smth so good abt labru besides the obvious thing (narrative foils) is also the fact that laios is such an open book / wears his heart on his sleeve and honest down to earth guy that he just loops back around to being unpredictable . like the fuckin, “its not even a monster??” laios fav food reveal is such a funny bit because like . okay. its hilarious that kabru who’s whole thing is being able to read people super well and remember all these details abt them is just so utterly blind when it comes to laios. hes like shooting a dart everywhere and it hits the general direction but at the same time the trajectory is just so off because laios does something bizarre that kabru has to reorient his chart of “stuff abt laios touden” and scramble things around. its like a game. a flow chart of . whatever the fuck
basically Kabru, the guy who knows everything there is to know about everyone. V.S this enigma who isn’t even that mysterious just autistic and easily misunderstood
[IMD ID: A stylized version of Link from Legend of Zelda Minish Cap incorporating more minish-like clothing, with Ezlo looking more like a bird. Image 1 features a minish sized Link in a forest looking confused at a map. While the 2nd image features Ezlo yelling 'IDIOT' at link in a simplified chibi style. /END ID]
rough ideas for the reworked healing system- bottles+potions are back and must be used in real time, cooked meals are not storable but better than potions, different types of portable pots?
wasnt sure if the portable pot should have different effects or just have designs you can change, but decided to add a few different types for roughly different types of players without too many options that could overwhelm but still add some variety to any gameplay AND a more meaningful reward for bigger quests!
-my goal with this is avoid the pausing to spam apples into links mouth to heal problem, to readd some difficulty with more limited healing in general (bottles must be found or gained as a reward, usage in battle like in skyward sword via wheel menu and then used in real time) and adding more variety via the design of the pots, a neat new item since they are portable (set up a campfire, then option is added to add the pot for cooking), and make cooking a lil more interesting besides it spamming your inventory even more with healing stuff AND add some meaning to bottles and potions again bc imo they were one of the most useless things you could get when playing botw/totk-
which is why cooked meals are not storable but with better effects, think of it like a bit more customizable and zeldafied elden ring mechanic with the usual heals and the one time physic buff
so if you got into a bossfight and lost it, you could set up a cooking spot before the arena to give yourself a temporary buff via a meal and restock your potions for in battle healing and/or effects depending on how many bottles you have, if you have trouble dealing damage for example you can use the firey pot to add some extra attack dmg (and yes it stacks if you do attack effect in the firey pot it adds extra attack damage, maybe even with a hidden bonus)
(got similar planned for the parasail .. like dif types with dif effects like faster gliding speed but more stamina usage- one used like koga does in aoc that lets you glide fully soundlessly ...)
(legend of zelda)
(also no NPC will give you a shitty cooked thing as a 'reward' anymore, if anything its a bottle that you can use like in the old games ..)