#mothmen 1966
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supergreatfrien · 5 months ago
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Trying out Mothmen 1966 for an hour
A story of a gas station, the people who go there, a dog, and solitaire. And maybe a Mothman.
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thelureking · 7 months ago
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LILIUM'S 2023 GAME LIST:
Hey! Better late than never! I actually have been editing this list since november, but I lost some of the things I said about the last games and it took me this long to remember what I had written. The risks I run because my mind flows better when I write with pen and paper. So, seeing how well the last list did on my memory, and because I got bored of talking to myself, I shall torture the unlucky ones who have found this post with both my video game taste and my rambles about them. I am so sorry in advance.
It's the same as before: they are ordered chronologically, from first played/finished to last, not ranked in how much I liked them. If I dont say a lot its not because I didn't like it, or that it was bad. At times I didn't want to give too much away. This time I tried to write each segment right after finishing them, or the following days, so that's why I talk way more or in more detail about each game and my own opinions. And who knows, maybe this will be a yearly thing. I like it, I'm Having fun. And hopefully some of these games get the love they deserve by whoever reads this.
So, once again, and now with more words:
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1) Mothmen 1966
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Mothmen being in the title was enough for me to give it a go, so it's good to say that the game is also good. It is divided by chapters, each one from the perspective of one of our three protagonists, showing the perspective of these vastly different people even if they are connected in some way. The game goes from a visual novel style to changing the gameplay to be interactive while also maintaining its format, something that I found entertaining. Its visuals are a treat, and I believe they enhance the horror presented in the story. All of the parts in this game work in its favor. I cannot believe I am actually saying this, but to get an achievement you need to take an L. I am not joking. It is part of a puzzle and me being good at it made me miss an achievement. No hard feelings, I had a good laugh about it as I was going back to the save file and doing it again. Sometimes, sucking is the way to go. I may have spent way too much time trying to win the Impossible Solitaire. But I will, one day, you'll see.
2) Roadwarden
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You know a game is good when I play it for hours uninterrupted and is the main reason I turn on the computer.
Roadwarden is, as the title image says, an illustrated text based RPG, in which you take the role of a Roadwarden who is tasked to explore an unknown peninsula to expand a merchant's guild's influence, establish its safety, and find out what happened to the missing previous roadwarden.
Let me tell you, this game is amazing from both a mechanical and storytelling level. Mechanically because the game keeps track of so many things, it will remember even an answer you gave at the very beginning, and it'll become an integral part of your character. Even little thoughts as you are about to sleep will shape who you are playing as. On the story telling level, so many of the quests and towns are interlinked that holding back on finishing certain quests is the way to go, although in some cases having as many done as possible will no doubt help. The characters and towns are all unique and memorable, each with history that shapes them and how they interact with each other and you, the outsider. Both gameplay and story service each other to present an experience unlike any other, enhancing each other at every opportunity. The art and soundtrack set the perfect atmosphere for each moment. And the world building. Man, the world building, it's just. So well done, you actually believe this is a real place that existed before you arrived, and that it will continue to do so after you leave. It wasn't waiting for you, it did not kick into gear just because you showed up. It has its own issues, its own history, its own people, nature, culture, and you can feel that with each written word, each piece of information. I can't even explain properly just how good the world building is.
I just really fell in love with being a guy on the road taking care of these settlements' problems, getting to know their inhabitants and gaining their trust, all while falling in love with the game. There is one quest that I do not want to spoil, but the ending was so. Fitting, in a way, that I was surprised I didn't see it coming. Even as I saw the achievement name once I completed it, I looked back and just. I just smiled like damn, good job.
If you want to really take in this entire world and its people, I would personally recommend playing in Casual, since any other difficulty setting will put a limit to the days you'll be allowed to stay, and I must stress that this experience must not be rushed. Unless you dont mind a time challenge, in which case you do you. Also don't know about your memory, but I needed to take notes, and some highlights are: "Efren marry me", "We should have all stabbed Thais full Julius Caesar style", "Eudica and Efren my beloveds" and "Thyrsus is my Warlock Uncle". With that being said, the Journal mechanic is a god sent, and I can't be more grateful that it exists. Finally, a journal that doesn't get stuck in the first sentences of a quest from when you first got it.
Oh boy, those are a lot of words. Can you tell I really liked this game? I can't wait to see more from this developer.
EDIT: THE GAME HAS RECEIVED A HUGE UPDATE THAT I HAVE YET TO PLAY, BUT OH BOY IT'S MAKING ME WANT TO REPLAY THE ENTIRE GAME AGAIN.
3) Exhibit of Sorrows
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A short game set in a clown exhibit, with a point - click and drag gameplay. I'll keep this one short, since this game can be played for free in both browser and for download in Itchio, and it is a neat little thing that you can beat as fast or as slow as you want. You interact with each exhibit, clicking and dragging the mouse depending on what you need to do, each with a little buddy that you need to help or have fun with to get the key, and proceed to the next screen. Its length and artstyle make for a fun and interesting experience, pacing itself beautifully. It is effective in every way. And come on, they are clowns, they are so cute and look like plushies. I love them all.
4) The Firebrand
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A game about a detective interrogating a woman with different word prompts that he writes down in his notebook, all which branch into more questions and answers. You'll uncover the story and the truth of this conversation as you play along, finding out stuff about the woman, the detective, and even the world they live in. It is an interrogation against a clock that keeps on ticking, and luckily the developers give us the chance to check out a dialogue tree and how to get both the Normal and True Ending. With that in mind, the questions that don't lead to either of these are worth reading, as they serve to paint a bigger picture. And hey, you can also get the Bad Ending while you do it.
5) Royal Alchemist
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Royal Alchemist is a visual novel in which you, the protagonist, are tasked with tutoring the three princes of a nation. You will fight for your life against the challenges this new position presents and also the stat checks you will have to pass at different points of the story, both of your character and the princes. Speaking of, each one of them represents a different route, with their recommended order (which I highly request following as stated by the creators: Aurelius, then Serin, and finally Nazir. Trust me, they were made to be experienced like this, you wont regret it). You will experience the constant back and forth, the battle of swords and wits with Aurelius, the emotional build up with Serin, and to describe the main appeal of Nazir's route before playing it would be a spoiler. The romance in this VN is some of the best I've experienced. I have never read about two characters holding hands in such an intimate way, it made the pure build up of a route worth every second. And the Princes aren't the only interesting characters, this visual novel is full of fun and complex characters, all with their own personalities and roles. From Raphael, the butler who might as well be the patron saint of patience, to Viola, the infamous head merchant. It has a mechanic of stat raising and, as stated before, there will be points in the story where you will need to reach a certain level of a skill to be able to pass. But don't worry, there is an official guide made by the developers which is a life saver, which not only has each stat requirement for each route, but also with neat additions like character profiles and more. The only criticism I'll give it is that some scenes are cut short when they could have been expanded on and it would have had a better effect, not only in terms of an emotional connection, but also to further enforce the bond between the player and the relationship developed in the route. But besides that small complaint, this visual novel is one I would gladly recommend.
6) Fear & Hunger
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God, this game. This game hates you on a mechanical level. This game will put the fear of god in you every time you get further away from a save point, every time you think "yeah I can take this enemy no problem" and next thing you know you are eating dinner with your creator; every time you think "oh neat, a new area" and proceed to eat shit and die for the next hour because you just lost a fucking arm and a leg and can't outrun your enemies anymore. And you refuse to start another run because you are just that stubborn, and you will suffer through the consequences of your early game actions. No this is not my personal experience what are you talking about. It is a bleak and grotesque horror rpg game, made with RPG Maker. You will accompany whichever poor soul you choose as your playable character in their trip to the dungeon of Fear and Hunger, for whichever the reason their story presents. Should you play this game? Be mindful of the triggering content, first and foremost. This is a dark game, and it does not shy away from depicting it. From enemy designs, gameplay mechanics, to the way of worshiping gods, to specific game overs, and so on. Its hard and you will feel it unfair. This game will not hold your hand, and when you think it does it will put its teeth around your wrist and tear it off your body, its saliva infecting your wound with poison and leaving you to rot. I love this game.
7) Clash: Robot Detective
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Fun fact: I never look into games that much before playing them, which in this case led to the asssumption that I was going to play a robot. So I named my character Flesh, because I thought a robot named Flesh was funny and also cool. Turns out, I ended up playing a human named Flesh. Which was somehow even funnier, and ended up becoming a pattern when I played the extras, which have a different protagonist, and I decided to commit to the bit and named them Blood. Flesh and Blood, my favourite human beings.
You play as the extremely new assistant to our titular detective Clash, who asks for your help in solving a mystery taking place in the cruise ship you are vacationing on. Depending on the different dialogue options, you can play as the good or the bad cop, and Clash will balance you out in this act, which leads to different and interesting outcomes.
I have to say, the artstyle drew me in. I am a sucker for these types of illustrations, and I'm glad that the writing and story were as good. I was invested not only in the case, but also on Clash as a character, who I will longingly stare at from a distance because I respect his boundaries and preferences.
Keep on going, you majestic robot detective, I can't wait to see what kind of trouble you get into in the future.
8) EXCUSE ME SIR (Demo)
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Long awaited (at least for me) DEMO from Airdoft (creator of FAITH) and , and it all came about because of her videos and a single tweet.
The demo is short, but it shows the great potential of what a game like this could grow into, and I cant wait to see it become a finished project.
EDIT: Sadly, the game has been canceled, so we won't be able to see this concept grow into a finished game. Hopefully it'll inspire others with its style and presentation.
9) (Don't) Open Your Eyes
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In this room, you know how everything looks. Does that include your midnight intruder?
This entire VN is a one sided conversation between you and something that may or may not be there, shaped in the darkness of your closed eyelids. Both of you are gripped by the same question, the intrigue eats away at you. Your imagination runs wild trying to give shape to this anomaly, and it is so desperate for you to find out.
There is only one way to do so:
Don't open your eyes.
10) Fortress
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Man, short and effective is the way to describe this one. It has such a fantastic grip on atmosphere and tension that I admire. It truly captures the feeling of returning to a place where an impactful childhood memory took place.
Using the same location and making you play through it at different times of the story was done so well. I was ready for things to happen just because they did in the past, the first half of the game, and expected them to happen again.
In the past, I was ready to shoot on sight. As an adult, I couldn't bring myself to pull the trigger, not even to see if I could. I don't know why, months after playing it, this little thing has stuck with me the most.
11) The Shadows That Run Alongside Our Car
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You leave the gas station with a stranger, either on the wheel or sitting next to you. The silence hangs heavy between you two, the road is empty, the sun is setting, and the end of the world is now. Time to break the silence, you get to choose who. In this visual novel you get to decide how this conversation at the end of the world unfolds, a game of perspective between our two characters, who may hide certain details about themselves or reveal them, if they give you the choice. After all, what would you gain by hiding a secret in this car ride? It could be your last.
12) Attack of the Murder Hornets
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Hornets are evil, evil things of nature. They are coming for your bees.
They are coming for you.
BE READY
13) Baldur's Gate: Enhanced Edition (+ Siege of Dragon Spear)
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There has to be a saying that goes: If you can't play the game everyone is talking about, go play every single game in it's series that came before it. Because that's what I did, even if I already wanted to play the Baldur's Gate games before the third one came around. But it was definitely a good push. The game's story has a much smaller scope than I expected, or maybe that's just how I feel now that I am currently playing the second game, but I think it works in its favor.
I think the reason I don't have much to say, besides the fact that I had lots of fun, is because my head is still processing Siege of Dragon Spear (with its much bigger scope) and what I am currently seeing in the second game. What all I'll say about that one now is man, what a way to start a sequel.
My suffering came mostly from the ruleset used (which I was unfamiliar with) and the fucking paralysis spell. Fuck it. ALL MY HOMIES HATE THE PARALYSIS SPELL.
In terms of characters, I didn't end up using most of the available NPCs in my party, even if I made the effort of recruiting them all, mostly because the ones I had I liked a lot. I liked Rasaad and I was pleasantly surprised he had a romance in the expansion AND the second game, which I am enjoying a lot. Jaheira and Khalid never left my party, same with Imoen who I kept treating like a sister because come on, the setup of being raised in the same city since birth and being childhood friends was perfect. I love Baeloth an unhealthy amount, he is so perfect in the expansion I made an effort to keep him in the party even if I had high reputation. In the expansion my party was insane looking. Like Oh yes, the Hero of Baldur's Gate, her monk companion Rasaad, Jaheira and... a gnome nobody knows why he is around, Baeloth the entertainer I guess, and a GOBLIN? At one point I did switch Jaheira for Viconia, only because Baeloth was one point of reputation away from leaving the party. I swear, the grip that man has on me. The story from Viconia's POV must be so funny: She gets recruited and instantly tells me she is fucking off, gets recruited again only because I dont want an idiot entertainer to leave; and then when she is about to be killed, who comes to her rescue? THIS DUMBASS. She must be like: GOD, DAMN IT, I CAN'T ESCAPE THIS BITCH. I am her surface curse.
My closing thought for this game is: Whoever made the TOSC maze... Who the fuck hurt you? Same goes for whoever made that final boss. WHY?!
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maferartblog · 10 months ago
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Lou from Mothmen 1966. Reference for pose used.
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nightwatchwithxander · 2 years ago
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Enjoying playing this interactive story
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semisweetstuffs · 5 months ago
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Going live in thirty minutes (11PM EST) playing through Disco Elysium on Youtube and Twitch.
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savingcontent · 2 years ago
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Varney Lake Review
Varney Lake is the second in series from “Pixel Pulps”, a franchise of games that began with last year’s Mothmen 1966 . This is a game about reflection, supernatural, and living with the choices that we make. While this is a game, it’s mainly a story driven narrative that unfolds before you in text, accompanied by its 8-bit visuals and chiptune soundtrack. Along the way you’ll have puzzles to…
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millenniumjones · 2 years ago
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Short Thoughts on: Mothmen 1966
What makes something ‘pulpy’? Today it’s mostly to refer to something that’s unabashedly a piece of genre fiction, but back when pulp magazines actually still graced newsstands, it was all about their cost. Made using cheap, low-quality wood pulp paper, pulp magazines put short science fiction, detective and horror stories into people’s hands for similarly cheap prices. While the name is more a…
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satoshi-mochida · 1 year ago
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Some games on the PlayStation Indies sale. Full list here, ends November 29th.
2064: Read Only Memories
A Light in the Dark A Little Lily Princess
A Space For The Unbound
Alchemic Cutie
ALTDEUS: Beyond Chronos
Battle Princess Madelyn
Broforce
Bugsnax
Caffeine: Victoria’s Legacy
Coffee Talk Coffee Talk Episode 2: Hibiscus & Butterfly
Cotton Fantasy
DJMAX RESPECT
Doki Doki Literature Club Plus
DREDGE
Fault -Milestone One-
Giga Wrecker Alt.
Hoa
Idol Manager
Ikai
Inside
Kaze and The Wild Masks
Limbo
LUNARK
MAGLAM LORD
Mercenaries Wings: The False Phoenix
METAL MAX Xeno Reborn
Metal Wolf Chaos XD
Mighty Switch Force! Collection
Monochrome Order
Mothmen 1966
MUSYNX
No Straight Roads No Time To Explain
Oddworld: Soulstorm
Panorama Cotton
Project LUX
Rabi-Ribi
River City Girls Zero
Shadows of Adam Shantae and the Pirate’s Curse Shantae: Risky’s Revenge – Director’s Cut
The Wild at Heart
TOKYO CHRONOS
Touhou Double Focus Touhou Genso Rondo: Bullet Ballet Touhou Genso Wanderer Touhou Genso Wanderer Reloaded Touhou Kobuto V: Burst Battle
Umihara Kawase BaZooKa! Undead Darlings
Undertale
Virgo Versus the Zodiac
Wavetale
When the Past was Around
White Day
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sorenblr · 11 months ago
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Prepare those calzones rojos and don't choke til you swallow that twelfth grape.
Any "best of '23" lists you wanna expose to this here tumblr audience?
I've waited until the very end to answer this, since my yearly vacation lines up with the last week of December, allowing maximum time to devote to "gaming like a monster". I still didn't play shit for new games this year, but I am confident that every title on this list makes Baldur's Gate 3 and Tears of the Kingdom look like a bunch of muddy, wet shit:
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Heart of the Killer
The 8th and penultimate episode in thecatamites' Anthology of the Killer series, which in aggregate is the most compelling project to come out of the medium in recent memory. Follow zinester and aspiring murder victim BB as she navigates a strange world of maniac killers and maniac killer paraphernalia. Combines the warm trappings of pulp horror and associated genre schlock with the profound literary sense and humor of the author. Boasts the rare perfect art design.
This one features 'liminal spaces' and is about the regulation and dictation of desire. Oh shit!
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Varney Lake
Another 'pixel-pulp' title by the Argentine LCB Studio, this time a King or Bradbury-esque portrait of mournful childhood nostalgia set in the summer of 1954. Three friends find a dracula in the woods and he turns out to be basically just a stand-up kind of guy. Sincere, intelligent writing and gorgeous CGA-inspired art that transcends mere imitation of that style.
Pseudo-sequel to the fantastic Mothmen 1966 and best enjoyed in sequence with that game.
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Stomp Plonk
It's just good old-fashioned fun to stomp and plonk around in Marek Kapolka's wordless fantasy world. The character designs and animation here bring me a lot of joy. Sometimes a game just needs to be a collection of little cretins.
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Pseudoregalia
Sharply designed 3D metroidvania based on an earlier game jam project. Strangely melancholic tone and a nice, expressive moveset. One of the more engaging translations of the genre to 3D.
You can tell the developer didn't expect so many eyes on this because the protagonist has her big goat ass hanging all the way out and they had to include a toggle for pants in the options menu.
Honorable Mentions:
Shards of God: point-and-click agatha christie murder mystery set on a dune-esque desert planet. good
Orbo's Odyssey: kinetic 3d platformer. movement funny... but good?? slay 4 golden draculas
Kowloon's Curse: Lost Report: any game with an explorable desktop w/ fake sites and shit is good
Tommy Gun Witches: if you haven't seen the main promo screen for this game, there's still time for you to correct that
DOCTRINESPACE: cool twine game about a future where crypto bullshit is king, and the doctrines are hotter than ever
Kane & Lynch 2: Dog Days: mostly about killing chinese police officers and any civilians foolish enough to enter your line of sight. kane and lynch are craaaaazy!
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2023 games that I would like to have played but couldn't squeeze in: Blasphemous 2, Crypt Underworld, Bahnsen Knights, Knuckle Sandwich, 24 Killers etc.
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unexploredcast · 8 months ago
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twitch_live
streaming Mothmen 1966!
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gamingpark · 4 months ago
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abbiamo una The Pixel Pulps Collection Special Edition per Nintendo Switch!
ancora una volta abbiamo una lotteria per il sito web! Questa volta, insieme aGiochi Meridiemavrete l’opportunità di vincere una copia fisica di I Pixel Pulpper Nintendo Switch. L’edizione comprende: Gioco base Custodia in edizione speciale Le storie: Mothmen 1966, Varney Lake e Bahnsen Knights. Ricordate che questo gioco è stato acclamato e nominato come uno dei migliori indie. Cosa dovete…
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gaylienn · 7 months ago
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Once I run out of steam for BG3, and before I buy the new FF7 or LAD, I think I want to try and make a dent in my.. Extremely very big backlog.. So I'm going to just list my backlog here to keep track and cross out when i finish
To start with games that I did start but never finished:
Ghostrunner
Prey
Lost Judgment
Signalis
Observation
Transistor
Va11 ha11-a
Katamari Damacy Royal Revery
Mario Wonder
Control
The Great Ace Attorney Cronicles
Signalis
Kentucky Route Zero
Mothmen 1966
A Little to the Left
Mundaun
And all the games that I haven't even really started:
Life is Strange True Colours
Octopath Traveller
Dark Souls Remastered
Demons Souls Remake
Nier Automata
Final Fantasy VIII
Sifu
Alan Wake
Trek to Yomi
Jedi Fallen Order
Little Nightmares
Mortal Shell
Vampyr
Shadow of the Tomb Raider
Concrete Genie
Days Gone
Horizon Zero Dawn
Sleeping Dogs
Persona 5
Super Mario 3D World (for switch)
World of Horror
AI Somnium Files
Homebody
Bomb Rush Cyberfunk
A Hat in Time
Donut Country
Assassins Creed Valhalla
Assassins Creed Mirage
I have so many games.. Jeez. A lot of them have been free or almost free downloads but still... I really gotta get through these ones
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maferartblog · 1 year ago
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Selfshiptember part 3
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bitrise-co-in · 9 months ago
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I've always loved a good choose your own adventure. There was something about being given a script and having to work from page to page that made the reading experience even more immersive. I like the fact that this is something that was not buri... bitrise.co.in
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44gamez · 10 months ago
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Bahnsen Knights Review (Switch eShop)
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Captured on Nintendo Change (Docked)Inside seconds of beginning Bahnsen Knights, the third in LCB Sport Studio's ‘Pixel Pulps’ collection of video games, we discovered ourselves impressed. We turned the lights down low, placed on some headphones and, with the clear goal of savouring each second, held the Change’s OLED display so near our face that we grew to become totally immersed on this visible novel’s wealthy four-colour pixel graphics and oscillating, unnerving chiptune soundscape. Our barely obsessive behaviour was no shock contemplating how a lot this author loved the earlier two Pixel Pulps, Mothmen 1966 and Varney Lake, visible novels of genre-defining high quality in probably the most essential of the way—that they have been loads of enjoyable to play (particularly Mothmen). These predecessors have been hyper-imaginative horror tales informed to a powerful storytelling customary, seemingly impressed by the retro likes of Bizarre Tales journal. To our tastes, this collection already deserves to be the customary bearer for visible novels as a complete. They’re the sort of idiosyncratic, high quality manufacturing that may elevate a style out of what's a reasonably small area of interest.
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Captured on Nintendo Change (Handheld/Undocked) Bahnsen Knights hits the identical excessive requirements from its opening scene. Story-wise, its broad-strokes horror narrative might sound acquainted. The Wicker Man and different tales and movies come to thoughts. All function the identical setup: somebody has gone lacking in a creepy, rural location with the accountability seemingly falling squarely on the ft—or ought to that be automobiles—of an odd cult. This model tells the story of Boulder, an undercover police officer looking for his associate, who went lacking whereas investigating a gang—the Bahnsen Knights, a bunch of car-driving, brooding psychopaths, whose primary pastimes embrace: portray pink crosses on their automobiles; ‘exorcising the highway’; a deep psychological entwinement with tornadoes; being underneath the spell of their enigmatic chief, Toni; and customarily posing an enormous risk to Boulder’s sanity and life. In the event that they uncover you’re a mole, then your life is over. There’ll be no going again to your deeply-missed spouse and child.
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Captured on Nintendo Change (Docked) A lot in regards to the Pixel Pulps makes them really feel genuinely particular. In Bahnsen Knights, the very first thing that jumped out at us was the tightness of the storytelling. The sport is informed in skilfully dramatised scenes. The writing sucked us in with robust moment-by-moment characterisation, elevating that semi-familiar story arrange simply the way in which robust writing at all times ought to. Very quickly, you’ll overlook any similarities to different tales. Bahnsen Knights has greater than sufficient character of its personal. Subsequent are the visuals—the fantastically atmospheric illustrations are rendered within the color palette of a Spectrum ZX, and so they make the sport really feel in some methods like a low-bit graphic novel. But, the animations, pacing, and interactivity inherent within the visible novel medium make sure that Bahnsen Knights is its personal beast totally. It is nonetheless very a lot a recreation. Like Mothmen 1966 earlier than it, this incorporates a near-constant, mesmeric cicada sound that’s so hypnotic that we began questioning if the video games have been designed with some bi-aural enjoyable beta-wave trickery, pushing us right into a dream state the place our imaginations grew to become a bit extra susceptible to the impressed dreamy nightmarishness of the story.
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Captured on Nintendo Change (Docked) We’ve heard loads of complaints that visible novels don’t have fairly sufficient precise gameplay—that they’re extra studying experiences—however we discovered Bahnsen Knights had a pleasant steadiness between story and interactivity. As with the opposite Pixel Pulps, the principle bulk of this interactivity seems as minor dialogue selections alongside the way in which, however this time there’s additionally a light-weight roleplaying factor. At occasions Bahnsen Knights feels virtually like a point-and-click journey—the investigation into your associate’s disappearance is well-realised as you seek for and interpret clues. Probably the most notable interactivity comes in the course of the motion sequences, which, whether or not depicting a brawl or a high-speed chase, really feel like easy however tonally acceptable diversions that you just may need performed as their very own video games on an alternate-dimension Grindhouse-edition of a Sport & Watch. Their retro really feel matches completely with the artwork type, and so they weave straight into the story—or, within the case of darts and solitaire minigames, flesh out the world and make it ever extra plausible. These sequences are well-timed. They add a bit burst of adrenaline-inducing motion and sometimes threat supplying you with one of many demise endings in the event you fail—then they’re completed, and the story strikes on as swift as ever. Notably, there's touchscreen management all through the sport, and in these moments it usually feels extra responsive than utilizing the joystick and buttons.
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Captured on Nintendo Change (Docked) Argentine developer duo Nico Saraintaris (writing and recreation design) and Fernando Martínez Ruppel (artwork and music) each come out of those video games leaving optimistic impressions that they're high-achieving artists of fantastic and universally gratifying style. We would like extra from them, and we’re not bothered how they go about it. They've a smattering of other games out there on-line too, and as at all times they nail the actually vital stuff. LCB makes high-quality and interesting work. A fast take a look at the screenshots will inform you that Bahnsen Knights, unsurprisingly, runs extremely nicely on the Change. Throughout its two-and-a-half hour runtime, you may really feel assured that nothing will get in your manner of delighting on this most gratifying of visible novels. The creativity on present is such that you just’ll doubtless be tempted to reload and tick off all the additional achievements when you’re completed. It’s not important that you just play the Pixel Pulp video games so as, though one character who does seem in every instalment will get his most thorough introduction in Mothmen 1966, which is then adopted up in Varney Lake. And there’s no less than one different backward reference, too. For probably the most half, nonetheless, Bahnsen Knights is a standalone story,
Conclusion
Should you’re intrigued by visible novels and their potential to please, then the Pixel Pulps collection is arguably the absolute best place to start out. Bahnsen Knights is the third entry and it’s fairly rattling fantastic. With its tighter emphasis on gameplay, it is arguably the perfect of the three, although that will be like selecting your favorite baby. It’s okay to like all of them. Bahnsen Knights is a simple suggestion, and one which turns into even stronger in the event you’re interested by horror and peculiar tales. Source link Read the full article
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emotionalmultimediaride · 11 months ago
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GOG releases 3 adventure games from Chorus Worldwide Games
LCB Game Studio and Chorus Worldwide Games‘ creepy choose-your-own adventure games Mothmen 1966, Varney Lake, and Bahnsen Knights make their DRM-free debuts on GOG. All three games are part of a series called Pixel Pulps, interactive adventures written by novelist Nico Saraintaris and drawn by artist Fernando Martinez Ruppel. Mothmen 1966 tells the story about a mysterious meteor shower that…
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