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#metro train advertising
timesooh · 2 months
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Maximize Brand Exposure with Metro Train Advertising
Explore the advantages of metro train advertising in India with Times OOH. Capture the attention of daily commuters with dynamic and high-impact media solutions inside metro trains and stations. Learn how our advertising options can help your brand achieve extensive reach and visibility in bustling urban environments.
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lotusmediaservices · 25 days
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pulsesday · 8 months
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Display the World Pulses Day poster.
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Pro-bono advertising is a great way to increase the impact of World Pulses Day even beyond 10 February – pulses contribute to a healthy diet and planet all year round. Approach municipalities, outdoor advertisers, transportation companies, such as city metro, buses or trains, shopping malls, cinemas or airports now to display the World Pulses Day poster.
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cujus · 2 years
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shreyaexopic · 2 years
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lunellum · 6 months
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Some random observations/thoughts/opinions while I'm vacationing in Japan. In no particular order, with no particular value
There's more green on regular streets than I was expecting. It's nice.
It's really hard to find deodorant
I like the shape and depth of japanese bathtubs but it's a little hard to get out of
Wish I had so many options for tasty cheap snacks at home
On the other hand, so much single sue plastic
You really are being advertised to all the time. I can't read most of it so it's just blinking colourful lights to me but whoof.
Some billboards make sound? ???
Some metro lines have anime boy mascots
Stamps. Stamps for temples, stamps for train stations, stamps for government buildings. Gotta collect them all
More to be added maybe as I think of things...
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cauli-flawa · 4 months
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I had a kind of weird, kind of interesting dream last night.
The dream took place in an orange and white metro train. In this train, the passengers could experience their favorite things and greatest desires through pre-selected options. Me and two other people refused to join in, because we believed that the joy of living in essentially a fake, pre-made world was a fake joy. We ended up getting forced into the train's system by a staff member, and had to break out.
The dream ended with a view of the subway station from outside (it was one of those stations that wasn't underground). Underneath a glass dome ceiling, two girls were walking and talking to one another as they approached the station. The sky was split between orange and blue. One girl stood in the orange sky, the other in the blue sky.
I remember what it was like riding that train. There was complete silence. There were a few people on the train, all looked happy, but no one spoke a word aside from an old woman's greeting. Every 5 seconds, the orange screens changed to a different advertisement related to the subway, all of them promoted the idea of going to your very own dream world.
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unearthlycat · 10 months
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so much potential for worldbuilding shenanigans with iterator cities though. the person that is also a place that was full of people and life and culture however weird and semi-artificial - maybe sterile and bland by intent of construction but inevitably influenced by the actual people who lived there
people living in blocks and tall skyscrapers staring out the windows and decorating their balconies. built up haphazard streets of early iterator cities where nobody was really meant to be living there at first; oddball planning choices because such-and-such a council had a decade-long fight with another over the placement of a specific type of building zone because of proximity to some piece of equipment or another, or because some rich influential type wanted to keep their nice view out the windows--
the design of the iterator puppet used like a local mascot - the colors used on the livery of official city business. marketable plushies because of course there were; cute little symbols and drawings to represent the cities themselves - in advertisements; in political cartoons; in official signs and on stamps--
the structure of luna and metropolis like the difference between a half-finished attic and a penthouse, overstuffed historical districts and dying over-capacity public utilities; half-empty miles of late-era bloc housing and shiny new construction projects. mass transit, metro maps and train stations and traffic predictions; streets of temples and meeting-houses; run-down malls and bustling shopping squares; shitty apartments a view of nothing but more buildings until the edge looks out into the sky.
i don't even know. but people lived there, enough to need to build a city like a city, and that had to have meant something.
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octomae · 5 months
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Hachi and Nana w/ “Just sit down and let me help you. I’m here for you. You’re not alone anymore.” Preferably platonic ok thanks pookie :3
oh i love them i will absolutely take any excuse i can get to write these two they are the best friends of ALL TIME. i... did modify the sentence more than i usually do. i hope this is still alright <3
a slight explanation on how i headcanon kamabo worked: after the inkantation went off and octolings started abandoning the domes, it advertised itself to octolings as a "protected escape route", and promised "training" to help "prepare those who wanted to reach the surface". it boasted that its "training" had a 100% success rate, which nobody was around to refute because all octolings who took the tests were never seen again.
this one takes place in one of my ocverses, but nothing changes with these two <3 the ocverse stuff is just background info
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Nana's hands were shaking when she woke up. The walls were white, the sheets were white, even her ink was white, and she could barely breathe. At least the bed was comfortable.
The only splash of color in the room was the red of Hachi's tentacles, and the black of his outfit contrasted against the white of the hospital room. He was seated at the foot of the bed, his head resting on his arms and his eyes closed. It was enough for her to anchor herself to. It was enough to calm her panic.
Though, as she became more and more aware, more and more questions bubbled to the surface of her thoughts. She hadn't seen Hachi in... a long time. The last thing she remembered was being face to face with the Telephone, miserably explaining that she had run out of CQ points and couldn't continue the tests. It had all gone dark after that. So how was she here?
Her hands were shaking, and she couldn't quite breathe right. Each question with no answer only brought with it more anxiety, piling up on itself more and more until she couldn't catch a single breath at all.
"Nana?" Hachi's voice and the familiar warble of octarian snapped her back to herself, and she stared across the sheets to meet his eyes. He pushed himself up off the bed to sit properly in the chair, staring at her like he couldn't believe she was there.
She wasn't sure she believed it herself.
"Oh my cod, Nana." Hachi's voice broke, and tears sprang to his eyes, and he stood up so abruptly that the chair he'd been sitting in almost fell backwards. She only had time to hear the skid of its wooden legs against the tile floor before he was hugging her.
He was warm. She could feel him breathing against her, the shuddering breaths born of tears trembling against her. She lifted her trembling hands and hugged him back.
"Hachi?" she asked. Her voice was raspy from disuse, but she cleared it out and continued to speak. "What's-? Is this still Kamabo? Did you start your tests yet?"
"No," Hachi sobbed, "no, Nana, this is- we're on the surface, Nana. We made it."
Nana felt herself go still. The surface? But... she'd failed the tests. The Telephone had been very clear that failure was the end, that failures didn't get to go to the promised land. She'd spent so long on that train all alone, trying and trying to no avail. She hadn't been good enough.
"But I didn't pass the tests," she said faintly, dazed with her head full of clouds. "The... The Telephone said I wouldn't get to go if I didn't pass the tests."
She could remember being on the train all alone, saying apologies to Hachi that he would never hear for taking so long with the tests. They had signed up at Kamabo together, but that last 'good luck' he'd given her before she entered the deep-sea metro had been months ago and she hadn't seen him since. She'd been 10,007. He was supposed to be 10,008.
"The Telephone was trying to kill you," Hachi said, pulling back from the hug to wipe at his eyes. "It was trying to kill us all. I knew something wasn't right when I didn't hear from you, so I never took the tests. I broke in instead, just to find you."
"This... This is really the surface?" Nana asked, feeling a prickly, wet pressure begin to build behind her eyes. "Then... this is a surface hospital?"
Hachi nodded, cupping her face and wiping her tears away now. The bed dipped where he sat, the sheets rustling as he got comfortable.
"You just have to stay here for a while and get better," he said. "And I promise I'll be here every single moment I can, because I don't want you to be alone anymore."
"Okay," she gasped out through tears, closing her eyes and letting Hachi wipe gently at her cheeks. Slowly, she could feel her default color seep into her tentacles, flushing out the white with her octarian peach pink.
"There," Hachi said, and she could feel him press a soft kiss to the top of her head. "We made it, Nana. Just rest now, and I'll tell you everything later."
With her best friend by her side and a relieved peace she hadn't felt in years, Nana let herself rest.
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alpaca-clouds · 7 months
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Musing about Dreamworks
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I have recently rewatched a lot of old Dreamworks stuff and I realized something: The way a lot of Dreamworks stuff breaks with the hero'e's journey is actually a really good thing.
If you watch Dreamworks movies and compare it with Disney or even Pixar, there is the quite obvious difference that for the most part Dreamworks heroes and heroines are underdogs, while Disney heroes most of the times are not. It is also the reason I think that a lot of queer folks found themselves in a lot of the Dreamworks stuff early on. I for sure can say I did. It is super easy to read a queer subtext into quite a few Dreamworks movies.
Compared to Disney there is also the fact that Dreamworks seemingly never felt the need to use their protagonist's marginalizations, when there, as a way to advertise. It was simply something that was there...
But there is this other big thing.
Disney movies for the most part very clearly follow the Hero's Journey, but in a way that they are so very married to the Status Quo. You know, often in the Hero's the Hero returns home - which Disney usually takes as "the hero returns to the Status Quo". The hero changes, but the world around them doesn't. Because Disney usually says: "The world as it is, is alright."
I could probably go into the depth of the MCU here, but to stay with animation, let's talk about Disney's one real underdog story: Aladdin. The central conflict arises in the first place because Aladdin is of a much lower status and hence cannot court Jasmin. This is basically what leads to the inciting incident and everything. So, the solution in the end is? Well, Aladdin gets a free pass. But in general there is nothing much changed about the class structure of the world.
Meanwhile almost all Dreamworks movies involve the world around the heroes changing. In Shrek the world has to learn to accept ogers. In Kung Fu Panda more than anything it is Shifu who needs to learn the lesson. In Megamind the way that the populus of Metro City treated Megamind was the issue. And most notably probably How to Train Your Dragon, where the vikings needed to learn to work with the dragons.
One can almost make the argument that Dreamworks movies in general reject the status quo. In fact, heroes that want to re-establish the status quo will need to learn that it actually was not a good thing. Be it the animals in Madagascar returning to the zoo and finding it was not at all what they remembered, or be it Puss in The Last Wish learning that his status quo (him having the many lives) was not good for him.
I can very much say that starting in my teens, when I became more interested in animation, I always liked Dreamworks Animation better than the other animation studios in the west. And yes, I quite early learned about the queer readings of Shrek for example. And I was able to well realize that Dreamworks was better in a lot of their messages than Disney was (and clearer).
But I actually never pinned down, why Dreamworks felt so much more progressive until I started to think about this recently. That Dreamworks actually allows for the world around the heroes to change and in some cases address systematic oppression.
And don't get me wrong. Like from a production side and behind the scenes, there is still a lot wrong with Dreamworks as well. They absolutely tried their best together with Disney to keep down the pay for animators and stuff. There was definitely also some cases of discrimination and bad conduct. But just from the side of what the movies themselves say? Yeah, no, I see myself a lot more in the Dreamworks stuff than anything Disney ever made.
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timesooh · 2 months
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Maximize Brand Exposure with Metro Train Advertising
Explore the advantages of metro train advertising in India with Times OOH. Capture the attention of daily commuters with dynamic and high-impact media solutions inside metro trains and stations. Learn how our advertising options can help your brand achieve extensive reach and visibility in bustling urban environments.
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lotusmediaservices · 2 months
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sweetbottletops · 1 year
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"Oh my god!! Stickers [will] appear inside each Tokyo Metro train! It is one month from October 1st to October 31st. I haven't been able to ride the train lately, so I'd be happy if you could take a look.💚" [x]
More people in proximity to the green. Cannot escape it. Agu seems particularly excited about train stuff judging by the !! rate. Who wouldn't be?
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^ This was interesting. OOH (out of home) advertising ranking clocked Agu's Shibuya Station ad at number five for the month. As far as moving the needle on SNS (social networking systems) in Japan. And they mentioned the cross-platform advertising with the Da Vinci magazine 2p story that is tied into the Shibuya ad scene. Of course my copy is still circling the globe. [link]
She is also one of the winners of the Miyawaki Comic Awards 2023. I recognise the other winners as well so nice to see them all together. Also reported by her publisher.
In other news, different set dressing for the POP UP in Nagoya. Still extremely green. [x] [x] [x] [x]
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Train stickers! [x] [x]
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Potato cam
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jibunbosh · 9 months
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i wanna reblog that subway angel post but i think it would make me a bit of a hypocrite specifically because i remember going on the tokyo metro in the summer and enjoying the mygo angst compilations they kept updated with like each episode that would play on the train screens as advertisements as the anime was airing. like i would go "tomori takamatsu real :)" and then i look away from the 10 second long soyo being mentally ill supercut and then i get off at my stop and walk to class
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blueeyedrat · 3 months
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Steam Next Fest, summer 2024. At this point "hey look at some video games I think are neat" is the one thing I'm still writing about consistently. Maybe I should branch out a little more. A matter for another time.
With the summer event lining up with a whole bunch of game announcements and showcases and whatnot, I cast a wider net and landed some pretty solid catches. Some that were already on my wishlist, some that caught my eye during the week of showcases, some I found while browsing the Steam listings. Additional thoughts under the cut.
From the moment it was announced it seemed like Arranger was a game that existed for me specifically, and trying the demo has done nothing to dissuade me from that notion. Likewise, LOK has held my interest for a while, and I'm looking forward to falling down its abstract word puzzle rabbit hole. Other puzzle games like Townframe, Pup Champs, and SCHiM met my expectations, but I'd like to see if there's more to them than what was presented in their respective demos.
On the subject of expectations, Tiny Glade is pretty much exactly as advertised as a cute little building tool, though the demo is somewhat limited in what options you have available. Tiny Bookshop was a bit of a curveball; the core loop of the game involved minimal input and waiting for a day's work to play out, but everything built around that loop had way more depth than anticipated.
Of everything I tried out, Wander Stars was the most stylish of the lot. An episodic turn-based RPG, where your arsenal is a dictionary of words to assemble into flashy maneuvers. It's a pretty unique spin, and the "pilot episode" in the demo does a good job showcasing both the gameplay and narrative. I had an eye on this game before, and it may be moving up the list quickly.
Beyond These Stars and Airborne Empire are both sequels to city builders I've previously played and enjoyed, and both launched demos for this event… very early, kinda buggy demos, so I wasn't really able to dig into them much. I didn't really need the concept proven to me, though, and they both seem like the final product will have all of the things I liked about their predecessors, so I'm happy for now.
Undusted seems like it could be a pleasant game about cleaning and fiddling around with handheld objects, a slimmed down variant of Powerwash Simulator, but in practice it's a bit finicky and not particularly rewarding, so it fell a little flat. Simple Trains just ended up feeling like a less interesting version of Mini Metro.
For more positive comparisons, Lost and Found Co. seems like it doesn't stray far from the mold of hidden object games, but has some very charming presentation that made it worth the time. Constance wears its Hollow Knight inspiration on its sleeve, and it looks like it could be a pretty solid 2D 'vania in its own right.
On Your Tail presents an interesting mashup of genres. A sandbox game set in a sunny Italian village with sites to explore, activities to partake in, and a colorful cast of characters to meet… paired with a detective story about pursuing a master thief and solving a myriad of mysteries along the way. Both sides of the game have potential (solving a mystery through a board-game-esque abstraction of cards and game pieces was particularly charming), though I wish the demo had more of it to show off. We'll have to wait and see.
Neongarten and Technotopia each caught my attention for similar reasons, being minimalist builder puzzles centered around balancing various building types and keeping pace with ever-growing resource costs. They diverge in subtle ways, from artstyle (though both are striking, Neongarten is simplistic cyberpunk while Technotopia leans more heavily into art deco) to gameplay direction (Neongarten stacks buildings upwards in a confined space, while Technotopia sticks to two dimensions and expands outwards), but my thoughts on both are more or less the same. They're a bit restrictive at times and there's a lot to keep track of, but overall they're both enjoyable. I bet someone could put together some absurd combos and ridiculous high scores in either game… though I'm unsure if I'm that someone. Still, they both have their charms and might end up as hidden gems in an ever-growing genre.
And of all the games that weren't already on my radar until last week, I think Caravan Sand Witch was the most pleasant surprise. It reminds me of Sable in all the best ways — a world of sprawling deserts and forgotten machinery that's as pleasing to look at as it is to traverse. Even in the demo, it felt good to get around both on foot and by vehicle, and that's without all of the fancy tools you'll unlock as the game progresses. This is one I'll be keeping an eye on.
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trainsinanime · 1 year
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Talking about the conflict between the periphery and the centre in France, I am reminded of this thing:
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This screenshot is what you see when you install the app of SNCF, the French national railroads. It's not a particularly good app, but it starts with a little animation that shows you this rail journey.Looks neat, doesn't it?
Except think about it for a second. This is completely bonkers. The route is Nantes to Montpellier (based on looking at OpenRailwayMap), presumably Montpellier Sud de France station (along the high speed line).
As you can see, you travel north-east to Paris, change trains there, then travel south-east to the high speed wye at Avignon, before going back west to Montpellier. Compared to going straight, this is a several hundred kilometre detour.
If you look it up on SNCF's website, or indeed this app, this is a journey that takes about seven hours. The default routing, at seven hours and three minutes, spits you out in Paris Montparnasse station. You then have to get on a metro to Châtelet, and change there for a metro to Paris Gare de Lyon station, where you have to wait for an hour.
The route the site recommends me with the fewest changes asks me to change in Marne-la-Vallée - Chessy, where I have to wait for one hour and sixteen minutes. That's probably not too bad, because that puts me literally in the middle of Disneyland. Still, though: The only way is via Paris.
This is not because SNCF wants me to buy Mickey Mouse ears, of course, but rather because of the way the rail network in France is laid out, and that ultimately reflects the way how the government thinks about France as a whole. I made a more international post about this a couple of months ago. But the basic gist is: Ever since railways in France were a thing, the government has seen it as their job to connect places with Paris. The rail lines, both the historic classic ones and the modern high speed ones that you will travel on for most of this journey, are designed to bring you from Nantes to Paris, or from Paris to Montpellier.
This, like all rail lines, isn't an accident but a choice. The French rail network still reflects the plans (later much extended) of Baptiste Alexis Victor Legrand, France's general director of bridges and roads from 1834, along many other roles. It was his plan, known as the "Legrand star", in 1842, which started that, and it was a lot of governments since who continued this policy.
Bringing you from Nantes to Montpellier is possible, they even advertise it in their app. There are a number of connecting railway lines to make it easier, which go via Disneyland and Massey, both in the outskirts of the Paris region. But ultimately, Nantes-Montpellier is a nice bonus, nothing more.
This has all sorts of fun results. Yes, you can have the headquarter for your company in Toulouse, like Airbus does, if you really want to. But there's really only one city in France that's allowed to have great connections to everywhere else, and that's Paris. That makes the city ever more useful as a place to live or do business, and the fact that the government is close by helps as well.
And this whole thing is so deeply engrained in that country's institutions that the national railway uses one of the worst examples of this in their freaking advertisement for their app. I just think that's interesting.
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