#mobilevr
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A decent VR headset & a wireless bluetooth ipega android controller. Now I'm on the hunt for some good VR apps & mobile emulators for the controller. #furry #furrygaming #furrygamer #vr #mobilevr #vrapps #lgbt #lgbtgamimg #lgbtgamer #vrgames #vrmobilegames (at Hopkinsville, Kentucky) https://www.instagram.com/p/CGdbF82HXJ5/?igshid=cbstwop5zgb1
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#ar #vr #mr #artirilmis #gerceklik #uygulama #mobilevr #3darapp #artirilmis #gerceklik #design #vfx #gfx #production #3dsmax #cinema4d #unity3d #unrealengine4 #shaders #shader #3danimasyon #alanya #antalya (ASSA Event Production)
#vfx#gfx#unity3d#ar#artirilmis#mr#shader#3danimasyon#shaders#production#unrealengine4#cinema4d#mobilevr#3darapp#antalya#design#alanya#gerceklik#uygulama#3dsmax#vr
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My previous video was my first #minidocumentary , comparing virtual reality on a cell phone vs VR on a PC. This is part 2 of my video. Now available on my youtube channel at youtube.com/users/admanofchaos. I am the #AdMan , the Adamant #AdManofChaos , and I’m the #youtuber from the series #FIRSTTRYVR . Where I unbox #VR titles and give you my first impressions. My channel has short #comedysketches #gaming commentary and reviews. We have #games , #vlogs and #virtualreality. #gaming #gamer #letsplay #VR #Oculus #oculus #youtuber #adman #vlogs #comedysketches #admanofchaos #gaming #mobilevr #cellvr #cellphonevr #iphonevr #utopia360 #comparison #inmind #incell #inmindgameplay #incellgameplay #phonevspc "Inspired" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
#cellphonevr#games#incell#incellgameplay#minidocumentary#oculus#admanofchaos#gaming#iphonevr#inmindgameplay#letsplay#comparison#phonevspc#inmind#vr#mobilevr#comedysketches#firsttryvr#youtuber#adman#vlogs#cellvr#utopia360#gamer#virtualreality
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#NOLO #MobileVR #Kickstarter #MotionTrackingforMobileVR #Arrived
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Hy there! My geography - hidden object game's free version is finally on google play. Take a try if you interested in searching small clues in foreign cities!
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Just taking the VR One @msigaming Backpacks for a walk! 🚶 I'M TOTALLY GONNA BRING THEM BACK! 🤗🤣 . #msivrone #msi #vrbackpack #mobilevr #realitycheckvr #cooltech #vrgear #msigaming #arvore (at Vila Madalena) https://www.instagram.com/p/BsWQFu8nGTu/?utm_source=ig_tumblr_share&igshid=14qap6f5h940j
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VirTuri2.0 #3dmodel #3drender #design #engineering #vr #virtualreality #headsets #mobilevr
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#sydmeadsanta #Santa #santaclause / #illustration at the #sydmead #Christmas / #Xmas #Holliday #gallery reception in #Burbank #centerstagegallery / #syd is a major inspiration to the artists working #beachhead2020 / please visit beachhead2020.blogspot.com for more game design images & info / also visit digitalfusiongames.com for more #videogame info / #beachhead2020 is a #virtualreality #combat & #social #arena / #3D / #3dmodels / #blender3d / #sketchup3d / #mobilevr / #industrialarchitecture #futurescape / #beachhead / #beachheadmobilevr / #digitalfusiongames.com / #pepemoreno (at Center Stage Gallery)
#burbank#arena#beachhead#sketchup3d#illustration#santaclause#digitalfusiongames#beachhead2020#industrialarchitecture#3dmodels#combat#holliday#mobilevr#gallery#beachheadmobilevr#futurescape#virtualreality#videogame#xmas#sydmeadsanta#blender3d#syd#social#3d#centerstagegallery#sydmead#pepemoreno#christmas#santa
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Thank you everyone for the overwhelming response at #swegameconf and a big thank you to the organizers at #swedengamearena Sign up for our closed beta at hibervr.com #vr #webvr #mobilevr (på/i Arena Skövde)
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Hello everybody!
We are four students of the HNU University in Germany. We are working on a project about steam gamers and virtual reality in China. Therefore, we are looking for some people who can answer some easy questions. If you are interested and willing to help us, please leave a comment and we will contact you. Thank you very much for your help! :)
Kind regards Caro, Vera, Nina and Sabine
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The Virtual Arena: The Growing VR Out-of-Home Entertainment Dimension (Part 2)
In the second part of his three-part feature, Kevin Williams continues his coverage of the development in the VR industries involvement in the Digital Out-of-Home Entertainment (DOE) sector. In this report looking at the American, Japanese and Dubai amusement trades interest in the technology.
Amusement & Attraction Embraces VR
Moving to the Western territories, and the American amusement trade had a major exhibition in Dallas during March; the Amusement Expo saw the usual gathering of traditional amusement pieces, but also new virtual reality (VR) investment. Previously mentioned Universal Sales (UNIS) also made the trip to the American event to show their OMNI Arena VR platform.
This was also held in partnership with the Laser Tag Convention, and one of the new VR systems being presented offers an approach likened to “VR Lasertag”, Zero Latency. The world’s first free-roaming, warehouse-scale, multiple player VR game arenas, (using VR back-packs to create the Arena-Scale experience). Currently successfully in operation on four continents, while seeking to announce its first signing in the UAE. And one of the first commercial versions of the Arena-Scale experience from the company was in Japan, installed in the SEGA JOYPOLIS facility.
Beyond the US shores, the Japanese amusement sector has started to invest in VR initiatives placing investment towards VR as a major component in future expansion. During February’s major Japanese amusement trade event, major corporation BANDAI NAMCO Entertainment revealed that following a VR experimental location, the company would be opening a new and larger version of their VR ZONE in Tokyo. The facility will again be a temportay operation (opening in April and closing in October 2017), the facility designed to house VR attractions specially created by BANDAI NAMCO building on their amusement development skills marrying the latest VR technology.
Other Japanese arcade operators such as TAITO and Capcom revealed that they would be installing the VR Game Stage, powered by HTC hardware. HTC supporting the use of consumer content able to be legally used in commercial entertainment venues through the Viveport Arcade commercial subscription platform for China, and currently on test in Europe and the USA. A similar solution is planned from Valve for SteamVR – while Oculus VR stays opposed to any commercial usage (not prepared at this point to pivot).
But the big development, missed by many in the media was the announcement and reveal of Koei Tecmo, launching their ‘VR Sense’, an experience capsule using a Sony PSVR headset and Move controller (powered by an internal Playstation 4 Pro system). This system was the advance guard on the major announcement that Sony Interactive Entertainment would be creating a specific division to roll out their PSVR platform into the location-based (out-of-home entertainment) sector in several territories. The ultimate example of the pivoting of the consumer approach to VR into the commercial entertainment arena.
Dubai Amusement and Leisure Industry VR Aspirations
Another territory that is embracing the opportunity of deploying DOE VR platforms is the United Arab Emirates (UAE) market, a sector that has seen an incredible investment in theme parks and leisure entertainment venues for their diverse audience. Taking place at the Dubai Entertainment, Amusement and Leisure (DEAL) expo recently, prominent amusement and attraction distributor in the UAE market, gathered the latest new developments to their booth. Veteran distributor and developer ASI showed the Holocube – the multiple enclosure VR game system using the HTC Vive and offering a unique gun interface experience (winner of the Silver Virtual Reality Game BOSA award 2017), and categorized as a “VR Enclosures” approach.
Also on the ASI booth was the WePlayVR system from developers AiSolve, running the VR Backpack experience called ‘The Mayan Adventure’. Also shown was the Yotto Group “VR Game Platform” EXOPLANE an immersive paraglider experience. At the Dubai exhibition, another major distributor in the territory supporting family entertainment center businesses is Warehouse of Games (WOG), the company had on their booth the local developer NUAT’s ‘The VR Cube’ another “VR Enclosures” approach. DEAL exhibitor FUNCO – Fun Entertainment Company, a prominent developer of turn-key solutions for operators wanting to open entertainment centers, partnered with Chinese VR Park developer LEKE VR, showing their full selection of “VR Game Platform” units that were seen foot-foot from the Chinese trade show premier.
Away from the major distributors, several standalone exhibitors showed VR aspirations. These included a “VR Ride Attraction” from Turkish developer AMEGA Entertainment – Cinecoaster 360 VR. This multi-directional motion XD cinema system using mobileVR headsets. Or exhibitor DOF Robotics who showed their HURRICANE 360 VR – a extreme motion platform system using mobileVR systems to represent the virtual experience, (the system a Bronze Virtual Reality Game BOSA award 2017).
Reflecting the interest in the territory to embrace VR in all its facets in the DOE sector, the local developer ImSim, demonstrated a 3DOF racing cockpit with force feedback and a power VR component. Many companies in the West have invested in motor sports network simulator (“Race Room”) ventures – and VR technology seen as a possible replacement to conventional flat screen visualization. American manufacturer CXC Simulations, is another name in this scene, having recently installed a “Race Room” at the Andretti Indoor Karking location in Marrietta. The venue running their latest CXC Motion Pro II VR system, the only VR simulator of its kind in commercial operation in the United States
Returning to the investment made in the UAE market, facilities such as the brand-new Hub Zero have added a major VR element to their interactive entertainment. The wireless multiplayer VR attraction was developed for the facility by VRStudio developer of the VRcade platform (winner of the Gold Virtual Reality Game BOSA award 2017). A leading global VR technology company, located in 11 countries, delivering the first truly wireless, full-range-of-motion, multi-participant, immersive experiences for commercial enterprises.
VRStudio has taken their wireless head-mounted experience into the realms of “VR Dark Ride”. Signing major theme park partnerships with Universal Orlando and most recently with Knott’s Berry Farm and parent company, Cedar Fair – towards opening in South California a specialized VR experience at the park.
The concluding feature covering recent developments in the UK, America and the interest from the Gaming industry on VR based Out-of-Home entertainment, follows shortly.
from VRFocus http://ift.tt/2oT0f19
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It takes a LOT of time to make anything when it comes to video editing. If you want to find out what I’m doing here, be sure to watch my Youtube series, First Try! VR. I play VR titles and give my first impressions, but I also mix in some comedy too. Hence the greenscreen. Link in bio. Youtuber: AdManOfChaos #Adman #AdManStudios #AdManOfChaos #FirstTry #FirstTryVR #VRchannel #VRyoutuber #vrpersonality #VR2018 #Oculus #OculusTouch #VR #VirtualReality #vrstudio #mobilevr #greenscreen #EchoArena #EchoCombat
#adman#admanstudios#admanofchaos#firsttry#firsttryvr#vrchannel#vryoutuber#vrpersonality#vr2018#oculus#oculustouch#vr#virtualreality#vrstudio#mobilevr#greenscreen#echoarena#echocombat
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MobileVR game Overflight may be coming to PSVR. These graphics are too good for GearVR. (Image from Gamedust FB page) Thoughts? https://t.co/aXmsrUGC3s #vr #psvr #playstationvr
MobileVR game Overflight may be coming to PSVR. These graphics are too good for GearVR. (Image from Gamedust FB page) Thoughts? https://t.co/aXmsrUGC3s #vr #psvr #playstationvr
— Virtual Boy UK (@VirtualBoyUK) June 27, 2018
from Twitter https://twitter.com/VirtualBoyUK June 27, 2018 at 01:51PM
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@unity3d : RT @DanMillerDev: Did you know the @unity3d frame recorder has the option for 360 stereo capture in 2018.1? Just add it to your project, put your camera in a good spot and hit record #UnityTips #360Video super helpful for bringing high quality scenes to #mobileVR https://t.co/xaxT4m5NYX
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Virturi 2.0 #explodedview #vr #virtualreality #vrheadset #headsets #design #engineering #assembly #mobilevr (at Corbonod)
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Got a chance to chat with #Syd at the #sydmead #Christmas / #Xmas #Holliday #gallery reception in #Burbank #centerstagegallery / #syd is a major inspiration to the artists working #beachhead2020 / please visit beachhead2020.blogspot.com for more game design images & info / also visit digitalfusiongames.com for more #videogame info / #beachhead2020 is a #virtualreality #combat & #social #arena / #3D / #3dmodels / #blender3d / #sketchup3d / #mobilevr / #industrialarchitecture #futurescape / #beachhead / #beachheadmobilevr / #digitalfusiongames.com / #pepemoreno (at Center Stage Gallery)
#social#virtualreality#xmas#holliday#christmas#gallery#beachheadmobilevr#combat#pepemoreno#arena#videogame#3d#syd#futurescape#beachhead2020#mobilevr#beachhead#3dmodels#digitalfusiongames#industrialarchitecture#burbank#sydmead#sketchup3d#blender3d#centerstagegallery
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