#mobile-frame-zero
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alinopandino · 1 year ago
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OAS Grace
A spaceship that can transport and deploy a mobile frame company of six.
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4p scale.
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yodawgiheardyoulikemecha · 5 days ago
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Mobile Frame Zero - TCH01 Quad-Legged Unit
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jp-nichts · 11 days ago
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I made a Lego version of @carapacewreckage Ogress mech from Violet Core!
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I'm so excited for this game and the mech designs I just had to build one of my own.
Not 100% happy with how mine came out, but that's usually what happens with the first drafts of my builds. Then they'll sit around and I'll poke and adjust them over time. It's also been a while since I've built some mechs out of Lego. I'm a bit rusty, but V//C has got me kicking off that rust!
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thehydromancer · 15 days ago
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Building a collection of Lego ranged weapons for playing Mobile Frame Zero: Rapid Attack; most would work for minifigures too. Tried to create a simplified but robust list of options using common/cheap bricks that new comers could copy/iterate on. In theory you could outfit any mobile frame squad/company with all the weapons shown and fill any combination of direct/indirect/SSRs/split weapons (including melee if you use an underslung chainsaw a la Gears of War lancer or the 'fusion edge'-definitely-not-a-lightsaber). Boomers and shortys are pretty straightforward. Mechanically there's no difference between the Colsten and Maxters, both filling the direct range variations. Flavor wise Colstens tend to be single shot or 3 round burst with smaller magazines and little in the way to inherently manage heat (save the finned version), while the Maxters tend to be burst or full auto with drum magazines and water cooled barrels (making them more ideal for vacuum combat). Originally the Maxter was going to be a gatling gun, might double back around to that flavor wise. The Colsten is the mobile frame evolution of the WW2 Sten and Polsten. They were originally a stop gap for UMFL/Colonial Espatiers, but has been mostly adapted by Free Colony Cells while better supported UMFL/CE have moved on to The MRS. The Maxter on the other hand is the preferred space combat option over the Colsten. Although the Maxter also has a longer/safer usage time in space than The MRS, the latter is formed from superior alloys that absorb vastly more heat before being impacted, and is usually preferred for the increased reliability and optional loadouts.
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malwarewolf-mocs · 6 months ago
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Doggo mech: deployed
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blogtaculous · 1 year ago
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I really want to give a shout-out to the Mobile Frame Zero community for the really, really cool work they’ve done since the following work was made possible by their efforts.
So, I watched all of Evangelion and was like “wow, mechs vs monsters is so sick like for real”
So my next Lego project is going to be mechs vs monsters in a micro city, thus continuing my trend of projects that stretch my collection instead of building on it.
While Brikwars shenanigans continue I have been building the mechs.
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Here they are, a handsome little collection.
I wanted to write this post to expand on the lore of each machine but also to give credit to the excellent mech and frame builders I copied from. I think I have a real talent for castles and landscapes but machines and space builds still don’t feel right, so I’m thankful for others who have paved the way.
From left to right:
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W-024 “Ancient Ode” is one of the original War Class mechs before the expansion of their battlefield roles, and is now one of the last to operate. It owes its longevity to numerous upgrades given its stellar combat record across conflicts and operators. It keeps its original colors, an homage to the Army it used to serve.
This one is based on principles from Josh's Super Chub Marines, though I've multiplied the legs and made some significant changes to the arms and shoulders. This mech was originally going to be a melee focused machine, but the super chub legs have some balance problems when posing, and I was frustrated by the lack of articulation in the ankles.
The solution came to me in a dream (Armored Core VI). I doubled the legs for a quadrupedal design, inspired by the success I had using them against Sea Spider. Now it stays upright effortlessly and I could also use more sand green (one of the best Lego colors). In general, the four legs allow for beefier body parts and the back-mounted rocket launcher.
“W-class” refers to a time when mechs were first used for warfare instead of construction or manufacturing. Today, Ancient Ode would be referred to a BL-Class (Battleline), but owing to its service record the original classification sticks. Ancient Ode is the Ma Deuce of battle mechs. I enhanced the build with stickers from the Avatar sets, though I was disappointed when the sand green on the stickers clashes with the brick color.
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A-094 "Distant Oath" was one of the first artillery class mechs produced, as such the it was outfitted with a now-obsolete shoulder-mounted heavy cannon. While heavy cannon mounted in this manner such as the LM-15 Ultra Sonic have gone out of fashion in favor of much larger cannon or shorter range missile pods (a precursor of which is mounted on the right shoulder), it has been impractical to repurpose A-class mechs like Distant Oath.
Distant Oath is heavily based on the MF0 frame Uhlan Marine by skroberto on Flickr. I had to figure out most of it from his photos and other resources on the MF0 Facebook page. It's a great frame, but I made some internal changes to make it suitable for physical construction. Unfortunately, it is the least stable mech in the collection because the “knee” joint is a round tile using opposite anti-studs to hold the legs together.
Given the stability problems and its size I decided it would be an artillery piece. I added some stickers from a Mindstorms set, and the “A” in “A-class” was derived from the stickers. The cannon has one that says “Ultra Sonic” so that’s the name of the cannon. Distant Oath was almost a shade of blue, but I was using Orange while I designed it and decided I loved it too much to change.
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S-62-2 “Wild Eyes” is a strike/support class mech designed for air superiority missions. These machines are among the newest frames produced, with boosted legs for softer landings and a lighter exoskeleton to let the booster engines really shine. They are useful for sustained flight and boosting directly into engagements.
This is a combination of concepts from -SuspendedAnimation-'s Rigel II and Andromeda MFO frames that use their X-11 core.
Wild Eyes is a strike/support class because I’ve decided that machines that are smaller and more mobile can have so many different roles that it would be impractical to classify them all different. The color chosen for the only soft blue that includes the chest piece and the shoulder bricks. Wild Eyes is a little lanky after I modified the arms to be more posable and it looked very “flight” to me so I gave them a real set of boost engines designed to fly around and harass.
I used more mindstorms stickers since they are transparent, but I was able to find some for the fund that say “Danger, Jet Blast” in a Marvel jet I could cut apart to fit.
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S-973 No Survivors is a strike/support class mech designed for sustained ground operations. It's outfitted with stronger than standard armor and a booster engine for mobility to offset the additional weight. Additionally, it's equipped with a utility launcher for tactical munitions or a short range pile driver. Often, this style of S-class mechs carries a melee weapon, and No Survivors wields an RES (Rapid Energy Sword).
This one is a modified version of -SuspendedAnimation-'s Comanche core. I changed the shoulder and elbow assembly because I don't like how fragile modified tiles and taps are, something I also did for Wild Eyes and Ancient Ode. The rifle is their design as well.
Once again, the mech’s numerical designation is derived from the stickers. This one uses several unmodified from a Marvel jet. Like Distant Oath, No Survivors has last resort munitions in the chest. The RES isn’t a static blade like a lot of other mech settings, as that would be impractical when trying to fight in between buildings. It operates a little bit like a lightsaber, activating when necessary, and the energy isn’t all that stable. It explodes out from the handle and is closer to a giant lighter than a true sword.
I’m excited to get the city built for the mechs to romp around in. I have a few buildings mocked up already, but I don’t have space for more until I can block out the roadways. I love how AC6 cities are laid out and will be taking lots of inspiration from there. I also want to do some retractable structures like Tokyo-3.
Anyway, have a good day, thanks for checking out my work.
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gundamfight · 3 months ago
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30horsechariot · 5 months ago
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The rank and file of the Minoan Federated States mobile frame force, the MHI Minotaur. Pictured here in its simplest format, the Minotaur is the frame that made the MFS what it is and has since been routinely maintained and produced since the Unification War. While it is a somewhat outdated machine, (especially compared to the Fleet’s Peregrine!) its sturdiness and simplicity have come to embody the practicality valued by the MFS’s people. Factory-new Minotaurs are rarely seen in any theater, as part of the Minotaur’s appeal is the ease of modification granted to it by said simplicity. The personalization possible and the well-known hardiness of these frames have made many MFS pilots reluctant to change. Here, this unit is performing a fire demonstration for a group of cadets. The weapon in use is the MHI Battle Carbine 11, the “standard” armament for these frames. The state-held Minos Heavy Industries was forced to design a powerful but not unbearably bulky firearm to compete with private manufacturers in recent years, and the reopening of the waygate has demonstrated that they succeeded. Unfortunately for this Minotaur’s pilot, none of those features are going to save them from the chewing out they will receive later for leaving the ballistic shield out of the drill.
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diamondregime · 1 year ago
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bunnylikesbricks · 9 months ago
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#1. My first ever mech
This is my first ever humanoid robot. inspired by mobile frame zero and the amazing builds from its reddit.
i imagine the red barrel on her shoulder serves as an energy tank. powering the projector on the lower arm.
The energy projector has the ability to shoot low level energy beams (green), high power blasts (blue), and project a solid light scythe (gold)
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For lack of a better name, why dont we call her RM-10
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alinopandino · 1 year ago
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S.M4 Falcon B
MFZ adaptation freely inspired from the Armored Core serie. Soldier configuration.
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6P scale.
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yodawgiheardyoulikemecha · 4 months ago
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Another Chasseur
flickr
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jp-nichts · 1 year ago
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I built a Lego MOC of my Lancer's Kobold "Gravitas Free Zone"
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thehydromancer · 22 days ago
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Colonial Espatier Task Force Lan, assigned to protect the space colony of Umbral Keep. Umbral Keep, despite its vast potential to enrich the megacorp Krewstara and provide highly valuable resources to Sol, only rates the minimal Colonial Espatier investment given its isolated location and the competing need to protect the Aeralyn terraformer project in the same system. If it wasn't for the nearby transit gate and the previous Ijad invasion of the system, its possible The Powers That Be wouldn't have bothered at all. The PCL-01 Rookery class light carrier (inspired by the ARMD carrier from Robotech/Macross). The Fisher King is assigned to Taske Force Lan and the sister ship to the Angraal assigned to Task Force Kay tasked with guarding the Aeralyn terraformer colony. The Rookery class is a converted orbital platform popular with salvage and maintenance operations. Using the Fisher King as an example, the primary upgrades to the base craft are an integrated hangar with an elevator to the catapult, upgraded sensors and communications, and additional engines both for primary thrust and rapid maneuvering. The ships ability to rapidly change velocity is its primary defense as it is lightly armed and armored, completely dependent on its mobile frame company to defend it from aggressors. Multiple locations were reinforced for PDG installation, but the Fisher King has yet to receive this upgrade. In theory the Rookery class can transport a standard mobile frame company's entire 14 frame compliment, but it is only designed to launch and support up to a single augmented squad of 6 frames at a time during combat operations. The Angraal however is rumored to be undergoing upgrades to support an additional mobile frame squad during combat as well as additional defenses despite concerns on impacts to the ships overall speed.
Kobold frigates, based on the general purpose tug of the same name, are a slapdash, minimal cost answer to Colonial Espatier needs throughout the transit gate network. Kobolds are often present en masse around gates and space colonies, and are relatively cheap and easy enough to acquire that the local megacorp losing a few to stand up the local espatier chapter is of neglectable impact in exchange for the security provided. The two kobold examples provided are the Sylph, a missile boat, and the Salameid, a gun boat. Almost completely unarmored the kobold frigates rely on speed and distance, much like the Fisher King, to avoid enemy fire, although at least the Salameid is equipped with 4x PDGs for anti-frame defense.
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malwarewolf-mocs · 1 year ago
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My brain is a machine that turns lego into tiny mechs
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bryanharryrombough · 1 year ago
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Lurking on twitter earlier this morning and caught the BrikWars account plugging Mobile Frame Zero :)
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