through it. He slumped down next to the recessed bed, giving the stranger a grateful look when-
Hang on.
Where the curse had once stained his flesh in a purple wash, it had taken on a distinctly green hue.
The child was Gherix, something rather unexpected after his pallor -something far more often seen in either the Iohrix’s stoney shades or the lighter hues of the Alkrix. The man stared, curious about the development, but it not seem to be a threat or signal of other sickness. Nevertheless it was a good sign that the spell was breaking, and there may be hope for his strength to return. Surely the worst of it had passed.
Whatever the case the man was exhausted. Four days and three nights of little sleep had left him ragged around the edges, and the floor next to his guest was not comfortable. But now he could afford to bathe and be in a proper bed tonight. Thank goodness for small luxuries.
—
It was two more days before the child opened his eyes for the first time. They were a dulled, burning amber, and still half blind from sickness; the kid was barely able to track him across the room, but even still- the man was grateful for any progress.
"Hello," he'd greeted. "How are you feeling?"
The boy rasped out a strange word. No, a name. A question.
Rakkos frowned, unsure what the other wanted. The child croaked something else then, and the man caught an accent. Not from Ix'Rune, nor her sister Akle'ah, and spoke Trade-Speak. Strange.
The rest of the stranger’s time awake was showing him where the bath was, and making sure he ate something. He shuffled stiffly, still clearly sick, and though this gave the elder time to change his guest’s bedding, he was thankful when he was settled down again.
Only then did the Creature walk back to the cluttered apothecary towards the back of his kitchen. He needed to take care of the depleted supplies at the market later, but the pride at a difficult task being completed bubbled up into his chest.
They needed to work on communicating, but this day had made him hopeful.
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Chaotic concept: The master tower
Having an arcade just for players who just want to have fun, but I think there should be a section for competitive players.
When a player defeats a codemaster, they don’t just received a scan, but gain access to a section in Chaotic: The master tower.
Each floor of the tower is dedicated to a codemaster and their battle strategy specialty:
Crellan:
Crellan‘s floor is dedicated to Perim’s history. The floor is divided into sections for each of the tribe’s history. Players can read translated textbooks from Perim to learn about their favorite tribe history or culture.
Hotekk:
Hotekk’s floor covers creature’s abilities and biology. The floor is similar to Crellan’s, with sections for each of the tribes. Players can discover creatures unique abilities, like Mipedian’s invisibility to create strategies for chaotic matches.
Amzen
Amzen’s floor collects info on battlegear. The floor is decorated with replicas of battlegear and battlegear blueprints. Players can learn the history of their creation, their Inventor and functions of battlegear.
Oron
Oron’s floor documents mugic and their creation. The floor can allow players to interact with instruments that aid muges to hid a tune for a mugic.
Tirasis
Tirasis’s floor covers on locations’s geography, ecology and zoology. Maps of locations are displayed in detail on tables or on walls on the floor. Players can learn about the effects of locations and the wildlife that inhabits the locations.
Imthor
Imthor’s floor archives mythology, legends and folklore of Perim. Players can read about many versions of myths of the Cothica to a ghost haunting Maxxor’s castle.
Chirrul
Chirrul’s floor gathers info on attacks and their history. Players can learn how attacks were created and how they can use them in matches.
Rumor has it, if a player defeated all the Codemasters, they access to an eight floor in the tower.
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star wars the fighter's creed
star wars the fighter's creed, the set in the pre galactic civil wars, the four main heroes were stand against the galactic empire to free the planet from them, art style: pogiformers & pokemon & yugioh & transformers art style, rated: the teen rated.
name: fetaourr. race: bio fur & metal & feather & armor being. based: doubluredourr. personality: he is brave & heroic & honorable soldier.
name: thunchu. race: thunder mouse. based: pikachu. personality: he is cute & childish & kind mugical mouse.
name: dagicianova. race: hybrid elf & cyborg & meta being. based: dark magician. personality: he is friendly & loyal & royal tech/magic/meta magician.
name: optimelincore. race: hover truck robot. bases: g1 optimus prime. personality: he is genius & care & brother like technology truck like robot.
Star Wars: The Fighter's Creed
In the era preceding the Galactic Civil Wars, four heroes stand united against the oppressive rule of the Galactic Empire, fighting to liberate their planet from its clutches. With an art style blending elements of Pogiformers, Pokémon, Yu-Gi-Oh!, and Transformers, this action-packed tale is rated Teen.
Main Heroes:
Fetaourr
Race: Bio-fur, metal, feather, and armor being
Based on: Doubluredourr
Personality: Brave, heroic, and honorable soldier
Thunchu
Race: Thunder mouse
Based on: Pikachu
Personality: Cute, childish, and kind magical mouse
Dagicianova
Race: Hybrid elf, cyborg, and meta being
Based on: Dark Magician
Personality: Friendly, loyal, and royal tech/magic/meta magician
Optimelincore
Race: Hover truck robot
Based on: G1 Optimus Prime
Personality: Genius, caring, and brother-like technology truck-like robot
Together, these four heroes embody courage, friendship, and determination as they lead the charge against the tyranny of the Galactic Empire, inspiring hope in the hearts of all who resist its rule.
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Even though it was in passing, I thought it was quite an interesting idea .... and just doodled a lot. Well, the ability to actually use mugic as a human in Perim matters not to me because it is swag and cool to draw no matter.
Up close ones under readmore
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chaotic glitch AU
this is kaz glitch This is what it looks like The pictures are first
second with a hat
I've got an epic idea What do you think we make Kaz like error sans My idea is what When Kaz dies on Earth At the same time, Chaotic self returns, a glitch occurs. spirit or ghost Kaz Earth +Chaotic self Mix We get glitch Kaz .I want to write the story, So my story: When he wakes up Somewhere in Perim. Feels strange in the body and head In his eyes he sees numbers and codes He tries to remember what happened to him When I realize what happened to him Decide from the best hide Kaz knows it's glitch He doesn't know what to do, he's afraid that Code Masters deleted him Because they might think it's dangerous Or does not know if the body is stable I mean it's glitch maybe disappear from existence . He didn't want to tell his friends, especially Tom Look, he's trying any way to bring him back And if Kaz's idea was correct about his body Not wanting Tom to feel blamed for his death, he failed to save him from his condition glitch Code After a while, he tried to find out about this power It's good luck that is Computer genius has power : (Clothes design can be changed ) (It has the ability to enter the system Chaotic without knowing Code Masters ) (They make things out of code things like making weapons, vehicles, Mugic, and almost anything)(They can change the shape of any creature from Perim He can choose to create a creature's design and abilities Names a creature behaves as a different creature ) ( he owns the ability to teleportation any part of Perim, Chaotic, and Earth)( He can open screens and watch anything from anywhere and time, past and future Perim, Chaotic, and Earth But of course he does not enter into people's affairs ) (He can scan things from his eyes like a scanner without blue light)(And other different power abilities)(An ability that can tell anything In his head he can see information about this person Or a creature or information about things About his past, present, future, or their personalities It is not used, it respects people's privacy, but it uses it. It has simple information But only necessities ) The plan is to enter the Chaotic and pretend that he is a new player named Zack Code name: ghost glitch Create another account in Chaotic and his tribe Underworld When he plays he uses all the tribes For no one to find out, if he plays in his own way, friends will notice Represents that the first match is won by luck And of course he did not use his abilities to cheat. Kaz told one creature named Apollo From the episode Chaotic | Season 1 | Episode 26. He lives with Apollo and Apollo teaches him how to use his abilities and fighting techniques
The third is Kaz enters Chaotic with the name Zack
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Portal To Perim Beyon: Kiru City Beyond
After getting into Chaotic again, and reading the Lore for Cardfight Vanguard Overdress, it got me into thinking about what Perim might be like in the future. So, I decided to start posting bios and the like on my ideas in the form of Portal to Perim style bios. If this gets some attention, I’ll post more
In the 100 years since the reign of Maxxor, the Overworld capital has undergone massive changes in both size and population. The Overworlders were always known as trying to keep close relationships with other tribes, but after the war with the M'arrillians, many Overworlders formed long lasting friendships with creatures from other tribes and this led to many outsiders coming to Kiru City for battle training, diplomatic missions, educations and even just to live lives of their own. The integration of other cultures grew more and more until, forty years ago, the then queen of the Overworld decreed to allow any creature of any tribe the ability to come to Kiru City and claim Overworld citizenship. This led to Kiru city becoming a massive hub for immigrants of other tribes. Mipedians, Danians, M’arrillians, and even Underworlders all live within the Overworld capital.The influx of new citizens from around Perim has helped grow Kiru’s prosperity, but some high ranking Overworlders decry the idea of allowing outsiders into their tribe and see the cities non-Overworlder population as a stain on Kiru’s history.
And it’s not just the city's people that have changed over the years. The physical layout of the capitol has also drastically shifted. Instead of just the one wall that was used to protect the city, Kiru has now been split into three separated sections, each one surrounded by its own mugically reinforced stone wall. The first section of the city acts as the so-called “peoples area”. This is where the majority of Kiru city's population lives. This area is even more split into several sections to reflect the city's diversity, with there being different districts primarily populated by Underworlders, Mipedian’s and Danians. Though creatures from other tribes can live outside those areas, these neighborhoods act as places where they can share and indulge in their culture and the current leader of the Overworld sees them as helping make Kiru into a microcosm of all Perim. This section of the city also contains the famous Kitu City marketplace, where citizens can find food, books, clothing, mugic, and battlegear from all over Perim.
Within the city’s second wall is what’s considered to be “the learning quadrant” and it contains numerous areas of education and knowledge. From the Overworld library and it’s vast collection of books from everywhere, to the Overworld mugic hall, where muges come to study and experiment with their art, to the world famous Intress Academy of Elemental Studies. The academy is one of the jewels of the Overworld capital, boasting highly experienced teachers and trainers from all over Perim. Similarly, the student body is also extremely diverse with Students from all tribes being allowed to attend. Students not only study how to perform elemental attacks, but also how to construct elemental battle gear, create elemental mugic and study locations that have elemental attunement. Attendance there can truly make one into a master of the elements.
The final part of Kiru City is in the dead center. Here is where most of Kiru's government officials, soldiers, muges, and nobles live. This section houses the palace of the overworld ruler, the barracks, the Overworld arsenal and several other important strategic facilities. The walls of this area of the city are extra thick and heavily guarded at all times, with only recognized personnel being allowed to enter. But don’t think that this means that the inhabitants are indifferent to the rest of the city. In times of war or crisis, the gates to the center of the city are opened so that all the people from the outer two areas can evacuate there, to be protected by nearly indestructible walls and the Overworld's best soldiers. Even after all these years, the Overworlders still make sure to care for all their people.
#Chaotic#Chaotic cartoon#Chaotic card game#Chaotic marillian invasion#Chaotic mipedians#Chaotic Headcanons#chaotic danians#danians#Overworlders#underworlders#Perim#Perim Headcanons
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Finally! Posting the first piece of artwork in 2024!! (Sorry it took way longer than I thought, but that's life lol XD )
Anyways!! Me and my bestie @gorefolk created sonas for Chaotic. If you haven't guess, yes, I had way too much fun with designing her, sorry, can't help it. XD
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So now, I'm happy to introduce you to my Chaoticsona, Alessa.
-Alessa has been player in Chaotic for a long time, she would come everyday to hangout and explore Perim. But... things changed and well, she comes and goes. Players thought she got a job and was busy, even believing she would get tired of the game. That wasn't the case for Alice...
-She didn't have too many friends, only two, Bon and Violet, Chaotic players and people she knows from her hometown. She was shy and had a hard time talking to people. However, she did have one best friend she met online. They would talk a lot and hangout, it was the best for them.
-And then, her best friend would disappeared from Chaotic for 4 years, Alice felt heartbroken, she worried about her friend... but she felt helpless... only to wondered why she left, she hoped that her friend would message her soon...
-During the four years, she and her friends would carry on with their lives, at least Alice would try, she got a job at an art studio and was happy to work with a famous artist. It was good, till she came to Chaotic to she her long time best friend there... Alice was so happy to see her, she was in tears.
-Alessa still is shy but is a little confident with herself and is able to speak to people better thanks to her best friend.
-She does not like conflict, tries to keep the peace with anyone. Basically tries to be the mediator. (It's stressful but she doesn't care)
-Drawing and photography are her hobbies.
-Has a dog named Penny that lives with her in her apartment, she a sweet and sassy dog that loves attention. But can be a good dog as long as you give her pats on her head.
-During her time alone in Perim without her friends, she traveled to the Mipedian area, near the palace, sketching and taking photos till she 'kind of' met Prince Iflar, well she didn't know it was him, but he and her would talk a bit, they slowly become good friends...
-Alice enjoys making things, basically arts and crafts are her specialty.
-When it comes to competition, Alessa isn't so interested in the game but plays with her friends sometimes. As for going to Perim for scans, well, Alice gets nervous to ask the creatures themselves, can't handle it, so she offers to trade the art she makes for the mugic/gear/creature scans from Chaotic players. (Easier for her than asking the creatures themselves but that will have to change soon...)
-She's enjoying her time in Chaotic and now her best friend is back, all should be good now... but unfortunate.. nothing stays good forever... Alice would start to feel ill in her stomach... she would learn about her chronic illness... but never told anyone about it, not her friends, not even her best friend... she doesn't want anyone to know... but that will become her nightmare as time goes on...
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And that's all about my sona, I'm so excited to draw her soon. Can't wait for what me and my bestie cook up with our sonas in Chaotic hehe. XD
Enjoy and here's to the new year!
Art, Oc @ Mine Chaotic @ Merlin P. Mann & Martin Rauff
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