#mid character arc no less
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roamthefarlands · 3 months ago
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help im having the ysayle thoughts again
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crvstybowlofcereal · 1 year ago
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We do need to acknowledge that The Owl House probably wouldn't have taken off the way it did without Lumity, but some people Also have to acknowledge its still a beautifully written story with diverse representation and complex themes that are helpful for its viewers, even if you were to remove Lumity.
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physalian · 3 months ago
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How To Make Your Writing Less Stiff 5
Movement
Dredging this back up from way back.
Make sure your characters move, but not too much during heavy dialogue scenes. E.g. two characters sitting and talking—do humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make them…
Gesture
Wave
Frown
Laugh
Cross their legs/their arms
Shift around to get comfortable
Pound the table
Roll their eyes
Point
Shrug
Touch their face/their hair
Wring their hands
Pick at their nails
Yawn
Stretch
Sniff/sniffle
Tap their fingers/drum
Bounce their feet
Doodle
Fiddle with buttons or jewelry
Scratch an itch
Touch their weapons/gadgets/phones
Check the time
Get up and sit back down
Move from chair to tabletop
The list goes on.
Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesn’t—what does that say about the both of them? This is where “show don’t tell” really comes into play.
As in, you could say “he’s nervous” or you could show, “He fidgets, constantly glancing at the clock as sweat beads at his temples.”
This site is full of discourse on telling vs showing so I’ll leave it at that.
Epithets
In the Sci-fi WIP that shall never see the light of day, I had a flashback arc for one male character and his relationship with another male character. On top of that, the flashback character was a nameless narrator for Reasons.
Enter the problem: How would you keep track of two male characters, one who you can't name, and the other who does have a name, but you can’t oversaturate the narrative with it? I did a few things.
Nameless Narrator (written in 3rd person limited POV) was the only narrator for the flashback arc. I never switched to the boyfriend’s POV.
Boyfriend had only a couple epithets that could only apply to him, and halfway through their relationship, NN went from describing him as “the other prisoner” to “his cellmate” to “his partner” (which was also a double entendre). NN also switched from using BF’s full name to a nickname both in narration and dialogue.
BF had a title for NN that he used exclusively in dialogue, since BF couldn’t use his given name and NN hadn’t picked a new one for himself.
Every time the subject of the narrative switched, I started a new paragraph so “he” never described either character ambiguously mid-paragraph.
Is this an extreme example? Absolutely, but I pulled it off according to my betas.
The point of all this is this: Epithets shouldn’t just exist to substitute an overused name. Epithets de-personalize the subject if you use them incorrectly. If your narrator is thinking of their lover and describing that person without their name, then the trait they pick to focus on should be something equally important to them. In contrast, if you want to drive home how little a narrator thinks of somebody, using depersonalizing epithets helps sell that disrespect.
Fanfic tends to be the most egregious with soulless epithets like "the black-haired boy" that tell the reader absolutely nothing about how the narrator feels about that black-haired boy, espeically if they're doing so during a highly-emotional moment.
As in, NN and BF had one implied sex scene. Had I said “the other prisoner” that would have completely ruined the mood. He’s so much more than “the other prisoner” at that point in the story. “His partner,” since they were both a combat team and romantically involved, encompassed their entire relationship.
The epithet also changed depending on what mood or how hopeless NN saw their situation. He’d wax and wane over how close he believed them to be for Reasons. NN was a very reserved character who kept BF at a distance, afraid to go “all in” because he knew there was a high chance of BF not surviving this campaign. So NN never used “his lover”.
All to say, epithets carried the subtext of that flashback arc, when I had a character who would not talk about his feelings. I could show you the progression of their relationship through how the epithets changed.
I could show you whenever NN was being a big fat liar about his feelings when he said he's not in love, but his narration gave him away. I could show you the exact moment their relationship shifted from comrades to something more when NN switched mid-paragraph from "his cellmate" to "his partner" and when he took up BF's nickame exclusively in the same scene.
I do the same thing in Eternal Night when Elias, my protagonist, stops referring to Dorian as "it" and "the vampire" instead of his name the moment they collide with a much more dangerous vampire, so jarringly that Elias notices in his own narration—the point of it being so explicit is that this degredation isn't automatic, it's something he has to conciously do, when everyone else in his clan wouldn't think twice about dehumanizing them.
Any literary device should be used with intent if you want those layers in your work. The curtains are rarely just blue. Whether it’s a simile with a deliberate comparison or an epithet with deliberate connotations, your readers will pick up on the subtext, I promise.
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gaylactic-fire · 1 year ago
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I keep thinking about it 🫣
Looking at Zelda, I think it's really interesting to examine why, ultimately, she chooses to go through with draconification. There's definitely something to be said about her as a person, her sense of love toward the Hyrule she left behind and towards Link. I get a sense that she makes that sacrifice not out of any obligation as their princess, but because she genuinely loves Hyrule and its people and doesn't want a repeat of the calamity. There's also tragedy about it. How she is so used to having to make sacrifices that it's become second nature for her. It's just really fascinating to wonder what was going on in her head at the time and definitely makes for good fan material fuel.
On the other hand, I'm not really the biggest fan of how it's framed in the narrative. I get the feeling that the writers wanted her to seem more like a character with agency and choice, and in some ways it succeeds (she forms the plan by herself and Rauru trusts her) but swallowing the secret stone comes across more like an illusion of choice. Zelda's options were either to stay in the past, losing all her friends (again) and leaving Link by himself to fend off Ganon, or the draconification. Ultimately she makes her own choice, but also what other choice did she have? Either option is tragic for her. And I understand what the writers were trying to do, but the impact just doesn't really work as well as it should, because the narrative traps her between two very difficult options.
I still don't know how to feel about the whole dragon thing 😭
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oh-no-its-bird · 4 months ago
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Team 7 gets zapped into the warring states era but it's like, team 7 either mid or directly after wave-arc.
They're babies!! They're untrained little babies!!! None of them have gotten that good good character development yet!! Kakashi is still actively desperately wanting to not teach them!! (tho he may have just gotten his "ahh fuck. I actually have to teach them, huh." Moment)
Sasuke looks like a carbon copy of a younger Izuna and it's going to cause problems
Naruto thankfully doesn't look much like an Uzumaki, but his tendency to very loudly introduce himself is going to get him into trouble
Going w my usual flavor of "the Hatake are a very small but very famous clan known for being fucking insane", people are seeing Kakashi and going "oh god oh fuck what are one of THOSE guys doing here oh sage preserve us please don't eat me" as Kakashi just kinda stands there like 🧍‍♂️
Sakura is the only one safe from not being fucked up and over her clan, good for her!
-> back to the Hatake thing.
The kids still know virtually nothing about their sensei so they're learning all this stuff about his clan and believing every word of it, from the believable rumors to the insane.
Sakura, in a hushed, worried voice: "Sensei,, is it true ur clan eats people??"
Kakashi, who's father died before he could tell him almost anything about their clan and genuinely doesn't know but at this point is starting to get a little worried about it:
Kakashi, who also never passes up the opportunity to fuck with someone: "only stupid little students who ask stupid little questions <3"
Sakura and Sasuke: *worriedly look at a confused Naruto*
For convoluted reasons they run into the Hatake of the era and after introductions they look at the kids and are like,
"Oh!!! Ok, so this is your kid, right? :)" pointing at Sakura.
And Kakashi is like. ",,no."
"Ohhh, ok. So this one is your kid then?" *points at Naruto*
",,,,,,,,no."
They look at him confused then nod at Sasuke. "So then that one's your kid, right?"
"None of them are my children."
*visibly disapproving / disbelieving side eye*
One big difference between this and the team ro time travel one is how much less trustworthy Kakashi comes off to literally everyone who looks at him.
He's a trained adult shinobi, probable bloodline thief (with no way to prove his innocence), and he has 3 children from 3 different clans (2 of which are indirectly enemies bc the Uzumaki is a Senju ally) (1 of which might have a direct relation to the Uchiha main house) and comes from an infamously volatile "wild clan" from another country entirely (Iron country)
He is NOT getting out of this with talk no jutsu bullshit. He has a target on his back from day 1 and it will take a minor miracle to get even a single person hear him out
Anyways uhh—
Saying Tajima and Butsuma are still alive but due to die in some months (till team 7 accidentally interfere and somehow accidentally save Tajima, maybe also Butsuma but I'm more biased towards Tajima so I'm thinking just him actually)
Kakashi sees baby Kagami and feels like he's been hit by a truck bc he looks just like a miniature Shisui and he has hang-ups about his "suicide"
Half-Hatake Tobirama is catching HEAT from Kakashi's antics. Why does one of ur cousins have a sharingan. Where did he get those children. Do you know anything about this. Is it your duty to help hunt him down bc hes your blood. If not yours then it's definatley the Hatake's, call them immediately and tell them to clean up their mess.
Bloodline theft is like THE ultimate no-no for all shinobi, especially in this era. To the point that even ancient enemies will sometimes temporarily set aside grudges to kill bloodline theives. Kakashi is so fucked, someone get him out of there
Mmmm there are like still bits and pieces of thoughts floating around in my head for this but I can feel myself getting distracted and want to get back to art fight so I'll leave it here for now
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maxwell-grant · 6 months ago
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There's a trend people have pointed out in superhero stories over the past 20 or so years that is the death of "regular" supporting casts, an increasing absence of un-powered sidekicks or people involved who aren't in the thick of the action or in the hero's secret. Everyone who interacts with superheroes is a couple issues away from becoming one, every story involves a supervillain encounter or several dozen, every hero's gotta have a lunchbox-ready "superhero family" made from these characters, and every side character that doesn't join them is either going to die or become a supervillain.
The defining example people use for this is Spider-Man's supporting cast, with every Spider-Man cast member short of Aunt May and J Jonah Jameson getting some kind of powered upgrade or symbiote, and I'm gonna say Amanda Waller is an excellent case study of how this kind of thing happens, and I think it helps to explain why Amanda Waller has been, Like That, for the past 30 years.
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She’s wearing a grey shirt underneath a blue blazer and it’s tucked into a similarly blue skirt that stops at mid calf. She reminds me of the neighbourhood aunties I used to see leaving for church every Sunday morning.
My mom used to say that you are the company you keep. So what kind of person does it take to keep a variety of bruised, battered, and dangerous personalities in check? - Amanda Waller: DC's Most Terrifying Woman
To those of you who haven't read John Ostrander and Kim Yale's Suicide Squad, there once was a time where Amanda Waller was something more than a powerful antagonistic force able to butt heads with the biggest superheroes, and something other than a heartless establishment face out to make superheroes miserable for ill-defined reasons. Structurally speaking, Suicide Squad is a comic about marginal DCU characters forced to deal with actual real life problems, and it's central character is a marginalized person forced to deal with DCU problems and characters. The members of the Squad are a rolling parade of costumed misfits and maniacs assigned to go around the globe to fight and kill and die on dirty missions to deal with dirty laundry and stop war zones from erupting, while Amanda Waller is forced to shuffle around her cadre of D-list supervillains and disgraced superheroes and get into stand-offs with secret spy societies, living nukes, voodoo cartels, and Batman.
Amanda Waller neither looks nor acts like the kind of character that stars in a superhero comic, and she is the central character throughout the 66 issues of the run and we follow her character arc from beginning to end as she's forced to spin plates to accomplish her goals and prevent bad situations from getting worse. She is the most fully realized character in the run and everything rests on her shoulders. We spend a lot of time inside her head, her team, her associates, she is the center holding together an extremely chaotic book with no two characters on the same page. She is, and has to be, an extremely powerful person, someone who stands her ground no matter what, an unbeatable force of will because that is the only way she's going to survive the situations she's in, the only way she can be "The Wall", the kind of person who can repel Batman, command a platoon of monsters, talk her way out of Deadshot's contract, someone who can stare at Darkseid and credibly threaten the President into letting her live.
That's the part that everyone is more or less familiar. But there is, or at least used to be, much more to Amanda Waller than just being The Wall, not in the least because being The Wall is also hampering her effectiveness as well as straight up killing her.
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"Amanda's toughness has taken her a long way" "It's taken her as far as it can. But it can't take her no further. It's actually starting to drag her down. I'm scared for my baby sister, rev - scared that the anger in her is congealing into hate." - Suicide Squad #31
We get to know her backstory, her plans, her points of contention with the system, her relationships with people around her, and how deeply she cares about things and people even as she sends them to the meatgrinder. From the start we learn that Waller staffs her team with people she's prone to getting into disagreements with, like Simon LaGrieve and Rick Flag, specifically so they can cover her moral blind spots and pick up the slack in emotional intelligence she's lacking, be the heroes that she can't afford to be. It is unspeakably crucial that the Squad is led by Rick Flag as well as Bronze Tiger, a fallen hero who owes Waller for his recovery who eventually takes Flag's baton. Waller stands up for her team, gets into fights with her superiors when they decide to terminate them, and takes the fall for them when necessary. Waller is a person who does Bad Things - but she is not a Bad Person.
The book in no uncertain terms frames the Suicide Squad's existence as monstrous in a scale Waller doesn't understand until the very end, and it digs deep into the unethical things Waller has to allow for and perpetrate in order to keep it running no matter how many lives it saves, and she spends the first half of the book on a downward spiral. But then there's the 2nd half of the book:
In the first 39 issues, Amanda’s flaws are her undoing. As she pushes away the people she hired to act as a balance, she grasped tighter and tighter to her uncompromised vision of the Suicide Squad despite the constant changes and derailment. Her choices had consequences: the death of Rick Flag, her demotion, employees quitting, and finally, the disbandment of the team.
The last 27 issues have Amanda rising up from the ashes after a year in jail. She’s less in her own way – she communicates, her anger isn’t driving her, she’s more receptive of alternative perspective and recognizes when she’s wrong in real time – but she’s still just as scary.
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Waller rebuilds her relationships with the people she drove away, takes a different tack to how the team works, and starts going out into the frontlines with the Squad. She brings Oracle (who actually made her debut in this comic) into the fold, saves her life and plays a big role in Barbara making progress in overcoming her Joker trauma. She genuinely puts in the work to improve as a person and do things a better way than before, even if there is an inescapable immorality to the very existence of the Squad and what they do. That immorality never goes away, and it only further horrifies her when learning how badly her project has gone. In fact, it's that very inescapable immorality that ends her arc.
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She learns that the CIA has started using a new Suicide Squad to support a brutal regime in South America, and when faced with the full extent of her complicity in Western imperialism? She decides right then and there to end the Suicide Squad for good after they liberate the population of said regime from said Squad. She is the only person who gives a shit about the country enough to start the assignment for free once she knows about it, force the Squad along, lead the mission in field, and personally (and even gently) usher the villain to his death at the end, to end what began with her.
She does bad things, and she does good things. She cares about people, and she uses people. Her decisions ruin as well as save the world. She spins a million plates to match wills and wits with the strongest, wickedest, most cunning humans and superhumans alike, and she still has superiors to answer to and people close to her she hires to judge her for what she does. She endured racism and misogyny and poverty for decades and rode whatever she could to attain as much power over her own life as someone like her could possibly attain, and to have it, she must be a willing tool of the state and bend the knee to Ronald Reagan, the man she derides for what he did to her community, hating every minute of it.
She lost her family to sexual and racial violence, and now she wrangles a penal battalion comprised of some of the worst people on the planet to inflict violence on her orders. She has saved and redeemed people, and she's haunted by the corpses she's left in her wake. She is oppressed and oppressor, someone who could only escape the ravages of American imperialism by becoming one of it's chief enforcers, and still she rebuilds herself into a better person from it upon confronting and challenging her role in it. She is not a bad person, she is not a good person either, she is just afforded a degree of agency and complexity unpowered characters in superhero books simply don't get.
Okay cool, now what is she up to these days?
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That, I guess. That is what a strong but unpowered person who does not allow themselves to be bossed around by superheroes or supervillains looks like now. Everytime there's a call for a military bad guy, Waller gets tagged in to be DC's Henry Gyrich. There was a point where Waller was made to contrast the likes of Sarge Steel and Wade Eiling, someone who butted heads with them because she was a well-meaning person working for and committing evil as often as she attempted to stop it. These days, the most consistent beat with her is that she is the most dangerous person alive and worse than the villains she wrangles into working for her. She is a thing to be overcome, a hypocrite to be exposed, a challenge to the natural order of the universe, and she is too terrific at it to be shuffled off quietly. She is a Bad Person and so everything she says and does is Bad (and thus can be ignored).
Integral to Suicide Squad's structure was the fact that Waller was the center holding everything together, the ultimate third party: spinning plates working with, for and against all of the others so she can bend rules and be bent by them. Bent, but never broken, because The Wall doesn't break, others break first. Waller was a one-of-a-kind character, and that broke her, because beating Sarge Steel and Wade Eiling at their own game means replacing Sarge Steel and Wade Eiling. Waller doesn't look like them, she doesn't look like the superheroes either, and so she can't be one of them. She can't even look like herself a lot of the time, they try to slim her up everytime they think they can get away with it.
Suicide Squad was preoccupied with exploring a perspective from a world outside the superhero worldview, but we no longer have her perspective or that of people around her, we only know her through the superheroes she inherently defies and has had an adversarial relationship against from day one. She is someone with a viewpoint that is charitable to neither superheroes nor institutions, and thus, the universe is increasingly less sympathetic to her, the less utility she has to the grander narrative where everyone has to pick between one of two options. If she wasn't powerful and assertive, she'd be another Leslie Thompkins, another Jiminy Cricket the heroes passively ignore. But because she is powerful and doing morally compromised things without asking Batman's permission, she must have a personal grudge. She must be a government monster. She must attack the superheroes for no reason, no ideology, no motive.
So now she's just The Wall 24/7, the mean icy establishment boot who is strong and clever and cruel and hates superheroes and wants to destroy superheroes and rule the world from the shadows. Everything she does is a fuck-up she refuses to take responsability for, everyone is right to hate and distrust mean old Waller, and now everyone gets to look good by dunking on her. They couldn't make her a superhero, so they made her a generic supervillain instead. And now that she's a bad guy, she no longer has to believe anything, she doesn't really have to mean anything, they don't have to write stories about something other than superheroes and supervillains, and they don't have to let a fat woman of color take up space and screentime they could be giving to Harley Quinn and Slade Wilson instead.
Even by the time of Waller's debut on the tail end of the 80s, her career opportunities were on their way to extinction
Days Of Future Past marks the triumph of the superhero comic that's pretty much concerned with no-one but superheroes. Where Ditko and Lee's Spider-Man featured a single costumed crimefighter in the context of a commonplace existence, the X-Men of the 80s focused on a huge cast of mutants who had little if any lasting involvement in the everyday world.
By the 21st century, the corporate superhero comic would largely - if not exclusively - concern itself with little beyond a large class of superhumans and their fantastical existence. I suspect there's a significant correlation between that and the continuing cultural  peripherilisation of the superhero comic - Colin Smith
Amanda Waller is one of the strongest characters in all of comics, she was as powerful as an non-superpowered character given center stage could possibly be, a perfectly designed character from which an entire corner of a shared universe was developed out of with her as the center making it work, but as the room for civilian casts and unpowered protagonists got smaller and smaller, so did Waller's options. If she was a Spider-Man character and somehow didn't get killed or made into a villain, they would have slimmed her up and given her a symbiote, because you're nobody unless you're web-swinging. Characters didn't look or act like Amanda Waller, and unfortunately, they still don't. It's just instead of making more characters like her, they gutted Waller to be more like the rest. If she couldn't make it, who else even could.
Keep your eyes peeled for this summer when she'll team up with two meaningless robot baddies to burn down the Justice League and I guess the universe for the next reboot or something.
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ganondoodle · 13 days ago
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(OC Lore and design time!)
(it got longer again ... sorry ... idk how to make things short, i just need to talk, but i guess if you can read the written stuff in the pic thats the barest bare bones of what i wrote here)
i was asked what new lore story stuff i had thought about that made me sad which i mentioned a bit ago, and while that is too hard to explain given all the missing context i thought i could at least talk about lore having to do with it :D
so, (Lord) Eadrya is one of my fav OCs (big blue lad, here a rough sketch in humanoid form) they are both one of if not THE most powerful demon alive and the most battle trained;
at the mid point of the story the demon world gets invaded by the celestials (the angel inspired things i talked about in the previous lore post with Xaror) and Shargon, as the king, should be their first and only frontline, but at this point his life is only being sustained by maschinery after being mortally wounded, he cannot fight (he realizes what is going on, rips himself off the maschinery to get at least his youngest child to safety, barely managing it before dying- the guardian, the demons god, takes over his body to attempt to fight against the celestials but cant keep itself alive long enough since its host is already dead) Eadrya takes the role of the frontline fighter (despite being very full of themselves and aggressive they care about their 'job' of protecting their own, also giving them the chance to show off just how strong they are); the fight was going well for them all things considered, but when the guardian activates it drains the power of all elemental lords (which Eadrya is one of, and since they have the most strength it also takes the most from them), so much so that they lose the fight and suffer deadly wounds (the worst being a spear through the chest made of a material that grows hard, root-like formations when in contact with demonic blood like a fungus but worse, also stopping any self healing processes) after the guardian falls apart it creates a huge shockwave of energy that stuns every living thing within a certain distance and possibly more-
Eadrya (in true demon form, so like a blue whale in size at least) was likely taken through an active gateway to the human world in a large tidal wave also created by the guardians fall; they wash up in the harbor of a small secluded village, the head of which is 'lady 13'; although never having seen a demon before and everyone being afraid (largely thinking its a strange hurt animal, only she suspected otherwise), they still gather all villagers to pull out the celestial spear, which is diffcult and brutal given that its already taken root, but the village lacked both knowledge and means to help any other way- doing so damaged their heart which is how they were able to collect samples of all three demonic blood types ('normal' -red like humans-, energy -essentially purely magic- and heartblood -highly concentrated energy only found within the heart of a demon and the only one to contain genetic material) (this is the start of Eadryas character arc, having to deal with the fact that their world is likely destroyed, them failing what they didnt think they could fail, having lost a battle so badly (even if not really their fault) for the first time and not knowing if literally anyone else has survived .. also being now stuck in the human world, which they dont like)
Lady 13 (placeholder name? stands for experiment 13) is a human that was tricked by demon hunters to enroll into a series of experiments trying to create hybrids of demons and humans, which they hoped would be powerful and easily controllable tools for their endeavours, though the two are inherently not compatible, they tried grafting body parts of demons on humans to make them compatible- all experiments failed except for her, more or less, though she never got to see the hybrid she carried and was then told it had died too, they threw her out believing she wouldnt survive much longer either and all such experiments were cancelled due to the high cost of human life, research material (demons are still rare) and upkeep with no successful results Lady 13 survived though (perhaps even via the pirates picking her up?) and she ended up living in said small village far away, hiding her half demonic body, though most know there soemthing 'wrong' with her (her being this tall when it doesnt fit the rest for one), only few know the full extent; she enjoys the life she has now, perhaps on the more poor side but safer and more loved than ever before; she largely lead the efforts to try and help Eadrya when they ended up in the harbor, though there wasnt that much anyone could do it was still enough- they leave immediately after waking up, but return after really having nowhere to go and struggling to deal with everything that has happened; over time (probably years) they start to open up towards the people there (though not .. very much) enough to get rather close with Lady 13 too- she actually falls madly in love but after Eadrya (extremely aro/ace) rejects all her attempts quite clearly she respects their boundaries
However, after hearing news of potential demon sightings Eadrya decides to leave in hopes of not being the last demon left after all; Lady 13 then decides to reveal her secret to them (though hearing and seeing what lengths hunters would go to for their experiments makes them absolutely seething with rage- she insists on not being out for revenge) and asks if they would be willing to donate a small amount of heartblood; shes always wanted to be a mother but is now incompatible with humans too- through things she picked up back at the experiments facillity, hers and her doctors research she is sure that is all that is needed, she dares to ask since she does not know when, if ever, she will meet another demon, much less one she could actually trust enough for this though Eadrya hesitates (why would she want to go through the same thing again that didnt work and threatened her life, if it does work, do they want to be involved with any of this? what if hunters find out it worked after all?) but after her ensuring that they would have no part in it other than giving up a little blood and would not be considered a parent in any way, nor made responsible for anything that might happen to her, but considering it all in the end they agree to it
only for her to reveal shes had a small bottle of it already, along with multiple samples of the other types, which she collected when Eadrya was bleeding out into the harbor not knowing if they will survive, though not wanting to make use of it without their consent either way (they are actuallly rather touched by this)
alot later the main group returns here and it turns out to have worked (though she is unable to walk/bedridden for a long while bc it did alot of damage to her body, which can heal since its demons parts, but only really slowly bc she does not have a full functioning system and no demonic blood of her own -she uses the other samples for the healing process-) though its a little awkward to explain, especially considering that 13.1 took alot after Eadrya xD (their theory as to why it worked so "well" that time is that even though the sample was already taken, them giving their consent for it still made it less likely to be rejected; demons dont need partners to have offspring, and all can do it, they just have to decide to- so them agreeing to it, even though its long been outside their body, still had an effect on the blood sample)
#ganondoodles#art#ocs#original art#oc lore#demons#monsters#WHY does writing things liek this take me so long#i spent two hours again on this and im falling asleep as we speak bc its almost 2 am#ANYWAY this was alot again ... sorry#but its a relatively new storyline that i have been afraid of telling#since it touches on things im afraid might come across wrong and uses themes im a lil uncomfy with#but i found it interesting ... and works well with eadrya as a character bc it challenges alot about them#yes im wrote and mean this genuinely#i would have made the cut from her human body to the demon parts more smooth ... but this hard cut is the point#so that she looks rather normal on the upper part and can hide the rest#thoguh im unsure about the color scheme and if maybe i should be more creative with the demons parts#then again its largely just legs lol#if anyone actually reads this ........ i hope it comes across correctly#i like to use darker and more mature themes but am riddled with anxiety over how it will be understood#im gonna work on zelda comic stuff again now .. sorry for all the oc spam#but if there are questions PLEASE feel free to ask im pretty sure i have answers to almosst anything?#also i havent thought of a name for her or the kid .. though im starting to like lady 13#13.1 wont do as a name though poor kid deserves a proper name after already being a weird hybrid that shouldnt exist#either way ... going to bed now GOODNIGHT q-q#(any typos are excused by me being deadly tired ok)
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last-flight-of-fancy · 6 days ago
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Started thinking about Riku-Kairi parallels and symbolism wrt the ending of kh2 so please hold while i get needlessly verbose about it-
specifically it started with this gif
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and ofc adhd is as adhd does and started going down the rabbit hole of connecting the dots.
The act of reaching out a hand/hand holding is a recurring thing in kh, the vast majority of which is chock full of meaning and symbolism, and this is no exception. This is the culmination of The Hero's Journey part of Sora's tale, the return home, and the heartfelt reunion between long-seperated friends. fun fact the heroine's journey follows the hero's journey for the first third or so before continuing on. kinda like how kh continued on long after things seemed to be 'resolved'. weekly plug to look up Howler's Heroine's Journey essays if you haven't yet
The angle from which I am viewing this scene right now is in regards to ofc Riku, and his own iconic pose that we see the first time in the intro to kh1 (and many, many times since)
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And this is where my riku-kairi-are-inverted-parallels-to-each-other brain starts barking like a dog because oughghghghggh same pose opposite side completely different body language- AHG.
And this matches their character arcs (as well as their respective combined arcs with sora) to a T as well. Riku's pose is the first we see, way back in kh1, and his hand is as much a taunt as it is an offer. Very befitting his relationship to sora in that game, which was coloured by a forged rivalry and intense jealousy (to quote the ultimania; Complicated Feelings) of/for sora.
(it is also notable that to date this gesture has yet to be resolved. the closest they've gotten is when sora grasped Riku's hand in kh2 on finding him- albeit in Ansem's visage.
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Symbolically this is Sora attempting to accept the gesture, but this time it is Riku who fails to meet him halfway, too deep in guilt and regret to feel worthy of it. his hand is turned downwards, limp and unresisting.
And again in DDD when Riku grabs sora's hand/wrist in an attempt to wake him from his nightmares, but this time sora isn't capable of reciprocating. like two ships passing in the night, always reaching but never quite meeting)
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(this one isn't quite as strong in the visual symbolism specific to the Riku Pose, but i did think it bore mentioning)
to return to the first gif however, for Kairi her posture is much less stiff, leaning forward with palpable releif at Sora's return. Honestly the fact that she holds out her left hand (which as far as i know is not her dominant hand) marks this as a very deliberate choice to parallel her as opposite to riku. and much like the rest of kh2's ending, it FEELS like a culmination, a completion of their arcs.... and most certainly isnt.
Which i mean to say, it's a mid-point. And the reason I say this is because of one little thing.
The seashell charm.
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There's a sort of irony here in that the charm that was meant to reunite them in this moment is also symbolically like a wedge between them. A heartfelt and meaningful gesture, don't get me wrong! i love this scene and the genuine emotions within, but i do love chewing on the way this gains a slightly different meaning in the greater context of later story beats; specifically that of kh3.
With how pointed and direct the parallel is between kairi and riku in these scenes, it did make me pause for a moment thinking about kh3. i know we've all seen a thousand and one analysis' of the paopu scene at this point, but forgive me as i must do so again under this specific lens.
'how does the paopu scene relate to the hand extended gesture at all?' i hear you ask, and on the visual surface not much. it has more to do with sora and kairi's relationship arc through the games and, of course, the lingering loose thread that was the cave drawing.
The paopu scene is a touching recreation of that cave drawing, one enacted by a pair of kids who didn't know if they would live to see another sunset. It's also probably the most symbollically dense thing in all of kh and that is saying something so I'm going to try and keep my observations limited to just what is relevant to this post- and that would be the way that the paopu scene is a direct continuation of Kairi's 'you're home' gesture in kh2.
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shooting stars are also a common recurring symbol in kh, and that's the symbol that ties these two scene's together. if kh1 is two disparate stars each trying to reach the other (the cave drawing, the seashell charm, the way their hands are seperated at the end of kh1), and the end of kh2 is that of the stars finally meeting (the single seashell star charm pressed between their palms), then the paopu scene is that of the stars passing each other by and beginning their own journey's anew (two stars held by crossed arms, each now holding a small piece of the other (bitten fruit) to show that their meeting may have been brief but it was meaningful)
it is in this way that kh3 quietly and tenderly closes out sora and kairi's combined arc, as two unlikely friends who then drift apart again, shining brightly for the shared experiance, Remind mostly serves to support that finality, tying up the last couple loose ends between them, and leaving the two far more comfortable with each other than they ever were while that arc was still ongoing (which i read as them no longer being uncertain as to what their relationship is; that of friends, and not whatever so many others around them had pushed and assumed)
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(seriously look at how much more comfortable they are with each other the second the pressure to be something they're not is off. the awkwardness is completely gone i love it)
All of this is ofc still in parallel to Riku, who boasts no such star imagery (instead he has the iconic Heart of KH itself), and in fact while he symbollically continues to reach out to sora, physically he has completely refrained from doing so at all- in fact most examples of the Gesture in kh are deliberately invoked by other characters in order to bring riku to mind in some way (and often more for the players benifit than sora's)
axel in CoM,
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(i have given up on tumblr gif search)
YMX in DDD,
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which then immidiately cuts to riku in kh1 just to make it as blatant as possible that yes the reference is intentional (i guess CoM was too subtle somehow so they had to make sure this time)
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and even Riku himself to Namine at the end of kh3, representing Repliku's final wishes in a funny sort of symbolism oroboros.)
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and it's not a coincidence that the completion of that connection provides definitive closure to the arcs in question; that of namine to repliku, but also a little bit to riku himself. namine still has a role to play, but that role (i think) is more or less exclusive to her relationship with sora. namine and riku's relationship arc, background as it is, is complete, and now both are connected primarily through their incomplete arcs with sora.
(which makes the way that sora and kairi's example in kh2 is a complete outlier really interesting tbh. smth smth thinking your relationship is one thing and if it was that thing then yes that would have been the end, but it wasn't that thing and thus it wasn't the end smth smth comphet metaphor smth)
which brings us back to how riku himself hasn't really reached out to sora directly since kh1, the act that set off both of their journey's. The reasons for that are many- guilt, fear, a certainty that sora will not reach back and that he doesn't deserve it anyway- but despite that the Gesture is still subtly affirmed as being Riku's over and over again, never quite letting the audience forget it... because eventually this bit of symbolism so consistently portrayed throughout the series will reach its own conclusion, starting how it began with one deuteragonist reaching out to the other, and this time the other reaching back to complete the gesture.
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hacash · 1 year ago
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‘Nate hasn’t earned a redemption arc yet!’ my dude no-one on Ted Lasso ‘earned’ a redemption arc, that’s the whole damn point
‘redeem’ literally means to compensate for. to give something good in repayment for something bad, to ‘buy back’ the shit you’ve done. And Ted Lasso has never tried to do this. Rebecca didn’t ‘earn’ a redemption arc: she couldn’t unsay all the cruelties she’d said to Higgins, couldn’t bring Jamie back from Man City, couldn’t undo the damage that let to Richmond being regulated. Jamie couldn’t unsay his ageism to Roy or his snottiness to Ted. he couldn’t buy his way out of the bullying he’d imposed on the team – he tried, don’t get me wrong, and then Ted put the breaks on buying the team’s love because he knows how poorly that’s going to go down. earning redemption is an exhausting arc, and Ted Lasso’s been very clever in never really doing it.
what these characters did, however, is resolve to change.
Ted Lasso has never been about redemption: it’s been about reformation. reforming your life, and giving other people the space to acknowledge that and appreciate that. former ‘villains’ in Ted Lasso don’t abase themselves or spend episodes earning back people’s good opinion or their trust: they acknowledge that they’ve done something wrong, and they resolve to turn themselves around. and vitally, they can’t do that until they’ve escaped from the shit place they are in their lives, from their own personal dark forest. Rebecca can’t reform until she’s removed herself from the mental state of obsession with Rupert and instead finds herself in a place of community. Jamie can’t reform until he extracts himself from Man City and his desire to get his father’s approval. mentally, they have to be in a better place themselves before they can start being better for other people.
And then, crucially, I think the crux of a Ted Lasso reformation is a demonstration that you are now a safe space for others when before you weren’t, even if it means putting yourself in a position of vulnerability. for me Rebecca did this not just when she apologised to Ted, but when she offered him an out to share her whole story with the press – risking the press intrusion she so hates. Jamie did this when he joined a potentially risky protest against a prominent sponsor, risking further potential reputational damage (at a time when Jamie’s brand has never needed more of a boost) if it means being part of a team.
and because of that, I think it’s impossible to argue that Nate isn’t in the middle of his reform. He’s already extracted himself from his dark forest: he’s put Rupert behind him, he’s sorting his father issues, he’s proven himself to be less dependent on external validation while having greater confidence in himself. and he’s also starting to show that he’s a safe person to be around, even at the risk of vulnerability. he owns a humiliating nickname that we know carries a lot of painful baggage for him for the sake of conveying to Will that he was wrong, and I think for someone who’s had so many self-esteem issues as Nate, owning a name which he saw as minimising and infantilising and humiliating was a big gesture.
I don’t think that Nate’s arc is finished yet. but I think it’s impossible to claim that he isn’t ‘mid-turn’. and no, he hasn’t ‘earned’ redemption, but ma’am, this isn’t the earn your redemption on your hands and knees show, this is the make the changes to your life that are needed and accept other peoples’ grace if it comes to you show. And there’s a big difference between the two.
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dailyadventureprompts · 6 months ago
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DM Tip: The Debt Always Comes Due
Isn't it weird how little we engage with gold as a real gameplay system? Sure, at low level wealth makes a great questhook, the party is usually hurting for a payout so that they can afford necessary gear upgrades/ubiquitous healing potion restocks/their next trip to the magic item shop. After a while though the promise of raw wealth loses its lustre, and the party is less likely to go out of their way to accept bounties, go off chasing treasuremaps, or accept gigs from shady patrons.
Generally I'd advise that this is a sign that your party are done being run of the mill sellswords, and it's time to hit them with a big epic questline that's focused more on emotional and narrative stakes than base currency. That said, sometimes you want to run a longer adventure arc that's centred around the acquisition of wealth, but to do that, you're going to need to go against the grain on one of the foundational assumptions that underpins D&D both mechanically and narratively.
TLDR: If you want your party to be motivated by gold past their first big pay off you should consider using a "wealth hurdle", which in short is a narrative and gameplay challenge that forces them to collect not only more gold than they already have but also more gold than they could get doing what they've been doing so far. This can be anything from a crimelord calling in a debt on them or one of their allies, a powerful monster swooping in and demanding tribute, comissioning some grand construction, or funding the defence of a region. Having the hurdle active should cause problems for the party, and not clearing the hurdle before a perdetermiend deadline will immensely bad things to happen. This will force the party to take risks they otherwise wouldn't, giving a high degree of focus to their subsequent adventures that they wouldn't have if they were content.
What we're trying to fix:
At it's core, D&D is a power fantasy, and a good chunk of its gameplay mechanics regardless of edition are about acquiring new strengths, options, and assets. These assumptions are likewise built into the genre and narrative structure of most campaigns: Heroes undertake quests usually for the promise of some reward, gain experiance/hit milestones along the way, and eventually stumble across some kind of loot drop at the end. There's nothing strictly wrong with this, but it does mean that all the resource problems the heroes face in the early game (and the inbuilt motivations that come along with them) are all but resolved by the time they hit the next gameplay tier.
This is complicated by the fact that outside of 3rd party options there's not much to spend money on. The DMG (which you should totally ignore) say you shouldn't let them buy magic items, and the common wisdom would say "let them buy a keep", but that solution only appeals a niche selection of adventuring parties.
Using Weath Hurdles turns acquiring gold not just into a quest goal but a gameplay challenge, forcing your party to scour the land for potential sources of wealth (and risk upsetting whoever or whatever happens to be currently holding it) and take on challenges they'd never normally attempt if there was only survival/personal enrichment at stake.
Food for Thought:
Tradional d&d structure has the party getting a huge payout at the end of their adventure in the form of a bosshoard or questgiver reward which is a very backloaded "you can have your dessert after you finish your greens" sort of attitude. Consider switching it up sometimes: have the party's patron or employer give them a small stipend to spend on kitting themselves out, have an early game treasure haul so the party can have a mid-arc shopping episode. This is especially useful in higher level games where your party may go weeks to months without a level up as it preserves the feeling of progression and gives them new toys to play with in between the big character defining abilities.
Recently I've been learning my way around blades in the dark (can't reccomend it enough btw), and just like any other time I've wanted to learn a new ttrpg system I'm having to do a bit of neural rewiring when it comes to figuring out how to write and run sessions of the game. Coin in BitD is both an XP (used for upgrading the party's shared crew sheet) a resource (burned to upgrade the results of various rolls) and a stat ( rolled to see if the players can lay their hands on various hard to come by items). It didn't really click for me until my first group messed up really badly on what was supposed to be their introductory adventure and pissed off the local crimeboss. I was just going to have him bully them, lock them up and then have a jailbreak the next session ( it's what I'd do in d&d), but on the fly I had the idea that he'd let them go with a massive debt they needed to pay off, which forced them to either pay him a percentage of their takings on all future jobs, or do small jobs in utmost secrecy so that they could build up their own strength under his nose.
Interestingly enough, the d&d game where I thought player wealth as a resource was most interestingly used was Dimension 20’s starstruck Odessy, which was a conversion of the amazing fanmade  starwars5e system. Starstruck is a parody of hypercapitalism and aptly uses money as both a narrative and gameplay feature. One character is stuck paying weekly insurance premiums on a debt he would never be able to pay down forcing him to act recklessly to acquire wealth in the immediate future. Another character was a economic and political power player and some of the best moments in the series come from her high stakes wheeling and dealing and bouncing money between accounts while the rest of the group engages in epic space battles; the rest of the crew might’ve barely got their ship out of the dogfight, but she’s the one who ensures they can pay for the repairs once they get to the space dock.   None of this would be possible without completely ignoring the normal constraints of wealth per level: gaining and losing huge sums based on moment by moment player decisions, The need for them to play along with the absurist gig economy to boost their rating and get better paying jobs, making a devil’s bargain with a corporate sponsor all so that they could risk their lives in a deadly arena fight all for the (very unlikely) chance of winning the equivalent of a million GP.  Not every campaign should, or even could so focus on money in this way, but it was FASCINATING to watch it in action. 
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gffa · 9 months ago
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Usually, I like to finish reading a fic before recommending it properly, but I've been sucked into about five different STAR WARS fics recently that I've gotten far enough into that I'm willing to trust my heart to them because they're scratching a very specific itch for me--namely, that I want deeper explorations of both the Jedi Order and of Anakin's character. I want fic to punch me in the feelings over both of these aspects of the story. I want fic to sometimes set Obi-Wan and Anakin aside and focus on Ahsoka for awhile, really tell her story. I want Jedi themes woven into a story. I want an exploration of Anakin's mindset that reminds me of just how much I love him and have sympathy for him. And fandom has delivered for me.
DO YOU WANT FIC TO BLACK OUT TO AND LOSE AN ENTIRE WEEKEND OVER? HAVE I GOT SOME RECS FOR YOU:
✦ Out with Lanterns by SkyeBean, ahsoka & mace & jedi & clones & cast, 312.5k     In another universe, Jedi Masters Plo Koon and Depa Billaba decide a Padawan could do Mace some good. It takes a while, but he eventually agrees. When he takes Ahsoka Tano as his Padawan, Mace knows that he's broken through a Shatterpoint and changed the course of a life. How, he doesn't know.     This fic accomplishes several things that have sent me over the moon: 1) At its heart, it's an Ahsoka fic that shows her growing up as a Padawan, going on missions, learning lessons, and having character growth. 2) It weaves in so many other characters around her, that Mace is there in almost every chapter, serious but warm in the Force, just as beautifully characterized as she is. 3) The other Jedi get their moments of excellents, Shaak taking Ahsoka on her Akul hunt was wonder to read, seeing Obi-Wan show up for a chapter had me over the moon, Adi taking care with Ahsoka was lovely, Depa was a shining star when she took Ahsoka under her wing, Fox growing used to these strange Jedi and growing into himself through Ahsoka's eyes was wonderful. 4) The writing is that kind of solid that I don't mean as mid-tier, but the kind that I feel like can bear weight on it, I can pick it up and read for 30k and barely realize any time has passed, despite that I've gotten through an entire arc of the fic. 5) It does an incredible job of balancing that feel of The Clone Wars show, without directly copying anything, that it's like these are arcs that I could have seen on the show itself, the lessons woven in, but still with enough plot moving forward and action to make it exciting. If you want more Jedi-centric fic in your life (where they don't have to be perfect! sometimes they can be less than perfect and it's okay because they're still good! ohhhh, my heart warmed at that) or you want to read a lovely Ahsoka-centric fic in a different life, but still so recognizably herself, then this is one I want to shove right in your face immediately.
✦ Take it from the top and try again by mauvera, obi-wan & anakin & qui-gon & padme & mace & dooku & cast, time travel, 116.k wip     Five years into his self imposed exile on Tattooine, Obi-Wan Kenobi is gifted the chance to go back and bring hope back to the galaxy. With hindsight on his side, he fully intends to save his master, save his padawan, make some new and old friends again, prepare the Jedi for a war they’ll hopefully never see and begin to pull apart all the many tangled threads of the Sith Lord’s plans. Should be relatively easy. Right?     I got sucked into the first fic in this series (which is complete, if you want to read it--it's not the end of the story, but it's a good stopping point and feels like it should have some solid resolution if you don't want to get into a wip) and read the first fic over the course of about three days because I was sucked in so thoroughly. I can never get enough of Obi-Wan time traveling back to the past, where he loves the Jedi and they love him, and I love this one because he has to make genuine plans for changing things--things change and I have no idea how that's going to affect Palpatine's machinations! Exciting! But it's also a lovely look at Obi-Wan's dynamics with multiple characters--I found the Obi-Wan & Padme scenes a hightlight personally, their friendship really blossomed as they both flung themselves into trying to better the galaxy, even if she doesn't know he's from the future, that he's working so hard matched a lot of her energy and I really enjoyed that--from Qui-Gon to Mace to Padme to Anakin and, as the sequel progresses, Dooku as well. It's another Jedi-positive fic, it has me invested in the plot, it's a joy to see competent!Obi-Wan, and I would love to shove it at more people.
✦ Post Order 66 Exile AU by Livsy, obi-wan & anakin, 46k (wip-esque)     After a failed order 66, in which many Jedi still died but the Sith were defeated, an exiled warrior and a boy wander a distant planet and attempt to get along.     This is probably the shortest fic on this list but I'm including it because it genuinely felt longer than that, for how dense the emotional intensity of it is. It's an AU where the Jedi barely eked out a victory, still on the edge of extinction in many ways, and Anakin deep in the pits of the dark side, so Obi-Wan takes him to a backwater planet in exile for the both of them, traveling through the countryside and just trying to make it from day to day. What punched me right in the feelings place is that this fic doesn't shy away from the hurt and the anger on both sides, that both of them are allowed to be unreliable narrators that have their own points of view on what's transpired and what lays between them. It doesn't back away from the hurt they both feel, the despair they both feel, yet there's hope here. It's ultimately a story about clawing yourself back from the dark side, and it's beautifully characterized for both of them, that unkind things are said on both of their parts, but you understand why the characters are in the place they are. It's wrapped up in a lushly written backdrop, with some lovely Japanese feudal era details woven in, but also with a Star Wars patina spread across all of it. It's not necessarily a kind fic, but if you like fic that bites down on a wound, I enjoyed this series a lot and would love to see it continued--but, honestly, what's here is already enough resolution that, looking back on it after the initial "Noooooo, I need more!" feeling has faded, I'm actually very satisfied with. ✦ Men of Power by AlabasterInk, obi-wan & anakin & mace & yoda & jedi & palpatine & cast, 86.1k wip     When an old powerful man suddenly comes in and sweeps your underage Padawan away without so much as a by your leave, that’s the time to start asking questions.     I'm only about 20k into this fic, so I can't say what shape it will take later on or how much pairings might come into it, but I still had to come running over to shove this fic at people, because it's scratching the itch I have for Jedi-positive fic that explores the idea of Anakin's trauma from his childhood as a slave, that this is a child who is wound so tight and comes from such a horrible thing having been done to him, having been owned as a person, that I understand why he stays silent on some of the things I desperately wish he could talk about or he doesn't really believe some of the things the Jedi tell him. It's a fic that takes a lot more care with Anakin's character than I think canon ever intended, weaving in a lot of the heartbreaking stuff from Legends' supplementing the canon, and is creating something that punches me right in the feelings place for him, that he's such a bright, brilliant boy, but I see why he struggled and it's not about assigning blame in any direction. It's about deeply caring people who fate has take a few steps to the left and something shifts just a little--and I appreciate that there's something very delicate feeling here, that the Jedi just don't have any real reason to be suspicious of Palpatine, his actions make sense, they genuinely can't feel any ill intention from him in the Force, they discuss why it would make sense that he'd want to support Anakin, all while we the readers can see, in hindsight, where the shadows have been creeping in. If you want Jedi-positive fic that also leaves some teeth marks over Anakin's trauma being explored in a way that is entirely sympathetic to him, then I want to shove this fic at you, too.
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gonetoforks · 6 months ago
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Introducing; Yuichi Usagi-Cuddles!
There’s a slight typo in his basic character bio, (first, grey image) other than “yuich,” his family in America lives in the part of the hidden city under Jersey. He lives in Jersey. He’s a Jersian. So in terms of leosagi, it’s gonna be an enemies-to-lovers comedy-of-errors muahahahaha!!
More (a LOT more) info about him as his own guy under the cutoff :D ⬇️
Basically; He’s a silly guy! I feel like his kinda buffoonish, embarrassing personality in canon is simultaneously PERFECT for Rise’s writing style & grievously underrated in fanon depictions. So he’s this clownish type of character, haha.
Okay, time to go hyperfixation mode.
Adhd & his stubborn attitude;
He has ADHD! Executive function issues makes it hard for him to start tasks & manage himself, so he relies on his teams (the Mad Dogs when he’s training & the Rise equivalent to his canon friend group on his own time) to not only instruct him, but also hold him accountable & keep him on task. He’s body-doubling without even realizing it.
Although, he resents the things he does to accommodate his disability. He doesn’t notice that doing the things he does genuinely helps or why so he thinks he’s using them as a crutch because of incompetence. Every time he gets stubborn and ignores the things he needs to do, he crashes and burns. When he was new in town with no teacher & no friends who liked martial arts, he became a huge sad sack until the kraang invasion.
His character arc is about being able to rely on other people & accommodations. That relying on a bit more help than other people doesn’t make you incompetent, choosing to seek out the support you need so you can do your best is the true mature thing to do. I was inspired by canon Yuichi’s struggles with paying attention and Rise’s themes of cooperation. (& also my own experience with adhd and learning with executive function issues & junk)
Relationships w/ the turtles;
The Mad Dogs agree to let him like, intern with them? So he can see what it’s like to be a vigilante, they offer him advice and they occasionally go on low to mid-tier missions with his help. They take him on cause they think more heroes and allies out there, the less work they have to do haha. Also, one of the writers mentioned a season 3 would have them adjusting to being ~official heroes,~ I think this would be them trying to be “real.”
He’s closest friends with Mikey out of the whole group! (Adhd solidarity) Then it goes Donnie -> Raph -> and finally Leo (for now muahaha)
I tried to give Leosagi an interesting dynamic with constructing his character like this; They have similar insecurities from drawing self-worth from technical capabilities that they can develop past together, but Leo is clever and calculating about it vs Yuichi being rash and impulsive. So like smart x stupid but they’re the same actually.
His Family in Jersey;
He speaks english fluently because he’s visited his American family frequently his whole life, they’re very close. He has an accent though since he mainly speaks Japanese.
I haven’t fleshed out this concept enough, but I think members of his jersey/Cuddles half of the family would be spoofs of characters from the original yojimbo comics, implied to be reincarnations? Except Miyamoto ofc. (i’ll explain later..)
Reusing the ninja orphans plotline from the original show, his family utilizes their cute appearances to run an orphanage too. They wonder why this Chizu lady is constantly showing up with unhoused children, but they’re just grateful they’re safe now.
Everyone in his family HATES Mrs. Cuddles, they all think she’s in prison and are happy about it. She might’ve given him that scratch on his face.
Additional;
He is gay.
Thank you for your time.
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itsabouttimex2 · 4 months ago
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Sooooo... How do you feel about the season 5?
In short? Mid. 6-6.5/10.
In long…?
A severely rushed season that bit off way more than it could chew. A season that had the characters pull powers from their asses more frequently than ever before. A season that had shitty “dramatic” moments for the sake of having dramatic moments. A season that lampshades issues instead of fixing them. A season with so, so much wasted potential.
It basically boils down: everything they wanted to do COULD have been good, but they just didn’t have the time.
I’ll go into some varied details below. I’d also like to make clear- I’ll be tagging all of my Season Five Posts with “Lego Monkie Kid Season 5” and “LMK Spoilers” until August 1st. Then the gloves are coming off and I’ll stop tagging them.
(I still liked the season, for what it’s worth- and you can watch it in full here! I’ve got some drafts and bots cooking as we speak!)
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This was a cute send-off to Flying Bark! It was nice of them to acknowledge, in some way, everything that those dears did for the show- because Lego Monkie Kid would NOT be where it is without them.
Significantly less cute-
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The absolute kick in the fucking face that constantly superimposing old footage over newer, worse footage is.
You don’t want us to be constantly reminded of the animation downgrade- that’s the literal last thing that anyone wants. Why would you constantly remind us that it used to be better?
What the fuck does this accomplish? Okay, let’s make comparisons, cause that’s the only thing that can result from pulling this shit-
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This is what happens when you constantly reference the older, superior content.
PEOPLE CONSTANTLY NOTICE THAT YOUR CONTENT IS WORSE.
Also, why is it so saturated? How do you make a Lego Minifigure look like he has jaundice?
It’s just a bad look to constantly reference content you can’t live up to. I’m hoping they’ll just recreate old content instead of sloppily pasting it into the background of the show- it’ll be less jarring.
Alright, what else…
———
Uh, I fucking called it! Nuwa is not MK’s “loving though bereft mommy”! Which I had been guessing ever since the Celestial Pagoda leaked, actually-
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I mean, come on. He’s literally stealing the stones away from her as she reaches to take them back.
And the Season confirmed it! Nuwa might’ve be been MK’s creator, but she certainly wasn’t his momma.
And you know how the series subtlety clues you in to how little she cares about her “son”?
Nuwa didn’t give him a name. She had hundreds, maybe thousands of years to think on it- but no. No name.
We mortals name our pets, our vehicles, our art. We love them enough to bestow monikers.
Nuwa didn’t even bother to name her own sapient mortal creation.
But when he makes a move against her, does something she doesn’t want, takes destiny into his own hands?
She calls out to him with one word- not “son”. Not “MK”.
Nuwa angrily calls him “mortal”.
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Becuase that’s all he ever was to her, really. A mortal pawn. A handmade puppet.
Someone designed to fulfill a sacrifice. Even though her intentions were good, MK’s sole purpose by her hand was to shoulder the weight of the world like a good little hero.
So… a potential villain in the making?
———
Lampshading the fact that you’re doing the “macguffin hunt” again does not excuse doing the “macguffin hunt” again.
Lampshading the “apocalypse after apocalypse” plots doesn’t make them any less exhausting.
Lampshading Macaque’s lack of narrative consequences does not undo the awkward and weak redemption arc.
———
They changed Mei “no longer wielding” the Samadhi fire, I guess.
Ignore that she never displayed a hint of concern or sorrow over “losing it” because now she’s sad and worried (after backlash from the fans over her losing it) about losing it.
Like, Subodhi knows so much about the world and the universe that he’s aware of his existence in the ink scroll- but he gets Mei not having an interplanetary level threat inside her wrong?
I smell a retcon.
———
Macaque’s redemption arc is still shit. I’ve got a whole rant queued to release soon, actually- I imagine it might be the final time I comment on his arc until Season Six.
To put it short- Macaque still falls upwards into redemption. No pushback or difficulty or introspection. He’s just a magically better person without any onscreen development to make the change believable.
But they reference this at one point?
Sun Wukong points out that Macaque escapes the trial without any punishment, and is just allowed to mope in place of an actual consequence.
So maaaaaayybeeeee they’ll do something in Season Six? I’ve lost all faith that he’ll ever be an interesting character again, though.
He’s essentially just “brooding rival #80058”. Instead of being a character that calls back to Seasons 1-3, from 4 onwards he’s just a brand new dude who totally didn’t commit any atrocities with a smile on his face- and he’s a worse and more boring character for it.
———
If I haven’t misjudged the intent, I think Monkie Kid will be going back to being an episodic series for the extent of Season Six. Again, they lampshade the “apocalypse after apocalypse” thing, yeah?
And now they have a perfect formula- find someone who’s having trouble with their new power, and help them.
And we might see Bai He again???
Let’s hope for a good breather season!
———
Rest in piss Li Jing their asses did NOT cook with you sorry papa
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You could’ve been interesting in the writers didn’t try to pull a “loving father” bait and switch after you got like four scenes of being a raw jackass
If they were going to deviate from the source material and make you a good dad couldn’t it have just been:
“Li Jing, you were not invited to the trial!”
“STF that monkey son of a bitch hurt my baby boy-“
“Father I’m 300-“
“Hush son, let daddy take care of this- that monkey son of a bitch hurt my baby boy when he stole the Samadhi fire map!”
Maybe next season you’ll get to be interesting, hun.
(I’m still writing for Lotusfam though)
———
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Drama for the sake of drama. 0/10 scene. Could’ve just had the interruption come AFTER they held hands, but no. Gotta drag shit out for the shippers or whatever. There was no reason to prolong this reunion.
I’m really not a fan of the “just wait another season for it”, mentality. Stop stretching shit out. You had a chance to do something sweet and heartwarming, and chose not to for the sake of trying to drag a conclusion out.
Ugh.
———
Characters just pull powers out of their ass for the sake of forcing dramatic scenes.
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THESE ARE DOGSHIT SCENES
THIS MAKES NO FUCKING SENSE. THIS IS DONE SOLELY FOR THE SALE OF “MUH DRAMATIC FINALE” AND IS BAD
ITS BAD WRITING TO HAVE CHARACTERS PULL NEW MAGICAL POWERS OUT OF THEIR ASSES FOR THE SAKE OF DRAMA
IF WUKONG HAD THIS POWER FROM THE START HE SHOULD’VE USED IT AGAINST HIS FUCKING LETHAL ENEMIES AND NOT SAVED IT FOR HIS PRECIOUS STUDENT
MK NEVER LEARNED TO USE THE FILLET SPELL. THE WRITERS PULLED IT OUT OF THEIR ASS TO FORCE DRAMA BY HAVING MK TORTURE HIS MENTOR LONGER THAN EVEN THEIR ACTING ENEMY LI JING DID WITH A CIRCLET THAT IS CANONICALLY TIGHTER THAN HIS FIRST
WE SEE HOW FAST HE IS WHEN HE FIGHTS THE AZURE LION
MK CAN MOVE FASTER THAN WUKONG
HE COULD’VE BEATEN HIM THERE IN AN EQUALLY CLIMATIC RACE
I FEEL NOTHING WHEN I WATCH THIS BECAUSE IT IS FORCED DRAMA FOR THE SAKE OF DRAMA
—————————————————
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💚💚💚
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howtofightwrite · 7 months ago
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If a character can manipulate points of gravity (up becomes down, left is down, right is down for yhe duration of the scene) and essentially be a spiderman without the spider webs by getting to run up buildings, and essentially be fighting in a more 3-d space...anything worth commenting on? I think what I'm trying to ask is what should one take into account when it's possible to have fight scenes in three dimensional ways. I recall that you wrote a post about how sea battles would technically look nothing like land battles considering the environmental difference of enemies coming at *all* directions.
That's not, really, “all directions.” For one thing, they don't have to worry about your character phasing through solid objects. It's also not going to be as effective as the web shooters for avoiding fire.
One of the quirks of Spiderman is that he doesn't, and really can't, travel in a straight line. He travels in a series of arcs, and while those arcs are predictable, it's much harder to lead your shots when he can jerk away in a different direction with almost no warning.
This is in contrast to characters with gravity manipulation based flight, who tend to travel in straight lines.
The issue with a battle in the sea comes from this basic concept. If you're a mile underwater in the Pacific, it is quite likely that there is another four miles of water below you, with the nearest land thousands of miles away. There is no cover.
Somewhat obviously, an urban environment offers a lot more cover. Your character can come in around buildings, drop from above.
What's significantly more disturbing is the prospect of your character being able to alter gravity for others. Causing someone to “fall” away into traffic or the sky is probably far more horrifying than the idea that they could run up a wall. Though, I suppose it's important to never underestimate the sheer pants shitting terror one can inflict by crab-walking across the ceiling towards your preferred prey.
Of course if you're manipulating gravity, then it stands to reason you may be able to add or subtract the gravity. It's one thing to sneak up on a mobster and propel him into the sky at 9.8m/s2. It's another thing to casually create a small gravity well inside his brain and crush his skull. Or, an anti-gravity spike and explode him like a forgotten microwave burrito.
It should go without saying by this point, but this power set can get really messy.
It's also worth remembering, this is one of those power sets that are just as dangerous to the user as their foes. Hopping from one building to another while flicking gravity mid flight could very easily result in broken bones and a really unpleasant landing. Unless they also have some pretty significant kinetic resistances, this is probably not something they'd want to use as a travel power (unless they're carefully tuning it to create fight.) Otherwise, inertia is their greatest foe.
To be honest, wall climbing is a slightly strange choice for a primary travel power. Yes, it is a viable choice, but using those same powers to take flight is going to be much less risky.
-Starke
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evilkitten3 · 2 months ago
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#i think mdr also doesnt rlly care abt younger ppl's opinions sdffggfds#he's like. old man shakes his fist at a cloud#he is so OLD and i think he believes that its part of why he must be right#like ... he has all this experience. he has lived an extensive life#tried and failed to make 'teamwork' (cooperation) work#so for him it is. it seems naive probably of naruto to believe that this would work#(it is notable tho that he SEES that the shinobi villages are cooperating. he mentions this Twice actually the other time is#right after his edo tensei resurrection. its the very first thing he remarks upon being faced w the alliance#that theyre all wearing the same headbands but they seem to be coming from different villages#this kind of .. does blow his mind. but its too late for him to take on a new ideology Now ^_^#he has to go thru with it. he's so smart and so sexy after all <3 he has to be right. and they must be wrong#bc he has lived and seen that any alliance will just fall apart at the end and so thats why theyre 'pathetic' at the end of the day anyway)#it is very funny tho i think asfgdfdgd#bc obt is like out there screaming and arguing with everyone. and mdr is like ummm who the fuck cares. LMAO#lets beat the shit out of each other and whomstever wins. that one's the one that has rights. and IS right w their ideology#i also do think its notable that team 7's 'teamwork' doesnt actually manage to bring him down BUT#their teamwork does lead to the defeat of kaguya. so. i feel like at the end of the day#u can still say that the teamwork/cooperation ideology is the winner here#bc they get to have a future and konoha continues to exist. whereas mdr fucking explodes and then dies. lmao#so the narrative does. still prove him wrong albeit indirectly
1000% true he only cares about opinions of the youth (hehe) when said youth can shatter his ribcage. and even then he's still more interested in getting kicked again
alternatively i think he might find it somewhat amusing that the way to get everyone to cooperate turned out to be. having them all be really really really about-to-shit-themselves scared of him (obito but that's that same thing as far as he's concerned). moreover, if the only time they can work together is when they have a common opponent, then as soon as that opponent is defeated (entirely hypothetical ofc bc he's perfect and about to become the second sage and can't be stopped ever) then they'll just. go back to fighting each other. which just proves his original point (it in fact does not, but since he never tells anyone anything there's no one who can point out the itty bitty teeny weeny gaping massive gloryhole flaws in his logic such as that. while they can't prove that that's not true. he also can't prove that it is.)
your logic concerning the narrative is technically correct but unfortunately madara operates on his own crazy caveman logic, and while team seven can do. basically jackshit to stop him, as soon as kaguya takes over, they manage to beat her, which i think madara could easily interpret as black zetsu sacrificing madara to bring back someone weaker than him (did kaguya survive maito gai? no. did she survive a living full-power hashirama? no (neither did madara but pointing that out will just make him hard again). as far as he cares, all kaguya did was show up, steal his body via black zetsu hax, and then get pummeled by three teenagers, some corpses, and obito's ex. all of whom tried and failed miserably to stop madara).
now, technically, madara is crazy so his own potential thoughts on All That should be irrelevant.... if that had been the final battle. but the final fight of the series is naruto vs sasuke, and whoever is stronger is the most correctest, ultimately just. proving madara's power-over-all stance to be the correct one (i guess you could argue that naruto worked with kurama? but. idk kurama still doesn't really have the ability to just. leave. so i would at the very least have an asterisk there, personally)
wait so, as the holders if the most and 2nd most insane naruto characters, what did madara and obito have to say about team 7 dynamics ??
As a past memeber of team 7 Obito's opinion doesn't count cause he thinks kakashi's gremlins are the only normal people in the world. I don't remember Madara saying anything on the dynamics of team 7 but I'm not an authority on the matter so I turn it over to my resident Madara Scholars @evilkitten3 and @narutoenjoyer5000
#naruto#naruto shippuden#to be clear. obviously naruto and sasuke had to duke it out one last time. it's a shounen. that's mandatory#but like. idk either have a post-war arc to build up to it or have the final rival fight happen before the final boss fight#i don't really like either of those options admittedly#i don't even really think they would've been better#but. it would make more sense in some regards#ultimately the whole ''one guy hitting you really hard'' vs ''several guys hitting you somewhat less hard'' just kinda. vanished#like no actually it doesn't count if all those dudes are actually just one dude#so. why have that theme show up at all#''naruto and sasuke are the reincarnations of two dudes who've been beating the shit out of each other throughout multiple lifetimes.#they will resolve this conflict by once more beating the shit out of each other.''#oh so NOW violence is the method to stop the cycle of violence ok. not all the times those other guys tried it. just here#plus. naruto and sasuke (and sakura) were only able to seal kaguya at all bc of Le Destiny (and sakura. she was there also!)#granted by the time the war arc happened the whole. natural underdog thing had long since gone out the window. but still#so naruto beating sasuke and that being the turning point for sasuke agreeing with naruto is. well like you said#''lets beat the shit out of each other and whomstever wins. that one's the one that has rights. and IS right w their ideology''#idk i think maybe part of the problem is sorta the shounen-wide concept of yelling really loudly about friends or teamwork or whatever#and then just doing your one-man violent beatdown of the enemy while hoping the audience just. doesn't catch that#maybe mid-fight one of the supposed-to-be-a-main-character-but-HA guys will throw a more plot-relevant character a useful object#or one of the girls will give another (usually more male) character a bandaid#but at the end of the day any story with the premise ''look how cool this one guy is'' is. going to be about how cool that one guy is#that's something i appreciate about dragon ball actually. it's about goku. sometimes there's other people! but it's about goku#the theme is ''goku beats the crap out of bad guys'' and everyone else mentions that soon goku will be along to do that#none of the one-person-doing-the-whole-group-project crap#''goku is better than u. learn to live with it'' > ''noooo we're totally all equals/all part of the team/nakama powerrrr (but not really)''
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autumnslance · 9 months ago
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Normally I'd agree many Final Fantasy games have rather young protagonists. It's because they're usually single-player JRPGs made with the assumption of younger players, and like most Young Adult media, create characters that cater to that, even if it ends up with teens running the world and fighting in wars. And for many players, the first time playing these games is in childhood/adolescence/very young adulthood. So it's YA anime.
Final Fantasy XIV does not fall into that same mold, despite the "Teen" rating for legal and distribution purposes.
The majority of the FF14 cast, including the bulk of the main characters, are between 20 and 40 years old (the Scion Archons, Ishgard Elf Husbands). Many other characters are between 40 and 80 (Ishgard's Counts are all late middle aged to elder dads/grandpas, Gaius is mid 50s, Jehantel and Ran'jit are elderly, all still active). The younger characters (especially with any authority or special position) like the Leveilleur twins, are actually outliers. And the youth of the characters between 16 and 20 years old tends to be plot relevant, where that inexperience and naivety causes problems and drives story (Nanamo's arc at the end of ARR into HW, Alphinaud and the Crystal Braves, Ryne's determination of self in ShB, etc).
Characters have a variety of appearances; some characters in the same age ranges look very different. Varis is only 4 years older than X'rhun but Varis's model shows the stress and disagreeableness of his life a lot more than the RDM trainer's. Cid's in his mid-30s but with the beard looks older--and without it he has a baby face (hair color doesn't matter, cuz they do keep the anime trope of "everyone's got white or silver hair"). Lalafell are designed to be anime-cute halflings so it's hard to tell their adult ages even if they've got facial hair like grandfatherly Papashan. The pad'jal of course look like kids, but the youngest main pad'jal is A-Ruhn in his late teens; all the others are adults stuck in adolescent bodies. E-Sumi is a few hundred years old. Kan-E uses various methods to look older so other leaders and people from outside Gridania will take her seriously as an adult. The padjal introduced in the StB WHM quests is a child, and that's the plot; she's not in charge of anything, or has any particularly advanced-for-her-age skills. She's just a kid having a really rough time.
This inability to determine age by looking and assuming isn't just due to limits of the game engine and character creation options; it reflects real life. I met my work team for the first time in person recently; one person looked older than I know them to be, thanks to months of stress and health issues. While all of them were shocked to remember I'm in my 40s as according to them, I "look much younger". Most people are actually pretty bad at guesstimating ages based on appearance, due to the variety of folks' lives.
Speaking of kid characters, many of the children we interact with, like the Doman Adventurers, are between 12 and 14 and act much younger. Khloe has this going on too, with her age "corrected" to 13 (when previously listed as 10), but she acts way younger to me. Most of the actual child characters are treated like children, and it's not until they get to 14-16 (Honoroit, Leveva) that we start to see them treated like maturing adolescents and having some rsponsibilities, but still young and prone to the kind of choices one expects of less experienced and more emotional youth.
As a MMO, FF14's primary audience is actually adults; teens do play the game, but also age up with it if they keep playing. If a 15 year old began playing with ARR's release, they're in their mid-20s now. Having a primarily adult cast, and treating child characters like children, and adolescents like young people figuring out how young adulthood works, makes sense for this game.
FF14's time bubble is also part of the issue; a developer tool to keep it so they don't have to worry too much about character ages, new models so often, or how long things take in game. Timelines are then intentionally left malleable for the players' benefits, to create our own stories and determine how long things take for our WoLs and their tales. Some folks have their stories pass in real time, some compress it to a year per expac, some expand it out even longer. So the ages the characters have listed in the lorebooks and rarely in game (which is then reflected in online resources), is a starting baseline. Personal headcanons as always should be applied (including changing around some character ages to fit one's own story if necessary).
Also, FF16, made by the same team, has a brief prologue/tutorial section where the main trio is between 10 and 15, guided/trained by adult characters, experience the inciting incident trauma--and then we spend the majority of the game with the main cast in their 20s and 30s. The game also has a mature rating, featuring some sexual situations, lots of violence, and stronger language than other FF games. It's made for adults, and its cast reflects that.
So it is a matter of audience expectations; for a MMO, you're going to have an older and aging player base, and the varied ages of the cast reflect that, as do their varied appearances and experiences as adults. The young characters are treated closer to how their youth should be; still with respect for those in positions like Nanamo, but also prone to errors due to inexperience that drive story. In other FF titles, which were made to be more YA-focused, a teen and young 20s cast were treated much differently. But even in the single-player FF titles, if they are made with adult players in mind, their cast and stories likewise reflect that.
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