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#choose_your_own_adventure
bitrise-co-in · 7 months
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I've always loved a good choose your own adventure. There was something about being given a script and having to work from page to page that made the reading experience even more immersive. I like the fact that this is something that was not buri... bitrise.co.in
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airabeth · 6 years
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title subject to change but for now lets call this story: Dark thunder
Begining of a amazing story where reader and writer can bend and twist the fates of the characters and world around them!!
So please feel free to leave coments and questons about the story ! Oh and also since im new to this i would love if pepole would help my with a story title chapter titles and character names!!
Prologue
Dusk. The sun set painted the sky blood red giving off just enough light to see a broken and forsaken landscape. That stretched as far as the eye could see from all sides. In the center of all this was a small broken down shack where just a few hours ago two young females had decided to rest after their long days of travelling...
So now you decide what should happen next posibilitys being one of the girls have a nightmare or both or skip to the morning or maby more description of the landscap and or creatures ect.. I await your awesome feedback !
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jassmenny · 4 years
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Choose your own adventure 🏞 by PeopleofCarry https://www.reddit.com/r/EDC/comments/hmtwhh/choose_your_own_adventure/?utm_source=ifttt
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Gamification and Media Convergence
Example 1: Choose Your Own Adventure Books
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Image copyright is assumed to be owned by Bantam Books or the cover artist.
Sourced from: https://en.wikipedia.org/wiki/Choose_Your_Own_Adventure
This is the first thing I thought of when I was reading and listening to this week’s lessons.  I was a huge fan of the Choose Your Own Adventure series growing up, and without realizing it, participated in media convergence well before it was considered a thing.  The popularity of the books even created a new genre that speaks to this convergence: gamebooks.  You are the character of the book and choose how the story unfolds.  I didn’t experience this again in true form until Bioware’s Star Wars: Knights of the Old Republic let me choose the light side or the dark side.
Example 2: The Matrix and the Matrix universe
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Image © 1999 Warner Bros. Entertainment Inc.
Sourced from: https://en.wikipedia.org/wiki/The_Matrix
This one was huge for me and a great example of gamification.  I was a freshman in high school at the time and I couldn’t walk down the hall leading up to or after its release without someone asking “What is the matrix?”  It was the perfect bait to get people excited to see their film, and it worked.  But it didn’t stop there.  The franchise then went full force into media convergence. The two main live action sequels were the tentpoles of the franchise, but everything from video games (Enter the Matrix) to anime (Animatrix) all built on the story and universe being created.
Example 3: Cosplay
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Character image copyright is assumed to be Activision.
Sourced from: https://www.giantbomb.com/johnny-napalm/3005-796/
That is a picture of me the weekend I signed up for the Navy.  I was attending MomoCon in Atlanta that weekend and totally freaked out my recruiters.  I went as Jonney Napalm from the Guitar Hero series whose character I was emulating is pictured on the right.  I was into cosplay and all the attention I would get at the conventions.  Make a good costume and you are a celebrity for a day.  I went as the character Kadaj and my friend as Sephiroth, both from Final Fantasy VII: Advent Children, and there was a moment where I was in full character literally surrounded by dozens of camera flashes as we acted out a moment from the film.  I would put this under both media convergence and gamification. Conventions typically pull large crowds and media creators supply them with guest appearances, costume contests, giveaways, prizes, sneak peaks, etc.  It’s the perfect fusion.
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